Re: [Audyssey] Preordering was MOTABeta

2009-10-08 Thread Thomas Ward

Hi Will,
Well, to be honest I have enough stress as it is right now without 
adding more preorders or subscription based gaming on my hands. As it is 
the game's registration system isn't in place yet so I can' give 
customers a new product key if I wanted to. That isn't probably going to 
be in the beta until next month or so. I will say though I'll probably 
begin taking preorders the week before Christmas or so once I'm sure the 
game will be ready for the holidays or is in final testing.


william lomas wrote:
i'd set that up now, smile, then people who pre-ordered the game could 
tr all betas and everyone else would have to wait until full release

that way you are making more money



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Re: [Audyssey] roling bolders in mota?

2009-10-08 Thread Thomas Ward

Hi Nicol,
Yes, on some of the higher levels there will probably be rolling 
boulders in the game. It is just another detail, trap, etc I haven't 
gotten around to adding yet. Level 1, with all do respect, is just a 
preview of the game. It is not meant to be representative of every type 
of enemy, trap, etc you may find in the game.


Smile.

Nicol Oosthuizen wrote:

Hi tom
Do you plan to add roling bolders to mota?
It would be fun to try escape a roling bolder.
I think a  good sound for a roling bolder is a sound similar to the
sound  in ten pin alley, the sound of the ball rolling to  the pins.
I do not expect you to use the sound  in ten pin alley but a simular
sound would  rock. 
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Re: [Audyssey] Questions for all you game developers on the list

2009-10-08 Thread Thomas Ward

Hi,
Actually, XAudio2 is no longer in beta. As of March 2009 and so on the 
version you get with the DirectX upgrades is the full stable release of 
XAudio2. So if you upgrade DirectX to March 2009 and SlimDX to March 
2009 you have the current most stable release of XAudio2 and the Managed 
XAudio2 library respectively.


Cheers!

Munawar Bijani wrote:

Hi,
If you select C Sharp.NET your best bet is to get SlimDX which 
includes a DirectSound and XAudio wrapper (I tend to use the former 
since it's not in beta by Microsoft):

http://code.google.com/p/slimdx
This is the library I use. You will have to write your own functions 
for handling audio but it's not too difficult to do. The SlimDX API 
just allows .NET programs to interface to DirectX. So with it you have 
the full power of DX in .NET.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com



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Re: [Audyssey] I did it!

2009-10-08 Thread Thomas Ward

Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:

I finally beat Mota without taking any damage, on the beginner difficulty. My 
one complaint... once you pick up an item once in a room, if you go back to 
that room then nothing ever spawns there anymore. I'm wondering whether it'd be 
possible to put random items in rooms every now and then at random intervals, 
so that we couldn't always go into the room until we got all we wanted, but 
there'd be something to be gotten if you needed it? Just a thought. And if 
you're striving for realism, you could go for something like Angela doesn't see 
it the first time running through or something. Just an idea from a mere guy 
who likes to give opinions like this. lol.
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Re: [Audyssey] I did it!

2009-10-08 Thread Clement Chou
Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you would 
exactly want me to turn off that trigger as not only would items be 
generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a room, 
if you go back to that room then nothing ever spawns there anymore. I'm 
wondering whether it'd be possible to put random items in rooms every now 
and then at random intervals, so that we couldn't always go into the room 
until we got all we wanted, but there'd be something to be gotten if you 
needed it? Just a thought. And if you're striving for realism, you could 
go for something like Angela doesn't see it the first time running 
through or something. Just an idea from a mere guy who likes to give 
opinions like this. lol.

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[Audyssey] Entombed Query

2009-10-08 Thread William L. Houts


Hey Listers,

I've just rejoined the group and am interested to know how far Entombed is 
from its final release.  It seems I read somewhere that it was expected in 
Fall of 2009, and here we are.  Just eager for that roguelike action again!



--Bill



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Re: [Audyssey] Entombed Query

2009-10-08 Thread Bryan Peterson
Actually I don't remember anything like that. We're still only in Alpha 
testing remember. I don't imagine we're all that close to the final release.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 5:09 PM
Subject: [Audyssey] Entombed Query




Hey Listers,

I've just rejoined the group and am interested to know how far Entombed 
is from its final release.  It seems I read somewhere that it was expected 
in Fall of 2009, and here we are.  Just eager for that roguelike action 
again!



--Bill



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Re: [Audyssey] I did it!

2009-10-08 Thread Bryan Peterson
I don't imagine that's possible or easy to do. How about we just let Thomas 
finish the project as quickly as he can? After all he's been working on it 
for three years and counting.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items be 
generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a room, 
if you go back to that room then nothing ever spawns there anymore. I'm 
wondering whether it'd be possible to put random items in rooms every 
now and then at random intervals, so that we couldn't always go into the 
room until we got all we wanted, but there'd be something to be gotten 
if you needed it? Just a thought. And if you're striving for realism, 
you could go for something like Angela doesn't see it the first time 
running through or something. Just an idea from a mere guy who likes to 
give opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Clement Chou

Yeah, I know. I was joking. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!


I don't imagine that's possible or easy to do. How about we just let Thomas 
finish the project as quickly as he can? After all he's been working on it 
for three years and counting.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise and 
say... you turn off half of it? grin.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a 
room, if you go back to that room then nothing ever spawns there 
anymore. I'm wondering whether it'd be possible to put random items in 
rooms every now and then at random intervals, so that we couldn't 
always go into the room until we got all we wanted, but there'd be 
something to be gotten if you needed it? Just a thought. And if you're 
striving for realism, you could go for something like Angela doesn't 
see it the first time running through or something. Just an idea from a 
mere guy who likes to give opinions like this. lol.

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Re: [Audyssey] I did it!

2009-10-08 Thread Bryan Peterson
Just making sure. I'm sure the last thing Thomas wants to do is make anymore 
major changes, aside from adding the rest of the levels and things of 
course.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 6:54 PM
Subject: Re: [Audyssey] I did it!



Yeah, I know. I was joking. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 5:04 PM
Subject: Re: [Audyssey] I did it!


I don't imagine that's possible or easy to do. How about we just let 
Thomas finish the project as quickly as he can? After all he's been 
working on it for three years and counting.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 4:33 PM
Subject: Re: [Audyssey] I did it!


Hehehehe. Well, that is a fair point. But could we reach a compromise 
and say... you turn off half of it? grin.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:30 PM
Subject: Re: [Audyssey] I did it!



Hi,
Whenever you visit a room it triggers a visited flag. That way no new 
enemies and items will be generated for that room. I don't think you 
would exactly want me to turn off that trigger as not only would items 
be generated again so would the monsters.


Grin.

Clement Chou wrote:
I finally beat Mota without taking any damage, on the beginner 
difficulty. My one complaint... once you pick up an item once in a 
room, if you go back to that room then nothing ever spawns there 
anymore. I'm wondering whether it'd be possible to put random items in 
rooms every now and then at random intervals, so that we couldn't 
always go into the room until we got all we wanted, but there'd be 
something to be gotten if you needed it? Just a thought. And if you're 
striving for realism, you could go for something like Angela doesn't 
see it the first time running through or something. Just an idea from 
a mere guy who likes to give opinions like this. lol.

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[Audyssey] L-Works

2009-10-08 Thread Hayden Presley
Hello,

A couple of questions for Liam or anyone else who can give me the answers to
these. Firstly, is Super Liam 2 still in the works, and if so, when can we
expect it out? Secondly, when should we expect Super Egg Hunt 1.3?

Hayden

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Re: [Audyssey] Entombed Query

2009-10-08 Thread shaun everiss
hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2 
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0 its 
officially an unstable alpha, although its as stable as it can be right now.
new content pathways are added and a few other things.
the good thing is that the engine has actuallyalmost if not about done and we 
can concerntrate on the actual game content as we have just had the same stuff 
for 9 alpha builds.
Once the engine is finally fixed I think we can get on with it, there are a few 
supprises
go to www.blind-game.com click downloads then download
the link and file is the same.
Note a couple people have had issues on running the game current not resolved, 
and not sure exactly what the issues are.
At 12:09 p.m. 9/10/2009, you wrote:

Hey Listers,

I've just rejoined the group and am interested to know how far Entombed is 
from its final release.  It seems I read somewhere that it was expected in 
Fall of 2009, and here we are.  Just eager for that roguelike action again!


--Bill



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Re: [Audyssey] L-Works

2009-10-08 Thread Bryan Peterson
I'm not Liam but I'll answer these to the best of my knowledge. We, and that 
includes Liam, aren't sure if or when Super Liam 2 will be out. As for Super 
Egg Hunt, that'll happen when Liam finds time to update it. He's a working 
man now, so he doesn't have a lot of spare time and what he has he doesn't 
necessarily want to spend in front of the computer writing code. After all, 
if you've just spent all day working in front of the computer you're not 
going to want to come home and get right back to the computer.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 09, 2009 8:00 PM
Subject: [Audyssey] L-Works



Hello,

A couple of questions for Liam or anyone else who can give me the answers 
to

these. Firstly, is Super Liam 2 still in the works, and if so, when can we
expect it out? Secondly, when should we expect Super Egg Hunt 1.3?

Hayden

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Re: [Audyssey] L-Works

2009-10-08 Thread Liam Erven
Will give much better answers to these this weekend, but just realize that I
spend all day in front of a computer.  Writing code.  Laughs. So. Last thing
I want to do is come home and write more.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, October 08, 2009 9:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] L-Works

I'm not Liam but I'll answer these to the best of my knowledge. We, and that
includes Liam, aren't sure if or when Super Liam 2 will be out. As for Super
Egg Hunt, that'll happen when Liam finds time to update it. He's a working
man now, so he doesn't have a lot of spare time and what he has he doesn't
necessarily want to spend in front of the computer writing code. After all,
if you've just spent all day working in front of the computer you're not
going to want to come home and get right back to the computer.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 09, 2009 8:00 PM
Subject: [Audyssey] L-Works


 Hello,

 A couple of questions for Liam or anyone else who can give me the 
 answers to these. Firstly, is Super Liam 2 still in the works, and if 
 so, when can we expect it out? Secondly, when should we expect Super 
 Egg Hunt 1.3?

 Hayden

 ---
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__ Information from ESET Smart Security, version of virus signature
database 4491 (20091008) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4491 (20091008) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [Audyssey] L-Works

2009-10-08 Thread Bryan Peterson
That's exactly what I was getting at. I figured that'd be the last thing on 
your mind.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 08, 2009 8:17 PM
Subject: Re: [Audyssey] L-Works


Will give much better answers to these this weekend, but just realize that 
I
spend all day in front of a computer.  Writing code.  Laughs. So. Last 
thing

I want to do is come home and write more.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, October 08, 2009 9:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] L-Works

I'm not Liam but I'll answer these to the best of my knowledge. We, and 
that
includes Liam, aren't sure if or when Super Liam 2 will be out. As for 
Super

Egg Hunt, that'll happen when Liam finds time to update it. He's a working
man now, so he doesn't have a lot of spare time and what he has he doesn't
necessarily want to spend in front of the computer writing code. After 
all,

if you've just spent all day working in front of the computer you're not
going to want to come home and get right back to the computer.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 09, 2009 8:00 PM
Subject: [Audyssey] L-Works



Hello,

A couple of questions for Liam or anyone else who can give me the
answers to these. Firstly, is Super Liam 2 still in the works, and if
so, when can we expect it out? Secondly, when should we expect Super
Egg Hunt 1.3?

Hayden

---
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__ Information from ESET Smart Security, version of virus 
signature

database 4491 (20091008) __

The message was checked by ESET Smart Security.

http://www.eset.com



__ Information from ESET Smart Security, version of virus 
signature

database 4491 (20091008) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [Audyssey] Entombed Query

2009-10-08 Thread Wil James
Actually, that's http://www.blind-games.com.
 
Grab the alpha.  If you like rogue-like games, you will not be disappointed.



If you want a station that plays rock, tune in to Living On The Edge Radio.
We play rock, and nothing but rock! No ever changing formats, no BS, just
straight rock! You know what you'll hear!
http://www.livingontheedgeradio.com
---
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Skype: wiljames
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Personal Web Page:
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-Original Message-
From: shaun everiss [mailto:shau...@xtra.co.nz] 
Sent: Thursday, October 08, 2009 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Query

hmmm.
well entombed is in its alpha 9.5 cycle and has been that way for the last 2
weeks or so.
There is no news on the next version although since its now 9.5 and not 9.0
its officially an unstable alpha, although its as stable as it can be right
now.
new content pathways are added and a few other things.
the good thing is that the engine has actuallyalmost if not about done and
we can concerntrate on the actual game content as we have just had the same
stuff for 9 alpha builds.
Once the engine is finally fixed I think we can get on with it, there are a
few supprises go to www.blind-game.com click downloads then download the
link and file is the same.
Note a couple people have had issues on running the game current not
resolved, and not sure exactly what the issues are.
At 12:09 p.m. 9/10/2009, you wrote:

Hey Listers,

I've just rejoined the group and am interested to know how far Entombed
is from its final release.  It seems I read somewhere that it was expected
in Fall of 2009, and here we are.  Just eager for that roguelike action
again!


--Bill



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Re: [Audyssey] Entombed Query

2009-10-08 Thread Jason Allen
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
version ready by the end of October, but I'm not sure yet. The first beta
version will follow that and will focus on stability issues. Then hopefully
it'll be release time!

Cheers!
Jason
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Re: [Audyssey] roling bolders in mota?

2009-10-08 Thread Charles Rivard
Rolling boulders?  Hmm.  Sounds like fun!  Then again, I just hate getting 
that run down feeling, or the situation of being between a rock and a hard 
place.  (grin)  Although I can't wait till the game comes out, I will.  I 
know it'll be good and worth the wait.  I also know that the testers will 
have fun while helping to make a great addition to the blind computer gaming 
community.  Then, once you get past this one and Raceway, and start 
supplying us with your own creations, hopefully as you envision them, we'll 
be blown away, and come back for more.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 08, 2009 1:22 PM
Subject: Re: [Audyssey] roling bolders in mota?



Hi Nicol,
Yes, on some of the higher levels there will probably be rolling boulders 
in the game. It is just another detail, trap, etc I haven't gotten around 
to adding yet. Level 1, with all do respect, is just a preview of the 
game. It is not meant to be representative of every type of enemy, trap, 
etc you may find in the game.


Smile.

Nicol Oosthuizen wrote:

Hi tom
Do you plan to add roling bolders to mota?
It would be fun to try escape a roling bolder.
I think a  good sound for a roling bolder is a sound similar to the
sound  in ten pin alley, the sound of the ball rolling to  the pins.
I do not expect you to use the sound  in ten pin alley but a simular
sound would  rock. Please Note: This email and its contents are subject 
to our email legal notice which can be viewed at 
http://www.sars.gov.za/Email_Disclaimer.pdf

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Re: [Audyssey] L-Works

2009-10-08 Thread Charles Rivard
Sort of like a plumber coming home to a house full of stopped up toilets, 
isn't it?  (grin)

---
Shepherds are the best beasts.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 08, 2009 7:17 PM
Subject: Re: [Audyssey] L-Works


Will give much better answers to these this weekend, but just realize that 
I
spend all day in front of a computer.  Writing code.  Laughs. So. Last 
thing

I want to do is come home and write more.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, October 08, 2009 9:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] L-Works

I'm not Liam but I'll answer these to the best of my knowledge. We, and 
that
includes Liam, aren't sure if or when Super Liam 2 will be out. As for 
Super

Egg Hunt, that'll happen when Liam finds time to update it. He's a working
man now, so he doesn't have a lot of spare time and what he has he doesn't
necessarily want to spend in front of the computer writing code. After 
all,

if you've just spent all day working in front of the computer you're not
going to want to come home and get right back to the computer.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, October 09, 2009 8:00 PM
Subject: [Audyssey] L-Works



Hello,

A couple of questions for Liam or anyone else who can give me the
answers to these. Firstly, is Super Liam 2 still in the works, and if
so, when can we expect it out? Secondly, when should we expect Super
Egg Hunt 1.3?

Hayden

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The message was checked by ESET Smart Security.

http://www.eset.com



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