[Audyssey] Castaways version 2.3, mission 4 is here.
The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash. Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now. If you move over a closed building on the map, it will now say the word closed after the building name. I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now. The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate. With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game. I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name. Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand. Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can. Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens. A new type of building has been introduced for mission 4. The Tudor house is a larger home able to support 7 people instead of the usual 4. The buildings are more expensive than using normal sized houses, but if space is important to you, the Tudor house may be your new best friend. I wish everyone luck on the new additions. Have fun, and I will continue working whenever I have time. Download link for castaways can be found here: www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help me with .prc files
Hi all, I have a file which has the extension is .PRC. Can anyone please help telling me a program that blind can access to change my file to another text file extension, e.g .Doc, .Html... Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible games for android
Hi sean, I did a bit of googling last night, and ran across stem stumpers, which is available for I phone and android, but to date that is the only game for android I have come across, and it doesn't even sound two exciting. you are right about symbian being discontinued in favour of windows phone 7, and although I just got a nokia e7 to try it out, I am beginning to feel its more hastle than its worth, as the keyboard part just isn't well designed, its so easy to knock the touch screen with your hand while texting. and although with mobile speak this isn't a huge problem, I do find the home screens on symbian 3 pathetic, only being able to have 4 shortcuts per screen is just stupid, and both mobile speak and talks don't read all icons on the home screen, plus interacting with a phone switchboard system isn't very easy, especially selecting numbers on the touch screen. although I could open the phone to physically dial in the numbers once on the phone I don't see why I should have to. the I phone is tempting, but I don't like the voices I have heard so far on it, and although I guess I could get a blutooth keyboard, its just more equipment to lug around, and I would need to keep it charged up. plus I couldn't easily stand around in a public place and text with it like I could do with a phone that has a physical keyboard, as I would have to have the I phone in one hand, and keyboard in another. unfortunately I think its unlikely the I phone will ever get a physical keyboard, given that steve jobs hates physical buttons, and feels that devices should be asthetically pleasing and easy for the sighted world to use. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] help locating soft key 5 on the nokia e7
Hi list. I have two questions for nokia e7 users. firstly, although I am able to make a call on the e7, if I get through to one of these menu driven phone systems, talks says soft key 5 for dialer. I assume this is to bring up a keyboard on the touch screen showing numbers that can be dialed into the phone. could someone please tell me how do I locate soft key 5? as I have tried a few times, but for example with my voice mail system, it cuts off before I can locate the soft key and press it in order to open the dialer to input my pin number. on a related issue, when I put the phone to my ear to hear what is going on, the proximity sensor switches on and disables the touch screen to avoid triggering functions accidentally with your cheek. so do I just use the unlock switch to release the screen? I can't remember if someone said you could dial extensions from the qwerty keyboard, if this is possible I suppose I could do that, but its a pain to have to open the phone up just to dial in a pin number or interact with the banking system. I am beginning to seriously wonder if the e7 is worth bothering with, as I found my texting speed is about half that of the e90, when I am writing, plus at least when using talks its so easy to trigger menus opening etc, the screen isn't well designed at all, a candy bar style screen would have been much better. but I have decided to switch over to using the e7 for a week, and only use my old phone if I am going out where I will need a phone it is certain I can operate. at the end of that time, I will decide if I want to keep it or not, but I think I am leaning towards selling it. though I haven't thought through what I might get instead. I would like an I phone as it would be so cool to be able to play games on a phone, but apple seem obstinate about not doing a version with a qwerty keyboard because steve jobs hates physical buttons. I could get a blutooth keyboard for it, but it would just be extra equipment to lug around and keep charged, and it wouldn't be so easy to just stand around and text as with an in built keyboard. I suppose I could go down the android root but I don't know two much about it. but I think long term symbian is a sinking ship as I believe it only has another 3 years or so of life in it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sorry, previous message was sent to the wrong list
Hi list. sorry, my message regarding the nokia e7 was sent to the wrong list. I had just been reading through messages from the gamers and talks lists, and got muddle up which list I should be replying to. please ignore my last message. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
I really like the soundpack idea. This could turn out to be something where people could distribute various packs, and see what everyone likes best. I could even see some kind of competition coming out of this. The plague already sounds difficult, though it might be beatable with a lot of doctors. I've never been one for making houses (they're a waste of valuable resources when I can beat the game with the starting number of people (at least on easy)), so I'm ot sure how much I'm going to use the new building. I really like the idea of upgrading farmers (this was something I thought was missing from the last version). The open and closed being mentioned probably would have been more useful a couple of versions ago as the sounds now demonstrate whether or not a building is open or closed. Overall though, I certainly think this will be an improvement once I can get around to downloading it. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Date sent: Thu, 15 Sep 2011 00:51:54 -0700 (PDT) Subject: [Audyssey] Castaways version 2.3, mission 4 is here. The version 2.3 update has finally been posted, and it has quite a few new features that will keep people entertained. For starters, I must again apologize for not having the new multiplayer mode ready, but each day I get a little closer. I fixed a few more small bugs, as well as another piece of the tome bug that I had apparently missed the first time. A few errors were fixed that caused the game to crash for people using unregistered files. The debuglog.txt file is a little better now, so it should log more useful information in the event of a game crash. Monks had a bug that caused them to sometimes ignore their tome writing duties in exchange for leather working. This is fixed now. If you move over a closed building on the map, it will now say the word closed after the building name. I've added a clearer mission objective to mission 2's introduction. Some people were getting confused about what exactly was required of them in that mission. Hopefully it is easier to understand now. The upgraded fisherman job Bait master has been changed to Angler, to make it sound a little more accurate. With all of the new sounds, some people will want to lower their volume so that they can hear their screen reader better. Hold shift and press brackets [ and ] to raise or lower the sound effects volume within the game. I've added a new feature to the main menu, which allows people to select a custom sound pack. Rather than actually replacing the sound files, people making their own sound packs can simply create a new folder within the castaway directory. Populate that folder with your own sounds that match the names found within the original sounds folder. As a sample I have included a folder called oldpause which is a tiny soundpack that just changes the pause and resume sounds back to how they were in past versions. You'll notice that I didn't have to use any other sounds except pause and resume, since the game will automatically look back to the default sounds folder for any missing sounds from the custom sound pack. To try out the small soundpack, set it on the main menu by typing oldpause where it prompts you for the sound pack name. Another feature on the main menu is a toggle called pauses. By default it is set to short, but if you change it to long, the supply messages Z X C and V will use periods instead of commas. Some people like the messages how they have always been, but a few people have had trouble since the comma pausing isn't long enough for their screen reader. Hopefully this helps everyone have what they feel is easiest to understand. Farmers can now be upgraded using tomes. Upgrading farmers is a lot like upgrading soldiers into the different troop types. A menu allows you to turn your farmer into a Gardener, a Wheat farmer, a Winemaker, or a Shepherd. The upgraded farmers get a boost to their working speed, and will also focus their efforts on only their particular skill. Gardeners work in Vegetable farms, Wheat farmers grow wheat, Winemakers work in vineyards, and Shepherds work in animal farms. For a while now people have wanted to divide up their farmers into specific duties, and now you can. Mission 4 has been added! Prepare yourself for a vicious new enemy that will force you to call upon skills from your past. In addition to a tricky new enemy, plague becomes your first viral foe. The longer it takes you to complete the mission, the higher the risk that your people will catch the disease. If the illness wasn't already bad enough, each person who is sick with the plague raises the odds that more of your people will catch it. You had better keep on top of the situation, or you could quickly find yourself overwhelmed with dying citizens. A new type of building has been
Re: [Audyssey] Spoorsim 2.0.
Thanks for the information on how to drive the train, but I already knew that. My problem is I'm only able to move a short distance in either direction, then I hit something. At least that's what I think is happening. I think I need to couple up some cars or switch tracks, but it doesn't seem to work like it says in the readme file. Thanks again for your help. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 14, 2011 6:07 PM Subject: Re: [Audyssey] Spoorsim 2.0. Well spursim had to many controls. check all the breaks are off, and that you are not reversing. you then need to advance the throttle and regulater if you have one slowly. Listen to the pitch of the train. If you over or under rev then you won't be going far fast. Try to get a speed of 50-70, remember the cut off is 80, if you can get to 80 or 75 or 8 or as close to 80 as you can without overshooting then thats fine but if you try to go over 80 then you stop. At 08:23 a.m. 15/09/2011, you wrote: Hi list. I sent this message to the list, but I think I used the wrong address, so here goes again. Anybody have any luck with spoorsim 2.0? I think I'm getting tangled up in a mess at the beginning. I'm only able to move either train a little ways before hearing a banging noise. I tried switching tracks, and coupling and uncoupling cars, but it doesn't seem to work the way it says in the read me file. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Spoorsim 2.0.
Please, where I can download Spoor sim 2.0? Is it function on Win 7? Thank you very much. Dne 15.9.2011 16:30, Rick napsal(a): Thanks for the information on how to drive the train, but I already knew that. My problem is I'm only able to move a short distance in either direction, then I hit something. At least that's what I think is happening. I think I need to couple up some cars or switch tracks, but it doesn't seem to work like it says in the readme file. Thanks again for your help. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 14, 2011 6:07 PM Subject: Re: [Audyssey] Spoorsim 2.0. Well spursim had to many controls. check all the breaks are off, and that you are not reversing. you then need to advance the throttle and regulater if you have one slowly. Listen to the pitch of the train. If you over or under rev then you won't be going far fast. Try to get a speed of 50-70, remember the cut off is 80, if you can get to 80 or 75 or 8 or as close to 80 as you can without overshooting then thats fine but if you try to go over 80 then you stop. At 08:23 a.m. 15/09/2011, you wrote: Hi list. I sent this message to the list, but I think I used the wrong address, so here goes again. Anybody have any luck with spoorsim 2.0? I think I'm getting tangled up in a mess at the beginning. I'm only able to move either train a little ways before hearing a banging noise. I tried switching tracks, and coupling and uncoupling cars, but it doesn't seem to work the way it says in the read me file. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways, mission four.
Hi list. is there a use for the catapult in mission four? I don't want to waste time or space building it if it doesn't have any use. I'm sure I can find a use for the other buildings. Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Spoorsim 2.0.
Hi Lukas, If you look for my original email the link is at the top. Here it is again. SpoorSim Train Driving simulator version 2.0, http://www.modellbahnsoftware.de/Simu/spoorsim.htm This seems to be a German site. Look for download link to download the game installer. Once you install it, there is a read me file with instructions on what hot keys there are. You do need to do some research on how to drive a train before using the simulator as it does not tell you what to do. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Spoorsim 2.0.
Oh, thank you very much, I deleted this:) Dne 15.9.2011 17:45, Phil Vlasak napsal(a): Hi Lukas, If you look for my original email the link is at the top. Here it is again. SpoorSim Train Driving simulator version 2.0, http://www.modellbahnsoftware.de/Simu/spoorsim.htm This seems to be a German site. Look for download link to download the game installer. Once you install it, there is a read me file with instructions on what hot keys there are. You do need to do some research on how to drive a train before using the simulator as it does not tell you what to do. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, mission four.
Whoops! I was supposed to remove the catapult from mission 4's building list. Thanks for spotting that for me, and I will have it removed in the next update. There is no reason to build a catapult in mission 4. Hi list. is there a use for the catapult in mission four? I don't want to waste time or space building it if it doesn't have any use. I'm sure I can find a use for the other buildings. Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bug with castaways mission 4
hi. I noticed a slight bug with castaways mission 4. when the zombies turn up on your land, and you press shift g, you are firstly told there are goblins on your land, and then the location where the zombies are. and then, at the end you are told there are no invaders on your land, lol. I think it would be good, if we had access to tuda houses in mission 3 as well as 4. in fact, perhaps it would be good if we could build walls and tuda houses in all missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways mission 4
About having walls in all missions: I think that while it might be handy, the real point of mission one is to get the ship finished before the goblins get to you. As you can't loose soldiers to them, (or at least that's the way it was several versions ago when I last played mission one), having walls would make the mission ridiculously easy. Hopefully this message makes sense, I'm a little skeptical as I write it. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Date sent: Thu, 15 Sep 2011 18:33:53 +0100 Subject: [Audyssey] bug with castaways mission 4 hi. I noticed a slight bug with castaways mission 4. when the zombies turn up on your land, and you press shift g, you are firstly told there are goblins on your land, and then the location where the zombies are. and then, at the end you are told there are no invaders on your land, lol. I think it would be good, if we had access to tuda houses in mission 3 as well as 4. in fact, perhaps it would be good if we could build walls and tuda houses in all missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways mission 4
how many mission hope have? On Sep 15, 2011, at 6:58 PM, john wrote: About having walls in all missions: I think that while it might be handy, the real point of mission one is to get the ship finished before the goblins get to you. As you can't loose soldiers to them, (or at least that's the way it was several versions ago when I last played mission one), having walls would make the mission ridiculously easy. Hopefully this message makes sense, I'm a little skeptical as I write it. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Date sent: Thu, 15 Sep 2011 18:33:53 +0100 Subject: [Audyssey] bug with castaways mission 4 hi. I noticed a slight bug with castaways mission 4. when the zombies turn up on your land, and you press shift g, you are firstly told there are goblins on your land, and then the location where the zombies are. and then, at the end you are told there are no invaders on your land, lol. I think it would be good, if we had access to tuda houses in mission 3 as well as 4. in fact, perhaps it would be good if we could build walls and tuda houses in all missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.3, mission 4 is here.
I do have plans for at least 1 more single player mission, possibly more. There are also plans for a special multiplayer mission that can only be played as a team online, and I have plans to make a new multiplayer mode which will allow people to form teams and battle one another. I desperately want to add these things, but of course I cannot actually promise that they will all happen. Just something amusing I noticed about the subject line, castaways 2.3 mission 4 kind of sounds like your counting. Also, are you planning to create any more missions in the future? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways mission 4
Nice catch Alex, I will have that fixed for the next update. I think I forgot to code part of the mission 4 code for pressing shift G, so it is confused and spouting incorrect messages. I've been trying to add a little to the game with each new mission, so that is why the tudor houses aren't available in mission 3. I've been allowing tome upgrades to work in all missions, but I'm reluctant to change available buildings for existing missions because it would require them to be balanced all over again. I think even something as small as the tudor house would make a large change on how easy or hard mission 3 ended up being. hi. I noticed a slight bug with castaways mission 4. when the zombies turn up on your land, and you press shift g, you are firstly told there are goblins on your land, and then the location where the zombies are. and then, at the end you are told there are no invaders on your land, lol. I think it would be good, if we had access to tuda houses in mission 3 as well as 4. in fact, perhaps it would be good if we could build walls and tuda houses in all missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bug with castaways gramma
Hi. another little bug I just noticed with castaways in general, when the game has to refer to 1 person, it says 1 people instead of person. so for example all my population had starved to death and I had one person left, so I did shift t to find out energy levels, and it said 1 people instead of person. I also have another suggestion, when you press shift t to find out about energy levels, instead of saying you have 0 people, perhaps it would make more gramatical sense if it says no people when listing energy levels so for example, no people between 10 and 20 percent. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways gramma
I should be able to fix those with the next update. It's also been brought to my attention that I may have broken mission 1 while I was working on mission 4, so if anyone has had any trouble with mission 4 immediately ending in defeat, I plan to look in to that issue as well. Hi. another little bug I just noticed with castaways in general, when the game has to refer to 1 person, it says 1 people instead of person. so for example all my population had starved to death and I had one person left, so I did shift t to find out energy levels, and it said 1 people instead of person. I also have another suggestion, when you press shift t to find out about energy levels, instead of saying you have 0 people, perhaps it would make more gramatical sense if it says no people when listing energy levels so for example, no people between 10 and 20 percent. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways and walls.
Hi list. Am I doing something wrong, or is this a bug? I wall in a section of land using different terrain features such as forests and so on, and the enemy still appears inside my defenses. This happens on both missions three and four. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 15, 2011 6:15 PM Subject: Re: [Audyssey] Castaways and walls. It may not be a bug, enemies can show up on the outer edge of the map, no matter what is there. This includes fully built walls. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
Rick, we should be able to help if you can let us know which mission, which map (default or alternate), the location you are trying to defend, and where your walls are being placed. There might be a hole in your defences somewhere and we can help you find it. Hi list. Am I doing something wrong, or is this a bug? I wall in a section of land using different terrain features such as forests and so on, and the enemy still appears inside my defenses. This happens on both missions three and four. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways gramma
It depends on how the program sets their variable statement. Like, if the number is 0, then say There are no If the number is one, then say person If greater than one, then you can say people. So there is something related to programming here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug with castaways gramma
Yeah, it wasn't difficult to make the changes. In many places of the game there were already those kinds of intelligent grammar decisions, but I had missed a few. It seems to be working well now, so the messages will look a little nicer when I post the next update. It depends on how the program sets their variable statement. Like, if the number is 0, then say There are no If the number is one, then say person If greater than one, then you can say people. So there is something related to programming here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and walls.
One way to build walls would be to put them on y instead of z, so enemies could not get by. In my mission three game, I sealed in my settlement, leaving both column z and row 32 empty, and all the enemies have to mass outside of my walls. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 15 Sep 2011 15:50:21 -0700 (PDT) Subject: Re: [Audyssey] Castaways and walls. John is right, since the enemies appear at the edges of the map, you certainly wouldn't want to seal yourself in up against a map's edge. The walls will perfectly defend you as long as they are used properly. If that's the case, then to me walls are almost not worth messing with. I mean what's the point in building a decent defensive perimeter if the enemy is just going to pop up inside it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.