Re: [Audyssey] Wayfar Mud
Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more skill points. These skills will take all of the initial 2500 points you get, but in my opinion provide the most benefit on planet, at lea
Re: [Audyssey] Wayfar Mud
I'm afraid I'm on Vipmud and have no scripts, but am happy with the way things play with Sapi. All the best, Dark. - Original Message - From: "leo " To: Sent: Friday, March 21, 2014 11:36 AM Subject: [Audyssey] Wayfar Mud Hi guys, Do you use Munkey Term with the scripts? If so, How do you set it up? Thx, Leo Ps. Sorry if I spelled the client name wrong as I only saw it today. Is there a sound pack for the Wayfar Mud using this client as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Just a note about rerolling. When you reroll, you lose the skills you previously learned. So, I chose ranger the first time. I learned survival, exploration, primative weapons, and research. Now, I rerolled and chose fabricator. I've learned all of the exploration skills, and some of the crafting skills. I definitely want the two research skills you mentioned, and probably primitive assembly. Shannon AKA Jaide on wayfar On Mar 20, 2014, at 7:38 AM, tsie...@lothlorien.nfbcal.org (Travis Siegel) wrote: > For those playing wayfare, since there was some discussion here earlier about > what resources show up on a scan, I've discovered that you can pretty much > tell what is present just from the descriptions. I.E. scattered clumps of > fist-sized crystals mean ceramic geode, and there's other descriptions that > indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, because > I found a few extractable resources via discover that weren't initially in > the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say where, > since I have heavy turret guns active on all my building plots, and I'd hate > to have folks get blasted away when trying to pay a friendly visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of things, > but I recomend basic medical first aid, then don't train anything else in > that skill group, because this will help you tend your wounds if you get any > while building your settlement. Then, learn the whole survival group, as > these will let you carry more things, and generally survive the rigors of > colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses when > building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying hard > to avoid), and on the science skillset, you'll want to get lab operation and > research focus. > With those skills, (and you can learn them in whatever order you need them) > you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get more > skillsets and more skill points. These skills will take all of the initial > 2500 points you get, but in my opinion provide the most benefit on planet, at > least for starting out. I didn't select ranger as Dark did, but you can > still get the job to kill 75 little critters, and make money doing it. :) > I had less than 300 dollars when I landed on planet, and now I'm up to nearly > 6K, and it's all from discoveries, building, and job completion. > I'm still trying to figure out the whole civilian population thing, though I > know it's related to kinds/number of buildings in your settlement, though > defenses don't seem to add to either your jobs, civilian population, or money > earned, but I'd rather have them than not. > There are tons of crafting tools (basic, structure, advanced structure, > component, ...) you get the idea. Each one builds different things, and > you're likely to need something from each one before you're done with your > settlement. > One word of warning. I've not figured out how (if it's even possible) to > stop resource extraction (they call it harvesting) so don't do what I did, > and begin harvesting plant fiber while in the ocean without some sort of > method of breathing. I drowned, and had to respawn and start my processing > all over again. It seems that when you harvest items, the harvester will > continue running either until the item runs out, or your inventory is full. > I've found it useful to keep my inventory mostly full, especially when woking > in ocean realms, as I still don't have breathing aparatus, so that I don't > spend inordinately long times harvesting ocean realms. Trust me, it's not > fun to know you're dying, and can't do a thing about it. > The harvesters can be configured to only get one kind of resource if you need > it bad enough, but generally I just let them harvest what they can find, as > it adds to my stockpiles. B
Re: [Audyssey] Wayfar Mud
Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud > For those playing wayfare, since there was some discussion here earlier > about what resources show up on a scan, I've discovered that you can > pretty much tell what is present just from the descriptions. I.E. > scattered clumps of fist-sized crystals mean ceramic geode, and there's > other descriptions that indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, > because I found a few extractable resources via discover that weren't > initially in the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say > where, since I have heavy turret guns active on all my building plots, and > I'd hate to have folks get blasted away when trying to pay a friendly > visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of > things, but I recomend basic medical first aid, then don't train anything > else in that skill group, because this will help you tend your wounds if > you get any while building your settlement. Then, learn the whole > survival group, as these will let you carry more things, and generally > survive the rigors of colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses > when building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying > hard to avoid), and on the science skillset, you'll want to get lab > operation and research focus. > With those skills, (and you can learn them in whatever order you need > them) you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get > more skillsets and more skill points. These skills will take all of the > initial 2500 points you get, but in my opinion provide the most benefit on > planet, at least for starting out. I didn't select ranger as Dark did, > but you can still get the job to kill 75 little critters, and make money > doing it. :) > I had less than 300 dollars when I landed on planet, and now I'm up to > nearly 6K, and it's all from discoveries, building, and job completion. > I'm still trying to figure out the whole civilian population thing, though > I know it's related to kinds/number of buildings in your s
[Audyssey] Wayfar Mud
Hi guys, Do you use Munkey Term with the scripts? If so, How do you set it up? Thx, Leo Ps. Sorry if I spelled the client name wrong as I only saw it today. Is there a sound pack for the Wayfar Mud using this client as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Wayfar Mud
Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. - Original Message - From: "Travis Siegel" To: Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud For those playing wayfare, since there was some discussion here earlier about what resources show up on a scan, I've discovered that you can pretty much tell what is present just from the descriptions. I.E. scattered clumps of fist-sized crystals mean ceramic geode, and there's other descriptions that indicate other extractable resources. Also, it does help to explore (though it takes forever) and discover, because I found a few extractable resources via discover that weren't initially in the room description. I'm a like Dark in the playing here, I much prefer to be left alone to explore, and do my own thing, but if anyone really wants to contact me on game, I'm wired, and my settlement is on MC-1954, though I won't say where, since I have heavy turret guns active on all my building plots, and I'd hate to have folks get blasted away when trying to pay a friendly visit. :) Anyway, I like the job system, though it's difficult (most of the time) to determine what you should be doing to complete the jobs, it's still fun to try to figure it all out. I strongly recomend everyone who plays, grab a piece of real estate for yourself, and build your first shelter as soon as you can, since with each thing you do on the mud, it opens up more options for you. Skills are a bit of a crap shoot at first, until you get the hang of things, but I recomend basic medical first aid, then don't train anything else in that skill group, because this will help you tend your wounds if you get any while building your settlement. Then, learn the whole survival group, as these will let you carry more things, and generally survive the rigors of colonizing better. Once you're done with those, learn the whole exploration group, since this permits additional jobs, and helps you find useful materials for building your settlement and other items. After that, primative assembly is helpful, because it gives you bonuses when building items (and there's a *lot* of items to build). Then, on primative weapons, only the knows which end hurts people is necessary, unless you actually want to engauge in pvp (which I'm trying hard to avoid), and on the science skillset, you'll want to get lab operation and research focus. With those skills, (and you can learn them in whatever order you need them) you will have everything you need to get through the first phase of colonization, and work through to the point when you can reroll and get more skillsets and more skill points. These skills will take all of the initial 2500 points you get, but in my opinion provide the most benefit on planet, at least for starting out. I didn't select ranger as Dark did, but you can still get the job to kill 75 little critters, and make money doing it. :) I had less than 300 dollars when I landed on planet, and now I'm up to nearly 6K, and it's all from discoveries, building, and job completion. I'm still trying to figure out the whole civilian population thing, though I know it's related to kinds/number of buildings in your settlement, though defenses don't seem to add to either your jobs, civilian population, or money earned, but I'd rather have them than not. There are tons of crafting tools (basic, structure, advanced structure, component, ...) you get the idea. Each one builds different things, and you're likely to need something from each one before you're done with your settlement. One word of warning. I've not figured out how (if it's even possible) to stop resource extraction (they call it harvesting) so don't do what I
Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?
Hi, I don't find it easy to read the map. Any ideas? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 18 March 2014 11:43 To: Gamers Discussion list Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it? Hi Anouk. Yes, as far as I know there are 6 new systes belonging to the jaukath, though the rest of the game has the same systems albeit a lot of planet exploring has changed, however I've not got to owning a covert yet so can't say for certain where the new systems are. Beware the grue! Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Monday, March 17, 2014 8:08 PM Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten far with it? > Hi, Yes i think smugglers 5 invasion (the expansion) adds and changes > star systems since the federation has won the war and now a new alien > threat and race is added with its own new star systems. > I dont think these were added to the original smugglers 5 secession > but some things might have been changed around in the 1.2 update. > There seems to be a fairly active discussion about smugglers on the > gog forums. > Greetings, Anouk, > On 13 Mar 2014, at 19:48, dark wrote: > >> Well I only covered some of the game, but now that audiogames.net has a >> section for guides I probably ought to finish the system list off and >> see where it goes. >> >> I don't know if the expantion will see new systems added to the >> game, sinse the galaxy map has been pretty much the same sinse >> smugglers 3, but we'll see. >> >> I know I was discussing adding some features to the game with the >> developer, including exploring new planets and star systems, as well >> as blockade running and convoys, so we'll see. I'm looking forward >> to seeing what is in smugglers 5. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Anouk Radix" >> >> To: "Gamers Discussion list" >> Sent: Thursday, March 13, 2014 5:31 PM >> Subject: Re: [Audyssey] smugglers 5 upcoming patch and >> expansion,anyone gotten far with it? >> >> >>> Hi Dark, >>> If you would be willing to share that list i would be mightily grateful. >>> Although with the upcoming expansion i suppose we will all have to >>> start from scratch and there will be more systems then. >>> I had wondered about creating my own galaxy shortlist, but thought >>> it owuld be a rather bitg task especially since you might be >>> interrupted by random encounters a lot of the time, but if you can >>> do it hten so should i. >>> I listened to the lets play smugglers 5 video series on youtube, >>> entertaining! >>> Greetings, Anouk, >>> On 13 Mar 2014, at 16:49, dark wrote: >>> Hi. Well the sluggishness might be your system or screen reader sinse I've not noticed that, however if you've not got patches for the latest version that may explain at least some of the bugs though if the expantion is due out saturday your probably right on wraitn waiting (I look forward to the expantionmyself). Regarding navigation, well no the galaxy map isn't exactly accessible however the game only has 25 systems, so it's not too difficult to know your way around, nothing like say Ce with it's over three hundred systems, indeed I was creating a short list of what systems linked where which I probably ought to finish. Beware the grue! Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Thursday, March 13, 2014 2:25 PM Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten far with it? > Hello, > It has been a year since i tried it and i have a new laptop now so > will retry it (I guess now i might just as well wait for the > expansion that will be released on saturday). > When I tried itit was very sluggish and buggy (error messages) but > it might be better now. > What I meant was that, at leas tI thought, it was not possible to > access the galaxy map. But that might be a missunderstanding on my > part. I guess you can travel allright but how do you know where > you should go if for example you are asked to go to a certain > solar system to help your faction because they are invading or > being invaded enabling you to do warzone missions? > Or is the galaxy map accessible after all/how did you figure this out? > Thanks > Greetings, Anouk > On 13 Mar 2014, at 11:33, dark wrote: > >> Don't know what you mean about sluggish and buggy, I've finished >> the game twice and have it sitting on my harddrive. >> >> Do you have the patch for the latest version? that makes it >> extremely stble. >> >> Also, leaving your first solar system is easy, you just need to >> bu
Re: [Audyssey] Tank Command: podcast?
well their pages still work but their podcasts are now dead. coolblindtech does it now sadly old blindcooltech is dead now. At 10:22 AM 3/18/2014, you wrote: Probably your best bet is to hope someone has it. Blind Cooll Tech is for all intents and purposes dead. Pinky, are you pondering what I'm pondering? -Original Message- From: Gabriele Battaglia Sent: Monday, March 17, 2014 3:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Tank Command: podcast? for the suggestions. There were a good podcast by Thomas Leonard, on Blind cool tech but I'm not abl e to download it due to an 404 error on the page. Do you knwo where I can find that Podcast or where did the Blind Cool Tech as moved? Thanks. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?
Hi All, I had to reformat my computer, so no longer have the smugglers 5 download. I did purchase it. Do I need to buy it again? Lindsay Cowell. -original message- Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it? From: "dark" Date: 18/03/2014 11:46 am Hi Anouk. Yes, as far as I know there are 6 new systes belonging to the jaukath, though the rest of the game has the same systems albeit a lot of planet exploring has changed, however I've not got to owning a covert yet so can't say for certain where the new systems are. Beware the grue! Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Monday, March 17, 2014 8:08 PM Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten far with it? > Hi, Yes i think smugglers 5 invasion (the expansion) adds and changes star > systems since the federation has won the war and now a new alien threat > and race is added with its own new star systems. > I dont think these were added to the original smugglers 5 secession but > some things might have been changed around in the 1.2 update. > There seems to be a fairly active discussion about smugglers on the gog > forums. > Greetings, Anouk, > On 13 Mar 2014, at 19:48, dark wrote: > >> Well I only covered some of the game, but now that audiogames.net has a >> section for guides I probably ought to finish the system list off and see >> where it goes. >> >> I don't know if the expantion will see new systems added to the game, >> sinse the galaxy map has been pretty much the same sinse smugglers 3, >> but we'll see. >> >> I know I was discussing adding some features to the game with the >> developer, including exploring new planets and star systems, as well as >> blockade running and convoys, so we'll see. I'm looking forward to >> seeing what is in smugglers 5. >> >> Beware the grue! >> >> Dark. >> - Original Message - From: "Anouk Radix" >> To: "Gamers Discussion list" >> Sent: Thursday, March 13, 2014 5:31 PM >> Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone >> gotten far with it? >> >> >>> Hi Dark, >>> If you would be willing to share that list i would be mightily grateful. >>> Although with the upcoming expansion i suppose we will all have to start >>> from scratch and there will be more systems then. >>> I had wondered about creating my own galaxy shortlist, but thought it >>> owuld be a rather bitg task especially since you might be interrupted by >>> random encounters a lot of the time, but if you can do it hten so should >>> i. >>> I listened to the lets play smugglers 5 video series on youtube, >>> entertaining! >>> Greetings, Anouk, >>> On 13 Mar 2014, at 16:49, dark wrote: >>> Hi. Well the sluggishness might be your system or screen reader sinse I've not noticed that, however if you've not got patches for the latest version that may explain at least some of the bugs though if the expantion is due out saturday your probably right on wraitn waiting (I look forward to the expantionmyself). Regarding navigation, well no the galaxy map isn't exactly accessible however the game only has 25 systems, so it's not too difficult to know your way around, nothing like say Ce with it's over three hundred systems, indeed I was creating a short list of what systems linked where which I probably ought to finish. Beware the grue! Dark. - Original Message - From: "Anouk Radix" To: "Gamers Discussion list" Sent: Thursday, March 13, 2014 2:25 PM Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten far with it? > Hello, > It has been a year since i tried it and i have a new laptop now so > will retry it (I guess now i might just as well wait for the > expansion that will be released on saturday). > When I tried itit was very sluggish and buggy (error messages) but it > might be better now. > What I meant was that, at leas tI thought, it was not possible to > access the galaxy map. But that might be a missunderstanding on my > part. I guess you can travel allright but how do you know where you > should go if for example you are asked to go to a certain solar system > to help your faction because they are invading or being invaded > enabling you to do warzone missions? > Or is the galaxy map accessible after all/how did you figure this out? > Thanks > Greetings, Anouk > On 13 Mar 2014, at 11:33, dark wrote: > >> Don't know what you mean about sluggish and buggy, I've finished the >> game twice and have it sitting on my harddrive. >> >> Do you have the patch for the latest version? that makes it extremely >> stble. >> >> Also, leaving your first solar system is easy, you just need to buy
[Audyssey] The Audyssey Site is Back Up
Hi all, Just wanted to let everyone know the Audyssey site is now back up. I have just uploaded a preliminary framework for the new site up to the Audyssey server. Right now most pages will give you a "this page is under construction" type message, but the list page and the magazine pages are back up there if you want them. In addition, over the weekend or so as I find time I will begin working on the audio games database so you can browse the database for accessible games and so forth. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.