[Audyssey] Facebook games

2014-02-11 Thread Bogdan Muresan
Hello all. Who knews some kool facebook games.
Thanks alot.
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Re: [Audyssey] Facebook games

2014-02-11 Thread Ken Downey
Personally, I'd like to see Muses up and running and accessible. That 
sounded like a cool game.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: Bogdan Muresan bogdanmures...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, February 11, 2014 12:18 PM
Subject: [Audyssey] Facebook games



Hello all. Who knews some kool facebook games.
Thanks alot.
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[Audyssey] I know this has been braught up before

2014-02-11 Thread Leonardo Argel
Hi,

I know that this has been braught up before but how do you select text
to be translated with the instant Translate Add-on for NVDA? I am
trying to play BK2 but when I try to translate something, it says
There is no text on the clipboard. What should I do? I really want
to get this going. DBZfan!

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Re: [Audyssey] Facebook games

2014-02-11 Thread Teresa Cochran
It’s been a long time, but I used to play one called My Zoo. It had you build a 
zoo, and when you acquired a new baby animal, all these terminally-cute baby 
animal pictures would be posted to your wall. You had to keep the zoo 
financially solvent, make sure there were enough amenities for the visitors, 
etc. Once you attained a certain net worth (I’ve forgotten what it was, but in 
was in the billions of dollars) you could get hold of some pandas. anyway, once 
I did that, the game kept going, raking in the money, but I got bored with it. 
LOL There are lots of zoo games out there on fB, but that one is definitely 
accessible, if it’s still available.

HtH,
teresa

The Golden Age of science fiction is twelve.--Pete Graham

On Feb 11, 2014, at 9:18 AM, Bogdan Muresan bogdanmures...@gmail.com wrote:

 Hello all. Who knews some kool facebook games.
 Thanks alot.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-11 Thread dark

Hi shanon.

one thing about star traders you don't need given professions to try 
different missions, you just need   to put xp into growing skills, so spy 
missions just take the stealth skill. you get bonuses if your ship has 
electronics in the hold, but that also causes enemies to become harder to 
fight off.


I also haven't finished an assassination contract yet since usually my 
target runs away which is irritating!


Beware the grue!

Dark.
- Original Message - 
From: Shannon Dyer solsticesin...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 30, 2014 9:35 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios


I've never done a spy mission. Did you pick a particular profession that 
was skilled in stealth or something?


I'm having trouble completing contracts. I keep getting contracts to 
assassinate people, and my ship is looted by the people I'm supposed to 
have killed. Needless to say, it's been difficult to build my reputation 
with any of the factions.


Shannon
On Jan 30, 2014, at 1:51 PM, Darren Harris 
darren_g_har...@btinternet.com wrote:



Ah right.

Well I just got killed doing a spy mission lol. not fun although because
I've learned a we bit I think I can do a bit better second time round 
lol.
for example, am now using roomers to trade. Also I found out what the 
report
thing is for on each of the comodities. Click it and it brings up a list 
of
places and prices for that commodity. But I think it only lists the 
places

you've been to.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 January 2014 16:25
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Hi Darren.

That is it, however note that the cargo you find  is  of the very 
expensive
sort, weapons, electronics and artifacts. The more crew you commit the 
more
you will find although you also risk having your crew killed by nasty 
things
on the planets as well, so it's something of a gamble albeit a rather 
good

one especially if you have a trade permit so you can sell unrestricted
items.

Beware the grue!

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 30, 2014 4:18 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi dark,

You've obviously done exploring, what's the benefit to it? apart from
finding the odd bit of cargo to sell?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 January 2014 11:30
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Hi Shane.

Looting ships works very much the same way that exploring, harvesting, 
or

indeed trading do.

When you hit the loot cargo button you will be presented with a list of
cargo types. flicking through them you'll find something like Water-fuel
10
0, Lux food 5 0, crystals 0 6 etc.

Each of the names of the goods such as water-fuel or crystals is a 
button

to
click on, and the two numbers after refer to what is in your ship's hold
and
what is available to take. Just so long as you remember the first number
after each button as you flick through is the  quantity in your hold and
the
second is the amount you can take you should be fine.

To actually do the looting, it's very similar to buying stuff. You hit 
the
button and then have a screen with the numbers in hold and available, 
and

a
slider, this is where what I was saying earlier about the sliders comes
into
play. set the slider to %100, you grab everything, set it to %0, you 
drop

everything. So if  you have 6  lux food in your ship and there is 4
available to take the slider will start at %60 since you currently have
%60
of the  available amount. bang it up to %100 to grab the other four.

the only other thing to note is that  sometimes, when you have four or
less
of a given good available, simply flicking up and down the slider won't 
do

it. In these situations you need to double tap on the slider and then
slide
your finger across the screen. Go all the way right to set to %100, or 
all

the way left to set to %0.

Actually I've taken to using the double tap and slide method myself
regularly, since it is a far quicker way to instantly set a slider to 
one

end or the other and most of the time I want to take everything or sell
everything.

Btw,  the fastest way of looting is to simply have more space in your
ship's
cargo hold than the  max available lootable cargo, then you can just hit
the
take max button to grab the lot, though this only shows up when 
looting

ships and not when exploring or  harvesting unfortunately.

Hth.

Beware the Grue!

Dark.
- Original Message -
From: Shane Davidson sh...@shaned.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 30, 2014 10:29 AM
Subject: Re: [Audyssey] star traders 

Re: [Audyssey] MindCraft details.

2014-02-11 Thread Dallas O'Brien
hi, yes, there are parts of the game that are simplistic. but that's
ok. it doesn't have to be complex. and not being funny here, but candy
crush is way more popular? ...
games don't have to be amazingly complex, or advanced, to be fun. and
yeah. the modding community for ti is huge. and that's what a lot of
people do, is mod it. and it's easy to do.
all we need now, is a mod, that lets us play it. lol. but that's a
little more advanced then i think the modding could handle.
dallas


On 30/01/2014, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Minecraft is ... well, frankly, I'll open up by being honest.
 I don't like it. It's a very vanilla game. By that I mean that it's
 pretty boring without mods or multiplayer for a lot of people. For
 those who just want a build-a-world, it offers that, but the
 soundtrack is ... well soporiphic to say the least, the mechanics are
 more for novelty than gameplay, and the fact that it's so popular
 mystifies me to no end.
 The game itself is actually not terribly complicated. In its simplest
 form, build a world, fight monsters, and collect resources so you can
 build more and fight more.

 My personal bias in this case is actually pretty strong, but the one
 thing I will say is that Minecraft has a very active modding
 community. They add all sorts of features to the game, crazy stuff
 that nobody ever thought would get in there.
 It's kind of become a giant message board, in a way, for funny gaming
 references.



 On 1/29/14, Maria and Joe Chapman bubbygirl1...@gmail.com wrote:
 I know this topic is away old, but yep, I've heard my step sons talking
 about mine craft and it can get very complex.  the game very much depends
 on
 what a player does. e.g. if you do certain things you get chickens that
 lay
 eggs. but then you can do all kinds of things with those.


 Blessings!
 maria and Joe chapman
 Email, iMessage  fb: bubbygirl1...@gmail.com
 twitter: bubbygirl



 On 31 Dec 2013, at 11:36 am, Phil Vlasak phi...@bex.net wrote:

 For those interested in the Minecraft game here are details from the
 wiki.
 This is not a blind accessible game as it stands.
 Minecraft,
 created by Markus Persson, the founder of Mojang AB.
 Minecraft development started around May 10, 2009,
 The game involves players placing and breaking various types of blocks
 in
 a three-dimensional environment. The player takes on an avatar that can
 break and place blocks, forming fantastic structures, creations, and
 artwork, on multiplayer servers and singleplayer worlds across multiple
 game modes.
 Blocks  From Minecraft
 This article is about the various blocks found in Minecraft.

 All blocks are the basic units of structure in Minecraft, and are
 essential to the gameplay. Together, they build up the in-game
 environment, and can be mined and utilized in various fashions. There
 are
 one hundred and fifty three different blocks.

 The face of a block is 16×16 pixels by default, but a player can make
 the
 game more detailed, with faces becoming up to 1024x1024 pixels. Each
 block
 is proportionately one cubic meter.[1] Most blocks are static, although
 water, lava, portal, and fire blocks have a shifting pattern for each
 face.

 Naturally generated includes blocks that are created through the world
 seed.

 Id Block type
 00 Air
 01 Stone
 02 Grass Block
 03 Dirt
 07 Bedrock
 08 Water D
 10 Lava D
 12 Sand
 13 Gravel
 14 Gold Ore
 15 Iron Ore
 16 Coal Ore
 17 Wood D B
 18 Leaves D B
 21 Lapis Lazuli Ore
 24 Sandstone
 31 Grass D B
 32 Dead Bush
 37 Dandelion
 38 Poppy
 39 Brown Mushroom
 40 Red Mushroom
 56 Diamond Ore
 73 Redstone Ore
 78 Snow
 79 Ice
 81 Cactus D
 82 Clay Block
 83 Sugar Cane D I
 86 Pumpkin D
 99 Huge Brown Mushroom D
 100 Huge Red Mushroom D
 103 Melon
 106 Vines D
 110 Mycelium
 111 Lily Pad
 120 End Portal block
 127 Cocoa
 129 Emerald Ore

 Naturally created means a combination of events that caused a new block
 to be placed by natural causes, not the player.

 Id Block type
 00 Air
 01 Stone
 02 Grass
 03 Dirt
 04 Cobblestone
 08 Water D
 39 Brown Mushroom
 40 Red Mushroom
 49 Obsidian
 51 Fire D
 78 Snow
 79 Ice
 81 Cactus D
 83 Sugar Cane D I
 106 Vines D
 110 Mycelium

 StructuresSame as naturally generated, but these blocks are created
 with
 the generate structures option enabled.

 Id Block type
 00 Air
 04 Cobblestone
 05 Wooden Plank
 08 Water D
 10 Lava D
 13 Gravel
 17 Wood D B
 23 Dispenser D T
 24 Sandstone
 29 Sticky Piston D
 30 Cobweb
 35 Wool (Black, Blue, Orange) D B
 44 Slabs D B
 46 TNT
 47 Bookshelf
 48 Moss Stone
 50 Torch D
 52 Monster Spawner T
 53 Wooden Stairs D
 54 Chest D T
 55 Redstone Wire D I
 58 Crafting Table
 59 Wheat D
 60 Farmland D
 61 Furnace D T
 64 Wooden Door D I
 65 Ladders D
 66 Rails D
 67 Stone Stairs
 69 Lever D
 70 Stone Pressure Plate D
 71 Iron Door D I
 72 Wooden Pressure Plate D
 77 Button D
 85 Fence
 93 Redstone Repeater D I
 97 Monster Egg D
 98 Stone Bricks D B
 101 Iron Bars
 102 Glass Pane
 118 Cauldron D 

Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-11 Thread Ken Downey
Just make sure you have lots of electronics in your ship's hold when you 
spy. It'll go a lot faster that way.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 30, 2014 1:51 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Ah right.

Well I just got killed doing a spy mission lol. not fun although because
I've learned a we bit I think I can do a bit better second time round lol.
for example, am now using roomers to trade. Also I found out what the 
report
thing is for on each of the comodities. Click it and it brings up a list 
of

places and prices for that commodity. But I think it only lists the places
you've been to.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 January 2014 16:25
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Hi Darren.

That is it, however note that the cargo you find  is  of the very 
expensive
sort, weapons, electronics and artifacts. The more crew you commit the 
more
you will find although you also risk having your crew killed by nasty 
things

on the planets as well, so it's something of a gamble albeit a rather good
one especially if you have a trade permit so you can sell unrestricted
items.

Beware the grue!

Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 30, 2014 4:18 PM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



Hi dark,

You've obviously done exploring, what's the benefit to it? apart from
finding the odd bit of cargo to sell?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 January 2014 11:30
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Hi Shane.

Looting ships works very much the same way that exploring, harvesting, or
indeed trading do.

When you hit the loot cargo button you will be presented with a list of
cargo types. flicking through them you'll find something like Water-fuel
10
0, Lux food 5 0, crystals 0 6 etc.

Each of the names of the goods such as water-fuel or crystals is a button
to
click on, and the two numbers after refer to what is in your ship's hold
and
what is available to take. Just so long as you remember the first number
after each button as you flick through is the  quantity in your hold and
the
second is the amount you can take you should be fine.

To actually do the looting, it's very similar to buying stuff. You hit 
the

button and then have a screen with the numbers in hold and available, and
a
slider, this is where what I was saying earlier about the sliders comes
into
play. set the slider to %100, you grab everything, set it to %0, you drop
everything. So if  you have 6  lux food in your ship and there is 4
available to take the slider will start at %60 since you currently have
%60
of the  available amount. bang it up to %100 to grab the other four.

the only other thing to note is that  sometimes, when you have four or
less
of a given good available, simply flicking up and down the slider won't 
do

it. In these situations you need to double tap on the slider and then
slide
your finger across the screen. Go all the way right to set to %100, or 
all

the way left to set to %0.

Actually I've taken to using the double tap and slide method myself
regularly, since it is a far quicker way to instantly set a slider to one
end or the other and most of the time I want to take everything or sell
everything.

Btw,  the fastest way of looting is to simply have more space in your
ship's
cargo hold than the  max available lootable cargo, then you can just hit
the
take max button to grab the lot, though this only shows up when 
looting

ships and not when exploring or  harvesting unfortunately.

Hth.

Beware the Grue!

Dark.
- Original Message -
From: Shane Davidson sh...@shaned.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 30, 2014 10:29 AM
Subject: Re: [Audyssey] star traders rpg now accessible on Ios



I'm having issues looting ships. Maybe we need a guide from a VI's
perspective.
Shane

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 30, 2014 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star traders rpg now accessible on Ios

Well basically the way the unlocks work is by earning awards at
difficulties
of hard or greater, see

Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-11 Thread Darren Harris
No not yet. Another thing I found, is that when you buy an upgrade and install 
it, you can't buy any improvement to the upgrade. In other words, once you have 
bought that upgrade no other upgrades show up. So I'm wondering if there is a 
way of selling that upgrade to get an improved version?

Sent from my iPhone

 On 30 Jan 2014, at 20:48, dark d...@xgam.org wrote:
 
 Yep the report is  useful for trading, though i actually like the need to 
 visit different planets.
 
 Have you discovered any way of telling which faction the different planets 
 are other than going there?
 
 Beware the grue!
 Dark.
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, January 30, 2014 6:51 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Ah right.
 
 Well I just got killed doing a spy mission lol. not fun although because
 I've learned a we bit I think I can do a bit better second time round lol.
 for example, am now using roomers to trade. Also I found out what the report
 thing is for on each of the comodities. Click it and it brings up a list of
 places and prices for that commodity. But I think it only lists the places
 you've been to.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 January 2014 16:25
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Hi Darren.
 
 That is it, however note that the cargo you find  is  of the very expensive
 sort, weapons, electronics and artifacts. The more crew you commit the more
 you will find although you also risk having your crew killed by nasty things
 on the planets as well, so it's something of a gamble albeit a rather good
 one especially if you have a trade permit so you can sell unrestricted
 items.
 
 Beware the grue!
 
 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, January 30, 2014 4:18 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Hi dark,
 
 You've obviously done exploring, what's the benefit to it? apart from
 finding the odd bit of cargo to sell?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 30 January 2014 11:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Hi Shane.
 
 Looting ships works very much the same way that exploring, harvesting, or
 indeed trading do.
 
 When you hit the loot cargo button you will be presented with a list of
 cargo types. flicking through them you'll find something like Water-fuel
 10
 0, Lux food 5 0, crystals 0 6 etc.
 
 Each of the names of the goods such as water-fuel or crystals is a button
 to
 click on, and the two numbers after refer to what is in your ship's hold
 and
 what is available to take. Just so long as you remember the first number
 after each button as you flick through is the  quantity in your hold and
 the
 second is the amount you can take you should be fine.
 
 To actually do the looting, it's very similar to buying stuff. You hit the
 button and then have a screen with the numbers in hold and available, and
 a
 slider, this is where what I was saying earlier about the sliders comes
 into
 play. set the slider to %100, you grab everything, set it to %0, you drop
 everything. So if  you have 6  lux food in your ship and there is 4
 available to take the slider will start at %60 since you currently have
 %60
 of the  available amount. bang it up to %100 to grab the other four.
 
 the only other thing to note is that  sometimes, when you have four or
 less
 of a given good available, simply flicking up and down the slider won't do
 it. In these situations you need to double tap on the slider and then
 slide
 your finger across the screen. Go all the way right to set to %100, or all
 the way left to set to %0.
 
 Actually I've taken to using the double tap and slide method myself
 regularly, since it is a far quicker way to instantly set a slider to one
 end or the other and most of the time I want to take everything or sell
 everything.
 
 Btw,  the fastest way of looting is to simply have more space in your
 ship's
 cargo hold than the  max available lootable cargo, then you can just hit
 the
 take max button to grab the lot, though this only shows up when looting
 ships and not when exploring or  harvesting unfortunately.
 
 Hth.
 
 Beware the Grue!
 
 Dark.
 - Original Message -
 From: Shane Davidson sh...@shaned.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, January 30, 2014 10:29 AM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 I'm having issues looting ships. Maybe we need a guide from a VI's
 perspective.
 Shane
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On 

Re: [Audyssey] River Raiders back online

2014-02-11 Thread shaun everiss

well its good your stuff will still be round.
I have all your audio and old titles if you ever need to get things.

At 12:09 AM 2/2/2014, you wrote:
Hi folks, Due to popular demand I have decided 
to offer River Raiders as an abandonware 
download. It can be found, with all XSI’s 
other abandonware projects, at my personal 
website at http://www.dcpendleton.co.uk/games. 
Of course, the score server functionality has 
been removed, since there is no server, but the 
rest of the game should remain intact. Enjoy! 
Kind regards, Damien. --- Gamers mailing list __ 
Gamers@audyssey.org If you want to leave the 
list, send E-mail to 
gamers-unsubscr...@audyssey.org. You can make 
changes or update your subscription via the web, 
at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 
All messages are archived and can be searched 
and read at 
http://www.mail-archive.com/gamers@audyssey.org. 
If you have any questions or concerns regarding 
the management of the list, please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] X-Sight interactive gone?

2014-02-11 Thread shaun everiss
Well I have been doing a lot of testing for ks and unreality and yeah 
it can be a bit of a bear.
The first game, deatmatch had 4 rewrites and after issues with bgt 
that and most other projects ended.
That was traded to ks because they work in our share and were happy 
to handle it.

Then dm2 came but now fsl does not run with the latest purebasic builds we use.
So right now shooting fps is just gone, its heavily into sports and stuff now.
So yeah, I understand where you come from.
On the subject of having not enough resources I don't think we ever 
had enough, a lot of stuff danny had and or others and I previded sfx 
where needed.
We have the owner of ks who can do music so that helps but to be 
honest, I don't know what happens on a daily basis.

We are now on our first shareware snow boarding sport game, so who knows.

At 06:45 AM 2/5/2014, you wrote:

Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole 
project was doomed to failure from the start. My inexperience in 
audiogame development caused a complete downward chain reaction. I 
didn't invest half enough money into the project, our first game was 
marketed badly for US based customers which caused a slight scandal, 
we didn't have half the materials we needed which meant that a lot 
of our games were substandard and a lot of my team members left at 
this point when they realised it was coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense 
pressure to get the ball rolling, and my pride and determination was 
my undoing. Yet another scandal arose over a non-gaming project, the 
funds were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of 
newer audiogames such as Entombed, Swamp, and the Bokurano Daibouken 
series to name a few, most of which are actually free. Based on 
these experiences, even if I were to begin development again at some 
point, my ideas for games would probably seem trivial, and I haven't 
yet the experience of programming bigger games in those styles to be 
able to promise anything substantial, let alone marketable. Myself, 
now, I personally feel like I'm part of an older generation of 
developers struggling to keep up with both current technology and 
gameplay styles and expectations, so I'm handing the ball to the 
more confident, younger generation who seem to have a lot going for 
them. It saddens me, but all things must come to an end, and 
unfortunately, I feel like my time developing games is done, unless 
I work on a collaborative effort.

Kind regards,
Damien.

-Original Message- From: Lindsay Cowell
Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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Re: [Audyssey] MUD clients with NVDA

2014-02-11 Thread shaun everiss

well mushclient is one.
I have however got the mush-z client for alterian.
I have then updated it with the latest mush client by installing it 
over top or extracting and coppying the installer files with 7zip.
The good part about mush z is that all of the libs for access are 
included with the engine.

mush-z can be gotten at either
www.mush-z.com
or www.blindsoftware.com
At least blindsoftware is now mush-z which is a powerfull mud engine 
and although not bsc games its worth the title of blindsoftware.


At 02:48 PM 2/5/2014, you wrote:

Hi guys.

Besides VIPMud, are their any clients which anyone has made work
successfully with NVDA?

I'd really like to do some MUDing but frankly don't want to have to
pay thirty bucks for VIPMud.
Yeah yeah. I'm cheap and broke. Still, any help would be nice.

--
Signed:
Dakotah Rickard

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Re: [Audyssey] star traders rpg now accessible on Ios

2014-02-11 Thread Shannon Dyer
How did you manage to get that far? The most credit I got was 275,000. I chose 
the smuggler occupation. Unfortunately, I haven't been able to find guides for 
it. I've seen them for Bounty Hunter, Captain, Merchant, and explorer. Has 
anyone tried being a smuggler?

Shannon
On Feb 2, 2014, at 5:35 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Well so far, I am an elite titan. I have managed to bank over 1 million 
 credit. Although, and I'm finding it much harder to find leadership. I have a 
 pretty good one at the moment, but to find a much better one well it's hard. 
 Does anybody know what the current limits of the map are? I could get as far 
 as . But if there's anything further out, I am unable to find it. 
 Certainly not with machines all rumours. You'll have to excuse me, I am using 
 dictation.
 
 Sent from my iPhone
 
 On 2 Feb 2014, at 20:03, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 
 Right, but if you're planning a route, it's nice to know where things
 are, so you can then make jumps that are more efficient.
 
 I love their games, what I've played of them, and I'm looking forward to 
 more.
 
 
 
 On 2/2/14, dark d...@xgam.org wrote:
 Hi Dacota.
 
 Firstly, Yes I've noticed the combat  music issue. Secondly, to be honest
 planet's actual coordinates don't really matter in the game, since once
 you've selected a planet from the nav screen it'll tell you the distance and
 
 that's really all you need to know,  THOUGH i AM LOOKING FORWARD TO THE
 POINT THAT THEY FIX THE NAV SCREEN TO SHOW FACTIONS FOR EACH PLANET.
 
 With the sliders, well they're a little different from the ones in Kodp
 where you have to  slide slowly. Double tap and slide fully to the right for
 
 %100, ie, almost with your finger to the edge of  the display, or fully to
 the left for %0. The  these  days I actually use that method with most
 things even when  I could  use the flick gesture flicking seems disabled
 when you have less than 4 total items, though as I said double tap and slide
 
 I find quicker.
 
 Regarding their other games, I do believe they plan ios ports and  they have
 
 said they'll considder access perhaps for their cyber knights or age of
 piracy game, though  unfortunately their only other Ios title, heroes of
 steel is apparently heavily  graphical and real time.
 
 One advantage though is if they're porting to Ios directly they can fix
 access at the same time, which also makes fixing star traders access a good
 
 investment and is another reason  it'd be good if people could 5 star rate
 the game too to give them some encouragement and let them know  Vi users
 would like games like this accessible, since while there are! Vi users of
 android, there are far more on Iphone (lets not get into the debate as to
 why or wherefore just acept that is the current state of play), so there is
 
 more potential exposure for a developer in access for Iphone games,
 especially Rpgs.
 
 Btw, another interesting fact is  apparently a lot of sighted users didn't
 like the graphical touch map either and prefer the navigator, which is a
 very nice case of access adjustements doing general good for everyone.
 
 Beware the grue!
 
 Dark.
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 02, 2014 2:42 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 First of all, in the contracts screen, it lists the planets'
 locations, but in the nav screen it doesn't.
 
 Second, the music appears to be stuck for me. The android version has
 several different music, but the iOS version seems stuck on the combat
 music after you begin the game.
 
 Have you guys seen all the games on Android? There are so many by
 these guys. Unfortunately, I think only Star Traders really works, but
 there are a plenty. I wish they'd port those to iOS for us.
 
 Also, one thing to consider. I have a friend who recently reported
 that Voiceover doesn't always let you increment and decrement the
 sliders with a swipe gesture. This is true. Just double tap and hold
 and slide slowly. It's a VO thing, not a game thing.
 
 Signed:
 Dakotah Rickard
 
 On 1/31/14, Christina greensleev...@wind-haven.net wrote:
 Thanks.
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 31, 2014 2:51 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Yes, and the music is rather cool as well, though all of the game's
 events
 take place with text.
 
 All the best,
 
 Dark.
 - Original Message -
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 31, 2014 2:19 AM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Cool.
 Does this game have music and/or sound effects?
 Christina
 
 
 -Original Message-
 From: 

Re: [Audyssey] Shadow Line... again!

2014-02-11 Thread shaun everiss

wow this is good.

At 10:04 PM 2/7/2014, you wrote:

Well, all those who have seen my posts about this game know just how
awesome I think it is, especially compared to everything we currently
have to play in the audiogames market. This Saturday, February 8th...
the fully voiced version of this game will be released. Here I've
given a link to a recording I just finished making of the game in
action... from the first sub-boss to the end of the first main boss
fight. I don't want to ramble on, partly because I'm not altogether
awake right now... but partly because the rave about this game has
been given before. lol. The acting is in Japanese, of course, and if
anyone wants to know what the characters are saying... I'd be happy to
translate as best I can given how much of the language I know, which
isn't too much on the grand scale of things. Anyhow... enjoy, and get
those questions coming! I intend to do a walkthrough after the voiced
version comes out... and yes, this time I do intend to finish it.
Because this is not just the original game with some voices thrown
in... the game's gone through a pretty big overhaul from the demo I've
played so far. All comments welcome!
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3

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