Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread dark

I will add however, that even in small games, quality can vary.

Take the BG games for instance. These do not seem to take Ian humphries long 
to write, yet seem to have lots of features, even and above commercial 
varients. For example low vision workable graphics, different skill levels 
of the computer, many speech and review keys, intelligent computer hints 
(his mastermind is quite ridiculous for that), ability to generate different 
puzzles, heck, his crosswords game even lets you load in several sorts of 
crosswords from across the internet.


So for me at least, while it is certainly true that something like Gma tank 
commander takes a lot more building than a word or puzzle game, or even a 
simple arcade game, there still does seem to be a quality aspect of design 
there to be considdered from the perspective of the programmer.


this is doubly true considdering we're seeng lots of people using BGt and 
python to create smaller, simple arcade games, but often ones without enough 
features or detail to be of a reasonable standard, either from a design 
perspective, or simply from a point of view of running smoothly.


Beware the grue!

Dark. 



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Re: [Audyssey] The White Stick Site.

2013-04-14 Thread dark

Hi Nicole.

It's http://www.whitestick.co.uk/ I'd suggest you put it in your favourites 
or bookmarks menues so that you can always find it again, it's been in mine 
since about 2004.


Beware the grue!

Dark.
- Original Message - 
From: "Nicole white" 

To: "Games list\" 
Sent: Sunday, April 14, 2013 5:11 PM
Subject: [Audyssey] The White Stick Site.



please send me the link to the Whitestick Webpage/
i completely lost it.
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Re: [Audyssey] Fifty Shades of Dark.

2013-04-14 Thread James Bartlett
L o l pretty funny. I like it l o l

Bfn
James



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Re: [Audyssey] old handheld games

2013-04-14 Thread Desiree Oudinot
That would be Bebop, I believe.
Thanks, I'm going to check this out and see what I can come up with.

On 4/14/13, Tony James  wrote:
> Hello, All I can say, is that you must be one hell of a genius!!!
> Thank you so very much.  I found the TMNT game I was looking for
> on Youtube and I'm so excited.  I had forgotten a few minor
> details, but anyway here's the proper name.  TMNT Dimension  X
> Assult Talking Electronic LCD game.  It was a piggish creature
> that was the main enemy, but I don't know enough about the
> Turtles to know who that is.
>
> Tony the sad Tiger!!
>
>  - Original Message -
> From: "Charles Rivard"  To: "Gamers Discussion list"  Date sent: Sun, 14 Apr 2013 19:43:04 -0500
> Subject: Re: [Audyssey] old handheld games
>
> I'm trying to come up with the name of this handheld game:  There
> is what
> looks like a flight of stairs, each step a different color.
> Pattern Puzzles
> are in the game's memory, and you have to figure them out by the
> color, each
> of which has a different sound.  There are 100 patterns to solve.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Desiree Oudinot"  To: "Gamers Discussion list"  Sent: Sunday, April 14, 2013 7:33 PM
> Subject: Re: [Audyssey] old handheld games
>
>
>  Cool.  Spiderman wasn't really my thing, but I hope you and
> others who
>  are interested can find and purchase one if you want.  But
> please do
>  let me know if you figure out the name of the turtle game.  I
> would
>  love to try to order one of those if I can, and if it's not
>  ridiculously expensive.  A lot of those handheld games from the
> 90's,
>  even if they're sold on Ebay, can be pretty up there in price.
>
>  On 4/14/13, Tony James  wrote:
>  Hey, thanks I'll give that a shot.  BTW: I've found the
> Spiderman
>  game I mentioned.  It was Revenge of the Spider Slayers.
>
>  Tony the Tiger!!
>
>   - Original Message -
>  From: Desiree Oudinot   To: Gamers Discussion list   Date sent: Sun, 14 Apr 2013 18:18:31 -0400
>  Subject: Re: [Audyssey] old handheld games
>
>  HmmmMaybe you could type in the name of that game on youtube
>  and
>  see if there's any videos of someone playing it.  It's worth a
>  shot,
>  anyway.  That way you could figure out if it's the same one you
>  had.
>
>  On 4/14/13, Tony James  wrote:
>   Hi,
>
>   Well, in this particular game, you had to go through 5 stages
> of
>   fighting off Shredir's henchmen and if you defeated them all, a
>   timed bomb would then appear and you had to strike it multiple
>   times to deactivate it.  The last stage was the most
> interesting
>   because at the end of it, you would face none other then
> Shredir
>   himself and he wasn't easy.  Please note that Shredir may or
>  mkay
>   not have been the boss I can't really
>   remember, but the game itself was rather large, yellow and
>   squareish.  The game actually talked during gameplay.  Your
>   turtle would say one of two phrases when attacking and pizza
>   whenever they managed to get a slice.  I did manage to find a
>   handheld on Amazon called Shredir's Revenge, but not sure if
>   that's the one.
>
>   Tony the Tiger!!
>
>- Original Message -
>   From: Desiree OudinotTo: Gamers Discussion listDate sent: Sun, 14 Apr 2013 13:59:29 -0400
>   Subject: Re: [Audyssey] old handheld games
>
>   Wow! I never had a TMNT handheld game.  I would love to track
>   this one
>   down.  I'm a huge Turtles fan, at least the classic series.
>  What
>   was
>   the object of the game? I'm going to assume it was a fighting
>   game,
>   but in that case, i'm really surprised that it was so
>  accessible.
>   The
>   closest I ever got to playing any TMNT games was on Nintendo,
>  but
>   those weren't all that accessible.
>
>   On 4/13/13, Tony James  wrote:
>Hi,
>While I was growing up, I enjoyed playing self-contained
>   handheld
>games.  I had a wide variety of these games, but over the
> years
>for one reason or another, they have disappeared.  I'm
>  wondering
>if anyone can help me track some or of them down.  There's a
>Teenage Mutant Ninja Turtles one that was very blind friendly
>   and
>it actually talked.  I can't remember if there was a sub-title
>   or
>anything for this particular game.  Another one is Spiderman,
>where the hero battles these huge mechanized spiders created
> by
>one of his enemies.  At the end of each stage, the three
>  spiders
>would stack up and face Spidy as a combined tripple-threat.
>Sorry if this is off-topic, but I figured because this was a
>gaming list I would give it a shot.  Replies can be sent
>   directly
>to me if necessary.  Thanks.
>
>PS: the above games are just two I am looking for, but if
>  anyone
>can direct me to a place that has these types of games then
>  feel
>free.
>
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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Lisa Hayes
Well give me a good qauality game like sod and monkeyu business and others 
as well as the games that are just  light and fun to play.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, April 15, 2013 3:09 AM
Subject: Re: [Audyssey] Quality verses quantity of games.



Hi Lisa,

Agreed. Although, the basic point of the message you are referring to
was that a game developer could develop many simple games be it
Blackjack, Uno, Space Invaders, whatever or devote that time and
effort towards another game like GMA Tank Commander or Shades of Doom.
Although, some gamers want more and more new games it really isn't
possible to have quantity and quality at the same time was my over all
point.

Still, you are right. Bavisoft is just one of many game companies that
have come along developed a couple of games and essentially quit for
seemingly no apparent reason. Some game companies such as Lighttech we
know the reason why, and a lot came down to the fact that they were
young and wanted to do something else besides make games all day. It
is hard to keep quality talent in this business and a lot of time it
comes down to a choice of quality or quantity of games but not both.

Cheers!

On 4/14/13, Lisa Hayes  wrote:
HI thomas and all, I've changed the subject line because i'm taking from 
a

message that thomas sent another angle on the format of the mag thread.
We've recently been talking about bavisoft and how they're not doing what
they should in responding to people ande all they are in my view making 
it

hard for other game developers by releasing two games and going belly up
they are not out their doing what we might want them to do and i'd rather
have quality games with customer support and open and clear communication
like we get then two from what i understand very simple games and 
nothing.


Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Audyssey format discussion -Re:AudysseyMagazineNowOnline

2013-04-14 Thread Lisa Hayes

well just don't get consumed by the work is all.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, April 15, 2013 2:59 AM
Subject: Re: [Audyssey] Audyssey format 
discussion -Re:AudysseyMagazineNowOnline




Hi Lisa,

Roger that. As it is though I do have some time on my hands for this
like this of late because my wife and son have been helping my in-laws
with the planting etc on their farm and that gives me free time to
work on the Audyssey site as well as other personal projects. :D

Cheers!

On 4/14/13, Lisa Hayes  wrote:
thomas don't let this project with the new site take you over, take 
sometime


for some thomas space with family and friends.  This equals the mind out 
and


is important as well.
Lisa Hayes


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[Audyssey] screaming strike query

2013-04-14 Thread joseph weakland
i saw the scoreboard for screaming strike and was wondering how do you get over 
5000 k points and surivive? can you give tips
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Re: [Audyssey] old handheld games

2013-04-14 Thread Tony James
Hello, All I can say, is that you must be one hell of a genius!!!  
Thank you so very much.  I found the TMNT game I was looking for 
on Youtube and I'm so excited.  I had forgotten a few minor 
details, but anyway here's the proper name.  TMNT Dimension  X 
Assult Talking Electronic LCD game.  It was a piggish creature 
that was the main enemy, but I don't know enough about the 
Turtles to know who that is.


Tony the sad Tiger!!

- Original Message -
From: "Charles Rivard" I'm trying to come up with the name of this handheld game:  There 
is what
looks like a flight of stairs, each step a different color.  
Pattern Puzzles
are in the game's memory, and you have to figure them out by the 
color, each

of which has a different sound.  There are 100 patterns to solve.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Desiree Oudinot" Cool.  Spiderman wasn't really my thing, but I hope you and 
others who
are interested can find and purchase one if you want.  But 
please do
let me know if you figure out the name of the turtle game.  I 
would

love to try to order one of those if I can, and if it's not
ridiculously expensive.  A lot of those handheld games from the 
90's,

even if they're sold on Ebay, can be pretty up there in price.

On 4/14/13, Tony James  wrote:
Hey, thanks I'll give that a shot.  BTW: I've found the 
Spiderman

game I mentioned.  It was Revenge of the Spider Slayers.

Tony the Tiger!!

 - Original Message -
From: Desiree Oudinot  wrote:
 Hi,

 Well, in this particular game, you had to go through 5 stages 
of

 fighting off Shredir's henchmen and if you defeated them all, a
 timed bomb would then appear and you had to strike it multiple
 times to deactivate it.  The last stage was the most 
interesting
 because at the end of it, you would face none other then 
Shredir

 himself and he wasn't easy.  Please note that Shredir may or
mkay
 not have been the boss I can't really
 remember, but the game itself was rather large, yellow and
 squareish.  The game actually talked during gameplay.  Your
 turtle would say one of two phrases when attacking and pizza
 whenever they managed to get a slice.  I did manage to find a
 handheld on Amazon called Shredir's Revenge, but not sure if
 that's the one.

 Tony the Tiger!!

  - Original Message -
 From: Desiree Oudinot  wrote:
  Hi,
  While I was growing up, I enjoyed playing self-contained
 handheld
  games.  I had a wide variety of these games, but over the 
years

  for one reason or another, they have disappeared.  I'm
wondering
  if anyone can help me track some or of them down.  There's a
  Teenage Mutant Ninja Turtles one that was very blind friendly
 and
  it actually talked.  I can't remember if there was a sub-title
 or
  anything for this particular game.  Another one is Spiderman,
  where the hero battles these huge mechanized spiders created 
by

  one of his enemies.  At the end of each stage, the three
spiders
  would stack up and face Spidy as a combined tripple-threat.
  Sorry if this is off-topic, but I figured because this was a
  gaming list I would give it a shot.  Replies can be sent
 directly
  to me if necessary.  Thanks.

  PS: the above games are just two I am looking for, but if
anyone
  can direct me to a place that has these types of games then
feel
  free.

  ---
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Yo

Re: [Audyssey] Other Game Suggestions was Unable to Run Rail Racer Demo

2013-04-14 Thread lenron brown
ok now trying some of these wish the gma games worked with nvda sense
i dont have afull copy of jaws

On 4/13/13, Thomas Ward  wrote:
> Hi Lenron,
>
> Not sure if you are interested in commercial or freeware games, but
> some of my favorites are Lone Wolf, GMA Tank Commander, and Shades of
> Doom by
> http://www.gmagames.com
> which are some of the best audio games ever built in my opinion..
>
> In Lone Wolf you get to command a World War II submarine against the
> axis forces. The game comes with 17 missions, but there are well over
> 99 additional user created missions available for download.
>
> In Tank Commander you get to command a modern day tank as you liberate
> an island from an enemy force of tanks, helicopters, infantry carrying
> antitank weapons, etc. If you are into simulation games Tank Commander
> is one of the best.
>
> Shades of Doom is a decent clone of the classic game Doom. In Shades
> of Doom you are an agent sent to check up on a top secret experiment
> gone wrong. When you arrive you get trapped in the lab and must fight
> your way out by fighting or fleeing mutant humans, cyborgs, mutant
> dogs, giant rats, blobs, and various other experimental monsters. Your
> objective is to find the experiment control box and shut it down, and
> then make it to the roof and call for help.
>
> Some other commercial games you might want too look at are the arcade
> games produced by Draconis Entertainment. In particular Alien Outback,
> Dynaman, and ESP Pinball Extreme.
>
> Dynaman is a modern retake on the classic game Pac-man. In Dynaman you
> try to eat All the dots in the maze while being chaced by the evil
> Spark brothers, and occasionally run into hazards such as short
> circuits etc. Its a pretty cool game based on an old theme.
>
> Alien Outback is probably one of my favorite clones of the classic
> game Space Invaders. In Alien Outback its about this Australian dude
> in the Australian Outback who sees an alien invasion of earth, in
> progress and well decides to single handedly take them on. Unlike
> Space Invaders there is a lot more too it such as alien landers,
> multiple weapons, and several different types of ships. Its a great
> game for something in the classic arcade genre.
>
> Pinball Extreme is definitely the closest you come to an accessible
> pinball arcade for the blind. I believe it comes with 5 tables, but
> there is a party pack of extra tables you can buy for it which gives
> you more tables and games to play with.
>
> Cheers!
>
> On 4/12/13, lenron brown  wrote:
>> well any ideas for other games i should try i would love more games to
>> play i have played entombed swamp and rtr even some of the kitchen
>> sink games. I would play all most any kind of games
>
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Re: [Audyssey] old handheld games

2013-04-14 Thread Charles Rivard
I'm trying to come up with the name of this handheld game:  There is what 
looks like a flight of stairs, each step a different color.  Pattern Puzzles 
are in the game's memory, and you have to figure them out by the color, each 
of which has a different sound.  There are 100 patterns to solve.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Desiree Oudinot" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 7:33 PM
Subject: Re: [Audyssey] old handheld games



Cool. Spiderman wasn't really my thing, but I hope you and others who
are interested can find and purchase one if you want. But please do
let me know if you figure out the name of the turtle game. I would
love to try to order one of those if I can, and if it's not
ridiculously expensive. A lot of those handheld games from the 90's,
even if they're sold on Ebay, can be pretty up there in price.

On 4/14/13, Tony James  wrote:

Hey, thanks I'll give that a shot.  BTW: I've found the Spiderman
game I mentioned.  It was Revenge of the Spider Slayers.

Tony the Tiger!!

 - Original Message -
From: Desiree Oudinot  wrote:
 Hi,

 Well, in this particular game, you had to go through 5 stages of
 fighting off Shredir's henchmen and if you defeated them all, a
 timed bomb would then appear and you had to strike it multiple
 times to deactivate it.  The last stage was the most interesting
 because at the end of it, you would face none other then Shredir
 himself and he wasn't easy.  Please note that Shredir may or
mkay
 not have been the boss I can't really
 remember, but the game itself was rather large, yellow and
 squareish.  The game actually talked during gameplay.  Your
 turtle would say one of two phrases when attacking and pizza
 whenever they managed to get a slice.  I did manage to find a
 handheld on Amazon called Shredir's Revenge, but not sure if
 that's the one.

 Tony the Tiger!!

  - Original Message -
 From: Desiree Oudinot  wrote:
  Hi,
  While I was growing up, I enjoyed playing self-contained
 handheld
  games.  I had a wide variety of these games, but over the years
  for one reason or another, they have disappeared.  I'm
wondering
  if anyone can help me track some or of them down.  There's a
  Teenage Mutant Ninja Turtles one that was very blind friendly
 and
  it actually talked.  I can't remember if there was a sub-title
 or
  anything for this particular game.  Another one is Spiderman,
  where the hero battles these huge mechanized spiders created by
  one of his enemies.  At the end of each stage, the three
spiders
  would stack up and face Spidy as a combined tripple-threat.
  Sorry if this is off-topic, but I figured because this was a
  gaming list I would give it a shot.  Replies can be sent
 directly
  to me if necessary.  Thanks.

  PS: the above games are just two I am looking for, but if
anyone
  can direct me to a place that has these types of games then
feel
  free.

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Re: [Audyssey] old handheld games

2013-04-14 Thread Desiree Oudinot
Cool. Spiderman wasn't really my thing, but I hope you and others who
are interested can find and purchase one if you want. But please do
let me know if you figure out the name of the turtle game. I would
love to try to order one of those if I can, and if it's not
ridiculously expensive. A lot of those handheld games from the 90's,
even if they're sold on Ebay, can be pretty up there in price.

On 4/14/13, Tony James  wrote:
> Hey, thanks I'll give that a shot.  BTW: I've found the Spiderman
> game I mentioned.  It was Revenge of the Spider Slayers.
>
> Tony the Tiger!!
>
>  - Original Message -
> From: Desiree Oudinot  To: Gamers Discussion list  Date sent: Sun, 14 Apr 2013 18:18:31 -0400
> Subject: Re: [Audyssey] old handheld games
>
> HmmmMaybe you could type in the name of that game on youtube
> and
> see if there's any videos of someone playing it.  It's worth a
> shot,
> anyway.  That way you could figure out if it's the same one you
> had.
>
> On 4/14/13, Tony James  wrote:
>  Hi,
>
>  Well, in this particular game, you had to go through 5 stages of
>  fighting off Shredir's henchmen and if you defeated them all, a
>  timed bomb would then appear and you had to strike it multiple
>  times to deactivate it.  The last stage was the most interesting
>  because at the end of it, you would face none other then Shredir
>  himself and he wasn't easy.  Please note that Shredir may or
> mkay
>  not have been the boss I can't really
>  remember, but the game itself was rather large, yellow and
>  squareish.  The game actually talked during gameplay.  Your
>  turtle would say one of two phrases when attacking and pizza
>  whenever they managed to get a slice.  I did manage to find a
>  handheld on Amazon called Shredir's Revenge, but not sure if
>  that's the one.
>
>  Tony the Tiger!!
>
>   - Original Message -
>  From: Desiree Oudinot   To: Gamers Discussion list   Date sent: Sun, 14 Apr 2013 13:59:29 -0400
>  Subject: Re: [Audyssey] old handheld games
>
>  Wow! I never had a TMNT handheld game.  I would love to track
>  this one
>  down.  I'm a huge Turtles fan, at least the classic series.
> What
>  was
>  the object of the game? I'm going to assume it was a fighting
>  game,
>  but in that case, i'm really surprised that it was so
> accessible.
>  The
>  closest I ever got to playing any TMNT games was on Nintendo,
> but
>  those weren't all that accessible.
>
>  On 4/13/13, Tony James  wrote:
>   Hi,
>   While I was growing up, I enjoyed playing self-contained
>  handheld
>   games.  I had a wide variety of these games, but over the years
>   for one reason or another, they have disappeared.  I'm
> wondering
>   if anyone can help me track some or of them down.  There's a
>   Teenage Mutant Ninja Turtles one that was very blind friendly
>  and
>   it actually talked.  I can't remember if there was a sub-title
>  or
>   anything for this particular game.  Another one is Spiderman,
>   where the hero battles these huge mechanized spiders created by
>   one of his enemies.  At the end of each stage, the three
> spiders
>   would stack up and face Spidy as a combined tripple-threat.
>   Sorry if this is off-topic, but I figured because this was a
>   gaming list I would give it a shot.  Replies can be sent
>  directly
>   to me if necessary.  Thanks.
>
>   PS: the above games are just two I am looking for, but if
> anyone
>   can direct me to a place that has these types of games then
> feel
>   free.
>
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Re: [Audyssey] old handheld games

2013-04-14 Thread Tony James
Hey, thanks I'll give that a shot.  BTW: I've found the Spiderman 
game I mentioned.  It was Revenge of the Spider Slayers.


Tony the Tiger!!

- Original Message -
From: Desiree Oudinot HmmmMaybe you could type in the name of that game on youtube 
and
see if there's any videos of someone playing it.  It's worth a 
shot,
anyway.  That way you could figure out if it's the same one you 
had.


On 4/14/13, Tony James  wrote:
Hi,

Well, in this particular game, you had to go through 5 stages of
fighting off Shredir's henchmen and if you defeated them all, a
timed bomb would then appear and you had to strike it multiple
times to deactivate it.  The last stage was the most interesting
because at the end of it, you would face none other then Shredir
himself and he wasn't easy.  Please note that Shredir may or 
mkay

not have been the boss I can't really
remember, but the game itself was rather large, yellow and
squareish.  The game actually talked during gameplay.  Your
turtle would say one of two phrases when attacking and pizza
whenever they managed to get a slice.  I did manage to find a
handheld on Amazon called Shredir's Revenge, but not sure if
that's the one.

Tony the Tiger!!

 - Original Message -
From: Desiree Oudinot down.  I'm a huge Turtles fan, at least the classic series.  
What

was
the object of the game? I'm going to assume it was a fighting
game,
but in that case, i'm really surprised that it was so 
accessible.

The
closest I ever got to playing any TMNT games was on Nintendo, 
but

those weren't all that accessible.

On 4/13/13, Tony James  wrote:
 Hi,
 While I was growing up, I enjoyed playing self-contained
handheld
 games.  I had a wide variety of these games, but over the years
 for one reason or another, they have disappeared.  I'm 
wondering

 if anyone can help me track some or of them down.  There's a
 Teenage Mutant Ninja Turtles one that was very blind friendly
and
 it actually talked.  I can't remember if there was a sub-title
or
 anything for this particular game.  Another one is Spiderman,
 where the hero battles these huge mechanized spiders created by
 one of his enemies.  At the end of each stage, the three 
spiders

 would stack up and face Spidy as a combined tripple-threat.
 Sorry if this is off-topic, but I figured because this was a
 gaming list I would give it a shot.  Replies can be sent
directly
 to me if necessary.  Thanks.

 PS: the above games are just two I am looking for, but if 
anyone
 can direct me to a place that has these types of games then 
feel

 free.

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Re: [Audyssey] old handheld games

2013-04-14 Thread Desiree Oudinot
HmmmMaybe you could type in the name of that game on youtube and
see if there's any videos of someone playing it. It's worth a shot,
anyway. That way you could figure out if it's the same one you had.

On 4/14/13, Tony James  wrote:
> Hi,
>
> Well, in this particular game, you had to go through 5 stages of
> fighting off Shredir's henchmen and if you defeated them all, a
> timed bomb would then appear and you had to strike it multiple
> times to deactivate it.  The last stage was the most interesting
> because at the end of it, you would face none other then Shredir
> himself and he wasn't easy.  Please note that Shredir may or mkay
> not have been the boss I can't really
> remember, but the game itself was rather large, yellow and
> squareish.  The game actually talked during gameplay.  Your
> turtle would say one of two phrases when attacking and pizza
> whenever they managed to get a slice.  I did manage to find a
> handheld on Amazon called Shredir's Revenge, but not sure if
> that's the one.
>
> Tony the Tiger!!
>
>  - Original Message -
> From: Desiree Oudinot  To: Gamers Discussion list  Date sent: Sun, 14 Apr 2013 13:59:29 -0400
> Subject: Re: [Audyssey] old handheld games
>
> Wow! I never had a TMNT handheld game.  I would love to track
> this one
> down.  I'm a huge Turtles fan, at least the classic series.  What
> was
> the object of the game? I'm going to assume it was a fighting
> game,
> but in that case, i'm really surprised that it was so accessible.
> The
> closest I ever got to playing any TMNT games was on Nintendo, but
> those weren't all that accessible.
>
> On 4/13/13, Tony James  wrote:
>  Hi,
>  While I was growing up, I enjoyed playing self-contained
> handheld
>  games.  I had a wide variety of these games, but over the years
>  for one reason or another, they have disappeared.  I'm wondering
>  if anyone can help me track some or of them down.  There's a
>  Teenage Mutant Ninja Turtles one that was very blind friendly
> and
>  it actually talked.  I can't remember if there was a sub-title
> or
>  anything for this particular game.  Another one is Spiderman,
>  where the hero battles these huge mechanized spiders created by
>  one of his enemies.  At the end of each stage, the three spiders
>  would stack up and face Spidy as a combined tripple-threat.
>  Sorry if this is off-topic, but I figured because this was a
>  gaming list I would give it a shot.  Replies can be sent
> directly
>  to me if necessary.  Thanks.
>
>  PS: the above games are just two I am looking for, but if anyone
>  can direct me to a place that has these types of games then feel
>  free.
>
>  ---
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>  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Thank you for your help!
al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Sunday, April 14, 2013 5:31 PM
  Subject: Re: [Audyssey] Can a sighted person play swamp?


  The graphics are high contrasting shapes, but it will work just fine for him 
to play the game without a screen reader.

  > Hi guys,
  > I have a friend I was talking to about audio games, and I
  > did notice ont he swamp menu that there is an option for
  > graphics and no graphics. Is this like full fledged sighted
  > graphics, or are these just blocks and colors. I was kind of
  > wanting him to check it out, but he doesn't have time to
  > mess with sappi or those kind of things.
  > tnanks for any help on this subject.
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Jeremy Kaldobsky
The graphics are high contrasting shapes, but it will work just fine for him to 
play the game without a screen reader.

> Hi guys,
> I have a friend I was talking to about audio games, and I
> did notice ont he swamp menu that there is an option for
> graphics and no graphics. Is this like full fledged sighted
> graphics, or are these just blocks and colors. I was kind of
> wanting him to check it out, but he doesn't have time to
> mess with sappi or those kind of things.
> tnanks for any help on this subject.
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.


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[Audyssey] Puppet Nightmares.

2013-04-14 Thread Nicole white
i ma so lost. i have been trying to figure out the game for a while and i am 
stuck.
Is there someone who i can talk to by phone that could help me?
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Re: [Audyssey] old handheld games

2013-04-14 Thread Tony James

Hi,

Well, in this particular game, you had to go through 5 stages of 
fighting off Shredir's henchmen and if you defeated them all, a 
timed bomb would then appear and you had to strike it multiple 
times to deactivate it.  The last stage was the most interesting 
because at the end of it, you would face none other then Shredir 
himself and he wasn't easy.  Please note that Shredir may or mkay 
not have been the boss I can't really
remember, but the game itself was rather large, yellow and 
squareish.  The game actually talked during gameplay.  Your 
turtle would say one of two phrases when attacking and pizza 
whenever they managed to get a slice.  I did manage to find a 
handheld on Amazon called Shredir's Revenge, but not sure if 
that's the one.


Tony the Tiger!!

- Original Message -
From: Desiree Oudinot Wow! I never had a TMNT handheld game.  I would love to track 
this one
down.  I'm a huge Turtles fan, at least the classic series.  What 
was
the object of the game? I'm going to assume it was a fighting 
game,
but in that case, i'm really surprised that it was so accessible.  
The

closest I ever got to playing any TMNT games was on Nintendo, but
those weren't all that accessible.

On 4/13/13, Tony James  wrote:
Hi,
While I was growing up, I enjoyed playing self-contained 
handheld

games.  I had a wide variety of these games, but over the years
for one reason or another, they have disappeared.  I'm wondering
if anyone can help me track some or of them down.  There's a
Teenage Mutant Ninja Turtles one that was very blind friendly 
and
it actually talked.  I can't remember if there was a sub-title 
or

anything for this particular game.  Another one is Spiderman,
where the hero battles these huge mechanized spiders created by
one of his enemies.  At the end of each stage, the three spiders
would stack up and face Spidy as a combined tripple-threat.
Sorry if this is off-topic, but I figured because this was a
gaming list I would give it a shot.  Replies can be sent 
directly

to me if necessary.  Thanks.

PS: the above games are just two I am looking for, but if anyone
can direct me to a place that has these types of games then feel
free.

---
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[Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Hi guys,
I have a friend I was talking to about audio games, and I did notice ont he 
swamp menu that there is an option for graphics and no graphics. Is this like 
full fledged sighted graphics, or are these just blocks and colors. I was kind 
of wanting him to check it out, but he doesn't have time to mess with sappi or 
those kind of things.
tnanks for any help on this subject.
al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Thomas Ward
Hi Charles,

True. Although, once again time is a factor. In order to produce a
high quality Blackjack game it would take far less time than say a
high quality FPS game like Shades of Doom. So I think it would be
possible to write several small high quality games like Blackjack,
Uno, or Poker, but far more time to create a high quality clone of
Tomb Raider, Resident Evil, Jedi Knight, etc.  I guess what it comes
down to is several simple games or one highly complex game rather than
quantity verses quality.

Cheers!

On 4/14/13, Charles Rivard  wrote:
> I'll take quality of games over number of games any year of the century!
> Then again, there are times when I want a quick fun game of blackjack or a
> slot machine game to kill time before a meeting or before or after a
> doctor's appointment while waiting for a bus.  Quality?  Yes, even in these
>
> little games.  If the blackjack dealer is very easy to beat, or the slot
> machine pays off on just about every spin, I don't want it.  In such games,
>
> I want realistic outcome based on factual statistics or based on my making
> good judgment.  I want the shuffling of cards to be realistic, the dealer to
>
> be smart enough to not draw if his total is 20, and so on.  In a slot
> machine, I would want realistic wheel behavior and labels of what comes up,
>
> as well as a truly randomness.  These are just a few examples.t
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-14 Thread Mohsin Ali
Thanx John !

I was really looking forward to this and was wondering that when it'll
get updated!

once again thanx ! its really helpful!

On 4/14/13, dan cook  wrote:
> thanks a bunch for this John, great work again as always!
>
> Now I just need to get my char some levels. :D
>
> On 4/14/13, Paul Lemm  wrote:
>> Thanks very much, this is really helpful
>>
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
>> Sent: 13 April 2013 22:50
>> To: gamers
>> Subject: [Audyssey] swamp complete weapons guide finally updated
>>
>> I've finally completed the new weapons guide for version 2.9. It should
>> be
>> in a more user-friendly format now, and I've added some extra information
>> on
>> strategy to the end. The download link is:
>> https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl
>>
>> Note that if you end up getting an error, remove the ?dl from the end of
>> the
>> link, and paste it into your browser. You should be able to save a copy
>> locally from there.
>>
>> ---
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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Allan Thompson
I think I agree with the general consensus here, but I think Charles has an 
excellent point. If a developer pumps out dozens of small games, I would still 
want quality, so quantity is really kind of useless if the developer is 
unwilling to spend the time to make it good.

As for time in development for a game, that is really a tough call. 
For instance, I make maps for tactical battles. It isn't programming or 
anything, but it is as good as it gets for one such as myself. 
I find that I can make a basic no brainer map and scenario really easy. The 
problem is that it would be bare bones and wouldn't be fun to play.

So I spend effort and resources on all the little things that make it fun and 
interesting, which takes time, and sometimes doesn't come out as well in 
practice as in  your head, so you have to start over, make allowances for 
updates to technology, fix things that you thought were fixed but new problems 
arose...heck, I can spend an entire  day trying to get one little stupid thing 
to work right, lol. 

So yes, Tom is right, if a developer wants quality, it is going to take time, 
and probably more time then he or she really has to spend. It is the creative 
process that drives, I think, the person to continue that kind of thing, beyond 
the practical. You can get a real buzz off of making something and having it be 
enjoyed, but it will always take lots of time. I never understood before why 
programmers took so long to introduce games. Now I know and I really got a new 
found respect for anyone who is willing to make some major sacrifices to make a 
game come to life.

Al

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Charles Rivard 
  To: Gamers Discussion list 
  Sent: Sunday, April 14, 2013 1:49 PM
  Subject: Re: [Audyssey] Quality verses quantity of games.


  I'll take quality of games over number of games any year of the century! 
  Then again, there are times when I want a quick fun game of blackjack or a 
  slot machine game to kill time before a meeting or before or after a 
  doctor's appointment while waiting for a bus.  Quality?  Yes, even in these 
  little games.  If the blackjack dealer is very easy to beat, or the slot 
  machine pays off on just about every spin, I don't want it.  In such games, 
  I want realistic outcome based on factual statistics or based on my making 
  good judgment.  I want the shuffling of cards to be realistic, the dealer to 
  be smart enough to not draw if his total is 20, and so on.  In a slot 
  machine, I would want realistic wheel behavior and labels of what comes up, 
  as well as a truly randomness.  These are just a few examples.t

  ---
  Shepherds are the best beasts, but Labs are a close second.
  - Original Message - 
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Re: [Audyssey] old handheld games

2013-04-14 Thread Desiree Oudinot
Wow! I never had a TMNT handheld game. I would love to track this one
down. I'm a huge Turtles fan, at least the classic series. What was
the object of the game? I'm going to assume it was a fighting game,
but in that case, i'm really surprised that it was so accessible. The
closest I ever got to playing any TMNT games was on Nintendo, but
those weren't all that accessible.

On 4/13/13, Tony James  wrote:
> Hi,
> While I was growing up, I enjoyed playing self-contained handheld
> games.  I had a wide variety of these games, but over the years
> for one reason or another, they have disappeared.  I'm wondering
> if anyone can help me track some or of them down.  There's a
> Teenage Mutant Ninja Turtles one that was very blind friendly and
> it actually talked.  I can't remember if there was a sub-title or
> anything for this particular game.  Another one is Spiderman,
> where the hero battles these huge mechanized spiders created by
> one of his enemies.  At the end of each stage, the three spiders
> would stack up and face Spidy as a combined tripple-threat.
> Sorry if this is off-topic, but I figured because this was a
> gaming list I would give it a shot.  Replies can be sent directly
> to me if necessary.  Thanks.
>
> PS: the above games are just two I am looking for, but if anyone
> can direct me to a place that has these types of games then feel
> free.
>
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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Charles Rivard
I'll take quality of games over number of games any year of the century! 
Then again, there are times when I want a quick fun game of blackjack or a 
slot machine game to kill time before a meeting or before or after a 
doctor's appointment while waiting for a bus.  Quality?  Yes, even in these 
little games.  If the blackjack dealer is very easy to beat, or the slot 
machine pays off on just about every spin, I don't want it.  In such games, 
I want realistic outcome based on factual statistics or based on my making 
good judgment.  I want the shuffling of cards to be realistic, the dealer to 
be smart enough to not draw if his total is 20, and so on.  In a slot 
machine, I would want realistic wheel behavior and labels of what comes up, 
as well as a truly randomness.  These are just a few examples.t


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 12:09 PM
Subject: Re: [Audyssey] Quality verses quantity of games.



Hi Lisa,

Agreed. Although, the basic point of the message you are referring to
was that a game developer could develop many simple games be it
Blackjack, Uno, Space Invaders, whatever or devote that time and
effort towards another game like GMA Tank Commander or Shades of Doom.
Although, some gamers want more and more new games it really isn't
possible to have quantity and quality at the same time was my over all
point.

Still, you are right. Bavisoft is just one of many game companies that
have come along developed a couple of games and essentially quit for
seemingly no apparent reason. Some game companies such as Lighttech we
know the reason why, and a lot came down to the fact that they were
young and wanted to do something else besides make games all day. It
is hard to keep quality talent in this business and a lot of time it
comes down to a choice of quality or quantity of games but not both.

Cheers!

On 4/14/13, Lisa Hayes  wrote:
HI thomas and all, I've changed the subject line because i'm taking from 
a

message that thomas sent another angle on the format of the mag thread.
We've recently been talking about bavisoft and how they're not doing what
they should in responding to people ande all they are in my view making 
it

hard for other game developers by releasing two games and going belly up
they are not out their doing what we might want them to do and i'd rather
have quality games with customer support and open and clear communication
like we get then two from what i understand very simple games and 
nothing.


Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] interest in possible moo development?

2013-04-14 Thread Nick Helms
Dakotah,
If and when I start developing it, I'll be sure to let you know and
I'd be glad to teach you to build/code if you'd like.

On 4/14/13, Dakotah Rickard  wrote:
> If you are serious about this, please let me know. My wife, who is not
> subscribed to this list, and myself are beginners in the world of MOO
> coding, and participating or watching a MOO being build from the
> ground up would be a wonderful experience.
>
> We have thought about making a moo for years, but we never have. If
> you want to hear about some of the stuff we've considered, let me
> know.
>
> Signed:
> Dakotah Rickard
>
> On 4/14/13, shaun everiss  wrote:
>> I am not a moo/ mudding kind a guy.
>> I am into more of the audiogame type thing like swamp.
>> a full adventure world with sound simular to mist or something or
>> well just an adventure.
>> scifi etc.
>> maybe something you could navigate with the board etc.
>> obviously it would probably cost if you had sound and such but hmmm.
>>
>> At 12:18 AM 4/14/2013, you wrote:
>>>Hello all,
>>>  I'd like to try and gage the level of interest in myself possibly
>>>developing a moo in the not terebly distant future? I have no interest
>>>in repeating what's already been done countless times before now, wich
>>>is why I am posting this. If there is some interest, I'd like to see
>>>if we can't throw some ideas around. Bare in mind that I am busy with
>>>college and am also taking programming classes in a couple of other
>>>languages as well, so it could potentialy be a long while before
>>>development really took off, but I'd love to hear what you think of
>>>the idea and go from there. If you have no interest feel free to
>>>disregard.  like I said I do have quite a busy life outside of moo,
>>>even within the world of coding. But I'd love to hear your thoughts.
>>>All the best,
>>>Nick
>>>
>>>
>>>--
>>>Nick Helms
>>>P.L.U.R.
>>>
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>>
>>
>>
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-- 
Nick Helms
P.L.U.R.

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Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon

Unfortunately not. I don't know very much japanese.

--
From: "joseph weakland" 
Sent: Sunday, April 14, 2013 10:33 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] nyanchan game query

since i have played the world of war gave and unlocked a movie i have no 
idea of what the movie says since i don't know japanese. would you have an 
idea s to the contense of the movies in that game?

i'd love to know what it translates to

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 10:46 AM
Subject: Re: [Audyssey] nyanchan game query


Bokurano daiboukenn 2 has been partially translated, as in the menues and 
most important things needed for gameplay. The storyline is still in 
japanese though, but if you just want to play through the game without 
reading the storyline, you can do that.


--
From: "joseph weakland" 
Sent: Sunday, April 14, 2013 09:29 AM
To: "audyssey games list" 
Subject: [Audyssey] nyanchan game query

hello besides screaming strike and world of war what other games did he 
do that was translated to english? if anyone has the other games done in 
english donwload links appreciated thanks lots

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Re: [Audyssey] Quality verses quantity of games.

2013-04-14 Thread Thomas Ward
Hi Lisa,

Agreed. Although, the basic point of the message you are referring to
was that a game developer could develop many simple games be it
Blackjack, Uno, Space Invaders, whatever or devote that time and
effort towards another game like GMA Tank Commander or Shades of Doom.
Although, some gamers want more and more new games it really isn't
possible to have quantity and quality at the same time was my over all
point.

Still, you are right. Bavisoft is just one of many game companies that
have come along developed a couple of games and essentially quit for
seemingly no apparent reason. Some game companies such as Lighttech we
know the reason why, and a lot came down to the fact that they were
young and wanted to do something else besides make games all day. It
is hard to keep quality talent in this business and a lot of time it
comes down to a choice of quality or quantity of games but not both.

Cheers!

On 4/14/13, Lisa Hayes  wrote:
> HI thomas and all, I've changed the subject line because i'm taking from a
> message that thomas sent another angle on the format of the mag thread.
> We've recently been talking about bavisoft and how they're not doing what
> they should in responding to people ande all they are in my view making it
> hard for other game developers by releasing two games and going belly up
> they are not out their doing what we might want them to do and i'd rather
> have quality games with customer support and open and clear communication
> like we get then two from what i understand very simple games and nothing.
>
> Lisa Hayes
>
>
>
>
> www.nutrimetics.com.au/lisahayes
> ---
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Re: [Audyssey] Audyssey format discussion -Re: AudysseyMagazineNowOnline

2013-04-14 Thread Thomas Ward
Hi Lisa,

Roger that. As it is though I do have some time on my hands for this
like this of late because my wife and son have been helping my in-laws
with the planting etc on their farm and that gives me free time to
work on the Audyssey site as well as other personal projects. :D

Cheers!

On 4/14/13, Lisa Hayes  wrote:
> thomas don't let this project with the new site take you over, take sometime
>
> for some thomas space with family and friends.  This equals the mind out and
>
> is important as well.
> Lisa Hayes

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Re: [Audyssey] The White Stick Site.

2013-04-14 Thread Thomas Ward
Hi Nicole,

The website address is
http://www.whitestick.co.uk.

Cheers!


On 4/14/13, Nicole white  wrote:
> please send me the link to the Whitestick Webpage/
> i completely lost it.
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Re: [Audyssey] nyanchan game query

2013-04-14 Thread joseph weakland
since i have played the world of war gave and unlocked a movie i have no 
idea of what the movie says since i don't know japanese. would you have an 
idea s to the contense of the movies in that game?

i'd love to know what it translates to

- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 10:46 AM
Subject: Re: [Audyssey] nyanchan game query


Bokurano daiboukenn 2 has been partially translated, as in the menues and 
most important things needed for gameplay. The storyline is still in 
japanese though, but if you just want to play through the game without 
reading the storyline, you can do that.


--
From: "joseph weakland" 
Sent: Sunday, April 14, 2013 09:29 AM
To: "audyssey games list" 
Subject: [Audyssey] nyanchan game query

hello besides screaming strike and world of war what other games did he 
do that was translated to english? if anyone has the other games done in 
english donwload links appreciated thanks lots

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[Audyssey] Mush-Z

2013-04-14 Thread Dennis Towne
It took a while, but I've managed to cobble together what I think is a
current version of the Mush-Z site and put it up on one of our archive
servers.  The DNS has been changed to make that the official mush-z
site until Oriol gets back.

Long story short:  the mush-z site should be up again.

Thanks for your patience.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] The White Stick Site.

2013-04-14 Thread Nicole white
please send me the link to the Whitestick Webpage/
i completely lost it.
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Re: [Audyssey] nyanchan game query

2013-04-14 Thread Shadow Dragon
Bokurano daiboukenn 2 has been partially translated, as in the menues and 
most important things needed for gameplay. The storyline is still in 
japanese though, but if you just want to play through the game without 
reading the storyline, you can do that.


--
From: "joseph weakland" 
Sent: Sunday, April 14, 2013 09:29 AM
To: "audyssey games list" 
Subject: [Audyssey] nyanchan game query

hello besides screaming strike and world of war what other games did he do 
that was translated to english? if anyone has the other games done in 
english donwload links appreciated thanks lots

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Re: [Audyssey] Audyssey format discussion -Re: AudysseyMagazineNowOnline

2013-04-14 Thread Lisa Hayes
thomas don't let this project with the new site take you over, take sometime 
for some thomas space with family and friends.  This equals the mind out and 
is important as well.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 10:35 PM
Subject: Re: [Audyssey] Audyssey format discussion -Re: 
AudysseyMagazineNowOnline




Hi Charles,

Sure. As I said that's coming in time. Right now I want to just get
the new site up and running, get a reasonable searchable index for
games on the site, and then I can work on tagging and marking up the
magazines as I have time. Keep in mind, of course, I'm taking time
away from my own game development to put the new site up so I'm trying
to split my free time up between two equally important, but necessary
jobs for the community. I feel like the proverbial one legged man in a
butt kicking contest. :D

Cheers!

On 4/13/13, Charles Rivard  wrote:

I'm thinking that they should all be in the same format.  HTML conversion
could gradually be done

---
Shepherds are the best beasts, but Labs are a close second.


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[Audyssey] Quality verses quantity of games.

2013-04-14 Thread Lisa Hayes
HI thomas and all, I've changed the subject line because i'm taking from a 
message that thomas sent another angle on the format of the mag thread.  We've 
recently been talking about bavisoft and how they're not doing what they should 
in responding to people ande all they are in my view making it hard for other 
game developers by releasing two games and going belly up they are not out 
their doing what we might want them to do and i'd rather have quality games 
with customer support and open and clear communication like we get then two 
from what i understand very simple games and nothing.  
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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[Audyssey] nyanchan game query

2013-04-14 Thread joseph weakland
hello besides screaming strike and world of war what other games did he do that 
was translated to english? if anyone has the other games done in english 
donwload links appreciated thanks lots
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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-14 Thread dan cook
thanks a bunch for this John, great work again as always!

Now I just need to get my char some levels. :D

On 4/14/13, Paul Lemm  wrote:
> Thanks very much, this is really helpful
>
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
> Sent: 13 April 2013 22:50
> To: gamers
> Subject: [Audyssey] swamp complete weapons guide finally updated
>
> I've finally completed the new weapons guide for version 2.9. It should be
> in a more user-friendly format now, and I've added some extra information
> on
> strategy to the end. The download link is:
> https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl
>
> Note that if you end up getting an error, remove the ?dl from the end of
> the
> link, and paste it into your browser. You should be able to save a copy
> locally from there.
>
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Re: [Audyssey] interest in possible moo development?

2013-04-14 Thread Dakotah Rickard
If you are serious about this, please let me know. My wife, who is not
subscribed to this list, and myself are beginners in the world of MOO
coding, and participating or watching a MOO being build from the
ground up would be a wonderful experience.

We have thought about making a moo for years, but we never have. If
you want to hear about some of the stuff we've considered, let me
know.

Signed:
Dakotah Rickard

On 4/14/13, shaun everiss  wrote:
> I am not a moo/ mudding kind a guy.
> I am into more of the audiogame type thing like swamp.
> a full adventure world with sound simular to mist or something or
> well just an adventure.
> scifi etc.
> maybe something you could navigate with the board etc.
> obviously it would probably cost if you had sound and such but hmmm.
>
> At 12:18 AM 4/14/2013, you wrote:
>>Hello all,
>>  I'd like to try and gage the level of interest in myself possibly
>>developing a moo in the not terebly distant future? I have no interest
>>in repeating what's already been done countless times before now, wich
>>is why I am posting this. If there is some interest, I'd like to see
>>if we can't throw some ideas around. Bare in mind that I am busy with
>>college and am also taking programming classes in a couple of other
>>languages as well, so it could potentialy be a long while before
>>development really took off, but I'd love to hear what you think of
>>the idea and go from there. If you have no interest feel free to
>>disregard.  like I said I do have quite a busy life outside of moo,
>>even within the world of coding. But I'd love to hear your thoughts.
>>All the best,
>>Nick
>>
>>
>>--
>>Nick Helms
>>P.L.U.R.
>>
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[Audyssey] Fifty Shades of Dark

2013-04-14 Thread Eleanor Robinson

Phil - You are something else again!  Good one.

Eleanor Robinson
7-128 Software

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Re: [Audyssey] Python Games On the Mac?

2013-04-14 Thread Thomas Ward
Hi Teresa,

Honestly I am not sure. I know Python is designed to run multiple
concurrent versions side by side, but I am not as skilled with running
Python on Mac as I am Windows and  Linux. Although, I'd imagine the
Python libraries should go in /library/python/2.4/ which is similar to
Linux and other Unix like operating systems. However, that is more or
less a guess. You'd have to get someone who knows Mac better than I do
to sort this out.

Cheers!


On 4/13/13, Teresa Cochran  wrote:
> Yes, I have Python 2.4. So the installer put it in the apps folder. I notice
> that there are other versions in /library/python. Should I move it there, or
> does it matter? I notice that in /library/developer, I find PyGames and
> PYOBJC.
>
> Thanks,
> Teresa

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Re: [Audyssey] I'm sad: Chillingham.

2013-04-14 Thread Thomas Ward
Hi Shaun,

Well, yes, driver updates will be one complication, but compatibility
will also eventually be another reason to upgrade assuming the person
has a desire to stay current.

A lot of new software is being designed for a 64-bit OS, and while
32-bit versions are still being made available I don't expect that to
remain the case after five years or so. When a certain majority of
developers decide to go straight 64-bit that will effectively be the
death of XP in terms of new games and applications for the OS. If you
want to upgrade to a new version of Microsoft Office, Quicken Deluxe,
or Soundforge Professional after that happens you will have to update
both your hardware and OS at the same time. So XP users will be living
on borrowed time so to speak.

When I look back at how quickly the industry went from 16-bit to
32-bit it happened very very quickly. The last OS to have 16-bit
support was the original release of Windows 95. A year later when the
Intel 32-bit pentiums came out the second version of Windows 95 OS2
was 32-bit. Practically over night games and applications began
switching to 32-bit and by the time Windows 98 came out in 98 new
16-bit apps were rare. It may not happen that quickly this time since
32-bit hardware and software has had longer to take hold, but make no
mistake once all the software and hardware manufacturers decide to
simply stop supporting 32-bit systems people will be forced to upgrade
or be left behind in the dust.

Cheers!


On 4/14/13, shaun everiss  wrote:
> Well as long as I have a machine that works or that can have xp I
> won't be going up and if I do it will be 7 that I go to not 8.
> Ofcause once xp stopps hardware manufacturers stop.
> so no drivers for any new stuf.
> Now right now thats probably not to bad, even if they stop next year
> that does mean a lot of new stuff up to i7 etc will still have
> minimal drivers for xp probably.
> but don't hold your life on it.
> my realtech card has not been updated since last year in june and
> sure enough my toshiba laptops I am looking at now don't use realtech
> cards and mostly intel ones.
> So chances are if you want  a system that was released up to june
> 2012 you will have realtech cards after that well.
> It was the reason I moved from 98 among other things.
> Well networking was the other thing.

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Re: [Audyssey] Audyssey Magazine Now Online

2013-04-14 Thread Thomas Ward
Hi Shaun,

When Michael was in charge of the magazine it was quarterly. I'm
hoping to get it back on the original schedule if possible, but a lot
of that depends on news. One of the reasons Ron changed it to two
issues per year is that those years had less news and submissions and
required two quarters to gather enough information for a magazine
issue as well as his own personal reasons. It may take a concerted
effort here to get the ball rolling again, and all I can say is I
think 2013 is the year to do it in because there are a number of
releases around the corner.

First, there are a number of new games coming out for the iPhone all
the time. There is a lot of new games that can be covered right there.

Second, Josh has announced the emanate release of Change Reaction 2.0
for Windows in or about May, and I imagine Silver Dollar for Windows
will probably come out this year unless I missed my mark.

Third, I know Che Martin is working on Rail Racer 2.0 as well. I don't
know his release schedule, but I imagine we will be hearing more about
that in the not to distant future as well.

There are probably a lot of other games that we can keep an ear out
for such as Perilous Hearts which I know is coming but know not when.
There is the new version of Sarah which Phil keeps dropping hints
about which should be coming sometime in the not too distant future,
but again only time will tell. That and other pending other releases
should give the magazine plenty of content to see us through the year.

As far as having multiple editors I don't know if that would be a good
idea or not. Keep in mind the editor has to be qualified for the
position. We know Ron is, and I certainly could do it since I have a
college degree and have had enough advanced writing courses to edit
something like the Audyssey Magazine if necessary. We would expect the
editor to be pretty fair at spelling, understand good grammar,
understand general punctuation, and can correct errors in submissions
when necessary. Certain people on this list, judging by their sloppy
posts, would fail one or more of those qualifications.

Cheers!

On 4/14/13, shaun everiss  wrote:
> well personally I think that a group of us should do the mag, and
> have it shared in such a way that if things go pairshape, then the
> mag can be done on a regular  schedual.
> not sure how it would work.
> my issue is at the moment the mag has no schedual at all.
> Its not the fault of anyone but the mag design and schedual was never
> changed since 1995 when it came out first.
> it worked for ages and ages and now no one saw the issue that some
> day with the net and well life and other junk that we would get to a
> point where it would not be on schedual.
> I think it came out 4 times a year.
> then 2 and then every couple months.
> then it was once every year.
> now I am no longer sure what the schedual really is going.
> The only other thing that can be done is have articles for sections
> and simply terf the mag but I don't want that to happen.
>

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Re: [Audyssey] Revisiting dragon pass

2013-04-14 Thread Thomas Ward
Hi Allison and Dark,

Could you please take this off list. Personal messages like this
should be between you two via email, and not on list. :D

Cheers!


On 4/13/13, Allison P  wrote:
> Um, well, okay then. Here goes. Heh. Please don't take this the wrong
> or anything, I don't mean to sound all stalker-ish or whatever, but
> well, I would kind of like to get to know you better off-list. I've
> listened to your podcasts, as I say, and I think you and I would
> probably get along pretty well. I mean, you're a philosopher, and I,
> whilst not a philosopher per se, certainly like discussing
> philosophical topics occasionally, and of course audio games and
> suchlike. So, I was wondering if you had Facebook, or maybe even
> Skype. It'd be neat to have, you know, a dialogue sometime. Plus, you
> just sound like a cool dude. *grin* So, if you do have FB and wanna
> add me, do feel free. My name on there is Ceridwyn Bloodfang. I'll not
> put my Skype info out here, but I can send it to you off list if you'd
> like. If you have Skype, that is. Lol.

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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline

2013-04-14 Thread Thomas Ward
Hi Charles,

Sure. As I said that's coming in time. Right now I want to just get
the new site up and running, get a reasonable searchable index for
games on the site, and then I can work on tagging and marking up the
magazines as I have time. Keep in mind, of course, I'm taking time
away from my own game development to put the new site up so I'm trying
to split my free time up between two equally important, but necessary
jobs for the community. I feel like the proverbial one legged man in a
butt kicking contest. :D

Cheers!

On 4/13/13, Charles Rivard  wrote:
> I'm thinking that they should all be in the same format.  HTML conversion
> could gradually be done
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online

2013-04-14 Thread Thomas Ward
Hi Shaun,

I'll say it again. Not everyone in the world is A, on this list, or B,
on the Audiogames.net forum. For those people getting the Audyssey
Magazine is really news worthy because they don't have to come here
day after day and sort through the general discussion just to find out
that Draconis Entertainment has released Change Reaction 2.0 or that
Aprone is stopping production after Swamp 2.9. The Audyssey Magazine
has always been a resource to find out what is new in the world of
audio games as well as give a nice review of what has happened over
the last quarter. I think once we get things back on track it will
serve that purpose once again.

To be honest I think your problem is your expectations are too high
and a bit unrealistic. It seems to me by the tone of your message you
are looking for something new, something different, from issue to
issue and while that is understandable its not always possible.
Developing good audio games is a difficult and mostly thankless task
that all too often goes unrecognized until people try it themselves
and find out it is much harder than they imagined or that it requires
time and effort better spent somewhere else.

For example,, there was a guy on Audiogames.net who started a game
company a couple of months or so back. He started out with the usual
excitement and enthusiasm of a new developer in our business. Then,
this month he writes the forum saying he wants to have more time to
socialize and do other things and he is quitting game development.
This sort of here today gone tomorrow isn't unusual for the audio
games community at all, and I've been around long enough to see it
happen time and time again. There are plenty of what I like to call
one hit wonders out there where a developer released one game and is
never heard from after that. Its all because its more difficult than
expected and people end up deciding to per sue other activities.

Its things like that which puts more of the pressure on the developers
who stay and continue to develop games. Developers like Draconis who
just spent the last two or three years developing an all new
cross-platform engine from the ground up in order to support Mac,
Windows, and iOS, and now have started work on Change Reaction and
Silver Dollar. Developers like Philip Bennefall who developed BGT has
released Q9 and now hopes to release Perilous Hearts as soon as he is
able. Developers like GMA who just put out GMA Lander earlier this
year. The point being new games come out and are coming out, but you
have to be patient and not expect a new one every quarter. That's just
not realistic given the small handful of dedicated developers who
actually work on games rather than release one game and throw in the
towel.

I could, for example, probably release a new game every 90 days, but
they would not be complex games like MOTA. They would in all likely
hood be quick and simple affairs like Shell Shock, ESP Whoopass,
Bobby's Revenge, whatever. In other words quick and simple games that
only take a little while to create, but are mostly forgettable after a
day or two of playing it. I don't know that quantity of games is
necessarily better than quality of games do you?

Cheers!


On 4/14/13, shaun everiss  wrote:
> it was just an idea.
> I actually give a feck what format the mag continues in.
> text html podcast whatever.
> as  long as it actually behaves like a mag.
> Right now most of it is just coppied off the list and developers news
> briefs most of which are usually out of date unless the devs have not
> released them.
> Sadly because of the net our magazine is about as good as a crappy
> dialup connection.
> in a lot of cases bar the articles and some places like the dnd site
> which I don't visit as often as I  should most of the info is in our
> hands and out of date when the mag is released.
> the mag is then quite small.
> but then maybe my expectations are quite high.
> the industry has changed from its fast roling pace to a trickle
> almost stopping at least on the user level in places.
> sometimes there is nothing but the swamps sometimes the treasure
> comes in nuggets and dubloons.
> But I don't know.
> I am happy that there are those that want to continue the mag.
> Right now the mag may as well be dead and gone the shape its in.
> And I am sure it would be easier to call it quits.
> though I am not discouraging the fact that there is still a push to
> keep this thing going.
> I have often wandered what will happen if the mag ever went.
> oh we would survive for a time.
> the old guard, but without anyone replacements the zombies would come
> and then well.
> I have noticed this somewhat on swamp.
> after my system refused to play swamp I got on a few campaigns on
> another box and found I just didn't enjoy it as much as I used to
> when it was in active status.
> I have noticed that postings to forum has dropped some to.
> I wander how long things will go on till the game is lost in the
> forum swamp or the p

Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline

2013-04-14 Thread Thomas Ward
Hi Shaun,

Actually, if you go back and look at the history of the magazine each
issue usually offered some exclusive content that only could be found
in the magazine and nowhere else. In the early issues there were the
short stories like Adam the Immortal Gamer, there were issues that
contained game reviews, and there were issues containing exclusive
interviews.  So saying everything can be gotten from this list and the
Audiogames.net site is a bit misleading as the magazine always had a
little more extra than that.

Besides not everyone is subscribed to this list or to the
Audiogames.net forum.We still have the magazine announce only list and
those people will get the magazine delivered to their inbox, and be
able to get all the content and news they missed by not being on this
list or the forum.  I think it is easy for people to forget not
everyone has the time to hang out on lists all day every day. Maybe
they have a job, maybe they are a full time college student, or
perhaps they just don't like getting x number of messages a day but
for them getting a single magazine quarterly is the perfect way to
stay in touch without flooding there inbox with messages about topics
of no interest to them.

Cheers!

On 4/14/13, shaun everiss  wrote:
> I aggree.
> html and text were the formats the mag was in anyway.
> content wise I don't know.
> most of the info I would usually get from something is already on
> audiogames.net and this list.
> unless ofcause it never came there but to restrict things just for 1
> mag seems a bit harsh and anyway with the net as it is we would never
> be able to stop the flow till mag release anyway.
> So the structure would have to change, a fact I have no idea of.

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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-14 Thread Paul Lemm
Thanks very much, this is really helpful 



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 13 April 2013 22:50
To: gamers
Subject: [Audyssey] swamp complete weapons guide finally updated

I've finally completed the new weapons guide for version 2.9. It should be
in a more user-friendly format now, and I've added some extra information on
strategy to the end. The download link is:
https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl

Note that if you end up getting an error, remove the ?dl from the end of the
link, and paste it into your browser. You should be able to save a copy
locally from there.

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Re: [Audyssey] Fifty Shades of Dark.

2013-04-14 Thread shaun everiss

shouldn't that line be I have a rabid grue beware of it 

At 06:57 PM 4/14/2013, you wrote:

Wow that's quite scary phil, I never thought I was that intimidating :D.
Oh, and that I could grow another two inches :D.
In fairness I am dressed in black currently so you got that bit right.

Beware the grue!
Dark.

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Re: [Audyssey] Revisiting dragon pass

2013-04-14 Thread dark

Hi Allisan.

that's quite the request. i'm afraid however I don't have fb or skype at the 
moment, fb because I am generally a bit busy and also because there is a lot 
of rubbish to get through on the interface last I checked, and skype because 
though I had it for a while my microphone decided to die on me, though i may 
be redoing skype at some point.


Feele free to drop me an E-mail though whenever.

all the best,

Dark. 



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