Re: [Audyssey] How Do You Move To the Next Level? Was Re: AudioDefence
Youch, that is a pest, though at least you can still get to the next challenges. note however that though the Maia ruins arena says coming soon it actually is implemented and you can play through the challenges there. I've now myself finished all the challenges, though I've still got some timing and accuracy stars to earn, especially in the Maia Arena. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 16, 2014 7:48 AM Subject: Re: [Audyssey] How Do You Move To the Next Level? Was Re: AudioDefence Thanks guys. I fear I may have run into another version of the same bug. The statistics and kills are at the extreme bottom of my screen, and if I do a three-finger-page-down, it just says rows 4 to 8 of 8 and goes no further. So I have to go to the next challenge the long way, which I described in my first message. Time to report this one, too. Teresa Winging its way from my iPod On Nov 15, 2014, at 11:11 PM, dark d...@xgam.org wrote: Hi Teresa. The way challenges work, is they're devided into arenas. For example the first arena is the training arena and it has 5 challenges, so to get to the challenges you need to tap the challenge button (not the endless button or the challenge info button), flick to the arena you want and tap it, then flick through the challenges within that arena. Also if you have hints turned on you'll be told how many stars you've earned in each challenge. When you finish a challenge, there are buttons at the bottom of the screen after the information on how well you've done to retry or play the next. Hth. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2014 7:58 PM Subject: [Audyssey] How Do You Move To the Next Level? Was Re: Audio Defence Hi, guys, I think I'm missing something here. To move to the next level of a challenge, I do this: double-tap the back button, double-tap the play button, double-tap the challenge button, double-tap the chapter button, double-tap the level button, double-tap the play button. I very much hope I'm missing something obvious. :) Anyone have ideas? Thanks, Teresa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cross platform programming
Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Yeah, Xamarin has become very popular over the years. But as you suspected, you'll most likely still be spending time doing platform-specific coding. The same goes for pretty much any set of development tools. You can get a decent cross-platform application written in Java (including on iOS through RoboVM), but for that truly native look-and-feel you'll still need to have a different menu bar for Mac OS X than for Windows. Not to mention that Mac uses standard controls, Windows can also use touch, and mobile platforms use only touch. And each platform require its own type of packaging, albeit that this can be automated or outsourced. Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Paul Lemm Sent: Sunday, November 16, 2014 13:50 To: 'Gamers Discussion list' Subject: [Audyssey] cross platform programming Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hey Paul, Just a bit more on Xamarin and mono. Mono is free and lets you run .NET framework apps, such as C# and VB.NET, on Mac and Linux. Xamarin has a product called MonoTouch which compiles your C# code down to native code that runs on IOS devices. They also have a product called MonoDroid that compiles your code for android. I think the 2 products cost $400 each, but then you have a permanent license for yourself or your company to use them. As others have said you can still run into places where you need platform specific code, but this also depends on what you are doing. For instance, a couple years ago my brother wrote a game for Windows phone using the XNA framework, which Microsoft now seems to be dropping. There is a framework called MonoGame that is a drop in replacement for XNA. So he used this framework along with MonoTouch and MonoDroid to be able to run his game on IOS and Android devices. Then there's another framework that lets you run XNA games in Silverlight, so he was also able to post the game online and let people play in their web browser. So he did successfully get it working on Windows, Mac, Windows phone, IOS, and Android. Since it's a game he didn't have to worry about IOS or android themed buttons and textboxes as games usually use their own theme for those things. Though with that said, I understand that MonoTouch actually comes with themes to make your silverlight buttons and other controls look like the IOS ones, not sure if those are kept up to date as I expect the IOS themes change with each major version of IOS, though I can't see well enough to tell myself. I'll agree with everyone that cross platform is not easy and you do usually run into issues, but I think frameworks and products like these go a long way to lessening the effort required. I'll also mention that Xamarin provides something called Xamarin Studio for compiling your code, this tool is completely inaccessible on windows. Perhaps it's better on Mac, but I doubt it. So a blind person will have to figure out how to use their command line tools to compile things for mobile devices. You can actually just use the .NET dlls you compiled on windows if you are running it in mono on Mac or linux, but you have to re-compile for mobile devices. As a few other notes, I considered making my C# games cross platform and here are some of the things I have to contend with before I even attempt it, which will probably present me with new issues. I use a javascript library called noesis.javascript.net that was written in C++ CLI, which is not supported by Mono. So I had to find a new javascript library that could be cross platform. I found one called V8.NET, but I still had to write a lot of extra code to wrap its API as it had a lower level API than the noesis.javascript.net API I was already using. So that's good, but V8.NET still relies on some native C++ which means I'll have to get setup on a mac and compile those libraries for Mac. That should be ok since they are supposed to be cross platform, but there's still a learning curve there. Then I used to use DirectSound and DirectShow to play sounds in 3D and 2D respectively. Neither of those are cross platform, so I made the switch to libsndfile, OpenAL and more specifically OpenALSoft. Again I'll have to compile those for Mac, but hopefully that won't be much trouble as they are also supposed to be cross platform libraries. That switch was also a ton of work as DirectShow gave me sound file streaming for free, but I had to implement it myself in libsndfile and OpenAL, not to mention that swapping one library for another is a ton of work anyway. A side effect of all this is that I could play mp3s on windows but would have to use platform specific APIs to play them on other platforms. So instead I switched to ogg vorbis as I can use libsndfile to parse that on any platform. Oh, and I'll also have to use platform specific APIs to support self voicing as it's SAPI for windows, voice over for Mac, and speech-dispatcher for linux. All this took me multiple months to figure out and switch, and this is just preparatory work. I haven't even attempted to compile and run my games on Mac yet, which I expect will present some new issues. And on a non game, but cross platform related thought: I recently moved my websites running C# ASP.NET MVC 3 and MSSQL from an expensive windows server to a much less expensive linux server. Now they run in mono against MySQL, the biggest headache there was switching from MSSQL queries to MySQL queries and finding the MysqlClient replacement for SqlClient. But I'm very happy with the results, and that was actually a much much easier switch than the effort required to make my games cross platform. Phew, sorry for the long winded response, just wanted to share a lot of details and personal experience about these things. ~ Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] cross platform programming
Because all of my baseline code is in C++, I ended up writing a bunch of shims for different operating systems. I'm pretty familiar with cross platform porting, so when I need something that ends up being different on different platforms, I just write a shim for it. Examples of shim layers would be general purpose thread handling, tests for file existence, and basic network sockets. Above the basic shim layer are some more modular pieces. A really good example is audio handling: cross platform audio is a nightmare, so I wrote my own audio stack containing the pieces I need and plug that into a driver layer. I'm currently using portaudio, but if I needed to swap it out for something else, I could. Another utter disaster for cross platform porting has been the wxWidgets toolkit. It's about as cross platform as something that's completely not cross platform at all. As a result of this, I use as little of wx as possible, and use my own libraries instead. Instead of using wx threads, I use my threads; instead of using the buggy and constantly crashing wx HTTP downloader, I use my own downloader. I've really only been big on the cross platform thing for a couple years now, but even so I have a pretty solid library of parts to work with, and it's getting a lot easier to get things done on my supported platforms. The moral of my story is twofold: First, be very wary of anything which claims to be 'cross platform'. In some cases, like wxWidgets, 'cross platform' means 'not at all cross platform in any way which is actually useful for real projects'. Be prepared to replace piece of cross platform libraries which do not work correctly. Second, be prepared to write your own shim code. Isolate it as best you can, design common interfaces for it, and put it somewhere centralized. Write quick and dirty test cases for it that run on all your supported operating systems. Avoid putting platform specific code in your applications unless there's a logic organization reason for it: having different versions of fopen in your code is bad, but having a chunk of code for windows apps which checks for administrator permissions is probably necessary. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a well-known saying revamped by me
Yup, Marco Polo was an explorer, but, according to certain hoax/myth sites, he made up most of his exploratory transcriptions/writings, etc...smile The game version of the term marco polo is a form of tag/hide and seek, generally played in a swimming pool, and with the person designated as it keeping their eyes closed, or doing something like pulling a swimming cap down over their eyes, but, there are also other versions played out of the swimming pool: http://en.wikipedia.org/wiki/Marco_Polo_(game) Effectively, the 'it' person calls out marco, and the other, target individuals have to answer polo each time, to let the active person track them down. Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Mush-Z
If you've been recently had trouble with Mush-Z not starting or your screen reader not reading properly, please run the updater and grab our most recent updates. We fixed a pretty major startup bug, and now have JAWS 16 reading out properly. Thanks, Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hi everyone, Thanks for all the replies, definitely sounds like cross platform is a serious headache , which is a shame as it would be good to see more titles cross platform. Spoke to my friend again today (and without the beer addling my brain quite as much this time lol) and he said what all of you have said in that although Xamarin can do a lot cross platforming there can still be a need for some specific platform coding. Again thanks for all the replies Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: Sunday, November 16, 2014 6:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] cross platform programming Because all of my baseline code is in C++, I ended up writing a bunch of shims for different operating systems. I'm pretty familiar with cross platform porting, so when I need something that ends up being different on different platforms, I just write a shim for it. Examples of shim layers would be general purpose thread handling, tests for file existence, and basic network sockets. Above the basic shim layer are some more modular pieces. A really good example is audio handling: cross platform audio is a nightmare, so I wrote my own audio stack containing the pieces I need and plug that into a driver layer. I'm currently using portaudio, but if I needed to swap it out for something else, I could. Another utter disaster for cross platform porting has been the wxWidgets toolkit. It's about as cross platform as something that's completely not cross platform at all. As a result of this, I use as little of wx as possible, and use my own libraries instead. Instead of using wx threads, I use my threads; instead of using the buggy and constantly crashing wx HTTP downloader, I use my own downloader. I've really only been big on the cross platform thing for a couple years now, but even so I have a pretty solid library of parts to work with, and it's getting a lot easier to get things done on my supported platforms. The moral of my story is twofold: First, be very wary of anything which claims to be 'cross platform'. In some cases, like wxWidgets, 'cross platform' means 'not at all cross platform in any way which is actually useful for real projects'. Be prepared to replace piece of cross platform libraries which do not work correctly. Second, be prepared to write your own shim code. Isolate it as best you can, design common interfaces for it, and put it somewhere centralized. Write quick and dirty test cases for it that run on all your supported operating systems. Avoid putting platform specific code in your applications unless there's a logic organization reason for it: having different versions of fopen in your code is bad, but having a chunk of code for windows apps which checks for administrator permissions is probably necessary. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a well-known saying revamped by me
Hi Dark, Marco Polo is a children's game similar to tag. Basically, in Marco Polo the child playing Marco is blind folded and he or she yells Marco and all the other kids respond with Polo. The idea being that Marco is to try and tag the other kids by sound alone rather than using sight. When Marco tags someone he/she getst to be Marco for a while trying to tag someone else. HTH On 11/16/14, dark d...@xgam.org wrote: Hi jacob. Lets not get back into the spelling discussion otherwise we'll have certain list members riding their high horses. Regarding libraries and atmosphere, I do take the point on browsing and on the environment though this is probably one area where we'll see a fall back in net use, or perhaps see libraries which remain electronic but still exist for the reading promotion or community aspects in the future, indeed a friend of mine who works as a librarian at the moment says a large part of her job is social, which likely will remain even if the sources for information are electronic. this is one area where think obsessions with everything online might fall off in the next while as people realize the need for the space even if the information differs. Regarding the meaning and derivation of words at least, I see text speak as far more problematic in this area more than simply having the information, which is one reason i prefer e-mail to text myself. My concern actually with a lot of text speak isn't so much whether people use words without thinking of them as whether people know as many words to use if all conversations are of the level ur mi bff coswe duz gud stuff Regarding satnavs and electronic sports, satnavs are a major improvement in access technology generally and I can well imagine people hiking with them. What I am wondering in game terms though is if electronic devices will make their way into more games than currently exist, particularly ones requiring exercise and as you said, analogue movement. Btw, what is marco polo? that's one term I don't know, it always is a bit confusing why people splashing in pools or whatever on the Simpsons and other american programs start shouting Marco Polo. (I know your not American but obviously you know the term in this case). To me Marco Polo was an explorer who traveled across China (possibly accompanied by Doctor who):D. All the best, Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Marco Polo - Re: a well-known saying revamped by me
That was a game we played only in a swimming pool. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 16, 2014 4:13 PM Subject: Re: [Audyssey] a well-known saying revamped by me Hi Dark, Marco Polo is a children's game similar to tag. Basically, in Marco Polo the child playing Marco is blind folded and he or she yells Marco and all the other kids respond with Polo. The idea being that Marco is to try and tag the other kids by sound alone rather than using sight. When Marco tags someone he/she getst to be Marco for a while trying to tag someone else. HTH On 11/16/14, dark d...@xgam.org wrote: Hi jacob. Lets not get back into the spelling discussion otherwise we'll have certain list members riding their high horses. Regarding libraries and atmosphere, I do take the point on browsing and on the environment though this is probably one area where we'll see a fall back in net use, or perhaps see libraries which remain electronic but still exist for the reading promotion or community aspects in the future, indeed a friend of mine who works as a librarian at the moment says a large part of her job is social, which likely will remain even if the sources for information are electronic. this is one area where think obsessions with everything online might fall off in the next while as people realize the need for the space even if the information differs. Regarding the meaning and derivation of words at least, I see text speak as far more problematic in this area more than simply having the information, which is one reason i prefer e-mail to text myself. My concern actually with a lot of text speak isn't so much whether people use words without thinking of them as whether people know as many words to use if all conversations are of the level ur mi bff coswe duz gud stuff Regarding satnavs and electronic sports, satnavs are a major improvement in access technology generally and I can well imagine people hiking with them. What I am wondering in game terms though is if electronic devices will make their way into more games than currently exist, particularly ones requiring exercise and as you said, analogue movement. Btw, what is marco polo? that's one term I don't know, it always is a bit confusing why people splashing in pools or whatever on the Simpsons and other american programs start shouting Marco Polo. (I know your not American but obviously you know the term in this case). To me Marco Polo was an explorer who traveled across China (possibly accompanied by Doctor who):D. All the best, Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hi Paul, That's true. From what I understand of Xamarin while it does provide a nice place to start with for cross-platform programming it doesn't support everything out of the box. There are still cases where one will find himself or herself in a position of doing a bit of specific platform coding to support something outside of the Xamarin API. One thing you need to understand about cross-platform programming is there is no such thing as a one size fits all solution. Cheers! On 11/16/14, Paul Lemm paul.lem...@gmail.com wrote: Hi everyone, Thanks for all the replies, definitely sounds like cross platform is a serious headache , which is a shame as it would be good to see more titles cross platform. Spoke to my friend again today (and without the beer addling my brain quite as much this time lol) and he said what all of you have said in that although Xamarin can do a lot cross platforming there can still be a need for some specific platform coding. Again thanks for all the replies Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin was written in C# .NET, and uses Mono for non-Windows platforms and devices which is a workable solution to cross-platform development, but my concern with using Mono is that Microsoft has systematically been trying to go after the Mono Project for copyright infringement etc which makes using Mono a bit of a sticky situation for developers. Still, from what I know of Xamarin it does seem like a fairly workable solution to cross-platform development. As for using it for audio games I wouldn't know since Xamarin is primarily designed for standard app development. That said, I do know of .NET libraries out there for say SDL, OpenAL, etc so writing audio games with Xamarin should be possible. I just haven't tried it, but when I have a minute to look at it maybe I'll look into it further. Cheers! On 11/16/14, Paul Lemm paul.lem...@gmail.com wrote: Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marco Polo - Re: a well-known saying revamped by me
Hi Charles, While Marco Polo is traditionally played in a swimming pool it is not always played in a pool. I remember playing it in gym class at school, and can remember cases of playing it at summer camp outside on the grass. So even though many may think of it as a game for swimming pools it isn't the only way to play the game. Cheers! On 11/16/14, Charles Rivard wee1s...@fidnet.com wrote: That was a game we played only in a swimming pool. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with astrogalaxy
Ok, figured out how to get past the qp issue, but now I'm having a problem with research. The tutorial says to research ftl to 2. There is a text box that says use rp points and a confirm research link. Are the individual things like ftl a mouse clicking thing? On 11/15/14, David Bartling dbartling...@gmail.com wrote: Oo, figured it out. It was hard, but what I had to do was click each link to see where it would go, save that page in my favorites go back, then click again another link until I found the moon. So, I finished that step, but now I'm having another problem. The task is to use my one qp to jump to venus from the moon. When I hit set course and engage, it starts thealc process and then I hit use ql. I then look for the interplanetary thing but when I click up, it gives me a dialogue saying that the max qp has been reached. I also tried hitting the button but that didn't seem to work either. On 11/15/14, dark d...@xgam.org wrote: Those links are the inaccessible image ones, you need to look for the text hotspots, they're on the right of the system page, there is a list of all the planets and objects, eg, earth, moon, mars, asteroid belt etc, with the distance away they are under each. For example you should see Earth and under that 0 Au sinse that is where you are now. I'm afraid if your not getting those then you probably do need a better browser that will give you access to all the information on the game's pages. Indeed, given that the hotspots are just a pretty standard textual list I'm rather worried by the fact that they're not displaying at all on the braillenote, I wonder how much else you've missed on the internet if that is the case. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2014 10:41 AM Subject: Re: [Audyssey] problem with astrogalaxy Ok, well, I did notice there were clickable links that would take me to other places. The began with index?actiod= Then it gave like an ID. Basically, it was the end of the url after the com/ but in visible form. I couldn't find the moon one but I found like nepn8ne and a bunch of uranus stuff. On 11/14/14, dark d...@xgam.org wrote: The moon is on the system map on the right, it's not a link it's a clickable hotspot on the page in that textual list of system objects. If the braillenote can emulate mouse clicks, do a double click on the text that says the moon If you can't emulate mouse clicks streight off and the braillenote is tied just to standard sorts of web controls like links there might be a problem here. Unfortunately those sorts of hotspots are fairly common in web games, I can think of several in core exiles, and puppet nightmares is full of them. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2014 2:49 PM Subject: Re: [Audyssey] problem with astrogalaxy Its the one where you convert the hydrogen to fuel (done) then try to go to the moon. If I click system (with javascript enabled on the braillenote), it says the information but doesn't have links that I can click and tell it where to go. I'm suposed to go the moon. I realize the the bn is not the best browser, but so far, its worked. On 11/14/14, dark d...@xgam.org wrote: Hi David. I'm afraid I don't recall which step was step five, if you let me know what you need to do I can possibly help. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2014 12:40 AM Subject: Re: [Audyssey] problem with astrogalaxy How do I do step 5 in the tutorial? On 11/13/14, dark d...@xgam.org wrote: Hi David. If you can't find the empty slot with the braillenote, then just going to modules from cargo bayCargo and hitting the install link above the one you want should do it. I don't think it matters what slot on your ship you install what into so long as it is there. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 13, 2014 1:14 AM Subject: Re: [Audyssey] problem with astrogalaxy uhi I am not using nvda, I am using a braillenote. On 11/12/14, dark d...@xgam.org wrote: Hi Chris. You don't have to exactly! obey everything, for example you can install the modules so long as you have the right ones on your ship at each step, and the steps are in order, though this will take installing and uninstalling and also
[Audyssey] wanderer
Hi are you successful with the wanderer's job? how can I be? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 64 Ounce Games open for business
OK I will visit. On 11/8/14, Christina greensleev...@wind-haven.net wrote: I can't wait to see what else they produce! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Saturday, November 08, 2014 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] 64 Ounce Games open for business Yay! :) I wasn't sure if I should say jinks. ;) There are a few oddities in the 7 Wonders kit I have, but none make it unplayable. It took a long time for my sighted minions to put the thing together. Looking forward to actually getting a game in. I'm glad to see a variety on offer too. For those who aren't aware, these board games are very popular among a certain geeky segment of the sighted community. :) Yours, Zack. On Nov 8, 2014, at 11:31 AM, Christina greensleev...@wind-haven.net wrote: LOL Zack, I just sent this e-mail to you off-list. We got Guillotine, Dominion, and Seven Wonders accessibility kits. We haven't set them up but I did open the packaging and they look decent so far. They also sell some independent games which is nice since the smaller companies are getting love too. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Saturday, November 08, 2014 2:19 PM To: Gamers Discussion list Subject: [Audyssey] 64 Ounce Games open for business Hi All, I wanted to pass along the word that 64 Ounce Games, a small company which sells kits to make many popular board games accessible to the blind, is now open for business. You can find them at www.64ouncegames.com. I need to warn potential buyers that these kits are still in the beta stages, and are still being refined. It's possible there may be small typos or other errors with some of them. You also need both retail copies of the games to make accessible, and some sighted help with assembly. However, the selection is only going to get better, and these people deserve all the support they can get. Buy a d20, if nothing else, they're pretty cool feeling. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a well-known saying revamped by me
Yup, Marco Polo was an explorer, but, according to certain hoax/myth sites, he made up most of his exploratory transcriptions/writings, etc...smile The game version of the term marco polo is a form of tag/hide and seek, generally played in a swimming pool, and with the person designated as it keeping their eyes closed, or doing something like pulling a swimming cap down over their eyes, but, there are also other versions played out of the swimming pool: http://en.wikipedia.org/wiki/Marco_Polo_(game) Effectively, the 'it' person calls out marco, and the other, target individuals have to answer polo each time, to let the active person track them down. Stay well Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 16, 2014 9:27 AM Subject: Re: [Audyssey] a well-known saying revamped by me Hi jacob. Lets not get back into the spelling discussion otherwise we'll have certain list members riding their high horses. Regarding libraries and atmosphere, I do take the point on browsing and on the environment though this is probably one area where we'll see a fall back in net use, or perhaps see libraries which remain electronic but still exist for the reading promotion or community aspects in the future, indeed a friend of mine who works as a librarian at the moment says a large part of her job is social, which likely will remain even if the sources for information are electronic. this is one area where think obsessions with everything online might fall off in the next while as people realize the need for the space even if the information differs. Regarding the meaning and derivation of words at least, I see text speak as far more problematic in this area more than simply having the information, which is one reason i prefer e-mail to text myself. My concern actually with a lot of text speak isn't so much whether people use words without thinking of them as whether people know as many words to use if all conversations are of the level ur mi bff coswe duz gud stuff Regarding satnavs and electronic sports, satnavs are a major improvement in access technology generally and I can well imagine people hiking with them. What I am wondering in game terms though is if electronic devices will make their way into more games than currently exist, particularly ones requiring exercise and as you said, analogue movement. Btw, what is marco polo? that's one term I don't know, it always is a bit confusing why people splashing in pools or whatever on the Simpsons and other american programs start shouting Marco Polo. (I know your not American but obviously you know the term in this case). To me Marco Polo was an explorer who traveled across China (possibly accompanied by Doctor who):D. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Jacob Kruger ja...@blindza.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2014 9:42 PM Subject: Re: [Audyssey] a well-known saying revamped by me With regards to people primarily using electronic information/reading sources, while I especially appreciate it nowadays, in the old days - a long time ago, one of my favourite activities was to go to an old, large library, and browse around the shelves - maybe it was something to do with the atmosphere of a library, literally browsing shelves of books, and coming across something where the title would catch your eye, and you'd read the blurb, and end up discovering a new author, all by yourself, or something, but, suppose book discussion clubs are somewhat similar, even if reading books in electronic formats nowadays, but, the one other thing have noticed with regards to some sighted children nowadays is they'd rather listen to the audio version of a book than try actually reading the story themselves - and that, I don't necessarily think is a good thing in the long run - I was one of those guys who before getting involved in most new activities, would pop round library, and do my own forms of research, and, much as I find it extremely useful/helpful, etc., maybe making it too easy to do quick bits of research isn't the best thing overall since it means people get too used to just accepting the first form of an answer they come across...smile I also, still, sort of refuse to use a word, in any context, spoken or not, that I can't spell, and that don't at least have a basic concept of it's meaning, in the relevant context, but anyway...whereas nowadays, lots of people are unable to, off-hand, spell the longer words they use on a regular basis when speaking, and if you ask them if they know the origin, or original meaning of a term that might nowadays get used often enough in media, or as a form of slang
Re: [Audyssey] cross platform programming
Hi Thomas, Thanks for the reply and info. That's pretty much what my friend said when I had a chance to catch up with him again today, that' it's fairly new and although it can do most things across platforms and that there moving more and more things to cross platform, but that there will always need to be an element of specific platform coding when working across so many different platforms When I next speak to him I'll tell him about the Microsoft and Mono copyright infringement that you mentioned just in case it's not something he was aware of as I know he was quite keen to get involved with Xamarin. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 16, 2014 10:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] cross platform programming Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin was written in C# .NET, and uses Mono for non-Windows platforms and devices which is a workable solution to cross-platform development, but my concern with using Mono is that Microsoft has systematically been trying to go after the Mono Project for copyright infringement etc which makes using Mono a bit of a sticky situation for developers. Still, from what I know of Xamarin it does seem like a fairly workable solution to cross-platform development. As for using it for audio games I wouldn't know since Xamarin is primarily designed for standard app development. That said, I do know of .NET libraries out there for say SDL, OpenAL, etc so writing audio games with Xamarin should be possible. I just haven't tried it, but when I have a minute to look at it maybe I'll look into it further. Cheers! On 11/16/14, Paul Lemm paul.lem...@gmail.com wrote: Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] advantage of unholy light scroll.
Hi I defeated a drake but only once. I use an unholy light scroll on the drake. His paw wings mangle and I use ice blast from reincarnate imp neckromancer thief. Yes he is difficult and I unlock a new job. is there any other character wich I have to rescue if I buy the full version. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MidKemia Online
Hi, How screen reader friendly is the MidKemia Online MUD from Iron Realms? Being a Raymond E Feist fan I thought I'd give this a go. Any tips or suggestions welcome. Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with astrogalaxy
Oo, figured it out. It was hard, but what I had to do was click each link to see where it would go, save that page in my favorites go back, then click again another link until I found the moon. So, I finished that step, but now I'm having another problem. The task is to use my one qp to jump to venus from the moon. When I hit set course and engage, it starts thealc process and then I hit use ql. I then look for the interplanetary thing but when I click up, it gives me a dialogue saying that the max qp has been reached. I also tried hitting the button but that didn't seem to work either. On 11/15/14, dark d...@xgam.org wrote: Those links are the inaccessible image ones, you need to look for the text hotspots, they're on the right of the system page, there is a list of all the planets and objects, eg, earth, moon, mars, asteroid belt etc, with the distance away they are under each. For example you should see Earth and under that 0 Au sinse that is where you are now. I'm afraid if your not getting those then you probably do need a better browser that will give you access to all the information on the game's pages. Indeed, given that the hotspots are just a pretty standard textual list I'm rather worried by the fact that they're not displaying at all on the braillenote, I wonder how much else you've missed on the internet if that is the case. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2014 10:41 AM Subject: Re: [Audyssey] problem with astrogalaxy Ok, well, I did notice there were clickable links that would take me to other places. The began with index?actiod= Then it gave like an ID. Basically, it was the end of the url after the com/ but in visible form. I couldn't find the moon one but I found like nepn8ne and a bunch of uranus stuff. On 11/14/14, dark d...@xgam.org wrote: The moon is on the system map on the right, it's not a link it's a clickable hotspot on the page in that textual list of system objects. If the braillenote can emulate mouse clicks, do a double click on the text that says the moon If you can't emulate mouse clicks streight off and the braillenote is tied just to standard sorts of web controls like links there might be a problem here. Unfortunately those sorts of hotspots are fairly common in web games, I can think of several in core exiles, and puppet nightmares is full of them. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2014 2:49 PM Subject: Re: [Audyssey] problem with astrogalaxy Its the one where you convert the hydrogen to fuel (done) then try to go to the moon. If I click system (with javascript enabled on the braillenote), it says the information but doesn't have links that I can click and tell it where to go. I'm suposed to go the moon. I realize the the bn is not the best browser, but so far, its worked. On 11/14/14, dark d...@xgam.org wrote: Hi David. I'm afraid I don't recall which step was step five, if you let me know what you need to do I can possibly help. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2014 12:40 AM Subject: Re: [Audyssey] problem with astrogalaxy How do I do step 5 in the tutorial? On 11/13/14, dark d...@xgam.org wrote: Hi David. If you can't find the empty slot with the braillenote, then just going to modules from cargo bayCargo and hitting the install link above the one you want should do it. I don't think it matters what slot on your ship you install what into so long as it is there. All the best, Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: David Bartling dbartling...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 13, 2014 1:14 AM Subject: Re: [Audyssey] problem with astrogalaxy uhi I am not using nvda, I am using a braillenote. On 11/12/14, dark d...@xgam.org wrote: Hi Chris. You don't have to exactly! obey everything, for example you can install the modules so long as you have the right ones on your ship at each step, and the steps are in order, though this will take installing and uninstalling and also seling stuff. For example if one step is to deinstall one module and another is to install another, you can't install one without doing the check that you've uninstalled the first one. This does mean your pretty much swapping out modules and obeying the tutorial rather than playing sensibly, but hay it's an educationn in
Re: [Audyssey] New Interactive Fiction, Hadean Lands
This is excellent and I'm really enjoying it. When you buy the iOS version you are getting the Glulx gamecode plus a custom interpreter program with accessible notes, map, and journal. This is truly a finished, commercial product in the fashion of the new school of puzzle-solving IF. Great fun if you enjoy that kind of exacting gratification, and a refreshing change from Zarf's usual output. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ On 11/17/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin was written in C# .NET, and uses Mono for non-Windows platforms and devices which is a workable solution to cross-platform development, but my concern with using Mono is that Microsoft has systematically been trying to go after the Mono Project for copyright infringement etc which makes using Mono a bit of a sticky situation for developers. Still, from what I know of Xamarin it does seem like a fairly workable solution to cross-platform development. As for using it for audio games I wouldn't know since Xamarin is primarily designed for standard app development. That said, I do know of .NET libraries out there for say SDL, OpenAL, etc so writing audio games with Xamarin should be possible. I just haven't tried it, but when I have a minute to look at it maybe I'll look into it further. Cheers! On 11/16/14, Paul Lemm paul.lem...@gmail.com wrote: Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hi Willem, Well, I'll freely admit my information is years out of date. Primarily from 2008 or so. When I was looking into using Mono in 2008 I was warned away from it by many developers due in large part to some litigation that was going on during that time over Mono infringing upon Microsoft's .NET code base. Since then I switched to C++ rather than C# for the majority of software development so hadn't kept up to date with developments in Mono legal or otherwise since then. So my information is definitely out of date. That's also why I said it was a concern of mine rather than outright declaring there were any copyright issues right now. However, I deeply appreciate the information, because that might convince me to go back to C# .NET. Cheers! On 11/16/14, Willem Venter dwill...@gmail.com wrote: Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MidKemia Online
Great I love the game Sent from Blue Mail On Nov 16, 2014, 19:02, at 19:02, Tobias Vinteus tob...@algonet.se wrote: Hi, How screen reader friendly is the MidKemia Online MUD from Iron Realms? Being a Raymond E Feist fan I thought I'd give this a go. Any tips or suggestions welcome. Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] any accessable games for android 4.4.4?
hi all. we have lots of windows games but not much for our phones. so does any1 play any free or paid games on android? which is accessable i know godville but its kind of boring now -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any accessable games for android 4.4.4?
Hello Austin, As a matter of fact there are a good dozen accessible games for Android. Not as many as for the iPhone, but there are quite a few games out there. I don't have a complete list memorized but here is a few to help you get started. Off the top of my head there is a version of Stem Stumper for Android, Colossal Cave Adventure, Audio Ping Pong, TapBeats, Mem, NinjSmash, Racing Live(tm), and if you want something with an adult theme there is Smack That Ass which is a bit like Jim Kitchen's Spanker for Android. Cheers! On 11/16/14, Austin Pinto austinpinto.xavi...@gmail.com wrote: hi all. we have lots of windows games but not much for our phones. so does any1 play any free or paid games on android? which is accessable i know godville but its kind of boring now -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any accessable games for android 4.4.4?
hi i installed all the games and will try out 1 by 1 when i get free time but i didnt get NinjSmash and mem for android also are there any podcasts on this games even podcasts for the iphone version will be good it will give me a basic idia on what the game is about On 11/17/14, Thomas Ward thomasward1...@gmail.com wrote: Hello Austin, As a matter of fact there are a good dozen accessible games for Android. Not as many as for the iPhone, but there are quite a few games out there. I don't have a complete list memorized but here is a few to help you get started. Off the top of my head there is a version of Stem Stumper for Android, Colossal Cave Adventure, Audio Ping Pong, TapBeats, Mem, NinjSmash, Racing Live(tm), and if you want something with an adult theme there is Smack That Ass which is a bit like Jim Kitchen's Spanker for Android. Cheers! On 11/16/14, Austin Pinto austinpinto.xavi...@gmail.com wrote: hi all. we have lots of windows games but not much for our phones. so does any1 play any free or paid games on android? which is accessable i know godville but its kind of boring now -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- search for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.