Re: [Audyssey] Mysteries of the Ancients Considerations
swamp is sertainly better. however that doesn't mean you can't create a campaign and upload it. obviously you would have to have a swampish style to it with objectives fitting one maybe I may look at that who knows. At 04:56 PM 5/4/2013, you wrote: Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp because you would walk around a graveyard with a shotgun killing zombies. You would walk forward/back using the w and s keys and the mouse would turn you left/right and would fire your shotgun. It was a cool game and ahead of its time by at least 8 years. We wouldn't see anything like that again until Jeremy Kaldobsky came up with Swamp. Now, I've thought many times of recreating that game, expanding it, and continuing the work James North had planned, but got bogged down with MOTA, Raceway, etc. Now, I'm not sure if I should finish that zombie demo game, because Swamp is already the same basic concept only better. Lol. Cheers! On 5/3/13, Charles Rivard wrote: > The mouse demo?? > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hey.
my apologies to the community if i have offended anyone. Are we all still friends on here? i kind of needed help with something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help starting a couple quests.
HI, One thing that might help is to check out the web at http://alteraeon.com:8080/quests This might give you some info on quests. The 2 quests are: 1. The kitten. It is being held by a character named Roy. He is hidden so you will have to search for him. 2. The lost boy. The boy will find you, or you will find him. Once he starts to follow you, find his mother. When he walks in the room you will know it. I have put spoilers below to further explain how the quests go if you should wish to know. One nice thing about that town is if you have the lock pick skill. Use it lots there to improve it since most of the doors there are locked. good luck. Shermanator Spoiler space ahead. Spoiler space ahead. Alert! Alert! S P O I L E R S P A C E Now that the formalities are over with. Proceed at your own risk. For the kitten quest with Roy. He is just inside the entrance at the north side of the town. just north of the docks. When you find him, just type in Oz kit. If you are good, the cat will be set free. If you are evil, you will bite the head off. The lost Childs mother is up the hill to the west. Walk in and it should say a mother with her kids. The house has a door broken that cannot be shut. end of spoiler. - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 6:50 PM I'm inBandera Azul i Alter Aeon and I'm having trouble finding who to talk to to start a couple quests. I completed the one where I teach the punk kid a lesson, but I can't seem to find the one about finding the lost child and the one about the kitten. Of course I'll be taking the good path for both (and anyway being a cat person in real life I could never imagine eating one). But since most everybody in that village speaks Spanish or an approximation thereof I'm not sure what to do. I posted on the Newbie channel but all tey said was tat important people speak English. The problem is I found maybe two or three such people and none of them seem related to these two quests. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA questions
Hi Charles, Hmm...To be honest I haven't decided. Since they were released to the general public and there are no legal restrictions I suppose if you want to keep them and continue playing them go ahead and do so. Although, the games themselves are technically abandonware now the sounds, music, characters, etc are still the property of USA Games and will be used in Ark of Hope so as long as people don't take my intellectual property rights I'm fine with people playing the old betas. Basically, I am not going to support them, but I am not going to be a jerk and say don't play them either. Cheers! On 5/3/13, Charles Rivard wrote: > Tom: What should, and what should we not, do with the MOTA betas? Thanks. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp because you would walk around a graveyard with a shotgun killing zombies. You would walk forward/back using the w and s keys and the mouse would turn you left/right and would fire your shotgun. It was a cool game and ahead of its time by at least 8 years. We wouldn't see anything like that again until Jeremy Kaldobsky came up with Swamp. Now, I've thought many times of recreating that game, expanding it, and continuing the work James North had planned, but got bogged down with MOTA, Raceway, etc. Now, I'm not sure if I should finish that zombie demo game, because Swamp is already the same basic concept only better. Lol. Cheers! On 5/3/13, Charles Rivard wrote: > The mouse demo?? > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help starting a couple quests.
I'm inBandera Azul i Alter Aeon and I'm having trouble finding who to talk to to start a couple quests. I completed the one where I teach the punk kid a lesson, but I can't seem to find the one about finding the lost child and the one about the kitten. Of course I'll be taking the good path for both (and anyway being a cat person in real life I could never imagine eating one). But since most everybody in that village speaks Spanish or an approximation thereof I'm not sure what to do. I posted on the Newbie channel but all tey said was tat important people speak English. The problem is I found maybe two or three such people and none of them seem related to these two quests. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vector Projection
This was really interesting. Time to start archiving these for the future heh. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working alone was Getting the key to the lockbox?
His name is Loren. He's a Mage/ClericThief who's at tis moment tring to complete the quests in Bandera Azul. But thou must! On 5/3/2013 3:43 PM, Richard Sherman wrote: HI, Not a single problem with working alone. But keep in mind that in many occasions you get more exp working in groups. And later on the quests and monsters get tougher so grouping is advised. BTW, what is the name of your character in Alter? Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 3:22 PM I prefer to work alone. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vector Projection
Hey Kara, this is super. I can actually follow this without getting too lost. It makes me think of what some games, like Lone Wolf may go through when David programmed it. However the first thing i thought of when I read the message from you was the following. What's your vector Victor. This is Captain Over over. Roger Roger, huh? What? Take care. -- Raul A. Gallegos I didn't slap you, I simply high fived your face. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/3/2013 11:28 AM, Cara Quinn wrote: Hi all, Well I'm done responding to list craziness and since you get what you focus on, I'm focusing on cool game mechanics! :) I'd like to take my earlier notes on vectors and such, a step further to a process called projection. When you project a vector on to another vector, you're simply adding the components of one vector to the components of another. As in: 0,2,0 + 1,0,0 = 1,2,0 So this process is just adding the x, y, and z components of each vector separately as in: 0 + 1 = 1 2 + 0 = 2 0 + 0 = 0 So this is great but why would we want to do this? Let's think of the first vector above (0,2,0) as perhaps a boat on an ocean. This boat is traveling north in our game world, at 2 units per some amount of time. Let's think of the second vector as a wind blowing toward the east at 1 unit per some amount of time. You can see where I'm going with this. ;) If we apply the wind to the boat's motion, we end up with the boat traveling to the coordinates 1,2,0 at the end of our given amount of time. If the boat captain continues to steer the boat due north at the same speed (0,2,0) the wind will still be blowing due east (1,0,0) and thus again blow the boat to the ending coordinates of (1,2,0) again as the next unit of time passes. We can actually use projection to simulate various forces acting on entities in our game world; wind, thrust, gravity, drag, friction. etc. Let's look at the above projection in a different way now. Instead of the boat captain steering the boat against the wind, perhaps the captain is asleep and the boat is adrift. Don't worry, we won't let him go very far. :) So we have our boat starting out moving north at (0,2,0). We have our wind steadily blowing at (1,0,0). Project the wind on to the boat's motion and you end up with the boat at (1,2,0) What happens if the boat simply keeps moving in its new direction? 1,2,0 + 1,0,0 = 2,2,0 Our boat is now moving northeast. -And the wind keeps blowing. 2,2,0 + 1,0,0 = 3,2,0 Our boat is now traveling east-northeast. This looks right at a glance, but let's look at what's really happening here. If you notice, our boat is actually speeding up and our calculations are off. Even though the above looks like physics, we haven't really taken any physics into account here. -And, rather than go into a lot of physics in this note, let's stay with a simple aspect of this boat's travel. In an earlier note I gave the example of a runner continuously accelerating and we illustrated this with an ever-increasing vector length. Well if you notice, our boat's vector of travel keeps getting longer as the wind keeps blowing. If we kept projecting the wind vector on to the boat's travel vector, the x coordinate would just keep in creasing and increasing and increasing until our boat would basically be traveling faster than any other boat I know of! :) -And it still wouldn't stop there! :) Obviously a wind of only 1 unit over time shouldn't be causing another object to go faster and faster and faster. So what have we missed? We haven't been taking the length or magnitude of our vector into account. So how does this help us? We know that our boat originally traveled at 2 units over time. So our boat;s vector of travel has a magnitude of 2 units. When we project the wind vector on to it, we are adding magnitude to the vector. Remember we ended up with 1,2,0 So rather than leave it there, let's check the magnitude of this vector. We do this with the Pythagoras theorem. 1 * 1 is 1 2 * 2 is 4 0 * 0 is 0 1 + 4 + 0 is 5 the square root of 5 is 2.23606797749979 2.24 for our uses… So our boat is now traveling faster than it's usual 2 units. As I said, we can take quite a lot into account here but for now let's just go with the idea that we really only want our boat ever traveling at 2 units over a given time. We can magnify our current vector so its length (the boat's velocity) is still 2 units but traveling in its new direction. Remember, we do this by dividing our vector by it's current length and then multiplying by the length we want it to have. So this would look like: 1 / 2.24 * 2 = 0.8928 2 / 2.24 * 2 = 1.7857 0 / 2.24 * 2 = 0 So the vector of travel we end up with is: 0.8928,1.7857,0 Okay, so it's just not as pretty as our earlier vectors but the computer doesn't care. it will still be able to work with it just as effectively in a gaming situation. So this is actually the ne
Re: [Audyssey] working alone was Getting the key to the lockbox?
HI, Not a single problem with working alone. But keep in mind that in many occasions you get more exp working in groups. And later on the quests and monsters get tougher so grouping is advised. BTW, what is the name of your character in Alter? Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 3:22 PM I prefer to work alone. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] newbee
Thanks I found out what I was doing wrong it was a spelling mistake so all is well in that sense thanks any way --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the key to the lockbox?
I prefer to work alone. But thou must! On 5/3/2013 2:58 PM, Richard Sherman wrote: Hi, congrats. As for the dragon, I have a suggestion. Group with someone who also has to do the quest. Since there is nothing to get but kill the lady, all the members of the group get credit for the kill. Plus groups tend to get more exp and then you don't have to go it alone. A win win situation. If the quest is something you need to collect to prove your quest. Tag with someone,, complete it once, then go back later after it repops. Quest should be easier the second time so it should go faster. Then you know what you need to do or not do. Again, a win win situation. Good luck. Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 2:42 PM Subject: Re: [Audyssey] Getting the key to the lockbox? I never thought of that. I just sacrificed each pile after looking at it until I found the one. LOL. I also didn't steal the money. Now I'm just exploring Slo to find new quests to try and gain some more levels before I take on the cult in the Stone Dragon. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the key to the lockbox?
Hi, congrats. As for the dragon, I have a suggestion. Group with someone who also has to do the quest. Since there is nothing to get but kill the lady, all the members of the group get credit for the kill. Plus groups tend to get more exp and then you don't have to go it alone. A win win situation. If the quest is something you need to collect to prove your quest. Tag with someone,, complete it once, then go back later after it repops. Quest should be easier the second time so it should go faster. Then you know what you need to do or not do. Again, a win win situation. Good luck. Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 2:42 PM Subject: Re: [Audyssey] Getting the key to the lockbox? I never thought of that. I just sacrificed each pile after looking at it until I found the one. LOL. I also didn't steal the money. Now I'm just exploring Slo to find new quests to try and gain some more levels before I take on the cult in the Stone Dragon. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the key to the lockbox?
I never thought of that. I just sacrificed each pile after looking at it until I found the one. LOL. I also didn't steal the money. Now I'm just exploring Slo to find new quests to try and gain some more levels before I take onthe cult in the Stone Dragon. But thou must! On 5/3/2013 2:34 PM, Richard Sherman wrote: Hi, many times in a room, there are multiple items red off to you. This is one such place. In that room are multiple piles of trash. So to look at pile 2, you would type in l 2.pile, and so on. what you seek is under one of those piles. One thing I have learned is that 99% of the time, what the game tells you, it is because it is relevant to to the game. So you have to listen carefully to what is said. many times it takes a look, a search, a push, a move, and then you get your answer. So don't give up. That is the fun of the exploration. BTW, I never stole the money. I gave the priest the key. And it took me a while to find the shrew and find the key. perseverance will pay off Good luck. HTH. Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 12:38 PM Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting the key to the lockbox?
Hi, many times in a room, there are multiple items red off to you. This is one such place. In that room are multiple piles of trash. So to look at pile 2, you would type in l 2.pile, and so on. what you seek is under one of those piles. One thing I have learned is that 99% of the time, what the game tells you, it is because it is relevant to to the game. So you have to listen carefully to what is said. many times it takes a look, a search, a push, a move, and then you get your answer. So don't give up. That is the fun of the exploration. BTW, I never stole the money. I gave the priest the key. And it took me a while to find the shrew and find the key. perseverance will pay off Good luck. HTH. Shermanator - Original Message - From: "Bryan Peterson" Sent: Friday, May 03, 2013 12:38 PM Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] newbee ox?
HI, I see you already got an answer to this. I do have 2 suggestions: 1. Use the help system in the game. Dennis has put a lot of time into it and it is well worth it. I commend him on an excellent help system. Just type in help, a space, and what you want help with. 2. use the newbie channel. It is there so you might as well use it. Just type in newbie first, a space, and then ask your question. Many helpful people there. Who knows. You might even get a god to answer you. My reason for posting this is to help you get an answer as quicly as possible. Since the help system is so good, and you are right there, you just might get an answer much faster than posting it here. If all else fails, ask here or join the alter group. That group is thru Google. The subcription address is alteraeon+subscr...@googlegroups.com. Good luck. HTH. Shermanator - Original Message - From: "wayne17a" Sent: Friday, May 03, 2013 1:14 PM Hello sorry for hijacking your message but I have just installed alter aeon and can anybody please tell me the step by step instruction on how to practice spells only I have no idea on how to do this I am at a camp and found out how to level but after typing list I don't know how to learn the spells thanks in advance Wayne c --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] newbee ox?
Type learn then the spell name. The same for practicing. Tpe Practice then the spell name. owever you can only Practice each spell a few times. The rest of your training comes from just casting it over and over again. But thou must! On 5/3/2013 1:14 PM, wayne17a wrote: Hello sorry for hijacking your message but I have just installed alter aeon and can anybody please tell me the step by step instruction on how to practice spells only I have no idea on how to do this I am at a camp and found out how to level but after typing list I don't know how to learn the spells thanks in advance Wayne c -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 03, 2013 2:39 PM To: Gamers Discussion list Subject: [Audyssey] Getting the key to the lockbox? Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] newbee ox?
Hello sorry for hijacking your message but I have just installed alter aeon and can anybody please tell me the step by step instruction on how to practice spells only I have no idea on how to do this I am at a camp and found out how to level but after typing list I don't know how to learn the spells thanks in advance Wayne c -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, May 03, 2013 2:39 PM To: Gamers Discussion list Subject: [Audyssey] Getting the key to the lockbox? Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for April 2013
Hi James, You are quite welcome. I guess that there are a few of us that like stats, like about the list traffic. Have a good one. BFN - Original Message - Hi Jim Sorry I didn't say it earlier, but thank you once again. I do look forered to your reports every month. bfn James -- Jim I remember when I used to peek and poke. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting the key to the lockbox?
Ok, so I'm working on the quests in Hildabradt. I've completed three but I can't seem to find the key to the lockbox for the preacher. I kill the shrew but I can't see to find the key. I search the junk and it always says it contains nothing. -- But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vector Projection
Hello there Thank you for sharing that. That is a very cool thing to know, and you have a good weekend to. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Vector Projection
Nice. Please keep it coming! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 12:28 PM Subject: [Audyssey] Vector Projection Hi all, Well I'm done responding to list craziness and since you get what you focus on, I'm focusing on cool game mechanics! :) I'd like to take my earlier notes on vectors and such, a step further to a process called projection. When you project a vector on to another vector, you're simply adding the components of one vector to the components of another. As in: 0,2,0 + 1,0,0 = 1,2,0 So this process is just adding the x, y, and z components of each vector separately as in: 0 + 1 = 1 2 + 0 = 2 0 + 0 = 0 So this is great but why would we want to do this? Let's think of the first vector above (0,2,0) as perhaps a boat on an ocean. This boat is traveling north in our game world, at 2 units per some amount of time. Let's think of the second vector as a wind blowing toward the east at 1 unit per some amount of time. You can see where I'm going with this. ;) If we apply the wind to the boat's motion, we end up with the boat traveling to the coordinates 1,2,0 at the end of our given amount of time. If the boat captain continues to steer the boat due north at the same speed (0,2,0) the wind will still be blowing due east (1,0,0) and thus again blow the boat to the ending coordinates of (1,2,0) again as the next unit of time passes. We can actually use projection to simulate various forces acting on entities in our game world; wind, thrust, gravity, drag, friction. etc. Let's look at the above projection in a different way now. Instead of the boat captain steering the boat against the wind, perhaps the captain is asleep and the boat is adrift. Don't worry, we won't let him go very far. :) So we have our boat starting out moving north at (0,2,0). We have our wind steadily blowing at (1,0,0). Project the wind on to the boat's motion and you end up with the boat at (1,2,0) What happens if the boat simply keeps moving in its new direction? 1,2,0 + 1,0,0 = 2,2,0 Our boat is now moving northeast. -And the wind keeps blowing. 2,2,0 + 1,0,0 = 3,2,0 Our boat is now traveling east-northeast. This looks right at a glance, but let's look at what's really happening here. If you notice, our boat is actually speeding up and our calculations are off. Even though the above looks like physics, we haven't really taken any physics into account here. -And, rather than go into a lot of physics in this note, let's stay with a simple aspect of this boat's travel. In an earlier note I gave the example of a runner continuously accelerating and we illustrated this with an ever-increasing vector length. Well if you notice, our boat's vector of travel keeps getting longer as the wind keeps blowing. If we kept projecting the wind vector on to the boat's travel vector, the x coordinate would just keep in creasing and increasing and increasing until our boat would basically be traveling faster than any other boat I know of! :) -And it still wouldn't stop there! :) Obviously a wind of only 1 unit over time shouldn't be causing another object to go faster and faster and faster. So what have we missed? We haven't been taking the length or magnitude of our vector into account. So how does this help us? We know that our boat originally traveled at 2 units over time. So our boat;s vector of travel has a magnitude of 2 units. When we project the wind vector on to it, we are adding magnitude to the vector. Remember we ended up with 1,2,0 So rather than leave it there, let's check the magnitude of this vector. We do this with the Pythagoras theorem. 1 * 1 is 1 2 * 2 is 4 0 * 0 is 0 1 + 4 + 0 is 5 the square root of 5 is 2.23606797749979 2.24 for our uses… So our boat is now traveling faster than it's usual 2 units. As I said, we can take quite a lot into account here but for now let's just go with the idea that we really only want our boat ever traveling at 2 units over a given time. We can magnify our current vector so its length (the boat's velocity) is still 2 units but traveling in its new direction. Remember, we do this by dividing our vector by it's current length and then multiplying by the length we want it to have. So this would look like: 1 / 2.24 * 2 = 0.8928 2 / 2.24 * 2 = 1.7857 0 / 2.24 * 2 = 0 So the vector of travel we end up with is: 0.8928,1.7857,0 Okay, so it's just not as pretty as our earlier vectors but the computer doesn't care. it will still be able to work with it just as effectively in a gaming situation. So this is actually the new direction and speed of our boat as the wind blows it.
[Audyssey] Vector Projection
Hi all, Well I'm done responding to list craziness and since you get what you focus on, I'm focusing on cool game mechanics! :) I'd like to take my earlier notes on vectors and such, a step further to a process called projection. When you project a vector on to another vector, you're simply adding the components of one vector to the components of another. As in: 0,2,0 + 1,0,0 = 1,2,0 So this process is just adding the x, y, and z components of each vector separately as in: 0 + 1 = 1 2 + 0 = 2 0 + 0 = 0 So this is great but why would we want to do this? Let's think of the first vector above (0,2,0) as perhaps a boat on an ocean. This boat is traveling north in our game world, at 2 units per some amount of time. Let's think of the second vector as a wind blowing toward the east at 1 unit per some amount of time. You can see where I'm going with this. ;) If we apply the wind to the boat's motion, we end up with the boat traveling to the coordinates 1,2,0 at the end of our given amount of time. If the boat captain continues to steer the boat due north at the same speed (0,2,0) the wind will still be blowing due east (1,0,0) and thus again blow the boat to the ending coordinates of (1,2,0) again as the next unit of time passes. We can actually use projection to simulate various forces acting on entities in our game world; wind, thrust, gravity, drag, friction. etc. Let's look at the above projection in a different way now. Instead of the boat captain steering the boat against the wind, perhaps the captain is asleep and the boat is adrift. Don't worry, we won't let him go very far. :) So we have our boat starting out moving north at (0,2,0). We have our wind steadily blowing at (1,0,0). Project the wind on to the boat's motion and you end up with the boat at (1,2,0) What happens if the boat simply keeps moving in its new direction? 1,2,0 + 1,0,0 = 2,2,0 Our boat is now moving northeast. -And the wind keeps blowing. 2,2,0 + 1,0,0 = 3,2,0 Our boat is now traveling east-northeast. This looks right at a glance, but let's look at what's really happening here. If you notice, our boat is actually speeding up and our calculations are off. Even though the above looks like physics, we haven't really taken any physics into account here. -And, rather than go into a lot of physics in this note, let's stay with a simple aspect of this boat's travel. In an earlier note I gave the example of a runner continuously accelerating and we illustrated this with an ever-increasing vector length. Well if you notice, our boat's vector of travel keeps getting longer as the wind keeps blowing. If we kept projecting the wind vector on to the boat's travel vector, the x coordinate would just keep in creasing and increasing and increasing until our boat would basically be traveling faster than any other boat I know of! :) -And it still wouldn't stop there! :) Obviously a wind of only 1 unit over time shouldn't be causing another object to go faster and faster and faster. So what have we missed? We haven't been taking the length or magnitude of our vector into account. So how does this help us? We know that our boat originally traveled at 2 units over time. So our boat;s vector of travel has a magnitude of 2 units. When we project the wind vector on to it, we are adding magnitude to the vector. Remember we ended up with 1,2,0 So rather than leave it there, let's check the magnitude of this vector. We do this with the Pythagoras theorem. 1 * 1 is 1 2 * 2 is 4 0 * 0 is 0 1 + 4 + 0 is 5 the square root of 5 is 2.23606797749979 2.24 for our uses… So our boat is now traveling faster than it's usual 2 units. As I said, we can take quite a lot into account here but for now let's just go with the idea that we really only want our boat ever traveling at 2 units over a given time. We can magnify our current vector so its length (the boat's velocity) is still 2 units but traveling in its new direction. Remember, we do this by dividing our vector by it's current length and then multiplying by the length we want it to have. So this would look like: 1 / 2.24 * 2 = 0.8928 2 / 2.24 * 2 = 1.7857 0 / 2.24 * 2 = 0 So the vector of travel we end up with is: 0.8928,1.7857,0 Okay, so it's just not as pretty as our earlier vectors but the computer doesn't care. it will still be able to work with it just as effectively in a gaming situation. So this is actually the new direction and speed of our boat as the wind blows it. NOw we can do more with physics to take into account the energy being imparted to the boat from the wind as well as the drag on the boat from the sea and such, but for now this should be a fun start!… Vector projection is a really simple, useful and pretty interesting process to play with with your game entities. Hope this makes sense and is something y'all may be interested in… :) Have a great weekend and talk with y'all soon!… Smiles, Cara :) --- View my
Re: [Audyssey] Newly Released Reacting Change
Hi Jim I do understand what you are saying. It's just in my upinon that sometimes people get greedy and want to over charge for something so small, But that doesn't mean that I'm going to go out and steel there stuff. that is one reason why I want to start to learn how to program. So I can help the gaming world and releas them for free or close to it. bfn James -- From: "Jim Kitchen" Sent: Friday, May 03, 2013 5:24 AM To: "Thomas Ward" Subject: Re: [Audyssey] Newly Released Reacting Change Hi Thomas, Yes, besides the time that it takes to write a game and the cost of the sounds there is the cost of maintaining a web site, cost of a programming language, and of course the time that it took to learn how to write a game. Some learn faster, slower, better or not at all. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
All I have to say to that is wt*. I can't beleve that. James -- From: "Chris H" Sent: Friday, May 03, 2013 3:18 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Newly Released Reacting Change Yes, she really did say that! She really wants to advocate piracy! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 03/05/2013 07:07, James Bartlett wrote: All I have to say is wow. Did she realy just say that? I mean I haven't met eye to eye with every one in this topic, but to just come out and say that there is nothing wrong with that statement is just maddening. -- From: "Chris H" Sent: Thursday, May 02, 2013 1:51 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Newly Released Reacting Change Wow, this girl needs to be banned from this list as soon as possible! Neither anyone else nor myself advocate piracy, and you shouldn't be any exception. I tell you what, without folks from Draconis, Gma, L-Works, etc, none of us would have any games to play, or if they do it would be of severely limited quality. It is folks like these that have, I suspect, invented audio gaming and thus caused other developers to follow suit. If any moderator is reading this I suggest action should be taken as soon as possible. I would contact you off list but don't know how to do so here. Just my £0.02 worth and for the honest people out there, happy gaming! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 02/05/2013 17:02, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Charles i find myself aggreeing with you again andi got in to some trouble for the tone in which i supported james and yes i also agree he left for good r3eason, but his custoer treatment was well kind of not good. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 11:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations If anyone knows how he is doing, and what he is doing, I, too, would like to know. Talking with him during support issues with his games, I always thought he was a nice guy, also knowledgeable. I was one who supported him patiently until he left the VI gaming community, and I did not blame him for leaving because of how he was treated by list members. I do, however, think that he should have refunded preordered games before leaving. I was sure happy to hear that Thomas Ward is, and this is key, is, still going to provide us with either our money's worth or beyond. Tom: I still support your work now that I know, through your explanations, what will be going on in the future. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 10:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving on with his life. Around 2007, I think it was he took his site down, and I don't think anyone has heard from him since. Cheers! On 5/2/13, Lisa Hayes wrote: And just out of curiousity what ever happened to james north yes he cut us all off as has been said, but i just wondered and now am riddled with curiousity. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA questions
Tom: What should, and what should we not, do with the MOTA betas? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
The mouse demo?? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 11:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Shaun and all, I'd prefer not to rehash all this crap again, but since the topic came up here is what happened as far as I know. 1. James North had started up Alchemy Game Studios and got Raceway back from Josh intending to complete that game.He also started two other projects, Montezuma's Revenge and Max Shrapnel, and took preorders for all of them. 2. He developed a very early beta of Raceway, but for some reason decided after developing the beta to start over from scratch in VB .NET. He also wrote the demo of Montezuma's Revenge that was released to the list, but it was buggy and only four levels was ever completed. So regardless of what people think James North was getting something done. 3. Sometime after he began all these projects he became sick, I don't know from what, and he stopped developing for a couple of months. He also had a death in the family and was rightfully upset and needed time to grieve. 4. Not surprisingly while all this was going on being sick, dealing with a death in the family, this community hounded him, flamed him, and it upset him. Since James didn't make it known the reasons why he had slowed on production, why release dates were not met, I think most people assumed he was just screwing them which he wasn't, but short of a full confession of his personal life I don't think it would have phased them one bit. 5. Finally, he had enough of it all. He turned Montezuma's Revenge, Raceway, and the mouse demo over to me, and quit. He rightfully had enough of this communities bitching, moaning, and groaning when he was having personal problems which this community knew nothing about. Now, that the true story is told can we move on? I know people are upset, they are angry, they have made up their minds to hate the man, but he is only human. He has good days and bad days like everyone else, and while I don't agree with the way he handled the situation I know from firsthand experience that sometimes life, real life, throws us a few lemons and it is bad enough getting through life's problems without several hateful, spiteful, vindictive people emailing you day in and day out wanting to know when this or that game will be done or they are going to sue you etc. Cheers! On 5/3/13, shaun everiss wrote: well it would be actually interesting to find out what happened and to find out the full story on what actually happened in the first place. We may go on on what we think happened but how did it all start. We know a few facts. 1. he did not release in a while. The industry was growing only just born and growing fast, who knew it would normalise itself to a slow easy strole in about 10 years or so. maybe even less. 2. james got a new company and was trialing a preorder system. 3. release dates were made but in this case james was not able to meet the dates. This in itself was not normal but up till then every dev had been making dates maybe everyone was lucky. Though pcs had started the trek stuff before gma did same with lone wolf both were dos initially. 4. this is where at least from my standpoint it gets a bit misty. We know that for ages there was nothing coming out at all and people were wandering. At that time we hadn't had anything not come when it was supposed to so people were concerned. However it suddenly looked after a lot of big announcements that james publically went quiet without explanation and people started wandering what was going on. Maybe his life caught up with him but we will never know now or till the end of the world. 5. we know now that the pre order system and release dates really were not a good thing and that james took cash for something that as far as anyone cared never made it out the door but he had a date that couldn't be met I don't recall them being reset so obviously there musn't have been a release date reset I don't have records at all. bar a few demos evewrything seemed to have stopped. And that stayed like that for about 5 years maybe more like 2-4 years. And thats where it officially ends. at least from what I remember. After that there were messages bandied over that people complained to james, even flamed him that whiny blind people made him quit, other messages said he screwed us over! Ofcause it can be assumed that offline life caught up with him and although I don't expect a dev to tell of his offline life, its the only thing I think that makes sence. How much is true? For that only james can know. Some truth does exist. we have people that like to complain to devs I am not one of those that would go hard out. We know he kept accepting cash after he couldn't make the release date and got flack for it. We don't know though what happened, not fully. Shortly afte
Re: [Audyssey] Mysteries of the Ancients Considerations
If anyone knows how he is doing, and what he is doing, I, too, would like to know. Talking with him during support issues with his games, I always thought he was a nice guy, also knowledgeable. I was one who supported him patiently until he left the VI gaming community, and I did not blame him for leaving because of how he was treated by list members. I do, however, think that he should have refunded preordered games before leaving. I was sure happy to hear that Thomas Ward is, and this is key, is, still going to provide us with either our money's worth or beyond. Tom: I still support your work now that I know, through your explanations, what will be going on in the future. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 10:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, That's a good question. I don't really know what happened to James North because after I took over Raceway and Montezuma's Revenge we didn't talk much. All I do know is that he said he was done with the blind gaming community, and was moving on with his life. Around 2007, I think it was he took his site down, and I don't think anyone has heard from him since. Cheers! On 5/2/13, Lisa Hayes wrote: And just out of curiousity what ever happened to james north yes he cut us all off as has been said, but i just wondered and now am riddled with curiousity. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Makes sense in all cases. Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 02, 2013 3:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Charles, If a game is well designed that shouldn't really matter too much. Even though a developer might know where every item and monster is in the game that doesn't necessarily mean achieving those items will be easy or free of challenges. Most of the classic Atari games were extremely challenging even though they were pretty much the same from game to game. For example, let's look at the original Montezuma's Revenge by Parker Brothers for the Atari 2600. It didn't change much from game to game because all the enemies, weapons, and special items were in the same place from game to game. However, there were two things that made it challenging and gave it a lot of replay value. First, over time the enemy skulls, snakes, and spiders would slowly get faster and faster forcing you to react faster to their movements and attacks. Second, after level 7 or so you could not kill any of the enemies. You literally jumped over them or died trying. So combine the speed with the fact skulls, snakes, and spiders were basically invincible after level 7 it got to be extremely challenging to keep going passed a certain point. To add to that remember that you had to gather up torches to light certain rooms that were dark. Well, after level 11 the entire level was blacked out, with no torches, and if you didn't have any torches left over from a prior level you were basically playing the game blind. That too added a totally unheard of amount of challenge to the game above and beyond what was usual for Atari games at the time. So when you see how that game was designed it doesn't really matter if the developer knows where everything is or not. He or she has just as much chance of getting all the jewels, swords, coins, etc as the people who buy the game. There are no special advantages in a case like that. As far as generating random levels I suppose its possible, but not sure I want to do something like that. While it would certainly make it more replayible as every game would essentially be different the problem is it is difficult to debug a game when it is always changing from game to game. So if there is a bug reported by an end user how many games would a developer have to play to attempt to reproduce that bug when it happens completely at random in the first place? Cheers! On 5/2/13, Charles Rivard wrote: Speaking of a level editor, if you create a temple, what would be the replay value for the creator? You know where everything is before you even play it. A thought: Could there be something like a computer generated temple? This might seem like an odd question, but it's just a thought. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Jim, Yes, you are right. All of those things are factors too. I've spent a lot of time and money on keeping my programming skills up to date, and it is something that is always changing. For example, when I was a student in college they were still teaching Visual Basic 6, Visual C++ 6, Java 1.1, and SQL. However, no sooner did I leave college and Microsoft released their new Visual Studio .NET suite of languages C++ .NET, C# .NET, and Visual Basic .NET. Sun released Java SE 1.2, and pretty much everything I had learned was worthless because it was already out of date. So I had to go to Safari and basically read up on all the changes in C++, Java, and Visual Basic .NET to keep myself employable from a programming stand point. That doesn't come cheap, and there have been many updates since then. Cheers! On 5/3/13, Jim Kitchen wrote: > Hi Thomas, > > Yes, besides the time that it takes to write a game and the cost of the > sounds there is the cost of maintaining a web site, cost of a programming > language, and of course the time that it took to learn how to write a game. > Some learn faster, slower, better or not at all. > > BFN > > Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom, Shaun, and all, Once again, after telling myself I should quit dealing with this list day-to-day, I find myself responding to a message. I will never learn, apparently. LOL Shaun: It is messages like yours that makes devs like myself not want to support the blind gaming community…at least not this segment of it. Adding to what Tom has said… I know only a little more of the story with James than does Tom, and I don't really feel comfortable airing it out here. I didn't agree with how James handled some things, but in the end, it is the community, more than anything else, that is at fault for his exit from the space. It was the situation with James, in fact, that led Draconis to adopt the policy that we do not announce products in advance, do not take preorders, that we do not share publicly what we're working on, and that, except for times of releases, we pretty much withdraw from the community entirely. If we didn't, it would be tough to have any desire to keep going. I honestly don't know how Tom does it, and you should all be incredibly appreciative that he is as open as he is. Frankly, I think he'd be better off not doing it, but it is his hair to lose. *grin* A lot of devs from the early days have withdrawn. How long has it been since BSC was on this list? GMA? I don't post except when we have a release. You would think this community would have learnt from the mistakes of the past. It never does. We got a lot of angry messages when we released ChangeReaction and SilverDollar for Mac before Windows. Where are all those folks now? I don't see many of them supporting this Windows release. I think people like to have something to get riled up over. They like drama. There's been far too much drama in this community. The next time you want to send a nasty post about James North's history, or Tom's seemingly changing his mind, or how Draconis doesn't post updates as often s you want…think twice before hitting send. Ask yourself if that message is going to help move the industry and the community forward, or do anything positive at all. If not, please close the window and pour yourself a drink…assuming you're over the legal age to partake in your jurisdiction. Lord knows, some of you have driven me to it, from time to time. On May 3, 2013, at 12:47 AM, Thomas Ward wrote: > Hi Shaun and all, > > I'd prefer not to rehash all this crap again, but since the topic came > up here is what happened as far as I know. > > 1. James North had started up Alchemy Game Studios and got Raceway > back from Josh intending to complete that game.He also started two > other projects, Montezuma's Revenge and Max Shrapnel, and took > preorders for all of them. > > 2. He developed a very early beta of Raceway, but for some reason > decided after developing the beta to start over from scratch in VB > .NET. He also wrote the demo of Montezuma's Revenge that was released > to the list, but it was buggy and only four levels was ever completed. > So regardless of what people think James North was getting something > done. > > 3. Sometime after he began all these projects he became sick, I don't > know from what, and he stopped developing for a couple of months. He > also had a death in the family and was rightfully upset and needed > time to grieve. > > 4. Not surprisingly while all this was going on being sick, dealing > with a death in the family, this community hounded him, flamed him, > and it upset him. Since James didn't make it known the reasons why he > had slowed on production, why release dates were not met, I think most > people assumed he was just screwing them which he wasn't, but short of > a full confession of his personal life I don't think it would have > phased them one bit. > > 5. Finally, he had enough of it all. He turned Montezuma's Revenge, > Raceway, and the mouse demo over to me, and quit. He rightfully had > enough of this communities bitching, moaning, and groaning when he was > having personal problems which this community knew nothing about. > > Now, that the true story is told can we move on? I know people are > upset, they are angry, they have made up their minds to hate the man, > but he is only human. He has good days and bad days like everyone > else, and while I don't agree with the way he handled the situation I > know from firsthand experience that sometimes life, real life, throws > us a few lemons and it is bad enough getting through life's problems > without several hateful, spiteful, vindictive people emailing you day > in and day out wanting to know when this or that game will be done or > they are going to sue you etc. > > Cheers! > > On 5/3/13, shaun everiss wrote: >> well it would be actually interesting to find out what happened and >> to find out the full story on what actually happened in the first place. >> We may go on on what we think happened but how did it all start. >> We know a few facts. >> 1. he did not release in a while. >
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Sarah, As you know they say hindsight is 20/20, and I can certainly see what part I had to play in the confusion. As you said I didn't really make it clear to the customers that those betas weren't necessarily going to reflect the final product although I was thinking of something like that at the time. I was mainly worried that people would complain and accuse me of screwing them over like James North if I did what Draconis does by just announcing final releases and doing and all the testing and development privately. If I had done that I wouldn't have created this current situation, but I'm certain I would have taken a lot of heat for basically not releasing anything since 2008. So its one of those situations of being between the proverbial rock and hard place. That said, I don't actually give people a lot of information on the projects I am working on for exactly the points you raised. I've got a handful of diff rent projects at various stages of development, and I don't want to fall into the trap of giving out too much information about them much less give people a false sense of hope as to when they get released. Likewise I don't expect to email the list every month with a play by play update as this new version of Mysteries of the Ancients gets developed because I have a preliminary idea for the game but things are likely to change between now and the time I have something ready for the community. So I am going to be playing my cards close to my chest. :d Cheers! On 5/3/13, Sarah Haake wrote: > Hi Thomas, > > well, as far as I can remember you didn't really make it clear that all > these Betas just were tests for your engine, which you can gather from the > fact that I'm not the only one who understood it wrong. I thought, like > others here did too, that these Betas were actual steps towards the > completed game. And now you are saying that you finally after six years you > > will start working on the game seriously. Maybe this time was needed, but > maybe you can understand that it feels a bit weird to read this after such > long time of already released Betas and stuff. > > My commend about you not working on it every day was not even meant to be > harsh or anything. I just know myself that reall life is more often in the > way than we all like when doing something, so I think it's reasonable to say > > that it probably will take a bit longer than you might think now. I think > you could get some angry messages again when you now say it will go quickly > > and than your time becomes less for some reason. I'll certainly not chime in > > in flames or anything, but just the story of James you told says enough > about such things I think. > > I actually would be completely alright if you would do it like Draconis and > > tell nothing much until the game is ready, maybe that would make your life > easier too. I don't really need a daily report from a developer, I was > completely happy to for example wait for the Windows version of Change > Reaction until it was there, and it was alright for me to just see the > messages from Draconis which just said that it's almost there. > > Of course that is your decision, it's just something I was thinking about. > We all see how quickly those discussions can get heated and longer than they > > need be and how quickly old stories are rehashed even though they have > nothing to do with you or the current situation. That's actually something > which makes me frustrated, that this community obviously can't let old > things drop and that the most messages in this list are written when there > is something to complain about. > > Finally to your original question. Yes, I was frustrated first when you send > > this because it really seemed like you changed your mind once again. But now > > I can see what's the deal here. > > I'd like to have a game like the original one on the Attari, I loved to play > > these old games when I was still sighted. And if you are sure that you now > can do it fairly quickly, I think it's alright. I just think you should get > > something ready, not so much because of me or anyone, but because I think > you also need the sence of finally having completed a long project for a > change. > > Best regards > Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundScape Explorer Update
Lol no worries man. Thanks. For the link. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The PionEar Sent: Thursday, May 02, 2013 6:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] SoundScape Explorer Update Sorry, thought I posted the link. It's the same as always, but here it is. https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip Here's to absent-mindedness... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Thursday, May 02, 2013 4:01 PM Subject: Re: [Audyssey] SoundScape Explorer Update > Where can we download this please? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken The > PionEar > Sent: Thursday, May 02, 2013 2:07 PM > To: Gamers Discussion list > Subject: [Audyssey] SoundScape Explorer Update > > Well, Alpha 4 is here. > I squished a rather embarrasing bug in which the sounds were totally > upside down. Things that should have been on the left were actually on > the right, and things that should have been in front of you sounded > behind you. > Also sped up the cars and added four more of them. Now, with just a > few lines of extra code, you could turn this into a 3d version of Road > splat... > Except that it's funner to just blow everything up lol. By the way, > when you do vanquish all the mobs, you are now told that you won. Kill > count is tracked, but i haven't yet put a key for the player to hear > what it is. > The arrow keys work again, but make sure to turn off Jaws first. > The map is more involved than ever, so I'll probably have to write a > short description for the next release. Here are two examples from the > map, one object and one region. It's a plain text file, and is > completely configurable as long as you follow the guidelines. If you > add sounds, you'll need to make sure they are PCM signed 16-bit wave > files with a sampling rate of at least 22.05 KHZ. > > --- > object > This can also be set to region. > mono > Can also be set to stereo, provided that you have two sound files, one > of the left channel and one of the right, or simply two different > sounds representing the same thing, such as two different sounds of birds. > car1 > car > Car1 is the generic name of the car. It could also be called Ford or > anything you like. The next line is the name of the sound file. > CarHitsPlayer > Self explanatory > carcrash > Car runs out of hit points and dies > 50 > car's total hit points at beginning > 100 > amount of damage it does if it hits the player > 2 > 2 > 2 > Length, width, and height > 5 > 48 > 50 > Positions in 3D space > e > Direction traveling > 50 > speed > --- > region > Can also be set to object > grass > region name > grass > sound file name > 0 > 0 > 50 > 44 > 100 > 50 > These six numbers represent the regions start and end points in all axes. > In the next version, I'll add another flag for what the object should > do after you destroy it. It will either be indestructable, die, or > respawn and move at higher speeds. > Other feedback and additions welcome. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un
Re: [Audyssey] Mysteries of the Ancients Considerations
Well, for you being an outsider you sure have a heavy opinion. -- Raul A. Gallegos Bazinga! - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/2/2013 10:54 PM, shaun everiss wrote: who cares! He screwed several people, he's no one now. Just like every dev that decides to leave will become. I was never involved in the crazyness that went down on those days so I can't really comment on what happened, I watched the list email feed. I never owned or otherwise aquired any of his stuff at all. while in esp he really did do well. the new preorders and other things had a major bug and after all that the rest was history, his offline life was more than his gaming life and he was overwritten by it I assume. Then he went boom. Sadly taking several with him, now tom has to handle whats left. Why should we care. again I was an outsider I know others were closer than I ever was. he is gone and I hope he doesn't come back! Now justin of bsc yeah I will miss him and I hope despite of the high price on that large pack that he does return one day. At 03:26 PM 5/3/2013, you wrote: And just out of curiousity what ever happened to james north yes he cut us all off as has been said, but i just wondered and now am riddled with curiousity. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Draconis" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 1:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Tom, I say go for it, and make a Mac version as well. LOL. Sadly, James North cut me, and most everyone else, out of his life at the time he turned over Monty to you. I considered him a friend, and hope he has managed to get his life together. I was actually the one who came up with the Arizona Smith name, as a play on Indiana Jones. I was always disappointed that you hadn't decided to keep using it. I, for one, would love to see the character resurrected. LOL On May 2, 2013, at 10:39 AM, Thomas Ward wrote: Hello everyone, As many of you know back in 2008 when I was literally almost ready to release Montezuma's Revenge AKA Montezuma's Return I got a cease and desist letter from someone purported to represent Utopia who now owns the rights to both of those games. At the time I was extremely concerned about a lawsuit so immediately complied with the cease and desist order, and quit production of the game. However, for many reasons that decision has never set well with me, and I have felt like I should do something to make that situation right. For one thing If I personally hadn't taken money for the game I would have felt no obligation to the blind gaming community, and could have wrote it off as a bad deal with James North. However, as it was I had just taken some preorders over the months of December and January and spent some of that money on a new laptop and a few other items so wasn't in a position to offer refunds. The best I could do was offer the community a new game instead. The other reason was I was also quite disappointed myself. I had grown up in the 80's and had played the original Montezuma's Revenge on my Atari 2600 and was a fan of the game and obviously my own remake of it. So was just as disappointed as anyone else not to see it finished and released. As it so happens this recent situation with Blindsoftware.com has made me look back on my own actions, and I realize I completely handled that situation all wrong. Instead of trying to negotiate with Utopia or to simply make changes in the game to comply with copyright law I simply took the game off my site, stopped development, and deleted the source. While that decision was understandable I think there is a much better way to handle it, and here is what I propose. To begin with I think a lot of you know I was never completely happy with Mysteries of the Ancients. The primary reason had to do with the fact I was in visioning making it a game like Tomb Raider using an FPS type format, 3d levels, 3d audio, and so on. Unfortunately, when polled many of the customers who purchased Montezuma's Revenge still wanted a 2d side-scroller, and so I attempted to comply with their wishes by keeping some of the same elements in the game such as vanishing platforms, gems, gold coins, ancient scrolls, whatever. The game was alright, but I was never happy with it because I was trying to do two very different things at the same time. That is to say write a game like Tomb Raider, but make it like Montezuma's Revenge too. As a result I personally found it very dissatisfying both as a developer and a gamer. However, now that I have had some time to calm down, relax, and look at this situation more clearly I think the solution to the problem is very obvious. What I would like to do is recreate Montezuma's Revenge, at least a game very like it, and call it Mysteries of the Ancients. It would have some of the same basic game elements like fighting or fleeing skulls, spiders, and snakes, jumping onto
Re: [Audyssey] Mysteries of the Ancients Considerations
Well, I can certainly understand his reasoning for not spilling out his personal life. Unfortunately when you are in the spotlight it can make you look bad. I tend to be that way myself where I don't publicize my personal life. So if projects I'm involved with seem to not get done, or whether I'm working on them in the background, that's just the way I do things. For example, only a few people knew that I moved from Indiana to Texas and the reasons why. Some have speculated, and some have assumed, and still others haven't cared really. So, where ever James North is at this time, I do hope he's doing well. Who knows, maybe he reads the archived messages on here. I too had some off line discussions with him and found him to be a pleasant individual. However you are right, that this should be put to rest. -- Raul A. Gallegos I love strawberry Quik. It's my favorite pink fluid narrowly beating out Pepto-Bismol. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 5/2/2013 11:47 PM, Thomas Ward wrote: Hi Shaun and all, I'd prefer not to rehash all this crap again, but since the topic came up here is what happened as far as I know. 1. James North had started up Alchemy Game Studios and got Raceway back from Josh intending to complete that game.He also started two other projects, Montezuma's Revenge and Max Shrapnel, and took preorders for all of them. 2. He developed a very early beta of Raceway, but for some reason decided after developing the beta to start over from scratch in VB .NET. He also wrote the demo of Montezuma's Revenge that was released to the list, but it was buggy and only four levels was ever completed. So regardless of what people think James North was getting something done. 3. Sometime after he began all these projects he became sick, I don't know from what, and he stopped developing for a couple of months. He also had a death in the family and was rightfully upset and needed time to grieve. 4. Not surprisingly while all this was going on being sick, dealing with a death in the family, this community hounded him, flamed him, and it upset him. Since James didn't make it known the reasons why he had slowed on production, why release dates were not met, I think most people assumed he was just screwing them which he wasn't, but short of a full confession of his personal life I don't think it would have phased them one bit. 5. Finally, he had enough of it all. He turned Montezuma's Revenge, Raceway, and the mouse demo over to me, and quit. He rightfully had enough of this communities bitching, moaning, and groaning when he was having personal problems which this community knew nothing about. Now, that the true story is told can we move on? I know people are upset, they are angry, they have made up their minds to hate the man, but he is only human. He has good days and bad days like everyone else, and while I don't agree with the way he handled the situation I know from firsthand experience that sometimes life, real life, throws us a few lemons and it is bad enough getting through life's problems without several hateful, spiteful, vindictive people emailing you day in and day out wanting to know when this or that game will be done or they are going to sue you etc. Cheers! On 5/3/13, shaun everiss wrote: well it would be actually interesting to find out what happened and to find out the full story on what actually happened in the first place. We may go on on what we think happened but how did it all start. We know a few facts. 1. he did not release in a while. The industry was growing only just born and growing fast, who knew it would normalise itself to a slow easy strole in about 10 years or so. maybe even less. 2. james got a new company and was trialing a preorder system. 3. release dates were made but in this case james was not able to meet the dates. This in itself was not normal but up till then every dev had been making dates maybe everyone was lucky. Though pcs had started the trek stuff before gma did same with lone wolf both were dos initially. 4. this is where at least from my standpoint it gets a bit misty. We know that for ages there was nothing coming out at all and people were wandering. At that time we hadn't had anything not come when it was supposed to so people were concerned. However it suddenly looked after a lot of big announcements that james publically went quiet without explanation and people started wandering what was going on. Maybe his life caught up with him but we will never know now or till the end of the world. 5. we know now that the pre order system and release dates really were not a good thing and that james took cash for something that as far as anyone cared never made it out the door but he had a date that couldn't be met I don't recall them being reset so obviously there musn't have been a release date reset I don't have records at all. bar a few demos evewrything seemed to have stopped. And that stayed like that for abo
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Thomas, well, as far as I can remember you didn't really make it clear that all these Betas just were tests for your engine, which you can gather from the fact that I'm not the only one who understood it wrong. I thought, like others here did too, that these Betas were actual steps towards the completed game. And now you are saying that you finally after six years you will start working on the game seriously. Maybe this time was needed, but maybe you can understand that it feels a bit weird to read this after such long time of already released Betas and stuff. My commend about you not working on it every day was not even meant to be harsh or anything. I just know myself that reall life is more often in the way than we all like when doing something, so I think it's reasonable to say that it probably will take a bit longer than you might think now. I think you could get some angry messages again when you now say it will go quickly and than your time becomes less for some reason. I'll certainly not chime in in flames or anything, but just the story of James you told says enough about such things I think. I actually would be completely alright if you would do it like Draconis and tell nothing much until the game is ready, maybe that would make your life easier too. I don't really need a daily report from a developer, I was completely happy to for example wait for the Windows version of Change Reaction until it was there, and it was alright for me to just see the messages from Draconis which just said that it's almost there. Of course that is your decision, it's just something I was thinking about. We all see how quickly those discussions can get heated and longer than they need be and how quickly old stories are rehashed even though they have nothing to do with you or the current situation. That's actually something which makes me frustrated, that this community obviously can't let old things drop and that the most messages in this list are written when there is something to complain about. Finally to your original question. Yes, I was frustrated first when you send this because it really seemed like you changed your mind once again. But now I can see what's the deal here. I'd like to have a game like the original one on the Attari, I loved to play these old games when I was still sighted. And if you are sure that you now can do it fairly quickly, I think it's alright. I just think you should get something ready, not so much because of me or anyone, but because I think you also need the sence of finally having completed a long project for a change. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on stripwar
Hi Curt, Some of my games try to check to see if the sound files have been replaced or deleted, but if you use Gold Wave or something to change the volume of a sound file and my game still runs, my game does not somehow change it back. Really don't know why it seems like that. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Hi Thomas, Yes, besides the time that it takes to write a game and the cost of the sounds there is the cost of maintaining a web site, cost of a programming language, and of course the time that it took to learn how to write a game. Some learn faster, slower, better or not at all. BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
It sounds good Thomas it so does. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 4:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Lisa, Yes, and I think most people will be happy with the end results. I just spent some considerable time going through my music and sound effects library and have been finding some better music and sounds for Mysteries of the Ancients than those that came with the 2006-2008 versions of Montezuma's Revenge, and I'm actually excited to see this project get off the ground, because if the music and ambiance are anything to go by this will be much much better than my first attempt at this game. Plus since I am loosely basing it on Montezuma's Revenge but am not making an exact copy I have absolute freedom to basically use my imagination when and where possible. One of the things I am looking at is revamping the combat system a bit. In the Parker Brothers version if you picked up a sword and were close to a skull Panama Joe used it, killed the skull, and you lost the sword. I always felt if you were limited to swords you should have the choice when and where to use it. Either that or the sword should have some sort of damage counter so it can be used x number of times before it has to be replaced with a different one. For example, in the SNES game, Indiana Jones Greatest Adventures, his whip was only good for so many attacks. You might get it at the beginning of a level and when you reached the next level the whip was missing from Indies' inventory and you had to find a new one. I think this is a fair way of balancing combat with having to find and use new weapons because it only has so many uses just like running out of bullets, but at the same time if you put those sword or whip in challenging spots the player will have to duck, jump, and avoid enemies until they reach it. Cheers! On 5/3/13, Lisa Hayes wrote: well you're doing the job now and we're glad of it. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Newly Released Reacting Change
Yes, she really did say that! She really wants to advocate piracy! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 03/05/2013 07:07, James Bartlett wrote: All I have to say is wow. Did she realy just say that? I mean I haven't met eye to eye with every one in this topic, but to just come out and say that there is nothing wrong with that statement is just maddening. -- From: "Chris H" Sent: Thursday, May 02, 2013 1:51 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Newly Released Reacting Change Wow, this girl needs to be banned from this list as soon as possible! Neither anyone else nor myself advocate piracy, and you shouldn't be any exception. I tell you what, without folks from Draconis, Gma, L-Works, etc, none of us would have any games to play, or if they do it would be of severely limited quality. It is folks like these that have, I suspect, invented audio gaming and thus caused other developers to follow suit. If any moderator is reading this I suggest action should be taken as soon as possible. I would contact you off list but don't know how to do so here. Just my £0.02 worth and for the honest people out there, happy gaming! Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com On 02/05/2013 17:02, Nicole white wrote: Those folks who developed that have just subjected themselves to piracy! That is an outrageous price. What if you absolutely cannot afford that? That games sounds prety cool and i would love to play it. HOwever, i have no hope of playing that. Now, do you understand why i advicate piracy? Game developers, some of htem, place their games at such high prices. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.