Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-03 Thread Michael Gauler

Hi Thomas,
I have a few questions here.
Since you talked about open source things like SDL and such I'd like to know 
what mainstream games for Mac or Linux use.
They obviously don't have DirectX components, but if a a 3D first person 
shooter is created or ported to something non windows, there must be 
alternatives for the programmers.

They could create their own sound libraries or use propritary ones.
But the question remains what they use. And even if mainstream games do have 
graphics to look for doors or hallways this doesn't necessarily mean that 
the positioning of the audio related to said objects has to be only 
approximately near the spot. In many mainstream games it is as precise as 
you need it for your games or like in Shades of Doom.
Since Mac and linux are not one or two years old, there must be ways to 
technically deal with better game controller support or better audio 
handling.
Thus I'd like to know what other companies or programmers use when it comes 
to either cross platform porting of their games or when a game is directly 
developed for a non windows operating system. 



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[Audyssey] Saturday's Out of Sight events

2011-12-03 Thread Charles Rivard
Good morning everyone!





Here are the events scheduled for Saturday, December 3rd:





On Stage

8:00 PM eastern

Hosted by Lisa filroy

Location:  On Stage

Join us this evening and showcase your talent by either playing an instrument, 
singing, reciting poetry, etc. If you would just like to be a member of the 
audience and listen to these talented performers, that is fine, too!  You won't 
want to miss your fellow friends as they showcase their talent!





Zilch
11:00 PM eastern
Hosted by Roger.
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a fabulous day! 


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[Audyssey] top speed driving

2011-12-03 Thread David Mehler
Hi Everyone,

Just tried a game of top speed3. I think instead of driving I should
rename myself to crashing, because I sure did that a lot. I was hoping
for some driving tips so I could limit my crashing. First of all, is
it better to play ts3 with keyboard or steering wheel? If the latter,
which kind should I get? I am also assuming automatic transmission is
better for newbie driver/crashers like me? Tips appreciated, I don't
think my stomach could take any more of the self murth that I was
doing, it was helarious and I was the one doing the crashing,
definitely lost a lot from the time when I could see and play the old
atari pole position.

Thanks.
Dave.

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[Audyssey] (no subject)

2011-12-03 Thread Ryan Strunk
http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html

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Re: [Audyssey] top speed driving

2011-12-03 Thread Davy Kager
Hi,

Yes, automatic transmission is recommended if you're just starting out, it 
means you don't have to worry about so many keys.  I find that driving using 
the keyboard is easier than using a steering wheel, but the latter is certainly 
possible.  I tested the game using a cheap Sweex steering wheel with 
force-feedback, and it worked reasonably well, it just is something to get used 
to.  Also, there are a few settings in the Options menu that change when and 
how curves are announced, perhaps you get better results with different 
settings.  We did set them up to suit the majority of people, but they're there 
for a reason.

HTH,
Davy

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of David Mehler
Sent: Saturday, December 03, 2011 16:39
To: Gamers Discussion list
Subject: [Audyssey] top speed driving

Hi Everyone,

Just tried a game of top speed3. I think instead of driving I should rename 
myself to crashing, because I sure did that a lot. I was hoping for some 
driving tips so I could limit my crashing. First of all, is it better to play 
ts3 with keyboard or steering wheel? If the latter, which kind should I get? I 
am also assuming automatic transmission is better for newbie driver/crashers 
like me? Tips appreciated, I don't think my stomach could take any more of the 
self murth that I was doing, it was helarious and I was the one doing the 
crashing, definitely lost a lot from the time when I could see and play the old 
atari pole position.

Thanks.
Dave.

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[Audyssey] what's this? - Re: (no subject)

2011-12-03 Thread Charles Rivard
I never access a link without knowing what it is before doing so.  What is 
this?  And no subject line, either?


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: gamers@audyssey.org; jennifer.dunnam1...@gmail.com; 
drquest...@gmail.com; poetg...@gmail.com; pzw...@gmail.com

Sent: Saturday, December 03, 2011 9:20 AM
Subject: [Audyssey] (no subject)



http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html

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Re: [Audyssey] Saturday's Out of Sight events

2011-12-03 Thread joseph weakland

how do you get to gameszone
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, December 03, 2011 8:46 AM
Subject: [Audyssey] Saturday's Out of Sight events



Good morning everyone!





Here are the events scheduled for Saturday, December 3rd:





On Stage

8:00 PM eastern

Hosted by Lisa filroy

Location:  On Stage

Join us this evening and showcase your talent by either playing an 
instrument, singing, reciting poetry, etc. If you would just like to be a 
member of the audience and listen to these talented performers, that is 
fine, too!  You won't want to miss your fellow friends as they showcase 
their talent!






Zilch
11:00 PM eastern
Hosted by Roger.
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a fabulous day!


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Re: [Audyssey] Saturday's Out of Sight events

2011-12-03 Thread Charles Rivard

I don't even know what game zone is.  My message had nothing to do with it.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 11:06 AM
Subject: Re: [Audyssey] Saturday's Out of Sight events



how do you get to gameszone
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, December 03, 2011 8:46 AM
Subject: [Audyssey] Saturday's Out of Sight events



Good morning everyone!





Here are the events scheduled for Saturday, December 3rd:





On Stage

8:00 PM eastern

Hosted by Lisa filroy

Location:  On Stage

Join us this evening and showcase your talent by either playing an 
instrument, singing, reciting poetry, etc. If you would just like to be a 
member of the audience and listen to these talented performers, that is 
fine, too!  You won't want to miss your fellow friends as they showcase 
their talent!






Zilch
11:00 PM eastern
Hosted by Roger.
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a fabulous day!


---
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list,

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list,
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Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-03 Thread Thomas Ward
Hi Michael,

Well, the majority of PC games aren't directly developed for Mac or
Linux, but those that are considered to be Mac/Linux compatible are
often played using a commercial emulator like Transgamings Cider and
Cediga. Transgaming has a huge list of PC games that have been tested
with their Mac and Linux game emulators, and EA Games, Activision, and
several other mainstream game companies mention Cider or Cediga in
their documentation for Mac/Linux compatibility. Its just a way of
quickly targeting those platforms without having to rewrite there
software.

That said, the majority of commercial games for Mac and Linux such as
Quake use SDL for keyboard, mouse, and joystick input, OpenGL for 3d
graphics, and OpenAL for 3d audio support. Its not DirectX, but with
OpenGL and OpenAL doing the graphics and audio you can get pretty
close on non-Windows PCs.In fact, the forementioned emulators above
basically emulate DirectX behavior by rendering the graphics behind
the scenes with OpenGL and rendering audio with OpenAL because they
are the closest matches to Direct3D and DirectSound. So if I were
writing a comercial game for Mac OS or Linux that's probably what I
would use as well.

One other note. FMOD Ex is a comercial audio API for Mac, Linux, and
Windows. I've noticed on Firelight's website that several mainstream
companies have licensed FMOD for their game engines and use it for
cross-platform audio development. So I would say that FMOD is the
number one alternative to OpenAL for game companies who can afford the
licensing for FMOD and want to write cross-platform games.

Cheers!


On 12/3/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 I have a few questions here.
 Since you talked about open source things like SDL and such I'd like to know
 what mainstream games for Mac or Linux use.
 They obviously don't have DirectX components, but if a a 3D first person
 shooter is created or ported to something non windows, there must be
 alternatives for the programmers.
 They could create their own sound libraries or use propritary ones.
 But the question remains what they use. And even if mainstream games do have
 graphics to look for doors or hallways this doesn't necessarily mean that
 the positioning of the audio related to said objects has to be only
 approximately near the spot. In many mainstream games it is as precise as
 you need it for your games or like in Shades of Doom.
 Since Mac and linux are not one or two years old, there must be ways to
 technically deal with better game controller support or better audio
 handling.
 Thus I'd like to know what other companies or programmers use when it comes
 to either cross platform porting of their games or when a game is directly
 developed for a non windows operating system.


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[Audyssey] Game Developers List Back Up

2011-12-03 Thread Thomas Ward
Hello everyone,

I just wanted everyone to know that the game developers list is now
back up and running. I spent a little time this morning fixing some
issues with the USA Games mailing lists and list subscription pages
and everything seems to be back in working order. So if you want to
talk about programming games in BGT, C#, C++, Visual Basic, Python,
etc please go to
http://www.usagamesinteractive.com/lists.php
and subscribe to the game developers list. Everyone is welcome
regardless of if you are a new developer or an old hand. In addition,
I have plans to build and design a new game developers website
http://developers.usagamesinteractive.com
so if you have programming tutorials, guides, tips and tricks, etc you
want to share/donate to the project  let me know and I'll get them
posted to the new developers site as soon as it is back up. Hope to
see you there.

Cheers!

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Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread john
I think I saw him on earlier, was doing a pretty good job of 
holding the bridge while I was running away from zombies.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 2 Dec 2011 21:07:26 -0500
Subject: Re: [Audyssey] Swamp, version 1.6b update

I want to say that this game is amazing. I love it. I'm having 
issues
with stuff working from time to time, but it's working pretty 
well.


Also, news for interest's sake. A fellow playing by the name of 
Zander
is a friend of mine. He's a sighted player, and he loves this 
game.
Keep that in mind,  guys. This game could be a gap bridger. Rock 
on,

Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
i must agree. i see no point to making sending radio chatter 
cost

points. that would be kinda like beeing in the battle field as a
soldier, and beeing charged 5 bucks for every message you sent 
out! this

is a game where you are a group of survivers, and the way you
communicate to do things is via your radio!
the channels idea seems like a good one to me. perhaps if not 
freqs,

then just channels.
dallas


On 3/12/2011 03:07, Kai wrote:
Reputation cost for sending chat messages? what? I can't see how 
this
makes any gameplay sense. I agree the chats can get annoying, 
but I
sincerely hope a different approach will be taken. I likewise 
don't
really understand the medkits healing zombies... I think a limit 
needs
to be drawn somewhere, and some things should be purely 
beneficial,
rather than modified just for feature's sake. Medkits heal 
players,
and players need to load them one at a time. How much more need 
there

be really?

I think that once Jeremy has the channel system in place, it 
should

cure most of these problems.

What would be nice is if the channels had a frequency range from
20.000 to 11,000.000. Pressing control slash would then let you 
enter
in a frequency number, with 20.000 being the default, public 
channel.


If you're having issues with alt slash, delete your 
keyconfig.ini. It

seemed to fix the problem for me.

I honestly would rather prefer Jeremy mend the bugs that are 
there and
continue working on missions, rather than burdening him with 
more

exotic game ideas.

Kai

- Original Message - From: Kelvin Tan 
k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 8:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


yes great idea man jeremy! looking forward to the next update. 
i'll

be keep
my weapons till the next update before i donate them because i'm
afraid that
i will not get the rep points again! is the radio toggle working 
for

everyone here? so far i think only me and steady are facing the
problem of
the alt / key not working.
- Original Message - From: Jeremy Kaldobsky
jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of 
your

radio.
If your friends know you'll be using channel 4 then you can all
switch to
that one and not hear people on the other channels.  I don't 
plan to

give
official rules to the different channels, but I expect that the 
players
themselves will be able to govern themselves pretty well with 
it.  I

won't
be surprised if certain channels end up being used by non 
English

speaking
players, or if others end up being used by the chat spammers who 
tell

about
their game in extreme detail.

yes, but at the same time, its like a
radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why
you can turn
your radio off. lol.
dallas


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 
08/30/11

18:48:00


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[Audyssey] Mortal Kombat: beating tower challenge 300 the easy way.

2011-12-03 Thread Yohandy
This will work best if you've lost 8-10 times since cpu gets a little less 
aggressive with blocking. Let me know if you guys need the combo. however 
it's a pretty simple exploit so you shouldn't have many problems. This is 
guaranteed to get you past challenge 300 in around 3 mins. enjoy, but 
whatever you do, never ever try it online! You'll get punished badly since 
that teleport is easily blockable. If you have any questions, let me know. 
enjoy your reward!
http://www.sendspace.com/file/9sycsf 



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Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread Christopher Bartlett
Info found by another player whose name escapes me at the moment.  The
reputation bug may be limited to items of which you only have one.  So, if
you have 40 rounds of a given ammo type, you can donate for rep, but if you
only have 20 (or 12 shotgun shells) it won't work.  Same same with weapons,
Donate that spare shotgun, but if you've only one pistol, keep it until you
find another.  

I am not guaranteeing the accuracy of this report, just passing along
another player's testing result.  Hope it helps you build up that rep and
equipment list so we can purge the world of those unclean so-and-so's.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, December 03, 2011 4:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, version 1.6b update

I think I saw him on earlier, was doing a pretty good job of 
holding the bridge while I was running away from zombies.

 - Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 2 Dec 2011 21:07:26 -0500
Subject: Re: [Audyssey] Swamp, version 1.6b update

I want to say that this game is amazing. I love it. I'm having 
issues
with stuff working from time to time, but it's working pretty 
well.

Also, news for interest's sake. A fellow playing by the name of 
Zander
is a friend of mine. He's a sighted player, and he loves this 
game.
Keep that in mind,  guys. This game could be a gap bridger. Rock 
on,
Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 i must agree. i see no point to making sending radio chatter 
cost
 points. that would be kinda like beeing in the battle field as a
 soldier, and beeing charged 5 bucks for every message you sent 
out! this
 is a game where you are a group of survivers, and the way you
 communicate to do things is via your radio!
 the channels idea seems like a good one to me. perhaps if not 
freqs,
 then just channels.
 dallas


 On 3/12/2011 03:07, Kai wrote:
 Reputation cost for sending chat messages? what? I can't see how 
this
 makes any gameplay sense. I agree the chats can get annoying, 
but I
 sincerely hope a different approach will be taken. I likewise 
don't
 really understand the medkits healing zombies... I think a limit 
needs
 to be drawn somewhere, and some things should be purely 
beneficial,
 rather than modified just for feature's sake. Medkits heal 
players,
 and players need to load them one at a time. How much more need 
there
 be really?

 I think that once Jeremy has the channel system in place, it 
should
 cure most of these problems.

 What would be nice is if the channels had a frequency range from
 20.000 to 11,000.000. Pressing control slash would then let you 
enter
 in a frequency number, with 20.000 being the default, public 
channel.

 If you're having issues with alt slash, delete your 
keyconfig.ini. It
 seemed to fix the problem for me.

 I honestly would rather prefer Jeremy mend the bugs that are 
there and
 continue working on missions, rather than burdening him with 
more
 exotic game ideas.

 Kai

 - Original Message - From: Kelvin Tan 
k...@weiliankelvin.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 8:53 AM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 yes great idea man jeremy! looking forward to the next update. 
i'll
 be keep
 my weapons till the next update before i donate them because i'm
 afraid that
 i will not get the rep points again! is the radio toggle working 
for
 everyone here? so far i think only me and steady are facing the
 problem of
 the alt / key not working.
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 02, 2011 10:41 PM
 Subject: Re: [Audyssey] Swamp, version 1.6b update


 In the next update I'm going to let you change the channel of 
your
 radio.
 If your friends know you'll be using channel 4 then you can all
 switch to
 that one and not hear people on the other channels.  I don't 
plan to
 give
 official rules to the different channels, but I expect that the 
players
 themselves will be able to govern themselves pretty well with 
it.  I
 won't
 be surprised if certain channels end up being used by non 
English
 speaking
 players, or if others end up being used by the chat spammers who 
tell
 about
 their game in extreme detail.

 yes, but at the same time, its like a
 radio chatter between comrads in a
 war zone. they aren't going to shut up for you, thats why
 you can turn
 your radio off. lol.
 dallas


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 All messages 

[Audyssey] Rating a game pack.

2011-12-03 Thread michael barnes

Hello, all.
I am writing to ask of a favor from all you gamers.
I know that most of everyone on this list had gotten the De Steno Games 
IOS app.
So what I am asking is would everyone that downloaded the app please 
give your review in the apple app store?

This will let people know what you all think about the app.
Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] msinet.ocx error

2011-12-03 Thread Dakotah Rickard
Hi all.

I'm usually pretty good at tech stuff, especially given specific
instructions. However, I'm running Windows 7 and Swamp is not working
for me. It's a 64 bit version, so I put Swamp in C:\Program Files
(x86)\Aprone\Swamp
as makes sense. I registered dx7vb.dll successfully, and started the
game. However, when I try to run either map, I get a runtime error in
msinet.ocx. Did I miss something? Did I fail epically somewhere? Are
there small furry creatures nibbling on the inside of my supposedly
secure computer casing?

Help!

Signed:
Dakotah Rickard

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Re: [Audyssey] msinet.ocx error

2011-12-03 Thread Richard Sherman
HI,

Double check the read me.txt file again. There is 2 files that may require 
registering. In my case, on a win 7 32 bit machine also, I had to register 
both files. If that doesn't work, write back.

HTH.

Rich
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com
Sent: Saturday, December 03, 2011 8:10 PM


Hi all.

I'm usually pretty good at tech stuff, especially given specific
instructions. However, I'm running Windows 7 and Swamp is not working
for me. It's a 64 bit version, so I put Swamp in C:\Program Files
(x86)\Aprone\Swamp
as makes sense. I registered dx7vb.dll successfully, and started the
game. However, when I try to run either map, I get a runtime error in
msinet.ocx. Did I miss something? Did I fail epically somewhere? Are
there small furry creatures nibbling on the inside of my supposedly
secure computer casing?

Help!

Signed:
Dakotah Rickard


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Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread Richard Sherman
Hi,

I don't think this is the case. Especially since you can only have 1 weapon 
of each kind. The game is designed so that if the loot was to reward you 
with a weapon, but you already have it, it converts it into ammo. So you can 
never have more than one weapon of each kind at a time. I guess the only way 
you could is if you bought a second one.

For me, the only instance of not getting rep was when I donated a gas can 
and a leather jacket at the same time. I got the rep for the gas, but not 
the jacket. Usually I only donate 1 item at a time. And from what I've 
heard, this doesn't affect ammo. But since I usually don't have any to 
donate, I cannot confirm or deny this.

HTH

Rich
A,K,A, Shermanator
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
Sent: Saturday, December 03, 2011 5:48 PM


Info found by another player whose name escapes me at the moment.  The
reputation bug may be limited to items of which you only have one.  So, if
you have 40 rounds of a given ammo type, you can donate for rep, but if you
only have 20 (or 12 shotgun shells) it won't work.  Same same with weapons,
Donate that spare shotgun, but if you've only one pistol, keep it until you
find another.

I am not guaranteeing the accuracy of this report, just passing along
another player's testing result.  Hope it helps you build up that rep and
equipment list so we can purge the world of those unclean so-and-so's.


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Re: [Audyssey] msinet.ocx error

2011-12-03 Thread Dakotah Rickard
Just in case something was weird, I also registered the dx7vb.dll file
in the system32 folder in my 64 bit windows 7 system, however, I
checked the readme, and there was only mention of that particular
file. There are other dll files in the folder, but it seemed pointless
to copy them.

Here, for your reading pleasure, is a copy of my debuglog.txt file:

Starts here:
Starting program
Loading JAWS Api
error: ActiveX component can't create object
Creating DirectSound...
Setting Coop level
Sound finished.
Version is 1.6b
Sapi is set to 0
Loading settings/progress
First 'sayit'
First sound test.
Load finished.
Starting us out.
Stopping any previous sounds
Loading map1.
Creating first zombies.
Testing Makesound.

Finish

Signed:
Dakotah Rickard

On 12/3/11, Richard Sherman squir...@gmail.com wrote:
 HI,

 Double check the read me.txt file again. There is 2 files that may require
 registering. In my case, on a win 7 32 bit machine also, I had to register
 both files. If that doesn't work, write back.

 HTH.

 Rich
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 Sent: Saturday, December 03, 2011 8:10 PM


 Hi all.

 I'm usually pretty good at tech stuff, especially given specific
 instructions. However, I'm running Windows 7 and Swamp is not working
 for me. It's a 64 bit version, so I put Swamp in C:\Program Files
 (x86)\Aprone\Swamp
 as makes sense. I registered dx7vb.dll successfully, and started the
 game. However, when I try to run either map, I get a runtime error in
 msinet.ocx. Did I miss something? Did I fail epically somewhere? Are
 there small furry creatures nibbling on the inside of my supposedly
 secure computer casing?

 Help!

 Signed:
 Dakotah Rickard


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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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Re: [Audyssey] msinet.ocx error

2011-12-03 Thread Richard Sherman
Hi,

I'm at a loss then. Wait for Jeremy's reply to this.

rich
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 03, 2011 9:56 PM
Subject: Re: [Audyssey] msinet.ocx error


Just in case something was weird, I also registered the dx7vb.dll file
in the system32 folder in my 64 bit windows 7 system, however, I
checked the readme, and there was only mention of that particular
file. There are other dll files in the folder, but it seemed pointless
to copy them.

Here, for your reading pleasure, is a copy of my debuglog.txt file:

Starts here:
Starting program
Loading JAWS Api
error: ActiveX component can't create object
Creating DirectSound...
Setting Coop level
Sound finished.
Version is 1.6b
Sapi is set to 0
Loading settings/progress
First 'sayit'
First sound test.
Load finished.
Starting us out.
Stopping any previous sounds
Loading map1.
Creating first zombies.
Testing Makesound.

Finish

Signed:
Dakotah Rickard


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