I think I saw him on earlier, was doing a pretty good job of holding the bridge while I was running away from zombies.

----- Original Message -----
From: Dakotah Rickard <dakotah.rick...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Fri, 2 Dec 2011 21:07:26 -0500
Subject: Re: [Audyssey] Swamp, version 1.6b update

I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well.

Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind, guys. This game could be a gap bridger. Rock on,
Jeremy.

Signed:
Dakotah Rickard

On 12/2/11, Dallas O'Brien <dallas-obr...@bigpond.com> wrote:
i must agree. i see no point to making sending radio chatter cost
points. that would be kinda like beeing in the battle field as a
soldier, and beeing charged 5 bucks for every message you sent out! this
is a game where you are a group of survivers, and the way you
communicate to do things is via your radio!
the channels idea seems like a good one to me. perhaps if not freqs,
then just channels.
dallas


On 3/12/2011 03:07, Kai wrote:
Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there
be really?

I think that once Jeremy has the channel system in place, it should
cure most of these problems.

What would be nice is if the channels had a frequency range from
20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel.

If you're having issues with alt slash, delete your keyconfig.ini. It
seemed to fix the problem for me.

I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more
exotic game ideas.

Kai

----- Original Message ----- From: "Kelvin Tan" <k...@weiliankelvin.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Friday, December 02, 2011 8:53 AM
Subject: Re: [Audyssey] Swamp, version 1.6b update


yes great idea man jeremy! looking forward to the next update. i'll
be keep
my weapons till the next update before i donate them because i'm
afraid that
i will not get the rep points again! is the radio toggle working for
everyone here? so far i think only me and steady are facing the
problem of
the alt / key not working.
----- Original Message ----- From: "Jeremy Kaldobsky"
<jer...@kaldobsky.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Friday, December 02, 2011 10:41 PM
Subject: Re: [Audyssey] Swamp, version 1.6b update


In the next update I'm going to let you change the channel of your
radio.
If your friends know you'll be using channel 4 then you can all
switch to
that one and not hear people on the other channels. I don't plan to
give
official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I
won't
be surprised if certain channels end up being used by non English
speaking
players, or if others end up being used by the chat spammers who tell
about
their game in extreme detail.

yes, but at the same time, its like a
radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why
you can turn
your radio off. lol.
dallas


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