Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark

Hi Michael.

just a correction, we do have one real time zelda style rpg, at least in 
developement, the game Airik the clerric. I've not yet been able to play it 
sinse it's not compatibile with windows xp, but it does work on windows 7. 
The sounds are slightly temporary, but the gameplay is deffinately of the 
real time rpg style.


On a more general point, while you are right, it is also worth remembering 
that the more complex the game, the more trouble it is to make.


As Philip Bennifall shows in the example games for bgt, making a basic 
sterrio targiting type arcade game is comparatively easy, but making 
something like startrek ilete force or kings quest is another matter 
entirely.


one way to reduce the complexity is to make them as textual rpgs, or at 
least use sapi the way entombed does.


i'm fairly certain that sinse there are many fans of these sorts of games 
(including myself),k some of the more experienced devs will take up the 
challenge of building them, but sinse such a game requires a very compitant 
programmer we may have to wait.


I am however confident given the way audio games have been going recently 
that we'll see more rpgs soon.


Afterall, there was a time only a few years ago when stratogy games were 
extremely rare. now it seems we have several, and some like sound rts and 
castaways are extremely complex (in fact I am hoping that the sound mud 
project which jeanluc began before sound rts may be finished soon.


Beware the Grue!

Dark. 



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[Audyssey] Been playing lunimals

2011-08-14 Thread dark
Last night I decided, sinse I've not been able to try any new versions of 
castaways as I can't download stuff currently to try Lunimals again. 

Previously, i'd always got stuck on mission 5 with breeding the turtles, sinse 
I just found all my fish died. 

this time, i managed it! hurrah! and now I've finished missions 6, and 7 as 
well. 

5 is stil imho the hardest, because it seems sonme species are just unreliable. 

Fish just don't survive well, even with no predators. in fact the only water 
predators I've got working are piranas (which feed on land basxed creatures) 
and Kaman, which each other things but fish. 

In fact the only way I could get the 25 turtles was by breeding mice and 
snakes, and selling off enough to buy more fish everytime the stupid things 
died! 

Also, for some odd reason i can't get many prey species together either. Mice 
just out breed anything even birds and squirrels. 

in fact the best way i've found to make money is simply breed mice, snakes, 
kaman and fish and sell off more than 4 of each  predator along with the 
occasional lot of mouse. 


this did very well for paying off lones, but I'd be interested to know if it's 
possible to get any of the other species working properly. 

i've tried all of them, but cats get out performed by mice, and I can't get any 
other prey going. 

Beware the grue! 

Dark.
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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread dark

Hi Tom.

as regards the text games and upgrades, I'm sorry to say that not everyone 
is as good about writing new stuff as you suggest, and certainly many stand 
alone text games I've seen have been just the one game and goodbye!.


Look at the titles from Malinch entertainment, you pay 29 usd for an 
interactive fiction game, and that's it.


While there are certainly developers of text based games who do update, like 
Niels bauer in the production of addons for the smugglers series, it does 
not seem half as common as with something online and web based from what 
I've seen.


In fact, most companies who sell games online seem very much to want to 
think of them not as pieces of computer software which the user buys, but as 
similar to a games console cartridge, you pay the money, get the one game, 
that's all.


Beware the grue!

Dark. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark

Hi Tom.

as regards your point concerning lack of exposure to mainstream games, this 
seems true to an extent.
for instance, when justin of bsc described hunter as "an adventure role 
playing game" it's pretty clear that in writing that description, he had 
litle idea of what an actual role playing game of any type such as Dragon 
warrior, legend of zelda or final fantasy actually involved, in fact I am 
pretty certain he thought, as I've seen expressed on list previously, that a 
role playing game simply meant a game with a defined main character who's 
role you take on, even if playing that role involves arcade style action.


sinse I am pretty certain Justin was not familiar with the mechanics or full 
focus of rpgs, on plot and exploration, it's clear how he made the mistake 
(and hunter is a good arcade game afterall).


So this clearly does happen.

However, there are also cases where two people simply have similar ideas.

Castaways for instance bares quite a resemblance to a very popular recent 
internet ascii graphics simulation game called dwarf fortress, in which you 
as the player manage a group of dwarves building a fort, and must assign 
them work, identify different areas to work on, manage resources and built 
items such as metal and stone for weapons, even pets like cats and dogs to 
get rid of vermin.


though the game is pretty inaccessible, a friend of mine is a huge fan. I 
showed him castaways, and his first comment was "a lot like dwarf fortress"


Yet, jeremy has never come across dwarf fortress before, despite it being a 
recent, and very popular indi game regularly discussed around the net.


Thus, castaways is an entirely original idea.

Beware the grue!

Dark. 



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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread dark
I know peasants are supposed to get pregnant slightly more frequently than 
women in other jbs so as to make life easier (and being a peasant must! have 
some advantages ;D).


But I have noticed that sometimes the same woman just get pregnant 
constantly.


This might just be the random nature of the game, but sometimes I'm not 
sure. I once had 6 women all! get pregnant in the forge as black smiths for 
some reason (that was crazy).


my own personal theory is that there is another very ancient and honourable 
profession which some of the women in your community choose to adopt ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread dark
Well depending upon which way you look at it, that means she's either a very 
good doctor, or a very bad one ;D.


Beware the grue!

Dark.
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 10, 2011 8:10 PM
Subject: Re: [Audyssey] castaways, women of loose morals?


I once had a doctor have no less than 17 babies.

On 8/10/11, Jeremy Kaldobsky  wrote:
It has simply come down to luck.  Peasant women are actually far more 
likely
to get pregnant, but yes, it does help if the particular woman has more 
free

time on her hands.


Ok, is it me, or do certain women get
pregnant all the time? In my current
game, of six women, two have borne all the children.
They happen to be my
default cook and bartender, which hasn't been as disastrous
as you might
think, and it's a trade-off given that other women in
essential jobs have
remained free to work. Are these just loose women, or
is there something in
the game that's skewing the luck?



I theorize that it's because they are standing around more
frequently than
anyone else. If so, this might skew the pregnancy
results a bit much.



Tip: this situation is tolerable, so long as you keep a
sharp eye on your
group's energy levels. If you only have folks in the
20-30% category or not
listed at all, you can afford to do without a cook for a
little while.




Chris Bartlett



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Re: [Audyssey] Congrats on mota 21

2011-08-14 Thread dark

Hi Tom.
Fair enough, i was just checking, and in that case I'll look forward to 
trying out beta 21 this evening when I get back to my parents' and their 
network.


I'm sorry to here about your grandma.

My gran actually died several years ago as well while I was stil living in 
colidge, so I deffinately sympathize.


Beware the grue!

Dark. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
in some cases, it's based on hardware, for instance any mega drive prot of a 
game plays faster than it's snes counterparts sinse the mega drive had a 
basically faster processer, yet the mega drive had only an 8 bit sound card 
meaning that the sounds and music are not a patch on other versions.


in some cases as tom said, releases on different consoles In the majority of 
cases though i'm afraid tom is right.


By releasing content x for the playstation 3 and content y for the xbox, a 
company can make a person who likes the game pick up both versions. indeed, 
companies like capcom have taken this a step further by producing different 
versions of the same game for the same platform, hoping to get you to buy 
both when actually both are the same game just perhaps with one or two 
differences.


then of course there are game regions when a certain game is not release 
somewhere because the comapny don't think it would sell.


All of this is motivated by capitalism, aka greed!

I am always amused when players talk about Mega man, metroid, sonic the 
hedgehog or another well beloved game series as a unique world with it's own 
story, and it's own games and style, where as execs from nintendo will talk 
about "the mario franchize"


Sinse that's really all it is to most of them, just a way of making money.

yes, there are stil tallented people who do the actual programming, of 
games, but even they are ruled by deadlines and prophit margins.


This is another reason behind the indi games movement, to get back to the 
days of the 80's and early 90's where Jo blogs could program a game, take it 
to a company and have it distributed themselves, indeed most of the landmark 
games, mario, turrican, mega man 2, metroid zelda etc were actually the 
result of a small team of very dedicated people rather than another 
corporate prophit creating block buster idea.


Beware the grue!

Dark. 



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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread dark

Hi tom.

Amusingly enough, this is actually what I said when dave made a similar 
anouncement on audiogames.net.


At that point he did talk about adding sapi support possibly support for 
other screen readers as well, though whether this is going to happen I don't 
know.


What bothers me, is that the two other major accessible chess programs do 
not have this limitation.


both Kchess programs work with window eyes and Hal (and probably would with 
nvda sinse the screen is fairly symple, pluss they have lots of voicing as 
well), and Ian humphries bg chess works with sapi.


Beware the grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, August 11, 2011 2:55 PM
Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 
forJAWS




Hi Dave,

What about those of us who don't use Jaws? Is there any plans in the
works to support other screen readers like NVDA, Window-/Eyes, System
Access, or perhaps add generic Sapi 5 support?

The reason I ask is while I truly appreciate what you are doing I'm
not going to download a demo of another screen reader just to play a
game when I already have two perfectly good screen readers on my
system already. I have Window-Eyes 7.5 and I also use NVDA 2011. Both
of them have com based APIs like Jaws and I personally feel that if
you are going to create a self-voicing game like Winboard it is only
fair that other screen readers are supported as not everyone in the
world uses Jaws.

Thanks.


On 8/9/11, David D. Acevedo  wrote:

Hello Friends, I am pleased to announce the release of the first state
of the art Chess program for the blind called Winboard 4.5 for JAWS.
This is a modification of the popular WinBoard/Xboard program. This
program is for the blind, low visioned and persons who can not use a
mouse and is free software under the GNU Public License. The program
uses the JAWS screen reader to recite the moves, positions and other
board conditions and is completely keyboard accessible. It can connect
to Internet Chess Servers such as FICS (Free Internet Chess Server at
freechess.org) where members and guests play in real time. Available
languages in addition to English are German, Spanish, Italian, Dutch and
Russian and translators are welcomed to the project. The program
provides Chess engine opponents and can output positional analysis with
today's strongest Chess engines. The Houdini engine is just released and
IS the world's strongest chess program and is free and may be added to
Winboard as can any Winboard or UCI protocol Chess engine. The program
is provided with two Chess engines, the immensely strong Fruit engine,
for standard chess and analysis, and FairyMax, that plays some variant
types of chess. Many other variants are compatible, some for the very
first time in any Chess GUI. These include Chinese Chess, Shogi, Fischer
Random, Losers, Atomic, Crazyhouse and 8 by 10 boards for Capablanca,
Gothic and Janus variants. Winboard 4.5 for JAWS uses the standardized
PGN format into which all the games of the today and of the great master
may be found. Winboard 4.5 for JAWS is free and available at the
Winboard forum at the link at the very end of this paragraph. The
download link to the program follows the first link on the page which
directs readers to the Freedom Scientific Site in case they need a demo
version of JAWS, which is fully functioning for 45 minutes and then
required a system reboot. I am eager to answer all questions and provide
personal help to use the program. Best Regards, Dave Acevedo
http://www.open-aurec.com/wbforum/viewtopic.php?f=19&t=51528&start=1


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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark

Youch bryan!

I've never played the nes version, but have the Snes version and that's bad 
enough, I've only ever completed the 2nd stage twice, and as soon as I get 
to the 3rd I die within two seconds as my bike smashes into a pillar, and 
that after a long time of trying at the game!


We'll also forget about the first level where only memorization of where the 
ground crumbles away can save you from falling to your doom!


And how about Ghouls n ghosts? now there! is pure torture, it even makes 
mega man feel like a relief ;D.


Beware the grue!

dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, August 11, 2011 4:18 PM
Subject: Re: [Audyssey] getting a emulator for the blind.


Exactly. I discuss a lot of the games I would want to create or see 
created in audio form. I just had a rather wicked thought about that not 
too long ago, brought on by aving heard some blind gamers complain anytime 
some new developer tries to introduce a little real challenge to the 
market. I got to thinking that if some people think MOTA on Easy or even 
Q9 is too hard (I've heard more actual complaints about the former), then 
there really ought to be an audio game in the same style as the NES 
version of Battletoads. Anybody who really had the chance to play that 
game will know that it was famous, or perhaps infamous would be more 
accurate, for its difficulty which I need hardly point out was not 
customizable. I'm quite sure that a few minutes alone with Battletoads 
would shut up those who think MOTA or Q9 is too hard.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, August 11, 2011 8:47 AM
Subject: Re: [Audyssey] getting a emulator for the blind.



Hi Michael,

Well, sorry but I certainly didn't intend to send the same message
twice. It was an accident.

Anyway, I think one reason David Greenwood doesn't publish much about
his engine is he took it off the market while he upgrades it. I'm not
even sure David Greenwood is still offering licenses for it currently.
In either case I can tell you straight up that BGT is a superior
engine in more ways than one so the sorts of prices David Greenwood
charges for the GMA engine won't cut it considering BGT is much much
cheaper.

The only way to get information about the GMA Engine has always been
to talk to David Greenwood privately. The engine was never offered on
the website, and sales or licenses were done on a person by person
basis. Not sure why he was so secretive about the whole thing, but the
GMA Engine was never exactly publically for sale the way BGT is.

HTH

On 8/11/11, Michael Gauler  wrote:

Hi Thomas,
why did you post the E-Mail about your thoughts on the GMA engine twice?
I really did get it twice...
Butlet's think for a moment I was interested in the GMA engine.
How was I supposed to get such info like you told me here when David 
doesn't

say anything about his site.
I mean, to whoom he'll give the engine (and how much it is) is his 
decision
after all, but how are you supposed to get such info. According to his 
site
itself, the engine doesn't exist. I know that it exists and I could 
write

him directly asking about it of course, but regardless of price BGT is
easier to get at least basic info about it without downloading the trial
version...


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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark

Hi Tom.

on the matter of difficulty, this is actually a more general trend as well. 
Back in the 80's and 90's, games had to be hard, sinse there couldn't be 
much too them.


For instance, my favourite game on the amstrad computer was one called 
rowland on the ropes, a maze adventure game in which you explored an 
underground toom,  actually a litle like Montizumas revenge, accept that 
rather than traps it  had hundreds of enemies! ghousts, mummies, bats, 
scorpions falling from the cieling, rats, skeletons, even vapires though i 
never got far enough through the game to get to those.


that game was wreckend as comapratively average difficulty for the time, yet 
the furthest I ever got was to level 4, and that after many hours of 
playing.


I did once talk to someone in connection with turrican who actually said 
that 3d makes games easier, sinse you can run around obstacles rather than 
having to face them as in 2D. While I don't completely agree, ot after 
seeing the difficulty some of my friends have with games like maximo ghosts 
to glory (which has a similar difficulty and theme to ghouls n ghosts), i do 
slightly see his point.


Games seem on the hole easier now, and people's expectations the same, which 
I suppose is just a consequence of there being more games produced, and 
there bering the ability to make games longer and have things like 
savepoints.


beware the grue!

dark. 



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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread Jeremy Kaldobsky
Good or bad, she is clearly skilled at "playing doctor".  lol.

> Well depending upon which way you
> look at it, that means she's either a very 
> good doctor, or a very bad one ;D.
> 
> Beware the grue!
> 
> Dark.


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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread Thomas Ward
Hi Dark,

Grin. I have to agree with that one. That's why a couple of weeks back
I made a joke about a dedicated prostitution job. The way the same
women continues getting pregnant time after time lends one to that
conclusion that perhaps its more than one guy they are getting it on
with. For me it usually is the town cook who almost always gets
pregnant making me think cooking and serving meals isn't her only line
of business she is running out of the tavern. Lol!

Cheers!

On 8/14/11, dark  wrote:
> I know peasants are supposed to get pregnant slightly more frequently than
> women in other jbs so as to make life easier (and being a peasant must! have
> some advantages ;D).
>
> But I have noticed that sometimes the same woman just get pregnant
> constantly.
>
> This might just be the random nature of the game, but sometimes I'm not
> sure. I once had 6 women all! get pregnant in the forge as black smiths for
> some reason (that was crazy).
>
> my own personal theory is that there is another very ancient and honourable
> profession which some of the women in your community choose to adopt ;D.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread Thomas Ward
Hi,

HmmmWell, that's certainly open to debate. Although giving the
patients a little something on the side probably isn't a bad thing. At
least not from the guys point of view. Kind of reminds me of a porn
movie I once saw called Trailer Trash Nerses. Instead of curing
injuries using standard medical practices they healed the patients by
screwing their brains out. Sounds like the knotty doctor in Castaways
has this kind of cure in mind. :D

Cheers!


On 8/14/11, Jeremy Kaldobsky  wrote:
> Good or bad, she is clearly skilled at "playing doctor".  lol.
>
>> Well depending upon which way you
>> look at it, that means she's either a very
>> good doctor, or a very bad one ;D.

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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark,

Exactly. That's one of the core problems with developing games.
Creating an arcade shooter like Space Invaders, Judgment Day,
Troopenum, etc is fairly simple to do and that's why there are so many
of that type available in the audio games community.  It doesn't
require much skill or eexperience to pull that type of game off.
Something like Elite Force and Elite Force II are full blown 3d FPS
games with a complex storyline, acting, and a degree of complexity
much harder to match. therefore someone only skilled in arcade
shoot-m-ups is going to find it more difficult to take on something
like Elite Force as its way out of his/her league.

You are also right about RPG games.  One way to simplify something
like an RPG game is to use Sapi like Entombed does, or to output
directly to text. I'm looking at creating an RPG engine that does
exactly that as I'd like to see more roll playing games and outputting
messages via Sapi is preferable to me than reading a web page to
locate text. Especially, considering the real time RPG games like Star
Wars: Old Republic is very hard to do in audio alone anyway.

Cheers!





On 8/11/11, dark  wrote:
> Hi Michael.
>
> just a correction, we do have one real time zelda style rpg, at least in
> developement, the game Airik the clerric. I've not yet been able to play it
> sinse it's not compatibile with windows xp, but it does work on windows 7.
> The sounds are slightly temporary, but the gameplay is deffinately of the
> real time rpg style.
>
> On a more general point, while you are right, it is also worth remembering
> that the more complex the game, the more trouble it is to make.
>
> As Philip Bennifall shows in the example games for bgt, making a basic
> sterrio targiting type arcade game is comparatively easy, but making
> something like startrek ilete force or kings quest is another matter
> entirely.
>
> one way to reduce the complexity is to make them as textual rpgs, or at
> least use sapi the way entombed does.
>
> i'm fairly certain that sinse there are many fans of these sorts of games
> (including myself),k some of the more experienced devs will take up the
> challenge of building them, but sinse such a game requires a very compitant
> programmer we may have to wait.
>
> I am however confident given the way audio games have been going recently
> that we'll see more rpgs soon.
>
> Afterall, there was a time only a few years ago when stratogy games were
> extremely rare. now it seems we have several, and some like sound rts and
> castaways are extremely complex (in fact I am hoping that the sound mud
> project which jeanluc began before sound rts may be finished soon.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] discoveries in castaways

2011-08-14 Thread Steady Goh
how I wish i can find such short cuts in real live. A job that others take 
for hours and still in testing stage and i only take two minutes to 
complete. haha! But for gaming, i will still take the normal route even when 
I know there is this way to complete the mission.

锦发/Steady Goh
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Saturday, August 13, 2011 10:59 PM
Subject: Re: [Audyssey] discoveries in castaways


That's a really good idea for mission 2!  I'll have to try that myself 
next time I play it.  It seems like a great way to attack early and 
destroy them before they have time to even build their settlement!  lol.



Oh...I think that explains why at the
beginning, my doctor and cook is just doing part time job
but towards the end I have 2 or 3 patients queueing and
waiting and the cook almost have to be full time there.
Kelvin, I like your suggestion but think I'm gonna hate you
for suggesting that. haha!

Since the subject here is discoverys I do have 1 just for
fun. I always like to think of different possibilities and
try out different ways of doing something. In mission 2, I
set my starter to defender and created a war tent right at
the start. You should know what to do next. It also does
work on hard difficulty.

锦发/Steady Goh



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
HI Dark,

True enough. In a 2d side-scroller you were limited in what you could
do wich was go foward, backward, up, or down. Sometimes not even that
much depending on the game and situation. That made traps and
obsticals difficult because there was no way around it except to fight
that boss, successfully jump the trap, or whatever was required to get
passed that barrier. With full blown 3d there is a lot more
maneuverability available to the player such as foward, backward,
left, right, up, or down. This usually gives you more options in
getting around a certain obstical.

For instance, take Monkey Business. At the beginning of the Aztec
temple level Smith must get around a series of acid pits. Smith can
jump them, but its also possible to move carefully along the left and
right edges of the pits while avoiding the falling rocks to get passed
that particular barrier. While it gives you more than one way to get
passed that trap it also offers additional challenges too. The falling
rocks are a pain to avoid if you choose to walk around the acid pits
rather than jump them directly. I don't necessarily think that going
3d makes things easier for the player, but it can add more options and
choices into the mix here.

Cheers!



On 8/14/11, dark  wrote:
> Hi Tom.
>
> on the matter of difficulty, this is actually a more general trend as well.
> Back in the 80's and 90's, games had to be hard, sinse there couldn't be
> much too them.
>
> For instance, my favourite game on the amstrad computer was one called
> rowland on the ropes, a maze adventure game in which you explored an
> underground toom,  actually a litle like Montizumas revenge, accept that
> rather than traps it  had hundreds of enemies! ghousts, mummies, bats,
> scorpions falling from the cieling, rats, skeletons, even vapires though i
> never got far enough through the game to get to those.
>
> that game was wreckend as comapratively average difficulty for the time, yet
> the furthest I ever got was to level 4, and that after many hours of
> playing.
>
> I did once talk to someone in connection with turrican who actually said
> that 3d makes games easier, sinse you can run around obstacles rather than
> having to face them as in 2D. While I don't completely agree, ot after
> seeing the difficulty some of my friends have with games like maximo ghosts
> to glory (which has a similar difficulty and theme to ghouls n ghosts), i do
> slightly see his point.
>
> Games seem on the hole easier now, and people's expectations the same, which
> I suppose is just a consequence of there being more games produced, and
> there bering the ability to make games longer and have things like
> savepoints.
>
> beware the grue!
>
> dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Dennis Towne
Dark,

That's part of the reason I decided to keep AA as an online server
only, and don't release it in standalone form.  It's hard enough to
create good areas and updates, much less create a whole new existing
game and maintain packages of obsolete or buggy versions for a bunch
of different users.

I also think it's a lot more fair (and fun) for all the players to
immediately have access to the new stuff as it comes out, instead of
pulling a Microsoft and requiring everyone to purchase an incremental
update that isn't worth it.  The risk of buying something and having
it suck is just too great in my opinion.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Aug 14, 2011 at 7:51 AM, dark  wrote:
> Hi Tom.
>
> as regards the text games and upgrades, I'm sorry to say that not everyone
> is as good about writing new stuff as you suggest, and certainly many stand
> alone text games I've seen have been just the one game and goodbye!.
>
> Look at the titles from Malinch entertainment, you pay 29 usd for an
> interactive fiction game, and that's it.
>
> While there are certainly developers of text based games who do update, like
> Niels bauer in the production of addons for the smugglers series, it does
> not seem half as common as with something online and web based from what
> I've seen.
>
> In fact, most companies who sell games online seem very much to want to
> think of them not as pieces of computer software which the user buys, but as
> similar to a games console cartridge, you pay the money, get the one game,
> that's all.
>
> Beware the grue!
>
> Dark.
>
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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark,

Definitely. i think people, especially big companies, have forgotten
the early days of video gaming. Blockbusters like Montezuma's Revenge
wasn't created by a big cgame company. As i recall it was written by
some teenager and was sold to Parker Brothers. I can think of several
other games from that era that were similarly produced by an
indipendant developer and sold to a big game company for publication.

Now days though it is all proffet and market driven.  In other words
pure greed. If a company can produce a version for more than one
platform and offer different content for each platform they do so in
the hopes that the different versions will sell making you, the
consumer, buy all of the different versions to have access to all of
the content. its totally unfair, but a good market strategy to get the
most money out of a single product. That's pretty par for a capitalist
econemy.

Cheers!

On 8/14/11, dark  wrote:
> in some cases, it's based on hardware, for instance any mega drive prot of a
> game plays faster than it's snes counterparts sinse the mega drive had a
> basically faster processer, yet the mega drive had only an 8 bit sound card
> meaning that the sounds and music are not a patch on other versions.
>
> in some cases as tom said, releases on different consoles In the majority of
> cases though i'm afraid tom is right.
>
> By releasing content x for the playstation 3 and content y for the xbox, a
> company can make a person who likes the game pick up both versions. indeed,
> companies like capcom have taken this a step further by producing different
> versions of the same game for the same platform, hoping to get you to buy
> both when actually both are the same game just perhaps with one or two
> differences.
>
> then of course there are game regions when a certain game is not release
> somewhere because the comapny don't think it would sell.
>
> All of this is motivated by capitalism, aka greed!
>
> I am always amused when players talk about Mega man, metroid, sonic the
> hedgehog or another well beloved game series as a unique world with it's own
> story, and it's own games and style, where as execs from nintendo will talk
> about "the mario franchize"
>
> Sinse that's really all it is to most of them, just a way of making money.
>
> yes, there are stil tallented people who do the actual programming, of
> games, but even they are ruled by deadlines and prophit margins.
>
> This is another reason behind the indi games movement, to get back to the
> days of the 80's and early 90's where Jo blogs could program a game, take it
> to a company and have it distributed themselves, indeed most of the landmark
> games, mario, turrican, mega man 2, metroid zelda etc were actually the
> result of a small team of very dedicated people rather than another
> corporate prophit creating block buster idea.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] castaways, women of loose morals?

2011-08-14 Thread Bryan Peterson
That's why I always make the cook male when possible. All the really 
important jobs like cook or doctor usually.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 8:28 AM
Subject: Re: [Audyssey] castaways, women of loose morals?



Hi Dark,

Grin. I have to agree with that one. That's why a couple of weeks back
I made a joke about a dedicated prostitution job. The way the same
women continues getting pregnant time after time lends one to that
conclusion that perhaps its more than one guy they are getting it on
with. For me it usually is the town cook who almost always gets
pregnant making me think cooking and serving meals isn't her only line
of business she is running out of the tavern. Lol!

Cheers!

On 8/14/11, dark  wrote:
I know peasants are supposed to get pregnant slightly more frequently 
than
women in other jbs so as to make life easier (and being a peasant must! 
have

some advantages ;D).

But I have noticed that sometimes the same woman just get pregnant
constantly.

This might just be the random nature of the game, but sometimes I'm not
sure. I once had 6 women all! get pregnant in the forge as black smiths 
for

some reason (that was crazy).

my own personal theory is that there is another very ancient and 
honourable

profession which some of the women in your community choose to adopt ;D.

Beware the grue!

Dark.


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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark,

Yeah, I've seen that kind of confusion several times on list as well.
A lot of VI gamers toss out terms not really aware of what the
mainstream gamers mean by them because it sounds catchy or they simply
aren't aware of what that style of game is like.

For example, I've heard a lot of people refer to Shades of Doom as a
3d game. That's not really true. You can go forward, backward, left,
and right, but there is absolutely no up/down axis movement so by
definition it is not in fact 3d. It is a 2d game with 3d audio which
is a different issue completely.

Now, when I say Mysteries of the Ancients 3D will be a full blown 3d
FPS game that's precisely what I mean. Angela will be able to move
forward, backward, left, right, up, or down throughout the levels.
Plus she'll be able to aim her gun up or down plus face the target
which means targeting enemies will be slightly more complicated as you
have to setup the proper virtical and hhorizontal angle of the shot.
This is all pretty par for mainstream games, but a totally new concept
for VI gamers who will be entering a true 3d virtual environment for
the first time.

So getting back to the point there is certainly room for this
community to grow. Especially, in demonstrating what the difference
between termonology actually means. Someone who has never experienced
virtual 3d might be confused by a game like Shades of Doom claming 3d
audio, but does not in fact have 3d movement and game play. Someone
who has no concept of what roll playing game means might just think it
means playing a character regardless if it is an arcade game whatever.
The only way to fix that perception is to show them the difference
firsthand.

Cheers!



On 8/14/11, dark  wrote:
> Hi Tom.
>
> as regards your point concerning lack of exposure to mainstream games, this
> seems true to an extent.
> for instance, when justin of bsc described hunter as "an adventure role
> playing game" it's pretty clear that in writing that description, he had
> litle idea of what an actual role playing game of any type such as Dragon
> warrior, legend of zelda or final fantasy actually involved, in fact I am
> pretty certain he thought, as I've seen expressed on list previously, that a
> role playing game simply meant a game with a defined main character who's
> role you take on, even if playing that role involves arcade style action.
>
> sinse I am pretty certain Justin was not familiar with the mechanics or full
> focus of rpgs, on plot and exploration, it's clear how he made the mistake
> (and hunter is a good arcade game afterall).
>
> So this clearly does happen.
>
> However, there are also cases where two people simply have similar ideas.
>
> Castaways for instance bares quite a resemblance to a very popular recent
> internet ascii graphics simulation game called dwarf fortress, in which you
> as the player manage a group of dwarves building a fort, and must assign
> them work, identify different areas to work on, manage resources and built
> items such as metal and stone for weapons, even pets like cats and dogs to
> get rid of vermin.
>
> though the game is pretty inaccessible, a friend of mine is a huge fan. I
> showed him castaways, and his first comment was "a lot like dwarf fortress"
>
> Yet, jeremy has never come across dwarf fortress before, despite it being a
> recent, and very popular indi game regularly discussed around the net.
>
> Thus, castaways is an entirely original idea.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Thomas Ward
Hi Dark,

I suppose, but I still think you are comparing apples to oranges here.
I always understood games like those from Malinch entertainment to be
done deals as in already complete with no new quests or adventures
forthcoming. Besides that those are text adventures not full blown
roll playing games. which is a totally different matter here.

What I'm thinking of is alot bigger and more satisfying in terms of
gaming. i'm thinking of a roll playing game in which you purchase the
client or game and download new quests, adventures, or gamebooks as
they become available. The output would be spoken via Sapi, and
include sounds and music. this would be far more than a text
adventure. I guess its one of those things people would have to  see
it to believe it. There is too much personal bias to take my word for
it.

Still, I take your point. A game like Sryth seems to be constantly
expanding, growing, and is updated practically every time  I log on
and play. At the same time let's remember that is his only game or
product he is working on that I know of. Even if I wrote a similar
game using php script, slapped it on the web, I wouldn 't necessarily
update it any more frequently than a stand alone game. I have other
projects to create/sell and therefore updates are on a if and when
basis regardless of format etc.


However, what I am proposing is superior to that in a lot of ways.
Number one Sapi 5 support. Everything would be self-voiced which can
be a big help because you don't have to spend time reviewing the
screen for information. The game would have hot keys like n for north,
e for east, w for west, etc. Typing one key to move in that direction
is quicker than hunting for the proper link on the page. Sounds and
music. Instead of just plan text output there would be all the sounds
and music you don't get such as swords clashing, bows and arrows being
fired, enemies dying, etc. Off line play means if you take your laptop
on a plane, train, or taxi you can play the game without an internet
connection which is a huge, huge, huge, plus in my book as I don't
have constent internet 24/7 so off line is an advantage here. In other
words what I'm talking about is not just a run of the mill text game,
but something like Entombed but more story driven like Sryth. Does
that make sense?

However, if peoples attitudes about what I'm thinking of is that bias
then I might as well not bother writing roll playing games. People are
too picky in my opinion.

Cheers!

On 8/14/11, dark  wrote:
> Hi Tom.
>
> as regards the text games and upgrades, I'm sorry to say that not everyone
> is as good about writing new stuff as you suggest, and certainly many stand
> alone text games I've seen have been just the one game and goodbye!.
>
> Look at the titles from Malinch entertainment, you pay 29 usd for an
> interactive fiction game, and that's it.
>
> While there are certainly developers of text based games who do update, like
> Niels bauer in the production of addons for the smugglers series, it does
> not seem half as common as with something online and web based from what
> I've seen.
>
> In fact, most companies who sell games online seem very much to want to
> think of them not as pieces of computer software which the user buys, but as
> similar to a games console cartridge, you pay the money, get the one game,
> that's all.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread Thomas Ward
HI Dark,

Yes, i know. That was really my point. Winboard may be a very good
Chess program, but if its only using Jaws then it is, sorry to say,
not very accessible in comparison to alternative Chess programs. Jaws
may still be the leading screen reader today, but Window-Eyes, state
side, has caught up over the last few years and Jaws market share is
constantly shrinking. Part of that is do to the fact Window-Eyes now
has scripting support since 7.0, and of course NVDA has grabbed up a
huge number of VI computer users who can't afford to pay out ragious
prices for Jaws or Window-Eyes.I know I am personally looking at
switching to NVDA for that exact reason myself. I simply can't afford
to pay out for SMA plans right now.

The thing is the screen reader market is changing. Developers who
arent' staying on top of that are bound to get requests like support
NVDA, support Window-Eyes, support Hal, whatever because Jaws is
losing the market shar they once held. Its time that devs start
realizing that and beginning to support alternative screen reader
solutions as I don't see Jaws ever gaining back the market shares they
once had. Especially, since their business practices, sue happy
attitude, has turned a lot of people against them.

Cheers!

On 8/14/11, dark  wrote:
> Hi tom.
>
> Amusingly enough, this is actually what I said when dave made a similar
> anouncement on audiogames.net.
>
> At that point he did talk about adding sapi support possibly support for
> other screen readers as well, though whether this is going to happen I don't
> know.
>
> What bothers me, is that the two other major accessible chess programs do
> not have this limitation.
>
> both Kchess programs work with window eyes and Hal (and probably would with
> nvda sinse the screen is fairly symple, pluss they have lots of voicing as
> well), and Ian humphries bg chess works with sapi.
>
> Beware the grue!
>
> dark.

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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread Sky Mundell
Hello Thomas, I have had top mauch tech support with Freedom Scientific, and
I did have problems where when I bought an xp pro laptop and I had to buy
and xp pro version but at that time I did not have a backup. I emailed a
request to them just to see if it works to tell them that they could put
there products in the university stores aro und the world and they commented
what a fantastic idea. I am aware of the lawsutes that had been going on,
and I will read everyones opinion but I don't have to agree with them the
thing that I agree such as the pro versus standard thing because I have gone
through that and the memory ram thing where if you swap a gb of ram you have
to reactivate.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 14, 2011 9:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5
forJAWS

HI Dark,

Yes, i know. That was really my point. Winboard may be a very good
Chess program, but if its only using Jaws then it is, sorry to say,
not very accessible in comparison to alternative Chess programs. Jaws
may still be the leading screen reader today, but Window-Eyes, state
side, has caught up over the last few years and Jaws market share is
constantly shrinking. Part of that is do to the fact Window-Eyes now
has scripting support since 7.0, and of course NVDA has grabbed up a
huge number of VI computer users who can't afford to pay out ragious
prices for Jaws or Window-Eyes.I know I am personally looking at
switching to NVDA for that exact reason myself. I simply can't afford
to pay out for SMA plans right now.

The thing is the screen reader market is changing. Developers who
arent' staying on top of that are bound to get requests like support
NVDA, support Window-Eyes, support Hal, whatever because Jaws is
losing the market shar they once held. Its time that devs start
realizing that and beginning to support alternative screen reader
solutions as I don't see Jaws ever gaining back the market shares they
once had. Especially, since their business practices, sue happy
attitude, has turned a lot of people against them.

Cheers!

On 8/14/11, dark  wrote:
> Hi tom.
>
> Amusingly enough, this is actually what I said when dave made a similar
> anouncement on audiogames.net.
>
> At that point he did talk about adding sapi support possibly support for
> other screen readers as well, though whether this is going to happen I
don't
> know.
>
> What bothers me, is that the two other major accessible chess programs do
> not have this limitation.
>
> both Kchess programs work with window eyes and Hal (and probably would
with
> nvda sinse the screen is fairly symple, pluss they have lots of voicing as
> well), and Ian humphries bg chess works with sapi.
>
> Beware the grue!
>
> dark.

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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler

Hi Thomas,
I am going backwards trough recent messages, so don't be confused of my 
message order.
And I also have to say something about this practice of mainstream money 
hungry persons, since I am now at it.
Why is the game Papa Sangre an Iphone exclusive regardless of it does also 
contain graphics, which I don't know about?
The story is not bad, but why now do the same for audio games like in 
mainstream market where titles are either totally different for each 
platform or only for a single platform, either a console or damnable mobile 
exclusive.
I don't have anything against smart phones allthough I don't own one myself, 
but to make a program or game just for them, when it could also be useful 
for your Netbook or Desktop PC, I don't get.
Moreover all people run around with their Ipod or smartphone or similar 
things to show off, but what fun is it (if I had sight) to watch a high 
resolution H.264 video on a small display with an excuse for something 
vaguely resembling speakers?
OK, I could use headphones, but still... 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Michael Gauler

Hi Thomas,
That's exactly what I meant when we talked last about game genres.
Final Fantasy for the blind or something like it, the Elder Scrolls series 
or even something like an actual audio version of Sryth.
I was once there, but had not enough time for it a few years back, but 
exactly.

I have Entombed (I bought it).
But do you know what I don't like about it?
Every character who can use magic has one, maybe two offensive spells.
A Mage has only the firebold as an offensive spell, healers have the harm 
spell, shamans and druids have lightning, and the necromancer has ice blast.
That's it. Other enemies can use different spells, for example elementals 
and you might be lucky to find a spell scroll which does alow for the one 
time usage of its spell.
And then you have a limit. When gaining more experience you can upgrade your 
magic or other skills, but on normal terms you can do it to a max of level 
five, while some scrolls might have higher power.
And the character cannot "learn" more on his or her way like from buying or 
finding scrolls or books or whatever to permanently gain a new power.
Besides, whileit is nice to summon lesser animals like bads or some wolfes 
or in some cases a snake, that can't be all, regardless of if the summoner 
is your opponent, or you.
If we are in a fantasy setting, I'd like to see more creatures and more 
races, dark elves, vampires etc.
And when talking about magic, really defensive magic, like magical shields, 
spells to control NPCs for a while, spells to transform yourself or another 
character into an animal.
And then there is combat: true elemental spells, like wind, water, fire  and 
earth attacks. Or spells to destroy things, not only combat usable spells.
And if we are at it, it is nice to use necromancy, but then with more 
applications so that not only goblins or rat like creatures could be your 
servants, but some higher things like lesser demons or something similar.
I have read and seen a bit of Naruto and since then I think summoning 
creatures should be a bit like it in the show for an RPG, where you can 
summon small creatures with less energy to use up, or creatures that could 
help destroy artifacts, buildings or some bosses... 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler

Hi Thomas,
about Shades of Doom or any game like it.
What you said is asomething ingame training should be there.
I know that I would need a while to learn all necessary things to use Mota 
3D, but if I only had a manual with just a bit of "learn game sounds", I 
would be lost or it would take me a while to learn things.
For such things most mainstream games I know or have myself contain some 
form of detailed training missions outside of the main mission or campaign 
where you do things step by step and that guided and where it is not your 
characters immediate end when you miss or screw a jump or something.

That's one reason why I only have demos of the Sarah game or Shades of Doom.
OK, I know to walk around, but within SOD, I don't have an audio 
representation of a visual map of a mainstream game and thus no idea where I 
should go first and more important where my first objective is located and 
how to get to it.
It might be appropriate to hide the way to something as a riddle in some 
parts of a game, but not the entire time and basic navigation bejond "there 
is a passage to your left or right" is what I am really missing in the 
titles with the GMA engine. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler

Hi again,
another Thing I forgot about audio RPGs:
If someone was to make one, then it would be not the best idea to use SAPI 
output for all things.
I mean, what fun is dialogue of any kind or cut scenes or some 
intermissions, when only one voice reads your stats, narates something and 
also would do all ingame dialogue without or within cut scenes... 



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[Audyssey] More depth to Castaways.

2011-08-14 Thread Lexi A
Hi.
I enjoy playing castaways and think its a brilliant step in audio gaming.
But I was thinking maybe include a couple of new features to give it a
little more depth.
The settlement.  Every community has its crimes, for example burgularing of
materials and resources etc, maybe have a new set up at the start with a
fault known as criminal mind which would come into play later on within the
game where some characters become a little less than decent citizens.
Crimes could include robbery of shops, and maybe a bit of drunken brawling.
Also include jobs as police and a option to build a prison for such
situations.  With all that wine, I dare say they don't just go home and
sleep it off once their drunk.
An excellent effert, though.
Keep the good work up,
Lexi.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 14 August 2011 14:55
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways, women of loose morals?

Good or bad, she is clearly skilled at "playing doctor".  lol.

> Well depending upon which way you
> look at it, that means she's either a very 
> good doctor, or a very bad one ;D.
> 
> Beware the grue!
> 
> Dark.


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[Audyssey] Flight simulator 2004 question

2011-08-14 Thread Christian
Hi all on this list,
Was just wondering, has anyone on this list plaied this and if so, what is 
required in order to be able to play it as a blind person?
Many thanks for any info!
Christian


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Re: [Audyssey] Castaways professions.

2011-08-14 Thread dark

Hi phil.

As regards the medaeval jobs, One thing i get very much from castaways is 
that though the level of technology involved is medeval, the class system is 
not.


In medeval times, the king owned all the land awarded it to his lords in 
return for them fighting for him, and the lords then wrented it to the 
peasants.


yet in castaways, there is no lord and no wrent, indeed if anything the 
community seems organized along the lines of a kibutz or comunist model 
where eveyrone contributes equally to the work of the community and no 
profession is regarded s more important than any other.


Therefore such jobs as Balif or lord or indeed a true medeval Miller who 
used to cheat people wrotten for the use of his mill to grind grane, don't 
seem appropriate to the gaem.


Beware the grue!

dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, August 11, 2011 1:59 AM
Subject: [Audyssey] Castaways professions.



Hi Jeremy,
Here are a list of professions that could be added to the Castaways game.
I then made an incomplete list from the game then came up with more 
possibilities.Medieval Jobs:
from 
http://www.medieval-life-and-times.info/medieval-england/medieval-jobs.htm
The Lord of the Manor was based in the Manor House and from here he 
conducted the business of the manor.
A vassal or Liege was a free man who held land ( a fief ) from a lord to 
whom he paid homage and swore fealty. A vassal could be a Lord of the 
Manor but was also directly subservient to a Noble or the King


A Bailiff was a person of some importance who undertook the management of 
manors


A Reeve was a manor official appointed by the lord or elected by the 
peasants


A serf was another name for a peasant or tennant. Medieval Serfs were 
peasants who worked his lord's land and paid him certain dues in return 
for the use of land, the possession (not the ownership) of which was 
heritable. The dues were usually in the form of labor on the lord's land. 
Medieval Serfs were expected to work for approximately 3 days each week on 
the lord's land.


A peasant or villein was a low status tenant who worked as an agricultural 
worker or laborer. A peasant or villein usually cultivated 20-40 acres of 
land


A cottager was a low class peasant with a cottage, but with little or no 
land who generally worked as a simple laborer


Servants were house peasants who worked in the lord's manor house, doing 
the cooking, cleaning, laundering, and other household chores


A yeoman owned his own land and often farmed it himself. His land would be 
equivalent to 30 - 120 acres. A Medieval yeoman was required to be armed 
and trained with a bow. Wealthy yeoman would be expected to also be 
trained and armed with a sword, dagger and the longbow. Yeoman were 
therefore often employed to guard and protector the nobility.


An armorer held an important occupation in the medieval workforce. Armor 
had to be uniquely made to fit its wearer and was considered one of the 
specialist jobs


An apothecary dispensed remedies made from herbs, plants and roots. 
Medieval physicians were expensive and a priest often held this 
occupation, often the only recourse for sick, poor people.


Artists were employed in the later medieval era by kings and nobles. At 
first an artist painted heraldic designs on early furniture and then it 
became fashionable for portraits to be painted


An astrologer studied the stars and planets but regarded as a mystical 
person


An atilliator made crossbows

A bailiff managed the castle estate or farm

Bread was a daily staple of medieval life, and good bakers were employed 
by nobles in their castles.


A barber had many occupations in relation to personal care. Barbers would 
cut hair but would also serve as dentists, surgeons and blood-letters.


The blacksmith was one of the most important, albeit lowly, occupations of 
the medieval era. Blacksmiths forged weapons, sharpened weapons, repaired 
armor.


A bottler was in charge of the bottlery which was intended for storing and 
dispensing wines and other expensive provisions.


The butler was responsible for the castle cellar and was in charge of 
large butts of beer. The room in the castle called the buttery was 
intended for storing and dispensing beverages, especially ale.


The bowyer manufactured bows, arrows and crossbows

The candlemaker made candles to light the castle. Candles were 
supplemented by lighting from torches, lanterns and rush dips. An 11th 
century candlemaker called Graham Overhill is credited with inventing a 
candle - clock. A candle was produced with twelve lines on it. When lit at 
the top of the hour, the candle would burn from line to line at the rate 
of one hour for each line.


The occupation of the carpenter was diverse. Carpenters built furniture, 
roofing, siege engines and wood panelling. Carpenter: a skilled craftsman 
who shaped or made things of wood. Carpenters were highly skilled and 
conside

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Michael,

Its simple. I don't have hundreds of dollars in cash laying around to
put twards professional acting and high quality voice overs and
naration. Something like Sapi is the most affordable and simple
solution to that problem. Otherwise I'd have to stick to a text only
format which I personally think is an even worse solution, or at least
isn't any better.

So here is the deal. Its one thing to sit back and complain about not
having human actors, but are you willing to finance the project? Are
you willing to put your money where your mouth is and put up however
much money it costs to higher human actors to do dialogs, cutscenes,
and make the game mainstream quality?

That is in my opinion where the rubber meets the road so to speak. If
I don't have the money to higher actors and no one is personally
willing to put up a few hundred to do the game justice then my only
recourse is to make it the most cost effective as I can. If it means
using Sapi for narations that is the best I can do on my limited
budget. Its a case of put up the money or shut up about the quality.

HTH


On 8/14/11, Michael Gauler  wrote:
> Hi again,
> another Thing I forgot about audio RPGs:
> If someone was to make one, then it would be not the best idea to use SAPI
> output for all things.
> I mean, what fun is dialogue of any kind or cut scenes or some
> intermissions, when only one voice reads your stats, narates something and
> also would do all ingame dialogue without or within cut scenes...
>
>
> ---
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Re: [Audyssey] getting an emulator for the blind.

2011-08-14 Thread Alfredo_The_Music_maker

Just fixing the subject line. Wow, this is one of the biggest topics.

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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Michael,

Ummm...What level is your audio navigator set to. If you need more
help maybe you should set your audio navigator in Shades of Doom to
full. It will tell you exactly where passages are, what direction they
go, etc. This sounds to me like lack of experience rather than
difficulty. I've never had a hard time playing Shades of Doom or Sarah
using the built in navigation features.

On 8/14/11, Michael Gauler  wrote:
> Hi Thomas,
> about Shades of Doom or any game like it.
> What you said is asomething ingame training should be there.
> I know that I would need a while to learn all necessary things to use Mota
> 3D, but if I only had a manual with just a bit of "learn game sounds", I
> would be lost or it would take me a while to learn things.
> For such things most mainstream games I know or have myself contain some
> form of detailed training missions outside of the main mission or campaign
> where you do things step by step and that guided and where it is not your
> characters immediate end when you miss or screw a jump or something.
> That's one reason why I only have demos of the Sarah game or Shades of Doom.
> OK, I know to walk around, but within SOD, I don't have an audio
> representation of a visual map of a mainstream game and thus no idea where I
> should go first and more important where my first objective is located and
> how to get to it.
> It might be appropriate to hide the way to something as a riddle in some
> parts of a game, but not the entire time and basic navigation bejond "there
> is a passage to your left or right" is what I am really missing in the
> titles with the GMA engine.
>
>
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>

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Thomas Ward
Hi Michael,

Well, those are certainly some good complaints about Entombed, but the
major complaint with that game is that it is a Roguelike RPG which
means all you do is walk around an underground dungeon fighting
monsters and pickup gear. It lacks the story driven aspect of
exploring an entire world or kingdom at large. I like the fact in
Sryth you can travel from village to village or town to town and
getting involved in various local adventures. Plus your skill sets and
powers aren't limited to a specific job or class. In Sryth you can
pick and train any number of skills or powers you would like making a
more unique character from game to game.

As you said in Entombed wizards can cast the firebolt. That's great,
but in my mind a wizard or great mage should be able to cast a number
of attack spells including lightning, fire, wind, and so on. So, yeah,
Entombed's job classes are pretty limited. Plus there is no way to
obtain more than two jobs that I know of.

Cheers!


On 8/14/11, Michael Gauler  wrote:
> Hi Thomas,
> That's exactly what I meant when we talked last about game genres.
> Final Fantasy for the blind or something like it, the Elder Scrolls series
> or even something like an actual audio version of Sryth.
> I was once there, but had not enough time for it a few years back, but
> exactly.
> I have Entombed (I bought it).
> But do you know what I don't like about it?
> Every character who can use magic has one, maybe two offensive spells.
> A Mage has only the firebold as an offensive spell, healers have the harm
> spell, shamans and druids have lightning, and the necromancer has ice blast.
> That's it. Other enemies can use different spells, for example elementals
> and you might be lucky to find a spell scroll which does alow for the one
> time usage of its spell.
> And then you have a limit. When gaining more experience you can upgrade your
> magic or other skills, but on normal terms you can do it to a max of level
> five, while some scrolls might have higher power.
> And the character cannot "learn" more on his or her way like from buying or
> finding scrolls or books or whatever to permanently gain a new power.
> Besides, whileit is nice to summon lesser animals like bads or some wolfes
> or in some cases a snake, that can't be all, regardless of if the summoner
> is your opponent, or you.
> If we are in a fantasy setting, I'd like to see more creatures and more
> races, dark elves, vampires etc.
> And when talking about magic, really defensive magic, like magical shields,
> spells to control NPCs for a while, spells to transform yourself or another
> character into an animal.
> And then there is combat: true elemental spells, like wind, water, fire  and
> earth attacks. Or spells to destroy things, not only combat usable spells.
> And if we are at it, it is nice to use necromancy, but then with more
> applications so that not only goblins or rat like creatures could be your
> servants, but some higher things like lesser demons or something similar.
> I have read and seen a bit of Naruto and since then I think summoning
> creatures should be a bit like it in the show for an RPG, where you can
> summon small creatures with less energy to use up, or creatures that could
> help destroy artifacts, buildings or some bosses...
>
>
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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread Thomas Ward
Hi Sky,

That may be, but that really wasn't my point. My point was that Jaws
is losing market shares to competing screen readers like Window-Eyes
and NVDA, and there is still some opinion among Jaws users that Jaws
is still number one and nobody else's screen reader counts. That's
totally untrue. More so today than 10 years ago as Jaws isn't as
popular as it once was.

I personally know of a handful of people who were life long Jaws users
just up and switch to Window-Eyes 7 because things like Office support
was better, it now has scripting, and other features etc that they
just thought made it a better screen reader for them. So they stopped
using Jaws and switched to Window-Eyes. Weather Jaws is or isn't
better than Window-Eyes, NVDA, or Hal  isn't the issue though.
Software developers now days need to be able to support all the major
screen readers because Jaws isn't the only screen access solution
being used. Either that or use something generic like Sapi support.

Cheers!



On 8/14/11, Sky Mundell  wrote:
> Hello Thomas, I have had top mauch tech support with Freedom Scientific, and
> I did have problems where when I bought an xp pro laptop and I had to buy
> and xp pro version but at that time I did not have a backup. I emailed a
> request to them just to see if it works to tell them that they could put
> there products in the university stores aro und the world and they commented
> what a fantastic idea. I am aware of the lawsutes that had been going on,
> and I will read everyones opinion but I don't have to agree with them the
> thing that I agree such as the pro versus standard thing because I have gone
> through that and the memory ram thing where if you swap a gb of ram you have
> to reactivate.

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Re: [Audyssey] discoveries in castaways

2011-08-14 Thread dark

Hi Kelvin.

I admit I thought the same when I began playing castaways, however try 
contrasting the amount of work done by your people and the speed at which 
jobs get completed when your just feeding them meat, as opposed to when 
you've got two or three food sources on the go, try playing with vegitarian 
and you'll notice this.


i have however noticed that the effect on efficiency and health of the 
number of available food sources decreases as more food sources are made 
available.


to explain, I've noticed people are far more efficient on meat and vedge 
than just on meat, and somewhat more efficient when you add in bread as 
well, however I do not notice a major increase in efficiency when adding 
wine to the other three, though if wine is added third and bread fourth the 
affects are the same, ie, bread doesn't do much good.


given that wine making takes a lot of people and lumber, it'd be nice to get 
some extra bennifit out of having all four food requirements filled, rather 
than just three.


In fact I confess I rarely find wine making worth while other than for 
mission 1 (and even then I don't imploy a bar tender so that the wine gets 
loaded onto the ship rather than being drunk), though occasionally iv'e 
substituted wine for bread in production order which is why i've found the 
difference in efficient betwene three and four sources going.


Beware the grue!

Dark.
- Original Message - 
From: "Kelvin Tan" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 3:57 PM
Subject: Re: [Audyssey] discoveries in castaways



oh really!!! because i didn't find much differences especially in terms of
the disease rate. as for the working efficiency, i did not pay attention 
to

much to it. but i think the difference isn't very noticable as compared to
giving them more food types. and the game somehow feels easier to go 
through

just feeding say meat alone to the population. maybe u can consider making
the effects more noticable? thanks for the fantastic game man!
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 10:10 PM
Subject: Re: [Audyssey] discoveries in castaways


Kelvin, actually the disease rate Does! increase when your people are fed
only 1 type of food.  Their work efficiency is also much lower than if you
were feeding them multiple food types.  The things you've suggested are
already in the game, lol.


hi jeremy and all.

made a few discoveries in castaways, and got a few
suggestions to make the
game better.

i realise that the whole settlement can just survive on
meat alone. i don't
have to produce anything else as long as i have sufficient
hunters and
boother to keep up the meat supplies. i won't be surprise
if if i were to be
able to do the same for bread or vegetables as well, as in,
just letting my
population live on just 1 type of food alone. but of
course, for the sake of
the game, because we'll be needing things like cloth for
example, i can
simply just let everyone live on meat alone and forget
about other food
types, until i reach the time when i have to stock the
ship. for mission 2 i
won't have any worries at all. i think this kind of
spoils the game a
little as it makes the management of man power much easier
if u get my
meaning. i would like to suggest that, maybe when there is
no vegetables for
the population to eat for a certain amount of time, the
disease rate should
start to increase due to the lack of fibre which comes from
vegetables. like
wise, when there's no bread, which contains carbohydrates,
the working speed
of the population will start to drop after a certain amount
of time without
bread. as for no wine, maybe no wine means no night life
and no
entertainment and socialising, so life gets too boring for
the population
and as a result of that, the quality of work decreases?

i personally feel that being able to survive on 1 type of
food is as good as
not living at all! lol! boring life!!! no mood for work
eating the same food
day in day out. no balance of diet! hahahaha. what do the
rest think? hope u
guys can understand what i am getting at. *smile*



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No virus found in this incoming message.
Checked by AVG - www.avg.com
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[Audyssey] A Death in the Family

2011-08-14 Thread Thomas Ward
Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Michael Taboada (AI5HF)

I would have you know I will keep her in my thoughts.

-Michael.

--
From: "Thomas Ward" 
Sent: Sunday, August 14, 2011 2:36 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS

2011-08-14 Thread David D. Acevedo
He he, I smell an collusion here. Not only that, an agenda . That's cute 
that men still do that even when they are all grown up, he he, that's 
cute. You and Audiogamers take your Major KChess and Major BGChess and 
use them, they have SAPI support and can save a game. That's all you 
need to play chess over email or instant message we admit. Oh and by the 
way, you have JAWS, ...don't tell me you don't. Further, I have NVDA. I 
introduced NVDA to a blind friend for the first time. I didn't expect 
this, especially here among programmers. This is an advanced Chess 
program. I'm not asking you to buy JAWS, get Winboard and go become a 
Grand Master with all of the first of its kind Chess functions it has 
for the blind for the very first time. I'm asking you to spread the 
word. There has been NOTHING like it on the Whole Earth in ALL of time 
since Adam until before we released it on September 9, 2009.Here is the 
source. You're programmers, I am not. I only conceived of the project to 
repair the broken father code called "WinBoard for JAWS". Winboard 4.5 
for JAWS is now an extremely perfect chess tool for the blind and low 
sighted and those who can not use a mouse and JAWS is still the most 
used screen reader, for now and it certainly was when we started. We 
have nothing to do with Freedom Scientific. They did not conceive of 
WinBoard for JAWS, a Winboarder did, we are Winboarders :). I have 
talked to the programmer about NVDA, HAL and Windows Eyes and SAPI, or 
he talked to me about it, I forgot. However it's obvious he is very busy 
with some other Winboard or chess related stuff. He has been handed all 
future development of WinBoard by the author Tim Mann but he will 
respond to anyone at the Winboard forum. But if you want to make it 
sound like we purposely are denying Windows Eyes and the other reader 
users advanced chess he will make you look silly real fast. He's sharp. 
He's a master programmer and a research physicist and one of the world's 
foremost chess engine and chess client programmers. Do remember please 
that Winboard 4.5 for JAWS is free, this is not a competition. Talk to 
H.G. Muller or advertise the KChess or? What? yes... fix Winboard 
yourself the way you like it :). Everybody I talked to today was grumpy! 
Here is the source for WinBoard and the JAWS version which is inside of 
it, Boy! http://ftp.gnu.org/gnu/xboard/?C=M;O=A


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[Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Jeremy Kaldobsky
Ok guys, it's been forever but here is the next update!

Version 1.6b has been posted.  There are a few little changes, but 1 really big 
change.  Mission 3 is now added, and it proves to be a much bigger challenge 
than either of the other missions.

- The butcher has been adjusted again.  Normal butchers are 66% successful at 
salvaging animal furs, and upgraded master butchers are 100% successful.

- Animal farms produce 4 animals, but now also give you an extra 4 free animal 
furs even if you don't have a butcher!  This is credited to the domesticated 
animals being occasionally sheered for their coats.

- I fixed the glitch that caused doctors to not always work as well as they 
were supposed to.

- I believe I have fixed the vanishing yarn bug.

- Various stability fixes have been added, and a few minor glitches were ironed 
out.

- Weavers and peasants spinning yarn now finish their jobs twice as fast as 
they used to.

- Stocking the hospital with bandages is a higher priority now than it used to 
be.

- Upgraded stone masons now have a 25% chance to bring back twice as many 
bricks on that trip.

- Lumberjacks can now be upgraded with the tomes to become woodsmen.  Woodsmen 
perform their jobs 30% faster and also have a 25% chance to bring back twice as 
many logs on that trip.

- Miners can now be upgraded with the tomes to become prospectors.  Prospectors 
perform their jobs 30% faster and also have a 25% chance to bring back twice as 
much metal ore on that trip.

- Doctors can now be upgraded with the tomes to become physicians.  Physicians 
heal their patients twice as fast as normal Doctors.

- The Dog food fault has been adjusted to make it more dangerous.  Many people 
said it was barely even noticeable before, so that should be fixed now.

- Not all of the new buildings have the proper artwork finished yet.  This 
won't affect anything, but it is worth mentioning.

Mission 3 has been added finally!  In mission 3, you will finally be rid of the 
nasty goblins and yetti.  Of course you will face a new, smarter, and more 
powerful enemy.  Other humans representing other nations will work to destroy 
you.

The stables are a new building, that allow you to raise horses to be used in 
the training of cavalry.  These mounted troops are faster on the battlefield 
than any other type of soldier in your army.

Walls can be built to help defend your settlement against the rival troops.  
Once walls are constructed, enemy soldiers can not attack them and will be 
forced to travel around them.  If, for example, you built a wall between 2 
forest tiles, it would force the enemies to walk all of the way around to find 
a new way to enter the settlement.  Slowing down the enemies helps buy you more 
time to kill off the invaders before they burn down your city.

The Buildingguide.txt and jobs guide.rtf files have been updated with the new 
upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus created 
one and it can be found here:
www.kaldobsky.com/audiogames/nocturnus/castaways.mp3

www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Jeremy Kaldobsky
Sorry to hear that Thomas.

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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-14 Thread Michael Gauler

Right about the two jobs.
And If I know one thing about fantasy worlds, the magic you can use in 
entombed is child's play against a (fictional) legend like Merlin.

Thus I personally am not the biggest fan of the last two Harry Potter books.
I won't go into detail here, but if I had to deal with a dark lord who has 
split his soul, I would do either an exorcism ritual to force him out of 
this plane or if I was dark, I would use a soul destroying power...
The fact that theoretically anything is possible within reason in a magical 
world is what frustrates me about the HP books in that way that there is 
much told "this is possible" in the world, but it is not shown (e.G. how you 
create your own spells, how you become an Animagus), or that it is said 
"something does not work or is impossible" without a reasonable explanation.
And if one has seen or read the Lord of the Rings, should know what Elves 
really can do.

Thus it is not impossible to switch from them to the Drow( aka. Dark Elves).
And there is more vampire lore than just in the "original" Dracula story and 
book. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler

I know what the navigator can do.
But the problem I have is of another kind.
It is a big place and if this was a mainstream game, there would probably a 
feature in it where I could look at a full map at any time and could use 
this to figure out that I have to go left instead of right, to go into a 
room where I need to take an item or drop one there. You can figure out 
where you can turn left or right, but without really not much of ingame info 
about where you ought to go first, you can wander aimlessly around, even if 
the navigator tells you where you can go and where you should not turn 
around.

That's what I meant.
And in some cases I would be told ingame that I had to go to room x to do 
something there.
I have listened to an audio walkthrough of the game and played myself a 
while ago, but such kind of "navigation with premarked targets" or a 
location map is not directly available ingame as far as I personally know. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler

Hi Thomas,
I know that professional voice acting is expensive.
But there might be an alternative.
I take it you know what amateur audio plays and fan films are?
If so, ask yourself if any amateur (voice) actor is that bad.
Do you know that in  a short while the longest Star Trek fan film is going 
to be released and that the ones who "play" actor in the film don't have bad 
voices and that the same production team already has made over fifty 
episodes as a continued fan Trek series?
And besides, I wouldn't know how you could ask for professional voice acting 
in your country of origin.
I am German and I know who does voice acting for free in my audio drama 
community only, but I doubt theese people would be of any help for you.
However I can you tell this most TNG era mainstream Star Trek games have the 
German voice Actors who also made the German versions of Star Trek.
And if thoose are not available, there are lots of "undiscovered" talents, 
who make some free audio books and dramas, but haven't been sought out by 
professional audio production teams yet.
I do not know your own voice, or that of your family or friends, but if they 
were not bad you always could use them (if they were willing) instead of 
having actors who cost you too much.
Hey, even some professional and commercial games have bad voice actors in my 
country... 



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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5forJAWS

2011-08-14 Thread Michael Gauler

Hi,
I know that many people here in Germany are considering to leave JAWS 
behind and are going to switch to something else very soon or have already 
done so.
But I would like it if some things were adressed in all screen readers. 
While it is nice to have current MS Office support, I wish they would find a 
way to adress other things, namely full access to all window and object 
designs in all forms of Java and part Java applications and I do not mean 
OpenOffice.org exclusively.

Same goes for web content created with Silverlight.
I had to use a professional website regularly for one year where Silverlight 
was inded present and we had only JAWS 10 and XP SP3 and of course the 
damnable Internet Explorer 8 which regularly crashed when pressing the tab 
key apparently at the wrong time to move out of the adress bar when pressing 
enter on a manually entered adress did not move the cursor  and focus back 
automatically into the website when it was loaded...

But I am going to far.
Flash and Shockwave are as old as Windows itself, and most screen readers 
can only handle Flash embeded into an HTML file. But make an non graphical 
Flash file which displays "hello world" and make the SWF file into a 
standalone EXE and Bye screen reader. From oldest 3.0 modules up to 
current...

I'll stop ranting here, I think you will understand now.
But one last thing I'll say about JAWS: I hate the way they deal with the 
RealSpeak voices, allthough I think Nuance is to blame for this... 



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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Michael Gauler

Hi Thomas,
I just want to say that I am sorry for your loss.
My own grandmother passed away at the end of the last year shortly before 
Christmas and her next birthday which would have been December 23rd...
She was my favorite grandmother but she was ill for some years. She was the 
mother of my mother. And I lost all contact with my other grandmother some 
years ago. She also could have passed away and I wouldn't even know it due 
to some rather bad things happening in my family...
I miss them both. But I know that at least one is in a happy place now. 



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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Ron Schamerhorn
My sympathy as even when expected  it's never an easy time.  Best to you and 
yours.

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:19 PM
Subject: Re: [Audyssey] A Death in the Family


Sorry to hear that Thomas.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Curt Taubert

Praying for you and the family.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:23 PM
Subject: Re: [Audyssey] A Death in the Family


My sympathy as even when expected  it's never an easy time.  Best to you 
and

yours.

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:19 PM
Subject: Re: [Audyssey] A Death in the Family


Sorry to hear that Thomas.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Mich

my condolences to you and your family. from Mich.
- Original Message - 
From: "Curt Taubert" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:31 PM
Subject: Re: [Audyssey] A Death in the Family



Praying for you and the family.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:23 PM
Subject: Re: [Audyssey] A Death in the Family


My sympathy as even when expected  it's never an easy time.  Best to you 
and

yours.

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:19 PM
Subject: Re: [Audyssey] A Death in the Family


Sorry to hear that Thomas.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Amanda Burt
I am really sad to hear of this sad news.  I will be thinking of you at this 
sad time.


Amanda

--
From: "Thomas Ward" 
Sent: Sunday, August 14, 2011 8:36 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Alfredo_The_Music_maker

Hope everything is well, I will pray for you and your family.

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[Audyssey] playing my own Lone Wolf missions

2011-08-14 Thread Raul A. Gallegos
Hi all, I've recently been playing some various Lone Wolf missions and I 
found the ones I had written. Man, I can't beat them. Sure, I could look 
at the original text file which contains the mission and see how I did 
things so I can win, but that would be cheating. So I've been playing 
them as if someone else wrote them, and while I found the secret to one 
of them, the others are not very easy upon first play through. I just 
thought I would share is all. So far my 2 favorites are the War Games 1 
and 2 which have color-coded ships to destroy.


Have a good Sunday.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

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Re: [Audyssey] discoveries in castaways

2011-08-14 Thread Phil Vlasak

Hi Dark,
I think that multiple food sources should increase your efficiency 
exponentially instead of just doubling it.
so with 2 you get double but with three you get four times, and with 4 you 
get eight times the efficiency.

Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:04 PM
Subject: Re: [Audyssey] discoveries in castaways



Hi Kelvin.

I admit I thought the same when I began playing castaways, however try 
contrasting the amount of work done by your people and the speed at which 
jobs get completed when your just feeding them meat, as opposed to when 
you've got two or three food sources on the go, try playing with 
vegitarian and you'll notice this.


i have however noticed that the effect on efficiency and health of the 
number of available food sources decreases as more food sources are made 
available.


to explain, I've noticed people are far more efficient on meat and vedge 
than just on meat, and somewhat more efficient when you add in bread as 
well, however I do not notice a major increase in efficiency when adding 
wine to the other three, though if wine is added third and bread fourth 
the affects are the same, ie, bread doesn't do much good.


given that wine making takes a lot of people and lumber, it'd be nice to 
get some extra bennifit out of having all four food requirements filled, 
rather than just three.


In fact I confess I rarely find wine making worth while other than for 
mission 1 (and even then I don't imploy a bar tender so that the wine gets 
loaded onto the ship rather than being drunk), though occasionally iv'e 
substituted wine for bread in production order which is why i've found the 
difference in efficient betwene three and four sources going.


Beware the grue!

Dark.
- Original Message - 
From: "Kelvin Tan" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 3:57 PM
Subject: Re: [Audyssey] discoveries in castaways


oh really!!! because i didn't find much differences especially in terms 
of
the disease rate. as for the working efficiency, i did not pay attention 
to
much to it. but i think the difference isn't very noticable as compared 
to
giving them more food types. and the game somehow feels easier to go 
through
just feeding say meat alone to the population. maybe u can consider 
making

the effects more noticable? thanks for the fantastic game man!
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 10:10 PM
Subject: Re: [Audyssey] discoveries in castaways


Kelvin, actually the disease rate Does! increase when your people are fed
only 1 type of food.  Their work efficiency is also much lower than if 
you

were feeding them multiple food types.  The things you've suggested are
already in the game, lol.


hi jeremy and all.

made a few discoveries in castaways, and got a few
suggestions to make the
game better.

i realise that the whole settlement can just survive on
meat alone. i don't
have to produce anything else as long as i have sufficient
hunters and
boother to keep up the meat supplies. i won't be surprise
if if i were to be
able to do the same for bread or vegetables as well, as in,
just letting my
population live on just 1 type of food alone. but of
course, for the sake of
the game, because we'll be needing things like cloth for
example, i can
simply just let everyone live on meat alone and forget
about other food
types, until i reach the time when i have to stock the
ship. for mission 2 i
won't have any worries at all. i think this kind of
spoils the game a
little as it makes the management of man power much easier
if u get my
meaning. i would like to suggest that, maybe when there is
no vegetables for
the population to eat for a certain amount of time, the
disease rate should
start to increase due to the lack of fibre which comes from
vegetables. like
wise, when there's no bread, which contains carbohydrates,
the working speed
of the population will start to drop after a certain amount
of time without
bread. as for no wine, maybe no wine means no night life
and no
entertainment and socialising, so life gets too boring for
the population
and as a result of that, the quality of work decreases?

i personally feel that being able to survive on 1 type of
food is as good as
not living at all! lol! boring life!!! no mood for work
eating the same food
day in day out. no balance of diet! hahahaha. what do the
rest think? hope u
guys can understand what i am getting at. *smile*



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pl

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Christina
This looks fantastic.

What is the goal of Mission Three?
Thanks.
Christina

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "audyssey" 
Sent: Sunday, August 14, 2011 4:16 PM
Subject: [Audyssey] Castaways version 1.6b including Mission 3


Ok guys, it's been forever but here is the next update!

Version 1.6b has been posted.  There are a few little changes, but 1 really big 
change.  Mission 3 is now added, and it 
proves to be a much bigger challenge than either of the other missions.

- The butcher has been adjusted again.  Normal butchers are 66% successful at 
salvaging animal furs, and upgraded master 
butchers are 100% successful.

- Animal farms produce 4 animals, but now also give you an extra 4 free animal 
furs even if you don't have a butcher!  This 
is credited to the domesticated animals being occasionally sheered for their 
coats.

- I fixed the glitch that caused doctors to not always work as well as they 
were supposed to.

- I believe I have fixed the vanishing yarn bug.

- Various stability fixes have been added, and a few minor glitches were ironed 
out.

- Weavers and peasants spinning yarn now finish their jobs twice as fast as 
they used to.

- Stocking the hospital with bandages is a higher priority now than it used to 
be.

- Upgraded stone masons now have a 25% chance to bring back twice as many 
bricks on that trip.

- Lumberjacks can now be upgraded with the tomes to become woodsmen.  Woodsmen 
perform their jobs 30% faster and also have a 
25% chance to bring back twice as many logs on that trip.

- Miners can now be upgraded with the tomes to become prospectors.  Prospectors 
perform their jobs 30% faster and also have a 
25% chance to bring back twice as much metal ore on that trip.

- Doctors can now be upgraded with the tomes to become physicians.  Physicians 
heal their patients twice as fast as normal 
Doctors.

- The Dog food fault has been adjusted to make it more dangerous.  Many people 
said it was barely even noticeable before, so 
that should be fixed now.

- Not all of the new buildings have the proper artwork finished yet.  This 
won't affect anything, but it is worth mentioning.

Mission 3 has been added finally!  In mission 3, you will finally be rid of the 
nasty goblins and yetti.  Of course you will 
face a new, smarter, and more powerful enemy.  Other humans representing other 
nations will work to destroy you.

The stables are a new building, that allow you to raise horses to be used in 
the training of cavalry.  These mounted troops 
are faster on the battlefield than any other type of soldier in your army.

Walls can be built to help defend your settlement against the rival troops.  
Once walls are constructed, enemy soldiers can 
not attack them and will be forced to travel around them.  If, for example, you 
built a wall between 2 forest tiles, it would 
force the enemies to walk all of the way around to find a new way to enter the 
settlement.  Slowing down the enemies helps 
buy you more time to kill off the invaders before they burn down your city.

The Buildingguide.txt and jobs guide.rtf files have been updated with the new 
upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus created 
one and it can be found here:
www.kaldobsky.com/audiogames/nocturnus/castaways.mp3

www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Angela Lerma

Sorry to hear that Thomas.  My condolences to you and your family.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:36 PM
Subject: [Audyssey] A Death in the Family



Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Lisa Hayes

Sorry to hear this Thomas, take what ever time you need.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:36 AM
Subject: [Audyssey] A Death in the Family



Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Michael Amaro

My thoughts are with you at this time
- Original Message - 
From: "Amanda Burt" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 1:48 PM
Subject: Re: [Audyssey] A Death in the Family


I am really sad to hear of this sad news.  I will be thinking of you at 
this sad time.


Amanda

--
From: "Thomas Ward" 
Sent: Sunday, August 14, 2011 8:36 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Flight simulator 2004 question

2011-08-14 Thread Ron Kolesar

First of all, up grade to Flight simulator ten or better known as FSX.
Then go check out the program It's Your Plane from
www.itsyourplane.com
Just to let you know, there's a up grade coming out sometime next year about 
fsx.

HTH.

-Original Message- 
From: Christian

Sent: Sunday, August 14, 2011 10:52 AM
To: gamers@audyssey.org
Subject: [Audyssey] Flight simulator 2004 question

Hi all on this list,
Was just wondering, has anyone on this list plaied this and if so, what is 
required in order to be able to play it as a blind person?

Many thanks for any info!
Christian


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Ron and current Leader Dog boz who states "that a service dog beats a cane 
hands down any day of the week." 



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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Ron Kolesar

Hey Tom.
all the best.
Ron

-Original Message- 
From: Thomas Ward

Sent: Sunday, August 14, 2011 3:36 PM
To: Gamers Discussion list
Subject: [Audyssey] A Death in the Family

Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Jeremy Kaldobsky
You are attempting to start up a settlement to plunder the area's resources, 
and build up catapults that will be shipped back to serve in your nation's 
army.  You need to build 12 catapults to win the game, but the other nations 
will send troops to try to stop you.

> This looks fantastic.
> 
> What is the goal of Mission Three?
> Thanks.
> Christina


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Willem Venter
Hi Jeremy.
I'm glad to see the new update. I will be trying it soon. Thanks a lot.
I have a few questions about the new units:
Does the walls stop your own units too?
I have been wondering about the strengths /weaknesses between rangers,
knites and cavalry in general for a while now. How much more effective
is cavalry over nights aside from speed?
I assume you need weat to feed the horses?

I look forward to playing.

On 8/15/11, Jeremy Kaldobsky  wrote:
> You are attempting to start up a settlement to plunder the area's resources,
> and build up catapults that will be shipped back to serve in your nation's
> army.  You need to build 12 catapults to win the game, but the other nations
> will send troops to try to stop you.
>
>> This looks fantastic.
>>
>> What is the goal of Mission Three?
>> Thanks.
>> Christina
>
>
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>

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Yohandy
Sorry about that Thomas. even if it was expected it must still be difficult. 
I wish you the best.



- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:19 PM
Subject: Re: [Audyssey] A Death in the Family



Sorry to hear that Thomas.

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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Philip Bennefall

Hi Thomas,

Allow me to offer my condolences along with everyone else. I wish you and 
your family the very best.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 9:36 PM
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

---
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread Willem
Dark and Thomas, asking to add aditional support is one thing, insisting 
on  it is something completely different.


While I am not a jaws user, winboard is much more advanced than anything 
out there currently for the blind market and I'll use a jaws demo if I 
want the features of winboard.


As I said earlier, add support for your own screen reader yourself or at 
least ask nicely. The developer is not getting payed for this and I'm 
sure couldn't care less if you use winboard or not if you whine like 
this.  The fact that winboard is open source means it is a community 
project.


Stop talking and start doing if you feel so strong about it.
On 8/14/2011 6:41 PM, Thomas Ward wrote:

HI Dark,

Yes, i know. That was really my point. Winboard may be a very good
Chess program, but if its only using Jaws then it is, sorry to say,
not very accessible in comparison to alternative Chess programs. Jaws
may still be the leading screen reader today, but Window-Eyes, state
side, has caught up over the last few years and Jaws market share is
constantly shrinking. Part of that is do to the fact Window-Eyes now
has scripting support since 7.0, and of course NVDA has grabbed up a
huge number of VI computer users who can't afford to pay out ragious
prices for Jaws or Window-Eyes.I know I am personally looking at
switching to NVDA for that exact reason myself. I simply can't afford
to pay out for SMA plans right now.

The thing is the screen reader market is changing. Developers who
arent' staying on top of that are bound to get requests like support
NVDA, support Window-Eyes, support Hal, whatever because Jaws is
losing the market shar they once held. Its time that devs start
realizing that and beginning to support alternative screen reader
solutions as I don't see Jaws ever gaining back the market shares they
once had. Especially, since their business practices, sue happy
attitude, has turned a lot of people against them.

Cheers!

On 8/14/11, dark  wrote:

Hi tom.

Amusingly enough, this is actually what I said when dave made a similar
anouncement on audiogames.net.

At that point he did talk about adding sapi support possibly support for
other screen readers as well, though whether this is going to happen I don't
know.

What bothers me, is that the two other major accessible chess programs do
not have this limitation.

both Kchess programs work with window eyes and Hal (and probably would with
nvda sinse the screen is fairly symple, pluss they have lots of voicing as
well), and Ian humphries bg chess works with sapi.

Beware the grue!

dark.

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[Audyssey] a question for all xbox 360 owners.

2011-08-14 Thread Yohandy

   Hey guys,
I'd love to get unbiased feedback from all those who own an Xbox 360. I'm 
considering purchasing a console. Are there any reasons why I should do 
this, apart from better accessibility? Are there any good exclusives on the 
Xbox that are playable for us, that do not exist on ps3? remember, I own a 
play station 3, so I'd love it if there were some exclusive games I could 
play that would justify the purchase more. All I have to go by now is the 
whole accessibility thing, which I must agree is a whole lot better on the 
360 if what I've seen of the website is any indication. in fact, if any of 
you own a 360 I'd love it if you include a link to your Xbox live profile so 
I can check out how it looks and whatnot. I've also noticed that 360 owners 
tend to talk more trash when we're dealing with online competitions. so 
beating all of you senseless in mortal kombat is another great reason to get 
one. mwahahahaha! It's really going to suck having to purchase games all 
over though. however I must face the facts. sony might have all the 
exclusives, but when it comes to accessibility, Microsoft is destroying ps3. 
all the games I enjoy are on 360 as well as ps3, and there are no ps3 
exclusives that are very playable for blind people. ps3's blu-ray is 
awesome, but blind people could care less about blu-ray technology since we 
can't see it anyway. I'm planning to keep my ps3, but the Xbox will be a 
great system to own as well. I heard that the new slim 360 is totally sweet 
and as quiet or quieter than the ps3, and that it no longer has the RROD 
issue, so my 2 biggest reasons for not owning a 360 in the past are now 
eliminated. then there's that new controller microsoft came out with. anyone 
tried it, and has the Dpad improved? do new consoles come with that 
controller by default, or the old one? also new 360 has wi-fi capabilities 
now, and touch sensitive buttons, just like the ps3. not sure if it still 
has the tray or the eject mechanism, which I much prefer to be honest. I've 
realized while writing this email that I've pretty much ran out of reasons 
not to buy a 360 hahaha. in the past it was pretty broken, but it's real 
solid now. Sony better step up the competition or they're going to be 
flattened.





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Re: [Audyssey] A Death in the Family

2011-08-14 Thread Greg Steel

Hi Tom sorry to here that man.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 7:03 PM
Subject: Re: [Audyssey] A Death in the Family



Hi Thomas,

Allow me to offer my condolences along with everyone else. I wish you and 
your family the very best.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 9:36 PM
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

---
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