Re: [Audyssey] Terraformas
yeah you spend more time solving puzzels, turning levers and the like than actually shooting. and if you are not doing any shooting its mostly solving locks and such. it's a 3D first person game, closer to a puzle adventure style than action though you do have the odd robot to shoot at. You wander around in 3D looking for parts to a main computer which has malfunctioned to try and save a planet which is being terraformed, ie, made habitable for humans. The game however does have a very good tutorial and first level which explains all the controls and obstacles nicely. just download it and give it a try. #Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Tuesday, July 27, 2010 10:03 PM Subject: Re: [Audyssey] Terraformas hey dark i was on the site for this game but it didn't really give me info about what this game is all about. what kind of game is it? and what do you do in this in game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
it's a 3D first person game, closer to a puzle adventure style than action though you do have the odd robot to shoot at. You wander around in 3D looking for parts to a main computer which has malfunctioned to try and save a planet which is being terraformed, ie, made habitable for humans. The game however does have a very good tutorial and first level which explains all the controls and obstacles nicely. just download it and give it a try. #Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Tuesday, July 27, 2010 10:03 PM Subject: Re: [Audyssey] Terraformas hey dark i was on the site for this game but it didn't really give me info about what this game is all about. what kind of game is it? and what do you do in this in game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
On Jul 27, 2010, at 8:14 PM, Thomas Ward wrote: If you wouldn't mind I'd be happy to create a Chopper Patrol clone written in C++ using SDL rather than SFML. As SDL is cross-platform too I think it would demonstrate both our aims but give potential cross-platform developers another option or alternative to SFML with some useful source code. What do you think? Actually, I think this would be an excellent idea, by all means, give potential developers as many options as possible. Show them there's more than one way to build cross-platform games that takes nothing away from their initial development process. Also, point out that although sdl comes preinstalled on a lot of linux boxes, sfml comes preinstalled on osx, so both options are definitely worth checking out. I agree with your assessment about sfml, and a lot of folks feel that way, but after all, the S in sfml does stand for simple, so it's understandable that some things may not be doable. I will raise the question on the sfml-dev forums though, and see if anyone has any suggestions on how to handle multiple buffer reassigning with buffer freeing. It's possible it can be done with some non-public functions. I've not scanned all the sfml code, so it's possible such a thing does exist, but just isn't in the oficial documentation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Wednesday's Out of Sight Events
Here are the events scheduled for Wednesday, July 28th: God's Praise and Worship: Reading of the Word 5:00 PM eastern Hosted by Diane Location: How Great Thou Art Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM until 7:00 PM eastern. The reading will be starting from where we left off last week, which is Chronicles, Chapter 8. Look forward to seeing you there! Be blessed! >From the Pulpit 7:00 PM eastern Hosted by Lee from WV Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. Chain Reaction 8:00 PM eastern Hosted by Shelley Z. Location: Game Zone If you liked Chain Reaction the television game show, you'll love our online version. Join Shelley Z as she provides you with clues to complete a chain of words and accumulate points for your team. If you want more information, go to: http://www.out-of-sight.net/rooms/games/cr.htm The Out of Sight main site is at: http://www.out-of-sight.net --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
Hi travis, Hmmm...That's what I was afraid of. Back during the winter when I was thinking about a cross-platform engine I tried both SFML and SDL extensively and was able to do what you did witht the sound objects by using the sf::Sound::SetBuffer() function to reassign buffers. As you pointed out it solves the problem of reassigning a sound object to a new sound buffer, but it waistes a lot of memory in the process. Even worse this kind of creating a buffer without the ability to destroy it when you are done with it can lead to a major memory leak in your program. That's the primary reason why I have stayed clear of SFML. It doesn't necessarily use best code practices in doing some of the things it does. For that reason I am strongly looking at using SDL instead for my cross-platform games. With SDL Mixer, for example, all of the sound chunks are pointers. If you do something like Mix_Chunk* g_pSound = NULL; you have a global pointer here that remains in memory until you free it with delete. To initialize this pointer simply do something like Mix_LoadChunk(1, &g_pSound, "Sound/Some_File.wav"); which does three things. It initializes the pointer, asigns Some_File.wav to it, and the pointer is asigned to the first audio channel in the mixer. To free that pointer up use Mix_FreeChunk(&g_pSound); g_pSound = NULL; which frees up any memory used by that pointer and resets its state back to null. If you then want to use another sound with that same pointer simply use Mix_LoadChunk() again to reinitialize the pointer with some new sound data. This to me seams a lot more memory safe and much better way of handling audio than the way SFML does it. If you wouldn't mind I'd be happy to create a Chopper Patrol clone written in C++ using SDL rather than SFML. As SDL is cross-platform too I think it would demonstrate both our aims but give potential cross-platform developers another option or alternative to SFML with some useful source code. What do you think? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
While I can't find anything in sfml that allows actual buffer destruction, you can reassign buffers. I just tried this, and it worked perfectly. if (!buffer1.LoadFromFile("sound/background.wav")) printf("error is: %d\n",EXIT_SUCCESS); sf::Sound Background(buffer1); Background.Play(); getchar(); if (!buffer2.LoadFromFile("sound/helicopter.wav")) printf("error is: %d\n",EXIT_SUCCESS); sf::Sound Helicopter(buffer2); Background.SetBuffer(buffer2); Background.Play(); getchar(); exit(0); While this doesn't actually destroy the contents of the buffer, it does allow you to reassign what sounds the call to any particular sound.play function will play. It won't help with memory usage I'm afraid, but it will solve your problem with needing to change sounds on the fly w/o modifying the code being called to play the sounds. Failing that, there is a function (for internal use only) that is used to reset buffers. I've not looked at the source for it, but it's possible you could use that one if you needed to actually delete the buffers in question. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
Hi Travis, I've just downloaded and read your C++ port of Chopper Patrol, and I'm left with some questions. Unfortunately, like alot of other sample SFML games I've seen everything is all wrapped up in the main function, and all of the sounds in this case are static. That is you never have to unload all of the game sounds, and load a lot of new ones when the next level loads as is the case in games like Mysteries of the Ancients. For example, in Mysteries of the Ancients when you select pistol from the inventory menu or select 1 on the keyboard all of the weapon sound buffers are destroyed and then are recreated on the fly with all the sounds for the pistol. The Same happens regardless if you select the pistol, magnum, shotgun, whatever. That way I only have to worry about SecondaryBuffers like g_fire, g_empty, g_draw, and g_holster which are loaded and unloaded depending on which sound is needed at the current time. With SFML I have not been able to find a way to do this. To clarify things some. Let's assume we have an SFML audio buffer like sf::Buffer g_fire; which is global. Now, at some point in my game I am going to load the sound of the pistol into the global buffer like g_fire.LoadFromFile("Sounds/Fire_Pistol.wav"); which loads our pistol sound into our global sound buffer. However, let's assume some one wants to switch to the magnum. In DirectX I can simply close the buffer like g_fire->Close(); g_fire = NULL; that closes the buffer and resets the pointer to NULL. Which I think is the problem here. In DirectX SecondaryBuffers are pointers not objects so are never destroyed until you delete them. They allow you to close the SecondaryBuffer but you still can use the g_fire pointer to load a new file into the SecondaryBuffer without losing control of the global SecondaryBuffer object. How on earth can you do something like this in SFML? Basically, what I am looking for is a way to close an SFML buffer equal to doing g_fire->Close(); that doesn't destroy the actual buffer. That is if I did something like g_fire.Close(); g_fire.LoadFromFile("some_file.wav"); it should work, but doesn't. I haven't been able to find anything that remotely works like that in SFML. Any help? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] teraformas
Hi. well version 1.03 of the game runs on win7 there are no updates. its a nice demo of what macromedia projecter could do but. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
Agreed, but as I said, it's a case of wait and see what they're up to I believe. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:24 PM Subject: Re: [Audyssey] Terraformas Lol Dark, I only had too keep re-loading because I got so disorrinated with those areas near the bridge, and my energy kept dropping and so I didn't always make it back to the power-up stations. I love the communications device part, and the different atmospheres for inside and outside, but I agree with what you say with having more of a maze type game, and maybe pick up power packs, rather than have stations to go and find, you could keep the packs in your inventry. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:04 PM Subject: Re: [Audyssey] Terraformas They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't reload enough. Beware the Grue! Dark. - Original Message - From: To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 PM Subject: Re: [Audyssey] Terraformas Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the manage
Re: [Audyssey] Terraformas
as for a puzzel solver it does it quite well but I'd like more puzzles. At 08:36 a.m. 28/07/2010, you wrote: As I said, it was more a tech demo. i view it more as a puzle game, where the challenge comes from the obstacles such as the tone wheels, control panels etc (some of the challenges in the last sector are quite a pest). I would however like to see another game with similar principles. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:21 PM Subject: Re: [Audyssey] Terraformas well tf was ok but I'd never buy it. I ran a full version on a friend's system. one room in the ocean level did not go well with sonar and I got crashes on that being lost in space. I don't care for the fact you have to keep going back and forth to recharge the suit I also don't think all the audio cues are that good. I think this game really needs redoing maybe with bgt or the gma engine or just in pure c++ or genisus or something if they want to keep the graphics in. right now though I wouldn't run it for anything much. It also needs more exp levels and enemies and the ability to shoot them. also having weapons and amo at only one location is nutty I know thats the way it is in sighted games but really I'd like picking up kits and packs of med kits and amo like in sod and getting other powerups and such rather than trying to bother with things. I think the compas is a piece of hmmm shite really I think the way we have it in gtc and sod is much better. all that extra beeping. I think the inventory backpack is a bit stupid to, in the way stuff is stored or rahter that you have to exit and enter it with enter and not tab also that it exits once you have things you need. There are like 3 keys in the game that lead to no locks so what is with that? Some parts are so much the same and i sometimes get confused with stuff. It could have been a good game but. At 08:03 a.m. 28/07/2010, you wrote: , terraformers is a very nicely put together game, albeit that it's length and style of puzles make it closer to an extended tech demo (find my comments on the terraformers homepage). One reason why i reguard the game as so easy is that each zone is layed out precisely the same way, like a doughnut with a computer station at the north and south end and a computer part at the east and west, with some kind of challenge which is repeated so that you get it whether you go round clock wise or anticlockwise. Thus, there is a set of three tone wheels before the glass bridge on the west side, and another set afterwards on the north west edge before you get to the north end of the mines, check your coordinates and room descriptions and you'll see what I mean. I did rather hope that the people at pin interactive would use the game engine to have someting more complex and mazelike, which felt less of a demonstration and more of a game. They did say they were working on a new business model, but that was in 2008, so what may be happening with future plans i don't know. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regardi
Re: [Audyssey] Terraformas
hey dark i was on the site for this game but it didn't really give me info about what this game is all about. what kind of game is it? and what do you do in this in game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
Well if you look on the homepage for the game you should find it now works on windows7 - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:22 PM Subject: Re: [Audyssey] Terraformas I got through the game once. one thing this game was not designed with high deff cards in mind. I think if I ever seriously decide to play or buy this game I will have to get an old system I can run it on. I will probably be able to do that soonish. At 08:04 a.m. 28/07/2010, you wrote: They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't reload enough. Beware the Grue! Dark. - Original Message - From: To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 PM Subject: Re: [Audyssey] Terraformas Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
As I said, it was more a tech demo. i view it more as a puzle game, where the challenge comes from the obstacles such as the tone wheels, control panels etc (some of the challenges in the last sector are quite a pest). I would however like to see another game with similar principles. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:21 PM Subject: Re: [Audyssey] Terraformas well tf was ok but I'd never buy it. I ran a full version on a friend's system. one room in the ocean level did not go well with sonar and I got crashes on that being lost in space. I don't care for the fact you have to keep going back and forth to recharge the suit I also don't think all the audio cues are that good. I think this game really needs redoing maybe with bgt or the gma engine or just in pure c++ or genisus or something if they want to keep the graphics in. right now though I wouldn't run it for anything much. It also needs more exp levels and enemies and the ability to shoot them. also having weapons and amo at only one location is nutty I know thats the way it is in sighted games but really I'd like picking up kits and packs of med kits and amo like in sod and getting other powerups and such rather than trying to bother with things. I think the compas is a piece of hmmm shite really I think the way we have it in gtc and sod is much better. all that extra beeping. I think the inventory backpack is a bit stupid to, in the way stuff is stored or rahter that you have to exit and enter it with enter and not tab also that it exits once you have things you need. There are like 3 keys in the game that lead to no locks so what is with that? Some parts are so much the same and i sometimes get confused with stuff. It could have been a good game but. At 08:03 a.m. 28/07/2010, you wrote: , terraformers is a very nicely put together game, albeit that it's length and style of puzles make it closer to an extended tech demo (find my comments on the terraformers homepage). One reason why i reguard the game as so easy is that each zone is layed out precisely the same way, like a doughnut with a computer station at the north and south end and a computer part at the east and west, with some kind of challenge which is repeated so that you get it whether you go round clock wise or anticlockwise. Thus, there is a set of three tone wheels before the glass bridge on the west side, and another set afterwards on the north west edge before you get to the north end of the mines, check your coordinates and room descriptions and you'll see what I mean. I did rather hope that the people at pin interactive would use the game engine to have someting more complex and mazelike, which felt less of a demonstration and more of a game. They did say they were working on a new business model, but that was in 2008, so what may be happening with future plans i don't know. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dragon Realms and Simutronics
copy the key and then open vipmud. One more thing too, I forgot to mention but I guess it sort of pertains to this. Once you have vipmud open creat your entry and the address to the server is also in the file with the key. Hey, thanks for all of this. I just don't understand what you mean by "create your entry". I seem to remember that you create your characters once you're in the game, but I also dimly recall selecting them from a menu on play.net. So your instructions here seem a little vague to me. Can you feed me a clue? thanks, Bill --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
Lol Dark, I only had too keep re-loading because I got so disorrinated with those areas near the bridge, and my energy kept dropping and so I didn't always make it back to the power-up stations. I love the communications device part, and the different atmospheres for inside and outside, but I agree with what you say with having more of a maze type game, and maybe pick up power packs, rather than have stations to go and find, you could keep the packs in your inventry. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 9:04 PM Subject: Re: [Audyssey] Terraformas They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't reload enough. Beware the Grue! Dark. - Original Message - From: To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 PM Subject: Re: [Audyssey] Terraformas Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
I got through the game once. one thing this game was not designed with high deff cards in mind. I think if I ever seriously decide to play or buy this game I will have to get an old system I can run it on. I will probably be able to do that soonish. At 08:04 a.m. 28/07/2010, you wrote: They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't reload enough. Beware the Grue! Dark. - Original Message - From: To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 PM Subject: Re: [Audyssey] Terraformas Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
well tf was ok but I'd never buy it. I ran a full version on a friend's system. one room in the ocean level did not go well with sonar and I got crashes on that being lost in space. I don't care for the fact you have to keep going back and forth to recharge the suit I also don't think all the audio cues are that good. I think this game really needs redoing maybe with bgt or the gma engine or just in pure c++ or genisus or something if they want to keep the graphics in. right now though I wouldn't run it for anything much. It also needs more exp levels and enemies and the ability to shoot them. also having weapons and amo at only one location is nutty I know thats the way it is in sighted games but really I'd like picking up kits and packs of med kits and amo like in sod and getting other powerups and such rather than trying to bother with things. I think the compas is a piece of hmmm shite really I think the way we have it in gtc and sod is much better. all that extra beeping. I think the inventory backpack is a bit stupid to, in the way stuff is stored or rahter that you have to exit and enter it with enter and not tab also that it exits once you have things you need. There are like 3 keys in the game that lead to no locks so what is with that? Some parts are so much the same and i sometimes get confused with stuff. It could have been a good game but. At 08:03 a.m. 28/07/2010, you wrote: , terraformers is a very nicely put together game, albeit that it's length and style of puzles make it closer to an extended tech demo (find my comments on the terraformers homepage). One reason why i reguard the game as so easy is that each zone is layed out precisely the same way, like a doughnut with a computer station at the north and south end and a computer part at the east and west, with some kind of challenge which is repeated so that you get it whether you go round clock wise or anticlockwise. Thus, there is a set of three tone wheels before the glass bridge on the west side, and another set afterwards on the north west edge before you get to the north end of the mines, check your coordinates and room descriptions and you'll see what I mean. I did rather hope that the people at pin interactive would use the game engine to have someting more complex and mazelike, which felt less of a demonstration and more of a game. They did say they were working on a new business model, but that was in 2008, so what may be happening with future plans i don't know. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
They are stil around and working in game access producing papers and such, but haven't developed any more games with the terraformers engine unfortunately. btw, i didn't notice any reload bugs myself at all, then again I did go through the game in fairly short order so maybe I just didn't reload enough. Beware the Grue! Dark. - Original Message - From: To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 PM Subject: Re: [Audyssey] Terraformas Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
, terraformers is a very nicely put together game, albeit that it's length and style of puzles make it closer to an extended tech demo (find my comments on the terraformers homepage). One reason why i reguard the game as so easy is that each zone is layed out precisely the same way, like a doughnut with a computer station at the north and south end and a computer part at the east and west, with some kind of challenge which is repeated so that you get it whether you go round clock wise or anticlockwise. Thus, there is a set of three tone wheels before the glass bridge on the west side, and another set afterwards on the north west edge before you get to the north end of the mines, check your coordinates and room descriptions and you'll see what I mean. I did rather hope that the people at pin interactive would use the game engine to have someting more complex and mazelike, which felt less of a demonstration and more of a game. They did say they were working on a new business model, but that was in 2008, so what may be happening with future plans i don't know. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
Hello, Sorry, it seems like I interpreted your message wrong. ON that bridge, you have to go straight north. Both of the areas you get to have sound wheels. They loook quiet the same, it is hard to know which area you are in. Check your coordinates. They should get lower as you progress to your final destination. Or as far as I am conserned. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas > Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Terraformas
Hello, You have to set the tone wheels right based on the sound flowers that are in the area. And that three times reload bug must be a bug of the game, since I cannot get it running as well. As far as I am aware there hasn't been an update of the game a really long time. I wonder if they are even around still. Kevin - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Date: Tue, 27 Jul 2010 19:54:20 +0100 Subject: [Audyssey] Terraformas > Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
Hi there, As a Linux user, I can confirm that this game compiles with minimal changes to the source code. It appears to run properly. One thing to note is that the names used for header files are case-sensitive under Linux, so they required tweaking. Other than that, it seems to run as designed. Now to understand the code... Best, Zack. On Tue, 27 Jul 2010, Travis Siegel wrote: Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as the first truly cross-platform accessible game for the blind not written in java or python, or some other scripting type language. You can find both the intel-based mac binary as well as the source (with lots of comments) at: http://www.thesiegelsnest.us/mac/chopper_patrol_sfml.zip I certainly hope other developers will take a look, and realize how simple it is to write cross-platform games. And, it took no additional effort to make it so, so no additional development time as is often the complaint. Enjoy, and of course, feel free to contact me if anyone has additional questions. The osx binary that is included may or may not work on your system, it depends on where your sfml libs are. I made no attempt to make it work on other systems, except my own, but I will put up an mp3 of the game being played later on, so folks can see how it plays. Let me state that I've never played the original version of the game for windows, so this port is strictly based on the readme.txt file and the vb source code. All of which is explained in the comments of the program. (yes, the C++ source is included) I'm not great at formatting code, so it's probably not up to most folks standards of pretty code, but it works, so there you go It could use improvements in a couple places too, but this was more a proof of concept than anything else, so I suppose the code will have to speak for itself, bad coding practices and all. The primary intent of this port was to prove it's not hard (in fact, rather easy) to write cross-platform games with nothing but sfml and a c++ compiler. I do not have access to a linux box, so haven't tested it on that platform, and my windows machines don't have compilers on them at the moment, so that's not tested either, but sfml code *should* compile with few (if any) changes on the other platforms. Again, enjoy, and I hope this kicks off a great many cross-platform games for us all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Terraformas
Hi has anyone else played this game before? I know it won an award, and I'd highly reconmend it to anyone who likes a good 3-d action game. At the moment I'm stuck on the glass bridge, thete is a door I go in facing south, but the only other exit seems to take me round in a circle and I end up back where I started in a outside area with a door connected to 3 tone wheels. Also I noticed if I re-load my game more than 3 times I end up not being able to move in any direction, ie when I press the arrow keys I only seem to hit walls and my sonar stops working. Is this a bug or just my computer? Other than that it's great, if there is ever an upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer before your power suit needs re-charged. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sfml and cross-platform game
do you have this as windows to or can you make it such? At 11:17 p.m. 27/07/2010, you wrote: Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as the first truly cross-platform accessible game for the blind not written in java or python, or some other scripting type language. You can find both the intel-based mac binary as well as the source (with lots of comments) at: http://www.thesiegelsnest.us/mac/chopper_patrol_sfml.zip I certainly hope other developers will take a look, and realize how simple it is to write cross-platform games. And, it took no additional effort to make it so, so no additional development time as is often the complaint. Enjoy, and of course, feel free to contact me if anyone has additional questions. The osx binary that is included may or may not work on your system, it depends on where your sfml libs are. I made no attempt to make it work on other systems, except my own, but I will put up an mp3 of the game being played later on, so folks can see how it plays. Let me state that I've never played the original version of the game for windows, so this port is strictly based on the readme.txt file and the vb source code. All of which is explained in the comments of the program. (yes, the C++ source is included) I'm not great at formatting code, so it's probably not up to most folks standards of pretty code, but it works, so there you go It could use improvements in a couple places too, but this was more a proof of concept than anything else, so I suppose the code will have to speak for itself, bad coding practices and all. The primary intent of this port was to prove it's not hard (in fact, rather easy) to write cross-platform games with nothing but sfml and a c++ compiler. I do not have access to a linux box, so haven't tested it on that platform, and my windows machines don't have compilers on them at the moment, so that's not tested either, but sfml code *should* compile with few (if any) changes on the other platforms. Again, enjoy, and I hope this kicks off a great many cross-platform games for us all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sfml and cross-platform game
Hello folks. I've taken the chopper patrol game from bscgames and ported it to C++. It uses the sfml libraries, and since they exist for linux, mac osx, and windows, I think this probably qualifies as the first truly cross-platform accessible game for the blind not written in java or python, or some other scripting type language. You can find both the intel-based mac binary as well as the source (with lots of comments) at: http://www.thesiegelsnest.us/mac/chopper_patrol_sfml.zip I certainly hope other developers will take a look, and realize how simple it is to write cross-platform games. And, it took no additional effort to make it so, so no additional development time as is often the complaint. Enjoy, and of course, feel free to contact me if anyone has additional questions. The osx binary that is included may or may not work on your system, it depends on where your sfml libs are. I made no attempt to make it work on other systems, except my own, but I will put up an mp3 of the game being played later on, so folks can see how it plays. Let me state that I've never played the original version of the game for windows, so this port is strictly based on the readme.txt file and the vb source code. All of which is explained in the comments of the program. (yes, the C++ source is included) I'm not great at formatting code, so it's probably not up to most folks standards of pretty code, but it works, so there you go It could use improvements in a couple places too, but this was more a proof of concept than anything else, so I suppose the code will have to speak for itself, bad coding practices and all. The primary intent of this port was to prove it's not hard (in fact, rather easy) to write cross-platform games with nothing but sfml and a c++ compiler. I do not have access to a linux box, so haven't tested it on that platform, and my windows machines don't have compilers on them at the moment, so that's not tested either, but sfml code *should* compile with few (if any) changes on the other platforms. Again, enjoy, and I hope this kicks off a great many cross-platform games for us all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
I play the game with my sister, and normally hear cries of "That's another strike you got!! How did you manage that?" A friend of mine was doing really bad, then at my suggestion she shut her eyes, only to get a strike. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 4:57 PM Subject: Re: [Audyssey] WII Bowling I agree. It would be interesting to hear how these games are played, including the sighted assistance being given. --- Shepherds are the best beasts! - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:17 AM Subject: Re: [Audyssey] WII Bowling Hello there, Since I don't have a nintendo wii, but still want to know how the games sound like, I would gladly appriciate someone recording them and uploading the audio files, so I can at least hear what you all are talking about. Thanks, Kevin. - Original Message - From: Dakotah Rickard To: Gamers Discussion list Date: Tue, 27 Jul 2010 09:12:22 -0400 Subject: Re: [Audyssey] WII Bowling If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend, trained in swordplay, with scores around 1500. It's great exercise, too. Table tennis is pretty easy too. You'll mess up sometimes, but it's really quite a fun game anyway. Realistically, the only games we'll have trouble with are the air sports games and maybe power cruising and archery. Signed: Dakotah Rickard On 7/26/10, Jim Kitchen wrote: > Hi Shaun, > > I'm afraid that our Tuesday night bowling would not make for a good podcast. > It is in our community room. There has been from 3 to 6 bowlers. > But > since it is the building's community room, there is another crowd > there > chatting away etc. It is just a community type thing, not a demonstration > of WII Sports by the blind. I also know that I would not be able to talk my > home health care Aid into being recorded helping me play in my apartment. > Now if some day my Niece Keihen comes and plays, I might be able to talk her > into it. She likes and is very good at public speaking. > > BFN > > Jim > > I can not tell a lie. I did it. And I liked it! > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
I agree. It would be interesting to hear how these games are played, including the sighted assistance being given. --- Shepherds are the best beasts! - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:17 AM Subject: Re: [Audyssey] WII Bowling Hello there, Since I don't have a nintendo wii, but still want to know how the games sound like, I would gladly appriciate someone recording them and uploading the audio files, so I can at least hear what you all are talking about. Thanks, Kevin. - Original Message - From: Dakotah Rickard To: Gamers Discussion list Date: Tue, 27 Jul 2010 09:12:22 -0400 Subject: Re: [Audyssey] WII Bowling If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend, trained in swordplay, with scores around 1500. It's great exercise, too. Table tennis is pretty easy too. You'll mess up sometimes, but it's really quite a fun game anyway. Realistically, the only games we'll have trouble with are the air sports games and maybe power cruising and archery. Signed: Dakotah Rickard On 7/26/10, Jim Kitchen wrote: > Hi Shaun, > > I'm afraid that our Tuesday night bowling would not make for a good podcast. > It is in our community room. There has been from 3 to 6 bowlers. But > since it is the building's community room, there is another crowd there > chatting away etc. It is just a community type thing, not a demonstration > of WII Sports by the blind. I also know that I would not be able to talk my > home health care Aid into being recorded helping me play in my apartment. > Now if some day my Niece Keihen comes and plays, I might be able to talk her > into it. She likes and is very good at public speaking. > > BFN > > Jim > > I can not tell a lie. I did it. And I liked it! > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] something's missing - Re: WII Bowling
Hmm. Where's the mention of bowling I was hoping for, as indicated in the subject line? (oops) --- Shepherds are the best beasts! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Tuesday, July 27, 2010 8:12 AM Subject: Re: [Audyssey] WII Bowling If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend, trained in swordplay, with scores around 1500. It's great exercise, too. Table tennis is pretty easy too. You'll mess up sometimes, but it's really quite a fun game anyway. Realistically, the only games we'll have trouble with are the air sports games and maybe power cruising and archery. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dragon Realms and Simutronics
Hahaha, I play that game still, it's very in depth and I can tell you how to log in. First off, you need firfox, then go to www.play.net/dr and make sure you have wizard selected as your client. Then all you have to do is hit go play, and it will ask if you wanna download a file. Save it wherever and then go open it in notepad. Once in notepad go to the very bottom of the file their it will have a key, copy the key and then open vipmud. One more thing too, I forgot to mention but I guess it sort of pertains to this. Once you have vipmud open creat your entry and the address to the server is also in the file with the key. After that you need to click on your character and open it like usual and then paste the key in the entry box and hit enter, and immediately after that, type FE/JAVA just how I wrote it with the capps and bingo your in. Once in type find pfanston and he will help you with anything you need help with, just tell him gempig sent you. He has scripts for vipmud for traveling around I also have them too if you want them. He's a master script creator lol. If you have any questions about it you can shoot me an email. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Tuesday, July 27, 2010 7:46 AM To: Gamers Discussion list Subject: [Audyssey] Dragon Realms and Simutronics A few months ago, I think, someone posted a way to log into Simutronics games with the VIP Mud client. Could you repost that? After playing numerous muds, I haven't found anything which rivals "Dragon Realms" in variety and depth of play. Thanks, Bill "...a crack in the teacup opens a lane to the land of the dead." --Auden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Hello there, Since I don't have a nintendo wii, but still want to know how the games sound like, I would gladly appriciate someone recording them and uploading the audio files, so I can at least hear what you all are talking about. Thanks, Kevin. - Original Message - From: Dakotah Rickard To: Gamers Discussion list Date: Tue, 27 Jul 2010 09:12:22 -0400 Subject: Re: [Audyssey] WII Bowling > If you have the opertunity, try swordplay. That is a game you can play > as either one or two players. I know I've already mentioned it, but it > really is fairly easy to master. My highest mii on swordplay is up to > about 1410 or so in scoring. To give some perspective, I have a > sighted friend, trained in swordplay, with scores around 1500. It's > great exercise, too. > > Table tennis is pretty easy too. You'll mess up sometimes, but it's > really quite a fun game anyway. > > Realistically, the only games we'll have trouble with are the air > sports games and maybe power cruising and archery. > > Signed: > Dakotah Rickard > > On 7/26/10, Jim Kitchen wrote: > > Hi Shaun, > > > > I'm afraid that our Tuesday night bowling would not make for a good podcast. > > It is in our community room. There has been from 3 to 6 bowlers. But > > since it is the building's community room, there is another crowd there > > chatting away etc. It is just a community type thing, not a demonstration > > of WII Sports by the blind. I also know that I would not be able to talk my > > home health care Aid into being recorded helping me play in my apartment. > > Now if some day my Niece Keihen comes and plays, I might be able to talk her > > into it. She likes and is very good at public speaking. > > > > BFN > > > > Jim > > > > I can not tell a lie. I did it. And I liked it! > > > > j...@kitchensinc.net > > http://www.kitchensinc.net > > (440) 286-6920 > > Chardon Ohio USA > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
If you have the opertunity, try swordplay. That is a game you can play as either one or two players. I know I've already mentioned it, but it really is fairly easy to master. My highest mii on swordplay is up to about 1410 or so in scoring. To give some perspective, I have a sighted friend, trained in swordplay, with scores around 1500. It's great exercise, too. Table tennis is pretty easy too. You'll mess up sometimes, but it's really quite a fun game anyway. Realistically, the only games we'll have trouble with are the air sports games and maybe power cruising and archery. Signed: Dakotah Rickard On 7/26/10, Jim Kitchen wrote: > Hi Shaun, > > I'm afraid that our Tuesday night bowling would not make for a good podcast. > It is in our community room. There has been from 3 to 6 bowlers. But > since it is the building's community room, there is another crowd there > chatting away etc. It is just a community type thing, not a demonstration > of WII Sports by the blind. I also know that I would not be able to talk my > home health care Aid into being recorded helping me play in my apartment. > Now if some day my Niece Keihen comes and plays, I might be able to talk her > into it. She likes and is very good at public speaking. > > BFN > > Jim > > I can not tell a lie. I did it. And I liked it! > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dragon Realms and Simutronics
A few months ago, I think, someone posted a way to log into Simutronics games with the VIP Mud client. Could you repost that? After playing numerous muds, I haven't found anything which rivals "Dragon Realms" in variety and depth of play. Thanks, Bill "...a crack in the teacup opens a lane to the land of the dead." --Auden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.