Re: [Audyssey] Swamp, version 1.1b
While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM To: audyssey Subject: [Audyssey] Swamp, version 1.1b Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp server down?
Hey guys. just lettings you all know looks like the swamp server is down. At least I can't connect to it. Thanks. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] starbase orion on iphone?
Hi all, This game popped up on ap advice and it looks good but I haven't as yet tried it. has anybody tried this game yet with voiceover and does it work? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hi hear's my swamp frases for the game.
Hi. hear are my swamp frazes for the game. http://dl.dropbox.com/u/24523864/swomp%20frazes.zip from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the first letter of the second word etc. Another one I'd like to see added is help, or I'm in big trouble over here! etc and Thanks! or You saved my backside! Whew! Sent with Thunderbird 3.1.14 portable. On 11/5/2011 5:15 AM, Darren Duff wrote: While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM To: audyssey Subject: [Audyssey] Swamp, version 1.1b Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
[Audyssey] good news about iphone game transylvania.
Hey, the other day I spoke on the iphone game transylvania. Well today I thought I would see if the developer had made it workable with the voice over. And after playing with the game for a few minutes it is accessible. The game works just like a I.F. game where you put in your commands in a edit box. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp single player
Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed 27 of them before they got me, but point is, It's doable to get 12 of them at leas,t although how to get back in the cabin is another thing, though I could have taken one step out the front door and got my 12 kills easily enough I think, turned around and walked right back in to check on the guy in there. -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
The only problem with this first-letter, first-word concept is that one, you're having to hit f, and then reach over to one of the other keys in time. F, followed by N, makes for interesting times. Furthermore, the various phrases aren't locked. While most people recorded the template statements, it doesn't necessarily mean that's what they need to say. Kai - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 9:12 AM Subject: Re: [Audyssey] Swamp, version 1.1b G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the first letter of the second word etc. Another one I'd like to see added is help, or I'm in big trouble over here! etc and Thanks! or You saved my backside! Whew! Sent with Thunderbird 3.1.14 portable. On 11/5/2011 5:15 AM, Darren Duff wrote: While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, November 04, 2011 8:07 PM To: audyssey Subject: [Audyssey] Swamp, version 1.1b Version 1.1b is here. I hope it will solve most, if not all, of the currently reported bugs and crashes. Here is a list of changes. Changes from version 1.0b to 1.1b - - Stalkers no longer growl until they are chasing you. This makes them a bit stealthier. - Dogs have faster footsteps to simulate the extra feet. - Fixed a small issue with the safe zone guards. - The backslash (\) key now does the same thing as the Pause/break key for pausing the background music. - The pistol silencer has been added. If you find a silencer, pressing 2 again will attach the silencer to your pistol. The gun is very quiet but also does a little less damage than the unsilenced pistol. - Fixed the problem where the current location would show up blank at times. - Fixed the bug that would get people trapped in the main menu if they pressed escape during a game. - You now can not attack while in the safe zone. - Fixed a reverb issue with the guards outside of the Safe zone. - Pressing Shift + V announces your coordinates on the map, so that others can find you easier. Coordinate 1,1 is located the very North-West corner of the map. - I've made a few changes that I hope will stop the game from crashing if you leave it sitting for a long time. - Voice messages are now available. Press F followed by another key to speak a phrase to the other players online. + Right mouse button asks someone to follow you. + Left mouse button is a warning message. + The A key is some form of yes. + The D key is some form of no. + The S key says follow you. + The W key is a greeting. + The Z key asks them to cover you. + The X key says you will cover them. + The C key says to stay here. + The R key says you need ammo. - The Single player is still basically left unchanged, but I did fix the footsteps. The full download is still uploading with an estimated 22 minutes remaining, so if you try to download and it won't let you, then you probably need to wait for it to finish uploading. But as I did a few versions ago, I am offering a much smaller patch download that will only add and replace what is necessary. It assumes you already have been using version 1.0b. So if you already have version 1.0b then there is no need to do the longer download, just grab the smaller one and extract it into your Swamp folder. Enjoy! www.kaldobsky.com/audiogames/SwampPatch.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6602 (2004) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
[Audyssey] Dice Roller for the iPhone
Hi. Do any of you know of an accessible dice roller app for the iPhone? I'd like to see each individual die, not just a total. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Feel free to suggest a new layout for them, this way others can help decide if it would be a good change or not. :) While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Not a bad idea at all. The original layout was suggested by someone, who's name I forget sorry, because you would be able to do the voice commands without moving either hand away from their normal resting spots. Would people be fine with moving their hands to do the voices? G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the first letter of the second word etc. Another one I'd like to see added is help, or I'm in big trouble over here! etc and Thanks! or You saved my backside! Whew! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp single player
It's true that single player is considerably harder now, because changes were made to several aspects of the game after that map and mission were created. Once I go back to working on the single player side of things, I will most likely start from scratch with a new map that may or may not duplicate the current one. It served its purpose well for that first beta, but I'm not positive yet that it is how I would want to launch the storyline for the single player game. Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed 27 of them before they got me, but point is, It's doable to get 12 of them at leas,t although how to get back in the cabin is another thing, though I could have taken one step out the front door and got my 12 kills easily enough I think, turned around and walked right back in to check on the guy in there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Hi that sounds fine. I am wondering for those of us who have a touch pad on a windows 7 32 bit laptop can we play the game with that as well as on a windows xp pc with a keybord? and that sounds like a verry good idea. from Mich. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 12:59 PM Subject: Re: [Audyssey] Swamp, version 1.1b Not a bad idea at all. The original layout was suggested by someone, who's name I forget sorry, because you would be able to do the voice commands without moving either hand away from their normal resting spots. Would people be fine with moving their hands to do the voices? G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the first letter of the second word etc. Another one I'd like to see added is help, or I'm in big trouble over here! etc and Thanks! or You saved my backside! Whew! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Actually I'm kinda getting use to them now. That's what happendes when I write a message at 6 in the morning. Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, November 05, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.1b Feel free to suggest a new layout for them, this way others can help decide if it would be a good change or not. :) While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
I'll relay what I was talking about last night on the game chat. I'd like to see a sniper rifle added, or I suppose the hunting rifle could be modified, or perhaps there could be a scope that you find, like the silencer for the pistol, which is an aiming aid as discussed. If the sniper rifle is used, it would fire probably 7.62 nato or 50 caliber or something like that, which nothing else currently uses, have a one shot capacity, and a fairly long reload time, but be quite powerful and loud. That's why I think it's better to use a sniper rifle than a scope accessory, although the other has its advantages as well. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The volume thing sounds like a windows 7 issue if you're using windows 7. It is really bad about automatically deciding if something should be louder or quieter and adjusting the settings for it. You may have noticed this if you were playing music and opened up a skype call. Windows 7 would probably automatically lower the music volume because it assumes you're more interested in hearing Skype. There isn't anything I can do about that though, so you would have to go into the volume settings and tell it not to quiet down the game. So far no one else has reported this particular problem, so I hope that helps. I've added in your coordinate idea. --- On Fri, 11/4/11, Valiant8086 valiant8...@lavabit.com wrote: From: Valiant8086 valiant8...@lavabit.com Subject: Re: [Audyssey] Swamp, version 1.0b is here To: Gamers Discussion list gamers@audyssey.org Date: Friday, November 4, 2011, 5:48 PM Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just like with shift period and comma reading chat messages, or also just putting those informational messages in so that they appear mixed in with chats would work in a pinch though it'd be annoying if you're trying to hear what someone said. One thing I'm noticing is, swamp seems to be really quiet on my computer. I turn my volume all the way up, turn NVDA's volume way down to 30, and play that way. Is there something simple you can do to get the game to be louder? It's the only game that does this for me, even other fps games like shades of doom are nice and loud. Like, I can't hear people walking unless I turn it all the way up. Speaking of which, a lot of times I'll hear a zombie growl, spin toward it and think I've centered on it, and then I'll just stand there and wait for it to make more noise so I can tell if I've aimed at it properly. Time and again I could sit there a long time, and the monster would just sit there and do nothing. I can walk toward it and suddenly get attacked with absolutely no warning. Other times I can do a search fire, just fire, move right a bit, fire, swing right a bit, fire, swing left a lot, fire, etc. Bad for my accuracy. Do you think you could make the grass footstep sounds a bit louder, so they are more around the same volume as concrete and dirt footsteps? Do you think you could give out coordinates with a certain command? This could help one call other players to a certain area. Many times I've chatted that I'm in deep doodoo, people ask me where, and I can't tell them because the v key doesn't say anything and either I've been whirrling around firing at zombies then running along until I encounter more that I don't even know which direction I've been traveling so couldn't tell you if I was just west of auto mart, etc or I just started playing and am surrounded and haven't the slightest clue where I spawned at. Maybe shift v could give you x y coordinates, unless somehow swamp doesn't use coordinates in the code at all. Then I could say I'm at 4500 3440 and someone at 3800 3500 could walk south and a little east to try and get to me. Sometimes the game crashes during mid play, it just closes cleanly. I think you already know about that though, seems some people were chatting about it in game. I idled in the safe zone a while ago, and came back to have no game open, I guess it crashed again. Didn't you talk on this list a few days ago a lot about some system for aiming at the monsters? Some radar thing that lets ou know if you've got a nice aim going on? I think a very fast beep with about 100ms of delay between each beep that increases in pitch slightly, then goes up really high if you're dead center. I think this is a fare suggestion myself, since after all sighted players of other games might have a scope or laser site that enables them, if they've enough time to bother, to get a really good shot. I can just imagine how much fun the hunting rifle would be with liberal use of that scope. That'd put true meaning to being a
Re: [Audyssey] Swamp, version 1.1b
It was me who made the suggestion for things to be associated with their in game function. for example, if you're moving forward, you hold right click, so if you hit f then right click, it says move forward with me. If you want to reload, you hit r. If you want to talk about ammo, you hit f and r. The cover me, I'll cover you, and wait here keys are a little odd, but it's just a matter of practice. Please, please don't change the keyboard layout, or perhaps actually put in a key mapping file if you like, so that people can change them how they like, unless that doesn't work for this game. Signed: Dakotah Rickard On 11/5/11, Darren Duff duff...@gmail.com wrote: Actually I'm kinda getting use to them now. That's what happendes when I write a message at 6 in the morning. Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, November 05, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.1b Feel free to suggest a new layout for them, this way others can help decide if it would be a good change or not. :) While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.1b
Ok. That makes a little more sence. Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Saturday, November 05, 2011 2:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.1b It was me who made the suggestion for things to be associated with their in game function. for example, if you're moving forward, you hold right click, so if you hit f then right click, it says move forward with me. If you want to reload, you hit r. If you want to talk about ammo, you hit f and r. The cover me, I'll cover you, and wait here keys are a little odd, but it's just a matter of practice. Please, please don't change the keyboard layout, or perhaps actually put in a key mapping file if you like, so that people can change them how they like, unless that doesn't work for this game. Signed: Dakotah Rickard On 11/5/11, Darren Duff duff...@gmail.com wrote: Actually I'm kinda getting use to them now. That's what happendes when I write a message at 6 in the morning. Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, November 05, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.1b Feel free to suggest a new layout for them, this way others can help decide if it would be a good change or not. :) While I like the voice keys they are hard to remember and aren't very intuitive. Could we change them to something different? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6604 (2005) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Oh my word. I just had a wonderful idea. Ok, say that the sniper rifle, which fires 7.62 nato is used. I was thinking, and another gun hit me that uses the same ammo and would be amazing. The m60 or similar. Yes, there's the m240 saw that uses the 5.56 and is standard now, but the m60 is still in service. Think about it. There's the one shot aim aided sniper rifle and the m60, which if we follow our traditional conventions, will have a doubled ammo capacity of about 100 rounds. It's a powerful gun that makes a lot of noise, just like the sniper rifle, and it'd be great for mowing down zombie hoards. Ok, so that fills 8 and 9 on the keyboard, but what about beloved 0. Well, if we really are trying this hard to make the game cooperative, what about a gun that heals others with medkits as ammo, like a hypodermic air surrenge or something. Say if another player is within just a few coordinates, it autotargets the player and delivers a shot. It's take a little time to reload, and it'd make use of the medkits that people sometimes have extra, plus it'd make working in groups make sense. Perhaps if there're two or more players within range, it could bring up a quick menu to select which one you target. Otherwise, it might just not fire unless you were right on target, meaning it'd have to have an aim aid, which could be coded alongside the sniper rifle's. I'm not trying to run the show, but frankly I think it's a great idea. The snhiper rifle, of which there are several 7.62 issues, the m60, and a medkit using air surrenge. Awesome. Signed: Dakotah Rickard On 11/5/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: I'll relay what I was talking about last night on the game chat. I'd like to see a sniper rifle added, or I suppose the hunting rifle could be modified, or perhaps there could be a scope that you find, like the silencer for the pistol, which is an aiming aid as discussed. If the sniper rifle is used, it would fire probably 7.62 nato or 50 caliber or something like that, which nothing else currently uses, have a one shot capacity, and a fairly long reload time, but be quite powerful and loud. That's why I think it's better to use a sniper rifle than a scope accessory, although the other has its advantages as well. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The volume thing sounds like a windows 7 issue if you're using windows 7. It is really bad about automatically deciding if something should be louder or quieter and adjusting the settings for it. You may have noticed this if you were playing music and opened up a skype call. Windows 7 would probably automatically lower the music volume because it assumes you're more interested in hearing Skype. There isn't anything I can do about that though, so you would have to go into the volume settings and tell it not to quiet down the game. So far no one else has reported this particular problem, so I hope that helps. I've added in your coordinate idea. --- On Fri, 11/4/11, Valiant8086 valiant8...@lavabit.com wrote: From: Valiant8086 valiant8...@lavabit.com Subject: Re: [Audyssey] Swamp, version 1.0b is here To: Gamers Discussion list gamers@audyssey.org Date: Friday, November 4, 2011, 5:48 PM Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just like with shift period and comma reading chat messages, or also just putting those informational messages in so that they appear mixed in with chats would work in a pinch though it'd be annoying if you're trying to hear what someone said. One thing I'm noticing is, swamp seems to be really quiet on my computer. I turn my volume all the way up, turn NVDA's volume way down to 30, and play that way. Is there something simple you can do to get the game to be louder? It's the only game that does this for me, even other fps games like shades of doom are nice and loud. Like, I can't hear people walking unless I turn it all the way up. Speaking of which, a lot of times I'll hear a zombie growl, spin toward it and think I've centered on it, and then I'll just stand there and wait for it to make more noise so I can tell if I've aimed at it properly. Time and again I could sit there a long time, and the monster would just sit there and do nothing. I can walk toward it and suddenly get attacked with absolutely no warning. Other times I can do a search fire, just fire, move right a bit, fire, swing right a bit, fire, swing left a lot, fire, etc. Bad for my accuracy. Do you think you could make the grass footstep sounds a bit louder, so they are more around the same volume as concrete and dirt footsteps? Do you think you could give out coordinates with a certain command? This
Re: [Audyssey] swamp single player
My only problem for single player is no pistol and no axe. It's hard to do the damage you want at close range with just the assault rifle. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It's true that single player is considerably harder now, because changes were made to several aspects of the game after that map and mission were created. Once I go back to working on the single player side of things, I will most likely start from scratch with a new map that may or may not duplicate the current one. It served its purpose well for that first beta, but I'm not positive yet that it is how I would want to launch the storyline for the single player game. Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed 27 of them before they got me, but point is, It's doable to get 12 of them at leas,t although how to get back in the cabin is another thing, though I could have taken one step out the front door and got my 12 kills easily enough I think, turned around and walked right back in to check on the guy in there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
I've really liked the idea of adding some kind of sniper rifle in to the game, so odds are it probably will be. As everyone can probably imagine, the game requires development on several fronts so it is difficult for me to spread my efforts out evenly, or in the ways people might prefer. There is a fairly good group of guns right now, so even though I plan to add more I am probably going to move my focus more in to multiplayer missions and such. Some people are still really wanting me to develop the single player, but like I said, it's a balancing act and I can't work on all parts at the same time. I want to have the safe zone become a place where you can turn in weapons and ammo you don't really need, or pick up things that you do. This would let people share to some degree. Because weapons are being saved now, my eventual plan will be to drastically lower the weapon drops, and possibly introduce ways they can be broken, lost, or destroyed. As it stands now, everyone fairly quickly gathers each weapon type and is pretty much set from that point forward. Sharing would be totally useless under the current system. Multiplayer missions will be launched from the safe zone as well. The 2 types of missions I have planned first are going to be rescue and retrieve. In rescue, computer controlled people will be scattered around the map in hiding places. You will locate them, use voice chat to tell them to follow you, and then lead them back to the safe zone. I'm hoping to add in a little bit of story to make it more entertaining when you're asked to go find someone to lead them to the base. Retrieval missions will be centered around the idea that your town's little makeshift fort needs supplies to keep everyone alive. Perhaps a mission will send you looking for gas canisters from the gas station, canned goods from aisle 7 of the Kai-Mart, or flashlights from the hardware store. You'll go out to pick up those items, and then transport them back to the safe zone to get your next mission. Once the missions are in place, I am considering a few more AI improvements for the zombies. I'll keep those to myself for now though. I'll relay what I was talking about last night on the game chat. I'd like to see a sniper rifle added, or I suppose the hunting rifle could be modified, or perhaps there could be a scope that you find, like the silencer for the pistol, which is an aiming aid as discussed. If the sniper rifle is used, it would fire probably 7.62 nato or 50 caliber or something like that, which nothing else currently uses, have a one shot capacity, and a fairly long reload time, but be quite powerful and loud. That's why I think it's better to use a sniper rifle than a scope accessory, although the other has its advantages as well. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.0b is here
Dakotah, it's like you were listening in on the conversation Kai and I had last night ROFL! The med kit for healing others is actually already in the works. I'm also quite fond of your M60 idea because it would give the ammo a use in 2 weapons, which is what I've been trying to do. When an ammo has a few weapons it can go with, it makes it much more versatile. Oh my word. I just had a wonderful idea. Ok, say that the sniper rifle, which fires 7.62 nato is used. I was thinking, and another gun hit me that uses the same ammo and would be amazing. The m60 or similar. Yes, there's the m240 saw that uses the 5.56 and is standard now, but the m60 is still in service. Think about it. There's the one shot aim aided sniper rifle and the m60, which if we follow our traditional conventions, will have a doubled ammo capacity of about 100 rounds. It's a powerful gun that makes a lot of noise, just like the sniper rifle, and it'd be great for mowing down zombie hoards. Ok, so that fills 8 and 9 on the keyboard, but what about beloved 0. Well, if we really are trying this hard to make the game cooperative, what about a gun that heals others with medkits as ammo, like a hypodermic air surrenge or something. Say if another player is within just a few coordinates, it autotargets the player and delivers a shot. It's take a little time to reload, and it'd make use of the medkits that people sometimes have extra, plus it'd make working in groups make sense. Perhaps if there're two or more players within range, it could bring up a quick menu to select which one you target. Otherwise, it might just not fire unless you were right on target, meaning it'd have to have an aim aid, which could be coded alongside the sniper rifle's. I'm not trying to run the show, but frankly I think it's a great idea. The snhiper rifle, of which there are several 7.62 issues, the m60, and a medkit using air surrenge. Awesome. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good news about iphone game transylvania.
Are the results automatically spoken by Voice-Over? Are any game controls or settings accessible through Voice-Over? Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, November 05, 2011 9:17 AM Subject: [Audyssey] good news about iphone game transylvania. Hey, the other day I spoke on the iphone game transylvania. Well today I thought I would see if the developer had made it workable with the voice over. And after playing with the game for a few minutes it is accessible. The game works just like a I.F. game where you put in your commands in a edit box. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles
Hi Davy! One last thing. I have successfully created a .vhc file, Yea! but now I cannot figure out how to get the game to recognize it. I used the utility program in top speed 2 to check it and it said the file was fine, I even used the packaging option to zip it up only it asked me to record the intro file which led me to the run time error again. I am guessing the reason the vehicle isn't recognized has something to do with the intro file. I didn't see any values for the intro in the vhc file so don't know how to get the game to see it. Any Ideas? Thanks once again! Sly - Original Message - From: Davy Kager m...@davykager.nl To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 04, 2011 1:48 PM Subject: Re: [Audyssey] Contacting Playing in the dark/Tech Question oncreating vehicles Hi, The recommended thing to do is to upgrade to Top Speed version 3 and create vehicles and tracks manually. That is, by editing a .vhc or .trk file in Notepad or another text-editor. I believe I put some basic examples in the TS3 release notes. HTH, Davy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sylvester Thomas Sent: Friday, November 04, 2011 21:41 To: Gamers Discussion list Subject: [Audyssey] Contacting Playing in the dark/Tech Question on creating vehicles Greetings Gamers! Trying to create a vehicle using the ts2 Utility pack included with your top speed 2 download, but keep getting the following error when I attempt to load vehicle sounds outside the eternal sounds. run-time error 5 invalid procedure call or argument. If any of you who created cars in the past came across this message could you let me know perhaps how to get by it. I cannot find any contact info on the playing in the dark web site to contact the developer so thought I would ask here before giving up on trying to create my own car. Thanks for reading. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good news about iphone game transylvania.
Hey, Charles. No it don't read auto. Other then that I believe that it works well with voice over. I am totally blind and don't have any sighted people around to help me play games. You can give the game a try by downloading the free version of the game which is the lite version. I hope this help you out. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] king of fighters xiii vid
This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will... the sounds may turn some people off, but this is a good game imo. I always liked the KOF series, and this looks to be a good entry after the disappointment that was KOF 12. Opinions, concerns, etc? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good news about iphone game transylvania.
If it doesn't read automatically with Voice-Over, how do you know what's going on ? And your posts are hard to understand. Could you get or use a spell checker and grammar checker? They're readily available at no cost through the Net. Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, November 05, 2011 4:56 PM Subject: Re: [Audyssey] good news about iphone game transylvania. Hey, Charles. No it don't read auto. Other then that I believe that it works well with voice over. I am totally blind and don't have any sighted people around to help me play games. You can give the game a try by downloading the free version of the game which is the lite version. I hope this help you out. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good news about iphone game transylvania.
Hey, Charles. All you have to do is to move your finger around the screen to get it to read the different items on the screen. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] king of fighters xiii vid
Where's the link? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] speaking of getting screen reader apis
Hey thomas. out of the screen reader docs you have, has serotek came through with there documentation yet and what about cobra from baum or bay area digital in the states? there's another reader. the final one to consider is thunder wich is free. thought i would throw those out for you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp: Special Weapon Functions
Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [brandon's list] Re: king of fighters xiii vid
Right... forgot the link. Damn it all. http://www.youtube.com/watch?v=lGGNbDsRlAw - Original Message - From: Riz To: brandonsl...@freelists.org Sent: Saturday, November 05, 2011 6:03 PM Subject: [brandon's list] Re: king of fighters xiii vid that was a fantastic vidio Clement, I am so impressed. it was so good in fact that you forgot to link it. hahaha. ok I am just teasing you. :) On 06/11/2011 12:03 AM, Clement Chou wrote: This is huge... this is an hour long video of matches on the console version. I love it, personally, but not everyone will... the sounds may turn some people off, but this is a good game imo. I always liked the KOF series, and this looks to be a good entry after the disappointment that was KOF 12. Opinions, concerns, etc? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Special Weapon Functions
I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that kind of thing, but in true it is not. My game runs in a true 2D world, which carries with it a bunch of benefits over simulated, sadly the on target limitations are among the few draw backs. Also I liked the posted idea to have a sniper rifle and an M60 machine gun which both use 7.62 ammo. As you know, I like the idea that each ammo is used by at least 2 weapons, so this seems like a good match up. If we just slap a scope on to the hunting rifle, it would be abandoning this idea. Arg, I can't decide. I like the hunting rifle scope idea too though! Burst mode is excellent, and I'm sure you realize I'd be requiring the sounds from you on that. :D --- On Sat, 11/5/11, Kai kaixi...@sbcglobal.net wrote: From: Kai kaixi...@sbcglobal.net Subject: [Audyssey] Swamp: Special Weapon Functions To: Gamers Discussion list gamers@audyssey.org Date: Saturday, November 5, 2011, 11:06 PM Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Special Weapon Functions
What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any rate, a scope already attached. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that kind of thing, but in true it is not. My game runs in a true 2D world, which carries with it a bunch of benefits over simulated, sadly the on target limitations are among the few draw backs. Also I liked the posted idea to have a sniper rifle and an M60 machine gun which both use 7.62 ammo. As you know, I like the idea that each ammo is used by at least 2 weapons, so this seems like a good match up. If we just slap a scope on to the hunting rifle, it would be abandoning this idea. Arg, I can't decide. I like the hunting rifle scope idea too though! Burst mode is excellent, and I'm sure you realize I'd be requiring the sounds from you on that. :D --- On Sat, 11/5/11, Kai kaixi...@sbcglobal.net wrote: From: Kai kaixi...@sbcglobal.net Subject: [Audyssey] Swamp: Special Weapon Functions To: Gamers Discussion list gamers@audyssey.org Date: Saturday, November 5, 2011, 11:06 PM Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Special Weapon Functions
I only suggest batteries for the scope, both sniper and hunting rifle versions, in order to place some balancing factor on the benefits. If you have the scope without the need for an additional resource, what then would be the use for the other weapons? You'd just grab a sniper rifle and have at it with the zombies, no need for the mp5 or any other weapon, since you'd always be able to track zombies. With the battery concept, you'd have to be judicious with your usage of the scope, saving it for tougher targets. This would leave other weapons still useful, rather than completely trumping them. It's partially why I'm less than thrilled about adding grenades. One, the audio issues are manifold: How do you adequately represent the sound of multiple targets being hit in a premixed sound, or do you then change the code and use buffers for those extra hit sounds, which could be multiple, happening at once. 2. How do you also represent the player himself being damaged, furthermore possibly being damage along with zombies. So many audio and memory issues to consider in that respect. 3. You'd then have to set a proper rarity value, so that it's not over used, yet never seen. After all, if you can easily spawn an armload of grenades, would you bother pulling out your pistol or your shotgun? This doesn't mean I'm against these weapons, and of course the decision is up to Aprone, I'm just stating the technical and balancing issues involved in introducing such weaons. I could add an RPG, for example, but then how would you balance it? Would it damage other players? Would it be realistic if it didn't? If it did damage players, would that open up room for abuse? Kai - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 05, 2011 9:37 PM Subject: Re: [Audyssey] Swamp: Special Weapon Functions What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any rate, a scope already attached. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I'm liking that idea but I do have a few concerns. The scatter shot and even the beeping scope will be tricky to code. I'm not sure if you saw it, but at some point I wrote a long thing about the differences between simulated and true 2D game worlds. In a simulated it is very easy to do that kind of thing, but in true it is not. My game runs in a true 2D world, which carries with it a bunch of benefits over simulated, sadly the on target limitations are among the few draw backs. Also I liked the posted idea to have a sniper rifle and an M60 machine gun which both use 7.62 ammo. As you know, I like the idea that each ammo is used by at least 2 weapons, so this seems like a good match up. If we just slap a scope on to the hunting rifle, it would be abandoning this idea. Arg, I can't decide. I like the hunting rifle scope idea too though! Burst mode is excellent, and I'm sure you realize I'd be requiring the sounds from you on that. :D --- On Sat, 11/5/11, Kai kaixi...@sbcglobal.net wrote: From: Kai kaixi...@sbcglobal.net Subject: [Audyssey] Swamp: Special Weapon Functions To: Gamers Discussion list gamers@audyssey.org Date: Saturday, November 5, 2011, 11:06 PM Greetings. I've seen a lot of discussions about sniper's rifles and the like, so here's a proposed approach. Rather than add more weapons to the number row just to accomodate a sniper's rifle, I'd say just modify the hunting rifle, along with other weapons. The t key could be used to toggle weapon features on and off. Pistol: The t key would toggle the silencer. Shotgun / Benelli: t key activates scatter mode. In this mode, the weapon has a wider spread, so you don't have to be as accurate. The tradeoff is lower damage. Hunting Rifle: The t key toggles a scope which requires batteries. Whilst the scope is on, it would ping gently in the background to alert you to its active status. It would then chirp when you have target acquisition, and the faster the chirp, the more centered your shot would be. MP5 / Assault Rifle: These weapons' already feature fast firing, but maybe the t key could activate burst fire. In this mode, every shot consumes two rounds of ammo, but will do more damage. it's a way of making a faster weapon without incurring buffer issues. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or