Re: [Audyssey] AJAX MUD client

2007-05-28 Thread Adam Pecillo
On 5/28/07, ian and riggs [EMAIL PROTECTED] wrote:
 hi addam can this be used by windows users.

Thats what i hope. Why not try? Point your webbrowser to
http://pecillo.kicks-ass.org and try.

/Adam

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Re: [Audyssey] AJAX MUD client

2007-05-28 Thread Adam Pecillo
On 5/28/07, ian and riggs [EMAIL PROTECTED] wrote:
 it seems two graphicl and does not sho how to connect to a mud.

 it would be good if some of you other mud people test ths and tell me and
 adam if you agree

I'll see if I can modify the statusbar at the top of the telnet
window, I imagine that could confuse a screenreader.

There is a status window popping up when Mudix is starting I'll have
to check the sourcecode of mudix and see if I can make it dissapear.

This MUD client is dedicated to Wormhole MUD and autoconnects when you
access the webserver. However there was a problem with the MUD so that
might have been a bit confusing. It's back up again.

/Adam



Regards,
Adam

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Re: [Audyssey] AJAX MUD client

2007-05-28 Thread Adam Pecillo
On 5/28/07, ian and riggs [EMAIL PROTECTED] wrote:
 writ i can get it to ask me what name i want to be known as but how do i
 accually get to put my name in to the mud?

You might want to have a look at
http://wormhole.se/index.php/Visually_Impaired , that should give you
some tips on how to get started.

The login should work as following:

Server sends: By what name do you wish to be known:
You type: A name you want to use and press enter.

Server sends: Did i get that right, the name you wrote? (Y/N)
You type: y and press enter

This only happens when you create a new character, if you already have
a character you will get a password question. Now the process of
creating your character starts. You will be presented with a number of
questions. I won't go through them all here buy let me know if you
need more help. Then we can do this off-list or if there are more
recipients that would want to have it explained will can do it
on-list.

/Adam

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Re: [Audyssey] AJAX MUD client

2007-05-28 Thread Adam Pecillo
On 5/28/07, Kirstan Mooney [EMAIL PROTECTED] wrote:
 Hello there.  I went to the site you suggested below and I am afraid I
 couldn't make out even a thing.  When I went there, it said something about
 color and then a lot about a type of font I think.  Soo, using Jaws 7.0, I
 couldn't understand one thing about your site I am sorry to say.
 Kirstan.


Thanks! I'll see if I can make it better.

/Adam

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[Audyssey] AJAX MUD client

2007-05-27 Thread Adam Pecillo
Hey,

I have been working on a web based MUD client. The question is if it
is accessible.
Could you please try it and let me know?

You can find my testing setup at: http://pecillo.kicks-ass.org

It is currently running on my server at home. Once we decide if it's
ready for prodution we will move it to a propper server.

I have used the following components:
Apache websever with mod_proxy
Ajaxterm
Openssh client and server. Using auto login with a certificate and
forcing the user to run a specific application.
Mudix - A nice and simple mudclient for the Linux/Unix console.

Rgds,
Adam

http://wormhole.se/index.php/Visually_Impaired

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Re: [Audyssey] A Project I've been meaning to start for years

2007-01-11 Thread Adam Pecillo
On 1/8/07, ShadowDragon [EMAIL PROTECTED] wrote:
 Hi,
 I need to get this out in the open. For as long as I can remember I've
 wanted to make a mud of my own, and I have the perfect plan for one. I've
 got the framework of the mud layed out perfectly in my mind and everything,
 it'll be extremely awesome when its finished. I said when, not if.

- cut out, see original message -

I had a quick look at your ideas and it sounds great!
I like the idea you have about communications in game, but that would
force you to not only write a MUD but also a custom client for the
game. Popping up windows is not something you do in a terminal window
so you can forget all about monkey term, gmud and all the other
standard clients.

Even if most people use Windows today you will loose all Linux users.
Correct me if I'm wrong but Linux works quite well for visually
impaired, right?

How well does webbrowsers work? How do you deal with frames on webpages?

Would it be possible to write the game so that you play it from a
browser, separating different parts of the userinterface in frames.

1 frame for stats
1 frame for world descriptions
1 or more frames for communication. Player to Player, Game to Player
and maybe Player to Group

Since I'm not visually impaired it's quite hard for me to imagine how
and what works. I did try to use Jaws blindfolded. But I nearly hurt
myself missing the keyboard, well not quite that bad but still I had a
hardtime just typing and I realized how much I rely on seeing my
keyboard. And I have been using computers since 1986!

/Adam

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Re: [Audyssey] jfw and muds?

2007-01-10 Thread Adam Pecillo
On 1/10/07, Yvonne Alaniz [EMAIL PROTECTED] wrote:
 Okay,
I have read the info on the web sites and I still feel like I don't
 really have a grasp on what exactly these clients are supposed to do and how
 they install.  all the language was very technical.


A MUD client is a terminal client. Meaning it connects to a different
computer and is a extension of that remote computers screen.

Difference between a MUD client and a teminal client like hyperterm or
telnet is that it has functions to improve the gaming experience. Like
support for triggers, scripts and aliases and a address book with a
list of your favourite games.

Triggers example:
You get the message: You are hungry normally you would have to type
eat food but your trigger intercepts the message and send eat food
to the game.

Alias example:
You have ran out of food and need to buy some more so you issue the
command gobuyfood but the alias sends north, north, open door,
west, buy food to the game.

Scripts are even more advanced and are often used with triggers to
automate things.

Installation is often pretty simple. And it does not get to
complicated until you start using triggers and scripts, something that
you normally don't need.


Adam
http://wormhole.se/index.php/Visually_Impaired

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Re: [Audyssey] a good Mud game

2007-01-08 Thread Adam Pecillo
On 1/7/07, eloheem team [EMAIL PROTECTED] wrote:
 Hello, here in Philly co/watching the Indy game I was wondering if anyone 
 could suggest a good MUD I can sink my paws into? let me know and Happy New 
 Year.. Thanks
 ___

Why not try wormhole.

Website: http://wormhole.se
Telnet: mud.wormhole.se 4000

Adam aka Zaphod

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Re: [Audyssey] Introduction stuff

2006-12-11 Thread Adam Pecillo
On 12/10/06, Rob [EMAIL PROTECTED] wrote:
 Hello,
 Thank you for the greetings, smile.
 Lighttech Interactive is making audiogames for the blind and visually 
 impaired, for more information, you can visit us on the web at:
 http://www.lighttechinteractive.com
 Regards,
 Rob

Hey Rob,

I had a look at your site. Would it be possible to skip the background
image on http://www.lighttechinteractive.com/webpage/index.php, it
makes it pretty unreadable for us seeing people. Black text on dark
background won't work for people that need high contrasts to see.

Regards,
Adam
http://wormhole.se

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Re: [Audyssey] Back again!

2006-11-27 Thread Adam Pecillo
On 11/26/06, Ari [EMAIL PROTECTED] wrote:
 Furthermore, a very exciting thing happened about which I'd like some advice.
 I went to a disability exhibition, and on display there is a prototype of a 
 notetaker using Debian-based Linux with Speakup. What I'd like to know is, 
 does anyone know where I can find text-based games which work under Debian 
 Linux?
 Ari

I would do a search on http://freshmeat.net for text game. Most
(All?) games there are GPL so you should be able to compile them or
download a .deb file if there is one available.

Infocom has made a whole bunch of cool text games. You can get a
z-machine interpreter from http://www.csd.uwo.ca/Infocom/ and a game
package of 20 games is sold on
http://underworld.fortunecity.com/track/946/ .

The easiest way of installing a z-machine interpreter on Debian would
be to type apt-get install frotz since there is a package for it in
the APT system.


Rgds,
Adam
http://wormhole.se

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Re: [Audyssey] wormhole mud and wiki

2006-11-09 Thread Adam Pecillo
On 11/7/06, Orin [EMAIL PROTECTED] wrote:
 Hey Adam,

 Just to let you know, I've played your mud before and reciently
 stopped, but it wasn't because of accessibility, it just wasn't my
 taste. i do love sci-fi, but I mean, I'd just love it if there were a
 space system, maybe ownable planets; and things. But in terms of
 accessibility, it's pretty good. In fact, I might start playing
 again--at least it's sci-fi.


We are working on ships and space areas. Today only the immortals can
fly them but that will change.

A ship in Wormhole is like a mini-area that you can explore complete
with mobs and objects.

The ships can be armed today but we still need to figure how to get
ship to ship combat to work.

First step will propably to replace some of the teleporters with ships
so that you can fly between different areas.

Check http://wormhole.se/index.php/Current_events for more info.

Regards,
Adam

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Re: [Audyssey] MUD's and MUD clients

2006-11-06 Thread Adam Pecillo
On 11/4/06, Richard Sherman [EMAIL PROTECTED] wrote:
 Hi Adam,
 GMud32 is found at

 http://gutterstar.net/id35.htm

 or you can use Monkey Term found at

 http://www.randylaptop.com/mudding/client.php

 The second site is a real good resource for mudding.

 Any other help needed just write.

 Rich

Thanks for the answers.

Would it be OK if I quote you on http://wormhole.se/index.php/Visually_Impaired

We need help to understand what and how we can improve our MUD to be
more accessibe for blind gamers.

If anyone have more tips and ideas please let me know. I'll make sure
it gets posted or if you want to, make the changes on the wiki
directly.

I'd also like to know how well the wiki works with a braille and screen reader.



Regards,
Adam aka Zaphod
http://wormhole.se

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Re: [Audyssey] mush code

2006-11-06 Thread Adam Pecillo
On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Does anyone know a good place to learn where to code for mushes, muds and
 stuff like that.
 I want to make my own game but don't know a thing about coding.


There is a difference in coding and area building.
We have tried to document the process of world building on our wiki,
you can find it at http://wormhole.se

Regards
Adam aka Zaphod
http://wormhole.se

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Re: [Audyssey] MUD's and MUD clients

2006-11-06 Thread Adam Pecillo
On 11/4/06, Richard Sherman [EMAIL PROTECTED] wrote:
 Hi Adam,
 GMud32 is found at

 http://gutterstar.net/id35.htm

 or you can use Monkey Term found at

 http://www.randylaptop.com/mudding/client.php

 The second site is a real good resource for mudding.

 Any other help needed just write.

 Rich

Thanks for the answers.

Would it be OK if I quote you on http://wormhole.se/index.php/Visually_Impaired

We need help to understand what and how we can improve our MUD to be
more accessibe for blind gamers.

If anyone have more tips and ideas please let me know. I'll make sure
it gets posted or if you want to, make the changes on the wiki
directly.

I'd also like to know how well the wiki works with a braille and screen reader.


Regards,
Adam aka Zaphod
http://wormhole.se

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[Audyssey] MUD's and MUD clients

2006-11-02 Thread Adam Pecillo
Hey,

What mud clients are there out there that work well with screenreaders
and braille displays?

Regards,
Adam aka Zaphod
http://wormhole.se

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