Re: [Audyssey] another possible mota bug
I'm no experienced programmer, but what comes directly to mind would be some kind of if statement that checked whether or not the platform existed. If it did, the surface would be platform. If not, the surface of dropoff. The only reason this might fail is that the character will fall on any other location on the platform. - Original Message - From: Thomas Ward Ok, that's strange. Although, I think I have an idea what is going on. Problem is that it will be difficult but not impossible to fix. Basically, when you walk the surface under Angela's feet is updated according to what is straight ahead. So if Angela is walking a platform and the next step is a drop off it stops you from moving, but the surface saved at that location is drop off. Problem is if the platform vanishes and your surface constant is dropoff instead of platform Angela won't fall because the surface constant is the same as the actual position. I'll have to figure out how to rewrite the walk/run code to correct this behavior. Cheers! On 8/26/11, john wrote: Hi, This is really something I should have reported a while ago (I noticed in in beta 18). The bug is that when you're on a vanishing platform, and you move to the start or end positions (I'm less sure about the former, but I believe it worked) and the platform turns off, you don't fall. If you try to move or jump straight up, you die but you still have the ability to jump over to the ledge on either end of the platform. I do have a recording of this if you'd like it. The bug is always consistent. P.S: if it helps, I'm running windows 7sp1x64. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another possible mota bug
Hmmm, sorry for the double post, but another way to handle this might be to check if the platform's timer was still running, i.e. the platform sound was still playing. If it was, all the surfaces between the start and end are platform, if not, they're droppoff. I don't really know c++, but the coe could look like: if (timer check)==true { if playposition>=(start of platform)&&playposition<=(end platform) surface=platform } else surface=dropoff. Just some thoughts, sorry for the extra traffic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some Nujam demonstrations.
tom there is a podcast on blindcooltech.com if you look for it. it was reviewed once. At 03:46 p.m. 27/08/2011, you wrote: Hi Yohandy, Calm down. That's what I'm trying to find out. I have never owned one of these NuJam toys so I am trying to determine weather it is just a toy or is a type of game. That's the point of inquary here. You stated below it has a high score after a session. That would make it more like a game than I first thought, and no I didn't know anything about the scoring until you braught it up. The point I want to make here is the shape of the game has nothing to do with it. Obviously BopIt and Rock Band have been classified as games on this list for a long time, and I have personally experienced both first hand. So naturally i would not restrict talking about them on list. With your NuJam, however, I confess I don't know anything about it. I've seen them in stores and had always assumed they were just a basic toy guitar more or less like any other toy guitar you can buy from Wal-Mart, K-Mart, whatever. If I"m wrong about that I'm sorry. Excuse my ignorance, but all I want to know from you is in what way is the NuJam a game and not just a basic toy guitar? Thanks. On 8/26/11, Yohandy wrote: > Thomas, > To be totally honest, I think you're being a bit unfair here. how is this > toy not classified as a game? it isn't as if I'm playing dolls or something. > this thing you need to strum, twist the neck etc. also, you get a high score > at the end of a session. are you saying that just because it is guitar > shaped and a toy, that it isn't considered a gaming device? so the bop it > isn't considered a game either, just a toy? how about rock band? you insert > a disc into the console, but the game is played with instrument-shaped > controllers. if moderators are going to get all strict about this, then > there should be some clear definitions of what you guys consider games on > this list. > > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Friday, August 26, 2011 11:04 PM > Subject: Re: [Audyssey] Some Nujam demonstrations. > > >> Hi Yohandy, >> >> As I recall the NuJam was a electronic toy of an electric guitar >> right? If that's the case then it would be classified as a toy and not >> a game. If that's the case as moderator I have to ask you to take this >> topic off list as it isn't game related. >> >> Thanks. >> >> >> On 8/26/11, Yohandy wrote: >>> I bet some of you remember this toy. It's a hasbro toy called the >>> NuJam, >>> and in my opinion, one of the best electronic toys ever made. Why it was >>> discontinued is anyone's guess. If you guys want one, your best bet is to >>> ebay them as they're no longer being sold anywhere. I got lucky that I >>> managed to get another one to be honest. I had one before and it broke. >>> lucky for me, I managed to grab a brand new one on ebay cheaply. Anyhow, >>> the >>> first file I'll be sharing is a free jam session. this thing turned out >>> quite good I think. If you guys still have this toy, I dare you to try >>> and >>> beat my awesome epic jamming session. hahaha. second one is a rhythm jam >>> playthrough. you'll have to listen to see how it turned out. there's more >>> >>> to >>> this toy, so if you wanna hear more let me know and I'll be happy to >>> upload. >>> here it is! >>> best free jam ever: >>> http://www.sendspace.com/file/k09vqb >>> Rhythm jam playthrough on normal: >>> http://www.sendspace.com/file/oy2sqh >>> >>> >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regard
Re: [Audyssey] Some Nujam demonstrations.
Hi Yohandy, No problem. I'm satisfied the NuJam is on topic. That's all I wanted to know. Sorry, for making an issue of this. :D Cheers! On 8/27/11, Yohandy wrote: > Thomas, > Sorry about that. I got a little defensive. I assumed you already knew what > the nujam was for some reason. oops. I must've not read your email properly > or something. Happens on these lists sometimes haha. the nujam is pretty > much like the bop it, except it's sort of guitar shaped. kinda funny how all > these electronic toys are similar to each other lol. it has several games, > one of which you get a list of commands and you need to play it back. if you > play it in rhythm you get a higher rhythm bonus. which doesn't affect the > game but it's kinda cool to have anyway. then there's a bop it style game > where you get 1 command at a time and you must play it back. unlike bop it, > this toy has some cool modifiers that increase the challenge, such as double > time for example, which essentially doubles the speed. Let me know if you > have any more questions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another possible mota bug
Hi John, Actually, the game does that already. The problem is, and how I plan to fix the problem, is that the surface constant doesn't get reset when Angela stops. So if there is a drop off, for example, the surface constant sstill should be the platform since she is standing on it. She's obviously not standing on the drop off itself. I've been looking at the code and it doesn't look look like it is too hard to fix. All I need is a check to reset the surface constant when Angela stops to find out what she is standing on currently rather than what she would be standing on during her next step. Cheers! On 8/27/11, john wrote: > I'm no experienced programmer, but what comes directly to mind > would be some kind of if statement that checked whether or not > the platform existed. If it did, the surface would be platform. > If not, the surface of dropoff. The only reason this might fail > is that the character will fall on any other location on the > platform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another possible mota bug
Hi John, As I said that's not really the problem. The game already has a check similar to that in place. Most of the time it works. Its just when Angela nears the edge of the platform the surface constants get set to the wrong values causing it to screw up. Cheers! On 8/27/11, john wrote: > Hmmm, sorry for the double post, but another way to handle this > might be to check if the platform's timer was still running, i.e. > the platform sound was still playing. If it was, all the surfaces > between the start and end are platform, if not, they're droppoff. > I don't really know c++, but the coe could look like: > if (timer check)==true > { > if playposition>=(start of platform)&&playposition<=(end > platform) surface=platform > } > else surface=dropoff. > > Just some thoughts, sorry for the extra traffic. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi again, And that's why I said I had performed my own search for sounds and found nothing. I know that the sounds of Elite Force were from Raven Software, but that doesn't say anything about their creator. And yes, some sounds of Star Trek Nemesis might be found within the Sound Storm Library, but I think that would have been to big and expensive for you... That thing consists of 50,000 sounds delivered on an external harddrive and costs $6,000!!! And we all know that the important sounds (explosions, impacts and weapons) of Nemesis are not really canon like in comparison to all other canon Trek sources. But that's a bit far away from the important things. I mean, why should a company create a licensed product to a protected name and theoretically could have all resources of that product at hand and do a half finished job by not using all the tools they could get. Of course, we could argue that money might be an issue, maybe that is so. But when you hahave two different fan production teams )one for mainly Trek fan films) and one for purely Trek fan audio dramas and they have better quality sounds than a big mainstream company, well I think then something is really not right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why I want older versions of the games
Hi Thomas, I am no expert in copyright issues. And if that was not Enough, I am not living in the USA, so I also don't know USA copyright laws. For that it is not the least bit surprising to find out I don't know something. But what I never got in the first place was why you changed the Montezuma's Revenge first to Montezuma's Return if staying with it could have possibly avoided the entire matter. Don't get me wrong here: I have nothing against a greg temple instead of an Aztec one... But it is still disapointing to not have a proper ending to the old game. And this is again not meant as an insult to you or your company, but to have 22 public versions with not more than two levels max when the last nearly finished release had six levels is a bit frustrating (you have to wait) of course... Also, what was the problem with the last version Called Tomb Hunter Mysteries of the Aztecs? That was your character, and your music or someone whoose music you bought, right? The only sad thing is that Montezuma's Return beta 9 had the best of all main themes I have known for Audio games if you don't count dramatic themes. And the Music of the Mysteries of the Aztecs Beta 1 ( primarily the last public version's main theme) would have been even better if it was not too quiet and in full 44100 KHZ instead of only 22050 KHZ... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why I want older versions of the games
As I recall there were two reasons. THe first was that he originally thought there would be less likelyhood of running into copyright issues if he changed the name of the game. And obviously he wasn't aware of the fact there was already a game called Montezuma's Return. The second reason is that in the US at least, Montezuma's Revenge is slang for shall we say, a nasty case of the flue. And according to history the actual Emperor Montezuma suffered from poor health for most of his life and so Thomas felt that it would be in bad taste to use the term as the title for a game. And I'm assuming it hadn't yet evolved it's alternate meaning at the time when Parker Brothers released the original Arcade game, or if it had it wasn't yet in popular usage. We are the Knights who say...Ni! - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 10:08 AM Subject: Re: [Audyssey] Why I want older versions of the games Hi Thomas, I am no expert in copyright issues. And if that was not Enough, I am not living in the USA, so I also don't know USA copyright laws. For that it is not the least bit surprising to find out I don't know something. But what I never got in the first place was why you changed the Montezuma's Revenge first to Montezuma's Return if staying with it could have possibly avoided the entire matter. Don't get me wrong here: I have nothing against a greg temple instead of an Aztec one... But it is still disapointing to not have a proper ending to the old game. And this is again not meant as an insult to you or your company, but to have 22 public versions with not more than two levels max when the last nearly finished release had six levels is a bit frustrating (you have to wait) of course... Also, what was the problem with the last version Called Tomb Hunter Mysteries of the Aztecs? That was your character, and your music or someone whoose music you bought, right? The only sad thing is that Montezuma's Return beta 9 had the best of all main themes I have known for Audio games if you don't count dramatic themes. And the Music of the Mysteries of the Aztecs Beta 1 ( primarily the last public version's main theme) would have been even better if it was not too quiet and in full 44100 KHZ instead of only 22050 KHZ... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 1.9b with manual training and merchant cart working.
I've just posted version 1.9b which has a handful of important changes. I've fixed the few bugs people had reported, including the inability to mute some message types, soldiers being listed in job categories they weren't supposed to be in, and long chat messages showing up as being blank. In the last update I made the AI better at deciding what troop type soldiers should train to become, but I've taken that in a new direction now. Soldiers will never train by themselves, even when you have armor and such in the barracks. Just like using a tome, select a soldier and press U to bring up a menu allowing you to pick how they will train! Of course, you must still have the needed items in your barracks before it will let you train that type of troop. Wine was used less than any other food type simply because it was technically no different than the others but it was harder to produce. As an extra incentive, any of your people who currently have wine in their stomachs will perform their jobs 10 percent faster. This extra bonus doesn't take away from wine's usual energy, so it still acts as a food just like it did before. Hopefully this will encourage more people to work on wine production. Multiplayer co-op has undergone some extreme changes. I'm still working on the battling multiplayer modes, but in the mean time I wanted to release these changes that are part of the foundation for the stuff yet to come. This will also allow people to test for bugs and provide feedback about it. Jobs no longer automatically change for your online representative. I thought it was a cool idea, but it has been quite annoying to many people and I figured I would try removing it to see how it goes. Some people would change jobs constantly which caused other players to see the job change messages over and over, and if someone picked a job you didn't want around, there was nothing you could do about it. For example, if you weren't making wine but a person's multiplayer representative was a cooper, tons of your lumber would be being turned into useless barrels with no convenient way for you to put an end to it. As it stands now, all multiplayer people will show up as peasants and are locked in to that job position. The merchant cart is finished now. In a multiplayer game build a merchant cart, assign a merchant, and press Backspace on the building. A menu will allow you to choose who to send supplies to and how much of everything you wish to send. Sending the supplies will arrive at the other person almost instantly, but your merchant will spend time "traveling" and will be unable to help in your settlement until he gets back. This is meant to provide a little bit of an extra cost to sending supplies. Each time you wish to send supplies, it requires a merchant. You could be helping 10 different friends at once, but it would require you to dedicate 10 people as merchants for a while. I know you're probably already thinking of how many ways people could cheat using the merchant cart. That is very true, and there's no sense in hiding that fact. While playing Co-op multiplayer, it is just like Single player in the sense that you should do whatever brings you the most entertainment as you play. If Saving your game every 5 seconds so you can avoid any injuries is fun for you, then by all means go for it. It isn't hurting anyone. In this spirit of innocent fun, hopefully people will understand that can abuse the merchant cart to get an extra advantage, and that there is nothing technically wrong with that. For me personally, I would like to play Co-op on the hard difficulty with the absolute worst fault I can get. It would be super hard and I would actually have fun depending on my team of multiplayer friends to help me survive! lol! While I work on the other multiplayer mode, I am trying to limit the number of ways people can cheat or get an unfair advantage, because the future mode will have players competing and therefore cheating is actually "hurting" the other people. There are many server and game changes that are happening behind the scenes, but those really aren't anything people will appreciate yet. The good news is that much of the foundation is in place for me to do the competitive multiplayer mode. Oh yeah, for fun I've hidden a very popular Cheat code in Castaways. I wonder how long it will be before someone figures it out, but to enter the code simply type it and press enter during your game. Obviously if you don't type the correct code you will not see any special message, and will probably have done a few random things in your settlement by pressing those random keys, hahaha! For those of you who don't remember the link, it is here. www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update yo
[Audyssey] aprone's games
Hi all, and Aprone in particular, I've been playing through all of these games as they've come out, and I was wondering if you ever intend to officially remove them from beta. Lunimals in particular, is (in my opinion) totally complete, and I'd like to see the beta flag removed. Also, towers of war hasn't been updated in a while, and (again in my opinion) is complete. Regarding the latter, it really wouldn't take that much to change the welcome audio to no longer state the game in is beta. I'm not aware of the programming and version information behind the scenes, but if you like, I can send you the updated file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fantasy Football Accessible Liberty League 2011
Crash, time to report in. Brought to by ablindsite Playball.ws and shadowbeam. Game with other blind fantasy manager in this year's 2011 FALL. http://www.fanstarpro.com/football/fall/index.php Also coming from Crash the longest running accessible NFL pool. Hi, friends, Crash here, who brings you Jaws scripts for Sport Sim games. For those looking to putting a team togheter with other blind managers, their friends and family members. Free to join just send me at gary...@cableone.net Subject "I want to take part in the league Or Just do a reply to this email. FALL (Football Accessible Liberty League" presented on FanStar, where the blind will soon have their draft. A Live accessible draft. If you join in time, you can take part in the draft. There will be available team in the draft and will make picks on the draft order of the last manager.. New teams created will have the team default draft order. These team will be removed if not confirmed by any new managers. As a member in the league, instructions on many subjects will help lyou get started. So, if your a fantasy manager or looking to find what its all about. IN the FALL, I only expect the manager to keep their team competitve. And during this time you and your team may go on the Bubble. While getting email from me about your team. During this time teams may be in the bubble. The bubble team is a team that will need to have a another team to joins or have to settle for the "Available Team". So, check any emails from me, I may ask replly or do something with your team info to confirm your team. Good Luck. Gary Commissioner of FALL --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why I want older versions of the games
That's even worse... I mean, such a meaning... But if you don't life in the USA, you don't know such things... So, this whole mess could maybe never been so bad... Shame really. Allthough the new mota game surely will be at least the same in quality, maybe even better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some Nujam demonstrations.
Hmmm. Thought this had to deal with Ted Nuget. I am trying to invent the Blind Yard Dart. Called Blimo. Flying metal darts that have beeping noice on the way down and the sound of a bomb falling on the way down. Million dallar out there. Crash - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, August 26, 2011 4:06 PM Subject: [Audyssey] Some Nujam demonstrations. I bet some of you remember this toy. It's a hasbro toy called the NuJam, and in my opinion, one of the best electronic toys ever made. Why it was discontinued is anyone's guess. If you guys want one, your best bet is to ebay them as they're no longer being sold anywhere. I got lucky that I managed to get another one to be honest. I had one before and it broke. lucky for me, I managed to grab a brand new one on ebay cheaply. Anyhow, the first file I'll be sharing is a free jam session. this thing turned out quite good I think. If you guys still have this toy, I dare you to try and beat my awesome epic jamming session. hahaha. second one is a rhythm jam playthrough. you'll have to listen to see how it turned out. there's more to this toy, so if you wanna hear more let me know and I'll be happy to upload. here it is! best free jam ever: http://www.sendspace.com/file/k09vqb Rhythm jam playthrough on normal: http://www.sendspace.com/file/oy2sqh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shades of doom recordings
Hi all, I was wondering if anyone knew of some complete game recordings done of sod on a difficulty level of higher than one. If so, could you let me know where I can find them, or send me an archive? I can handle split archives, and can send you another email address, if file size is a serious issue. Also, I've been wondering if there are any recordings (not reviews) done of version 1.0. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.
Cool. I can't wait to try out the merchant cart! Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Saturday, August 27, 2011 2:49 PM Subject: [Audyssey] Castaways version 1.9b with manual training and merchantcart working. I've just posted version 1.9b which has a handful of important changes. I've fixed the few bugs people had reported, including the inability to mute some message types, soldiers being listed in job categories they weren't supposed to be in, and long chat messages showing up as being blank. In the last update I made the AI better at deciding what troop type soldiers should train to become, but I've taken that in a new direction now. Soldiers will never train by themselves, even when you have armor and such in the barracks. Just like using a tome, select a soldier and press U to bring up a menu allowing you to pick how they will train! Of course, you must still have the needed items in your barracks before it will let you train that type of troop. Wine was used less than any other food type simply because it was technically no different than the others but it was harder to produce. As an extra incentive, any of your people who currently have wine in their stomachs will perform their jobs 10 percent faster. This extra bonus doesn't take away from wine's usual energy, so it still acts as a food just like it did before. Hopefully this will encourage more people to work on wine production. Multiplayer co-op has undergone some extreme changes. I'm still working on the battling multiplayer modes, but in the mean time I wanted to release these changes that are part of the foundation for the stuff yet to come. This will also allow people to test for bugs and provide feedback about it. Jobs no longer automatically change for your online representative. I thought it was a cool idea, but it has been quite annoying to many people and I figured I would try removing it to see how it goes. Some people would change jobs constantly which caused other players to see the job change messages over and over, and if someone picked a job you didn't want around, there was nothing you could do about it. For example, if you weren't making wine but a person's multiplayer representative was a cooper, tons of your lumber would be being turned into useless barrels with no convenient way for you to put an end to it. As it stands now, all multiplayer people will show up as peasants and are locked in to that job position. The merchant cart is finished now. In a multiplayer game build a merchant cart, assign a merchant, and press Backspace on the building. A menu will allow you to choose who to send supplies to and how much of everything you wish to send. Sending the supplies will arrive at the other person almost instantly, but your merchant will spend time "traveling" and will be unable to help in your settlement until he gets back. This is meant to provide a little bit of an extra cost to sending supplies. Each time you wish to send supplies, it requires a merchant. You could be helping 10 different friends at once, but it would require you to dedicate 10 people as merchants for a while. I know you're probably already thinking of how many ways people could cheat using the merchant cart. That is very true, and there's no sense in hiding that fact. While playing Co-op multiplayer, it is just like Single player in the sense that you should do whatever brings you the most entertainment as you play. If Saving your game every 5 seconds so you can avoid any injuries is fun for you, then by all means go for it. It isn't hurting anyone. In this spirit of innocent fun, hopefully people will understand that can abuse the merchant cart to get an extra advantage, and that there is nothing technically wrong with that. For me personally, I would like to play Co-op on the hard difficulty with the absolute worst fault I can get. It would be super hard and I would actually have fun depending on my team of multiplayer friends to help me survive! lol! While I work on the other multiplayer mode, I am trying to limit the number of ways people can cheat or get an unfair advantage, because the future mode will have players competing and therefore cheating is actually "hurting" the other people. There are many server and game changes that are happening behind the scenes, but those really aren't anything people will appreciate yet. The good news is that much of the foundation is in place for me to do the competitive multiplayer mode. Oh yeah, for fun I've hidden a very popular Cheat code in Castaways. I wonder how long it will be before someone figures it out, but to enter the code simply type it and press enter during your game. Obviously if you don't type the correct code you will not see any special message, and will probably have done a few random things in your settlement by pressing those
[Audyssey] Questions about Top Speed 2 and 3
Hi all, I have some questions about both games. Is there some place where all published cars and tracks for both games can be found and which is permanent, meaning not just a dropbox or sendspace link of one car or one vehicle? There once was a FTP server where most of all Top Speed 2 related stuff could be found, but if I remember correctly, this source is gone for years. And my other two questions are related to Top Speed 3 exclusively. The first one is, if someone will create some car and track creation tools like for Top Speed 2 or if such tools already exist. And the the second thing is just something I am wondering about and that is the apparent lack of any publicly available language packs for the latest title at all... Are there only English speaking players novadays or is it taking so long to do a translation in any language now? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
John, you are right that I should probably go back and remove the "beta" status from those games. I guess for all of them, I hoped I'd eventually go back and add more to them, although realistically that doesn't seem like it's going to happen. I keep pushing forward with new stuff, so I don't have time to revisit the older games. If you've edited that file, I'd be happy to use it. > Hi all, and Aprone in particular, > I've been playing through all of these > games as they've come out, and I was wondering if you ever > intend to officially remove them from beta. Lunimals in > particular, is (in my opinion) totally complete, and I'd > like to see the beta flag removed. Also, towers of war > hasn't been updated in a while, and (again in my opinion) is > complete. Regarding the latter, it really wouldn't take that > much to change the welcome audio to no longer state the game > in is beta. I'm not aware of the programming and version > information behind the scenes, but if you like, I can send > you the updated file. > > --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
Hi aprone, I don't currently have access to my laptop (I'm writing this on my braillenote), so can't currently edit the file, but I'll send it to you first thing tomorrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why I want older versions of the games
No maybe about it. It'll definitely be better. We are the Knights who say...Ni! - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 2:35 PM Subject: Re: [Audyssey] Why I want older versions of the games That's even worse... I mean, such a meaning... But if you don't life in the USA, you don't know such things... So, this whole mess could maybe never been so bad... Shame really. Allthough the new mota game surely will be at least the same in quality, maybe even better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom recordings
Why would you want a recording of the intire game playthrough? That would spoil the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, August 27, 2011 4:54 PM To: gamers Subject: [Audyssey] shades of doom recordings Hi all, I was wondering if anyone knew of some complete game recordings done of sod on a difficulty level of higher than one. If so, could you let me know where I can find them, or send me an archive? I can handle split archives, and can send you another email address, if file size is a serious issue. Also, I've been wondering if there are any recordings (not reviews) done of version 1.0. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6415 (20110827) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6416 (20110827) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6416 (20110827) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
Sounds good sir, and thanks in advance. > Hi aprone, > I don't currently have access to my > laptop (I'm writing this on my braillenote), so can't > currently edit the file, but I'll send it to you first thing > tomorrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.9b with manual training and merchantcart working.
Christina, thanks again for the supplies when we played earlier. Now that my city is walled in I've put the materials you gave me to good use and my settlement is back stable again producing all of the food it needs. It's just a matter of building each catapult now. I have the space and most of the supplies I need to finish them all. I think I'll try hard mode next time, just to see if I can survive. > Cool. > I can't wait to try out the merchant cart! > Thanks. > Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom recordings
Simply because, I have absolutely no idea how someone could survive anything higher than difficulty level one. I can barely do it with training mode as a helper. Also, I've listened to the walkthrough posted on raul's site, so a playthrough wouldn't really be a spoiler. Also on the subject of spoiler's, if a game is good enough (which all of gma's games are) hereingt a recording of it should have no impact on the amount of enjoyment you get. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.9b with manual training andmerchantcart working.
You're very welcome. I was happy to help. I really like this merchant cart. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 5:54 PM Subject: Re: [Audyssey] Castaways version 1.9b with manual training andmerchantcart working. Christina, thanks again for the supplies when we played earlier. Now that my city is walled in I've put the materials you gave me to good use and my settlement is back stable again producing all of the food it needs. It's just a matter of building each catapult now. I have the space and most of the supplies I need to finish them all. I think I'll try hard mode next time, just to see if I can survive. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom recordings
Rather then listening to a recording why don't you try and get better at it by playing the game the hole way through on a higher difficulty? Believe me it's doable I know because I have done it on level 5 before. It took a long time and it's been many years but I have done it I can tell you that's much more fun then listening to someone else doing it. Just a thought. IF you were to get a recording I would think someone could record at least level one on a higher difficulty. I don't think you are going to find someone that would record the entire game for you... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, August 27, 2011 6:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] shades of doom recordings Simply because, I have absolutely no idea how someone could survive anything higher than difficulty level one. I can barely do it with training mode as a helper. Also, I've listened to the walkthrough posted on raul's site, so a playthrough wouldn't really be a spoiler. Also on the subject of spoiler's, if a game is good enough (which all of gma's games are) hereingt a recording of it should have no impact on the amount of enjoyment you get. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6416 (20110827) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6416 (20110827) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] An interesting forward.
This was sent to a list I subscribe to and thought some of you might like to offer a helping hand. I'm the founder of a Detroit startup called Are You a Human. We use games to validate that users online are real people. We replace the squiggly text known as CAPTCHAs that you see when you are buying tickets or registering for a new account on a website. As part of our product, we are developing audio games for the visually impaired. Current CAPTCHAs have an audio option that is not fun, and we want to fix that. I'm looking for some visually impaired individuals to test our audio games. REID TATORIS | Co-Founder | Are You a Human? | r...@areyouahuman.com | 248.703.3281 http://www.dealingwithvisionloss.com For some of us it's a way of life and for some of us it just makes life easier. Fred Olver --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An interesting forward.
Hello, I would definitely like to test these games. How do I subscribe? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
on cast aways how do i register the files to play multi playier i keep getting erra messages On 8/27/11, Jeremy Kaldobsky wrote: > Sounds good sir, and thanks in advance. > >> Hi aprone, >> I don't currently have access to my >> laptop (I'm writing this on my braillenote), so can't >> currently edit the file, but I'll send it to you first thing >> tomorrow. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
You select multiplayer when you first start the game. After you hit "Play the game" and go through your options there. What error message are you getting? Christina - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 8:55 PM Subject: Re: [Audyssey] aprone's games on cast aways how do i register the files to play multi playier i keep getting erra messages On 8/27/11, Jeremy Kaldobsky wrote: > Sounds good sir, and thanks in advance. > >> Hi aprone, >> I don't currently have access to my >> laptop (I'm writing this on my braillenote), so can't >> currently edit the file, but I'll send it to you first thing >> tomorrow. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
it says i have to register 2 files and i dont know how On 8/27/11, Christina wrote: > You select multiplayer when you first start the game. After you hit "Play > the game" and go through your options there. > > What error message are you getting? > Christina > > - Original Message - > From: "lenron brown" > To: "Gamers Discussion list" > Sent: Saturday, August 27, 2011 8:55 PM > Subject: Re: [Audyssey] aprone's games > > > on cast aways how do i register the files to play multi playier i keep > getting erra messages > > On 8/27/11, Jeremy Kaldobsky wrote: >> Sounds good sir, and thanks in advance. >> >>> Hi aprone, >>> I don't currently have access to my >>> laptop (I'm writing this on my braillenote), so can't >>> currently edit the file, but I'll send it to you first thing >>> tomorrow. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
Sorry, no idea. Christina - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 9:39 PM Subject: Re: [Audyssey] aprone's games it says i have to register 2 files and i dont know how On 8/27/11, Christina wrote: > You select multiplayer when you first start the game. After you hit "Play > the game" and go through your options there. > > What error message are you getting? > Christina > > - Original Message - > From: "lenron brown" > To: "Gamers Discussion list" > Sent: Saturday, August 27, 2011 8:55 PM > Subject: Re: [Audyssey] aprone's games > > > on cast aways how do i register the files to play multi playier i keep > getting erra messages > > On 8/27/11, Jeremy Kaldobsky wrote: >> Sounds good sir, and thanks in advance. >> >>> Hi aprone, >>> I don't currently have access to my >>> laptop (I'm writing this on my braillenote), so can't >>> currently edit the file, but I'll send it to you first thing >>> tomorrow. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An interesting forward.
Hi, How do I contact the person in charge of this? I'd like to help. Ryan -- Original Message -- From: "fred olver" To: "Gamers Discussion list" Cc: blin...@babel-fish.us Subject: [Audyssey] An interesting forward. Date: Sat, 27 Aug 2011 17:49:32 -0500 This was sent to a list I subscribe to and thought some of you might like to offer a helping hand. I'm the founder of a Detroit startup called Are You a Human. We use games to validate that users online are real people. We replace the squiggly text known as CAPTCHAs that you see when you are buying tickets or registering for a new account on a website. As part of our product, we are developing audio games for the visually impaired. Current CAPTCHAs have an audio option that is not fun, and we want to fix that. I'm looking for some visually impaired individuals to test our audio games. REID TATORIS | Co-Founder | Are You a Human? | r...@areyouahuman.com | 248.703.3281 http://www.dealingwithvisionloss.com For some of us it's a way of life and for some of us it just makes life easier. Fred Olver --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi, Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4e59ac3113daa97dd4st01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An interesting forward.
his email is in the message I sent out, at the bottom. Fred - Original Message - From: "Ryan Conroy" To: Sent: Saturday, August 27, 2011 9:46 PM Subject: Re: [Audyssey] An interesting forward. > Hi, > > How do I contact the person in charge of this? I'd like to help. > > Ryan > > -- Original Message -- > From: "fred olver" > To: "Gamers Discussion list" > Cc: blin...@babel-fish.us > Subject: [Audyssey] An interesting forward. > Date: Sat, 27 Aug 2011 17:49:32 -0500 > > This was sent to a list I subscribe to and thought some of you might like > to offer a helping hand. > > I'm the founder of a Detroit startup called Are You a Human. We use > games to validate that users online are real people. We replace the > squiggly text known as CAPTCHAs that you see when you are buying > tickets or registering for a new account on a website. As part of our > product, we are developing audio games for the visually impaired. > Current CAPTCHAs have an audio option that is not fun, and we want to > fix that. I'm looking for some visually impaired individuals to test our > audio games. > > REID TATORIS | Co-Founder | Are You a Human? | > r...@areyouahuman.com | 248.703.3281 > > > http://www.dealingwithvisionloss.com For some of us it's a way of life > and for some of us it just makes life easier. Fred Olver > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > Hi, > > Penny Stock Jumping 3000% > Sign up to the #1 voted penny stock newsletter for free today! > http://thirdpartyoffers.juno.com/TGL3131/4e59ac3113daa97dd4st01vuc > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An interesting forward.
No subscription, send the guy an email. His address is at the bottom of the message. Fred - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Saturday, August 27, 2011 6:18 PM Subject: Re: [Audyssey] An interesting forward. > Hello, > I would definitely like to test these games. How do I subscribe? > Alfredo > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
In the castaways readme.txt file it contains instructions for registering direct X7. You will use those same instructions, but instead of the dx7vb.dll file, you will be registering MSINET.OCX and MSWINSCK.OCX. Please let us know if you have any trouble following along with the register instructions. > on cast aways how do i register the > files to play multi playier i keep > getting erra messages --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] aprone's games
ok am i suposed to put them in the syswow64 folder as well On 8/28/11, Jeremy Kaldobsky wrote: > In the castaways readme.txt file it contains instructions for registering > direct X7. You will use those same instructions, but instead of the > dx7vb.dll file, you will be registering MSINET.OCX and MSWINSCK.OCX. Please > let us know if you have any trouble following along with the register > instructions. > >> on cast aways how do i register the >> files to play multi playier i keep >> getting erra messages > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.