Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-22 Thread Jacob Kruger
Also partly reminds me of elevator action - not quite the same, but 
anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 2:42 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Sounds like an awesome game!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 21, 2011 11:45 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Imagine a donkey-Kong style of game in which an enraged psychopath gets 
up
onto the Sears Tower and starts chucking bowling balls at passers by, 
and

you have to stop him.  At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is 
the

thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person.  Once you're in the 
building,
climbing the stairs it's a bit easier because the balls come 
crashing--right
to left, fall, left to right, fall, and so on--and they don't always 
fall in
the same places either, because he throws them at different speeds--so 
they
might skip right over that first drop only to fall through the second, 
or
they might make it to the fifth--and don't think of trying the 
elevators,

cuz the psycho disabled them.  There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four 
hits
for the 16 pounders,) flame throwers to torch them faster, and also 
power

pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was 
my
toe, or wherever it hit.  Being hit in the feet means not jumping as 
high
or running as fast.  Being hit in the arms means not being able to use 
your

weapons as well, and being hit in the head means slower reaction time to
simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, 
so

you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on.  You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator.  This calls for precise timing--a
little patience goes a long way.  You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start 
the
elevator, run out, wait for it to stop at the bottom, then climb up and 
ride
to the top.  Again, very tricky as first, you're probably not on the 
bottom
floor and will have to ride it down a ways before it stops, possibly 
causing

damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and 
off

rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and 
grabs
two swords.  He hands you one and you start dueling.  Whoever falls off 
the

building first obviously is the loser and goes for a swim in the lake.
Ouch!  That was a terribly painful belly flop...  The game has no 
killing,
so anyone can play it.  The swords don't cause real wounds, so nobody 
would

be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread Jacob Kruger
Probably, but while I don't know the brand of those I've got, I actually 
bought them in the electronic audio department of a large local hardware 
store - mica.


To find something like this here, your best bet is to enquire at somewhere 
like indelible corruption/incredible connection, or hifi corporation, or 
makro since they generally have good quality, and a largeish range if a 
large enough branch.


There are also some other, rather audio/visual shops out there, but not 
everywhere, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 22, 2011 5:56 AM
Subject: [Audyssey] sanheisar ear buds RE: Reviewing space in audio



Hi Dark, Jacob, willem   and all
Does any of you know if sanheisar ear buds is sold in south Africa?
Any info you might have is much appreciated.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2011 07:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing space in audio

Hi Tom.


funny enough that sounds like the same setup I have in my flat.

I will say though, despite having an extremely good set of logitech 
speakers


which my very hifi orientated friend and I picked out as the best choice
available, and which are wonderful for music and films, stil, if I play a
game like tank commander, shades or even pinball xtreme I prefer 
headphones.


My logitech speakers are extremely good, they cost me about 230 pounds or
roughly 320 dollars in 2006.

However, for immediacy of placing sounds I just much prefer to have the
spacial quality of a pair of headphones.

Admittedly, my headphones are a fantastic set of sanheisars which cost me
130 pounds, or roughly 200 dollars (though they're well worth it), so even
compared to my logietch speakers the sound quality isn't a come down.


My point however, is that even if a game required 3D sound and the use of 
5

speakers, I would stil by choice use headphones.

As in fact I have said in game reviews, for some reason I just cannot get
the same accuracy of sound positioning when playing on speakers as I can
with headphones.

this is actually why i'd prefer things not to require 3D sound even though 
I


have the facility for it.

That and of course when I'm on my laptop using my sanheisar ear buds 
(which

are not quite as good as my headphones, but far more portable), I have no
facility for speakers at all, yet audio games are a great thing to have on
my laptop (I've just today got a new laptop and am at the moment updating
all my games to run on it, luckily it stil uses xp sinse it was bought six
months ago by my brother but not used).


Beware the Grue!

Dark.


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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread Jacob Kruger
We're not allowed to purchase any physical items from amazon.com - doesn't 
help when our luvverrrly postal service helps some things disappear, or else 
just arrive reeaally sloowy...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 6:56 AM
Subject: Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio


No idea at all Nicol, though I imagine you could always get them from 
somewhere like Amazon if you can't pphysically find a hifi shop in south 
Africa that sells them.


the earbuds I bought were far less expensive than my headphones though the 
sound quality is stil pretty good, which is why I use them with my laptop.


they cost me 30 pounds, or about 45 dollars.

Note though nicol, that Earbuds and earphones are different things.

Buds are the sort that actually fit in! your ears, which is one reason 
they're so small and portable.


Beware the grue!

Dark.

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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread dark

Ah, Sorry Jacob and Nicol, I wasn't aware South Africa and Amazon don't mix.


Most irritating, especially considdering that Sanheisar is my favourite make 
of headphones and earbuds, so I go out of my way to find them.


I got mine at a uk Audio specialist called richer sounds,  so hopefully 
someone similar in South Africa could get them in.


Beware the Grue!

Dark. 



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Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-22 Thread burakyuksek

This is a really really cool idea! Cool!
saygilar sevgiler.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 21, 2011 5:45 PM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Imagine a donkey-Kong style of game in which an enraged psychopath gets 
up

onto the Sears Tower and starts chucking bowling balls at passers by, and
you have to stop him.  At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is 
the

thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person.  Once you're in the 
building,
climbing the stairs it's a bit easier because the balls come 
crashing--right
to left, fall, left to right, fall, and so on--and they don't always fall 
in
the same places either, because he throws them at different speeds--so 
they

might skip right over that first drop only to fall through the second, or
they might make it to the fifth--and don't think of trying the elevators,
cuz the psycho disabled them.  There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four 
hits

for the 16 pounders,) flame throwers to torch them faster, and also power
pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was my
toe, or wherever it hit.  Being hit in the feet means not jumping as 
high
or running as fast.  Being hit in the arms means not being able to use 
your

weapons as well, and being hit in the head means slower reaction time to
simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, 
so

you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on.  You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator.  This calls for precise timing--a
little patience goes a long way.  You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start the
elevator, run out, wait for it to stop at the bottom, then climb up and 
ride
to the top.  Again, very tricky as first, you're probably not on the 
bottom
floor and will have to ride it down a ways before it stops, possibly 
causing

damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and 
off

rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and grabs
two swords.  He hands you one and you start dueling.  Whoever falls off 
the

building first obviously is the loser and goes for a swim in the lake.
Ouch!  That was a terribly painful belly flop...  The game has no 
killing,
so anyone can play it.  The swords don't cause real wounds, so nobody 
would

be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
Yeah, TADS is the same way.  HTML TADS lets you have multi-layered sounds, 
just like in World of Darkness.  When you went into the karate club, you 
heard an ambient noise--a karate club--but it was really one sound with a 
bunch of others played randomly.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 21, 2011 7:03 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Charles,
You are thinking of text games in slightly the wrong way. There is, I 
think

you might know, a form of Inform story file, known as glulks; the
extention is .zblorb. In some ways this is still a text adventurer--you
move around in the usually way. However, glulks adds the ability to have
graphics and/or sounds in your game. So text in this day and age doesn't
always mean only text.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, March 21, 2011 10:06 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

How would the addition of sound improve a text game's story line?  Whether
you hear a battle or read a description of it, it still happens, and 
aren't

we talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, Ken the Crazy kenwdow...@neo.rr.com 
wrote:



Hey Tom,
First, you say that acting would cost too much money--but I find that
there are a lot of ham actors on list.  I have heard many people claim to 
be
willing to do voice-overs.  Many of these same people are the ones that 
want

a community project, so why not let them shine?  The same can be said for
sound design.  I don't see having to pay much money for anything 
personally.

A text game with audio sounds different.  I would be interested in that,
because it would have a better story line and everything--and you could, 
as

you said, do audio mainly for the ambience, with maybe some cut scenes
thrown in.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Thomas Ward

thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 7:40 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss sm.ever...@gmail.com wrote:

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could
probably find soundtracks I have 7gb of capcom and megaman track
remixes and probably several nes and snes track files floating round.


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[Audyssey] Something I've Learned

2011-03-22 Thread Ken the Crazy
I have heard people complaining about not getting much feedback on list.  I 
myself have griped and moaned about it a time or two--but now I understand 
what's going on.
What it is is that people get so much mail through the list that they only read 
posts by big companies and games designers.  What made me realize this is that 
nobody commented on psycho smash until you did, Tom, and they all replied to 
your message, which means that they did not read mine.  I think that's why if 
minor game devs like me talk about a game, we can go on talking about it for 
post after post.  Then, Tom mentions it and you get twenty posts asking what 
the game is.  It makes a whole lot of sense now.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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[Audyssey] SFX contest

2011-03-22 Thread Ken the Crazy
OK, I'm gonna help y'all out just a bit here.
First, remember that none of these sounds were taken from a sound library--not 
one.  If I did that, it would be cheating, and they would not be my sounds.
Second, I did not use any electronic devices, including drills or screwdrivers, 
accept for the computer, with which I only recorded / synthesized sound.  That 
drill's motor does sound convincing, huh--but it's not a motor.  Also, there is 
no door, toothbrush, or razor.  Oh--how I'm anxious to tell you what I did--but 
I'm not going to!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Jim Kitchen

Hi Thomas,

These may have been in the seventies, but maybe you know anyway.

What was the name of the super hero that was with Spiderman and Iceman?  Fire 
something.  Forgive the pun, but she was hot!

And what was the name of the family in with the Super Friends.  You know with 
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that 
shot exploding rocks out of it's horn and a rock man I think.  The Father used 
a slingshot to shoot exploding rocks.  They combined with Space Ghost sometimes.

BFN

Jim

The past does not repeat itself, but it rhymes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Something I've Learned

2011-03-22 Thread dark

Actually Ken, i myself tend to follow a much different rule.

I read the first post of any given topic, ie, when it's subject is not re 
something, and judge whether or not I will participate in that discussion.


If I decide I have nothing to add, or if it is a topic which isn't related 
to me, then! is when I start deleting posts in that topic unread.


That's also why imho it's so important for subject lines to make sense.

Beware the Grue!

Dark.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, March 22, 2011 9:24 AM
Subject: [Audyssey] Something I've Learned


I have heard people complaining about not getting much feedback on list.  I 
myself have griped and moaned about it a time or two--but now I understand 
what's going on.
What it is is that people get so much mail through the list that they only 
read posts by big companies and games designers.  What made me realize 
this is that nobody commented on psycho smash until you did, Tom, and they 
all replied to your message, which means that they did not read mine.  I 
think that's why if minor game devs like me talk about a game, we can go 
on talking about it for post after post.  Then, Tom mentions it and you 
get twenty posts asking what the game is.  It makes a whole lot of sense 
now.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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[Audyssey] WII Game for the Blind

2011-03-22 Thread Phil Vlasak

Hi Folks,
I found this item in today's Fred's Head.
I looked for a price and found none.
I think the game is still under development as some of the pages state an 
April release.

WII Game for the Blind
March 21 2011

At the end of 2008 the collaboration partners - MAD multimedia, Principal
Blue, TNO and Royal Dutch Visio - had decided to give the concept of
Serious Gaming a new dimension. Within two years and with a subsidy from
Innovative Action Programme in Groningen (Dutch: IAG2) the first official
Nintendo Wii game was developed for children with or without visual
impairment. The process used for this development is called co-creation, a
technique in which the end user is involved in the development of new
products and services. Visually impaired, blind and full sighted children
contributed to the content and form of this game, while physical
therapists, exercise specialists and teachers monitored the motoric aspects.

In The Explorer and the Mystery of the Diamond Scarab, you play the role
of Ben the Archaeologist who is searching for the Temple of the Diamond
Scarab. Once he is in the temple he meets Tiri, an enchanting Egyptian
princess. Going through a maze of underground passages they look for
ancient Egyptian treasures and confront various challenges. The Guardian
leads them step by step to the exit. The game is played on a Balance Board,
a standard Wii accessory. With this you can move through the maze, find
treasures and enter challenging situations. This is the first game in
the world developed jointly for visually impaired, blind and fully sighted
children. The game can be played in Dutch and in English.

To learn more, please visit
http://www.visio.org/Wii-game


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Re: [Audyssey] Something I've Learned

2011-03-22 Thread Dean Masters
I check out the subject line and if it sounds like I would be interested I 
would get involved in the discussion. But that kind of game didnt sound like 
something I would like. most of the time I don't read all the chit chat 
about games that might be. I might read some messages about a game that is 
out to figure if I might want to try it or not. I don't have that much time 
for games so most of the time it might be months before I actually get 
around to trying a new game out then all the discussion is over.

Dean

- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, March 22, 2011 5:24 AM
Subject: [Audyssey] Something I've Learned


|I have heard people complaining about not getting much feedback on list.  I 
myself have griped and moaned about it a time or two--but now I understand 
what's going on.
| What it is is that people get so much mail through the list that they only 
read posts by big companies and games designers.  What made me realize this 
is that nobody commented on psycho smash until you did, Tom, and they all 
replied to your message, which means that they did not read mine.  I think 
that's why if minor game devs like me talk about a game, we can go on 
talking about it for post after post.  Then, Tom mentions it and you get 
twenty posts asking what the game is.  It makes a whole lot of sense now.
|
| Ken Downey
| President
| DreamTechInteractive!
| And,
| Blind Comfort!
| The pleasant way to experience massage!
| It's the Caring
| without the Staring!
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
| You can make changes or update your subscription via the web, at
| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
| All messages are archived and can be searched and read at
| http://www.mail-archive.com/gamers@audyssey.org.
| If you have any questions or concerns regarding the management of the 
list,
| please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] SFX contest

2011-03-22 Thread Dean Masters
I downloaded the file but then got busy so haven't had time to listen to 
them yet. who knows when I wil get to since I am at work and the file is at 
home.

Dean

- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, March 22, 2011 5:29 AM
Subject: [Audyssey] SFX contest


| OK, I'm gonna help y'all out just a bit here.
| First, remember that none of these sounds were taken from a sound 
library--not one.  If I did that, it would be cheating, and they would not 
be my sounds.
| Second, I did not use any electronic devices, including drills or 
screwdrivers, accept for the computer, with which I only recorded / 
synthesized sound.  That drill's motor does sound convincing, huh--but it's 
not a motor.  Also, there is no door, toothbrush, or razor.  Oh--how I'm 
anxious to tell you what I did--but I'm not going to!
|
| Ken Downey
| President
| DreamTechInteractive!
| And,
| Blind Comfort!
| The pleasant way to experience massage!
| It's the Caring
| without the Staring!
| ---
| Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
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| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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| http://www.mail-archive.com/gamers@audyssey.org.
| If you have any questions or concerns regarding the management of the 
list,
| please send E-mail to gamers-ow...@audyssey.org. 



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[Audyssey] 15 numbers download

2011-03-22 Thread Jack F
Hi Nicole,
I have the game, and I've uploaded the setup to dropbox. It's only 5.02 mb.
15nmb.exe
best regards,
JAck

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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread Charles Rivard
Ear buds that actually have a decent sound?  Hmm.  I'll have to check into 
that.  I could use them with my iPhone.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 21, 2011 11:56 PM
Subject: Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio


No idea at all Nicol, though I imagine you could always get them from 
somewhere like Amazon if you can't pphysically find a hifi shop in south 
Africa that sells them.


the earbuds I bought were far less expensive than my headphones though the 
sound quality is stil pretty good, which is why I use them with my laptop.


they cost me 30 pounds, or about 45 dollars.

Note though nicol, that Earbuds and earphones are different things.

Buds are the sort that actually fit in! your ears, which is one reason 
they're so small and portable.


Beware the grue!

Dark.

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Re: [Audyssey] Mantozuma's return request

2011-03-22 Thread Charles Rivard

You've got it right.

---
Shepherds are the best beasts!
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 21, 2011 11:02 PM
Subject: Re: [Audyssey] Mantozuma's return request


Hi Burak
I am not tom, but I will try to answer.
AS far as I understand, tom has been forbidden by lucas arts to develop
montizuma's revenge or montizuma's return.
That is why tom now creates mysteries of the ancients.
And for those  of us who have betas of the montizuma's  return game Tom
started to develop earlier, as far as I understand, tom has asked us not to
distribute these as this will also cause Lukas arts to throw tom in hot
water.
Hope this cleared things up for you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 21 March 2011 09:25 AM
To: Gamers Discussion list
Subject: [Audyssey] Mantozuma's return request

Hi Evri one,
Can you give mantozuma's return?
Thanks.
saygılar sevgiler.
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Re: [Audyssey] Something I've Learned

2011-03-22 Thread Charles Rivard
I get so many Emails, I do the exact same thing.  Read Emails based on their 
subject line, because that's what it's there for.  If I'm not interested in 
the subject shown by the subject line, it gets deleted.  There are also 
Emails from certain people that I automatically delete for various personal 
reasons, which is another matter that I won't go into.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 22, 2011 4:43 AM
Subject: Re: [Audyssey] Something I've Learned



Actually Ken, i myself tend to follow a much different rule.

I read the first post of any given topic, ie, when it's subject is not re 
something, and judge whether or not I will participate in that discussion.


If I decide I have nothing to add, or if it is a topic which isn't related 
to me, then! is when I start deleting posts in that topic unread.


That's also why imho it's so important for subject lines to make sense.

Beware the Grue!

Dark.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, March 22, 2011 9:24 AM
Subject: [Audyssey] Something I've Learned


I have heard people complaining about not getting much feedback on list. 
I myself have griped and moaned about it a time or two--but now I 
understand what's going on.
What it is is that people get so much mail through the list that they 
only read posts by big companies and games designers.  What made me 
realize this is that nobody commented on psycho smash until you did, Tom, 
and they all replied to your message, which means that they did not read 
mine.  I think that's why if minor game devs like me talk about a game, 
we can go on talking about it for post after post.  Then, Tom mentions it 
and you get twenty posts asking what the game is.  It makes a whole lot 
of sense now.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] Mantozuma's return request

2011-03-22 Thread Bryan Peterson
About the only thing he had wrong was that it isn't Lucas Arts but Parker 
Brothers who holds the copyrights to Montezuma's Revenge. The Lucas Arts 
thing was in reference to the Star Wars game Thomas was considering. Parker 
Brothers or one of their affiliates were the ones who contacted Thomas about 
Monte. Either that or he contacted them himself, asked for and was denied 
permission to use the title. And then if I'm not mistaken a smaller, 
independent developer also contacted him. The way I understand it is he had 
to change it from Revenge to Return due to Parker Brothers' holding the 
rights to that title. And that was when another, smaller developer contacted 
him to say that he couldn't use the title Return either. That ultimately was 
what led to MOTA. Nichol was right in that Thomas did ask those of us who 
had Betas of that game to avoid distributing it since it could land him in 
legal trouble with that other developer even if not also with Parker 
Brothers themselves. All I can say is I can only imagine how frustrating and 
emotionally draining this whole business has been for him.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 8:06 AM
Subject: Re: [Audyssey] Mantozuma's return request


You've got it right.

---
Shepherds are the best beasts!
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 21, 2011 11:02 PM
Subject: Re: [Audyssey] Mantozuma's return request


Hi Burak
I am not tom, but I will try to answer.
AS far as I understand, tom has been forbidden by lucas arts to develop
montizuma's revenge or montizuma's return.
That is why tom now creates mysteries of the ancients.
And for those  of us who have betas of the montizuma's  return game Tom
started to develop earlier, as far as I understand, tom has asked us not to
distribute these as this will also cause Lukas arts to throw tom in hot
water.
Hope this cleared things up for you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 21 March 2011 09:25 AM
To: Gamers Discussion list
Subject: [Audyssey] Mantozuma's return request

Hi Evri one,
Can you give mantozuma's return?
Thanks.
saygılar sevgiler.
---
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Re: [Audyssey] Montozuma's Return Request

2011-03-22 Thread Thomas Ward
Hi,

I'm sorry, but unfortunately I can not. In early 2008 I was contacted
bya lawyer for Utopia Software, and I was sent a legal cease and
desist  order to remove all copies of the software from my website,
destroy the source code, and promptly stop selling the game. If I
didn't comply with the cease and desist order they were going to take
me to court and sue for copyright damages. As I did not want to  go to
court over it I simply complied with the cease and desist order, and
created a new game, Mysteries of the Ancients, instead. As it is a
better game anyway that's the replacement I now offer.

That said, I've got something in the works, on my todo list, like
Montezuma's Revenge. It is a simple side-scroller in the style of
Montezuma's Revenge, but without the name, characters, etc of that
particular game. Instead its kind of a retro remake with its own
unique character and style similar to the original game. Make sense?

Cheers!

On 3/21/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi Evri one,
 Can you give mantozuma's return?
 Thanks.
 saygılar sevgiler.
 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Montozuma's Return Request

2011-03-22 Thread Thomas Ward
Hi Nicol and all,

A couple of corrections. The company that originally produced
Montezuma's Revenge was Parker Brothers for the Atari 2600 and Atari
55200 platforms. In the 1990's they sold the copyrights for it to a
company named Utopia which produced a sequel called Montezuma's
Return. Although, Utopia is out of business they apparently still
retain the copyrights and are quite willing to enforce their
copyrights, and have forbidden me to redistribute, sell, or otherwise
make copies of Montezuma's Revenge or Montezuma's Return. For that
reason I have completely removed all copies from my website, have
disposed of the original source code, and strongly request that nobody
redistributes the game. Breaching my agreement with Utopia's legal
officials could get me into legal hot water even though I am no longer
personally involved with redistributing the game. Those who upload it
etc could equally come under fire so I advise that nobody take that
risk.

HTH




On 3/22/11, NIcol nicoljaco...@telkomsa.net wrote:
 Hi Burak
 I am not tom, but I will try to answer.
 AS far as I understand, tom has been forbidden by lucas arts to develop
 montizuma's revenge or montizuma's return.
 That is why tom now creates mysteries of the ancients.
 And for those  of us who have betas of the montizuma's  return game Tom
 started to develop earlier, as far as I understand, tom has asked us not to
 distribute these as this will also cause Lukas arts to throw tom in hot
 water.
 Hope this cleared things up for you.

---
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Jim,

As for question one that was Firestar. I agree she was pretty hot
looking for a cartoon character. After that cartoon Firestar didn't
get featured much in the Marvel comics, but Iceman went on to join the
X-Men. Spiderman, of course, was famous enough to have his own
cartoons and comic books.

As for question two I have to think about that one. Are you by chance
talking about the Wonder Twins and their pet space monkey. If not I'll
have to dig out the Super Friends dvds I have and rewatch them.

On 3/22/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 These may have been in the seventies, but maybe you know anyway.

 What was the name of the super hero that was with Spiderman and Iceman?
 Fire something.  Forgive the pun, but she was hot!

 And what was the name of the family in with the Super Friends.  You know
 with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock
 rhinoceros that shot exploding rocks out of it's horn and a rock man I
 think.  The Father used a slingshot to shoot exploding rocks.  They combined
 with Space Ghost sometimes.

 BFN

  Jim

 The past does not repeat itself, but it rhymes.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
I've been a fan of the Superfriends for years, and there are only two 
families I know.  First, there was Wendy and Marvin, and they had a dog 
called Wonderdog.  Then, there were the Wonder Twins as Tom already said.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 11:36 AM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Jim,

As for question one that was Firestar. I agree she was pretty hot
looking for a cartoon character. After that cartoon Firestar didn't
get featured much in the Marvel comics, but Iceman went on to join the
X-Men. Spiderman, of course, was famous enough to have his own
cartoons and comic books.

As for question two I have to think about that one. Are you by chance
talking about the Wonder Twins and their pet space monkey. If not I'll
have to dig out the Super Friends dvds I have and rewatch them.

On 3/22/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

These may have been in the seventies, but maybe you know anyway.

What was the name of the super hero that was with Spiderman and Iceman?
Fire something.  Forgive the pun, but she was hot!

And what was the name of the family in with the Super Friends.  You know
with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock
rhinoceros that shot exploding rocks out of it's horn and a rock man I
think.  The Father used a slingshot to shoot exploding rocks.  They 
combined

with Space Ghost sometimes.

BFN

 Jim

The past does not repeat itself, but it rhymes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Hayden,

Yeah, I know. When I first played the Infocom games I had hours and
hours of fun playing through them. There were lots of puzzles, lots
more character interaction, and of course lots of descriptions you
simply can't get through an an audio only medium. Sure I don't have
anything against updating the text adventure style game a bit by
adding ambient sounds, a little music, and/or attack sounds , etc but
that isn't what draws me personally to those games. I'm drawn to the
story more than anything else. The chance to get so involved in the
world, the story, that I actually think, feel, and act like the
character I'm playing. Every character is different, and offers
different ways to handle the same situation.

For example, let's assume you are playing a Justice League game and
you are being attacked by some of Dark Seid's power demons. Batman
will fight them using stealth, unarmed combat, and weapons like his
batarang to pick enemies off from a distance. Black Canary is a black
belt, master of martial arts, so she too will be able to do a lot of
damage through unarmed combat. However, she also has a super power,
the Canary Cry, which can render multiple aponents unconscious at the
same time or kill them if she really goes supersonic sound. Obviously
Black Canary's Canary Cry is handy to have if you are out numbered or
facing some enemy like Doomsday, Dark Seid, or Amazo who would
ordinarily over power Black Canary in unarmed combat situation.
Zatanna, definitely one of the coollest super heroines, would probably
whipup some nasty elemental magic to clean the floor with the lot of
them. She might hit the power demons with a huge elemental fireball or
blast them apart with a lightning bolt, or she might turn them all to
ice freezing them in place. Zatanna is probably the most virsital
character as she has a lot of magic powers at her command including
the ability to heal herself in the middle of a combat situation. Its
interesting how many different ways you can actually play a roll
playing game just by selecting different characters.

I often find that this degree of fflexability and an unlimited world
of exploration well makes up for the lack of sounds and music. If
there are several different characters to choose from and a degree of
randomness through dice throws that you've got a game that has
incredible replay value. Its random and you aren't going to play the
same character twice in a row if you decide to switch from character
to character from game to game. I havent' found many audio games
besides Entombed that comes close to this degree of nearly endless
replay value.

As far as low tech goes I think we often forget that board games, card
games, etc are still incredibly low tech too. Even if you add sounds
like shuffling a deck and stuff they are still are considerably low
tech compared to Shades of Doom or something like that. If you play
the actual board or card games themselves they don't get any more low
tech than that. Chess has been around for close to a thousand years,
and although computer versions are available the manual board game is
just as popular as it ever was. So I think sometimes people make too
much of low tech verses high tech games. There is plenty of room for
both.

Cheers!


On 3/21/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Here here! Sometimes I like text games even more than audio, for the simple
 reason that you can get so much more descriptionwise out of text then audio,
 without high costs for good actors. Some of the best games from the 80's (in
 my opinion) were, of course, text adventures from Infocom. Oftentimes there
 are more puzzles and possibilities in text--again, no need for high costs as
 far as sounds and sound design goes. Sometimes, there aint nothing like good
 ole low-tech! Grin

 Best Regards,
 Hayden

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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi,

Right. A lot of the adventure systems have some ability to add sounds
and music. Adrift 4.0 allows you to add background ambience for rooms,
triggers for certain sounds when you enter a certain action command,
and it has graphical maps etc. As I recall Tads also allows you to
include sounds, music, and graphics so text games aren't just text any
more. Although, there is nothing barring a developer from going
straight text only, or combining the two for a more atmospheric game.

Cheers!


On 3/21/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Charles,
 You are thinking of text games in slightly the wrong way. There is, I think
 you might know, a form of Inform story file, known as glulks; the
 extention is .zblorb. In some ways this is still a text adventurer--you
 move around in the usually way. However, glulks adds the ability to have
 graphics and/or sounds in your game. So text in this day and age doesn't
 always mean only text.

 Best Regards,
 Hayden

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Re: [Audyssey] Montozuma's Return Request

2011-03-22 Thread Ben
Hey tom,
Just to ask, since I haven't been on here for ages.  Are there any new betas
of mota?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 March 2011 15:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Montozuma's Return Request

Hi Nicol and all,

A couple of corrections. The company that originally produced
Montezuma's Revenge was Parker Brothers for the Atari 2600 and Atari
55200 platforms. In the 1990's they sold the copyrights for it to a
company named Utopia which produced a sequel called Montezuma's
Return. Although, Utopia is out of business they apparently still
retain the copyrights and are quite willing to enforce their
copyrights, and have forbidden me to redistribute, sell, or otherwise
make copies of Montezuma's Revenge or Montezuma's Return. For that
reason I have completely removed all copies from my website, have
disposed of the original source code, and strongly request that nobody
redistributes the game. Breaching my agreement with Utopia's legal
officials could get me into legal hot water even though I am no longer
personally involved with redistributing the game. Those who upload it
etc could equally come under fire so I advise that nobody take that
risk.

HTH




On 3/22/11, NIcol nicoljaco...@telkomsa.net wrote:
 Hi Burak
 I am not tom, but I will try to answer.
 AS far as I understand, tom has been forbidden by lucas arts to develop
 montizuma's revenge or montizuma's return.
 That is why tom now creates mysteries of the ancients.
 And for those  of us who have betas of the montizuma's  return game Tom
 started to develop earlier, as far as I understand, tom has asked us not
to
 distribute these as this will also cause Lukas arts to throw tom in hot
 water.
 Hope this cleared things up for you.

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[Audyssey] MOTA betas - Re: Montozuma's Return Request

2011-03-22 Thread Charles Rivard
All depends on which one you're working with, which you did not specify. 
(grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 22, 2011 11:41 AM
Subject: Re: [Audyssey] Montozuma's Return Request



Hey tom,
Just to ask, since I haven't been on here for ages.  Are there any new 
betas

of mota?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 March 2011 15:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Montozuma's Return Request

Hi Nicol and all,

A couple of corrections. The company that originally produced
Montezuma's Revenge was Parker Brothers for the Atari 2600 and Atari
55200 platforms. In the 1990's they sold the copyrights for it to a
company named Utopia which produced a sequel called Montezuma's
Return. Although, Utopia is out of business they apparently still
retain the copyrights and are quite willing to enforce their
copyrights, and have forbidden me to redistribute, sell, or otherwise
make copies of Montezuma's Revenge or Montezuma's Return. For that
reason I have completely removed all copies from my website, have
disposed of the original source code, and strongly request that nobody
redistributes the game. Breaching my agreement with Utopia's legal
officials could get me into legal hot water even though I am no longer
personally involved with redistributing the game. Those who upload it
etc could equally come under fire so I advise that nobody take that
risk.

HTH




On 3/22/11, NIcol nicoljaco...@telkomsa.net wrote:

Hi Burak
I am not tom, but I will try to answer.
AS far as I understand, tom has been forbidden by lucas arts to develop
montizuma's revenge or montizuma's return.
That is why tom now creates mysteries of the ancients.
And for those  of us who have betas of the montizuma's  return game Tom
started to develop earlier, as far as I understand, tom has asked us not

to

distribute these as this will also cause Lukas arts to throw tom in hot
water.
Hope this cleared things up for you.


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[Audyssey] Shooting Range 1.0

2011-03-22 Thread Casey Mathews
Hello folks. I've just released my first audio game via the BGT toolkit. 
If you remember that shooting range from Grizzly gulch, that is what 
this is. this has a few differences, but it's basically the same. No 
install needed, just download, unzip, and run the shootingRange.exe 
file. I hope you like it. Check out the read Me within the zip file.

www.webfriendlyhelp.com/games


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Re: [Audyssey] A new online RPG game.

2011-03-22 Thread jason
Ohok yes it does answer my questions ok well I will wait until it gets 
sounds and I hope they do in the future.


On 3/17/2011 12:37 PM, Ron Kolesar wrote:

There are no sounds with this onlinetruck driving game.
I have suggested a few times that for sound effects that they take a look at
the sound effects that Jim Kitchen found for his truck driving game. I
furthermore suggested that it would bring the game to life. Not only for the
blind drivers but also for the sighted drivers who can see all of the lights
and their dashboards.
So hope this naswers your question.
The truck driving simulator has only been up for about a month.
We are making suggestions and recommendations. But give the people that are
behind the project some breathing room.
The game is a interesting one and it is blind friendly.
Hope this answers your questions.
Ron and Leader Dog boz
Ron Kolesar
kolesar16...@roadrunner.com

--
From: jasonkb3...@verizon.net
Sent: Thursday, March 17, 2011 12:06 PM
To: Gamers Discussion listgamers@audyssey.org
Subject: Re: [Audyssey] A new online RPG game.


Ok does this game have good sound?  it seems with NVDA I can't seem to
pull up the about page, that's why I want to know before I playit.  I
don't like those text adventure games as much I rather have games with
sound thanks.

On 3/16/2011 3:41 PM, Ron Kolesar wrote:

For all rpg gaming fans.
If you would like to stress test out a new online driving game, here's
one
that might interest you.
The name of the game is called trucking sim. The link to sign up for it
is
at
http://truckingsim.com/register.php
It is finally open to all drivers.
So let them know that Big Ron recommended you if you sign up.
There's one company already in the game to drive for, but you don't want
to
drive for that company.
They want half of what you earn.
It costs $7,000.00 to start a company.
The main man to write suggestions and recommendations to is
jefffan24.
So check it out if your interested in a cool online truck driving
simulator.

Ron Kolesar
kolesar16...@roadrunner.com



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Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread Jeremy Kaldobsky
Nice work Casey, I like the sounds you used!  :D

--- On Tue, 3/22/11, Casey Mathews csm...@cfl.rr.com wrote:

 From: Casey Mathews csm...@cfl.rr.com
 Subject: [Audyssey] Shooting Range 1.0
 To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list 
 gamers@audyssey.org
 Date: Tuesday, March 22, 2011, 2:23 PM
 Hello folks. I've just released my
 first audio game via the BGT toolkit. If you remember that
 shooting range from Grizzly gulch, that is what this is.
 this has a few differences, but it's basically the same. No
 install needed, just download, unzip, and run the
 shootingRange.exe file. I hope you like it. Check out the
 read Me within the zip file.
 www.webfriendlyhelp.com/games
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 web, at
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the
 management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] 15 numbers download

2011-03-22 Thread NIcol
Hi Jack
Thanks for  uploading  the game for me, but you forgot to include the link
in your post.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: 22 March 2011 03:27 PM
To: gamers
Subject: [Audyssey] 15 numbers download

Hi Nicole,
I have the game, and I've uploaded the setup to dropbox. It's only 5.02 mb.
15nmb.exe
best regards,
JAck

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Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-22 Thread Shiny protector

Games we'd like to play. Children madness.
In this game, you are a child. You have a gang of eight people. 4 Females 
and 4 males. You guys beat up this bully which is trying to fight you. 
However, the teacher gives you a ditention warning, and threatens to tell 
you to the headmaster. Your gang is really angry. You sneek into a science 
lab, knock out a teacher with a spin kick, and you grab some highly 
dangerous chemicals. You go into the koridor, noticing a few boxers. So, you 
challenge them. Your friends are guarding you, while you beat the boxer to 
death. You have too watch out though, the boxer can beat you up also. Once 
you win j the fight, you proceed to the teacher. You chuck all of the 
chemicals in his face and his face is smashed into pieces.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 12:42 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Sounds like an awesome game!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 21, 2011 11:45 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Imagine a donkey-Kong style of game in which an enraged psychopath gets 
up
onto the Sears Tower and starts chucking bowling balls at passers by, 
and

you have to stop him.  At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is 
the

thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person.  Once you're in the 
building,
climbing the stairs it's a bit easier because the balls come 
crashing--right
to left, fall, left to right, fall, and so on--and they don't always 
fall in
the same places either, because he throws them at different speeds--so 
they
might skip right over that first drop only to fall through the second, 
or
they might make it to the fifth--and don't think of trying the 
elevators,

cuz the psycho disabled them.  There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four 
hits
for the 16 pounders,) flame throwers to torch them faster, and also 
power

pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was 
my
toe, or wherever it hit.  Being hit in the feet means not jumping as 
high
or running as fast.  Being hit in the arms means not being able to use 
your

weapons as well, and being hit in the head means slower reaction time to
simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, 
so

you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on.  You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator.  This calls for precise timing--a
little patience goes a long way.  You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start 
the
elevator, run out, wait for it to stop at the bottom, then climb up and 
ride
to the top.  Again, very tricky as first, you're probably not on the 
bottom
floor and will have to ride it down a ways before it stops, possibly 
causing

damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and 
off

rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and 
grabs
two swords.  He hands you one and you start dueling.  Whoever falls off 
the

building first obviously is the loser and goes for a swim in the lake.
Ouch!  That was a terribly painful belly flop...  The game has no 
killing,
so anyone can play it.  The swords don't cause real wounds, so nobody 
would

be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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[Audyssey] Fwd: [GameTalk] blog.blindsoftware.com

2011-03-22 Thread Raul A. Gallegos

FYI

 Original Message 
Subject: [GameTalk] blog.blindsoftware.com
Date: Tue, 22 Mar 2011 15:59:21 -0400
From: Justin Daubenmire just...@blindsoftware.com
Reply-To: gamet...@freelists.org
Organization: blindsoftware.com LLC
To: gamet...@freelists.org

All,
Please forward onto any mailing lists or person you think would enjoy 
reading this information.


Just a quick note to mention that I started a new blog found at 
http://blog.blindsoftware.com. Please pass it on... I'll be posting some 
useful and fun content! Please feel free to comment on the posts since 
your feedback is valued!


Oh and before I forget, for more timely updates, you can now follow us 
on face book at http://facebook.blindsoftware.com and on twitter at 
http://twitter.blindsoftware.com


Talk soon,
Justin


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BSC Games
Computer Games For The Blind Or Visually Impaired
www.BscGames.com


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Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread Jacob Kruger
Nice, and I like the fact that it works simply, easily, etc., and, yes, nice 
background sounds, etc...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Casey Mathews csm...@cfl.rr.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 22, 2011 8:23 PM
Subject: [Audyssey] Shooting Range 1.0


Hello folks. I've just released my first audio game via the BGT toolkit. 
If you remember that shooting range from Grizzly gulch, that is what this 
is. this has a few differences, but it's basically the same. No install 
needed, just download, unzip, and run the shootingRange.exe file. I hope 
you like it. Check out the read Me within the zip file.

www.webfriendlyhelp.com/games


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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Richard Sherman
Hi,

Jim kitchen wrote:

Begin quote.
And what was the name of the family in with the Super Friends.  You know with 
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that 
shot exploding rocks out of it's horn and a rock man I think.  The Father used 
a slingshot to shoot exploding rocks.  They combined with Space Ghost sometimes.
end quote

The show was called the Herculoids. The wicki URL is

http://en.wikipedia.org/wiki/The_Herculoids

Rich

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Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread dark

Hi Casy.

Love the banjo music in the background and the huge smash when you hit 
bottles is deffinately satisfying,  you didn't get that from gg!


Also good that the bottles are a bit faster than the gg ones too.

Beware the grue!

Dark.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 22, 2011 6:23 PM
Subject: [Audyssey] Shooting Range 1.0


Hello folks. I've just released my first audio game via the BGT toolkit. 
If you remember that shooting range from Grizzly gulch, that is what this 
is. this has a few differences, but it's basically the same. No install 
needed, just download, unzip, and run the shootingRange.exe file. I hope 
you like it. Check out the read Me within the zip file.

www.webfriendlyhelp.com/games


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[Audyssey] More on shooting range

2011-03-22 Thread dark
I've given shooting range another try. 

Firstly as I said, sounds are great,  though I'm less sure of the turn off 
jaws warning at startup,  afterall I'm using Hal which you certainly don't 
need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of making 
things harder. 

thus far I find it a litle too easy, for instance here's my score and bare in 
mind this was only my second game: 

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue! 

Dark.
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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Frost
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was 
 And what was the name of the family in with the Super Friends.  You 
 know with the dragon with Lazar eyes and tail, Gleep and Gloop,

The Herculoids.

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Re: [Audyssey] More on shooting range

2011-03-22 Thread Casey Mathews
Yes, I agree about the Jaws message. I hope to be able to do away with 
that eventually. I would also like to make the game get harder as you play.

Thanks for the comments.

On 3/22/2011 9:59 PM, dark wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the turn off 
jaws warning at startup,  afterall I'm using Hal which you certainly don't need 
to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of making 
things harder.

thus far I find it a litle too easy, for instance here's my score and bare in 
mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
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www.webfriendlyhelp.com


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Re: [Audyssey] More on shooting range

2011-03-22 Thread dark

Okay, I'll be interested to see what you add.

Beware the Grue!

Dark.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 3:40 AM
Subject: Re: [Audyssey] More on shooting range


Yes, I agree about the Jaws message. I hope to be able to do away with 
that eventually. I would also like to make the game get harder as you 
play.

Thanks for the comments.

On 3/22/2011 9:59 PM, dark wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn off jaws warning at startup,  afterall I'm using Hal which you 
certainly don't need to turn off.


Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of 
making things harder.


thus far I find it a litle too easy, for instance here's my score and 
bare in mind this was only my second game:


1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
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