Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

go to Ivona dot com. and check it out Thomas.

Tomy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 9:16 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tommie,

Ivona voice? What's that? I've never heard of that Sapi voice, nor do I 
have it.


Cheers!

On 3/31/11, Tommy to...@sirinet.net wrote:

Hey Thomas! What about Ivona voice? You could use that MOTA too.


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Re: [Audyssey] Quentin C's Games

2011-04-01 Thread burakyuksek

Hi,
You must grab the latest setup from audiogames.net forum \ general game 
discussion \ quentin c playroom, bugs and suggestions topic.

Note:
Before installing the latest setup, you must uninstall the older playroom.
saygilar sevgiler.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 12:49 AM
Subject: [Audyssey] Quentin C's Games



I updated Quentin C's audio games thing on my computer yesterday, but tried
to open it again today and its still asking if I'd like to update. When I
say no to it, I get thrown off the server. Does anyone else have this
problem?

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Re: [Audyssey] Response from Jellyvision regarding You don't KnowJack

2011-04-01 Thread dark

Hi Tom.

Fair enough, though i must admit toilet humour really doesn't do much for 
me, I prefer something a litle more randomized and surreal.


Then again, I've only seen one Jack game and that via a utube clip.

Beware the Grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread dark

Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad sore 
throat I didn't even want to speak for fear of damaging my voice, so had to 
resort to a combination of Typing stuff on my laptop and sign language.


Eitherway I actually really sympathize at the moment, and am glad you, Mrs. 
Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for precisely 
the same reason, and that also counts using winfrotz tts and playing muds as 
well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very bbc 
news (I did find your description of Tom as a newcaster rather amusing), so 
I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as my 
default voice or that my character has 13 hp 12 mana and two street (for 
staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,  however 
there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually contribute 
to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good one 
and so long as it's just speaking menues and not playing a character, but to 
me playing stfc, crystal actually seemed to be a character, and made the 
games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips recorded), 
you might considder keeping Crystal just for the startrek games because of 
the happy accident of her resembling the computer, --- that would imho be a 
good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho a 
wonderful way of showing different environments and parts of the underground 
without having to worry about inserting lots of background details.


Beware the grue!

dark. 



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Re: [Audyssey] I want them

2011-04-01 Thread dark
Mmm jack, rather amusingly, contacting audiogames.net can also mean just 
talking to well, me!


Actually I've already updated the links for several abandonware games in the 
database such as tarzan jr and superdeakout to point to Tom's server, and if 
Tom is now hosting pigion panic and egg hunt I'll be glad to do this as 
well.


Beware the grue!¬

Dark.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, April 01, 2011 2:00 AM
Subject: [Audyssey] I want them



Hi Thomas,
Glad to hear you have them. I would love them. You could even contact
audiogames.net and ask them to update the database to make the
download links for egg hunt and pigeon panic point to your sight once
the files are up.
best regards,
Jack

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread dark

or, if your me, both!

My personal opinion is that there is room for both, sinse nobody has yet 
created a convincing 2D game in audio anyway so people have not yet seen 
what that perspective can do.


On the other hand, 3D does offer some extra possibilities particularly in 
exploration and different fighting moves, so I myself think it's good we 
have two alternatives here.


Beware the Grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:16 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter dwill...@gmail.com wrote:

Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better
soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!


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[Audyssey] Congratulations! you have won a free game

2011-04-01 Thread Jim Kitchen

Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for March 2011

2011-04-01 Thread Jim Kitchen


There were 274 thread titles. Here are the top 50. 

Reviewing space in audio 90. 
A Suggestion for SCW 66. 
Thoughts on Community Projects 55. 
Compiling Help Files 40. 
collection of accessible emulators for the blind 38. 
Beat It Extreme 33. 
esp pinball classic 32. 
Seamlessly upgrading DirectX 31. 
XAudio2 and BGT 26. 
Beat-M-Ups was Beat It Extreme 25. 
X-Sight Games - Re: RSGames Client 25. 
Quick MOTA Announcement 23. 
I did something right for once! 22. 
shell shock 21. 
3d Velocity Playthrough 20. 
Thomas you did it, I'm trying MOTA 20. 
Games we'd like to play, Time of deciet 19. 
Phil's price list and other entires 19. 
ESP Pinball Classic 18. 
O no what did I just do? 17. 
gameplay links again 14. 
more MK 2011 gameplay! 14. 
Shooting Range 1.0 14. 
battle zone 13. 
games we'd like to play: hospital madness 13. 
old games was, shell shock 13. 
here I go again 12. 
mario game 12. 
More on shooting range 12. 
problem with pull 12. 
USA Games News 3/31/2011 12. 
a strong message about the future of games for the vi 11. 
Aurora 5.42 is released 11. 
Laughing hard core: was light battles 10. 
Monkey business was shell shock 10. 
problem installing all in play software underwindows 7. 10. 
Sound Effect for Monopoly 10. 
Error with super egg hunt 9. 
Going Mono! 9. 
How many game developers are there? 9. 
Problem with Super Deegout 9. 
some of my MK demo gameplay. 9. 
super shot 9. 
[audyssey] anyone ever tryed making a lord of therings accessible game? 8. 
A new online RPG game. 8. 
A question about playing games and my computer 8. 
Any DIplomacy fans out there? 8. 
Aurifi 8. 
demos or full games 8. 
mario brothers recordings 8. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey babble report for March 2011

2011-04-01 Thread Jim Kitchen


101 people posted 1545 messages.

254 From, Thomas Ward. 
144 From, dark. 
125 From, shaun everiss. 
77 From, Charles Rivard. 
65 From, Hayden Presley. 
55 From, Ken the Crazy. 
42 From, Shiny protector. 
39 From, Shane Lowe. 
38 From, Lelia Struve. 
37 From, NIcol. 
32 From, burakyuksek. 
32 From, Phil Vlasak. 
32 From, Tommy. 
29 From, Clement Chou. 
27 From, Lori Duncan. 
24 From, Jim Kitchen. 
23 From, Bryan Peterson. 
23 From, Damien Pendleton. 
23 From, Jack F. 
23 From, Philip Bennefall. 
21 From, Pitermach. 
16 From, Darren Duff. 
16 From, michael barnes. 
15 From, Alfredo_The_Music_maker. 
14 From, william lomas. 
13 From, Jacob Kruger. 
13 From, Trouble. 
13 From, Zachary Kline. 
12 From, darren harris. 
12 From, Liam Erven. 
12 From, Yohandy. 
11 From, Matheus r.c. souza. 
11 From, Tj Squires. 
9 From, fred olver. 
9 From, Louis Bryant. 
8 From, Ben. 
8 From, Casey Mathews. 
8 From, Frost. 
8 From, jason. 
8 From, Ryan Conroy. 
7 From, Jeremy Kaldobsky. 
7 From, Ron Kolesar. 
7 From, The Addictor. 
6 From, Karl Belanger. 
6 From, Nick Helms. 
5 From, Angellko21. 
5 From, Brandon Misch. 
5 From, Harmony Neil. 
5 From, Orin. 
5 From, simon dowling. 
5 From, Valiant8086. 
4 From, bryant walker. 
4 From, David Mehler. 
4 From, Greg Steel. 
4 From, Mich. 
4 From, Milos Przic. 
4 From, Sky Mundell. 
3 From, Arianna Sepulveda. 
3 From, BlindLee55. 
3 From, Bryan Mckinnish. 
3 From, Daniel Wolak. 
3 From, djc. 
3 From, Gary Whittington. 
3 From, Kwasi Mensah. 
3 From, Raul A. Gallegos. 
3 From, ryan chou. 
2 From, alex wallis. 
2 From, Anouk Radix. 
2 From, Christopher Bartlett. 
2 From, Dean Masters. 
2 From, Eleanor Robinson. 
2 From, fatih. 
2 From, Ian McNamara. 
2 From, James Malone. 
2 From, Kai. 
2 From, Lisa Hayes. 
2 From, Michael Gauler. 
2 From, Mike Maslo. 
2 From, Richard Sherman. 
2 From, Sylvester Thomas. 
2 From, tsiegel. 
1 From, Alfredo Castaneda. 
1 From, Bob Montowski. 
1 From, Chastity MORSE. 
1 From, Che. 
1 From, Gamers List Guidelines Robot. 
1 From, Hayri Tulumcu. 
1 From, Jesse Bollinger. 
1 From, John Bannick. 
1 From, Karl Belannger. 
1 From, Kelly Sapergia. 
1 From, mauricio almeida. 
1 From, Michael Feir. 
1 From, Oriol Gómez. 
1 From, Richard Claridge. 
1 From, Ryan Smith. 
1 From, Shiny Protector. 
1 From, Terra Syslo. 
1 From, Tom Randall. 
1 From, Willem Venter. 
1 From, Willem. 

Archive file size 4338913 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread burakyuksek

Hey what is that?
saygilar sevgiler.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 11:41 AM
Subject: [Audyssey] Congratulations! you have won a free game



Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Response from Jellyvision regarding You don't KnowJack

2011-04-01 Thread Orin
Hi Dark,

The game isn't all about toilet humor.  Most episodes are pretty random in fact.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 1, 2011, at 3:11 AM, dark wrote:

 Hi Tom.
 
 Fair enough, though i must admit toilet humour really doesn't do much for me, 
 I prefer something a litle more randomized and surreal.
 
 Then again, I've only seen one Jack game and that via a utube clip.
 
 Beware the Grue!
 
 Dark. 
 
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread dark

ooo, a free game!

And those on the kitchinsinc site are so expensive! he really should 
lower his prices!


yes, lower his prices,  then he'd be giving us money ;D.

Good one jim.

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Congratulations! you have won a free game



Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey babble report for March 2011

2011-04-01 Thread dark

buahaha Haiden and Sean, eat my dust!

Now I just need to knock Tom off the top spot to become Lord of linguisity, 
vicount of verbosity, and chief of Crazy talk!


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Audyssey babble report for March 2011



101 people posted 1545 messages.

254 From, Thomas Ward.
144 From, dark.
125 From, shaun everiss.
77 From, Charles Rivard.
65 From, Hayden Presley.
55 From, Ken the Crazy.
42 From, Shiny protector.
39 From, Shane Lowe.
38 From, Lelia Struve.
37 From, NIcol.
32 From, burakyuksek.
32 From, Phil Vlasak.
32 From, Tommy.
29 From, Clement Chou.
27 From, Lori Duncan.
24 From, Jim Kitchen.
23 From, Bryan Peterson.
23 From, Damien Pendleton.
23 From, Jack F.
23 From, Philip Bennefall.
21 From, Pitermach.
16 From, Darren Duff.
16 From, michael barnes.
15 From, Alfredo_The_Music_maker.
14 From, william lomas.
13 From, Jacob Kruger.
13 From, Trouble.
13 From, Zachary Kline.
12 From, darren harris.
12 From, Liam Erven.
12 From, Yohandy.
11 From, Matheus r.c. souza.
11 From, Tj Squires.
9 From, fred olver.
9 From, Louis Bryant.
8 From, Ben.
8 From, Casey Mathews.
8 From, Frost.
8 From, jason.
8 From, Ryan Conroy.
7 From, Jeremy Kaldobsky.
7 From, Ron Kolesar.
7 From, The Addictor.
6 From, Karl Belanger.
6 From, Nick Helms.
5 From, Angellko21.
5 From, Brandon Misch.
5 From, Harmony Neil.
5 From, Orin.
5 From, simon dowling.
5 From, Valiant8086.
4 From, bryant walker.
4 From, David Mehler.
4 From, Greg Steel.
4 From, Mich.
4 From, Milos Przic.
4 From, Sky Mundell.
3 From, Arianna Sepulveda.
3 From, BlindLee55.
3 From, Bryan Mckinnish.
3 From, Daniel Wolak.
3 From, djc.
3 From, Gary Whittington.
3 From, Kwasi Mensah.
3 From, Raul A. Gallegos.
3 From, ryan chou.
2 From, alex wallis.
2 From, Anouk Radix.
2 From, Christopher Bartlett.
2 From, Dean Masters.
2 From, Eleanor Robinson.
2 From, fatih.
2 From, Ian McNamara.
2 From, James Malone.
2 From, Kai.
2 From, Lisa Hayes.
2 From, Michael Gauler.
2 From, Mike Maslo.
2 From, Richard Sherman.
2 From, Sylvester Thomas.
2 From, tsiegel.
1 From, Alfredo Castaneda.
1 From, Bob Montowski.
1 From, Chastity MORSE.
1 From, Che.
1 From, Gamers List Guidelines Robot.
1 From, Hayri Tulumcu.
1 From, Jesse Bollinger.
1 From, John Bannick.
1 From, Karl Belannger.
1 From, Kelly Sapergia.
1 From, mauricio almeida.
1 From, Michael Feir.
1 From, Oriol Gómez.
1 From, Richard Claridge.
1 From, Ryan Smith.
1 From, Shiny Protector.
1 From, Terra Syslo.
1 From, Tom Randall.
1 From, Willem Venter.
1 From, Willem.

Archive file size 4338913 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread burakyuksek

What is game's name?
saygilar sevgiler.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:33 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



ooo, a free game!

And those on the kitchinsinc site are so expensive! he really should 
lower his prices!


yes, lower his prices,  then he'd be giving us money ;D.

Good one jim.

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Congratulations! you have won a free game



Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Response from Jellyvision regarding You don'tKnowJack

2011-04-01 Thread dark

Hi Aurin.

i was just going on the basis of what I saw in terms of utube clips, having 
never actually played the game (I don't think it's sold over here unless you 
get it through amazon, though given that lots of the questions deal with 
specifically American stuff this does seem to make sense).


it did I'm afraid strike me as pretty much based on crass comments and 
toilet humour, with a few more random references chucked in, but that may 
have just been the clip I saw.


Certainly I'd be willing to try the game if there was a demo or simila, 
though I make no promises that it will be my thing, afterall humour is 
rather person specific anway.


Beware the grue!

dark.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 12:29 PM
Subject: Re: [Audyssey] Response from Jellyvision regarding You 
don'tKnowJack




Hi Dark,

The game isn't all about toilet humor.  Most episodes are pretty random in 
fact.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 1, 2011, at 3:11 AM, dark wrote:


Hi Tom.

Fair enough, though i must admit toilet humour really doesn't do much for 
me, I prefer something a litle more randomized and surreal.


Then again, I've only seen one Jack game and that via a utube clip.

Beware the Grue!

Dark.

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[Audyssey] Kitchen Sink game

2011-04-01 Thread Phil Vlasak

Games we'd like to play.
Kitchen Sink.
Have you ever wanted to hear the real Kitchen sink?
Now you can with Jim Kitchen's sink game.
You get to turn his hot and cold water taps on and off with your arrow keys 
or your mouse!

And best of all,
it's free!
So when you're tired of beating up aliens and steeling eggs,
Just turn on Kitchen's sink for a refreshing drink of cool water.
smiles,

April fool!
Phil


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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Bryan Mckinnish

Lol.
I can make it if you want it to be a reality. lol.
Bgw, I'm getting sort of hooked on bgt. I made a board game in it.


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[Audyssey] egg hunt and pigeon panic

2011-04-01 Thread Jack F
Hi Thomas,
Since you have the games, and I want them, will you please send them to me?
Thanks.
best regards,
Jack

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Re: [Audyssey] Response from Jellyvision regarding You don'tKnowJack

2011-04-01 Thread joe quinn
Sounds fun! Where do u get the game?

On Apr 1, 2011, at 6:43 AM, dark d...@xgam.org wrote:

 Hi Aurin.
 
 i was just going on the basis of what I saw in terms of utube clips, having 
 never actually played the game (I don't think it's sold over here unless you 
 get it through amazon, though given that lots of the questions deal with 
 specifically American stuff this does seem to make sense).
 
 it did I'm afraid strike me as pretty much based on crass comments and toilet 
 humour, with a few more random references chucked in, but that may have just 
 been the clip I saw.
 
 Certainly I'd be willing to try the game if there was a demo or simila, 
 though I make no promises that it will be my thing, afterall humour is rather 
 person specific anway.
 
 Beware the grue!
 
 dark.
 - Original Message - From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 01, 2011 12:29 PM
 Subject: Re: [Audyssey] Response from Jellyvision regarding You don'tKnowJack
 
 
 Hi Dark,
 
 The game isn't all about toilet humor.  Most episodes are pretty random in 
 fact.
 
 
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112
 
 
 
 On Apr 1, 2011, at 3:11 AM, dark wrote:
 
 Hi Tom.
 
 Fair enough, though i must admit toilet humour really doesn't do much for 
 me, I prefer something a litle more randomized and surreal.
 
 Then again, I've only seen one Jack game and that via a utube clip.
 
 Beware the Grue!
 
 Dark.
 
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread Charles Rivard

Check it out and you'll find out.

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- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 6:54 AM
Subject: Re: [Audyssey] Congratulations! you have won a free game



What is game's name?
saygilar sevgiler.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:33 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



ooo, a free game!

And those on the kitchinsinc site are so expensive! he really should 
lower his prices!


yes, lower his prices,  then he'd be giving us money ;D.

Good one jim.

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Congratulations! you have won a free game



Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread The Addictor

It's called the April Fool.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:54 AM
Subject: Re: [Audyssey] Congratulations! you have won a free game



What is game's name?
saygilar sevgiler.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:33 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



ooo, a free game!

And those on the kitchinsinc site are so expensive! he really should 
lower his prices!


yes, lower his prices,  then he'd be giving us money ;D.

Good one jim.

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Congratulations! you have won a free game



Hi,

Today only, you have won a free game.

To down load your free game, please visit the below web site.

http://www.kitchensinc.net

BFN
Jim

What is a free gift? Aren't all gifts free?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] new Major League policy

2011-04-01 Thread Charles Rivard
The commissioner of Major League Baseball has initiated a new revenue 
enhancement policy beginning this season.  It has been a long time tradition 
that fans may keep any foul balls they catch as souvenirs.  Beginning with the 
2011 season, foul balls must be purchased before leaving Major League baseball 
parks.  They can be returned if the fans do not want to pay the cost of the 
balls, which is $9 each.  To track foul balls, an electronic chip similar to 
those planted under the skin of pets for identification purposes has been woven 
into the balls used by Major League teams.  Once paid for, the chips are 
deactivated.

This policy is expected to greatly increase revenue to the Major Leagues, as 5 
or more balls might be fouled off during one at bat by a skilled hitter.  
Multiply this by 162 games per team and you can see the astronomic cost to the 
American and National League teams.

The committee that worked on, and finalized this revenue enhancement sincerely 
hopes that fans will understand the reasoning behind this new policy, and teams 
are strongly encouraged to increase the number of promotional advertising 
events such as bat nights, T-Shirt day, and other such crowd drawing events to 
increase the number of fans that attend Major League baseball games during the 
2011 season.

For more in depth reading on this issue, go to

www.04012011.afj


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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread The Addictor

Hey Phil,
You forgot about the bonus level.
After you've had a few drinks of Jim's cold water, you have to do his 
dishes.  Too much soap and bubbles flood the floor.  Too little and you've 
wasted your time.  Get it just right though, and you can get those dishes 
clean--scrubbing by moving the mouse vigorously back and forth, spraying the 
sprayer at them with the right mouse button.  And, if you do a real good 
job, Jim might even give you the privelege of putting oold leftovers down 
his garbage disposal!




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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Lori Duncan
Lol Phil and there was me thinking my joke of dropping a plastic eyeball 
into my sister's cup of tea was funny.  Ah well can't win um all.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:06 PM
Subject: [Audyssey] Kitchen Sink game



Games we'd like to play.
Kitchen Sink.
Have you ever wanted to hear the real Kitchen sink?
Now you can with Jim Kitchen's sink game.
You get to turn his hot and cold water taps on and off with your arrow 
keys or your mouse!

And best of all,
it's free!
So when you're tired of beating up aliens and steeling eggs,
Just turn on Kitchen's sink for a refreshing drink of cool water.
smiles,

April fool!
Phil


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Re: [Audyssey] Quentin C's Games

2011-04-01 Thread René Linke
On 3/31/2011 11:49 PM, Harmony Neil wrote:
 I updated Quentin C's audio games thing on my computer yesterday, but tried
 to open it again today and its still asking if I'd like to update. When I
 say no to it, I get thrown off the server. Does anyone else have this
 problem?

Seems to be a second small update?
You need to update it completely before you can connect to the server again.

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[Audyssey] stem stumper

2011-04-01 Thread michael barnes

Hey, does anyone might know when stem stumper will be release for the iphone?
I heard it might be release in april but I would like to be sure.
Thanks.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tim Kilgore
Ivona is a really good speech engine but I think it may have a larger 
footprint.  Not sure though.


Tim
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 9:38 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Ah.  OK.  That's a good sign of recovery after all.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 9:20 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Actually,  I thought I was a pod person. Grin.

P.S.

For those who don't get the joke watch Invasion of the Body Snatchers.
I.E. that 1950's sci-fi B Movie.

Cheers!


On 3/31/11, Charles Rivard woofer...@sbcglobal.net wrote:
Almost human?  Oh my God!  And here I was, thinking you're getting 
better?

You're a game developer!  You're supposed to be inhumanely evil, ornery,
dastardly, all that fun stuff.  Not human!  (grin)

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heart.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tim Kilgore

What's the price of the 3d version.

Thanks

Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, March 31, 2011 4:05 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Yeah, tell me about it. For a couple of days there I thought I was
going to die. You know how when you get a serious case of the flu all
you do is sleep, throw up, sleep, throw up, break out in chills, throw
up, sweat to death, throw up, etc.There were a couple of nasty days
were I couldn't keep anything down. I tried hot tea and chicken noodle
soop and that came right back up. I tried taking some medicine and
that came right back up too so had to rough it. Let's just say work of
any kind wasn't on my mind for a good two or three entire days. It was
all I could do to get out of the bed, use the bathroom, and get back
into bed. I was so physically drained that I think I was probably
sleeping 12 to 16 hours at a stretch. So game programming definitely
wasn't too important.

Cheers!


On 3/31/11, Charles Rivard woofer...@sbcglobal.net wrote:

A great update, and, as far as the health of the family, I'm sure glad to
hear that things are getting back to whatever normal?? is.  It only goes 
to
show that there is more to life than your job or your secondary job, 
namely,

life on the home front.

---
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Lori Duncan
Hi Thom I'm really sorry you've had such a lot of illness, I hope your wife 
is better now, and I hope you are too.  I think it's great you've come 
through it all and can still be cheerful.  Mota 18 sounds great, and the 3-D 
version sounds really amazing.  I just wondered why you picked Tom for the 
voice, because I remember once the voice was Scansoft Daniel, I thought he 
sounded really good.  Sticking to the same voice is certainlly a good 
time-saver.  Thanks for the update.  Best wishes from Lori.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 8:31 PM
Subject: [Audyssey] USA Games News 3/31/2011


USA Games News

March 31, 2011

Introduction

Hello, and welcome to another edition of the USA Games news letter.
This has been, so far, not a good start to the
new year for us at USA Games Interactive. My family and I have
undergone several health issues that have slowed and

in large part prevented us from making steady progress on our active
titles such as Mysteries of the Ancients and

USA Raceway. Although, we were planning on a quick release for MOTA
beta 18 health issues simply got in the way,

and everything had to be put on hold until we had recovered from the
various illnesses that struck the family.

It all began in mid to late February when my wife, Ester, discovered a
rash on her forehead. After she went to see
the doctor we discovered she had a bacterial infection called Impetigo
which is highly contagious. The doctor gave
her various antibiotics to get rid of the infection, but unfortunately
between the infection and antibiotics she
was sick for several days. She slept most of the time, and most of the
household chores like cooking, cleaning,

etcc fell to me while she rested.

Then, if things couldn't get any worse my son, Sean, came down with a
stomach flu in March. I'll spare you all the
gory details, but suddenly we had two ill people in the house, and one
really able bodied person up and about. So

that became something of a serious challenge for me.

Finally, in late March I myself came down sick with the flu and spent
several days in bed sleeping, throwing up, or

just reading books waiting for my body to recover. Fortunately, my
wife was pretty much over her infection so she

was able to tend to me giving me bowls of soup, medicine, etc while I
weathered the flu. As I write this I'm far

better than I was, but I still feel a bit drained and week from the
events of the past week.

So in the end do to health related issues we literally lost about a
month in development time as one or more
family members fell ill, and all of our active projects were put on
hold. All the same some work was completed, and

it is to these changes, updates, etc I'd like to report. Many of These
things were added before the family became
sick, and some I managed to work on in my free time throughout the
month of March as I found time to do them. So
fortunately it wasn't a complete loss. So here is to the good news.

New Default Voice

Over the past few months of game development I discovered it was
extremely time consuming to record, edit, and
produce prerecorded wav files for several different game titles at
once. We had Accapela Heather for Mysteries of
the Ancients, Real Speak Tom for USA Raceway, ATT Crystal for Final
Conflict, etc. It is something of a hassle to
record hundreds, perhaps thousands, of speech clips for each and every
game especially when in a lot of the cases
the messages such as numbers, directions, standard menus, etc are the
exact same thing but using a different Sapi
voice. So I decided what we really needed to do is decide on a default
voice that we would use for every single
game. That is to create a large library of voice clips and samples we
could literally copy into a new USA Games
project and have all the basic work done such as numbers, default
menus, standard status messages, etc. All that
would need to be added is specialized speech clips for new weapons,
characters, extra status messages, whatever
which would greatly speed up the development process as well as save
me a lot of unnecessary work.

So I began looking at all the Sapi voices I own to find out which one
sounded the most professional, which one was
the most clear, and seamed to have the best pronunciation dictionary.
Accapela Heather, although she has a nice
voice, really has difficulty with pronunciation. The ATT voices like
Crystal, Mike, etc also sound good but have
difficulty with words that often come up in sci-fi and fantasy books.
The Neospeech voices while they also sounded
good often tended to spell words they couldn't  pronounce which made
coming up with a correct pronunciation
difficulty. In the end the only voices that seamed to meet most of my
requirements were the Real Speak voices that
ship with Freedom Scientific products such as Jaws and Openbook. In my
personal opinion Real Speak Tom, seamed 

Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

Wow! I'm excited. I can't wait!

Tommy


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 2:58 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


A great update, and, as far as the health of the family, I'm sure glad to
hear that things are getting back to whatever normal?? is.  It only goes to
show that there is more to life than your job or your secondary job, namely,
life on the home front.

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 31, 2011 2:31 PM
Subject: [Audyssey] USA Games News 3/31/2011


USA Games News

March 31, 2011

Introduction

Hello, and welcome to another edition of the USA Games news letter.
This has been, so far, not a good start to the
new year for us at USA Games Interactive. My family and I have
undergone several health issues that have slowed and

in large part prevented us from making steady progress on our active
titles such as Mysteries of the Ancients and

USA Raceway. Although, we were planning on a quick release for MOTA
beta 18 health issues simply got in the way,

and everything had to be put on hold until we had recovered from the
various illnesses that struck the family.

It all began in mid to late February when my wife, Ester, discovered a
rash on her forehead. After she went to see
the doctor we discovered she had a bacterial infection called Impetigo
which is highly contagious. The doctor gave
her various antibiotics to get rid of the infection, but unfortunately
between the infection and antibiotics she
was sick for several days. She slept most of the time, and most of the
household chores like cooking, cleaning,

etcc fell to me while she rested.

Then, if things couldn't get any worse my son, Sean, came down with a
stomach flu in March. I'll spare you all the
gory details, but suddenly we had two ill people in the house, and one
really able bodied person up and about. So

that became something of a serious challenge for me.

Finally, in late March I myself came down sick with the flu and spent
several days in bed sleeping, throwing up, or

just reading books waiting for my body to recover. Fortunately, my
wife was pretty much over her infection so she

was able to tend to me giving me bowls of soup, medicine, etc while I
weathered the flu. As I write this I'm far

better than I was, but I still feel a bit drained and week from the
events of the past week.

So in the end do to health related issues we literally lost about a
month in development time as one or more
family members fell ill, and all of our active projects were put on
hold. All the same some work was completed, and

it is to these changes, updates, etc I'd like to report. Many of These
things were added before the family became
sick, and some I managed to work on in my free time throughout the
month of March as I found time to do them. So
fortunately it wasn't a complete loss. So here is to the good news.

New Default Voice

Over the past few months of game development I discovered it was
extremely time consuming to record, edit, and
produce prerecorded wav files for several different game titles at
once. We had Accapela Heather for Mysteries of
the Ancients, Real Speak Tom for USA Raceway, ATT Crystal for Final
Conflict, etc. It is something of a hassle to
record hundreds, perhaps thousands, of speech clips for each and every
game especially when in a lot of the cases
the messages such as numbers, directions, standard menus, etc are the
exact same thing but using a different Sapi
voice. So I decided what we really needed to do is decide on a default
voice that we would use for every single
game. That is to create a large library of voice clips and samples we
could literally copy into a new USA Games
project and have all the basic work done such as numbers, default
menus, standard status messages, etc. All that
would need to be added is specialized speech clips for new weapons,
characters, extra status messages, whatever
which would greatly speed up the development process as well as save
me a lot of unnecessary work.

So I began looking at all the Sapi voices I own to find out which one
sounded the most professional, which one was
the most clear, and seamed to have the best pronunciation dictionary.
Accapela Heather, although she has a nice
voice, really has difficulty with pronunciation. The ATT voices like
Crystal, Mike, etc also sound good but have
difficulty with words that often come up in sci-fi and fantasy books.
The Neospeech voices while they also sounded
good often tended to spell words they couldn't  pronounce which made
coming up with a correct pronunciation
difficulty. In the end the only voices that seamed to meet most of my
requirements were the Real Speak voices that
ship with Freedom Scientific products such as Jaws and Openbook. In my
personal 

[Audyssey] now available from BARD

2011-04-01 Thread Charles Rivard
For those who download books to be played on your Library of Congress digital 
Talking Book machines, the following book, recently released, may be of 
interest:

Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality among Role Players, 
Online Gamers, and Other Dwellers of Imaginary Realms Gilsdorf, Ethan. Read by 
Erik Sandvold. Reading time 12 hours 11 minutes. 
Sports and Recreation 
Former Dungeons and Dragons addict explains the allure and popularity of 
role-playing games through youth into adulthood. Describes his findings from 
his global interviewing quest of gamers, fantasy fans, scholars, 
conventioneers, and others. 2009. 



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Re: [Audyssey] I want them

2011-04-01 Thread Thomas Ward
Hi Jack,

Well, as soon as I get the files on the USA Games server I'll do that.
Dark has already linked to various games such as the PB Games and DanZ
Games from my sight so linking to Egg Hunt and Pigeon Panic won't be a
problem.

On 3/31/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi Thomas,
 Glad to hear you have them. I would love them. You could even contact
 audiogames.net and ask them to update the database to make the
 download links for egg hunt and pigeon panic point to your sight once
 the files are up.
 best regards,
 Jack

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say schedule with a hard k sound like skedual.
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like shedule. That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thom I'm really sorry you've had such a lot of illness, I hope your wife
 is better now, and I hope you are too.  I think it's great you've come
 through it all and can still be cheerful.  Mota 18 sounds great, and the 3-D
 version sounds really amazing.  I just wondered why you picked Tom for the
 voice, because I remember once the voice was Scansoft Daniel, I thought he
 sounded really good.  Sticking to the same voice is certainlly a good
 time-saver.  Thanks for the update.  Best wishes from Lori.

---
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi,

Yeah, but I'm not exactly using the TTS engine itself in the game. All
I'm doing is taking a program called Text Aloud, created by
Nextup.com, and having it save voice clips from the Sapi voice to a
PCM wav file which I drop into the games speech folder. Doing speech
output that way definitely has a larger footprint, but is necessary to
maintain the quality of speech output as well as make it
cross-platform. Anyway, my point being is whatever footprint the TTS
engine itself has doesn't matter as the engine is only used to the
point of creating voice clips.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:
 Ivona is a really good speech engine but I think it may have a larger
 footprint.  Not sure though.

 Tim

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:
 What's the price of the 3d version.

 Thanks

 Tim

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Charles Rivard
Hmm.  An extra dimension at no cost.  How can you beat that?  I guess we'll 
have to wait until it comes out to try.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 12:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


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list,
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends on 
area and accent.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 01, 2011 6:03 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say schedule with a hard k sound like skedual.
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like shedule. That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Thom I'm really sorry you've had such a lot of illness, I hope your 
wife

is better now, and I hope you are too.  I think it's great you've come
through it all and can still be cheerful.  Mota 18 sounds great, and the 
3-D
version sounds really amazing.  I just wondered why you picked Tom for 
the
voice, because I remember once the voice was Scansoft Daniel, I thought 
he

sounded really good.  Sticking to the same voice is certainlly a good
time-saver.  Thanks for the update.  Best wishes from Lori.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Charles,

UmmmI think you misunderstood me. The games are $35.00 USD each.
The standard and 3d versions are being sold separately in order to
raise money for USA Games plus cover the expenses of production. I
went way over budget with MOTA, and as much money as I can make off
the two different versions the better off we will be getting USA
Games, I.E. the company, back on a financial footing commercially.
That's basically why I'm creating two different versions and selling
them separately. I lost more money than I gained when I assumed
control of Alchemy Game Studios, and now I'm paying for it by being in
the hole financially with James North's games.

Cheers!

On 4/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Hmm.  An extra dimension at no cost.  How can you beat that?  I guess we'll
 have to wait until it comes out to try.

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 In actual fact I do say schedule with a k sound. I suppose it all depends on
 area and accent.
 Regards,
 Damien.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Dark,

Very true. When it comes to 2d side-scrollers Mysteries of the
Ancients is really a first in this community. Beta 18 has cut some new
gground in the audio games market in terms of 2d platformers, and I've
done my best to modernize the 2d platformer by adding features
triditionally found in more advanced 3d first-person games to it. In
the end what you are getting with beta 18 is a 2d platformer with a
completely modern first-person feel and mechanics. Nothing like that
has been done yet in accessible gaming.

Then, you have the true 3d version itself. It builds upon ideas in the
2d platformer, but with a fully implamented 3d environment. That too
hasn't been tried in audio only as Shades of Doom, Sarah, Monkey
Business, etc fake a 3d environment, but never actually have used one.
For that reason MOTA 3D will be a first of its kind when it is
released later this month.

Cheers!


On 4/1/11, dark d...@xgam.org wrote:
 or, if your me, both!

 My personal opinion is that there is room for both, sinse nobody has yet
 created a convincing 2D game in audio anyway so people have not yet seen
 what that perspective can do.

 On the other hand, 3D does offer some extra possibilities particularly in
 exploration and different fighting moves, so I myself think it's good we
 have two alternatives here.

 Beware the Grue!

 dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
I will admit I don't really like zed myself. Sounds too out of place with 
the rest of the alphabet like b, c, d, e etc. It's funny watching my partner 
shouting the roof down because I say zee. Hahah.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 6:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends 
on

area and accent.
Regards,
Damien.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Phil Vlasak

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one less d 
for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Dark,

H...Well, you are right about ATT Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark d...@xgam.org wrote:
 Hi tom.

 Having spent the week betwene boxing day and new years day of Christmas
 prostrated with the flue myself, very irritating sinse I had such a bad sore
 throat I didn't even want to speak for fear of damaging my voice, so had to
 resort to a combination of Typing stuff on my laptop and sign language.

 Eitherway I actually really sympathize at the moment, and am glad you, Mrs.
 Ward and your son are now all recovered.

 on to games.

 Well funnily enough Scansoft Daniel is my default sapi voice for precisely
 the same reason, and that also counts using winfrotz tts and playing muds as
 well as games like lone wolf or Jim's.

 Daniel is of course Tom's british brother, and in fact to me sounds very bbc
 news (I did find your description of Tom as a newcaster rather amusing), so
 I do understand the reasoning here.

 in fact my only problem with daniel is it has preset speaking of
 abbreviations which (unlike with orphius), you can't alter.

 So I do have to get used to being told I've selected manuscript sapi as my
 default voice or that my character has 13 hp 12 mana and two street (for
 staminer points noted as st on the display).

 All this aside I do understand your use of Tom in most games,  however
 there is one title where I would beg to disagree.

 Startrek final conflict, sinse Crystal while not actually! the startrek
 computer voice, does sound similar enough to it imho to actually contribute
 to the atmosphere of the game.

 usually I wouldn't mind a synth voice in games so long as it is a good one
 and so long as it's just speaking menues and not playing a character, but to
 me playing stfc, crystal actually seemed to be a character, and made the
 games' immersion far more complete.

 If Switching to Tom for the next version of stfc is a must,  fair
 enough, but if (sinse you already have some startrek voice clips recorded),
 you might considder keeping Crystal just for the startrek games because of
 the happy accident of her resembling the computer, --- that would imho be a
 good thing.

 As you know I'll be looking forward to seeing analogue movement finally!
 make it into an audio game, and I'm a big exploration fan so will be very
 much looking forward to both mota games.

 Also as per my ambience artical, it'll be great to have more music, imho a
 wonderful way of showing different environments and parts of the underground
 without having to worry about inserting lots of background details.

 Beware the grue!

 dark.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I object to your pricing.
 If 2 d and 3 d are both $35 then the 2d is over priced as you get one less d
 for the same price.
 It would be better if you charged for each dimension.
 The 2d could be $35 while the 3d $52.50.
 or the 3d could be 35 while the 2d is $23.34
 Then you could even put out a 1d version for 11.66
 smiles
 Phil

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Re: [Audyssey] egg hunt and pigeon panic

2011-04-01 Thread Thomas Ward
Hi Jack,

Yes, but  please be patient. As I said in my origional message I've
just gotten over a nasty case of the flue, and am way behind on other
things. It might be a few days before I can find the files and post
them to the USA Games website. Although, I will try to put them up
this weekend if I find the time.

Cheers!




On 4/1/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi Thomas,
 Since you have the games, and I want them, will you please send them to me?
 Thanks.
 best regards,
 Jack

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread The Addictor

Hey,
I don't think many people are going to buy both versions unless you have a 
package deal--say fifty bucks for both.  It seems though that to buy both 
would be a little redundant, as the rookie gamer would prefer the 2d and the 
advanced the 3d, so I guess you won't have many customers buying both, 
unless they buy the 2d, get used to that and want to take that next big 
jump...Ken Downey

The Addictor
www.TheAddictor.com

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Charles Rivard
A gamer might not want to always play the same game, and while these are for 
the most part, the same game, there will be vast differences, and will both 
be on my PC for that very reason.  Other game manufacturers have game 
series, so I have no problem with a 2- and a 3-dimensional version of the 
same game.  Ever tried to solve a Rubick's cube?  How about trying to solve 
Rubick's Revenge?  One is a cube with 9 tiles per side with a central tile 
that can be turned, but not moved to another side.  The other has 16 tiles 
per side with the 4 central tiles able to be shifted.  Same idea, basically 
the same puzzle, yet quite different.


---
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- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:14 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hey,
I don't think many people are going to buy both versions unless you have a 
package deal--say fifty bucks for both.  It seems though that to buy both 
would be a little redundant, as the rookie gamer would prefer the 2d and 
the advanced the 3d, so I guess you won't have many customers buying both, 
unless they buy the 2d, get used to that and want to take that next big 
jump...Ken Downey

The Addictor
www.TheAddictor.com

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


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[Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Mich
hey tom not only that but it also makes the alphobet song rime smile but I 
know what you meen about the synth saying zed in sted of ze. in Canada we 
say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends 
on

area and accent.
Regards,
Damien.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Charles Rivard
Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but I 
know what you meen about the synth saying zed in sted of ze. in Canada we 
say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Yohandy

great to know everyone's getting well!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 01, 2011 1:03 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say schedule with a hard k sound like skedual.
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like shedule. That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Thom I'm really sorry you've had such a lot of illness, I hope your 
wife

is better now, and I hope you are too.  I think it's great you've come
through it all and can still be cheerful.  Mota 18 sounds great, and the 
3-D
version sounds really amazing.  I just wondered why you picked Tom for 
the
voice, because I remember once the voice was Scansoft Daniel, I thought 
he

sounded really good.  Sticking to the same voice is certainlly a good
time-saver.  Thanks for the update.  Best wishes from Lori.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Mich

I honistly don't know! from Mich.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Damien Pendleton

Hey,
It's like over here alone there is a debate going on as to whether the 
letter H should be pronounced aitch or haitch.
Maybe with the zed/zee thing, the way to get around the debate is to have a 
global English alphabet compromise and say zeed. Lol.

Regards,
Damien.



- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but I 
know what you meen about the synth saying zed in sted of ze. in Canada we 
say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Damien Pendleton

Hi Charles,
I think I have an idea, but it doesn't deter me from thinking it should be 
zee either. If any of you did German their equivalent is tset. Not sure if 
it is similar in French, but English comes partly from those languages.
But even if I want any of my UK synths to say zee I just write zee 
phonetically.

Regards,
Damien.




- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-04-01 Thread Shane Lowe

Where can I find the game?

- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 9:02 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Brandon,
I still plan to do a full rewrite of most of the abandoned games such as 
Savage Gamut, Self Destruct and Danger City. I'm not too sure about 
Giftanum, since it is only really a Troopanum clone with a different 
storyline.
However, as always, if there is enough demand then I shall also rewrite 
that one.

Regards,
Damien.



- Original Message - 
From: Brandon Misch bmisch2...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 1:46 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



will self destruct be rewritten too or has that been dropped too?

On Mar 29, 2011, at 5:07 AM, Damien Pendleton wrote:


Hi Shane,
It's my latest game, released last Christmas.
Regards,
Damien.



- Original Message - From: Shane Lowe 
shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 1:19 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



what is river raider?

- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 28, 2011 8:16 PM
Subject: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't 
being synchronised and managed in a controlled manner, causing bugs to 
crop up here and there where we thought they had previously been 
fixed. As a result, the coding for Chopper Challenge was more or less 
completed by one guy with very little input from me. Now he has left I 
am left with a very buggy source code which I find I can't fix because 
it is very messy and not commented. Even the segments of code which 
were mine I was very shocked upon reading it and trying to wade my way 
through it. This was a project back from the mid 2000's, and I thought 
it was a bit past its time.
If there is popular demand for it then I may consider rewriting it. 
However, for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will 
end up the same way, for the same reasons. For the sort of games I am 
working on currently, Acefire now seems like a very basic project, 
almost a beginner's work. A few concepts here and there that made it 
look advanced, but again, the code is very messy and I have had 
several bugs reported to me that I cannot find their source.
I am currently working on a title which should hopefully keep you on 
the edge of your seats clinging on for dear life, that's all I'll say 
for now. Watch out for trailers and other snippets as the game becomes 
more formed. Also I am working on updating River Raiders, so if you 
have any suggestions, now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion 
forum at X-Sight where you can discuss things. I'll be posting updates 
and content on there and I'll be taking my blog down soon. It is much 
easier to interact with a community base through a forum than a blog, 
in my opinion.

Regards,
Damien.


- Original Message - From: Shane Lowe 
shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've got no clue at all.
Thats a dificult one.
Hey I've one the cheats for ace fire and chopper challange but havent 
gotten them yet they havent generated.

Do you know whats wrong with this and could you send them to
shanel...@insightbb.com
?
Thanks,
Shane

- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 28, 2011 1:33 PM
Subject: [Audyssey] RSGames Client



Hey guys,
I sent this email a few days ago and got no response. I didn't even 
get a copy of it myself and I have been having problems with my 
mailbox, so I'm not even sure if it came through on your end.
I am having a couple problems with the RSGames Client when accessing 
some property related menus in Monopoly.
The problem mainly occurs when I can't afford a property and it asks 
me to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each 
other. I have tried doing an admin chat and have also attempted to 
contact Ryan via both email and MSN and have received no response.
Sometimes the menus will say invalid choice even when I am manually 
going into the management menus.
Also a couple of minor bugs in that the client is saying invalid 
choice after 

Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Clement Chou
Possibly because british people say Zed, and also because that is 
what the letter is in French and spanish. Spanish probably had no 
influence, but I'm guessing the first two I mentioned did, as they 
were the ones who came over to our country and found out about it 
first, then fought over it. lol.


At 10:37 AM 01/04/2011, you wrote:
Why do you say zed instead of z?  If it is to eliminate 
confusion between letters that should almost the same, how about b, 
c, d, e, g, p, t and v? How about m and n?  To me zed would be 
more like a word than a letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime 
smile but I know what you meen about the synth saying zed in sted 
of ze. in Canada we say Zed.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] I did something right for once!

2011-04-01 Thread Shane Lowe
I'm kind of joining keyisfull in this game madness entertainment project and 
have purchased a domain name and wrote a site for the game.

I'll be uploading the files tomorro and will send yall a link.

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 5:21 PM
Subject: Re: [Audyssey] I did something right for once!


battlezone is in the klango forum, its on dropbox no official site ask 
keywasful for that on the audiogames forum I forget if one  exists on the 
ag forum to.

At 02:42 a.m. 28/03/2011, you wrote:

Where can I find the game battle zone?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, March 27, 2011 8:11 AM
To: Gamers Discussion list; b...@lists.blind-planet.com
Subject: [Audyssey] I did something right for once!

Hi all!
I made a game recording of battlezone at 3 in the morning and one!
I remembered at the last moment that it was probally going on the site so
edited out the winning sound.
Yes the link is flopbox so let me know if the download link expires and 
I'll

refresh it.
the link is
http://dl.dropbox.com/u/19927380/battlezonesite/Battlezone_Full_Game_Recordi
ng.mp3

Thanks send comments,
Shane
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Re: [Audyssey] some game questions

2011-04-01 Thread Shane Lowe

Can you send me that beta?

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 5:23 PM
Subject: Re: [Audyssey] some game questions



lite battles died when lti died.
Yes an extremely early beta exists but it crashes somewhere during the 
first and only level.
sl2 does not exist as liam has a job now and hasn't got enough time to do 
that right now.

Though that at least may come back at some point.
At 03:46 a.m. 28/03/2011, you wrote:
Does anyone know what happened to lighttech's light battles game and 
L-works's super Liam2?


Shane
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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-04-01 Thread Shane Lowe

I'll join the team if you'd be great enugh to have it.

- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 1:32 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Shaun,
The idea of being a team within X-Sight basically fizzled out. Those 
application forms and policy documents were obviously just a feeble 
attempt on my part to bring some form of order into the world of a rather 
uncontrollable environment. It was generally hard to pass content around, 
especially source code revisions, and since the host moves and college 
days I just haven't had time to set up private mailing lists and monitor 
the progress of things. However, as it was nobody was active on the team 
back in the day anyway.
As is, I have much more free time now, and with the recent introduction of 
Dropbox things have gotten slightly easier. However there is only really 
you who have expressed an interest to continue, and from what I can 
remember you were not really familiar with my programming.
I'll have to consider for some time as to whether I will restart with a 
team environment, since it isn't easy to determine who is going to do what 
and when, or even if, they will have the work done. As you know most of 
the people in the team were not producing anything and therefore what was 
the point in being there, just to say they are in a software development 
team?
I will also have to think about the privacy and security of my products, 
since I don't want a repeat performance where privileged material is being 
leaked out on the internet. If I am going to start having multiple people 
involved with the development and testing of my products, it will be a 
select few who have helped and supported me over the years to get to where 
I am now or who I know I can trust.
I'm not sure who leaked my betas out and I couldn't really do anything 
much if I did, and it's twice that it has happened and therefore I hope 
you'll understand why I am put off and am now putting up my guard, as it 
were.

Regards,
Damien.


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 7:22 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client


ON THAT NOTE DAMIEN WHAT HAPPENED TO THE DESCUSSION LISTS, INCLUDING THE 
BETA TEAM PRIVATE COMMUNICATIONS LIST.
i KNOW i AM OR RATHER HAVE BEEN OR RATHER YEAH AM ON THE TEAM, i KNOW i 
SIGNED THE CONTRACTS AND SUCH BUT NOT A THING HAS COME IN MY INBOX SINCE 
2008/09 COULD BE EARLIER.
pOINT IS IF i AM STILL IN THE TEAM THEN COMMUNICATION HAS STOPPED FOR 
AGES AND i AM STILL WANDERING WHAT IS UP.

At 01:16 p.m. 29/03/2011, you wrote:

Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't 
being synchronised and managed in a controlled manner, causing bugs to 
crop up here and there where we thought they had previously been fixed. 
As a result, the coding for Chopper Challenge was more or less completed 
by one guy with very little input from me. Now he has left I am left with 
a very buggy source code which I find I can't fix because it is very 
messy and not commented. Even the segments of code which were mine I was 
very shocked upon reading it and trying to wade my way through it. This 
was a project back from the mid 2000's, and I thought it was a bit past 
its time.
If there is popular demand for it then I may consider rewriting it. 
However, for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will end 
up the same way, for the same reasons. For the sort of games I am working 
on currently, Acefire now seems like a very basic project, almost a 
beginner's work. A few concepts here and there that made it look 
advanced, but again, the code is very messy and I have had several bugs 
reported to me that I cannot find their source.
I am currently working on a title which should hopefully keep you on the 
edge of your seats clinging on for dear life, that's all I'll say for 
now. Watch out for trailers and other snippets as the game becomes more 
formed. Also I am working on updating River Raiders, so if you have any 
suggestions, now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion forum 
at X-Sight where you can discuss things. I'll be posting updates and 
content on there and I'll be taking my blog down soon. It is much easier 
to interact with a community base through a forum than a blog, in my 
opinion.

Regards,
Damien.


- Original Message - From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've 

Re: [Audyssey] some game questions

2011-04-01 Thread Shane Lowe

well send me that one please?
\
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 29, 2011 9:43 PM
Subject: Re: [Audyssey] some game questions



Hi Shaun,
There is obviously a later BETA than the one you have; the one I have has
three levels, and rarely crashes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 27, 2011 4:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some game questions

lite battles died when lti died.
Yes an extremely early beta exists but it crashes somewhere during
the first and only level.
sl2 does not exist as liam has a job now and hasn't got enough time
to do that right now.
Though that at least may come back at some point.
At 03:46 a.m. 28/03/2011, you wrote:

Does anyone know what happened to lighttech's light battles game and
L-works's super Liam2?

Shane
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Re: [Audyssey] tdl maze game

2011-04-01 Thread Shane Lowe

he did allready.
well at least your saying please.
lol

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Wednesday, March 30, 2011 10:31 PM
Subject: [Audyssey] tdl maze game



Hi Nicole,
Could you please email me the link for tdl maze game on sendspace?
Thanks.
best regards,
Jack

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Re: [Audyssey] egg hunt and pigeon panic

2011-04-01 Thread Shane Lowe

hey jack?
Could you send me super shot?
I couldn't get the link to work.

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Thursday, March 31, 2011 9:48 AM
Subject: [Audyssey] egg hunt and pigeon panic



Hi all,
Now that super shot is off my list of abandoned games that I have to
find, we now need to worry about egg hunt and pigeon panic from
l-works. Does anyone have those games? If you do please send them to
me. And also for those of you who would like to know there is a
feature that can be used as a pause function. When there are no
rockets falling, press alt and it will bring up the menu bar, which
will also stop the game. I don't think this was meant to be the real
pause feature, but it can be used as one.
Thanks.
best regards,
Jack

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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Shane Lowe

lol same here.

- Original Message - 
From: Bryan Mckinnish bryan...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 9:14 AM
Subject: Re: [Audyssey] Kitchen Sink game



Lol.
I can make it if you want it to be a reality. lol.
Bgw, I'm getting sort of hooked on bgt. I made a board game in it.


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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Shane Lowe

Thats even funnier!
bonus level make the game, make th e game,

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 10:52 AM
Subject: Re: [Audyssey] Kitchen Sink game


Lol Phil and there was me thinking my joke of dropping a plastic eyeball 
into my sister's cup of tea was funny.  Ah well can't win um all.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 2:06 PM
Subject: [Audyssey] Kitchen Sink game



Games we'd like to play.
Kitchen Sink.
Have you ever wanted to hear the real Kitchen sink?
Now you can with Jim Kitchen's sink game.
You get to turn his hot and cold water taps on and off with your arrow 
keys or your mouse!

And best of all,
it's free!
So when you're tired of beating up aliens and steeling eggs,
Just turn on Kitchen's sink for a refreshing drink of cool water.
smiles,

April fool!
Phil


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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread Jim Kitchen

Hi burakyuksek,

All of my games have always been totally free.  So to win a free game is just 
an April Fool's Day joke.

In case you have forgotten my April Fool's Day joke from last year, it went 
like;

[Audyssey] A new file
Hi,

I have put a new file up on my web site.

File name WinNoah.ark  File size 10,000BC Aprox.

Noah is a revolutionary 2 by 2 by 2 D game creation tool kit.  You will soon be 
flooding the market with all of the games that you can create with Noah.  Comes 
complete with lots and lots of animal sounds.

You'all put on your hip waders and get busy creating games to save mankind.

BFN
Jim

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Jim Kitchen

Hi Phil,

Darn you! now you have spoiled the surprise of the next free Kitchensinc free game. 
grin

- Original Message -
Games we'd like to play.
Kitchen Sink.
Have you ever wanted to hear the real Kitchen sink?
Now you can with Jim Kitchen's sink game.
You get to turn his hot and cold water taps on and off with your arrow keys 
or your mouse!

And best of all,
it's free!
So when you're tired of beating up aliens and steeling eggs,
Just turn on Kitchen's sink for a refreshing drink of cool water.
smiles,

April fool!
Phil



Jim

Noah built the Ark, and only April fools did not get on board.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread Jim Kitchen

Hi Ken,

Cool! I no longer will have to do dishes!  Because of your game every one is 
going to be doing my dishes for me.

Oh wait, I do not do dishes now, because I have a counter top dish washer on 
the counter next to my kitchen sink rather than a drain board.

Still though, A cool game idea.

TGIF and BFN

Jim

It is better for civilization to be going down the drain than to be coming up 
it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Hellow,

Does anyone know when GMA Games are going to update the above mud client? It
hasn't been updated for like 2 years, yet the free clients are being updated
all the time. Unless of course, the client me and many others are using (VIP
Mud), is now abandonware?

Harmony.

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Dennis Towne
Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client? It
 hasn't been updated for like 2 years, yet the free clients are being updated
 all the time. Unless of course, the client me and many others are using (VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] egg hunt and pigeon panic

2011-04-01 Thread fred olver
I would also be interested in these games as well, or the link as to where 
they can be found once they are uploaded.

Fred Olver

- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 3:08 PM
Subject: Re: [Audyssey] egg hunt and pigeon panic


 hey jack?
 Could you send me super shot?
 I couldn't get the link to work.

 - Original Message - 
 From: Jack F mymonkeyboy2...@gmail.com
 To: gamers gamers@audyssey.org
 Sent: Thursday, March 31, 2011 9:48 AM
 Subject: [Audyssey] egg hunt and pigeon panic


 Hi all,
 Now that super shot is off my list of abandoned games that I have to
 find, we now need to worry about egg hunt and pigeon panic from
 l-works. Does anyone have those games? If you do please send them to
 me. And also for those of you who would like to know there is a
 feature that can be used as a pause function. When there are no
 rockets falling, press alt and it will bring up the menu bar, which
 will also stop the game. I don't think this was meant to be the real
 pause feature, but it can be used as one.
 Thanks.
 best regards,
 Jack

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[Audyssey] pro guitar acquired and a random question

2011-04-01 Thread Clement Chou
So I recently got my hands on the pro guitar for rock band which 
belongs to one of my friends... he went off for vacation and lent it 
to me. I'm about to play around with it and will give impressions of 
whatever I have once I'm done. I tried it once... and it's a bit 
different than you'd expect. There are things I haven't figured out 
yet such as how bended notes would work, things like that. Of course, 
this means learning the official way to play songs.. since usually 
when I learn a song I modify it to suit my own taste. Not the sound 
of the song, just how I play it... so we'll see how that goes. And 
while I'm writing to the list, has anyone played the game 
splatterhouse for ps3 or x360? If so, how playable is it?



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Lori,

Well, if you heard Scansoft Daniel in a trailer that was probably
because I was using Microsoft Sapi directly rather than prerecorded
wav files. The G3D Engine, like BGT, offers a developer the option to
speak status messages using a Sapi voice of his/her choice, or you can
use prerecorded speech files. Obviously, for Mysteries of the Ancients
I have chosen the prerecorded voice clips option since that allows
everyone to use the exact same voice, and I can use them in a
cross-platform port of the game rather than having to tie into any
operating system specific API like Sapi 5, Speech-Dispatcher, etc.
Besides that, while I love Linux I'll freely  admit there aren't as
many good text to speech engines available for the platform so its a
nice idea to record clips from a Windows Sapi 5 voice like Scansoft
Tom and simply include it with a Linux based game.

As for the 3d version of Mysteries of the Ancients let me just say
when writing the G3D Engine I've borrowed a lot of my ideas from the
GMA Game Engine, and have based a lot of the in-game functionality on
Shades of Doom in particular. I've often found a lot of navigation
aids like pressing v to find out if I have visited a spot before or
pressing control+v to set a marker incredibly helpful over the years.
For that reason the 3d version of Mysteries of the Ancients will
definitely have some of those navigation aids available by default.
The 2d version doesn't have these features, because I simply didn't
think they were needed in a 2d platformer, but the 3d first-person
version will include them by default.


HTH


On 4/1/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Tom that makes sense about the voices.  I'm positive though when I first
 heard about Mota, there was an audio trailler before any beta release was
 out, and it had Daniel saying the words like Torch, I remember it because
 I was using Guide speach software at the time and that used the Daniel voice
 too.  It was never in a beta though.  I'm loving the idea of the 3-D
 version, but I think a marker key would be handy, so if you pass a certain
 place again you'd hear a sound or the voice say Marker then a number
 depending on how many markers you've placed.  It would come in handy so you
 don't keep getting lost.

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Re: [Audyssey] Quentin C's Games

2011-04-01 Thread Harmony Neil
That's all very well for those of us who speak and read French, but what
about those who don't?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 01 April 2011 02:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Quentin C's Games

You should go to website and download the update.

Tommy


- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: birdlover2...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, March 31, 2011 7:49 PM
Subject: Re: [Audyssey] Quentin C's Games


 When I installed the update it was in French too.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Alfredo_The_Music_maker
 Sent: 01 April 2011 01:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Quentin C's Games

 I actually have a different problem where I installed the update, but he
 whole thing was in french, and since I have lite knowledge of that
 tongue, I was able to somewhat get around it. However, I want the client
 to be in English, and whenever I exit and log-in, I have to manually set
 it to English, for the fact that the language reverts to French fare I
 exit. Has anyone had a similar issue?
 A

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Re: [Audyssey] stem stumper

2011-04-01 Thread Kwasi Mensah
Hi Michael,

I run Ananse Productions. We're aiming for Mid-April assuming playtesting
goes well and we're not stuck in the apple submission process. I'll make
sure to update this list when it's in the App Store. You can also get
updates on the game by following us on twitter at
www.twitter.com/AnanseProds .

Thanks for the interest!
Kwasi

On Thu, Mar 31, 2011 at 8:34 PM, michael barnes c...@samobile.net wrote:

 Hey, does anyone might know when stem stumper will be release for the
 iphone?
 I heard it might be release in april but I would like to be sure.
 Thanks.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Games for the Rest of Us
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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?
It
 hasn't been updated for like 2 years, yet the free clients are being
updated
 all the time. Unless of course, the client me and many others are using
(VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

That's cool! I'm excited!

Tommy


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 12:14 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


Hmm.  An extra dimension at no cost.  How can you beat that?  I guess 
we'll have to wait until it comes out to try.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 12:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Ken,

Well, as far as package deals goes I'll probably eventually have
something like that in place, but I don't honestly expect everyone to
buy both. Clear back as early as 2008 I remember asking the list
weather or not they wanted me to replace Montezuma's Revenge, AKA
Montezuma's Return, with a 2d side-scroller or a 3d first-person game.
The results were pretty fairly split.

Those in favor of the idea were tired of 2d side-scrollers and I think
were looking for something a little more advanced than your average
audio game, and most were interested in seeing what a full 3d action
adventure would be like. Especially, since this would be quite a bit
more advanced than something like Sarah or Shades of Doom.

At the same time there was the other side who strongly rejected the
suggestion claiming that 3d games are too hard, too confusing, and
they wouldn't buy the game if I created it as a 3d first-person
adventure. A few were upset about the fact I had to cancel Monte in
the first place and wanted a triditional 2d side-scroller along the
lines of what they paid for. Of course, since then I've read a number
of posts were people don't like Shades of Doom etc because they walk
around, get lost, run into walls, and just can't figure it out.
Obviously, for such people a 3d first-person game wouldn't be a good
purchase.

So in the end I had to make a personal decision. What I came up with
was a compromise which was to do both. I would produce a 2d
side-scroller first, release that as the official replacement for
Monte, and then go back and create a full 3d version complete with the
bells and wistles left out of the 2d side-scroller. Which version a
customer decides to buy is largely his/her choice, and I will likely
have some sort of deal running where you can buy both for a reduced
price.

As far as your comment about it being redundant that's not necessarily
true. Both games will have essential differences that makes them two
distinctly different products, and eventually I'll be adding bonus
content etc to the 3d version that the 2d version won't have. For
instance, I might choose to add bonus levels, extra trophies, or other
content that will hopefully interest people into buying the 3d
version. Since the remainder of the Tomb Hunter series will all be 3d
first-person games this will be something of a preview of things to
come.

I've also considered before final release in adding an arcade mode to
the 2d platformer version that will have a scoring system etc similar
to the Atari, NES, for people wanting a more classic arcade feel. This
feature would not be available in the 3d first-person version. So you
see each will have some differences that might be selling points for
some people.

HTH


On 4/1/11, The Addictor kenwdow...@neo.rr.com wrote:
 Hey,
 I don't think many people are going to buy both versions unless you have a
 package deal--say fifty bucks for both.  It seems though that to buy both
 would be a little redundant, as the rookie gamer would prefer the 2d and the
 advanced the 3d, so I guess you won't have many customers buying both,
 unless they buy the 2d, get used to that and want to take that next big
 jump...Ken Downey
 The Addictor
 www.TheAddictor.com

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Greg Wocher

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.

Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread burakyuksek

Hi,
I have a suggestion. Can you add a life system if it's possible?
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:59 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one 
less d

for the same price.
It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

I agreed with you completely Thomas.

Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 01, 2011 4:50 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Ken,

Well, as far as package deals goes I'll probably eventually have
something like that in place, but I don't honestly expect everyone to
buy both. Clear back as early as 2008 I remember asking the list
weather or not they wanted me to replace Montezuma's Revenge, AKA
Montezuma's Return, with a 2d side-scroller or a 3d first-person game.
The results were pretty fairly split.

Those in favor of the idea were tired of 2d side-scrollers and I think
were looking for something a little more advanced than your average
audio game, and most were interested in seeing what a full 3d action
adventure would be like. Especially, since this would be quite a bit
more advanced than something like Sarah or Shades of Doom.

At the same time there was the other side who strongly rejected the
suggestion claiming that 3d games are too hard, too confusing, and
they wouldn't buy the game if I created it as a 3d first-person
adventure. A few were upset about the fact I had to cancel Monte in
the first place and wanted a triditional 2d side-scroller along the
lines of what they paid for. Of course, since then I've read a number
of posts were people don't like Shades of Doom etc because they walk
around, get lost, run into walls, and just can't figure it out.
Obviously, for such people a 3d first-person game wouldn't be a good
purchase.

So in the end I had to make a personal decision. What I came up with
was a compromise which was to do both. I would produce a 2d
side-scroller first, release that as the official replacement for
Monte, and then go back and create a full 3d version complete with the
bells and wistles left out of the 2d side-scroller. Which version a
customer decides to buy is largely his/her choice, and I will likely
have some sort of deal running where you can buy both for a reduced
price.

As far as your comment about it being redundant that's not necessarily
true. Both games will have essential differences that makes them two
distinctly different products, and eventually I'll be adding bonus
content etc to the 3d version that the 2d version won't have. For
instance, I might choose to add bonus levels, extra trophies, or other
content that will hopefully interest people into buying the 3d
version. Since the remainder of the Tomb Hunter series will all be 3d
first-person games this will be something of a preview of things to
come.

I've also considered before final release in adding an arcade mode to
the 2d platformer version that will have a scoring system etc similar
to the Atari, NES, for people wanting a more classic arcade feel. This
feature would not be available in the 3d first-person version. So you
see each will have some differences that might be selling points for
some people.

HTH


On 4/1/11, The Addictor kenwdow...@neo.rr.com wrote:

Hey,
I don't think many people are going to buy both versions unless you have 
a

package deal--say fifty bucks for both.  It seems though that to buy both
would be a little redundant, as the rookie gamer would prefer the 2d and 
the

advanced the 3d, so I guess you won't have many customers buying both,
unless they buy the 2d, get used to that and want to take that next big
jump...Ken Downey
The Addictor
www.TheAddictor.com


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Re: [Audyssey] Quentin C's Games

2011-04-01 Thread Hayden Presley
Harmony,
The update from the website is inenglish.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Friday, April 01, 2011 4:26 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Quentin C's Games

That's all very well for those of us who speak and read French, but what
about those who don't?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 01 April 2011 02:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Quentin C's Games

You should go to website and download the update.

Tommy


- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: birdlover2...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, March 31, 2011 7:49 PM
Subject: Re: [Audyssey] Quentin C's Games


 When I installed the update it was in French too.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Alfredo_The_Music_maker
 Sent: 01 April 2011 01:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Quentin C's Games

 I actually have a different problem where I installed the update, but he
 whole thing was in french, and since I have lite knowledge of that
 tongue, I was able to somewhat get around it. However, I want the client
 to be in English, and whenever I exit and log-in, I have to manually set
 it to English, for the fact that the language reverts to French fare I
 exit. Has anyone had a similar issue?
 A

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Re: [Audyssey] Congratulations! you have won a free game

2011-04-01 Thread Hayden Presley
Hi Jim,
Lol! I remember that one. We got quite a joke out of it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, April 01, 2011 3:46 PM
To: burakyuksek
Subject: Re: [Audyssey] Congratulations! you have won a free game

Hi burakyuksek,

All of my games have always been totally free.  So to win a free game is
just an April Fool's Day joke.

In case you have forgotten my April Fool's Day joke from last year, it went
like;

[Audyssey] A new file
Hi,

I have put a new file up on my web site.

File name WinNoah.ark  File size 10,000BC Aprox.

Noah is a revolutionary 2 by 2 by 2 D game creation tool kit.  You will soon
be flooding the market with all of the games that you can create with Noah.
Comes complete with lots and lots of animal sounds.

You'all put on your hip waders and get busy creating games to save mankind.

BFN
 Jim

 Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Hayden Presley
Hi Thomas,
The only problem I see with your jumping system is, we lose a lot of the
elements, like drawbridges and such if Angela can just continue jumping
higher and higher.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 01, 2011 12:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/31/2011

Hi Dark,

H...Well, you are right about ATT Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark d...@xgam.org wrote:
 Hi tom.

 Having spent the week betwene boxing day and new years day of Christmas
 prostrated with the flue myself, very irritating sinse I had such a bad
sore
 throat I didn't even want to speak for fear of damaging my voice, so had
to
 resort to a combination of Typing stuff on my laptop and sign language.

 Eitherway I actually really sympathize at the moment, and am glad you,
Mrs.
 Ward and your son are now all recovered.

 on to games.

 Well funnily enough Scansoft Daniel is my default sapi voice for precisely
 the same reason, and that also counts using winfrotz tts and playing muds
as
 well as games like lone wolf or Jim's.

 Daniel is of course Tom's british brother, and in fact to me sounds very
bbc
 news (I did find your description of Tom as a newcaster rather amusing),
so
 I do understand the reasoning here.

 in fact my only problem with daniel is it has preset speaking of
 abbreviations which (unlike with orphius), you can't alter.

 So I do have to get used to being told I've selected manuscript sapi as my
 default voice or that my character has 13 hp 12 mana and two street (for
 staminer points noted as st on the display).

 All this aside I do understand your use of Tom in most games,  however
 there is one title where I would beg to disagree.

 Startrek final conflict, sinse Crystal while not actually! the startrek
 computer voice, does sound similar enough to it imho to actually
contribute
 to the atmosphere of the game.

 usually I wouldn't mind a synth voice in games so long as it is a good one
 and so long as it's just speaking menues and not playing a character, but
to
 me playing stfc, crystal actually seemed to be a character, and made the
 games' immersion far more complete.

 If Switching to Tom for the next version of stfc is a must,  fair
 enough, but if (sinse you already have some startrek voice clips
recorded),
 you might considder keeping Crystal just for the startrek games because of
 the happy accident of her resembling the computer, --- that would imho be
a
 good thing.

 As you know I'll be looking forward to seeing analogue movement finally!
 make it into an audio game, and I'm a big exploration fan so will be very
 much looking forward to both mota games.

 Also as per my ambience artical, it'll be great to have more music, imho a
 wonderful way of showing different environments and parts of the
underground
 without having to worry about inserting lots of background details.

 Beware the grue!

 dark.


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Re: [Audyssey] Audyssey babble report for March 2011

2011-04-01 Thread Hayden Presley
Hi,
Aaa! Best me again, shall you? Well...we'll just see this month. Lol!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, April 01, 2011 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for March 2011

buahaha Haiden and Sean, eat my dust!

Now I just need to knock Tom off the top spot to become Lord of linguisity, 
vicount of verbosity, and chief of Crazy talk!

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Audyssey babble report for March 2011



 101 people posted 1545 messages.

 254 From, Thomas Ward.
 144 From, dark.
 125 From, shaun everiss.
 77 From, Charles Rivard.
 65 From, Hayden Presley.
 55 From, Ken the Crazy.
 42 From, Shiny protector.
 39 From, Shane Lowe.
 38 From, Lelia Struve.
 37 From, NIcol.
 32 From, burakyuksek.
 32 From, Phil Vlasak.
 32 From, Tommy.
 29 From, Clement Chou.
 27 From, Lori Duncan.
 24 From, Jim Kitchen.
 23 From, Bryan Peterson.
 23 From, Damien Pendleton.
 23 From, Jack F.
 23 From, Philip Bennefall.
 21 From, Pitermach.
 16 From, Darren Duff.
 16 From, michael barnes.
 15 From, Alfredo_The_Music_maker.
 14 From, william lomas.
 13 From, Jacob Kruger.
 13 From, Trouble.
 13 From, Zachary Kline.
 12 From, darren harris.
 12 From, Liam Erven.
 12 From, Yohandy.
 11 From, Matheus r.c. souza.
 11 From, Tj Squires.
 9 From, fred olver.
 9 From, Louis Bryant.
 8 From, Ben.
 8 From, Casey Mathews.
 8 From, Frost.
 8 From, jason.
 8 From, Ryan Conroy.
 7 From, Jeremy Kaldobsky.
 7 From, Ron Kolesar.
 7 From, The Addictor.
 6 From, Karl Belanger.
 6 From, Nick Helms.
 5 From, Angellko21.
 5 From, Brandon Misch.
 5 From, Harmony Neil.
 5 From, Orin.
 5 From, simon dowling.
 5 From, Valiant8086.
 4 From, bryant walker.
 4 From, David Mehler.
 4 From, Greg Steel.
 4 From, Mich.
 4 From, Milos Przic.
 4 From, Sky Mundell.
 3 From, Arianna Sepulveda.
 3 From, BlindLee55.
 3 From, Bryan Mckinnish.
 3 From, Daniel Wolak.
 3 From, djc.
 3 From, Gary Whittington.
 3 From, Kwasi Mensah.
 3 From, Raul A. Gallegos.
 3 From, ryan chou.
 2 From, alex wallis.
 2 From, Anouk Radix.
 2 From, Christopher Bartlett.
 2 From, Dean Masters.
 2 From, Eleanor Robinson.
 2 From, fatih.
 2 From, Ian McNamara.
 2 From, James Malone.
 2 From, Kai.
 2 From, Lisa Hayes.
 2 From, Michael Gauler.
 2 From, Mike Maslo.
 2 From, Richard Sherman.
 2 From, Sylvester Thomas.
 2 From, tsiegel.
 1 From, Alfredo Castaneda.
 1 From, Bob Montowski.
 1 From, Chastity MORSE.
 1 From, Che.
 1 From, Gamers List Guidelines Robot.
 1 From, Hayri Tulumcu.
 1 From, Jesse Bollinger.
 1 From, John Bannick.
 1 From, Karl Belannger.
 1 From, Kelly Sapergia.
 1 From, mauricio almeida.
 1 From, Michael Feir.
 1 From, Oriol Gómez.
 1 From, Richard Claridge.
 1 From, Ryan Smith.
 1 From, Shiny Protector.
 1 From, Terra Syslo.
 1 From, Tom Randall.
 1 From, Willem Venter.
 1 From, Willem.

Archive file size 4338913 bytes

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey thread report for March 2011

2011-04-01 Thread Hayden Presley
Hi,
COmpilling help files? Really? No way there were 40 in that topic :).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, April 01, 2011 3:41 AM
To: Audyssey
Subject: [Audyssey] Audyssey thread report for March 2011

 
There were 274 thread titles. Here are the top 50. 
 
Reviewing space in audio 90. 
A Suggestion for SCW 66. 
Thoughts on Community Projects 55. 
Compiling Help Files 40. 
collection of accessible emulators for the blind 38. 
Beat It Extreme 33. 
esp pinball classic 32. 
Seamlessly upgrading DirectX 31. 
XAudio2 and BGT 26. 
Beat-M-Ups was Beat It Extreme 25. 
X-Sight Games - Re: RSGames Client 25. 
Quick MOTA Announcement 23. 
I did something right for once! 22. 
shell shock 21. 
3d Velocity Playthrough 20. 
Thomas you did it, I'm trying MOTA 20. 
Games we'd like to play, Time of deciet 19. 
Phil's price list and other entires 19. 
ESP Pinball Classic 18. 
O no what did I just do? 17. 
gameplay links again 14. 
more MK 2011 gameplay! 14. 
Shooting Range 1.0 14. 
battle zone 13. 
games we'd like to play: hospital madness 13. 
old games was, shell shock 13. 
here I go again 12. 
mario game 12. 
More on shooting range 12. 
problem with pull 12. 
USA Games News 3/31/2011 12. 
a strong message about the future of games for the vi 11. 
Aurora 5.42 is released 11. 
Laughing hard core: was light battles 10. 
Monkey business was shell shock 10. 
problem installing all in play software underwindows 7. 10. 
Sound Effect for Monopoly 10. 
Error with super egg hunt 9. 
Going Mono! 9. 
How many game developers are there? 9. 
Problem with Super Deegout 9. 
some of my MK demo gameplay. 9. 
super shot 9. 
[audyssey] anyone ever tryed making a lord of therings accessible game? 8. 
A new online RPG game. 8. 
A question about playing games and my computer 8. 
Any DIplomacy fans out there? 8. 
Aurifi 8. 
demos or full games 8. 
mario brothers recordings 8. 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] TDV

2011-04-01 Thread Hayden Presley
Lor,
Your first problem is that you are, um...using the wrong key? It's page up.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, March 30, 2011 7:52 AM
To: Gamers Discussion list
Subject: [Audyssey] TDV

Hi everyone, I've finally managed take-off in TDV, but for some reason by
the time a race finished I'm always getting the low fuell warning.  Also
could someone tell me how I land when told too.  It says in the manual that
I should hear a landing beakon sound and the officer telling me that I'm
locked onto it, but I can't hear that sound.  I hit page down to start
decending, then get stall warnings and told I'm too loose.  Did i hit page
down too much or something?  Also do I press down arrow to slow down for
decending?  Thanks from Lori.
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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-04-01 Thread Hayden Presley
Hi,
My only problem with GIftanum is besides the scoring, there was no point of
catching gifts--the only thing you had to do to win' was stop Santa getting
away which, I must say, is quite easy.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, March 29, 2011 9:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client

Hi Damien,

Oh, Giftenum is alright. I know it has your Typical Space Invaders
style of game play, but it is different. I personally liked playing
that game. If you decide not to rewrite Giftenum I'd happily do it. We
don't have many christmas theme games as it is.

On 3/29/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Brandon,
 I still plan to do a full rewrite of most of the abandoned games such as
 Savage Gamut, Self Destruct and Danger City. I'm not too sure about
 Giftanum, since it is only really a Troopanum clone with a different
 storyline.
 However, as always, if there is enough demand then I shall also rewrite
that
 one.
 Regards,
 Damien.

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Re: [Audyssey] Kitchen Sink game

2011-04-01 Thread The Addictor

Hey Jim,
Should have told us that before I released the game.  Now, some destructive 
punks have gotten hold of it, and have squirted your burners full of hot 
water, and also blown up the microwave oven by putting a large metal pan 
inside it and turning it on.  They blew up the toaster, spraying it and 
watching the sparks fly as its lever was pressed down.  Oh yeah, and they 
also put a set of glasses in your garbage disposal and turned it on, 
delighting in the loud crunching grinding noise.  Feeling still bored, they 
filled your blender with eggs and turned it on puree.  Then they dumped a 
sack of flour down the toilet and flushed repeatedly, and your whole house 
is flooded, just in time to accommodate the large gator they brought in. 
Phew!  I'm glad it was just a game, and an April Fools game at that!


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: The Addictor Gamers@audyssey.org
Sent: Friday, April 01, 2011 4:46 PM
Subject: Re: [Audyssey] Kitchen Sink game



Hi Ken,

Cool! I no longer will have to do dishes!  Because of your game every one 
is going to be doing my dishes for me.


Oh wait, I do not do dishes now, because I have a counter top dish washer 
on the counter next to my kitchen sink rather than a drain board.


Still though, A cool game idea.

TGIF and BFN

Jim

It is better for civilization to be going down the drain than to be coming 
up it.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] sfx contest

2011-04-01 Thread The Addictor
Ok, since none of you were even close to guessing how I made those sounds, I'll 
describe the sound fx and how i made them.

Sci-fi 1:

Throwing a wrench at a wall.  Slowing the clank of it down about four times, 
fading in other clanks produced in the same way.  The doppler effect produced 
in this sound is not totally artificial--it's made partially as the wrench 
bounces off the wall and goes flying through the air.  The drum is the wrench 
hitting the wall, cut and pasted to sound a bit like a heartbeat

The second sound, sci-fi 2, is purely synthetic, produced by the expression 
evaluator in Goldwave, with a bit of echo and speeding up added to the 
beginning.
Sci-fi 3 is another expression evaluated synth, with pitch change occuring 
during the middle to simulate one of the strange sounds in Pink Floyd's Dark 
Side of the Moon.
Sci-fi Dentist drill is a modified version of Strange Siren, another expression 
evaluator script, which has its basis in the ceiling fan of the Heli game.  
Reverb, octave shifting and time stretch change it--but as to how real it 
sounds I still have no idea of exactly what I did, but it is purely synthetic 
and based off that sound.
Star is that faded in clank of the wrench that's featured in sci-fi1.
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud


 Perhaps if they took the time to update their stuff, people would be
 inclined to pay for it? Just my thoughts.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dennis Towne
 Sent: 01 April 2011 21:54
 To: Gamers Discussion list
 Subject: Re: [Audyssey] VIP Mud

 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?
 It
 hasn't been updated for like 2 years, yet the free clients are being
 updated
 all the time. Unless of course, the client me and many others are using
 (VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] sfx contest

2011-04-01 Thread Hayden Presley
Ken,
Could I have the link? I know the contest is over but I'm always looking for
sound effects.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Friday, April 01, 2011 7:46 PM
To: Gamers Discussion list
Subject: [Audyssey] sfx contest

Ok, since none of you were even close to guessing how I made those sounds,
I'll describe the sound fx and how i made them.

Sci-fi 1:

Throwing a wrench at a wall.  Slowing the clank of it down about four times,
fading in other clanks produced in the same way.  The doppler effect
produced in this sound is not totally artificial--it's made partially as the
wrench bounces off the wall and goes flying through the air.  The drum is
the wrench hitting the wall, cut and pasted to sound a bit like a heartbeat

The second sound, sci-fi 2, is purely synthetic, produced by the expression
evaluator in Goldwave, with a bit of echo and speeding up added to the
beginning.
Sci-fi 3 is another expression evaluated synth, with pitch change occuring
during the middle to simulate one of the strange sounds in Pink Floyd's Dark
Side of the Moon.
Sci-fi Dentist drill is a modified version of Strange Siren, another
expression evaluator script, which has its basis in the ceiling fan of the
Heli game.  Reverb, octave shifting and time stretch change it--but as to
how real it sounds I still have no idea of exactly what I did, but it is
purely synthetic and based off that sound.
Star is that faded in clank of the wrench that's featured in sci-fi1.
Ken Downey
The Addictor
www.TheAddictor.com
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[Audyssey] egg hunt and pigeon panic

2011-04-01 Thread Jack F
Hi Thomas,
Once everything's back to normal, will you please search your computer
for the files for the games? And if you find them you can email them
to me privately. My email address follows on the next line.
mymonkeyboy2...@gmail.com
Then I at least have them to play with while I wait for them to appear
on the usa games sight. I have no problem waiting for everything to
get back to normal and for you to put the files on the sight, I just
wanted to think of a way that I can get the games faster.
Thanks.
best regards,
Jack

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[Audyssey] Looking For Top Speed Cars

2011-04-01 Thread djc
I'm looking for the following top speed cars and if people have these I'd
appreciate it if they could send them my way and thanks.

CitiGolf
Corola
Cruiser
Diesel (english)
drag
Ducati-995Superbike
FerariF1Racecar
flyingcar
FordFocusRallyCar
formula1 (english)
funhracer
gangster
German cruiser (english)
HellRacerTruck
hellriser
jeep
ninja
per
pickup (english)
porshe911
rallycar (english)
Skoda
The High Performence Car
ttt
V8 (english)
viper (english)

For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



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[Audyssey] Alter Aeon

2011-04-01 Thread lindsay
Hi all

I play alter aeon. I am blind in real life. I know I need to explore to find 
places to xp, but when I explore I usually get slaughtered by aggro mobs. I 
love to solo places, but have heard it is very hard, is it possible? I play a 
char called Tina. My highest levels are 25 thief and 19 warrior. Please could 
someone help me, i am getting desperate?

Lindsay Cowell. 




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