Re: [Audyssey] blastbay competition games location

2012-04-04 Thread Philip Bennefall

Hi Jess,

I'm just finishing up the page with the games on, so it should be up this 
evening at the very latest. I'll be sending out a notification when 
everything is up, of course. Stay tuned!


Kind regards,

Philip Bennefall
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 4:15 AM
Subject: [Audyssey] blastbay competition games location


Hi list. Are the games for the competition gonna be posted here or somewhere 
else? Thanks.


Jess
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Re: [Audyssey] Inquirie on BariBari Baseball.

2012-04-04 Thread keroro
Hi,

Is the version number.

In 2009, I made a BariBariBaseball.
(Japanese version only)

In 2009, BariBariBaseball 2.
(Japanese version only)

In 2010, BariBariBaseball 2010.
 (Japanese version only)

In 2012, BariBariBaseball 3.
 (Japanese and English version)

 Thank you for noticing.

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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
Hi, I would play,but I don't know how this game works. I tried playing
against the computer, but I don't hear a target sound, it just says
tap to start and I do it and nothing happens. I shoot,a nd end up
losing because there is no target.
Hope you can help?

On 4/3/12, Gabriele Battaglia ilprimocittad...@yahoo.it wrote:
 Hi, anybody want to play against me throw the game center with this app?
 I'm just waiting for you. My nick:
 siddharta33

 You're welcome.
 Gabriele.

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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Gabriele Battaglia

Hi Oriol.
Let's start from the base. Are you wearing the headphones?


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[Audyssey] Request for Oriol Gomez.

2012-04-04 Thread michael barnes

Hey, Oriol.
I would like to get a copy of the latest version of Roadsplat.  I have 
try to go to your site but it just says page not found.

So would you please give me a copy of the game?
Thanks!

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Re: [Audyssey] Request for Oriol Gomez.

2012-04-04 Thread Oriol Gómez
I still need to put my site back up. My domain expired and I'll be
changing hosting providers.
Sorry about that.

On 4/4/12, michael barnes c...@samobile.net wrote:
 Hey, Oriol.
 I would like to get a copy of the latest version of Roadsplat.  I have
 try to go to your site but it just says page not found.
 So would you please give me a copy of the game?
 Thanks!

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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
sure I am.

On 4/4/12, Gabriele Battaglia ilprimocittad...@yahoo.it wrote:
 Hi Oriol.
 Let's start from the base. Are you wearing the headphones?


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Re: [Audyssey] narator is hmmm?

2012-04-04 Thread Trouble
They did try and Microsoft let them know just who is boss in 
software. Nothing like being slapped by a billion dollar company! 
They couldn't do anything about it anyway or NVDA would have to go also.


At 12:38 AM 4/4/2012, you wrote:
To be honest trouble, its my view that fs and others, no especially 
fs would sue ms for taking their market if they actually made 
narator more than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs 
did just that though its only a rumour.
It doesn't help when other big and bad companies want to keep us 
spending 3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the new 
windows 8. Here is the link, and below are my opinions. I urge you 
to share this with every blind person you know, before our time to 
change things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is 
incredibly disappointing, and yet Microsoft is emphatically stating 
how great the upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you 
will have ideas on how we can encourage blind consumers to pressure 
Microsoft to do better. It is clear to me that Microsoft is 
interested in nothing more than positive publicity for helping 
everybody out, yet does not want to put in the effort to give the 
blind a truly usable screen reader. Louis, narrator is no better in 
the consumer preview than it was in the developer version of 
windows released last September. Microsoft claims that over 10 
changes were made from the first preview of windows to the current 
beta. And yet nothing was done for accessibility in that time. If 
we do not voice our disappointment as a community, then the final 
version of windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they 
are actually doing. Scott, I know you were with me when I produced 
this tonight. However, I cannot find the link needed to submit this 
to the blind cool tech web site. Maybe one of you can get this 
posted to serotalk? If not, then I hope you all will share this 
with every other blind person you know. I normally don't get upset 
when things won't work as advertised. However, Microsoft really 
should know better than to produce such a flawed access solution. 
When better screen readers can be found in free operating systems 
such as Linux, there is a definite problem that needs to be 
addressed. And when they market accessibility, they really should 
have a product that stands up to the claim that it makes windows an 
inclusive operating system for everybody.

I don't mean to rant, but give this a listen and let me know what you think.

Thank you,
John


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Re: [Audyssey] tips on programming

2012-04-04 Thread Trouble
Ten years? Are you really out of touch that bad? 
Those things are what is on market now. The PDA thing is dead and gone.
I do think that win8 probably works better on a 
phone or tablet, because of them being touch devices.


At 12:29 AM 4/4/2012, you wrote:

I aggree.
Ms likes to create something that is really 
awesome then shoot themselves in the rear either 
in the current os or sometimes along the way.
On that note I don't know why ms just gets rid 
of its magnifier and narater and use free 
opensource stuff like nvda and a magnifier it doesn't make.

Seems it would help it a load.
Ms are trying to impliment tablets into the 
desktop market and I guess in 10 years or so 
when every one blind included uses a tablet 
touch data pad this will be second nature.
Right now though I am seriously going to just 
upgrade to 7, or if I can bad and insecure that it is stay with xp.

Heck I can use vista shite that it is with classic menus!
Unfortunately  I have spent to much to ever go to another os.
windows programs, readers, games, office apps, the list goes on.
If I could go back in time  I'd convince myself 
that all ms software was total crap and I should use macs.
ofcause I'd never play windows games, but still, 
apple's tablet os seems to be better layedout than ms.
Ms unfortunately has the reputation of stuffing 
up and requiring to update their stuff because its insecure.
Even uac while I like it needs certificates 
which most stuff doesn't have, so its useless 
for general use and better switched off.

I remember having a program back in the old dos days called interlink.
With this program and its server app inter 
server,I was able to do paralel and serial backups of dammaged systems.

True it took days but it still was a good thing.
Ofcause being realtime especially on 9x systems 
it slowed down loads and eventually crashed the other system.
it would also render the host system unbootable 
if I didn't start the server first.
The good thing and major reason I used it was 
that I could load it without speech.

my host system config may look like this.
well you know what a config.sys looks like.
I only needed a device to be set for interlnk.exe and it would be fine.
In the server end in autoexec I just needed intersvr and thats all
Sadly its not that easy now.
sigh

At 06:12 p.m. 3/04/2012 -0400, you wrote:


Hi Cara,

Yes, Microsoft is working on improved 
accessibility by updating Narrator to be more 
like VoiceOver, but the beta I've seen still 
isn't quite VoiceOver quality. Although, some 
of the new voices like Microsoft David are 
certainly better than some of their older Sapi voices.


They've also started the push towards UI 
Automation which insures a high degree of 
accessibility of apps and programs in the 
future. So there are certainly improvements in Windows 8.


However, in typical Microsoft fashion they take 
one step forward and two steps back in terms of 
access. On one hand they have given us a much 
improved version of Narrator, Speech 
Recognizer, and Magnifier, but turn around and 
give us a less intuitive interface. The start 
screen is laid out like a table with groups and 
icons in columns and rows and it makes it 
difficult to actually find the program launcher 
we want. We can't just press w and jump to the 
Wordpad icon, but must hunt for it on the 
screen or type wordpad in the run dialog.Its 
the least accessible user interface I've seen on any modern OS to date.


On Ubuntu Linux 12, for example, in Unity we 
can press alt+f1 which brings the focus to the 
quick launch panel. The Launcher Panel is a 
nice little area on the Unity desktop to place 
quick launch icons for frequently used 
applications and folders which is easier than 
browsing the menus for the icons. Plus with the 
addition of the quick launch panel we can now 
use the super key with numbers 1through 0 to 
launch apps from the quick launch panel and 
bring focus to that application's window. In 
short, the features showing up in Ubuntu 11 and 
12 are obvious ideas borrowed from Windows 7 
which are certainly good things that will pay 
off accessibility wise for VI Linux users.


Anyway, I hadn't thought about picking up a 
used Mac Mini or MacBook for software 
development, but that is a good idea. It would 
probably save me some money, and as you said 
the Mac OS upgrades are cheaper than Windows 
upgrades. So its something to think about once 
my financial situation gets straightened out.


Cheers!

On 4/3/2012 2:00 AM, Cara Quinn wrote:

Hi Thomas, wow, I wasn't aware Win 8 was as crazy as that.

I thought they were supposed to be doing a big 
push for accessibility and are supposedly 
developing their own screen reader a'la Voiceover?… Yes?…


Anyway, on the subject of Mac / iOS, remember 
that all the dev tools are free so yes, it 
will cost a bit up front but after that, with 
the exception of your developer membership 
($99 per year) everything you need to write 
apps is free. Plus, the Mac OS 

Re: [Audyssey] narator is hmmm?

2012-04-04 Thread bpeterson2000

I'm surprised FS didn't try to sue Apple over Voice Over.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Trouble

Sent: Wednesday, April 04, 2012 6:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] narator is hmmm?

They did try and Microsoft let them know just who is boss in
software. Nothing like being slapped by a billion dollar company!
They couldn't do anything about it anyway or NVDA would have to go also.

At 12:38 AM 4/4/2012, you wrote:
To be honest trouble, its my view that fs and others, no especially fs 
would sue ms for taking their market if they actually made narator more 
than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs did just 
that though its only a rumour.
It doesn't help when other big and bad companies want to keep us spending 
3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the new 
windows 8. Here is the link, and below are my opinions. I urge you to 
share this with every blind person you know, before our time to change 
things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is incredibly 
disappointing, and yet Microsoft is emphatically stating how great the 
upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you will have 
ideas on how we can encourage blind consumers to pressure Microsoft to do 
better. It is clear to me that Microsoft is interested in nothing more 
than positive publicity for helping everybody out, yet does not want to 
put in the effort to give the blind a truly usable screen reader. Louis, 
narrator is no better in the consumer preview than it was in the developer 
version of windows released last September. Microsoft claims that over 
10 changes were made from the first preview of windows to the current 
beta. And yet nothing was done for accessibility in that time. If we do 
not voice our disappointment as a community, then the final version of 
windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they are 
actually doing. Scott, I know you were with me when I produced this 
tonight. However, I cannot find the link needed to submit this to the 
blind cool tech web site. Maybe one of you can get this posted to 
serotalk? If not, then I hope you all will share this with every other 
blind person you know. I normally don't get upset when things won't work 
as advertised. However, Microsoft really should know better than to 
produce such a flawed access solution. When better screen readers can be 
found in free operating systems such as Linux, there is a definite problem 
that needs to be addressed. And when they market accessibility, they 
really should have a product that stands up to the claim that it makes 
windows an inclusive operating system for everybody.
I don't mean to rant, but give this a listen and let me know what you 
think.


Thank you,
John


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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Gabriele Battaglia

Ok.
The second thing to be sure is the exact position to old the device in.
It goes orizzontally, with the home key to your left and with the glass display vertically, as it were a knif. If you're using an 
iPhone, the volume keys will be toward the ceiling.

I suggest you to put your pulses upon a table while playing, so your hands will 
be more firm.
Firstly lookingfor to center the sound lowing the side of the device where the audio target is located. Once centered it, try to get 
it closer moving the device on the other ax: tilthing it on its longitudinal ax.


The adjustements you have to take are really very very very small. The 
sensitivity of this game is absolutely high.

HTH and... here for further questions.

Gabriele. 



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Re: [Audyssey] Game Help

2012-04-04 Thread Jim Kitchen

Hi,

Sorry, but I am just totally stumped.  The sapi speech is working as are the 
arrow keys and the enter key with the VB6 input, but not with the DirectX 
input.  I can only get it to act like that using the enter key on the num pad, 
but you said that your friend is using the enter key by the letters.  I am just 
stumped.

Sorry about that.

BFN

Jim

As confused as a termite in a yo-yo

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Symbian and games

2012-04-04 Thread Milos Przic
Hi all,
As it happens sometimes, some games are playable by blind although they are not 
made with accessibility features. MK, SF, etc, as we all know, are popular 
among the blind gamers that are more into games than the others.
Now, my question is, is there a symbian game that is accessible by chance? That 
is, playable enough?
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] The BGT game competition - time to vote!

2012-04-04 Thread Philip Bennefall
Hi all!

After two months, the BGT game competition is now over and it is time to submit 
your votes! Not all the people who originally entered the contest have 
submitted a game, but we have three titles that you can now download and vote 
for by visiting the following URL:
http://www.blastbay.com/bgt_competition.php

Only two weeks now until we finally have a winner, so get started trying these 
games out and be sure to vote!

Kind regards,

Philip Bennefall
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[Audyssey] blastbay competition games link

2012-04-04 Thread joseph weakland
can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it
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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

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[Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Jeremy Kaldobsky
Swamp has reached another major milestone.  So far this morning the server has 
spent a lot of time maxed out at 50 online players!  As it stands currently, 
the Swamp server is only designed to support 50 active players at a time so 
sadly some people have probably found that they couldn't connect today.  Even 
with the 4 people who have managed to get themselves banned, the number of 
daily Swamp players has continued to steadily grow since 1.9 was posted 5 days 
ago.  When it was posted we averaged around 30-35 players online at a time and 
now we are at 45-50.  Clearly I need to take some time and work on expanding 
things to support more people!  Yikes!

I wanted to post this so that people will understand why they might be unable 
to connect to the game at various times.

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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Philip Bennefall

Hi Jeremy,

I just wanted to write a quick line back and congratulate you on the 
achievement. While it takes some work, I'm sure this is not a server problem 
that you are unhappy with! Smile. Keep it up!


Kind regards,

Philip Bennefall
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:29 PM
Subject: [Audyssey] Swamp is growing kinda fast.


Swamp has reached another major milestone.  So far this morning the server 
has spent a lot of time maxed out at 50 online players!  As it stands 
currently, the Swamp server is only designed to support 50 active players at 
a time so sadly some people have probably found that they couldn't connect 
today.  Even with the 4 people who have managed to get themselves banned, 
the number of daily Swamp players has continued to steadily grow since 1.9 
was posted 5 days ago.  When it was posted we averaged around 30-35 players 
online at a time and now we are at 45-50.  Clearly I need to take some time 
and work on expanding things to support more people!  Yikes!


I wanted to post this so that people will understand why they might be 
unable to connect to the game at various times.


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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread joseph weakland

was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread Philip Bennefall

Hi Joseph,

The direct link is:
http://www.blastbay.com/bgt_competition.php

Kind regards,

Philip Bennefall
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:35 PM
Subject: Re: [Audyssey] blastbay competition games link


was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and
download? i accidentally lost it
---
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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

It's part of the BGT section.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] blastbay competition games link

was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

---
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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Johnny Tai
It is because swamp simply rocks! like seriously! I expect when the new 
voices come in it will probably receive yet more people- including more 
female players. 



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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread joseph weakland

oh ok thanks

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:44 PM
Subject: Re: [Audyssey] blastbay competition games link



It's part of the BGT section.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] blastbay competition games link

was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

---
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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread william lomas
hi


do i need a mouse to play this game?
i only have a netbook and a magic trackpad on my imac for windows use ont here

On 4 Apr 2012, at 18:29, Jeremy Kaldobsky wrote:

 Swamp has reached another major milestone.  So far this morning the server 
 has spent a lot of time maxed out at 50 online players!  As it stands 
 currently, the Swamp server is only designed to support 50 active players at 
 a time so sadly some people have probably found that they couldn't connect 
 today.  Even with the 4 people who have managed to get themselves banned, the 
 number of daily Swamp players has continued to steadily grow since 1.9 was 
 posted 5 days ago.  When it was posted we averaged around 30-35 players 
 online at a time and now we are at 45-50.  Clearly I need to take some time 
 and work on expanding things to support more people!  Yikes!
 
 I wanted to post this so that people will understand why they might be unable 
 to connect to the game at various times.
 
 ---
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Oriol Gómez
what's combat attack? :O

On 4/4/12, Ian McNamara ianandri...@googlemail.com wrote:
 Hi, thanks for this. I got the game, wil try and have a go later. Any other
 games besides combat attack and this that we can play on games sentre?
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Re: [Audyssey] [IOS] Hearstrike: looking for challengers.

2012-04-04 Thread Ian McNamara
It's like battle ship, it's a good game.

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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Jeremy Kaldobsky
William you will need either mouse, track/touch pad, or a track ball to play 
Swamp.  I know it is very rare for an audio game to require that sort of thing, 
but I think it's worth it.

 hi
 
 do i need a mouse to play this game?
 i only have a netbook and a magic trackpad on my imac for
 windows use ont here


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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread Phil Vlasak

Hi Phillip,
I noticed that one of the games is in bgt format,
obsessiveCompulsive.bgt
source code form, requiring your users to install BGT on their machines in 
order to play the game.

While the other two are in executable format.
Is there a reason that  the obsessiveCompulsive was not made into an 
executable game too?

Phil

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 1:36 PM
Subject: Re: [Audyssey] blastbay competition games link



Hi Joseph,

The direct link is:
http://www.blastbay.com/bgt_competition.php

Kind regards,

Philip Bennefall
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:35 PM
Subject: Re: [Audyssey] blastbay competition games link


was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and
download? i accidentally lost it
---
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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Jeremy Kaldobsky
Thanks Johnny!  In addition to the new voices that are being added, there is 
also a ginormous amount of new weapons and items being added.  New missions and 
mission types are being planned out, and in general we should see a jump 
similar in size to when 1.8 became 1.9.  I don't have any estimates as to when 
these changes will be ready though.

 It is because swamp simply rocks!
 like seriously! I expect when the new voices come in it will
 probably receive yet more people- including more female
 players. 


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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread william lomas
doubt my magic trackpad will work under windows with it as can't right click as 
it just a touch pad form apple, and only have a small netbook trackpad

On 4 Apr 2012, at 19:18, Jeremy Kaldobsky wrote:

 William you will need either mouse, track/touch pad, or a track ball to play 
 Swamp.  I know it is very rare for an audio game to require that sort of 
 thing, but I think it's worth it.
 
 hi
 
 do i need a mouse to play this game?
 i only have a netbook and a magic trackpad on my imac for
 windows use ont here
 
 
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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Orin
The Netbook trackpad should work, but I am going to get my USB mouse and use 
that instead.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 4, 2012, at 2:27 PM, william lomas wrote:

 doubt my magic trackpad will work under windows with it as can't right click 
 as it just a touch pad form apple, and only have a small netbook trackpad
 
 On 4 Apr 2012, at 19:18, Jeremy Kaldobsky wrote:
 
 William you will need either mouse, track/touch pad, or a track ball to play 
 Swamp.  I know it is very rare for an audio game to require that sort of 
 thing, but I think it's worth it.
 
 hi
 
 do i need a mouse to play this game?
 i only have a netbook and a magic trackpad on my imac for
 windows use ont here
 
 
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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

Maybe Aprone didn't have BGT Light?



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Wednesday, April 04, 2012 12:18 PM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] blastbay competition games link

Hi Phillip,
I noticed that one of the games is in bgt format,
obsessiveCompulsive.bgt
source code form, requiring your users to install BGT on their machines in
order to play the game.
While the other two are in executable format.
Is there a reason that  the obsessiveCompulsive was not made into an
executable game too?
Phil

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 1:36 PM
Subject: Re: [Audyssey] blastbay competition games link



Hi Joseph,

The direct link is:
http://www.blastbay.com/bgt_competition.php

Kind regards,

Philip Bennefall
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:35 PM
Subject: Re: [Audyssey] blastbay competition games link


was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and
download? i accidentally lost it
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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread Jeremy Kaldobsky
Correct sir!  I don't have the Light version of BGT so I didn't have the option 
to compile my game.  I guess it means people can possibly benefit from my mess 
of code in some way.  I don't think I made any comments in the code since it 
was only meant for myself, but it's there if anyone wants it anyway.


 Maybe Aprone didn't have BGT Light?
 

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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Clement Chou
This game is growing as it should. It is a fabulous game, I only wish my 
computer worked better with it... because of these panning issues I don't 
manage to get far when I get online. I imagine if there was any sort of 
competetive multiplayer shooter based on this engine it would attract even 
more.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Wednesday, April 04, 2012 10:29 AM
Subject: [Audyssey] Swamp is growing kinda fast.


Swamp has reached another major milestone.  So far this morning the server 
has spent a lot of time maxed out at 50 online players!  As it stands 
currently, the Swamp server is only designed to support 50 active players 
at a time so sadly some people have probably found that they couldn't 
connect today.  Even with the 4 people who have managed to get themselves 
banned, the number of daily Swamp players has continued to steadily grow 
since 1.9 was posted 5 days ago.  When it was posted we averaged around 
30-35 players online at a time and now we are at 45-50.  Clearly I need to 
take some time and work on expanding things to support more people! 
Yikes!


I wanted to post this so that people will understand why they might be 
unable to connect to the game at various times.


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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Jeremy Kaldobsky
Ghorthalon is currently building a game like that.

 This game is growing as it should. It
 is a fabulous game, I only wish my computer worked better
 with it... because of these panning issues I don't manage to
 get far when I get online. I imagine if there was any sort
 of competetive multiplayer shooter based on this engine it
 would attract even more.


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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Clement Chou
So I've heard. I can't wait to mess around with that... I've always wanted 
to play a multiplayer fps, but a shooter like Swamp satisfies me just as 
much. Just having trouble with quests... I was sent to find dry, salty 
foods... and I tried both the gas station and ki-mart and found absolutely 
nothing. Then while I was about to leave ki-mart and head somewhere else I 
got disconnected. Not once, but 6 times! Absolutely infuriating. haha
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:09 PM
Subject: Re: [Audyssey] Swamp is growing kinda fast.



Ghorthalon is currently building a game like that.



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Re: [Audyssey] narator is hmmm?

2012-04-04 Thread shaun everiss

yeah, though apple clearly owned fs and other people, heck it even owns nvda.
At 06:38 a.m. 4/04/2012 -0600, you wrote:

I'm surprised FS didn't try to sue Apple over Voice Over.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- From: Trouble
Sent: Wednesday, April 04, 2012 6:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] narator is hmmm?

They did try and Microsoft let them know just who is boss in
software. Nothing like being slapped by a billion dollar company!
They couldn't do anything about it anyway or NVDA would have to go also.

At 12:38 AM 4/4/2012, you wrote:
To be honest trouble, its my view that fs and others, no especially 
fs would sue ms for taking their market if they actually made 
narator more than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs 
did just that though its only a rumour.
It doesn't help when other big and bad companies want to keep us 
spending 3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the 
new windows 8. Here is the link, and below are my opinions. I urge 
you to share this with every blind person you know, before our 
time to change things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is 
incredibly disappointing, and yet Microsoft is emphatically 
stating how great the upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you 
will have ideas on how we can encourage blind consumers to 
pressure Microsoft to do better. It is clear to me that Microsoft 
is interested in nothing more than positive publicity for helping 
everybody out, yet does not want to put in the effort to give the 
blind a truly usable screen reader. Louis, narrator is no better 
in the consumer preview than it was in the developer version of 
windows released last September. Microsoft claims that over 10 
changes were made from the first preview of windows to the current 
beta. And yet nothing was done for accessibility in that time. If 
we do not voice our disappointment as a community, then the final 
version of windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they 
are actually doing. Scott, I know you were with me when I produced 
this tonight. However, I cannot find the link needed to submit 
this to the blind cool tech web site. Maybe one of you can get 
this posted to serotalk? If not, then I hope you all will share 
this with every other blind person you know. I normally don't get 
upset when things won't work as advertised. However, Microsoft 
really should know better than to produce such a flawed access 
solution. When better screen readers can be found in free 
operating systems such as Linux, there is a definite problem that 
needs to be addressed. And when they market accessibility, they 
really should have a product that stands up to the claim that it 
makes windows an inclusive operating system for everybody.

I don't mean to rant, but give this a listen and let me know what you think.

Thank you,
John


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If you 

[Audyssey] swamp mouse keys

2012-04-04 Thread Johnny Tai

Does it support mouse wheel now in key config?

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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Johnny Tai
I too am having problem with quests in general- I have failed two both when 
things failed to show up in the logical locations and then I had to retreat 
because of health dropping too low by the time I searched three spots. 



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[Audyssey] getting started with swamp

2012-04-04 Thread william lomas
HI all


I listened to a bit of the tutorial for 1.8 swampe but
1. i can't find the door to the safe zone so can't get out? i press shift 
grave, nothing happening?
2. i got my netbook trackpad working i like how swipes turn me around in a 
circle to face and therefore centre sounds
3. i hear a lot of sounds in the safe zone like rifles and guns reloading i 
assume that other players? and finally why can i hear fighting inside the safe 
zone?
so at the moent even if i do shift numbers to track something obviously  i need 
i assume to get out of the safe zone first


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Re: [Audyssey] Game Help

2012-04-04 Thread Thomas Ward


Hi Jim,

For what its worth I am just as stumped. I've got a laptop here with an 
up to date copy of Windows 7 64-bit and I'm not experiencing this issue. 
I've also tried them with the Windows 8 consumer beta, and its not a 
problem. Plus every idea I can think of just seems to not to have any 
effect on the issue.


On 4/4/2012 9:04 AM, Jim Kitchen wrote:

Hi,

Sorry, but I am just totally stumped.  The sapi speech is working as 
are the arrow keys and the enter key with the VB6 input, but not with 
the DirectX input.  I can only get it to act like that using the enter 
key on the num pad, but you said that your friend is using the enter 
key by the letters.  I am just stumped.


Sorry about that.

BFN

Jim

As confused as a termite in a yo-yo

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] my impression of swamp 1.9

2012-04-04 Thread Johnny Tai
So, after spending a goodly five hours on this marvel of a game, I thought it's 
fair to let all those who have a hand in creating this wonderous piece of work 
know what I think- but of course, most of you already know I love it, but here 
goes anyway:
1. Love the falling body sound when zombies die- for some reason that just adds 
alot more to the experience.
2: Love the new gun fixes, shotguns are actually fun now, and that suppressed 
mp5 is just godly!
3: Finding missions still a bit hard at my current level- also, the high rate 
of death during missions kinda scared me off some, but I reccon once I get much 
higher level, I'll feel better about it- right now, after walking around for 
hours and getting a suppressor and then lose it when dying during a mission 
still hits me a bit hard.
4: Quests: I'm not sure if I'm just bad at this, but I can never find the quest 
items- when it wanted sparkplug, I searched in the stores, never found it, same 
with blanket- but again, I'm too small to risk the bridge and other side at the 
moment, so maybe they're loading over there?
5: In some ways I like the current gun sounds- they make it easier to hear if 
you miss or hit- but I do miss the old, more booming ones too- in particular, 
the sniper rifle...the current one just seems a bit underpowered.
6: I think there needs to be a way to identify who is where, like a player 
tracker system- otherwise on missions or in groups, it's really hard to find a 
player- they can give you their cord and all that, but they have to stop to 
type, you have to stop to type when asking, it's kinda sluggish when things are 
really hot.
Of course they can use the 'ove here' sound, but if there are three players 
yelling 'over here' I wouldn't know which one if my buddy Peter for example.
7: Maybe there should be a trading system where you can trade your new found 
shotgun shells to someone who uses a shotgun in return for some 9MM rounds? I 
know you can sell them for reps at safe zone and buy things that way...but the 
exchange rate is really not that great!
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Re: [Audyssey] swamp mouse keys

2012-04-04 Thread Jeremy Kaldobsky
No.  You can map clicking the mouse wheel, since it can be pressed like a 
button, but you can't map rolling the wheel.

 Does it support mouse wheel now in
 key config?


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Re: [Audyssey] tips on programming

2012-04-04 Thread Thomas Ward


Hi Shaun,

You are a bit behind the times. Tablet PCs are already very popular, and 
we don't have to wait 10 years to see them dominate the market. Apple's 
iPad, for example, is doing very well in the tablet market  and other 
software developers like Microsoft and Canonical are attempting to break 
into the tablet market too.


The big push for the Unity desktop environment on Ubuntu 12 is geared 
for tablet PCs and smart phones, and any other touchscreen type device. 
However, as Ubuntu Linux is also a desktop operating system Dell 
desktops, laptops, and netbooks will begin shipping later this year with 
the new Unity interface preinstalled as well. Bottom line, Linux 
developers like Canonical are trying to grab the tablet market early on, 
and Microsoft's Windows 8 is attempting to do the same thing.


What this means for us in terms of game development is to begin thinking 
of what operating systems will be available for tablets and perhaps 
developing software in that direction. Obviously if the tablet is 
running Windows 8 or Ubuntu Linux developing software for the tablet 
will be easier than for an OS device like Apple's iPad. However, this is 
the kind of future we are looking at because it is relatively in 
expensive to by a new tablet with accessibility right out of the box. 
You can pick up an Apple iPad from just about any electronics store in 
the USA, bring it home, enable VoiceOver, and have a fully accessible 
portable device to play mp3s, browse the web, check e-mail, take notes, 
or carry it around with your shopping list on it. Portable media like 
this is the way of the future and its already here. WE don't have to 
wait 10 years to see this happen. It is already a reality.


As to the idea of Microsoft ditching Narrator for NVDA you seriously 
need to get a grip on reality. There are a number of reasons why that 
won't happen, and why it couldn't happen if they wanted to.


First, NVDA is fully open source. It would be a violation of the GPL for 
Microsoft to take the screen reader and sell it as a part of their 
commercial software. They'd have to release the source code for the 
screen reader, the dependencies it uses, etc which is not their style. 
Its just incompatible with their commercial licenses.


Second, NVDA depends on a number of open source technologies not the 
least of which is the Python runtime. BrilleTTY, ESpeak, and a few other 
components are open source which brings us right back to the first issue 
of license incompatibilities.


Third, NVDA is written in Python. Keep in mind Microsoft developers are 
trained in Visual C++, Visual C#, and Visual Basic, the Microsoft 
languages, so how many Microsoft developers are likely to actually know 
and use Python?


The point I want to make here is that they aren't trained or certified 
for Python. Microsoft would have to retrain their developers to work on 
NVDA development, and then would have to resubmit any changes back into 
the open source community. Microsoft will never do this willingly.


Finally, Narrator, Magnifier, and so on were in development before NVDA 
even existed. Microsoft already has a screen reader etc. They just need 
to get off their apathy and upgrade it so that it is comparable to NVDA 
or something else of equal quality.


Cheers!


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[Audyssey] Moderator Warning nnarator is hmmm?

2012-04-04 Thread Thomas Ward


Hi all,

Can we get back on topic here. I know there is a lot of interest in 
Windows 8, Narrator, etc but this isn't the proper forum to be 
discussing those views.


Thanks.

On 4/4/2012 12:38 AM, shaun everiss wrote:
To be honest trouble, its my view that fs and others, no especially fs 
would sue ms for taking their market if they actually made narator 
more than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs did 
just that though its only a rumour.
It doesn't help when other big and bad companies want to keep us 
spending 3000 pluss on their so called product.



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Re: [Audyssey] my impression of swamp 1.9

2012-04-04 Thread Clement Chou
I agree with everything, especially the quests. I think there does need to 
be a way to identify groups as well as trade things between players. But I 
think it's time I invest in a better sound card... this computer pans 
everything so badly I'll pick something up then lose it 10 seconds later 
because it didn't pan my enemy the right way and I thought they were further 
than they were. lol
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 2:50 PM
Subject: [Audyssey] my impression of swamp 1.9


So, after spending a goodly five hours on this marvel of a game, I thought 
it's fair to let all those who have a hand in creating this wonderous 
piece of work know what I think- but of course, most of you already know I 
love it, but here goes anyway:
1. Love the falling body sound when zombies die- for some reason that just 
adds alot more to the experience.
2: Love the new gun fixes, shotguns are actually fun now, and that 
suppressed mp5 is just godly!
3: Finding missions still a bit hard at my current level- also, the high 
rate of death during missions kinda scared me off some, but I reccon once 
I get much higher level, I'll feel better about it- right now, after 
walking around for hours and getting a suppressor and then lose it when 
dying during a mission still hits me a bit hard.
4: Quests: I'm not sure if I'm just bad at this, but I can never find the 
quest items- when it wanted sparkplug, I searched in the stores, never 
found it, same with blanket- but again, I'm too small to risk the bridge 
and other side at the moment, so maybe they're loading over there?
5: In some ways I like the current gun sounds- they make it easier to hear 
if you miss or hit- but I do miss the old, more booming ones too- in 
particular, the sniper rifle...the current one just seems a bit 
underpowered.
6: I think there needs to be a way to identify who is where, like a player 
tracker system- otherwise on missions or in groups, it's really hard to 
find a player- they can give you their cord and all that, but they have to 
stop to type, you have to stop to type when asking, it's kinda sluggish 
when things are really hot.
Of course they can use the 'ove here' sound, but if there are three 
players yelling 'over here' I wouldn't know which one if my buddy Peter 
for example.
7: Maybe there should be a trading system where you can trade your new 
found shotgun shells to someone who uses a shotgun in return for some 9MM 
rounds? I know you can sell them for reps at safe zone and buy things that 
way...but the exchange rate is really not that great!

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Re: [Audyssey] tips on programming

2012-04-04 Thread shaun everiss
Its to bad that the new metro system at least on desktops is quite 
hard to navigate and quite clunky though.

At 06:32 p.m. 4/04/2012 -0400, you wrote:


Hi Shaun,

You are a bit behind the times. Tablet PCs are already very popular, 
and we don't have to wait 10 years to see them dominate the market. 
Apple's iPad, for example, is doing very well in the tablet 
market  and other software developers like Microsoft and Canonical 
are attempting to break into the tablet market too.


The big push for the Unity desktop environment on Ubuntu 12 is 
geared for tablet PCs and smart phones, and any other touchscreen 
type device. However, as Ubuntu Linux is also a desktop operating 
system Dell desktops, laptops, and netbooks will begin shipping 
later this year with the new Unity interface preinstalled as well. 
Bottom line, Linux developers like Canonical are trying to grab the 
tablet market early on, and Microsoft's Windows 8 is attempting to 
do the same thing.


What this means for us in terms of game development is to begin 
thinking of what operating systems will be available for tablets and 
perhaps developing software in that direction. Obviously if the 
tablet is running Windows 8 or Ubuntu Linux developing software for 
the tablet will be easier than for an OS device like Apple's iPad. 
However, this is the kind of future we are looking at because it is 
relatively in expensive to by a new tablet with accessibility right 
out of the box. You can pick up an Apple iPad from just about any 
electronics store in the USA, bring it home, enable VoiceOver, and 
have a fully accessible portable device to play mp3s, browse the 
web, check e-mail, take notes, or carry it around with your shopping 
list on it. Portable media like this is the way of the future and 
its already here. WE don't have to wait 10 years to see this happen. 
It is already a reality.


As to the idea of Microsoft ditching Narrator for NVDA you seriously 
need to get a grip on reality. There are a number of reasons why 
that won't happen, and why it couldn't happen if they wanted to.


First, NVDA is fully open source. It would be a violation of the GPL 
for Microsoft to take the screen reader and sell it as a part of 
their commercial software. They'd have to release the source code 
for the screen reader, the dependencies it uses, etc which is not 
their style. Its just incompatible with their commercial licenses.


Second, NVDA depends on a number of open source technologies not the 
least of which is the Python runtime. BrilleTTY, ESpeak, and a few 
other components are open source which brings us right back to the 
first issue of license incompatibilities.


Third, NVDA is written in Python. Keep in mind Microsoft developers 
are trained in Visual C++, Visual C#, and Visual Basic, the 
Microsoft languages, so how many Microsoft developers are likely to 
actually know and use Python?


The point I want to make here is that they aren't trained or 
certified for Python. Microsoft would have to retrain their 
developers to work on NVDA development, and then would have to 
resubmit any changes back into the open source community. Microsoft 
will never do this willingly.


Finally, Narrator, Magnifier, and so on were in development before 
NVDA even existed. Microsoft already has a screen reader etc. They 
just need to get off their apathy and upgrade it so that it is 
comparable to NVDA or something else of equal quality.


Cheers!


---
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Re: [Audyssey] Swamp is growing kinda fast.

2012-04-04 Thread Richard Sherman
HI,

some tips and tricks:

1. For quest items, ask others if they know where it might be.

2. Check K mart first. Half the items are there.

3. If you have a scope, use it. You can look ahead and can hear the ping of 
the item from far away.

4. if the item is in the gas station, auto mart, pet store, hardware store, 
or any of the houses, you can usually hear the ping from outside the 
building. So no need to enter to look. This is where the scope comes in 
handy.

5. if you need health, or help of any kind, just ask. No need to run back to 
safe zone.

6. Wehn you earn character points, put them into speed first. Will help you 
the most.

7. If you don't have much speed, worry about the canine zombies the most. 
They can run you down. The others you can ignore and run around if possible. 
Just give them as wide a berth as possible.

If you are having multiple connection problems, you probably should contact 
Jeremy directly. This way he can know who is having those types of problems.

Just to put in my own case of woes. I had just collected a vulcan mini, and 
a ar15 when my system said connection interrupted. I was over by the 
factory. I ran back to the river to cross, and picked up a benelli. I made 
it back to the safe zone and everything I had collected, plus the kills, 
were gone. It sucks. But I moved on.
Thanks again to Aprone for a superb great game.

Shermanator

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
Sent: Wednesday, April 04, 2012 2:31 PM


I too am having problem with quests in general- I have failed two both when
things failed to show up in the logical locations and then I had to retreat
because of health dropping too low by the time I searched three spots.


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Re: [Audyssey] my impression of swamp 1.9

2012-04-04 Thread ryan chou
problem with trading though, is people can like, say if someone has a
whole crapload of shotgun shells, lets say 1 and someone really
needs some, gives the guy 1000 shells for15 9MM rounds, or giving
someone fuel for really cheap trades

On 4/4/12, Clement Chou chou.clem...@gmail.com wrote:
 I agree with everything, especially the quests. I think there does need to
 be a way to identify groups as well as trade things between players. But I
 think it's time I invest in a better sound card... this computer pans
 everything so badly I'll pick something up then lose it 10 seconds later
 because it didn't pan my enemy the right way and I thought they were further
 than they were. lol
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 04, 2012 2:50 PM
 Subject: [Audyssey] my impression of swamp 1.9


 So, after spending a goodly five hours on this marvel of a game, I thought

 it's fair to let all those who have a hand in creating this wonderous
 piece of work know what I think- but of course, most of you already know I

 love it, but here goes anyway:
 1. Love the falling body sound when zombies die- for some reason that just

 adds alot more to the experience.
 2: Love the new gun fixes, shotguns are actually fun now, and that
 suppressed mp5 is just godly!
 3: Finding missions still a bit hard at my current level- also, the high
 rate of death during missions kinda scared me off some, but I reccon once
 I get much higher level, I'll feel better about it- right now, after
 walking around for hours and getting a suppressor and then lose it when
 dying during a mission still hits me a bit hard.
 4: Quests: I'm not sure if I'm just bad at this, but I can never find the
 quest items- when it wanted sparkplug, I searched in the stores, never
 found it, same with blanket- but again, I'm too small to risk the bridge
 and other side at the moment, so maybe they're loading over there?
 5: In some ways I like the current gun sounds- they make it easier to hear

 if you miss or hit- but I do miss the old, more booming ones too- in
 particular, the sniper rifle...the current one just seems a bit
 underpowered.
 6: I think there needs to be a way to identify who is where, like a player

 tracker system- otherwise on missions or in groups, it's really hard to
 find a player- they can give you their cord and all that, but they have to

 stop to type, you have to stop to type when asking, it's kinda sluggish
 when things are really hot.
 Of course they can use the 'ove here' sound, but if there are three
 players yelling 'over here' I wouldn't know which one if my buddy Peter
 for example.
 7: Maybe there should be a trading system where you can trade your new
 found shotgun shells to someone who uses a shotgun in return for some 9MM
 rounds? I know you can sell them for reps at safe zone and buy things that

 way...but the exchange rate is really not that great!
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Re: [Audyssey] my impression of swamp 1.9

2012-04-04 Thread Johnny Tai
Well, if a person wants to do that, and if the other person don't mind 
missing out on the great experience of desperately needing ammo, I don't 
see why not heh- seriously, if I been playing this for say...two years, and 
got as you said, a crapload of shells, and I bring a new friend who really 
can't find any, I think it's better that I give him a bunch to keep him 
playing rather than him quitting in frustration. 



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[Audyssey] Swamp 1.9, where to find it?

2012-04-04 Thread Sylvester Thomas
Greetings All!
Wondered where to don load swamp test version 1.9? I can't find any links to it 
on the site.
Thanks for any and all help.
Game On!  Sly
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[Audyssey] how i get out?

2012-04-04 Thread william lomas
hi how i find the door to the safe zone and get out?
i can't target things obviously until I am outside the building


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