Re: [Audyssey] miriani playerbase

2012-09-28 Thread Valiant8086

Hi.
You've got the idea. that is why I quit playing. I had a pretty nifty 
soundpack going there too that I no longer support because I can't 
bother playing it. It's a neat game, but opt-in pvp has me totally spoiled.


Sent with Thunderbird 14 Portable
On 9/12/2012 12:26 AM, dark wrote:

Hi Nick.

I know myself that even though there is a lot I'd like to try in 
miriani, ship to ship combat, fighting the aliens etc, the constant 
unregulated pvp where anyone can blow you up at any time puts me off 
entirely, sinse I just am not interested in a game like that, and I 
don't want to risk all my progress and equip ment being destroyed by 
some high level player who was having a bad day.


I have met several miriani players who made progress in the game, but 
left because they got sick of this aspect of things, indeed to my mind 
nothing is more! liekly to put new players off than being killed by 
anyone of a higher level.


so, while I'm not sure if this is a reason for the decline, if miriani 
changed their policy and made player killing an opt in system the way 
it is on alteraeon, methinks they would get a lot more interest,  
starting with myself.


Beware the grue!

Dark.
- Original Message - From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2012 3:37 AM
Subject: [Audyssey] miriani playerbase



Hello all,
Althoguh I don't play miriani anymore, I periodicly look at their
website, just  to stay in touch with what's happening
ingame(announcements, ingame news, etc). More recently, I've
discovered that the number of players connected at any given time has
dropped from the mid 50s to usualy somewhere in the mid-30s and
sometimes even lower. I'm curious to know if there are any outstanding
reasons for this decline?


--
Nick Helms
P.L.U.R.

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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
I actually don't understand the logic of unrestricted pvp. Pvp is fine for 
those who want it, but for those who don't if it exists it can be a no no, 
and sinse there can! be an opt in system meaning you keep both groups of 
people happy why not have one?


Having unrestricted pvp is to me like having a bar who just! sell alcoholic 
drinks, and say to anyone who wants just some coke or lemonade or whatever 
oh tough luck


Beware the grue!

Dark. 



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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Darren Harris
That game is nothing but trouble. 

I like the idea of it but to constantly attack newbies and to profit from
that constant attack I cannot support. It's wrong to be honest. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 28 September 2012 08:19
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani playerbase

I actually don't understand the logic of unrestricted pvp. Pvp is fine for 
those who want it, but for those who don't if it exists it can be a no no, 
and sinse there can! be an opt in system meaning you keep both groups of 
people happy why not have one?

Having unrestricted pvp is to me like having a bar who just! sell alcoholic 
drinks, and say to anyone who wants just some coke or lemonade or whatever 
oh tough luck

Beware the grue!

Dark. 


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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Pitermach

Oh yeah, I remember working on that soundpack with you. Good times.
Anyway, they got a lot of stuff going for it. A nice codebase, a pretty 
huge world, and at one point there were some really cool events which 
developed the story (the wormhole aliens anyone?). The problem is 
they're not running it very well. For those who haven't played miriani 
but tried Alter aeon, imagine getting to a high level, learning a lot of 
spells, and then someone would come along, ruin your day and you'd 
literally have to start from square 1, which if you didn't have money 
wouldn't even be possible.

On 9/28/2012 9:07 AM, Valiant8086 wrote:

Hi.
You've got the idea. that is why I quit playing. I had a pretty nifty 
soundpack going there too that I no longer support because I can't 
bother playing it. It's a neat game, but opt-in pvp has me totally 
spoiled.


Sent with Thunderbird 14 Portable
On 9/12/2012 12:26 AM, dark wrote:

Hi Nick.

I know myself that even though there is a lot I'd like to try in 
miriani, ship to ship combat, fighting the aliens etc, the constant 
unregulated pvp where anyone can blow you up at any time puts me off 
entirely, sinse I just am not interested in a game like that, and I 
don't want to risk all my progress and equip ment being destroyed by 
some high level player who was having a bad day.


I have met several miriani players who made progress in the game, but 
left because they got sick of this aspect of things, indeed to my 
mind nothing is more! liekly to put new players off than being killed 
by anyone of a higher level.


so, while I'm not sure if this is a reason for the decline, if 
miriani changed their policy and made player killing an opt in system 
the way it is on alteraeon, methinks they would get a lot more 
interest,  starting with myself.


Beware the grue!

Dark.
- Original Message - From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2012 3:37 AM
Subject: [Audyssey] miriani playerbase



Hello all,
Althoguh I don't play miriani anymore, I periodicly look at their
website, just  to stay in touch with what's happening
ingame(announcements, ingame news, etc). More recently, I've
discovered that the number of players connected at any given time has
dropped from the mid 50s to usualy somewhere in the mid-30s and
sometimes even lower. I'm curious to know if there are any outstanding
reasons for this decline?


--
Nick Helms
P.L.U.R.

---
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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
I actually wonder given how many people I've heard leave the game, or like 
me don't want to play the game because of this ridiculous enforced pk if 
some sort of effort to contact the developers would be a good idea, sinse 
I'd love to try miriani as fighting the prailer, surveying and exploring 
sound just the sort of things I'd enjoy in a game.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Darren Harris
I don't actually think the devs on that mud care either way. That's the
impression I got before I left the game. Well I half left half got barred
because I expressed real displeasure at having my assets stolen so early on
in the game by some little upstart who new I didn't have the ability to
fight back. Rather pointless really. So like I say I doubt very much that
the devs will care 1 way or other.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 28 September 2012 14:06
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani playerbase

I actually wonder given how many people I've heard leave the game, or like 
me don't want to play the game because of this ridiculous enforced pk if 
some sort of effort to contact the developers would be a good idea, sinse 
I'd love to try miriani as fighting the prailer, surveying and exploring 
sound just the sort of things I'd enjoy in a game.

Beware the Grue!

Dark.
-  


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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
I have heard as much, still if their player base is indeed dropping maybe 
they would considder changing their minds. I'd certainly love to try miriani 
myself,but not if I can have everything I work for utterly destroyed at a 
moments notice by someone else.


If I don't want to fight other people, why should I have the inconvenience 
of having them fight me?


Beware the Grue!

Dark. 



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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Lori Duncan


It's also because a lot of the pirate players are totally over-grown kids 
with inflated egos, who can't get attention any other way than to bully and 
harrass people.  It's up to the hosts to stop being lazy and deal with them.


--
From: Valiant8086 valiant8...@lavabit.com
Sent: Friday, September 28, 2012 8:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] miriani playerbase


Hi.
You've got the idea. that is why I quit playing. I had a pretty nifty 
soundpack going there too that I no longer support because I can't bother 
playing it. It's a neat game, but opt-in pvp has me totally spoiled.


Sent with Thunderbird 14 Portable
On 9/12/2012 12:26 AM, dark wrote:

Hi Nick.

I know myself that even though there is a lot I'd like to try in miriani, 
ship to ship combat, fighting the aliens etc, the constant unregulated 
pvp where anyone can blow you up at any time puts me off entirely, sinse 
I just am not interested in a game like that, and I don't want to risk 
all my progress and equip ment being destroyed by some high level player 
who was having a bad day.


I have met several miriani players who made progress in the game, but 
left because they got sick of this aspect of things, indeed to my mind 
nothing is more! liekly to put new players off than being killed by 
anyone of a higher level.


so, while I'm not sure if this is a reason for the decline, if miriani 
changed their policy and made player killing an opt in system the way it 
is on alteraeon, methinks they would get a lot more interest,  
starting with myself.


Beware the grue!

Dark.
- Original Message - From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 12, 2012 3:37 AM
Subject: [Audyssey] miriani playerbase



Hello all,
Althoguh I don't play miriani anymore, I periodicly look at their
website, just  to stay in touch with what's happening
ingame(announcements, ingame news, etc). More recently, I've
discovered that the number of players connected at any given time has
dropped from the mid 50s to usualy somewhere in the mid-30s and
sometimes even lower. I'm curious to know if there are any outstanding
reasons for this decline?


--
Nick Helms
P.L.U.R.

---
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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
To be honest lori, opt in pvp would mean they don't need! to deal with 
anyone. that way anyone who wants! to fight other people could do so and as 
far as the rest of us are concerned just get the heck on with it.


I've no problem with people blowing 7 shades out of each other in games so 
long as everyone agrees first and that it doesn't affect what I, as a solo 
player am doing.


This is exaclty where kingdom of loathing got it right I think, not to 
mention alteraeon of course.


Beware the grue!

DArk.
-  



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[Audyssey] I! am the doctor!

2012-09-28 Thread dark
This is just to say that this morning I submitted the final draught of my phd 
thesis, the one I've been working on for the past five years! (it was supposed 
to be three, but ended up as five due to illness). 

The title, if anyone was wondering is 

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and the 
external examiner doesn't tell me to rewrite the hole thing, this means that it 
will be completed and I should offically graduate next June, where upon I can 
legitimately say,  as many great timelords have said before me I! am! the 
doctor! 



Now, my general plan is to do bugger all, play games and catch up on work for 
audiogames.net for a bit, while taking a qualification in voice. I'll then be 
applying to do a post graduate deploma in voice and trying to start a career as 
a professional tenor,  but for right now, I'm watching original starwars 
and eating pizza! 



hurrah! 



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks at 
me for ot messages on list. There are however a very few occasions when the 
tencile strength of rules needs a little straining though, and methinks this be 
one of them. 



All the best, 



Dark.
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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
Actually James, even if you look at times in history when piracy was common, 
there were! rules, even unspoken ones. Also considder that a game is meant 
to be playable by everyone, newbies and old players alike, and enjoyment 
must therefore be considdered.


Frankly, I've heard more people who like darren say they used! to play 
miriani but were pvp'd to death, or like me reffuse to play such a game for 
that reason.


And as I said, this isn't supposed to say that pvp should be utterly! 
removed from the game, only that it should be restricted to those who want 
it.


Beware the Grue!

Dark. 



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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Ron Schamerhorn

Hi Dark

  Well before it gets out of hand allow me to say congradulations!! 
Sounds like your down time is beginning properly.  Time now for just 
plain fun!


Best
Ron


On 28-Sep-2012 11:51 AM, dark wrote:

This is just to say that this morning I submitted the final draught of my phd 
thesis, the one I've been working on for the past five years! (it was supposed 
to be three, but ended up as five due to illness).

The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and the external 
examiner doesn't tell me to rewrite the hole thing, this means that it will be completed 
and I should offically graduate next June, where upon I can legitimately say,  as 
many great timelords have said before me I! am! the doctor!



Now, my general plan is to do bugger all, play games and catch up on work for 
audiogames.net for a bit, while taking a qualification in voice. I'll then be 
applying to do a post graduate deploma in voice and trying to start a career as 
a professional tenor,  but for right now, I'm watching original starwars 
and eating pizza!



hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks at 
me for ot messages on list. There are however a very few occasions when the 
tencile strength of rules needs a little straining though, and methinks this be 
one of them.



All the best,



Dark.
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5295 - Release Date: 09/27/12




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[Audyssey] a new Storm8 podcast - all about money

2012-09-28 Thread Raul A. Gallegos
Hey all. I just posted a new podcast about investing and making more 
money in the Storm8 games. If you want to check it out it's in the 
following link.


http://raulgallegos.com/archives/68

--
Raul A. Gallegos
Chastity is curable if detected early! ~ Anonymous
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Christina
Congrats!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, September 28, 2012 11:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] I! am the doctor!

This is just to say that this morning I submitted the final draught of my
phd thesis, the one I've been working on for the past five years! (it was
supposed to be three, but ended up as five due to illness). 

The title, if anyone was wondering is 

Disability, desire and society: the establishment of a new individualistic
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and
the external examiner doesn't tell me to rewrite the hole thing, this means
that it will be completed and I should offically graduate next June, where
upon I can legitimately say,  as many great timelords have said before
me I! am! the doctor! 



Now, my general plan is to do bugger all, play games and catch up on work
for audiogames.net for a bit, while taking a qualification in voice. I'll
then be applying to do a post graduate deploma in voice and trying to start
a career as a professional tenor,  but for right now, I'm watching
original starwars and eating pizza! 



hurrah! 



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks
at me for ot messages on list. There are however a very few occasions when
the tencile strength of rules needs a little straining though, and methinks
this be one of them. 



All the best, 



Dark.
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Re: [Audyssey] a new Storm8 podcast - all about money

2012-09-28 Thread Christina
Hi.
Is this about investing in the company or about an investment game?
Sorry for the silly question.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A.
Gallegos
Sent: Friday, September 28, 2012 12:23 PM
To: Gamers Audyssey list
Subject: [Audyssey] a new Storm8 podcast - all about money

Hey all. I just posted a new podcast about investing and making more 
money in the Storm8 games. If you want to check it out it's in the 
following link.

http://raulgallegos.com/archives/68

--
Raul A. Gallegos
Chastity is curable if detected early! ~ Anonymous
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Darren Harris
But isn't the word game and not realistic key to this whole discussion?
I play a game to escape. Not to get into something realistic.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of James Howard
Sent: 28 September 2012 16:45
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani playerbase

Ok, I'm going to play devil's advocate here.
while at the same time, I agree, there should be limits, I also think
the hosts, want a high realism effect.
when you consider real life, you don't get alot of times to choose if
you want to be attacked and things stolen from you, this is the
similar effect they're trying to put in game.
While I agree they do need to make changes, they're not, because they
don't care to, and the majoiry of the older players there, have enough
influence to keep it the way it is, even if they did want to change
it.
and to be perfectly honest, miriani does still have a good peek
playerbase, I see over 60 to 70 people alot during the day, and
truthfully, that number doesn'ts eem like its going to drop anytime
soon.
so also, sense they look at that, and see hey, we have a goo player
number, there's no need to change these small things like this, its a
case of teh majority verses the few.
so until something drastic actually happens, don't expect it to change.

On 9/28/12, dark d...@xgam.org wrote:
 To be honest lori, opt in pvp would mean they don't need! to deal with
 anyone. that way anyone who wants! to fight other people could do so and
as

 far as the rest of us are concerned just get the heck on with it.

 I've no problem with people blowing 7 shades out of each other in games so
 long as everyone agrees first and that it doesn't affect what I, as a solo
 player am doing.

 This is exaclty where kingdom of loathing got it right I think, not to
 mention alteraeon of course.

 Beware the grue!

 DArk.
 -


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Phil Vlasak

Games We'd Like to Play.
Doctor Dark.
by Phil Vlasak
In this new three D game you play the evil Doctor Dark who has the ability 
to turn people blind .
He casts it with his magic cane and the phrase, Walk a mile in my shoes, 
sucker!
His desire is to make most of society blind for a short time so they can 
appreciate the struggle truly blind people have to live with day in and day 
out.
 The police are baffled as every time he enters a bank, he casts his spell 
on everyone and walks out with armfuls of cash.
Interviewed by a local reporter, he claims he steels from the rich and gives 
to poor web sites, mainly audiogames.net.
He says there are many practical uses of his talent, such as eliminating the 
need of curtains in theaters while scenes change and allowing certain royal 
people to sun bathe topless without being photographed by blinded 
poparatzie.





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[Audyssey] Mush client help

2012-09-28 Thread Mike Maslo
Hi list 

Does anyone know a good place I can learn how to create triggers or such in 
mush client? I was hoping to find a tutorial which may help learn it. 


Any help would be appreciated. 

Sent from my iPhone
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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Ben
Congrats dark!  Seems we both share the same title but for totally different
reasons!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 28 September 2012 17:35
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] I! am the doctor!

Congrats!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, September 28, 2012 11:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] I! am the doctor!

This is just to say that this morning I submitted the final draught of my
phd thesis, the one I've been working on for the past five years! (it was
supposed to be three, but ended up as five due to illness). 

The title, if anyone was wondering is 

Disability, desire and society: the establishment of a new individualistic
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and
the external examiner doesn't tell me to rewrite the hole thing, this means
that it will be completed and I should offically graduate next June, where
upon I can legitimately say,  as many great timelords have said before
me I! am! the doctor! 



Now, my general plan is to do bugger all, play games and catch up on work
for audiogames.net for a bit, while taking a qualification in voice. I'll
then be applying to do a post graduate deploma in voice and trying to start
a career as a professional tenor,  but for right now, I'm watching
original starwars and eating pizza! 



hurrah! 



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks
at me for ot messages on list. There are however a very few occasions when
the tencile strength of rules needs a little straining though, and methinks
this be one of them. 



All the best, 



Dark.
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5295 - Release Date: 09/27/12


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Ben
Wouldn't mind playing that one. :d

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: 28 September 2012 17:49
To: Gamers Discussion list
Subject: Re: [Audyssey] I! am the doctor!

Games We'd Like to Play.
Doctor Dark.
by Phil Vlasak
In this new three D game you play the evil Doctor Dark who has the ability
to turn people blind .
He casts it with his magic cane and the phrase, Walk a mile in my shoes,
sucker!
His desire is to make most of society blind for a short time so they can
appreciate the struggle truly blind people have to live with day in and day
out.
  The police are baffled as every time he enters a bank, he casts his spell
on everyone and walks out with armfuls of cash.
Interviewed by a local reporter, he claims he steels from the rich and gives
to poor web sites, mainly audiogames.net.
He says there are many practical uses of his talent, such as eliminating the
need of curtains in theaters while scenes change and allowing certain royal
people to sun bathe topless without being photographed by blinded
poparatzie.

 


---
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send E-mail to gamers-unsubscr...@audyssey.org.
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If you have any questions or concerns regarding the management of the list,
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5295 - Release Date: 09/27/12


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Bryan Peterson

Congratulations. I know ou've been working on that for a while.



But thou must!
-Original Message- 
From: dark

Sent: Friday, September 28, 2012 9:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] I! am the doctor!

This is just to say that this morning I submitted the final draught of my 
phd thesis, the one I've been working on for the past five years! (it was 
supposed to be three, but ended up as five due to illness).


The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.




Hopefully, assuming that my viva, aka, my spoken examination goes okay and 
the external examiner doesn't tell me to rewrite the hole thing, this means 
that it will be completed and I should offically graduate next June, where 
upon I can legitimately say,  as many great timelords have said before 
me I! am! the doctor!




Now, my general plan is to do bugger all, play games and catch up on work 
for audiogames.net for a bit, while taking a qualification in voice. I'll 
then be applying to do a post graduate deploma in voice and trying to start 
a career as a professional tenor,  but for right now, I'm watching 
original starwars and eating pizza!




hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks 
at me for ot messages on list. There are however a very few occasions when 
the tencile strength of rules needs a little straining though, and methinks 
this be one of them.




All the best,



Dark.
---
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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Sarah Haake

Hi,

congratulations Dark, this is great news!

And Phil, your game idea is just helarious. I wouldn't mind if some people 
would get this spell put on them for a while. *grins*



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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread dark
Lol, nice one phil. i have always thought that Dr. dark makes a good villain 
name,  though of course I'm not really villainous at all,  after 
all, I just want peace and love for everyone, and they will have it when i 
rule the world and all those who disagree with me are fed to the grue!


No, not evil at all!

Beware the Grue! (especially if you disagree with my rulership of the 
earth).


Dark. 



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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread dark

Thanks everyone for the congratulations.

it actually has not been easy. I just hope the external examiner doesn't 
make me go off and rewrite the hole mess, but I won't know about that for at 
least several months,  so until then hurrah!


Bye!

Dark. 



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Re: [Audyssey] a new Storm8 podcast - all about money

2012-09-28 Thread Raul A. Gallegos
Hi. The Storm8 games are roleplaying online games which you play on your 
iPhone or iPod Touch. The podcast is about growing your income inside 
the games. I'm not interested in investing in the company no matter how 
much I love their games. smile. You should read the blog post and it 
will be more clear.



--
Raul A. Gallegos
To do list 1. Buy a turtle 2. Name it 'The speed of light' 3. Be able to 
say I can run faster the speed of light ;)

Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 9/28/2012 12:38 PM, Christina wrote:

Hi.
Is this about investing in the company or about an investment game?
Sorry for the silly question.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A.
Gallegos
Sent: Friday, September 28, 2012 12:23 PM
To: Gamers Audyssey list
Subject: [Audyssey] a new Storm8 podcast - all about money

Hey all. I just posted a new podcast about investing and making more
money in the Storm8 games. If you want to check it out it's in the
following link.

http://raulgallegos.com/archives/68

--
Raul A. Gallegos
Chastity is curable if detected early! ~ Anonymous
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Jacob Kruger

Enjoy time off, Dr. Dark.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, September 28, 2012 5:51 PM
Subject: [Audyssey] I! am the doctor!


This is just to say that this morning I submitted the final draught of my 
phd thesis, the one I've been working on for the past five years! (it was 
supposed to be three, but ended up as five due to illness).


The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.




Hopefully, assuming that my viva, aka, my spoken examination goes okay and 
the external examiner doesn't tell me to rewrite the hole thing, this 
means that it will be completed and I should offically graduate next June, 
where upon I can legitimately say,  as many great timelords have said 
before me I! am! the doctor!




Now, my general plan is to do bugger all, play games and catch up on work 
for audiogames.net for a bit, while taking a qualification in voice. I'll 
then be applying to do a post graduate deploma in voice and trying to 
start a career as a professional tenor,  but for right now, I'm 
watching original starwars and eating pizza!




hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck 
rocks at me for ot messages on list. There are however a very few 
occasions when the tencile strength of rules needs a little straining 
though, and methinks this be one of them.




All the best,



Dark.
---
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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Jacob Kruger

Brilliant! Phil.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 6:48 PM
Subject: Re: [Audyssey] I! am the doctor!



Games We'd Like to Play.
Doctor Dark.
by Phil Vlasak
In this new three D game you play the evil Doctor Dark who has the ability 
to turn people blind .
He casts it with his magic cane and the phrase, Walk a mile in my shoes, 
sucker!
His desire is to make most of society blind for a short time so they can 
appreciate the struggle truly blind people have to live with day in and 
day out.
 The police are baffled as every time he enters a bank, he casts his spell 
on everyone and walks out with armfuls of cash.
Interviewed by a local reporter, he claims he steels from the rich and 
gives to poor web sites, mainly audiogames.net.
He says there are many practical uses of his talent, such as eliminating 
the need of curtains in theaters while scenes change and allowing certain 
royal people to sun bathe topless without being photographed by blinded 
poparatzie.





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Re: [Audyssey] a new Storm8 podcast - all about money

2012-09-28 Thread Christina
Will do.
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A.
Gallegos
Sent: Friday, September 28, 2012 2:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a new Storm8 podcast - all about money

Hi. The Storm8 games are roleplaying online games which you play on your 
iPhone or iPod Touch. The podcast is about growing your income inside 
the games. I'm not interested in investing in the company no matter how 
much I love their games. smile. You should read the blog post and it 
will be more clear.


--
Raul A. Gallegos
To do list 1. Buy a turtle 2. Name it 'The speed of light' 3. Be able to 
say I can run faster the speed of light ;)
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 9/28/2012 12:38 PM, Christina wrote:
 Hi.
 Is this about investing in the company or about an investment game?
 Sorry for the silly question.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A.
 Gallegos
 Sent: Friday, September 28, 2012 12:23 PM
 To: Gamers Audyssey list
 Subject: [Audyssey] a new Storm8 podcast - all about money

 Hey all. I just posted a new podcast about investing and making more
 money in the Storm8 games. If you want to check it out it's in the
 following link.

 http://raulgallegos.com/archives/68

 --
 Raul A. Gallegos
 Chastity is curable if detected early! ~ Anonymous
 Home Page: http://raulgallegos.com
 Twitter: https://twitter.com/rau47
 Facebook: http://facebook.com/rau47

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Re: [Audyssey] miriani playerbase

2012-09-28 Thread James Howard
that may have been, but as you look in the change of hosts, and
changes in policies as well, they're willing to make small ones here
and there, they're not going to out right say ok you won't be attacked
if you don't want to, because its not conducive to the game's feel.
all who play, also have to remember this, once that n tag is gone,
you're not a newbie anymore. there are specifically thigns in place
for those who have the n tag, so when you're refering to newbies, yes,
there are thigns in place that protects them, but, once that n tag
drops, which it does automatically after a long amount of time, its
assumed, you've learned how to take care of yourself, and defend
yourself. Miriani is for most designed with a roleplay environment in
mind, you have to good side, and teh bad side, and the bad side
doesn't have to just be aliens it can be people from your or the
other alliences as well, and if you start restricting things like that
in a roleplay environment, you take away from it, so you can say they
need to do this, as much as you won't, but if its going to take away
from the feel, from teh roleplay, the good verses bad element, they
won't do it, its just that simple.

On 9/28/12, Darren Harris darren_g_har...@btinternet.com wrote:
 But isn't the word game and not realistic key to this whole discussion?
 I play a game to escape. Not to get into something realistic.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of James Howard
 Sent: 28 September 2012 16:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] miriani playerbase

 Ok, I'm going to play devil's advocate here.
 while at the same time, I agree, there should be limits, I also think
 the hosts, want a high realism effect.
 when you consider real life, you don't get alot of times to choose if
 you want to be attacked and things stolen from you, this is the
 similar effect they're trying to put in game.
 While I agree they do need to make changes, they're not, because they
 don't care to, and the majoiry of the older players there, have enough
 influence to keep it the way it is, even if they did want to change
 it.
 and to be perfectly honest, miriani does still have a good peek
 playerbase, I see over 60 to 70 people alot during the day, and
 truthfully, that number doesn'ts eem like its going to drop anytime
 soon.
 so also, sense they look at that, and see hey, we have a goo player
 number, there's no need to change these small things like this, its a
 case of teh majority verses the few.
 so until something drastic actually happens, don't expect it to change.

 On 9/28/12, dark d...@xgam.org wrote:
 To be honest lori, opt in pvp would mean they don't need! to deal with
 anyone. that way anyone who wants! to fight other people could do so and
 as

 far as the rest of us are concerned just get the heck on with it.

 I've no problem with people blowing 7 shades out of each other in games
 so
 long as everyone agrees first and that it doesn't affect what I, as a
 solo
 player am doing.

 This is exaclty where kingdom of loathing got it right I think, not to
 mention alteraeon of course.

 Beware the grue!

 DArk.
 -


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Re: [Audyssey] miriani playerbase

2012-09-28 Thread dark
Well James, call it roleplay or whatever you want, --- -though to me 
roleplay doesn't mean beating the snot out of whoever you wish without fear 
or favor, which is rpetty much what happens on miriani by all accounts.


All i can say is I'm dam sorry such a great sounding game is so badly 
spoilt, and obviously I'm not the only person that thinks this.


That's exactly why i suggest opt in instead, so that those who wish 
pvp,  or roleplay if you prefer can do that, and those who do not 
cannot, it's about choice, which obviously the miriani admins don't care 
about in this matter.


it's just a shame though, sinse nearly every space game takes this line, 
which is exactly why core exiles is so unique.


Beware the grue!

DArk. 



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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Meka White, LMP
The challenge withopt-in PVP on a role-play enforced  game is that 
inevitably you will have people who say whatever they want and antagonize 
the pvp players, with the idea that nothing can be done to retalliate 
against them.

Of course Ihave seen other rp-enforced games who manage opt-in PVP in such a 
way, and those who antagonize will quickly find themselves set to PVP.  Of 
course, this actually requires some work to keep the game atmosphere going 
well, and I just never got the impression that those with the ability to 
create change gave a crap about it.

Meka
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 8:09 AM
Subject: Re: [Audyssey] miriani playerbase



It's also because a lot of the pirate players are totally over-grown kids
with inflated egos, who can't get attention any other way than to bully and
harrass people.  It's up to the hosts to stop being lazy and deal with them.

--
From: Valiant8086 valiant8...@lavabit.com
Sent: Friday, September 28, 2012 8:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] miriani playerbase

 Hi.
 You've got the idea. that is why I quit playing. I had a pretty nifty
 soundpack going there too that I no longer support because I can't bother
 playing it. It's a neat game, but opt-in pvp has me totally spoiled.

 Sent with Thunderbird 14 Portable
 On 9/12/2012 12:26 AM, dark wrote:
 Hi Nick.

 I know myself that even though there is a lot I'd like to try in miriani,
 ship to ship combat, fighting the aliens etc, the constant unregulated
 pvp where anyone can blow you up at any time puts me off entirely, sinse
 I just am not interested in a game like that, and I don't want to risk
 all my progress and equip ment being destroyed by some high level player
 who was having a bad day.

 I have met several miriani players who made progress in the game, but
 left because they got sick of this aspect of things, indeed to my mind
 nothing is more! liekly to put new players off than being killed by
 anyone of a higher level.

 so, while I'm not sure if this is a reason for the decline, if miriani
 changed their policy and made player killing an opt in system the way it
 is on alteraeon, methinks they would get a lot more interest,  
 starting with myself.

 Beware the grue!

 Dark.
 - Original Message - From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 12, 2012 3:37 AM
 Subject: [Audyssey] miriani playerbase


 Hello all,
 Althoguh I don't play miriani anymore, I periodicly look at their
 website, just  to stay in touch with what's happening
 ingame(announcements, ingame news, etc). More recently, I've
 discovered that the number of players connected at any given time has
 dropped from the mid 50s to usualy somewhere in the mid-30s and
 sometimes even lower. I'm curious to know if there are any outstanding
 reasons for this decline?


 -- 
 Nick Helms
 P.L.U.R.

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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Meka White, LMP
There is a difference between realism and griefing.  While there are pirates 
in space-themed novels who steal, loot, and plunder repeatedly, it doesn't 
mean that you should continue to do it once someone is up and knock them 
down again. If I want that kind of realism, I'll go live real life.

There's realism for the sake of game balance, and then there is realism that 
can stifle.  It cracks me up when fantasy themed games try to go too far to 
make things realistic and go so overboard.  Casting magic missile in the 
darkness isn't necessary a point to realism either, and yet it's featured in 
most of those types of games. When it's stifling and it's far more work, 
then it becomes far less fun for me.

I'd be fine with space pirates if people actually roleplayed consistently 
and it was more than just blowing up ships just because they don't like 
something you said on chatter, or they are OOCly having a bad day.  Pirates 
could commandeer ships, screw around with trade prices and values, have 
effects on planets. All of these things are things that could be roleplayed 
and with a little host help, could come off quite well.  There could be an 
opportunity to form a resistance group, to react to what the pirates are 
doing. This is cause and effect.  This is build-up. This is role play.

There are some games where notorious villains stop and help out newbies in 
their own way.  Why?  Because they understood that other players were the 
lifeblood of a mud.  They could have cut them down, been mean and hateful, 
but they chose not to and instead chose to lend a hand.  Then later, they 
chose to do some awesome roleplay with that player once they'd gotten 
established and start conflict.

Blowing up ships, consistently griefing, and holding someone for hours to 
stun and strand them  takes no imagination. There is no build-up, no 
conflict, it's just someone waving their e-genitals around and proclaiming 
that theirs is bigger while hiding behind the 'but it's my character and 
that's how I roleplay!' facade.

But since nothing has been done about it and it won't likely change, it's 
just more fuel to feed the beast.

Warmly,
Meka, who apparently has a very strong opinion on this issue.
- Original Message - 
From: James Howard coldshadow...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 8:45 AM
Subject: Re: [Audyssey] miriani playerbase


Ok, I'm going to play devil's advocate here.
while at the same time, I agree, there should be limits, I also think
the hosts, want a high realism effect.
when you consider real life, you don't get alot of times to choose if
you want to be attacked and things stolen from you, this is the
similar effect they're trying to put in game.
While I agree they do need to make changes, they're not, because they
don't care to, and the majoiry of the older players there, have enough
influence to keep it the way it is, even if they did want to change
it.
and to be perfectly honest, miriani does still have a good peek
playerbase, I see over 60 to 70 people alot during the day, and
truthfully, that number doesn'ts eem like its going to drop anytime
soon.
so also, sense they look at that, and see hey, we have a goo player
number, there's no need to change these small things like this, its a
case of teh majority verses the few.
so until something drastic actually happens, don't expect it to change.

On 9/28/12, dark d...@xgam.org wrote:
 To be honest lori, opt in pvp would mean they don't need! to deal with
 anyone. that way anyone who wants! to fight other people could do so and 
 as

 far as the rest of us are concerned just get the heck on with it.

 I've no problem with people blowing 7 shades out of each other in games so
 long as everyone agrees first and that it doesn't affect what I, as a solo
 player am doing.

 This is exaclty where kingdom of loathing got it right I think, not to
 mention alteraeon of course.

 Beware the grue!

 DArk.
 -


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Meka White, LMP
Congratulations!

That is quite an accomplishment. I am going to have some pizza in your 
honor. Give your brain some time off and simply enjoy the heck out of life.

I'm proud of you.  Rock on with your soon-to-be doctor self!

Meka

- Original Message - 
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Friday, September 28, 2012 8:51 AM
Subject: [Audyssey] I! am the doctor!


This is just to say that this morning I submitted the final draught of my 
phd thesis, the one I've been working on for the past five years! (it was 
supposed to be three, but ended up as five due to illness).

The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and 
the external examiner doesn't tell me to rewrite the hole thing, this means 
that it will be completed and I should offically graduate next June, where 
upon I can legitimately say,  as many great timelords have said before 
me I! am! the doctor!



Now, my general plan is to do bugger all, play games and catch up on work 
for audiogames.net for a bit, while taking a qualification in voice. I'll 
then be applying to do a post graduate deploma in voice and trying to start 
a career as a professional tenor,  but for right now, I'm watching 
original starwars and eating pizza!



hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks 
at me for ot messages on list. There are however a very few occasions when 
the tencile strength of rules needs a little straining though, and methinks 
this be one of them.



All the best,



Dark.
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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Lori Duncan


I agree Dark, I'm a peaceful person normally, but it's taking advantage to 
snag a person if they are afk or such, in my case I've taken unwell and 
haven't been able to shut down the game or get somewhere safe, therebye 
earning myself a nice stay in a bc for a while.  The decor was terrible, but 
the company was far far worse, thank god for the log out button.  :)


--
From: dark d...@xgam.org
Sent: Friday, September 28, 2012 9:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] miriani playerbase

Well James, call it roleplay or whatever you want, --- -though to me 
roleplay doesn't mean beating the snot out of whoever you wish without 
fear or favor, which is rpetty much what happens on miriani by all 
accounts.


All i can say is I'm dam sorry such a great sounding game is so badly 
spoilt, and obviously I'm not the only person that thinks this.


That's exactly why i suggest opt in instead, so that those who wish 
pvp,  or roleplay if you prefer can do that, and those who do not 
cannot, it's about choice, which obviously the miriani admins don't care 
about in this matter.


it's just a shame though, sinse nearly every space game takes this line, 
which is exactly why core exiles is so unique.


Beware the grue!

DArk.

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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Paul Lemm
Seriously well done on getting that done, 5 years that is one big project. I
hope it gets the grade and acknowledgement it deserves and for the moment I
think you've definitely earnt that startrek and pizza time!!

All the best 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 28 September 2012 16:51
To: Gamers@audyssey.org
Subject: [Audyssey] I! am the doctor!

This is just to say that this morning I submitted the final draught of my
phd thesis, the one I've been working on for the past five years! (it was
supposed to be three, but ended up as five due to illness). 

The title, if anyone was wondering is 

Disability, desire and society: the establishment of a new individualistic
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and
the external examiner doesn't tell me to rewrite the hole thing, this means
that it will be completed and I should offically graduate next June, where
upon I can legitimately say,  as many great timelords have said before
me I! am! the doctor! 



Now, my general plan is to do bugger all, play games and catch up on work
for audiogames.net for a bit, while taking a qualification in voice. I'll
then be applying to do a post graduate deploma in voice and trying to start
a career as a professional tenor,  but for right now, I'm watching
original starwars and eating pizza! 



hurrah! 



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks
at me for ot messages on list. There are however a very few occasions when
the tencile strength of rules needs a little straining though, and methinks
this be one of them. 



All the best, 



Dark.
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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Jim Kitchen

Hi Doctor Dark.

Congratulations!  I very much hope that your phd is excepted and all of your 
hard work and time has paid off.

BFN

Jim

Docs? Why would I want to look at the Docs. Nurses are better looking.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Dead or Alive first impressions

2012-09-28 Thread Clement Chou
Hi all. Pasted from the audio games forum. This game is available for the 
ps3... and is a mainstream fighting game.

Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older games, 
but
good nonetheless. Sounds are great as well, and the voices in Japanese are good,
as usual superior to the ones in English which is this time at least passable. 
The
punches and kicks sound like something straight out of a kung fu movie, which is
great.
The biggest factor of course? The gameplay. Combos are easy to perform, and the 
timing
is the most lenient I have ever seen in a fighting game. As long as you press 
the
sequence reasonable close together, the combo will come out. There are no 
fireball
type special moves, but there are special throws and moves for caracters, but 
they
amount to much easier commands, usually single directions with button presses or
double directions. No quarter circles, dragon punch motions or any other 2d 
style
commands. There is a countering system, which is useful for getting out of 
combos.
However, as blind people, this requires some guesswork. Counters are done by 
pressing
certain directions and the block button. Up and back plus block for high 
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and down-back
plus block for the low attacks. But the thing is... there are very few ways to 
tell
what the attacks are. However, countering can be done more effectively against 
an
opponent. The best way to do is to learn by memorization what moves hit hig mid 
and
low. You cna counter out of a block, so you can block an opponent's oncoming 
string
them counter an attack. But the fact that the countering system is hard is not a
downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. There are 
areas
called danger zones, which are interactive parts of the environment. For 
example,
in the scramble zone... there is a ledge you can knock your opponent off of. I 
explained
the cliffhanger earlier in the topic, so if you don't know what that is look 
back
please. In any case, if it's successful, your opponent will fall off a ledge and
will be ploughed into by an out of control car. However, cliffhangers only 
appear
in two stages. Another example, if you knock your opponent into a certain area 
in
the war zone stage, your opponent will be hit by an rpg grenade. All of these 
things
cause damage, some more than others. But stage interaction isn't limitted to 
just
these environmental hazards. you can knock your opponents off cliffs, over 
tables,
into columns and pillars and generators. It's amazing stuff! And everything 
breaks,
blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and fights. 
I'm
going to stop there because I haven't played the game that much yet, so those 
are
all the impressions I got. Here are two samples. One of gameplay just vs the 
cpu,
and another one of the first ten minutes or so of story mode. I will tell you...
the AI in this game is not nice! For those who don't play online, if you're 
looking
for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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Re: [Audyssey] Dead or Alive first impressions

2012-09-28 Thread lenron brown
i must have it now for my x box damn i should have preordered the
awesome package with extras last week

On 9/28/12, Clement Chou chou.clem...@gmail.com wrote:
 Hi all. Pasted from the audio games forum. This game is available for the
 ps3... and is a mainstream fighting game.

 Well, the game's out. First impressions so far?
 The game is fantastic. The music is good, perhaps not as good as older
 games, but
 good nonetheless. Sounds are great as well, and the voices in Japanese are
 good,
 as usual superior to the ones in English which is this time at least
 passable. The
 punches and kicks sound like something straight out of a kung fu movie,
 which is
 great.
 The biggest factor of course? The gameplay. Combos are easy to perform, and
 the timing
 is the most lenient I have ever seen in a fighting game. As long as you
 press the
 sequence reasonable close together, the combo will come out. There are no
 fireball
 type special moves, but there are special throws and moves for caracters,
 but they
 amount to much easier commands, usually single directions with button
 presses or
 double directions. No quarter circles, dragon punch motions or any other 2d
 style
 commands. There is a countering system, which is useful for getting out of
 combos.
 However, as blind people, this requires some guesswork. Counters are done by
 pressing
 certain directions and the block button. Up and back plus block for high
 attacks,
 back puls guard for mid punches, forward plus block for mid kicks, and
 down-back
 plus block for the low attacks. But the thing is... there are very few ways
 to tell
 what the attacks are. However, countering can be done more effectively
 against an
 opponent. The best way to do is to learn by memorization what moves hit hig
 mid and
 low. You cna counter out of a block, so you can block an opponent's oncoming
 string
 them counter an attack. But the fact that the countering system is hard is
 not a
 downer. If you strategize right, counters aren't even necessary.
 The stages are all awesome, and are very important to the gameplay. There
 are areas
 called danger zones, which are interactive parts of the environment. For
 example,
 in the scramble zone... there is a ledge you can knock your opponent off of.
 I explained
 the cliffhanger earlier in the topic, so if you don't know what that is look
 back
 please. In any case, if it's successful, your opponent will fall off a ledge
 and
 will be ploughed into by an out of control car. However, cliffhangers only
 appear
 in two stages. Another example, if you knock your opponent into a certain
 area in
 the war zone stage, your opponent will be hit by an rpg grenade. All of
 these things
 cause damage, some more than others. But stage interaction isn't limitted to
 just
 these environmental hazards. you can knock your opponents off cliffs, over
 tables,
 into columns and pillars and generators. It's amazing stuff! And everything
 breaks,
 blows up, or does both. lol
 The story mode, as I've said, is an MK style affair with cutseens and
 fights. I'm
 going to stop there because I haven't played the game that much yet, so
 those are
 all the impressions I got. Here are two samples. One of gameplay just vs the
 cpu,
 and another one of the first ten minutes or so of story mode. I will tell
 you...
 the AI in this game is not nice! For those who don't play online, if you're
 looking
 for a challenging game to beat.. this is it. Enjoy.
 https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
 https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
 ---
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Dead or Alive first impressions

2012-09-28 Thread Shadow Dragon

Two questions.

Do you know how to switch the voices to english? Is it as easy as street 
fighter x tekken?


And second, is there a difficulty on the AI?

This does sound fun, especially the destructible environments. Shame there 
aren't any giant flashy super moves dependant on a gauge or anything like 
that, but I did like Dead or Alive 4 when I had it for the XBox360 and this 
sounds like a vast improvement. I'm willing to at least try playing anything 
with a fully accessible story mode.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, September 28, 2012 10:16 PM
To: Gamers Discussion list gamers@audyssey.org; 
brandonsl...@freelists.org

Subject: [Audyssey] Dead or Alive first impressions

Hi all. Pasted from the audio games forum. This game is available for the 
ps3... and is a mainstream fighting game.


Well, the game's out. First impressions so far?
The game is fantastic. The music is good, perhaps not as good as older 
games, but
good nonetheless. Sounds are great as well, and the voices in Japanese are 
good,
as usual superior to the ones in English which is this time at least 
passable. The
punches and kicks sound like something straight out of a kung fu movie, 
which is

great.
The biggest factor of course? The gameplay. Combos are easy to perform, 
and the timing
is the most lenient I have ever seen in a fighting game. As long as you 
press the
sequence reasonable close together, the combo will come out. There are no 
fireball
type special moves, but there are special throws and moves for caracters, 
but they
amount to much easier commands, usually single directions with button 
presses or
double directions. No quarter circles, dragon punch motions or any other 
2d style
commands. There is a countering system, which is useful for getting out of 
combos.
However, as blind people, this requires some guesswork. Counters are done 
by pressing
certain directions and the block button. Up and back plus block for high 
attacks,
back puls guard for mid punches, forward plus block for mid kicks, and 
down-back
plus block for the low attacks. But the thing is... there are very few 
ways to tell
what the attacks are. However, countering can be done more effectively 
against an
opponent. The best way to do is to learn by memorization what moves hit 
hig mid and
low. You cna counter out of a block, so you can block an opponent's 
oncoming string
them counter an attack. But the fact that the countering system is hard is 
not a

downer. If you strategize right, counters aren't even necessary.
The stages are all awesome, and are very important to the gameplay. There 
are areas
called danger zones, which are interactive parts of the environment. For 
example,
in the scramble zone... there is a ledge you can knock your opponent off 
of. I explained
the cliffhanger earlier in the topic, so if you don't know what that is 
look back
please. In any case, if it's successful, your opponent will fall off a 
ledge and
will be ploughed into by an out of control car. However, cliffhangers only 
appear
in two stages. Another example, if you knock your opponent into a certain 
area in
the war zone stage, your opponent will be hit by an rpg grenade. All of 
these things
cause damage, some more than others. But stage interaction isn't limitted 
to just
these environmental hazards. you can knock your opponents off cliffs, over 
tables,
into columns and pillars and generators. It's amazing stuff! And 
everything breaks,

blows up, or does both. lol
The story mode, as I've said, is an MK style affair with cutseens and 
fights. I'm
going to stop there because I haven't played the game that much yet, so 
those are
all the impressions I got. Here are two samples. One of gameplay just vs 
the cpu,
and another one of the first ten minutes or so of story mode. I will tell 
you...
the AI in this game is not nice! For those who don't play online, if 
you're looking

for a challenging game to beat.. this is it. Enjoy.
https://dl.dropbox.com/u/3394499/dead%2 . yabusa.MP3
https://dl.dropbox.com/u/3394499/dead%2 . inutes.MP3
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