Re: [Audyssey] getting a emulator for the blind.
Hi Michael. just a correction, we do have one real time zelda style rpg, at least in developement, the game Airik the clerric. I've not yet been able to play it sinse it's not compatibile with windows xp, but it does work on windows 7. The sounds are slightly temporary, but the gameplay is deffinately of the real time rpg style. On a more general point, while you are right, it is also worth remembering that the more complex the game, the more trouble it is to make. As Philip Bennifall shows in the example games for bgt, making a basic sterrio targiting type arcade game is comparatively easy, but making something like startrek ilete force or kings quest is another matter entirely. one way to reduce the complexity is to make them as textual rpgs, or at least use sapi the way entombed does. i'm fairly certain that sinse there are many fans of these sorts of games (including myself),k some of the more experienced devs will take up the challenge of building them, but sinse such a game requires a very compitant programmer we may have to wait. I am however confident given the way audio games have been going recently that we'll see more rpgs soon. Afterall, there was a time only a few years ago when stratogy games were extremely rare. now it seems we have several, and some like sound rts and castaways are extremely complex (in fact I am hoping that the sound mud project which jeanluc began before sound rts may be finished soon. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Been playing lunimals
Last night I decided, sinse I've not been able to try any new versions of castaways as I can't download stuff currently to try Lunimals again. Previously, i'd always got stuck on mission 5 with breeding the turtles, sinse I just found all my fish died. this time, i managed it! hurrah! and now I've finished missions 6, and 7 as well. 5 is stil imho the hardest, because it seems sonme species are just unreliable. Fish just don't survive well, even with no predators. in fact the only water predators I've got working are piranas (which feed on land basxed creatures) and Kaman, which each other things but fish. In fact the only way I could get the 25 turtles was by breeding mice and snakes, and selling off enough to buy more fish everytime the stupid things died! Also, for some odd reason i can't get many prey species together either. Mice just out breed anything even birds and squirrels. in fact the best way i've found to make money is simply breed mice, snakes, kaman and fish and sell off more than 4 of each predator along with the occasional lot of mouse. this did very well for paying off lones, but I'd be interested to know if it's possible to get any of the other species working properly. i've tried all of them, but cats get out performed by mice, and I can't get any other prey going. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Tom. as regards the text games and upgrades, I'm sorry to say that not everyone is as good about writing new stuff as you suggest, and certainly many stand alone text games I've seen have been just the one game and goodbye!. Look at the titles from Malinch entertainment, you pay 29 usd for an interactive fiction game, and that's it. While there are certainly developers of text based games who do update, like Niels bauer in the production of addons for the smugglers series, it does not seem half as common as with something online and web based from what I've seen. In fact, most companies who sell games online seem very much to want to think of them not as pieces of computer software which the user buys, but as similar to a games console cartridge, you pay the money, get the one game, that's all. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Tom. as regards your point concerning lack of exposure to mainstream games, this seems true to an extent. for instance, when justin of bsc described hunter as "an adventure role playing game" it's pretty clear that in writing that description, he had litle idea of what an actual role playing game of any type such as Dragon warrior, legend of zelda or final fantasy actually involved, in fact I am pretty certain he thought, as I've seen expressed on list previously, that a role playing game simply meant a game with a defined main character who's role you take on, even if playing that role involves arcade style action. sinse I am pretty certain Justin was not familiar with the mechanics or full focus of rpgs, on plot and exploration, it's clear how he made the mistake (and hunter is a good arcade game afterall). So this clearly does happen. However, there are also cases where two people simply have similar ideas. Castaways for instance bares quite a resemblance to a very popular recent internet ascii graphics simulation game called dwarf fortress, in which you as the player manage a group of dwarves building a fort, and must assign them work, identify different areas to work on, manage resources and built items such as metal and stone for weapons, even pets like cats and dogs to get rid of vermin. though the game is pretty inaccessible, a friend of mine is a huge fan. I showed him castaways, and his first comment was "a lot like dwarf fortress" Yet, jeremy has never come across dwarf fortress before, despite it being a recent, and very popular indi game regularly discussed around the net. Thus, castaways is an entirely original idea. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
I know peasants are supposed to get pregnant slightly more frequently than women in other jbs so as to make life easier (and being a peasant must! have some advantages ;D). But I have noticed that sometimes the same woman just get pregnant constantly. This might just be the random nature of the game, but sometimes I'm not sure. I once had 6 women all! get pregnant in the forge as black smiths for some reason (that was crazy). my own personal theory is that there is another very ancient and honourable profession which some of the women in your community choose to adopt ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
Well depending upon which way you look at it, that means she's either a very good doctor, or a very bad one ;D. Beware the grue! Dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Wednesday, August 10, 2011 8:10 PM Subject: Re: [Audyssey] castaways, women of loose morals? I once had a doctor have no less than 17 babies. On 8/10/11, Jeremy Kaldobsky wrote: It has simply come down to luck. Peasant women are actually far more likely to get pregnant, but yes, it does help if the particular woman has more free time on her hands. Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Congrats on mota 21
Hi Tom. Fair enough, i was just checking, and in that case I'll look forward to trying out beta 21 this evening when I get back to my parents' and their network. I'm sorry to here about your grandma. My gran actually died several years ago as well while I was stil living in colidge, so I deffinately sympathize. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
in some cases, it's based on hardware, for instance any mega drive prot of a game plays faster than it's snes counterparts sinse the mega drive had a basically faster processer, yet the mega drive had only an 8 bit sound card meaning that the sounds and music are not a patch on other versions. in some cases as tom said, releases on different consoles In the majority of cases though i'm afraid tom is right. By releasing content x for the playstation 3 and content y for the xbox, a company can make a person who likes the game pick up both versions. indeed, companies like capcom have taken this a step further by producing different versions of the same game for the same platform, hoping to get you to buy both when actually both are the same game just perhaps with one or two differences. then of course there are game regions when a certain game is not release somewhere because the comapny don't think it would sell. All of this is motivated by capitalism, aka greed! I am always amused when players talk about Mega man, metroid, sonic the hedgehog or another well beloved game series as a unique world with it's own story, and it's own games and style, where as execs from nintendo will talk about "the mario franchize" Sinse that's really all it is to most of them, just a way of making money. yes, there are stil tallented people who do the actual programming, of games, but even they are ruled by deadlines and prophit margins. This is another reason behind the indi games movement, to get back to the days of the 80's and early 90's where Jo blogs could program a game, take it to a company and have it distributed themselves, indeed most of the landmark games, mario, turrican, mega man 2, metroid zelda etc were actually the result of a small team of very dedicated people rather than another corporate prophit creating block buster idea. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
Hi tom. Amusingly enough, this is actually what I said when dave made a similar anouncement on audiogames.net. At that point he did talk about adding sapi support possibly support for other screen readers as well, though whether this is going to happen I don't know. What bothers me, is that the two other major accessible chess programs do not have this limitation. both Kchess programs work with window eyes and Hal (and probably would with nvda sinse the screen is fairly symple, pluss they have lots of voicing as well), and Ian humphries bg chess works with sapi. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 2:55 PM Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS Hi Dave, What about those of us who don't use Jaws? Is there any plans in the works to support other screen readers like NVDA, Window-/Eyes, System Access, or perhaps add generic Sapi 5 support? The reason I ask is while I truly appreciate what you are doing I'm not going to download a demo of another screen reader just to play a game when I already have two perfectly good screen readers on my system already. I have Window-Eyes 7.5 and I also use NVDA 2011. Both of them have com based APIs like Jaws and I personally feel that if you are going to create a self-voicing game like Winboard it is only fair that other screen readers are supported as not everyone in the world uses Jaws. Thanks. On 8/9/11, David D. Acevedo wrote: Hello Friends, I am pleased to announce the release of the first state of the art Chess program for the blind called Winboard 4.5 for JAWS. This is a modification of the popular WinBoard/Xboard program. This program is for the blind, low visioned and persons who can not use a mouse and is free software under the GNU Public License. The program uses the JAWS screen reader to recite the moves, positions and other board conditions and is completely keyboard accessible. It can connect to Internet Chess Servers such as FICS (Free Internet Chess Server at freechess.org) where members and guests play in real time. Available languages in addition to English are German, Spanish, Italian, Dutch and Russian and translators are welcomed to the project. The program provides Chess engine opponents and can output positional analysis with today's strongest Chess engines. The Houdini engine is just released and IS the world's strongest chess program and is free and may be added to Winboard as can any Winboard or UCI protocol Chess engine. The program is provided with two Chess engines, the immensely strong Fruit engine, for standard chess and analysis, and FairyMax, that plays some variant types of chess. Many other variants are compatible, some for the very first time in any Chess GUI. These include Chinese Chess, Shogi, Fischer Random, Losers, Atomic, Crazyhouse and 8 by 10 boards for Capablanca, Gothic and Janus variants. Winboard 4.5 for JAWS uses the standardized PGN format into which all the games of the today and of the great master may be found. Winboard 4.5 for JAWS is free and available at the Winboard forum at the link at the very end of this paragraph. The download link to the program follows the first link on the page which directs readers to the Freedom Scientific Site in case they need a demo version of JAWS, which is fully functioning for 45 minutes and then required a system reboot. I am eager to answer all questions and provide personal help to use the program. Best Regards, Dave Acevedo http://www.open-aurec.com/wbforum/viewtopic.php?f=19&t=51528&start=1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any que
Re: [Audyssey] getting a emulator for the blind.
Youch bryan! I've never played the nes version, but have the Snes version and that's bad enough, I've only ever completed the 2nd stage twice, and as soon as I get to the 3rd I die within two seconds as my bike smashes into a pillar, and that after a long time of trying at the game! We'll also forget about the first level where only memorization of where the ground crumbles away can save you from falling to your doom! And how about Ghouls n ghosts? now there! is pure torture, it even makes mega man feel like a relief ;D. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 4:18 PM Subject: Re: [Audyssey] getting a emulator for the blind. Exactly. I discuss a lot of the games I would want to create or see created in audio form. I just had a rather wicked thought about that not too long ago, brought on by aving heard some blind gamers complain anytime some new developer tries to introduce a little real challenge to the market. I got to thinking that if some people think MOTA on Easy or even Q9 is too hard (I've heard more actual complaints about the former), then there really ought to be an audio game in the same style as the NES version of Battletoads. Anybody who really had the chance to play that game will know that it was famous, or perhaps infamous would be more accurate, for its difficulty which I need hardly point out was not customizable. I'm quite sure that a few minutes alone with Battletoads would shut up those who think MOTA or Q9 is too hard. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 8:47 AM Subject: Re: [Audyssey] getting a emulator for the blind. Hi Michael, Well, sorry but I certainly didn't intend to send the same message twice. It was an accident. Anyway, I think one reason David Greenwood doesn't publish much about his engine is he took it off the market while he upgrades it. I'm not even sure David Greenwood is still offering licenses for it currently. In either case I can tell you straight up that BGT is a superior engine in more ways than one so the sorts of prices David Greenwood charges for the GMA engine won't cut it considering BGT is much much cheaper. The only way to get information about the GMA Engine has always been to talk to David Greenwood privately. The engine was never offered on the website, and sales or licenses were done on a person by person basis. Not sure why he was so secretive about the whole thing, but the GMA Engine was never exactly publically for sale the way BGT is. HTH On 8/11/11, Michael Gauler wrote: Hi Thomas, why did you post the E-Mail about your thoughts on the GMA engine twice? I really did get it twice... Butlet's think for a moment I was interested in the GMA engine. How was I supposed to get such info like you told me here when David doesn't say anything about his site. I mean, to whoom he'll give the engine (and how much it is) is his decision after all, but how are you supposed to get such info. According to his site itself, the engine doesn't exist. I know that it exists and I could write him directly asking about it of course, but regardless of price BGT is easier to get at least basic info about it without downloading the trial version... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak
Re: [Audyssey] getting a emulator for the blind.
Hi Tom. on the matter of difficulty, this is actually a more general trend as well. Back in the 80's and 90's, games had to be hard, sinse there couldn't be much too them. For instance, my favourite game on the amstrad computer was one called rowland on the ropes, a maze adventure game in which you explored an underground toom, actually a litle like Montizumas revenge, accept that rather than traps it had hundreds of enemies! ghousts, mummies, bats, scorpions falling from the cieling, rats, skeletons, even vapires though i never got far enough through the game to get to those. that game was wreckend as comapratively average difficulty for the time, yet the furthest I ever got was to level 4, and that after many hours of playing. I did once talk to someone in connection with turrican who actually said that 3d makes games easier, sinse you can run around obstacles rather than having to face them as in 2D. While I don't completely agree, ot after seeing the difficulty some of my friends have with games like maximo ghosts to glory (which has a similar difficulty and theme to ghouls n ghosts), i do slightly see his point. Games seem on the hole easier now, and people's expectations the same, which I suppose is just a consequence of there being more games produced, and there bering the ability to make games longer and have things like savepoints. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
Good or bad, she is clearly skilled at "playing doctor". lol. > Well depending upon which way you > look at it, that means she's either a very > good doctor, or a very bad one ;D. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
Hi Dark, Grin. I have to agree with that one. That's why a couple of weeks back I made a joke about a dedicated prostitution job. The way the same women continues getting pregnant time after time lends one to that conclusion that perhaps its more than one guy they are getting it on with. For me it usually is the town cook who almost always gets pregnant making me think cooking and serving meals isn't her only line of business she is running out of the tavern. Lol! Cheers! On 8/14/11, dark wrote: > I know peasants are supposed to get pregnant slightly more frequently than > women in other jbs so as to make life easier (and being a peasant must! have > some advantages ;D). > > But I have noticed that sometimes the same woman just get pregnant > constantly. > > This might just be the random nature of the game, but sometimes I'm not > sure. I once had 6 women all! get pregnant in the forge as black smiths for > some reason (that was crazy). > > my own personal theory is that there is another very ancient and honourable > profession which some of the women in your community choose to adopt ;D. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
Hi, HmmmWell, that's certainly open to debate. Although giving the patients a little something on the side probably isn't a bad thing. At least not from the guys point of view. Kind of reminds me of a porn movie I once saw called Trailer Trash Nerses. Instead of curing injuries using standard medical practices they healed the patients by screwing their brains out. Sounds like the knotty doctor in Castaways has this kind of cure in mind. :D Cheers! On 8/14/11, Jeremy Kaldobsky wrote: > Good or bad, she is clearly skilled at "playing doctor". lol. > >> Well depending upon which way you >> look at it, that means she's either a very >> good doctor, or a very bad one ;D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Dark, Exactly. That's one of the core problems with developing games. Creating an arcade shooter like Space Invaders, Judgment Day, Troopenum, etc is fairly simple to do and that's why there are so many of that type available in the audio games community. It doesn't require much skill or eexperience to pull that type of game off. Something like Elite Force and Elite Force II are full blown 3d FPS games with a complex storyline, acting, and a degree of complexity much harder to match. therefore someone only skilled in arcade shoot-m-ups is going to find it more difficult to take on something like Elite Force as its way out of his/her league. You are also right about RPG games. One way to simplify something like an RPG game is to use Sapi like Entombed does, or to output directly to text. I'm looking at creating an RPG engine that does exactly that as I'd like to see more roll playing games and outputting messages via Sapi is preferable to me than reading a web page to locate text. Especially, considering the real time RPG games like Star Wars: Old Republic is very hard to do in audio alone anyway. Cheers! On 8/11/11, dark wrote: > Hi Michael. > > just a correction, we do have one real time zelda style rpg, at least in > developement, the game Airik the clerric. I've not yet been able to play it > sinse it's not compatibile with windows xp, but it does work on windows 7. > The sounds are slightly temporary, but the gameplay is deffinately of the > real time rpg style. > > On a more general point, while you are right, it is also worth remembering > that the more complex the game, the more trouble it is to make. > > As Philip Bennifall shows in the example games for bgt, making a basic > sterrio targiting type arcade game is comparatively easy, but making > something like startrek ilete force or kings quest is another matter > entirely. > > one way to reduce the complexity is to make them as textual rpgs, or at > least use sapi the way entombed does. > > i'm fairly certain that sinse there are many fans of these sorts of games > (including myself),k some of the more experienced devs will take up the > challenge of building them, but sinse such a game requires a very compitant > programmer we may have to wait. > > I am however confident given the way audio games have been going recently > that we'll see more rpgs soon. > > Afterall, there was a time only a few years ago when stratogy games were > extremely rare. now it seems we have several, and some like sound rts and > castaways are extremely complex (in fact I am hoping that the sound mud > project which jeanluc began before sound rts may be finished soon. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] discoveries in castaways
how I wish i can find such short cuts in real live. A job that others take for hours and still in testing stage and i only take two minutes to complete. haha! But for gaming, i will still take the normal route even when I know there is this way to complete the mission. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, August 13, 2011 10:59 PM Subject: Re: [Audyssey] discoveries in castaways That's a really good idea for mission 2! I'll have to try that myself next time I play it. It seems like a great way to attack early and destroy them before they have time to even build their settlement! lol. Oh...I think that explains why at the beginning, my doctor and cook is just doing part time job but towards the end I have 2 or 3 patients queueing and waiting and the cook almost have to be full time there. Kelvin, I like your suggestion but think I'm gonna hate you for suggesting that. haha! Since the subject here is discoverys I do have 1 just for fun. I always like to think of different possibilities and try out different ways of doing something. In mission 2, I set my starter to defender and created a war tent right at the start. You should know what to do next. It also does work on hard difficulty. 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
HI Dark, True enough. In a 2d side-scroller you were limited in what you could do wich was go foward, backward, up, or down. Sometimes not even that much depending on the game and situation. That made traps and obsticals difficult because there was no way around it except to fight that boss, successfully jump the trap, or whatever was required to get passed that barrier. With full blown 3d there is a lot more maneuverability available to the player such as foward, backward, left, right, up, or down. This usually gives you more options in getting around a certain obstical. For instance, take Monkey Business. At the beginning of the Aztec temple level Smith must get around a series of acid pits. Smith can jump them, but its also possible to move carefully along the left and right edges of the pits while avoiding the falling rocks to get passed that particular barrier. While it gives you more than one way to get passed that trap it also offers additional challenges too. The falling rocks are a pain to avoid if you choose to walk around the acid pits rather than jump them directly. I don't necessarily think that going 3d makes things easier for the player, but it can add more options and choices into the mix here. Cheers! On 8/14/11, dark wrote: > Hi Tom. > > on the matter of difficulty, this is actually a more general trend as well. > Back in the 80's and 90's, games had to be hard, sinse there couldn't be > much too them. > > For instance, my favourite game on the amstrad computer was one called > rowland on the ropes, a maze adventure game in which you explored an > underground toom, actually a litle like Montizumas revenge, accept that > rather than traps it had hundreds of enemies! ghousts, mummies, bats, > scorpions falling from the cieling, rats, skeletons, even vapires though i > never got far enough through the game to get to those. > > that game was wreckend as comapratively average difficulty for the time, yet > the furthest I ever got was to level 4, and that after many hours of > playing. > > I did once talk to someone in connection with turrican who actually said > that 3d makes games easier, sinse you can run around obstacles rather than > having to face them as in 2D. While I don't completely agree, ot after > seeing the difficulty some of my friends have with games like maximo ghosts > to glory (which has a similar difficulty and theme to ghouls n ghosts), i do > slightly see his point. > > Games seem on the hole easier now, and people's expectations the same, which > I suppose is just a consequence of there being more games produced, and > there bering the ability to make games longer and have things like > savepoints. > > beware the grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Dark, That's part of the reason I decided to keep AA as an online server only, and don't release it in standalone form. It's hard enough to create good areas and updates, much less create a whole new existing game and maintain packages of obsolete or buggy versions for a bunch of different users. I also think it's a lot more fair (and fun) for all the players to immediately have access to the new stuff as it comes out, instead of pulling a Microsoft and requiring everyone to purchase an incremental update that isn't worth it. The risk of buying something and having it suck is just too great in my opinion. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Aug 14, 2011 at 7:51 AM, dark wrote: > Hi Tom. > > as regards the text games and upgrades, I'm sorry to say that not everyone > is as good about writing new stuff as you suggest, and certainly many stand > alone text games I've seen have been just the one game and goodbye!. > > Look at the titles from Malinch entertainment, you pay 29 usd for an > interactive fiction game, and that's it. > > While there are certainly developers of text based games who do update, like > Niels bauer in the production of addons for the smugglers series, it does > not seem half as common as with something online and web based from what > I've seen. > > In fact, most companies who sell games online seem very much to want to > think of them not as pieces of computer software which the user buys, but as > similar to a games console cartridge, you pay the money, get the one game, > that's all. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Dark, Definitely. i think people, especially big companies, have forgotten the early days of video gaming. Blockbusters like Montezuma's Revenge wasn't created by a big cgame company. As i recall it was written by some teenager and was sold to Parker Brothers. I can think of several other games from that era that were similarly produced by an indipendant developer and sold to a big game company for publication. Now days though it is all proffet and market driven. In other words pure greed. If a company can produce a version for more than one platform and offer different content for each platform they do so in the hopes that the different versions will sell making you, the consumer, buy all of the different versions to have access to all of the content. its totally unfair, but a good market strategy to get the most money out of a single product. That's pretty par for a capitalist econemy. Cheers! On 8/14/11, dark wrote: > in some cases, it's based on hardware, for instance any mega drive prot of a > game plays faster than it's snes counterparts sinse the mega drive had a > basically faster processer, yet the mega drive had only an 8 bit sound card > meaning that the sounds and music are not a patch on other versions. > > in some cases as tom said, releases on different consoles In the majority of > cases though i'm afraid tom is right. > > By releasing content x for the playstation 3 and content y for the xbox, a > company can make a person who likes the game pick up both versions. indeed, > companies like capcom have taken this a step further by producing different > versions of the same game for the same platform, hoping to get you to buy > both when actually both are the same game just perhaps with one or two > differences. > > then of course there are game regions when a certain game is not release > somewhere because the comapny don't think it would sell. > > All of this is motivated by capitalism, aka greed! > > I am always amused when players talk about Mega man, metroid, sonic the > hedgehog or another well beloved game series as a unique world with it's own > story, and it's own games and style, where as execs from nintendo will talk > about "the mario franchize" > > Sinse that's really all it is to most of them, just a way of making money. > > yes, there are stil tallented people who do the actual programming, of > games, but even they are ruled by deadlines and prophit margins. > > This is another reason behind the indi games movement, to get back to the > days of the 80's and early 90's where Jo blogs could program a game, take it > to a company and have it distributed themselves, indeed most of the landmark > games, mario, turrican, mega man 2, metroid zelda etc were actually the > result of a small team of very dedicated people rather than another > corporate prophit creating block buster idea. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
That's why I always make the cook male when possible. All the really important jobs like cook or doctor usually. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 8:28 AM Subject: Re: [Audyssey] castaways, women of loose morals? Hi Dark, Grin. I have to agree with that one. That's why a couple of weeks back I made a joke about a dedicated prostitution job. The way the same women continues getting pregnant time after time lends one to that conclusion that perhaps its more than one guy they are getting it on with. For me it usually is the town cook who almost always gets pregnant making me think cooking and serving meals isn't her only line of business she is running out of the tavern. Lol! Cheers! On 8/14/11, dark wrote: I know peasants are supposed to get pregnant slightly more frequently than women in other jbs so as to make life easier (and being a peasant must! have some advantages ;D). But I have noticed that sometimes the same woman just get pregnant constantly. This might just be the random nature of the game, but sometimes I'm not sure. I once had 6 women all! get pregnant in the forge as black smiths for some reason (that was crazy). my own personal theory is that there is another very ancient and honourable profession which some of the women in your community choose to adopt ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Dark, Yeah, I've seen that kind of confusion several times on list as well. A lot of VI gamers toss out terms not really aware of what the mainstream gamers mean by them because it sounds catchy or they simply aren't aware of what that style of game is like. For example, I've heard a lot of people refer to Shades of Doom as a 3d game. That's not really true. You can go forward, backward, left, and right, but there is absolutely no up/down axis movement so by definition it is not in fact 3d. It is a 2d game with 3d audio which is a different issue completely. Now, when I say Mysteries of the Ancients 3D will be a full blown 3d FPS game that's precisely what I mean. Angela will be able to move forward, backward, left, right, up, or down throughout the levels. Plus she'll be able to aim her gun up or down plus face the target which means targeting enemies will be slightly more complicated as you have to setup the proper virtical and hhorizontal angle of the shot. This is all pretty par for mainstream games, but a totally new concept for VI gamers who will be entering a true 3d virtual environment for the first time. So getting back to the point there is certainly room for this community to grow. Especially, in demonstrating what the difference between termonology actually means. Someone who has never experienced virtual 3d might be confused by a game like Shades of Doom claming 3d audio, but does not in fact have 3d movement and game play. Someone who has no concept of what roll playing game means might just think it means playing a character regardless if it is an arcade game whatever. The only way to fix that perception is to show them the difference firsthand. Cheers! On 8/14/11, dark wrote: > Hi Tom. > > as regards your point concerning lack of exposure to mainstream games, this > seems true to an extent. > for instance, when justin of bsc described hunter as "an adventure role > playing game" it's pretty clear that in writing that description, he had > litle idea of what an actual role playing game of any type such as Dragon > warrior, legend of zelda or final fantasy actually involved, in fact I am > pretty certain he thought, as I've seen expressed on list previously, that a > role playing game simply meant a game with a defined main character who's > role you take on, even if playing that role involves arcade style action. > > sinse I am pretty certain Justin was not familiar with the mechanics or full > focus of rpgs, on plot and exploration, it's clear how he made the mistake > (and hunter is a good arcade game afterall). > > So this clearly does happen. > > However, there are also cases where two people simply have similar ideas. > > Castaways for instance bares quite a resemblance to a very popular recent > internet ascii graphics simulation game called dwarf fortress, in which you > as the player manage a group of dwarves building a fort, and must assign > them work, identify different areas to work on, manage resources and built > items such as metal and stone for weapons, even pets like cats and dogs to > get rid of vermin. > > though the game is pretty inaccessible, a friend of mine is a huge fan. I > showed him castaways, and his first comment was "a lot like dwarf fortress" > > Yet, jeremy has never come across dwarf fortress before, despite it being a > recent, and very popular indi game regularly discussed around the net. > > Thus, castaways is an entirely original idea. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Dark, I suppose, but I still think you are comparing apples to oranges here. I always understood games like those from Malinch entertainment to be done deals as in already complete with no new quests or adventures forthcoming. Besides that those are text adventures not full blown roll playing games. which is a totally different matter here. What I'm thinking of is alot bigger and more satisfying in terms of gaming. i'm thinking of a roll playing game in which you purchase the client or game and download new quests, adventures, or gamebooks as they become available. The output would be spoken via Sapi, and include sounds and music. this would be far more than a text adventure. I guess its one of those things people would have to see it to believe it. There is too much personal bias to take my word for it. Still, I take your point. A game like Sryth seems to be constantly expanding, growing, and is updated practically every time I log on and play. At the same time let's remember that is his only game or product he is working on that I know of. Even if I wrote a similar game using php script, slapped it on the web, I wouldn 't necessarily update it any more frequently than a stand alone game. I have other projects to create/sell and therefore updates are on a if and when basis regardless of format etc. However, what I am proposing is superior to that in a lot of ways. Number one Sapi 5 support. Everything would be self-voiced which can be a big help because you don't have to spend time reviewing the screen for information. The game would have hot keys like n for north, e for east, w for west, etc. Typing one key to move in that direction is quicker than hunting for the proper link on the page. Sounds and music. Instead of just plan text output there would be all the sounds and music you don't get such as swords clashing, bows and arrows being fired, enemies dying, etc. Off line play means if you take your laptop on a plane, train, or taxi you can play the game without an internet connection which is a huge, huge, huge, plus in my book as I don't have constent internet 24/7 so off line is an advantage here. In other words what I'm talking about is not just a run of the mill text game, but something like Entombed but more story driven like Sryth. Does that make sense? However, if peoples attitudes about what I'm thinking of is that bias then I might as well not bother writing roll playing games. People are too picky in my opinion. Cheers! On 8/14/11, dark wrote: > Hi Tom. > > as regards the text games and upgrades, I'm sorry to say that not everyone > is as good about writing new stuff as you suggest, and certainly many stand > alone text games I've seen have been just the one game and goodbye!. > > Look at the titles from Malinch entertainment, you pay 29 usd for an > interactive fiction game, and that's it. > > While there are certainly developers of text based games who do update, like > Niels bauer in the production of addons for the smugglers series, it does > not seem half as common as with something online and web based from what > I've seen. > > In fact, most companies who sell games online seem very much to want to > think of them not as pieces of computer software which the user buys, but as > similar to a games console cartridge, you pay the money, get the one game, > that's all. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
HI Dark, Yes, i know. That was really my point. Winboard may be a very good Chess program, but if its only using Jaws then it is, sorry to say, not very accessible in comparison to alternative Chess programs. Jaws may still be the leading screen reader today, but Window-Eyes, state side, has caught up over the last few years and Jaws market share is constantly shrinking. Part of that is do to the fact Window-Eyes now has scripting support since 7.0, and of course NVDA has grabbed up a huge number of VI computer users who can't afford to pay out ragious prices for Jaws or Window-Eyes.I know I am personally looking at switching to NVDA for that exact reason myself. I simply can't afford to pay out for SMA plans right now. The thing is the screen reader market is changing. Developers who arent' staying on top of that are bound to get requests like support NVDA, support Window-Eyes, support Hal, whatever because Jaws is losing the market shar they once held. Its time that devs start realizing that and beginning to support alternative screen reader solutions as I don't see Jaws ever gaining back the market shares they once had. Especially, since their business practices, sue happy attitude, has turned a lot of people against them. Cheers! On 8/14/11, dark wrote: > Hi tom. > > Amusingly enough, this is actually what I said when dave made a similar > anouncement on audiogames.net. > > At that point he did talk about adding sapi support possibly support for > other screen readers as well, though whether this is going to happen I don't > know. > > What bothers me, is that the two other major accessible chess programs do > not have this limitation. > > both Kchess programs work with window eyes and Hal (and probably would with > nvda sinse the screen is fairly symple, pluss they have lots of voicing as > well), and Ian humphries bg chess works with sapi. > > Beware the grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
Hello Thomas, I have had top mauch tech support with Freedom Scientific, and I did have problems where when I bought an xp pro laptop and I had to buy and xp pro version but at that time I did not have a backup. I emailed a request to them just to see if it works to tell them that they could put there products in the university stores aro und the world and they commented what a fantastic idea. I am aware of the lawsutes that had been going on, and I will read everyones opinion but I don't have to agree with them the thing that I agree such as the pro versus standard thing because I have gone through that and the memory ram thing where if you swap a gb of ram you have to reactivate. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 14, 2011 9:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS HI Dark, Yes, i know. That was really my point. Winboard may be a very good Chess program, but if its only using Jaws then it is, sorry to say, not very accessible in comparison to alternative Chess programs. Jaws may still be the leading screen reader today, but Window-Eyes, state side, has caught up over the last few years and Jaws market share is constantly shrinking. Part of that is do to the fact Window-Eyes now has scripting support since 7.0, and of course NVDA has grabbed up a huge number of VI computer users who can't afford to pay out ragious prices for Jaws or Window-Eyes.I know I am personally looking at switching to NVDA for that exact reason myself. I simply can't afford to pay out for SMA plans right now. The thing is the screen reader market is changing. Developers who arent' staying on top of that are bound to get requests like support NVDA, support Window-Eyes, support Hal, whatever because Jaws is losing the market shar they once held. Its time that devs start realizing that and beginning to support alternative screen reader solutions as I don't see Jaws ever gaining back the market shares they once had. Especially, since their business practices, sue happy attitude, has turned a lot of people against them. Cheers! On 8/14/11, dark wrote: > Hi tom. > > Amusingly enough, this is actually what I said when dave made a similar > anouncement on audiogames.net. > > At that point he did talk about adding sapi support possibly support for > other screen readers as well, though whether this is going to happen I don't > know. > > What bothers me, is that the two other major accessible chess programs do > not have this limitation. > > both Kchess programs work with window eyes and Hal (and probably would with > nvda sinse the screen is fairly symple, pluss they have lots of voicing as > well), and Ian humphries bg chess works with sapi. > > Beware the grue! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, I am going backwards trough recent messages, so don't be confused of my message order. And I also have to say something about this practice of mainstream money hungry persons, since I am now at it. Why is the game Papa Sangre an Iphone exclusive regardless of it does also contain graphics, which I don't know about? The story is not bad, but why now do the same for audio games like in mainstream market where titles are either totally different for each platform or only for a single platform, either a console or damnable mobile exclusive. I don't have anything against smart phones allthough I don't own one myself, but to make a program or game just for them, when it could also be useful for your Netbook or Desktop PC, I don't get. Moreover all people run around with their Ipod or smartphone or similar things to show off, but what fun is it (if I had sight) to watch a high resolution H.264 video on a small display with an excuse for something vaguely resembling speakers? OK, I could use headphones, but still... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Thomas, That's exactly what I meant when we talked last about game genres. Final Fantasy for the blind or something like it, the Elder Scrolls series or even something like an actual audio version of Sryth. I was once there, but had not enough time for it a few years back, but exactly. I have Entombed (I bought it). But do you know what I don't like about it? Every character who can use magic has one, maybe two offensive spells. A Mage has only the firebold as an offensive spell, healers have the harm spell, shamans and druids have lightning, and the necromancer has ice blast. That's it. Other enemies can use different spells, for example elementals and you might be lucky to find a spell scroll which does alow for the one time usage of its spell. And then you have a limit. When gaining more experience you can upgrade your magic or other skills, but on normal terms you can do it to a max of level five, while some scrolls might have higher power. And the character cannot "learn" more on his or her way like from buying or finding scrolls or books or whatever to permanently gain a new power. Besides, whileit is nice to summon lesser animals like bads or some wolfes or in some cases a snake, that can't be all, regardless of if the summoner is your opponent, or you. If we are in a fantasy setting, I'd like to see more creatures and more races, dark elves, vampires etc. And when talking about magic, really defensive magic, like magical shields, spells to control NPCs for a while, spells to transform yourself or another character into an animal. And then there is combat: true elemental spells, like wind, water, fire and earth attacks. Or spells to destroy things, not only combat usable spells. And if we are at it, it is nice to use necromancy, but then with more applications so that not only goblins or rat like creatures could be your servants, but some higher things like lesser demons or something similar. I have read and seen a bit of Naruto and since then I think summoning creatures should be a bit like it in the show for an RPG, where you can summon small creatures with less energy to use up, or creatures that could help destroy artifacts, buildings or some bosses... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, about Shades of Doom or any game like it. What you said is asomething ingame training should be there. I know that I would need a while to learn all necessary things to use Mota 3D, but if I only had a manual with just a bit of "learn game sounds", I would be lost or it would take me a while to learn things. For such things most mainstream games I know or have myself contain some form of detailed training missions outside of the main mission or campaign where you do things step by step and that guided and where it is not your characters immediate end when you miss or screw a jump or something. That's one reason why I only have demos of the Sarah game or Shades of Doom. OK, I know to walk around, but within SOD, I don't have an audio representation of a visual map of a mainstream game and thus no idea where I should go first and more important where my first objective is located and how to get to it. It might be appropriate to hide the way to something as a riddle in some parts of a game, but not the entire time and basic navigation bejond "there is a passage to your left or right" is what I am really missing in the titles with the GMA engine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi again, another Thing I forgot about audio RPGs: If someone was to make one, then it would be not the best idea to use SAPI output for all things. I mean, what fun is dialogue of any kind or cut scenes or some intermissions, when only one voice reads your stats, narates something and also would do all ingame dialogue without or within cut scenes... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] More depth to Castaways.
Hi. I enjoy playing castaways and think its a brilliant step in audio gaming. But I was thinking maybe include a couple of new features to give it a little more depth. The settlement. Every community has its crimes, for example burgularing of materials and resources etc, maybe have a new set up at the start with a fault known as criminal mind which would come into play later on within the game where some characters become a little less than decent citizens. Crimes could include robbery of shops, and maybe a bit of drunken brawling. Also include jobs as police and a option to build a prison for such situations. With all that wine, I dare say they don't just go home and sleep it off once their drunk. An excellent effert, though. Keep the good work up, Lexi. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 14 August 2011 14:55 To: Gamers Discussion list Subject: Re: [Audyssey] castaways, women of loose morals? Good or bad, she is clearly skilled at "playing doctor". lol. > Well depending upon which way you > look at it, that means she's either a very > good doctor, or a very bad one ;D. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Flight simulator 2004 question
Hi all on this list, Was just wondering, has anyone on this list plaied this and if so, what is required in order to be able to play it as a blind person? Many thanks for any info! Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways professions.
Hi phil. As regards the medaeval jobs, One thing i get very much from castaways is that though the level of technology involved is medeval, the class system is not. In medeval times, the king owned all the land awarded it to his lords in return for them fighting for him, and the lords then wrented it to the peasants. yet in castaways, there is no lord and no wrent, indeed if anything the community seems organized along the lines of a kibutz or comunist model where eveyrone contributes equally to the work of the community and no profession is regarded s more important than any other. Therefore such jobs as Balif or lord or indeed a true medeval Miller who used to cheat people wrotten for the use of his mill to grind grane, don't seem appropriate to the gaem. Beware the grue! dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 1:59 AM Subject: [Audyssey] Castaways professions. Hi Jeremy, Here are a list of professions that could be added to the Castaways game. I then made an incomplete list from the game then came up with more possibilities.Medieval Jobs: from http://www.medieval-life-and-times.info/medieval-england/medieval-jobs.htm The Lord of the Manor was based in the Manor House and from here he conducted the business of the manor. A vassal or Liege was a free man who held land ( a fief ) from a lord to whom he paid homage and swore fealty. A vassal could be a Lord of the Manor but was also directly subservient to a Noble or the King A Bailiff was a person of some importance who undertook the management of manors A Reeve was a manor official appointed by the lord or elected by the peasants A serf was another name for a peasant or tennant. Medieval Serfs were peasants who worked his lord's land and paid him certain dues in return for the use of land, the possession (not the ownership) of which was heritable. The dues were usually in the form of labor on the lord's land. Medieval Serfs were expected to work for approximately 3 days each week on the lord's land. A peasant or villein was a low status tenant who worked as an agricultural worker or laborer. A peasant or villein usually cultivated 20-40 acres of land A cottager was a low class peasant with a cottage, but with little or no land who generally worked as a simple laborer Servants were house peasants who worked in the lord's manor house, doing the cooking, cleaning, laundering, and other household chores A yeoman owned his own land and often farmed it himself. His land would be equivalent to 30 - 120 acres. A Medieval yeoman was required to be armed and trained with a bow. Wealthy yeoman would be expected to also be trained and armed with a sword, dagger and the longbow. Yeoman were therefore often employed to guard and protector the nobility. An armorer held an important occupation in the medieval workforce. Armor had to be uniquely made to fit its wearer and was considered one of the specialist jobs An apothecary dispensed remedies made from herbs, plants and roots. Medieval physicians were expensive and a priest often held this occupation, often the only recourse for sick, poor people. Artists were employed in the later medieval era by kings and nobles. At first an artist painted heraldic designs on early furniture and then it became fashionable for portraits to be painted An astrologer studied the stars and planets but regarded as a mystical person An atilliator made crossbows A bailiff managed the castle estate or farm Bread was a daily staple of medieval life, and good bakers were employed by nobles in their castles. A barber had many occupations in relation to personal care. Barbers would cut hair but would also serve as dentists, surgeons and blood-letters. The blacksmith was one of the most important, albeit lowly, occupations of the medieval era. Blacksmiths forged weapons, sharpened weapons, repaired armor. A bottler was in charge of the bottlery which was intended for storing and dispensing wines and other expensive provisions. The butler was responsible for the castle cellar and was in charge of large butts of beer. The room in the castle called the buttery was intended for storing and dispensing beverages, especially ale. The bowyer manufactured bows, arrows and crossbows The candlemaker made candles to light the castle. Candles were supplemented by lighting from torches, lanterns and rush dips. An 11th century candlemaker called Graham Overhill is credited with inventing a candle - clock. A candle was produced with twelve lines on it. When lit at the top of the hour, the candle would burn from line to line at the rate of one hour for each line. The occupation of the carpenter was diverse. Carpenters built furniture, roofing, siege engines and wood panelling. Carpenter: a skilled craftsman who shaped or made things of wood. Carpenters were highly skilled and conside
Re: [Audyssey] getting a emulator for the blind.
Hi Michael, Its simple. I don't have hundreds of dollars in cash laying around to put twards professional acting and high quality voice overs and naration. Something like Sapi is the most affordable and simple solution to that problem. Otherwise I'd have to stick to a text only format which I personally think is an even worse solution, or at least isn't any better. So here is the deal. Its one thing to sit back and complain about not having human actors, but are you willing to finance the project? Are you willing to put your money where your mouth is and put up however much money it costs to higher human actors to do dialogs, cutscenes, and make the game mainstream quality? That is in my opinion where the rubber meets the road so to speak. If I don't have the money to higher actors and no one is personally willing to put up a few hundred to do the game justice then my only recourse is to make it the most cost effective as I can. If it means using Sapi for narations that is the best I can do on my limited budget. Its a case of put up the money or shut up about the quality. HTH On 8/14/11, Michael Gauler wrote: > Hi again, > another Thing I forgot about audio RPGs: > If someone was to make one, then it would be not the best idea to use SAPI > output for all things. > I mean, what fun is dialogue of any kind or cut scenes or some > intermissions, when only one voice reads your stats, narates something and > also would do all ingame dialogue without or within cut scenes... > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting an emulator for the blind.
Just fixing the subject line. Wow, this is one of the biggest topics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Michael, Ummm...What level is your audio navigator set to. If you need more help maybe you should set your audio navigator in Shades of Doom to full. It will tell you exactly where passages are, what direction they go, etc. This sounds to me like lack of experience rather than difficulty. I've never had a hard time playing Shades of Doom or Sarah using the built in navigation features. On 8/14/11, Michael Gauler wrote: > Hi Thomas, > about Shades of Doom or any game like it. > What you said is asomething ingame training should be there. > I know that I would need a while to learn all necessary things to use Mota > 3D, but if I only had a manual with just a bit of "learn game sounds", I > would be lost or it would take me a while to learn things. > For such things most mainstream games I know or have myself contain some > form of detailed training missions outside of the main mission or campaign > where you do things step by step and that guided and where it is not your > characters immediate end when you miss or screw a jump or something. > That's one reason why I only have demos of the Sarah game or Shades of Doom. > OK, I know to walk around, but within SOD, I don't have an audio > representation of a visual map of a mainstream game and thus no idea where I > should go first and more important where my first objective is located and > how to get to it. > It might be appropriate to hide the way to something as a riddle in some > parts of a game, but not the entire time and basic navigation bejond "there > is a passage to your left or right" is what I am really missing in the > titles with the GMA engine. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Hi Michael, Well, those are certainly some good complaints about Entombed, but the major complaint with that game is that it is a Roguelike RPG which means all you do is walk around an underground dungeon fighting monsters and pickup gear. It lacks the story driven aspect of exploring an entire world or kingdom at large. I like the fact in Sryth you can travel from village to village or town to town and getting involved in various local adventures. Plus your skill sets and powers aren't limited to a specific job or class. In Sryth you can pick and train any number of skills or powers you would like making a more unique character from game to game. As you said in Entombed wizards can cast the firebolt. That's great, but in my mind a wizard or great mage should be able to cast a number of attack spells including lightning, fire, wind, and so on. So, yeah, Entombed's job classes are pretty limited. Plus there is no way to obtain more than two jobs that I know of. Cheers! On 8/14/11, Michael Gauler wrote: > Hi Thomas, > That's exactly what I meant when we talked last about game genres. > Final Fantasy for the blind or something like it, the Elder Scrolls series > or even something like an actual audio version of Sryth. > I was once there, but had not enough time for it a few years back, but > exactly. > I have Entombed (I bought it). > But do you know what I don't like about it? > Every character who can use magic has one, maybe two offensive spells. > A Mage has only the firebold as an offensive spell, healers have the harm > spell, shamans and druids have lightning, and the necromancer has ice blast. > That's it. Other enemies can use different spells, for example elementals > and you might be lucky to find a spell scroll which does alow for the one > time usage of its spell. > And then you have a limit. When gaining more experience you can upgrade your > magic or other skills, but on normal terms you can do it to a max of level > five, while some scrolls might have higher power. > And the character cannot "learn" more on his or her way like from buying or > finding scrolls or books or whatever to permanently gain a new power. > Besides, whileit is nice to summon lesser animals like bads or some wolfes > or in some cases a snake, that can't be all, regardless of if the summoner > is your opponent, or you. > If we are in a fantasy setting, I'd like to see more creatures and more > races, dark elves, vampires etc. > And when talking about magic, really defensive magic, like magical shields, > spells to control NPCs for a while, spells to transform yourself or another > character into an animal. > And then there is combat: true elemental spells, like wind, water, fire and > earth attacks. Or spells to destroy things, not only combat usable spells. > And if we are at it, it is nice to use necromancy, but then with more > applications so that not only goblins or rat like creatures could be your > servants, but some higher things like lesser demons or something similar. > I have read and seen a bit of Naruto and since then I think summoning > creatures should be a bit like it in the show for an RPG, where you can > summon small creatures with less energy to use up, or creatures that could > help destroy artifacts, buildings or some bosses... > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
Hi Sky, That may be, but that really wasn't my point. My point was that Jaws is losing market shares to competing screen readers like Window-Eyes and NVDA, and there is still some opinion among Jaws users that Jaws is still number one and nobody else's screen reader counts. That's totally untrue. More so today than 10 years ago as Jaws isn't as popular as it once was. I personally know of a handful of people who were life long Jaws users just up and switch to Window-Eyes 7 because things like Office support was better, it now has scripting, and other features etc that they just thought made it a better screen reader for them. So they stopped using Jaws and switched to Window-Eyes. Weather Jaws is or isn't better than Window-Eyes, NVDA, or Hal isn't the issue though. Software developers now days need to be able to support all the major screen readers because Jaws isn't the only screen access solution being used. Either that or use something generic like Sapi support. Cheers! On 8/14/11, Sky Mundell wrote: > Hello Thomas, I have had top mauch tech support with Freedom Scientific, and > I did have problems where when I bought an xp pro laptop and I had to buy > and xp pro version but at that time I did not have a backup. I emailed a > request to them just to see if it works to tell them that they could put > there products in the university stores aro und the world and they commented > what a fantastic idea. I am aware of the lawsutes that had been going on, > and I will read everyones opinion but I don't have to agree with them the > thing that I agree such as the pro versus standard thing because I have gone > through that and the memory ram thing where if you swap a gb of ram you have > to reactivate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] discoveries in castaways
Hi Kelvin. I admit I thought the same when I began playing castaways, however try contrasting the amount of work done by your people and the speed at which jobs get completed when your just feeding them meat, as opposed to when you've got two or three food sources on the go, try playing with vegitarian and you'll notice this. i have however noticed that the effect on efficiency and health of the number of available food sources decreases as more food sources are made available. to explain, I've noticed people are far more efficient on meat and vedge than just on meat, and somewhat more efficient when you add in bread as well, however I do not notice a major increase in efficiency when adding wine to the other three, though if wine is added third and bread fourth the affects are the same, ie, bread doesn't do much good. given that wine making takes a lot of people and lumber, it'd be nice to get some extra bennifit out of having all four food requirements filled, rather than just three. In fact I confess I rarely find wine making worth while other than for mission 1 (and even then I don't imploy a bar tender so that the wine gets loaded onto the ship rather than being drunk), though occasionally iv'e substituted wine for bread in production order which is why i've found the difference in efficient betwene three and four sources going. Beware the grue! Dark. - Original Message - From: "Kelvin Tan" To: "Gamers Discussion list" Sent: Friday, August 12, 2011 3:57 PM Subject: Re: [Audyssey] discoveries in castaways oh really!!! because i didn't find much differences especially in terms of the disease rate. as for the working efficiency, i did not pay attention to much to it. but i think the difference isn't very noticable as compared to giving them more food types. and the game somehow feels easier to go through just feeding say meat alone to the population. maybe u can consider making the effects more noticable? thanks for the fantastic game man! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, August 12, 2011 10:10 PM Subject: Re: [Audyssey] discoveries in castaways Kelvin, actually the disease rate Does! increase when your people are fed only 1 type of food. Their work efficiency is also much lower than if you were feeding them multiple food types. The things you've suggested are already in the game, lol. hi jeremy and all. made a few discoveries in castaways, and got a few suggestions to make the game better. i realise that the whole settlement can just survive on meat alone. i don't have to produce anything else as long as i have sufficient hunters and boother to keep up the meat supplies. i won't be surprise if if i were to be able to do the same for bread or vegetables as well, as in, just letting my population live on just 1 type of food alone. but of course, for the sake of the game, because we'll be needing things like cloth for example, i can simply just let everyone live on meat alone and forget about other food types, until i reach the time when i have to stock the ship. for mission 2 i won't have any worries at all. i think this kind of spoils the game a little as it makes the management of man power much easier if u get my meaning. i would like to suggest that, maybe when there is no vegetables for the population to eat for a certain amount of time, the disease rate should start to increase due to the lack of fibre which comes from vegetables. like wise, when there's no bread, which contains carbohydrates, the working speed of the population will start to drop after a certain amount of time without bread. as for no wine, maybe no wine means no night life and no entertainment and socialising, so life gets too boring for the population and as a result of that, the quality of work decreases? i personally feel that being able to survive on 1 type of food is as good as not living at all! lol! boring life!!! no mood for work eating the same food day in day out. no balance of diet! hahahaha. what do the rest think? hope u guys can understand what i am getting at. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3829 - Release Date: 08/12/11 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@aud
[Audyssey] A Death in the Family
Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
I would have you know I will keep her in my thoughts. -Michael. -- From: "Thomas Ward" Sent: Sunday, August 14, 2011 2:36 PM To: "Gamers Discussion list" Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS
He he, I smell an collusion here. Not only that, an agenda . That's cute that men still do that even when they are all grown up, he he, that's cute. You and Audiogamers take your Major KChess and Major BGChess and use them, they have SAPI support and can save a game. That's all you need to play chess over email or instant message we admit. Oh and by the way, you have JAWS, ...don't tell me you don't. Further, I have NVDA. I introduced NVDA to a blind friend for the first time. I didn't expect this, especially here among programmers. This is an advanced Chess program. I'm not asking you to buy JAWS, get Winboard and go become a Grand Master with all of the first of its kind Chess functions it has for the blind for the very first time. I'm asking you to spread the word. There has been NOTHING like it on the Whole Earth in ALL of time since Adam until before we released it on September 9, 2009.Here is the source. You're programmers, I am not. I only conceived of the project to repair the broken father code called "WinBoard for JAWS". Winboard 4.5 for JAWS is now an extremely perfect chess tool for the blind and low sighted and those who can not use a mouse and JAWS is still the most used screen reader, for now and it certainly was when we started. We have nothing to do with Freedom Scientific. They did not conceive of WinBoard for JAWS, a Winboarder did, we are Winboarders :). I have talked to the programmer about NVDA, HAL and Windows Eyes and SAPI, or he talked to me about it, I forgot. However it's obvious he is very busy with some other Winboard or chess related stuff. He has been handed all future development of WinBoard by the author Tim Mann but he will respond to anyone at the Winboard forum. But if you want to make it sound like we purposely are denying Windows Eyes and the other reader users advanced chess he will make you look silly real fast. He's sharp. He's a master programmer and a research physicist and one of the world's foremost chess engine and chess client programmers. Do remember please that Winboard 4.5 for JAWS is free, this is not a competition. Talk to H.G. Muller or advertise the KChess or? What? yes... fix Winboard yourself the way you like it :). Everybody I talked to today was grumpy! Here is the source for WinBoard and the JAWS version which is inside of it, Boy! http://ftp.gnu.org/gnu/xboard/?C=M;O=A --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 1.6b including Mission 3
Ok guys, it's been forever but here is the next update! Version 1.6b has been posted. There are a few little changes, but 1 really big change. Mission 3 is now added, and it proves to be a much bigger challenge than either of the other missions. - The butcher has been adjusted again. Normal butchers are 66% successful at salvaging animal furs, and upgraded master butchers are 100% successful. - Animal farms produce 4 animals, but now also give you an extra 4 free animal furs even if you don't have a butcher! This is credited to the domesticated animals being occasionally sheered for their coats. - I fixed the glitch that caused doctors to not always work as well as they were supposed to. - I believe I have fixed the vanishing yarn bug. - Various stability fixes have been added, and a few minor glitches were ironed out. - Weavers and peasants spinning yarn now finish their jobs twice as fast as they used to. - Stocking the hospital with bandages is a higher priority now than it used to be. - Upgraded stone masons now have a 25% chance to bring back twice as many bricks on that trip. - Lumberjacks can now be upgraded with the tomes to become woodsmen. Woodsmen perform their jobs 30% faster and also have a 25% chance to bring back twice as many logs on that trip. - Miners can now be upgraded with the tomes to become prospectors. Prospectors perform their jobs 30% faster and also have a 25% chance to bring back twice as much metal ore on that trip. - Doctors can now be upgraded with the tomes to become physicians. Physicians heal their patients twice as fast as normal Doctors. - The Dog food fault has been adjusted to make it more dangerous. Many people said it was barely even noticeable before, so that should be fixed now. - Not all of the new buildings have the proper artwork finished yet. This won't affect anything, but it is worth mentioning. Mission 3 has been added finally! In mission 3, you will finally be rid of the nasty goblins and yetti. Of course you will face a new, smarter, and more powerful enemy. Other humans representing other nations will work to destroy you. The stables are a new building, that allow you to raise horses to be used in the training of cavalry. These mounted troops are faster on the battlefield than any other type of soldier in your army. Walls can be built to help defend your settlement against the rival troops. Once walls are constructed, enemy soldiers can not attack them and will be forced to travel around them. If, for example, you built a wall between 2 forest tiles, it would force the enemies to walk all of the way around to find a new way to enter the settlement. Slowing down the enemies helps buy you more time to kill off the invaders before they burn down your city. The Buildingguide.txt and jobs guide.rtf files have been updated with the new upgrades, buildings, and job types. If you are interested in an audio walkthrough of the game, Nocturnus created one and it can be found here: www.kaldobsky.com/audiogames/nocturnus/castaways.mp3 www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Sorry to hear that Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?
Right about the two jobs. And If I know one thing about fantasy worlds, the magic you can use in entombed is child's play against a (fictional) legend like Merlin. Thus I personally am not the biggest fan of the last two Harry Potter books. I won't go into detail here, but if I had to deal with a dark lord who has split his soul, I would do either an exorcism ritual to force him out of this plane or if I was dark, I would use a soul destroying power... The fact that theoretically anything is possible within reason in a magical world is what frustrates me about the HP books in that way that there is much told "this is possible" in the world, but it is not shown (e.G. how you create your own spells, how you become an Animagus), or that it is said "something does not work or is impossible" without a reasonable explanation. And if one has seen or read the Lord of the Rings, should know what Elves really can do. Thus it is not impossible to switch from them to the Drow( aka. Dark Elves). And there is more vampire lore than just in the "original" Dracula story and book. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
I know what the navigator can do. But the problem I have is of another kind. It is a big place and if this was a mainstream game, there would probably a feature in it where I could look at a full map at any time and could use this to figure out that I have to go left instead of right, to go into a room where I need to take an item or drop one there. You can figure out where you can turn left or right, but without really not much of ingame info about where you ought to go first, you can wander aimlessly around, even if the navigator tells you where you can go and where you should not turn around. That's what I meant. And in some cases I would be told ingame that I had to go to room x to do something there. I have listened to an audio walkthrough of the game and played myself a while ago, but such kind of "navigation with premarked targets" or a location map is not directly available ingame as far as I personally know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, I know that professional voice acting is expensive. But there might be an alternative. I take it you know what amateur audio plays and fan films are? If so, ask yourself if any amateur (voice) actor is that bad. Do you know that in a short while the longest Star Trek fan film is going to be released and that the ones who "play" actor in the film don't have bad voices and that the same production team already has made over fifty episodes as a continued fan Trek series? And besides, I wouldn't know how you could ask for professional voice acting in your country of origin. I am German and I know who does voice acting for free in my audio drama community only, but I doubt theese people would be of any help for you. However I can you tell this most TNG era mainstream Star Trek games have the German voice Actors who also made the German versions of Star Trek. And if thoose are not available, there are lots of "undiscovered" talents, who make some free audio books and dramas, but haven't been sought out by professional audio production teams yet. I do not know your own voice, or that of your family or friends, but if they were not bad you always could use them (if they were willing) instead of having actors who cost you too much. Hey, even some professional and commercial games have bad voice actors in my country... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5forJAWS
Hi, I know that many people here in Germany are considering to leave JAWS behind and are going to switch to something else very soon or have already done so. But I would like it if some things were adressed in all screen readers. While it is nice to have current MS Office support, I wish they would find a way to adress other things, namely full access to all window and object designs in all forms of Java and part Java applications and I do not mean OpenOffice.org exclusively. Same goes for web content created with Silverlight. I had to use a professional website regularly for one year where Silverlight was inded present and we had only JAWS 10 and XP SP3 and of course the damnable Internet Explorer 8 which regularly crashed when pressing the tab key apparently at the wrong time to move out of the adress bar when pressing enter on a manually entered adress did not move the cursor and focus back automatically into the website when it was loaded... But I am going to far. Flash and Shockwave are as old as Windows itself, and most screen readers can only handle Flash embeded into an HTML file. But make an non graphical Flash file which displays "hello world" and make the SWF file into a standalone EXE and Bye screen reader. From oldest 3.0 modules up to current... I'll stop ranting here, I think you will understand now. But one last thing I'll say about JAWS: I hate the way they deal with the RealSpeak voices, allthough I think Nuance is to blame for this... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Hi Thomas, I just want to say that I am sorry for your loss. My own grandmother passed away at the end of the last year shortly before Christmas and her next birthday which would have been December 23rd... She was my favorite grandmother but she was ill for some years. She was the mother of my mother. And I lost all contact with my other grandmother some years ago. She also could have passed away and I wouldn't even know it due to some rather bad things happening in my family... I miss them both. But I know that at least one is in a happy place now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
My sympathy as even when expected it's never an easy time. Best to you and yours. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 4:19 PM Subject: Re: [Audyssey] A Death in the Family Sorry to hear that Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Praying for you and the family. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 3:23 PM Subject: Re: [Audyssey] A Death in the Family My sympathy as even when expected it's never an easy time. Best to you and yours. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 4:19 PM Subject: Re: [Audyssey] A Death in the Family Sorry to hear that Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
my condolences to you and your family. from Mich. - Original Message - From: "Curt Taubert" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 4:31 PM Subject: Re: [Audyssey] A Death in the Family Praying for you and the family. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 3:23 PM Subject: Re: [Audyssey] A Death in the Family My sympathy as even when expected it's never an easy time. Best to you and yours. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 4:19 PM Subject: Re: [Audyssey] A Death in the Family Sorry to hear that Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
I am really sad to hear of this sad news. I will be thinking of you at this sad time. Amanda -- From: "Thomas Ward" Sent: Sunday, August 14, 2011 8:36 PM To: "Gamers Discussion list" Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Hope everything is well, I will pray for you and your family. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] playing my own Lone Wolf missions
Hi all, I've recently been playing some various Lone Wolf missions and I found the ones I had written. Man, I can't beat them. Sure, I could look at the original text file which contains the mission and see how I did things so I can win, but that would be cheating. So I've been playing them as if someone else wrote them, and while I found the secret to one of them, the others are not very easy upon first play through. I just thought I would share is all. So far my 2 favorites are the War Games 1 and 2 which have color-coded ships to destroy. Have a good Sunday. -- Raul A. Gallegos 4 out of 3 people have trouble with fractions Twitter: http://twitter.com/rau47 Facebook: http://facebook.com/rgallegos74 Blog: http://www.RaulGallegos.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] discoveries in castaways
Hi Dark, I think that multiple food sources should increase your efficiency exponentially instead of just doubling it. so with 2 you get double but with three you get four times, and with 4 you get eight times the efficiency. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 3:04 PM Subject: Re: [Audyssey] discoveries in castaways Hi Kelvin. I admit I thought the same when I began playing castaways, however try contrasting the amount of work done by your people and the speed at which jobs get completed when your just feeding them meat, as opposed to when you've got two or three food sources on the go, try playing with vegitarian and you'll notice this. i have however noticed that the effect on efficiency and health of the number of available food sources decreases as more food sources are made available. to explain, I've noticed people are far more efficient on meat and vedge than just on meat, and somewhat more efficient when you add in bread as well, however I do not notice a major increase in efficiency when adding wine to the other three, though if wine is added third and bread fourth the affects are the same, ie, bread doesn't do much good. given that wine making takes a lot of people and lumber, it'd be nice to get some extra bennifit out of having all four food requirements filled, rather than just three. In fact I confess I rarely find wine making worth while other than for mission 1 (and even then I don't imploy a bar tender so that the wine gets loaded onto the ship rather than being drunk), though occasionally iv'e substituted wine for bread in production order which is why i've found the difference in efficient betwene three and four sources going. Beware the grue! Dark. - Original Message - From: "Kelvin Tan" To: "Gamers Discussion list" Sent: Friday, August 12, 2011 3:57 PM Subject: Re: [Audyssey] discoveries in castaways oh really!!! because i didn't find much differences especially in terms of the disease rate. as for the working efficiency, i did not pay attention to much to it. but i think the difference isn't very noticable as compared to giving them more food types. and the game somehow feels easier to go through just feeding say meat alone to the population. maybe u can consider making the effects more noticable? thanks for the fantastic game man! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, August 12, 2011 10:10 PM Subject: Re: [Audyssey] discoveries in castaways Kelvin, actually the disease rate Does! increase when your people are fed only 1 type of food. Their work efficiency is also much lower than if you were feeding them multiple food types. The things you've suggested are already in the game, lol. hi jeremy and all. made a few discoveries in castaways, and got a few suggestions to make the game better. i realise that the whole settlement can just survive on meat alone. i don't have to produce anything else as long as i have sufficient hunters and boother to keep up the meat supplies. i won't be surprise if if i were to be able to do the same for bread or vegetables as well, as in, just letting my population live on just 1 type of food alone. but of course, for the sake of the game, because we'll be needing things like cloth for example, i can simply just let everyone live on meat alone and forget about other food types, until i reach the time when i have to stock the ship. for mission 2 i won't have any worries at all. i think this kind of spoils the game a little as it makes the management of man power much easier if u get my meaning. i would like to suggest that, maybe when there is no vegetables for the population to eat for a certain amount of time, the disease rate should start to increase due to the lack of fibre which comes from vegetables. like wise, when there's no bread, which contains carbohydrates, the working speed of the population will start to drop after a certain amount of time without bread. as for no wine, maybe no wine means no night life and no entertainment and socialising, so life gets too boring for the population and as a result of that, the quality of work decreases? i personally feel that being able to survive on 1 type of food is as good as not living at all! lol! boring life!!! no mood for work eating the same food day in day out. no balance of diet! hahahaha. what do the rest think? hope u guys can understand what i am getting at. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, pl
Re: [Audyssey] Castaways version 1.6b including Mission 3
This looks fantastic. What is the goal of Mission Three? Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Sunday, August 14, 2011 4:16 PM Subject: [Audyssey] Castaways version 1.6b including Mission 3 Ok guys, it's been forever but here is the next update! Version 1.6b has been posted. There are a few little changes, but 1 really big change. Mission 3 is now added, and it proves to be a much bigger challenge than either of the other missions. - The butcher has been adjusted again. Normal butchers are 66% successful at salvaging animal furs, and upgraded master butchers are 100% successful. - Animal farms produce 4 animals, but now also give you an extra 4 free animal furs even if you don't have a butcher! This is credited to the domesticated animals being occasionally sheered for their coats. - I fixed the glitch that caused doctors to not always work as well as they were supposed to. - I believe I have fixed the vanishing yarn bug. - Various stability fixes have been added, and a few minor glitches were ironed out. - Weavers and peasants spinning yarn now finish their jobs twice as fast as they used to. - Stocking the hospital with bandages is a higher priority now than it used to be. - Upgraded stone masons now have a 25% chance to bring back twice as many bricks on that trip. - Lumberjacks can now be upgraded with the tomes to become woodsmen. Woodsmen perform their jobs 30% faster and also have a 25% chance to bring back twice as many logs on that trip. - Miners can now be upgraded with the tomes to become prospectors. Prospectors perform their jobs 30% faster and also have a 25% chance to bring back twice as much metal ore on that trip. - Doctors can now be upgraded with the tomes to become physicians. Physicians heal their patients twice as fast as normal Doctors. - The Dog food fault has been adjusted to make it more dangerous. Many people said it was barely even noticeable before, so that should be fixed now. - Not all of the new buildings have the proper artwork finished yet. This won't affect anything, but it is worth mentioning. Mission 3 has been added finally! In mission 3, you will finally be rid of the nasty goblins and yetti. Of course you will face a new, smarter, and more powerful enemy. Other humans representing other nations will work to destroy you. The stables are a new building, that allow you to raise horses to be used in the training of cavalry. These mounted troops are faster on the battlefield than any other type of soldier in your army. Walls can be built to help defend your settlement against the rival troops. Once walls are constructed, enemy soldiers can not attack them and will be forced to travel around them. If, for example, you built a wall between 2 forest tiles, it would force the enemies to walk all of the way around to find a new way to enter the settlement. Slowing down the enemies helps buy you more time to kill off the invaders before they burn down your city. The Buildingguide.txt and jobs guide.rtf files have been updated with the new upgrades, buildings, and job types. If you are interested in an audio walkthrough of the game, Nocturnus created one and it can be found here: www.kaldobsky.com/audiogames/nocturnus/castaways.mp3 www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Sorry to hear that Thomas. My condolences to you and your family. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 3:36 PM Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Sorry to hear this Thomas, take what ever time you need. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 15, 2011 5:36 AM Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
My thoughts are with you at this time - Original Message - From: "Amanda Burt" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 1:48 PM Subject: Re: [Audyssey] A Death in the Family I am really sad to hear of this sad news. I will be thinking of you at this sad time. Amanda -- From: "Thomas Ward" Sent: Sunday, August 14, 2011 8:36 PM To: "Gamers Discussion list" Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Flight simulator 2004 question
First of all, up grade to Flight simulator ten or better known as FSX. Then go check out the program It's Your Plane from www.itsyourplane.com Just to let you know, there's a up grade coming out sometime next year about fsx. HTH. -Original Message- From: Christian Sent: Sunday, August 14, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] Flight simulator 2004 question Hi all on this list, Was just wondering, has anyone on this list plaied this and if so, what is required in order to be able to play it as a blind person? Many thanks for any info! Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states "that a service dog beats a cane hands down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Hey Tom. all the best. Ron -Original Message- From: Thomas Ward Sent: Sunday, August 14, 2011 3:36 PM To: Gamers Discussion list Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states "that a service dog beats a cane hands down any day of the week." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.6b including Mission 3
You are attempting to start up a settlement to plunder the area's resources, and build up catapults that will be shipped back to serve in your nation's army. You need to build 12 catapults to win the game, but the other nations will send troops to try to stop you. > This looks fantastic. > > What is the goal of Mission Three? > Thanks. > Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.6b including Mission 3
Hi Jeremy. I'm glad to see the new update. I will be trying it soon. Thanks a lot. I have a few questions about the new units: Does the walls stop your own units too? I have been wondering about the strengths /weaknesses between rangers, knites and cavalry in general for a while now. How much more effective is cavalry over nights aside from speed? I assume you need weat to feed the horses? I look forward to playing. On 8/15/11, Jeremy Kaldobsky wrote: > You are attempting to start up a settlement to plunder the area's resources, > and build up catapults that will be shipped back to serve in your nation's > army. You need to build 12 catapults to win the game, but the other nations > will send troops to try to stop you. > >> This looks fantastic. >> >> What is the goal of Mission Three? >> Thanks. >> Christina > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Sorry about that Thomas. even if it was expected it must still be difficult. I wish you the best. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 4:19 PM Subject: Re: [Audyssey] A Death in the Family Sorry to hear that Thomas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Hi Thomas, Allow me to offer my condolences along with everyone else. I wish you and your family the very best. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 9:36 PM Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
Dark and Thomas, asking to add aditional support is one thing, insisting on it is something completely different. While I am not a jaws user, winboard is much more advanced than anything out there currently for the blind market and I'll use a jaws demo if I want the features of winboard. As I said earlier, add support for your own screen reader yourself or at least ask nicely. The developer is not getting payed for this and I'm sure couldn't care less if you use winboard or not if you whine like this. The fact that winboard is open source means it is a community project. Stop talking and start doing if you feel so strong about it. On 8/14/2011 6:41 PM, Thomas Ward wrote: HI Dark, Yes, i know. That was really my point. Winboard may be a very good Chess program, but if its only using Jaws then it is, sorry to say, not very accessible in comparison to alternative Chess programs. Jaws may still be the leading screen reader today, but Window-Eyes, state side, has caught up over the last few years and Jaws market share is constantly shrinking. Part of that is do to the fact Window-Eyes now has scripting support since 7.0, and of course NVDA has grabbed up a huge number of VI computer users who can't afford to pay out ragious prices for Jaws or Window-Eyes.I know I am personally looking at switching to NVDA for that exact reason myself. I simply can't afford to pay out for SMA plans right now. The thing is the screen reader market is changing. Developers who arent' staying on top of that are bound to get requests like support NVDA, support Window-Eyes, support Hal, whatever because Jaws is losing the market shar they once held. Its time that devs start realizing that and beginning to support alternative screen reader solutions as I don't see Jaws ever gaining back the market shares they once had. Especially, since their business practices, sue happy attitude, has turned a lot of people against them. Cheers! On 8/14/11, dark wrote: Hi tom. Amusingly enough, this is actually what I said when dave made a similar anouncement on audiogames.net. At that point he did talk about adding sapi support possibly support for other screen readers as well, though whether this is going to happen I don't know. What bothers me, is that the two other major accessible chess programs do not have this limitation. both Kchess programs work with window eyes and Hal (and probably would with nvda sinse the screen is fairly symple, pluss they have lots of voicing as well), and Ian humphries bg chess works with sapi. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a question for all xbox 360 owners.
Hey guys, I'd love to get unbiased feedback from all those who own an Xbox 360. I'm considering purchasing a console. Are there any reasons why I should do this, apart from better accessibility? Are there any good exclusives on the Xbox that are playable for us, that do not exist on ps3? remember, I own a play station 3, so I'd love it if there were some exclusive games I could play that would justify the purchase more. All I have to go by now is the whole accessibility thing, which I must agree is a whole lot better on the 360 if what I've seen of the website is any indication. in fact, if any of you own a 360 I'd love it if you include a link to your Xbox live profile so I can check out how it looks and whatnot. I've also noticed that 360 owners tend to talk more trash when we're dealing with online competitions. so beating all of you senseless in mortal kombat is another great reason to get one. mwahahahaha! It's really going to suck having to purchase games all over though. however I must face the facts. sony might have all the exclusives, but when it comes to accessibility, Microsoft is destroying ps3. all the games I enjoy are on 360 as well as ps3, and there are no ps3 exclusives that are very playable for blind people. ps3's blu-ray is awesome, but blind people could care less about blu-ray technology since we can't see it anyway. I'm planning to keep my ps3, but the Xbox will be a great system to own as well. I heard that the new slim 360 is totally sweet and as quiet or quieter than the ps3, and that it no longer has the RROD issue, so my 2 biggest reasons for not owning a 360 in the past are now eliminated. then there's that new controller microsoft came out with. anyone tried it, and has the Dpad improved? do new consoles come with that controller by default, or the old one? also new 360 has wi-fi capabilities now, and touch sensitive buttons, just like the ps3. not sure if it still has the tray or the eject mechanism, which I much prefer to be honest. I've realized while writing this email that I've pretty much ran out of reasons not to buy a 360 hahaha. in the past it was pretty broken, but it's real solid now. Sony better step up the competition or they're going to be flattened. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Death in the Family
Hi Tom sorry to here that man. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 7:03 PM Subject: Re: [Audyssey] A Death in the Family Hi Thomas, Allow me to offer my condolences along with everyone else. I wish you and your family the very best. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 9:36 PM Subject: [Audyssey] A Death in the Family Hello everyone, Just want to let everyone know there has been a death in the family. Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally I'm ok, this was pretty much expected, but I just wanted to let everyone know what is going on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.