Re: [Audyssey] BGT

2010-08-28 Thread Castanedagarcia_Alfredo
this type of message sometimes does not come out right.
What I have been meaning to say was that I wonder if BGT was made from another 
script caled Angel Script? And did it most of it consist of C++?Also, if you 
have not noticed, there was this argument on BGT which I have seen a few of 
Audyssey members subscribed to. I would be surprised if he were on this list.


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Re: [Audyssey] BGT

2010-08-28 Thread Philip Bennefall

Good morning,

Some quick clarifications.

1. BGT is written in C++. C++ is a general purpose programming language used 
to write most professional software as it gives a great amount of control 
over what is happening. But with this control comes a lot of extra 
responsibility, and it is very easy to break things when using C++.


2. AngelScript, which is the scripting engine that BGT uses, is also written 
in C++. AngelScript provides no functions from within itself, it is an empty 
scripting shell that the developer then fills up with functions and objects 
which is what I have done with BGT. This is the primary purpose of 
AngelScript, to be embedded in third party applications that need a 
scripting environment.


The advantage of working in a scripted environment is that the sorts of 
mistakes that can occur when using a language such as C++, are prevented. 
For example, you do not have to do any memory management in BGT which you 
definitely need to do in C++.


I hope this clears things up a little.

Kind regards,

Philip Bennefall
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 8:07 AM
Subject: Re: [Audyssey] BGT


this type of message sometimes does not come out right.
What I have been meaning to say was that I wonder if BGT was made from 
another script caled Angel Script? And did it most of it consist of 
C++?Also, if you have not noticed, there was this argument on BGT which I 
have seen a few of Audyssey members subscribed to. I would be surprised if 
he were on this list.



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[Audyssey] for Thomas, one more idea about gaming in Linux

2010-08-28 Thread Petr Bláha

Hi Thomas,
you mentioned some games which are and which are not playable in linux.
But what about Audioquake game?
I thing it is partially based on linux, so it might not be problem to 
play it under this OS - what do you thing?



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Re: [Audyssey] king of fighters anniversary joystick for the playstation

2010-08-28 Thread shaun everiss
well if you know how it all goes you can open the other stick and 
break the pieces and just put metal or other things.

but they sound real crappy.
At 04:27 a.m. 28/08/2010, you wrote:
Just a heads up on this product. The King of Fighters anniversary 
joystick was made to make your fighting game experience that much 
more enjoyable- so they said. I payed 65 bucks each for the pair I 
bought, and right off the bat, I noticed that these joysticks were 
extremely tough to use. The sticks grind horribly when rolled, and 
to get a half circle from right to left to work was nearly impossible.
To make a long story short, I went back to using the DS controlers 
after trying the joysticks out for the first day, but last weekend, 
me and my girlfriend were playing the first Marvel VS Capcom game on 
the PS1 system, and we decided to bust out the joysticks. We barely 
went 3 rounds before one of the joysticks all of a sudden stopped 
responding all together.
Yesterday, me and a buddy opened up the joystick to take a look 
inside, and here is the problem:
At the base of the stick on the inside of the machine, there is a 
thin cross piece made of plastic. This piece is what they put in 
there to allow contact between the stick and the actual directional 
controls. When you hold the stick in the down position for example, 
the bottom of the cross piece inside will angle down and touch the 
right part of the feedback board- giving your character the crouch. 
Problem here is that the plastic they used is very thin- like the 
material you see on a CD case- those break alot too. My girfriend 
actually snapped off two of four sides of that crosspiece without 
knowing or meaning to just playing MVC. As my buddy demonstrated, 
you can snap off the remaining legs of the crosspiece just by 
pressing on them with your finger tip.
So now we're left with one completely useless joystick, and one that 
we're afraid to use.
So, if you're shopping for joysticks, and you come across this 
model, give it a wide burst, and those of you who have bought it 
already, good luck and be gentle.



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Re: [Audyssey] an awesome game site

2010-08-28 Thread Muhammed Deniz

We no about that sight.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jacqueline Ware jaxwar...@yahoo.com

To: gamers@audyssey.org
Sent: Friday, August 27, 2010 11:44 PM
Subject: [Audyssey] an awesome game site


Hello everyone. I'm new to this mailing list and very glad to be here. I 
found a really awesome card game site called blind adrenaline. It has, 
hearts, euchre, spades, holdem, poker, black jack and euchre. Check it out 
at www.blindadrenaline.com
Hope some of you join or have heard of it. Spread the word of the site to 
your friends as well. Love meeting new friends.

Take care.
Jacqueline



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Re: [Audyssey] king of fighters anniversary joystick for the playstation

2010-08-28 Thread Ben
What is that game...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: 27 August 2010 19:05
To: Gamers Discussion list
Subject: Re: [Audyssey] king of fighters anniversary joystick for the
playstation

Thanks for the heads up. Though honestly, I prefer the original playstation 
controllers from anything else. Once you have that, you don't need anything 
else nless you play at tournament levels for a lot of games. And even then, 
a lot of tournaments use standard controllers, like EVO, which is the 
biggest fighting game tournament around.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 27, 2010 8:27 AM
Subject: [Audyssey] king of fighters anniversary joystick for the 
playstation


 Just a heads up on this product. The King of Fighters anniversary joystick

 was made to make your fighting game experience that much more enjoyable- 
 so they said. I payed 65 bucks each for the pair I bought, and right off 
 the bat, I noticed that these joysticks were extremely tough to use. The 
 sticks grind horribly when rolled, and to get a half circle from right to 
 left to work was nearly impossible.
 To make a long story short, I went back to using the DS controlers after 
 trying the joysticks out for the first day, but last weekend, me and my 
 girlfriend were playing the first Marvel VS Capcom game on the PS1 system,

 and we decided to bust out the joysticks. We barely went 3 rounds before 
 one of the joysticks all of a sudden stopped responding all together.
 Yesterday, me and a buddy opened up the joystick to take a look inside, 
 and here is the problem:
 At the base of the stick on the inside of the machine, there is a thin 
 cross piece made of plastic. This piece is what they put in there to allow

 contact between the stick and the actual directional controls. When you 
 hold the stick in the down position for example, the bottom of the cross 
 piece inside will angle down and touch the right part of the feedback 
 board- giving your character the crouch. Problem here is that the plastic 
 they used is very thin- like the material you see on a CD case- those 
 break alot too. My girfriend actually snapped off two of four sides of 
 that crosspiece without knowing or meaning to just playing MVC. As my 
 buddy demonstrated, you can snap off the remaining legs of the crosspiece 
 just by pressing on them with your finger tip.
 So now we're left with one completely useless joystick, and one that we're

 afraid to use.
 So, if you're shopping for joysticks, and you come across this model, give

 it a wide burst, and those of you who have bought it already, good luck 
 and be gentle.


 ---
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Re: [Audyssey] raul's audio recordings have disapeared!

2010-08-28 Thread Lori Duncan

Great site, you're a popular podcaster.
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 27, 2010 7:25 PM
Subject: Re: [Audyssey] raul's audio recordings have disapeared!



Done.

http://asmodean.net/games

Cheers.


On 8/19/2010 8:55 AM, Thomas Ward wrote:

Hi,
Well, as Liam just moved web hosts etc recently I am not suprised
liamerven.com is still down. I might suggest asking Liam if he could
put the site back up or at least put the files back up on lworks.net.
UIt wouldn't hurt asking Raul if he'd put them back up on asmodian.net
as well.

Smile.



On 8/19/10, ENES SARIBAŞ enes.sari...@gmail.com wrote:

hi,
raul's recordings are gone!
liamerven.com is also down

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--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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[Audyssey] Packman talks

2010-08-28 Thread Lori Duncan
Hi everyone, when I'm navigating around the mazes in Packman, is there a way I 
can check if I've been to a certain passage before?  I seem to go round in 
circles and end up with some dots being guarded by one of the ghosts so can't 
complete the demo mode!  I'd appreciate any help, tips or down right spoilers.  
Smile
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Re: [Audyssey] king of fighters anniversary joystick forthe playstation

2010-08-28 Thread clement chou

Are you refering to my message? What game are you talking about? lol.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, August 28, 2010 12:43 AM
Subject: Re: [Audyssey] king of fighters anniversary joystick forthe 
playstation




What is that game...

-Original M 



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Re: [Audyssey] Packman talks

2010-08-28 Thread Hayden Presley
Hi Lori,
About those ghosts... If you have training mode on, that's goingto happen.
My advice is to turn it off, if it is on.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, August 28, 2010 9:17 AM
To: Gamers Discussion list
Subject: [Audyssey] Packman talks

Hi everyone, when I'm navigating around the mazes in Packman, is there a way
I can check if I've been to a certain passage before?  I seem to go round in
circles and end up with some dots being guarded by one of the ghosts so
can't complete the demo mode!  I'd appreciate any help, tips or down right
spoilers.  Smile
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Re: [Audyssey] king of fighters anniversary joystick for theplaystation

2010-08-28 Thread Ben
never played with one would really love to though

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: 28 August 2010 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] king of fighters anniversary joystick for
theplaystation

Not sure which company made these, and yes, in general joysticks are alot 
easier for some people when doing full circles...when I play Zangief in any 
SF game with controler, I can't pull off his throwing moves at all rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

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http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

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http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

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Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.

Visit: cyberassault.org
PORT: 1
- Original Message - 
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 27, 2010 4:46 PM
Subject: Re: [Audyssey] king of fighters anniversary joystick for 
theplaystation


 Was this made by Madkatz? I heard ones made by them were pretty good.

 Also. I have trouble with the motions and things on the DPad, either I 
 don't do it right, forget it or it ends up being blocked; wondering if the

 joystick would make it easier to do full circles though, like I guess just

 rotate the stick 360 and hit the punch/kick buttons that go with that 
 move. Suppose that'd be easier than hitting up-down-left-right and 
 sometimes you have to do two of them, especially for ultras, or at least I

 think I do remember seeing an ultra with two 360s in them.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112



 On Aug 27, 2010, at 12:27 PM, Johnny Tai wrote:

 Just a heads up on this product. The King of Fighters anniversary 
 joystick was made to make your fighting game experience that much more 
 enjoyable- so they said. I payed 65 bucks each for the pair I bought, and

 right off the bat, I noticed that these joysticks were extremely tough to

 use. The sticks grind horribly when rolled, and to get a half circle from

 right to left to work was nearly impossible.
 To make a long story short, I went back to using the DS controlers after 
 trying the joysticks out for the first day, but last weekend, me and my 
 girlfriend were playing the first Marvel VS Capcom game on the PS1 
 system, and we decided to bust out the joysticks. We barely went 3 rounds

 before one of the joysticks all of a sudden stopped responding all 
 together.
 Yesterday, me and a buddy opened up the joystick to take a look inside, 
 and here is the problem:
 At the base of the stick on the inside of the machine, there is a thin 
 cross piece made of plastic. This piece is what they put in there to 
 allow contact between the stick and the actual directional controls. When

 you hold the stick in the down position for example, the bottom of the 
 cross piece inside will angle down and touch the right part of the 
 feedback board- giving your character the crouch. Problem here is that 
 the plastic they used is very thin- like the material you see on a CD 
 case- those break alot too. My girfriend actually snapped off two of four

 sides of that crosspiece without knowing or meaning to just playing MVC. 
 As my buddy demonstrated, you can snap off the remaining legs of the 
 crosspiece just by pressing on them with your finger tip.
 So now we're left with one completely useless joystick, and one that 
 we're afraid to use.
 So, if you're shopping for joysticks, and you come across this model, 
 give it a wide burst, and those of you who have bought it already, good 
 luck and be gentle.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Chastity MORSE
I'm just wondering if the new update version of the Sarah game is out, coming 
out, or if I missed it. I know there was supposed to be an update version 
released last year. Does anyone have any information?
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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Lori Duncan
Hi there will be an update being released, it's being developed at the 
moment.  There's a preview Phill did on the pcsgames site you can listen too 
if you like.  Did you get patch4?  That updates the game to include sounds 
rather than just have the objects call out their names.  HTH from Lori.
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, August 28, 2010 7:18 PM
Subject: [Audyssey] question about the sarah castle game from Phil


I'm just wondering if the new update version of the Sarah game is out, 
coming out, or if I missed it. I know there was supposed to be an update 
version released last year. Does anyone have any information?

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Re: [Audyssey] games playable under the linux

2010-08-28 Thread Thomas Ward
Hi Petr,
No problem. Glad I could be of some help. As it happens the topic of
Linux gaming is a subject I am very personally interested in myself
since I primarily use Linux for day to day computer work/play. I don't
venture into Windows except when I really have to to write some
Windows specific piece of software or to play an accessible game that
I like. As a result I've made it my personal quest to find and create
accessible games for Linux.
As it so happens there are definitely games out there we can play.
Unfortunately, many VI gamers would see it as taking a big step
backwards because text adventures and muds make up the large majority
of accessible games on Linux right now. There are also the odd console
game like Hangman that are accessible to if you have the BSD games
package installed. However, with APIs like SFML 1.6, which has
bindings to OpenGL and OpenAL, it is certainly possible to create
games equal to Tank Commander, Shades of Doom, Sarah, and all the
other great accessible games for Windows. That's why when I get an
opertunity to I have plans to use SFML for my Open G3D engine for
Linux. I think Linux has gotten to the point where the game APIs are
certainly equal to Windows and a developer could quite easily begin
producing high-quality accessible games for Linux using C, C++, or
Python.

Cheers!

On 8/28/10, Petr Bláha hammet...@seznam.cz wrote:
 Hi Thomas,
 i was hoping that specially you will answer my question, so thanks very
 much for your answers and all the information you gave to me.
 And i  i am very looking forward to stfc under the linux, cause this
 game i play the most often nowadays - smiles.
 Tomb hunter will be also very nice if it would be under this OS.
 By the way - can you give me any instant messaging contact to you - i
 mean skype or ICQ or facebook - maybee we can discull some other topics
 about the linux and you can give me some more information important for
 me as the linux beginner. Off course only if you are not too busy.
 My address is hammet...@seznam.cz, there you can send me some contact
 information if you decide to do that.
 Bye for now and once again, thanks very much for your help.

 On 28.8.2010 06:26, Thomas Ward wrote:
 Hi Petr,
 Yes, there are some accessible games for Linux. If you are in to text
 adventures there is a free frotz interpretor called, frotz, that will
 allow you to play a number of ZCode games like the old Infocom games
 under Linux. There is also an accessible Adrift Runner called Scare
 that will allow you to play a number of Adrift text adventures as
 well. If you are into muds there is an accessible mud client,
 gnome-mud, that will allow you to play all the usual muds everyone
 talks about on the list.
 If you are looking for something more serious try FreeCiv. I've found
 it mostly accessible and works fairly well with Orca so far. FreeCiv
 is basically an accessible free clone of the old game Civilization.
 SoundRTS can be played on Linux too, but configuring it is a pain
 because it requires a number of older Python and PyGame packages that
 conflicts with the native Python packages that ship with Ubuntu,
 Vinux, and Debian, etc these days. So SoundRTS is problematic.
 In addition I am also working on Linux ports of STFC, MOTA, etc but
 those are far behind the Windows releases as these ports are primarily
 created for myself, but sooner or later once the Linux ports catch up
 with the
 Windows releases I'll be adding them to my products page as well. I've
 also got a number of text games I wrote a few years ago such as
 Blackjack, Yatzi, Uno, etc that were created for Linux and I
 eventually want to upgrade them and put them up for download as well.
 So Linux gaming is not only possible I have plans to add to what is
 out there fore Linux personally.
 As for using Wine to play Windows games forget it. It doesn't have all
 the dependencies you need and you pretty much have to install and
 register several dlls to get something like one of GMA's games to
 play. Even then the games are not stable, will crash, or run
 sluggishly. I did it one time with Shades of Doom, and setting Wine up
 to do it was a frickin' nightmare, and the end result sucked. So I
 don't consider Wine an option for a Linux gamer.

 Cheers!

 On 8/27/10, Petr Bláhahammet...@seznam.cz  wrote:

 Hi all,
 i would like to ask you, if there are any accessible games, which are
 playable under the linux operation system.
 I use linux more and more, so entertainment is one part of my computer
 using, which i would like to try in linux as well.
 I have got an idea that games which are equipped by self voicing could be
 played under the wine  - windows emulation programm, but i don
 t know if this is possible. And what about the other ones which are not
 self
 voiced?
 Thanks for your answers.
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[Audyssey] Nontendo and DS games

2010-08-28 Thread Lori Duncan
Hi I just wondered if there are any accessible audio games for the VI community 
for the DS, xbox or anything which is portible?  It's finding one I can play 
with a friend or family member (So I can win obviously)  Smile  There is 
bolling, but even there someone has to tell me how many pins are left standing 
and roughly which direction to aim.  
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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Thomas Ward
Hi,
Well, last I heard Phil is still working on it. Too bad as I am rather
interested to get my dirty little paws on it and try it out.
Gr

On 8/28/10, Chastity MORSE chastitymo...@msn.com wrote:
 I'm just wondering if the new update version of the Sarah game is out,
 coming out, or if I missed it. I know there was supposed to be an update
 version released last year. Does anyone have any information?
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Re: [Audyssey] for Thomas, one more idea about gaming in Linux

2010-08-28 Thread Thomas Ward
Hi Petr,
Yes, you certainly can play Audioquake on Linux. You basically have to
get and install the share ware Linux version of Quake for Linux and
then install the Audioquake stuff. I don't recall the exact setup
procedure right now, but I did it one time quite some time back. So I
know it can be done, but I don't remember all the details on how to
get Audioquake up and running on Linux these days.

Cheers!

On 8/28/10, Petr Bláha hammet...@seznam.cz wrote:
 Hi Thomas,
 you mentioned some games which are and which are not playable in linux.
 But what about Audioquake game?
 I thing it is partially based on linux, so it might not be problem to
 play it under this OS - what do you thing?


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Re: [Audyssey] Nontendo and DS games

2010-08-28 Thread clement chou
There aren't any designed specifically for the VI comunity... getting your 
hands on the sdk for that would cost an arm and a leg if no more. Also, the 
cartridges for the DS would be a problem as well. If you want mainstream 
games to play with family that aren't figting or action games, go for sports 
games or things like rock band and guitar hero, depending on what system you 
have at your disposal.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 12:16 PM
Subject: [Audyssey] Nontendo and DS games


Hi I just wondered if there are any accessible audio games for the VI 
community for the DS, xbox or anything which is portible?  It's finding 
one I can play with a friend or family member (So I can win obviously) 
Smile  There is bolling, but even there someone has to tell me how many 
pins are left standing and roughly which direction to aim.

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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Phil Vlasak

Hi Thomas,
Thanks for your growl since my Sarah game update isn't completed yet.
I take it as a compliment.
I was planning to send the game to the beta testers a month ago but at the 
last moment decided to add a new level to the game.I have included the 
Castle grounds.

Some hints, I have included a train,
a buss, an angry tree, and a large half horse, half bird  creature .
In the dark forest you could run into giants, enormous spiders and creatures 
that are half man half horse.
And in a maze you may encounter a talking creature with the head of a human 
and the body of a lion.
I have made a dozen or more major changes but I will wait until the game is 
done to list them.


Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 4:13 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi,
Well, last I heard Phil is still working on it. Too bad as I am rather
interested to get my dirty little paws on it and try it out.
Gr

On 8/28/10, Chastity MORSE chastitymo...@msn.com wrote:

I'm just wondering if the new update version of the Sarah game is out,
coming out, or if I missed it. I know there was supposed to be an update
version released last year. Does anyone have any information?
---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3099 - Release Date: 08/28/10 
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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Charles Rivard

Clean! those! paws!  You want a dirty keyboard??

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 3:13 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi,
Well, last I heard Phil is still working on it. Too bad as I am rather
interested to get my dirty little paws on it and try it out.
Gr

On 8/28/10, Chastity MORSE chastitymo...@msn.com wrote:

I'm just wondering if the new update version of the Sarah game is out,
coming out, or if I missed it. I know there was supposed to be an update
version released last year. Does anyone have any information?
---
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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Charles Rivard

One of these new additions really sphinx!

---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 4:47 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi Thomas,
Thanks for your growl since my Sarah game update isn't completed yet.
I take it as a compliment.
I was planning to send the game to the beta testers a month ago but at the 
last moment decided to add a new level to the game.I have included the 
Castle grounds.

Some hints, I have included a train,
a buss, an angry tree, and a large half horse, half bird  creature .
In the dark forest you could run into giants, enormous spiders and 
creatures that are half man half horse.
And in a maze you may encounter a talking creature with the head of a 
human and the body of a lion.
I have made a dozen or more major changes but I will wait until the game 
is done to list them.


Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 4:13 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi,
Well, last I heard Phil is still working on it. Too bad as I am rather
interested to get my dirty little paws on it and try it out.
Gr

On 8/28/10, Chastity MORSE chastitymo...@msn.com wrote:

I'm just wondering if the new update version of the Sarah game is out,
coming out, or if I missed it. I know there was supposed to be an update
version released last year. Does anyone have any information?
---
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Re: [Audyssey] BGT

2010-08-28 Thread Philip Bennefall

Hi Travis,

It is certainly something that I will do, as soon as I can verify that the 
demand for a Mac OSX or Linux version is as high as the demand for Windows 
or marginally close to it. When this is the case, I shall certainly make 
ports to both of these operating systems but until I can be certain that 
there is a large enough market, I'll have to hold off on it. When the time 
comes, however, I would indeed be most greatful for any help with the Mac 
port.


Kind regards,

Philip Bennefall
- Original Message - 
From: Travis Siegel tsie...@softcon.com

To: phi...@blastbay.com
Sent: Saturday, August 28, 2010 9:41 PM
Subject: Re: [Audyssey] BGT


Does this mean that you will be porting bgt to linux and mac osx?
I'd be willing to assist in the port to osx if necessary.


On Aug 28, 2010, at 1:24 AM, Philip Bennefall wrote:


Good morning,

Some quick clarifications.

1. BGT is written in C++. C++ is a general purpose programming
language used to write most professional software as it gives a
great amount of control over what is happening. But with this
control comes a lot of extra responsibility, and it is very easy to
break things when using C++.

2. AngelScript, which is the scripting engine that BGT uses, is also
written in C++. AngelScript provides no functions from within
itself, it is an empty scripting shell that the developer then fills
up with functions and objects which is what I have done with BGT.
This is the primary purpose of AngelScript, to be embedded in third
party applications that need a scripting environment.

The advantage of working in a scripted environment is that the sorts
of mistakes that can occur when using a language such as C++, are
prevented. For example, you do not have to do any memory management
in BGT which you definitely need to do in C++.

I hope this clears things up a little.

Kind regards,

Philip Bennefall
- Original Message - From: Castanedagarcia_Alfredo 
casta...@hsd.k12.or.us


To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 8:07 AM
Subject: Re: [Audyssey] BGT


this type of message sometimes does not come out right.
What I have been meaning to say was that I wonder if BGT was made
from another script caled Angel Script? And did it most of it
consist of C++?Also, if you have not noticed, there was this
argument on BGT which I have seen a few of Audyssey members
subscribed to. I would be surprised if he were on this list.


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Re: [Audyssey] BGT

2010-08-28 Thread Bryan Peterson
That's true since most games are still bound to Windows. Probably one reason 
I haven't bothered to get a Mack yet since I've never understood installing 
Windows on a non Windows machine just to play games.

We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 6:17 PM
Subject: Re: [Audyssey] BGT



Hi Travis,

It is certainly something that I will do, as soon as I can verify that the 
demand for a Mac OSX or Linux version is as high as the demand for Windows 
or marginally close to it. When this is the case, I shall certainly make 
ports to both of these operating systems but until I can be certain that 
there is a large enough market, I'll have to hold off on it. When the time 
comes, however, I would indeed be most greatful for any help with the Mac 
port.


Kind regards,

Philip Bennefall
- Original Message - 
From: Travis Siegel tsie...@softcon.com

To: phi...@blastbay.com
Sent: Saturday, August 28, 2010 9:41 PM
Subject: Re: [Audyssey] BGT


Does this mean that you will be porting bgt to linux and mac osx?
I'd be willing to assist in the port to osx if necessary.


On Aug 28, 2010, at 1:24 AM, Philip Bennefall wrote:


Good morning,

Some quick clarifications.

1. BGT is written in C++. C++ is a general purpose programming
language used to write most professional software as it gives a
great amount of control over what is happening. But with this
control comes a lot of extra responsibility, and it is very easy to
break things when using C++.

2. AngelScript, which is the scripting engine that BGT uses, is also
written in C++. AngelScript provides no functions from within
itself, it is an empty scripting shell that the developer then fills
up with functions and objects which is what I have done with BGT.
This is the primary purpose of AngelScript, to be embedded in third
party applications that need a scripting environment.

The advantage of working in a scripted environment is that the sorts
of mistakes that can occur when using a language such as C++, are
prevented. For example, you do not have to do any memory management
in BGT which you definitely need to do in C++.

I hope this clears things up a little.

Kind regards,

Philip Bennefall
- Original Message - From: Castanedagarcia_Alfredo 
casta...@hsd.k12.or.us


To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 8:07 AM
Subject: Re: [Audyssey] BGT


this type of message sometimes does not come out right.
What I have been meaning to say was that I wonder if BGT was made
from another script caled Angel Script? And did it most of it
consist of C++?Also, if you have not noticed, there was this
argument on BGT which I have seen a few of Audyssey members
subscribed to. I would be surprised if he were on this list.


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Re: [Audyssey] BGT

2010-08-28 Thread Thomas Ward
Hi,
In answer to your question the core of BGT was written in C/C++.
However, Angelscript was added on so you, the end user of BGT, could
write games using that scripting language and include the core BGT
C/C++ engine and libraries in your games.

HTH

On 8/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 this type of message sometimes does not come out right.
 What I have been meaning to say was that I wonder if BGT was made from
 another script caled Angel Script? And did it most of it consist of
 C++?Also, if you have not noticed, there was this argument on BGT which I
 have seen a few of Audyssey members subscribed to. I would be surprised if
 he were on this list.


 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] BGT

2010-08-28 Thread Thomas Ward
Hi Bryan,
That's very simple. Those of us who use non-Windows machines install
Windows to have the power and functionality of both operating systems.
I, for example, can use Linux all I want, but when I want to play Tank
Commander, Sarah, Shades of Doom, whatever simply reboot the system
and select Windows from the boot loader and I'm set. I don't have to
do without Windows software products just because I intend to use
Linux 90% of the time.
Admitedly that is a disadvantage to me, as the end user, as I still
have to fork out the cash for Windows, maybe a Windows screen reader,
to maintain compatibility with Windows products, but I'm not bound to
use it all the time. I still have a choice not to use it because the
alternative operating system is also sitting right there. Basically,
what I'm getting at is I do it for the simple pleasure that I can get
the best of both worlds by installing multiple operating systems on
the same computer. Unless you have taken advantage of those
alternative operating systems and programs it is easy to say, Well,
Windows is fine for me, because you don't know what you are missing.

Cheers!

On 8/28/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That's true since most games are still bound to Windows. Probably one reason
 I haven't bothered to get a Mack yet since I've never understood installing
 Windows on a non Windows machine just to play games.
 We are the Knights who say...Ni!

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Re: [Audyssey] BGT

2010-08-28 Thread Thomas Ward
Hi Philip,
I have a thought on this. Have you ever signed up to say the Mac
Visionaries mailing list or one of the VI Linux related mailing lists?
The reason I ask is you could talk to the list moderators to get a
number of list members for each of those lists and compile a general
idea of how many blind Linux and blind Mac users are out there. That
could determine if porting BGT to Mac or Linux is financially
worthwhile for you.

Cheers!

On 8/28/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Travis,

 It is certainly something that I will do, as soon as I can verify that the
 demand for a Mac OSX or Linux version is as high as the demand for Windows
 or marginally close to it. When this is the case, I shall certainly make
 ports to both of these operating systems but until I can be certain that
 there is a large enough market, I'll have to hold off on it. When the time
 comes, however, I would indeed be most greatful for any help with the Mac
 port.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] BGT

2010-08-28 Thread Thomas Ward
Hi Philip,
Exactly. That's actually why I am strongly looking at using Python 2.6
for my Open G3D engine for Linux. With C++ there is so much overhead
that it is easy for a new programmer to get confused and frustrated
with programming. In a script language like Python a string variable
is simply a string of text and it doesn't really matter if it is a
unicode wchar string or an anci char string. With C++, especially on
Windows, you have to constantly worry about casting an anci C-style
string to a unicode string to access com functions such as Sapi. That
kind of string casting is way more than your average new game
programmer is willing to put up with. Thus why an engine that uses
Python, Angelscript, TCL, or something else is more reasonable and
down to earth for the average person.

Cheers!


On 8/28/10, Philip Bennefall phi...@blastbay.com wrote:
 Good morning,

 Some quick clarifications.

 1. BGT is written in C++. C++ is a general purpose programming language used
 to write most professional software as it gives a great amount of control
 over what is happening. But with this control comes a lot of extra
 responsibility, and it is very easy to break things when using C++.

 2. AngelScript, which is the scripting engine that BGT uses, is also written
 in C++. AngelScript provides no functions from within itself, it is an empty
 scripting shell that the developer then fills up with functions and objects
 which is what I have done with BGT. This is the primary purpose of
 AngelScript, to be embedded in third party applications that need a
 scripting environment.

 The advantage of working in a scripted environment is that the sorts of
 mistakes that can occur when using a language such as C++, are prevented.
 For example, you do not have to do any memory management in BGT which you
 definitely need to do in C++.

 I hope this clears things up a little.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] BGT

2010-08-28 Thread Thomas Ward
Hi Philip,
Exactly. That's actually why I am strongly looking at using Python 2.6
for my Open G3D engine for Linux. With C++ there is so much overhead
that it is easy for a new programmer to get confused and frustrated
with programming. In a script language like Python a string variable
is simply a string of text and it doesn't really matter if it is a
unicode wchar string or an anci char string. With C++, especially on
Windows, you have to constantly worry about casting an anci C-style
string to a unicode string to access com functions such as Sapi. That
kind of string casting is way more than your average new game
programmer is willing to put up with. Thus why an engine that uses
Python, Angelscript, TCL, or something else is more reasonable and
down to earth for the average person.

Cheers!


On 8/28/10, Philip Bennefall phi...@blastbay.com wrote:
 Good morning,

 Some quick clarifications.

 1. BGT is written in C++. C++ is a general purpose programming language used
 to write most professional software as it gives a great amount of control
 over what is happening. But with this control comes a lot of extra
 responsibility, and it is very easy to break things when using C++.

 2. AngelScript, which is the scripting engine that BGT uses, is also written
 in C++. AngelScript provides no functions from within itself, it is an empty
 scripting shell that the developer then fills up with functions and objects
 which is what I have done with BGT. This is the primary purpose of
 AngelScript, to be embedded in third party applications that need a
 scripting environment.

 The advantage of working in a scripted environment is that the sorts of
 mistakes that can occur when using a language such as C++, are prevented.
 For example, you do not have to do any memory management in BGT which you
 definitely need to do in C++.

 I hope this clears things up a little.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Thomas Ward
Hi Phil,
Holy cow! I'd say you have been busy with Sarah. I'm sure glad I have
a license for the full game. I'll be having fun upgrading to the new
version. Of course, I'd like to have fun with Sarah  Good too, but my
wife won't let me have any fun with other women. Grrr...


Cheers!

On 8/28/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Thanks for your growl since my Sarah game update isn't completed yet.
 I take it as a compliment.
 I was planning to send the game to the beta testers a month ago but at the
 last moment decided to add a new level to the game.I have included the
 Castle grounds.
 Some hints, I have included a train,
 a buss, an angry tree, and a large half horse, half bird  creature .
 In the dark forest you could run into giants, enormous spiders and creatures
 that are half man half horse.
 And in a maze you may encounter a talking creature with the head of a human
 and the body of a lion.
 I have made a dozen or more major changes but I will wait until the game is
 done to list them.

 Phil

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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Thomas Ward
Hi Charles,
Hmmm...I guess I can clean my paws for the keyboard's sake. However, I
still have a right to a dirty mind. Lol!

On 8/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Clean! those! paws!  You want a dirty keyboard??

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Charles Rivard

And how about dirty games?

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 9:14 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi Charles,
Hmmm...I guess I can clean my paws for the keyboard's sake. However, I
still have a right to a dirty mind. Lol!

On 8/28/10, Charles Rivard woofer...@sbcglobal.net wrote:

Clean! those! paws!  You want a dirty keyboard??

---
Shepherds are the best beasts!


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Re: [Audyssey] question about the sarah castle game from Phil

2010-08-28 Thread Muhammed Deniz

There's alot to go through with that game. 5 new spells!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 28, 2010 9:13 PM
Subject: Re: [Audyssey] question about the sarah castle game from Phil



Hi,
Well, last I heard Phil is still working on it. Too bad as I am rather
interested to get my dirty little paws on it and try it out.
Gr

On 8/28/10, Chastity MORSE chastitymo...@msn.com wrote:

I'm just wondering if the new update version of the Sarah game is out,
coming out, or if I missed it. I know there was supposed to be an update
version released last year. Does anyone have any information?
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Re: [Audyssey] BGT

2010-08-28 Thread Philip Bennefall

Hi Thomas,

This is a good idea, but I think that the figures I would get from these 
lists would be a bit too general unless therea re specific lists for Mac and 
Linux audio games. Instead, what I think I might do is to post a survey on 
the Blastbay website and of course on this list and a bunch of other 
distribution channels, asking straight out whether people would purchase 
either BGT or say Q9 if it were available for Mac or Linux. Now, considering 
that I would have to purchase a Mac myself in order to even begin a port, I 
would have to get a strong interest; at least 250 or 300 potential customers 
for each platform if I am to take on such an endeavour.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 29, 2010 3:45 AM
Subject: Re: [Audyssey] BGT


Hi Philip,
I have a thought on this. Have you ever signed up to say the Mac
Visionaries mailing list or one of the VI Linux related mailing lists?
The reason I ask is you could talk to the list moderators to get a
number of list members for each of those lists and compile a general
idea of how many blind Linux and blind Mac users are out there. That
could determine if porting BGT to Mac or Linux is financially
worthwhile for you.

Cheers!

On 8/28/10, Philip Bennefall phi...@blastbay.com wrote:

Hi Travis,

It is certainly something that I will do, as soon as I can verify that the
demand for a Mac OSX or Linux version is as high as the demand for Windows
or marginally close to it. When this is the case, I shall certainly make
ports to both of these operating systems but until I can be certain that
there is a large enough market, I'll have to hold off on it. When the time
comes, however, I would indeed be most greatful for any help with the Mac
port.

Kind regards,

Philip Bennefall



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