Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace
The game I am referring to is Sryth which is a single player RPG played 
in a web browser.


Enjoy if you do end up giving it a try,

Grace

On 3/12/2015 12:35 AM, englishride...@gmail.com wrote:

Grace, what MUD are you referring to? I'd like to expand my horizons, and since 
I tend to get lost in MUDs very very easily, the one you mentioned sounds 
intriguing.


Thanks,
Ari


On Dec 2, 2015, at 3:04 AM, Grace  wrote:

I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to be able 
to go down to the troll caves and pick up heaps of human heads, drag them back 
to a location, and carve on them while having conversations with my clan mates 
or just other Alter players in general. I find that myself and others are a lot 
less social now that carving items isn't really worth doing experience wise. I 
cannot participate in conversations while navigating around the world or 
keeping track of what is going on in battles.

The other issue I have mentioned previously is being completely lost once 
transitioning to the mainland. I have recently gone back to playing another 
role playing game with a big world and lots of quests that does a few things to 
make navigation easier. The first tool that is available is a list of all 
unfinished quests and their location. Alter does have a list of quests but 
figuring out where they are on the mainland can be quite difficult. The next 
tool that we have access to is a reference to how to get to any important 
realm, town, or large city. This has a further benefit of assisting me to 
understand how the world is laid out as well as the obvious one of knowing 
where locations are on a day to day basis. The final thing that has been done 
is to make all dungeons on a grid using only the four cardinal directions. This 
is really useful because it allows people to make maps using Excel 
spreadsheets. As far as I know, maps can be made in MushZ however, there is no 
way to actua

lly explore these maps like you can in Excel.

I think having a list of quests and where to access them, a list of fame mobs 
and where you access them, and directions to places in the Alter Aeon world 
would be incredibly useful! After all, just because you know where a quest or 
mob is doesn't mean you have the strategies to complete or beat it.Maybe these 
resources exist and I just don't know about them and if this is the case I 
apologize. As for asking other players for help, I find most people hoard 
information and only really want to help out those in their clan.

I think that Alter is a lot of fun and there is a lot to do and discover. 
Unfortunately due to the player/clan culture as well as not having the 
resources available to find quests, important mobs, and locations people who 
have trouble understanding and retaining spacial information are missing out.

Kind regards,

Grace

On 2/12/2015 9:48 AM, Dennis Towne wrote:

On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:
Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin




Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter Aeon and finding things

2015-12-02 Thread Grace

Hi Jeremy,


See comments in-line.

Grace,

As to players not giving out info, that's possible, though it doesn't
seem to be nearly as common as it once was.  However, I'll freely
admit, I like to encourage people to explore myself.

However, that said, there's a number of ways to handle your navigation 
issues


1.  One friend of mine writes down notes about where he is whenever he
accepts a quest and what the text of the quest is so he knows where to
go back.

Having to make and then scroll through heaps of notes can be very time 
consuming. If more comprehensive information were provided this would 
not be necisary.

2.  Alter does have a coordinate system.  While i'ts not super useful
for every situation, it can give general ideas of where areas are. If
a quest gives a location you think you recognize, looking in the area
list for that area name and is coordinates can at least give a general
direction.
Not all areas are findable via this method. Also coordinates will give 
you a very very general idea and you may just end up wandering around 
in circles chasing your tail.

3.  Asking people where a specific mob or town is usually gets results
or at least a general direction.
I'd say you get useful results about half the time. Otherwise you get 
people telling you that you should explore which is very disheartening 
if that is what you have been doing for the past half hour. Telling 
someone to explore is not providing helpful information. The less 
condescending thing to do is to not say anything at all.

4. You can map A.A. on excel, but you just have to take into account
that room sizes vary a lot.  A far better  way that I found was to use
a series of directions (something like the speed walk instructions on
aardwolf) but include landmarks.  So something like this go all west
from Ralnoth until you encounter a biomantically enhanced tree, go
around the tree to the north or south and get back on an east west
line til you see a lamp post.  Then go south and trend west til you're
on a fading road.  Go all west then north then one east and you're 1
room south of the green dragon.
The directions above would be exactly the type of instructions 
required in a tool giving directions between areas on Alter. These 
directions would not work in an explorable dungion which is where 
being able to create maps would be useful.

Landmarks, the nearby command, the various map commands map -old, map
-explored, map -blind, all help as does the coordinate system.  No one
of them is perfect, but combined they can make a powerful set of ways
to find places again.
Having a few simplified tools for navigating would provide a much more 
streamlined less frustrating user experience.

Lastly, you can if you have people who are interested in it form
direction maps to areas.  My clan actually did this, then the mud map
changed significantly.  We started again, and while it's an ongoing
and frustrating process (the map keeps changing)) it does help.
This is the issue with the clan system. Information is kept within a 
small group of people and not shared with the wider community.

I hope that helps,

Jeremy





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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace


Hi Dar,
It's Sryth which although it isn't a Mud has some fantastic tools for 
navigating which were created as far as I have been lead to believe from 
dialogues between the Game Master and players.

Grace


On 2/12/2015 8:01 PM, dark wrote:

Hi Grace.

What is this other game you speak of? I'm interested to know, sinse I 
thought I knew most muds with access fixes, aardwolf, materiamagica, 
discworld etc, but I don't recognize that one. or is it a web based 
game like Sryth?


Beware the grue!

Dark.
- Original Message - From: "Grace" 
To: "Gamers Discussion list" 
Sent: Wednesday, December 02, 2015 11:04 AM
Subject: Re: [Audyssey] Alter-Aeon


I used to really like being able to get a lot of experience carving 
on equipment or just random things I found around the game. It was 
good to be able to go down to the troll caves and pick up heaps of 
human heads, drag them back to a location, and carve on them while 
having conversations with my clan mates or just other Alter players 
in general. I find that myself and others are a lot less social now 
that carving items isn't really worth doing experience wise. I cannot 
participate in conversations while navigating around the world or 
keeping track of what is going on in battles.


The other issue I have mentioned previously is being completely lost 
once transitioning to the mainland. I have recently gone back to 
playing another role playing game with a big world and lots of quests 
that does a few things to make navigation easier. The first tool that 
is available is a list of all unfinished quests and their location. 
Alter does have a list of quests but figuring out where they are on 
the mainland can be quite difficult. The next tool that we have 
access to is a reference to how to get to any important realm, town, 
or large city. This has a further benefit of assisting me to 
understand how the world is laid out as well as the obvious one of 
knowing where locations are on a day to day basis. The final thing 
that has been done is to make all dungeons on a grid using only the 
four cardinal directions. This is really useful because it allows 
people to make maps using Excel spreadsheets. As far as I know, maps 
can be made in MushZ however, there is no way to actually explore 
these maps like you can in Excel.
I think having a list of quests and where to access them, a list of 
fame mobs and where you access them, and directions to places in the 
Alter Aeon world would be incredibly useful! After all, just because 
you know where a quest or mob is doesn't mean you have the strategies 
to complete or beat it.Maybe these resources exist and I just don't 
know about them and if this is the case I apologize. As for asking 
other players for help, I find most people hoard information and only 
really want to help out those in their clan.


I think that Alter is a lot of fun and there is a lot to do and 
discover. Unfortunately due to the player/clan culture as well as not 
having the resources available to find quests, important mobs, and 
locations people who have trouble understanding and retaining spacial 
information are missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones 
 wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Grace
I used to really like being able to get a lot of experience carving on 
equipment or just random things I found around the game. It was good to 
be able to go down to the troll caves and pick up heaps of human heads, 
drag them back to a location, and carve on them while having 
conversations with my clan mates or just other Alter players in general. 
I find that myself and others are a lot less social now that carving 
items isn't really worth doing experience wise. I cannot participate in 
conversations while navigating around the world or keeping track of what 
is going on in battles.


The other issue I have mentioned previously is being completely lost 
once transitioning to the mainland. I have recently gone back to playing 
another role playing game with a big world and lots of quests that does 
a few things to make navigation easier. The first tool that is available 
is a list of all unfinished quests and their location. Alter does have a 
list of quests but figuring out where they are on the mainland can be 
quite difficult. The next tool that we have access to is a reference to 
how to get to any important realm, town, or large city. This has a 
further benefit of assisting me to understand how the world is laid out 
as well as the obvious one of knowing where locations are on a day to 
day basis. The final thing that has been done is to make all dungeons on 
a grid using only the four cardinal directions. This is really useful 
because it allows people to make maps using Excel spreadsheets. As far 
as I know, maps can be made in MushZ however, there is no way to 
actually explore these maps like you can in Excel.
I think having a list of quests and where to access them, a list of fame 
mobs and where you access them, and directions to places in the Alter 
Aeon world would be incredibly useful! After all, just because you know 
where a quest or mob is doesn't mean you have the strategies to complete 
or beat it.Maybe these resources exist and I just don't know about them 
and if this is the case I apologize. As for asking other players for 
help, I find most people hoard information and only really want to help 
out those in their clan.


I think that Alter is a lot of fun and there is a lot to do and 
discover. Unfortunately due to the player/clan culture as well as not 
having the resources available to find quests, important mobs, and 
locations people who have trouble understanding and retaining spacial 
information are missing out.


Kind regards,

Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:

On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones  wrote:

Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?

Actually, there was a simpler reason for the light catcher change:
experience.  It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be.  One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them.  Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.

One question:  how many lightcatchers have you broken so far, since
the change went in?  The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] the gate.

2015-10-16 Thread Grace

Hello,

I'm in the same boat. Can't get it to go either.

On 17/10/2015 3:23 PM, loriduncan wrote:
Hi I've tried hitting up arrow then kept holding down my right arrow, 
but it still doesn't work.


-Original Message- From: john
Sent: Friday, October 16, 2015 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the gate.

You're moving right towards the hole.
You hear the two creaking steps.
On the second step, you tap up arrow.
You never release the right arrow, move over the pit, land on the other
side, and keep moving.

--
From: "loriduncan" 
Sent: Saturday, October 17, 2015 2:45
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] the gate.

Hi Bryan, I've tried hitting up arrow to jump, then holding the right 
arro
down, but I still fall into the hole.  I've also tried holding up and 
right

arrows together while in the air, but it's still not working.
From Lori.

-Original Message- From: Bryan Peterson
Sent: Friday, October 16, 2015 5:02 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] the gate.

Nope, what you're doing wrong is you're tapping the arrow. It says in the
manual that you need to hold the left or right arrow after you jump. 
Tapping

does nothing.



Focus your powers and prepare for buttle.
-Original Message- From: loriduncan
Sent: Friday, October 16, 2015 4:28 PM
To: gamers@audyssey.org
Subject: [Audyssey] the gate.

Hi guys, I'd just like to say how very impressed I am with The Gate.  I
really like the sounds and voice acting is really great too, however I'm
unable to cross the first hole.  I hit right arrow to the 2nd creaky 
bord,
then up arrow and tap the right arrow really fast to cross the gap, 
but poor

Patric still plumets to his untimely death.  Am I getting my timing all
wrong?  I guess I'll just have to keep on trying.
Thanks from Lori.


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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread Grace

Hi,
That is actually a really great idea! I really like the structured way 
that quests work in sloe but am having issues figuring out where exactly 
to progress once getting to the mainland. It's too bad that there is 
less structure on the main land as I would guess that I am not the only 
one overwhelmed by figuring out where to go and what to do next.


Regards,

Grace

On 29/06/2015 7:29 PM, dark wrote:

Hi.

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters.

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character.

When you create a child character, that character starts off on Slo at level one and you 
can play her or him and progress as normal choosing whatever classes you like. When that 
character reaches level 30 and also gets to Ralnoth you can go to see your characters 
father and mother and then have a choice. Either you can continue with that character, 
whereupon the child and the parent are both now two characters the player can play in the 
game, or, you can have the child "recount their adventures and settle down" 
This means your child character tells their parent all about the adventures they've had, 
but then decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half.

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks).

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go.

All the best,

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] Moderator's note, please read! Re: New Version of Monopoly Released

2010-02-19 Thread Grace

Hello,
Sorry replied to wrong email.
Grace

On 20/02/2010 4:27 AM, Ryan Smith wrote:

Hello,
I know who sent the email. If you look at the header, it came from
TrekGames.net. Tristan Bussiere is the owner of TrekGames.net (and the
MUD Cosmos). (I am not sure if you all know how email headers work,
but the email was definitely sent from TrekGames.net.) While I do not
know if he sent it personally, he certainly needs to be smarter about
securing his VPS, or if he did send it, to show some maturity.
Here is part of the email header:

Received: from li127-90.members.linode.com ([69.164.212.90] helo=trekgames.net)
by server1.ultrahost.us with esmtp (Exim 4.69)
(envelope-from) id 1NiX92-0003nv-9c
for gamers@audyssey.org; Fri, 19 Feb 2010 13:00:04 -0500

Received: from Trekgames.net (trekgames.net [127.0.0.1])
by trekgames.net (Postfix) with SMTP id 729F3B1601


I know for a fact Tristan uses Linode, and owns the domain
TrekGames.net. I assure you all, my computers are secure, and he
spoofed the email using my Gmail address.

I am not sure if this is part of the recent attacks of spoofing Raul
has spoken of. To be sure of this, you can easily check the email
headers of future emails.

Thank you.
-Ryan Smith
Head of RS Games
www.rsgames.co.nr




On Fri, Feb 19, 2010 at 2:49 PM, dark  wrote:
   

There has been someone slagging off monopoly on audiogames.net with similar 
language, and has already had two accounts banned, I think it's likely this is 
a spoof E-mail from the same idiotic person.

I'm just sorry for Ryan over this.

Beware the grue!

Dark.
 

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Re: [Audyssey] Moderator's note, please read! Re: New Version of Monopoly Released

2010-02-19 Thread Grace

Hello,
You pass on this worksheet. Great work!
Grace King

On 20/02/2010 4:27 AM, Ryan Smith wrote:

Hello,
I know who sent the email. If you look at the header, it came from
TrekGames.net. Tristan Bussiere is the owner of TrekGames.net (and the
MUD Cosmos). (I am not sure if you all know how email headers work,
but the email was definitely sent from TrekGames.net.) While I do not
know if he sent it personally, he certainly needs to be smarter about
securing his VPS, or if he did send it, to show some maturity.
Here is part of the email header:

Received: from li127-90.members.linode.com ([69.164.212.90] helo=trekgames.net)
by server1.ultrahost.us with esmtp (Exim 4.69)
(envelope-from) id 1NiX92-0003nv-9c
for gamers@audyssey.org; Fri, 19 Feb 2010 13:00:04 -0500

Received: from Trekgames.net (trekgames.net [127.0.0.1])
by trekgames.net (Postfix) with SMTP id 729F3B1601


I know for a fact Tristan uses Linode, and owns the domain
TrekGames.net. I assure you all, my computers are secure, and he
spoofed the email using my Gmail address.

I am not sure if this is part of the recent attacks of spoofing Raul
has spoken of. To be sure of this, you can easily check the email
headers of future emails.

Thank you.
-Ryan Smith
Head of RS Games
www.rsgames.co.nr




On Fri, Feb 19, 2010 at 2:49 PM, dark  wrote:
   

There has been someone slagging off monopoly on audiogames.net with similar 
language, and has already had two accounts banned, I think it's likely this is 
a spoof E-mail from the same idiotic person.

I'm just sorry for Ryan over this.

Beware the grue!

Dark.
 

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Re: [Audyssey] Problem with Night of Parasites in Vista

2008-11-16 Thread Grace

Hi
Thanks for the help.
I am now up and running!
Grace
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 5:29 PM
Subject: Re: [Audyssey] Problem with Night of Parasites in Vista



Hi Grace

 Disabling the resident shield until you install the program seems to work
fine.

- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 8:28 PM
Subject: Re: [Audyssey] Problem with Night of Parasites in Vista


you are using AVG free 8, right?

If AVG thinks a file is a virus, it locks the file.
My suggestion is to either completely disable AVG until you've installed 
the

game or to uninstall it and get new antivirus software.

- Original Message - 
From: "Grace" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 3:26 PM
Subject: [Audyssey] Problem with Night of Parasites in Vista



Hello,
I am having virus warnings, and am unable to install this game in Windows
Vista. I have turned off my antivirus program, but I still get cannot
access file because I might not have permission. Has anyone else had this
problem, and does anyone know how to solve it?
Grace

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Re: [Audyssey] Problem with Night of Parasites in Vista

2008-11-16 Thread Grace

I did that.
No go.
Are you running it in Vista successfully?
Grace
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 2:50 PM
Subject: Re: [Audyssey] Problem with Night of Parasites in Vista


Grace, when you select the file, press the context menu key then select 
run as administrator.


Aiden
- Original Message - 
From: "Grace" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 9:26 PM
Subject: [Audyssey] Problem with Night of Parasites in Vista



Hello,
I am having virus warnings, and am unable to install this game in Windows 
Vista. I have turned off my antivirus program, but I still get cannot 
access file because I might not have permission. Has anyone else had this 
problem, and does anyone know how to solve it?

Grace

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[Audyssey] Problem with Night of Parasites in Vista

2008-11-16 Thread Grace

Hello,
I am having virus warnings, and am unable to install this game in Windows 
Vista. I have turned off my antivirus program, but I still get cannot access 
file because I might not have permission. Has anyone else had this problem, 
and does anyone know how to solve it?
Grace 



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Re: [Audyssey] Sryth: Mapping

2008-11-16 Thread Grace

Hi,
I use excel to do my mapping. The dungeons are all laid out as a grid, so a1 
on the excel grid corresponds to 1 north one west. Decide a way that is good 
for you to mark where you have been, and where the forks in the passage are 
that you need to return to. It's pretty easy, and tons of help!

Grace
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 9:43 AM
Subject: [Audyssey] Sryth: Mapping



Hey Srythers,

I was wondering what method you guys use to map the dungeons.  Right now, 
it's my least favorite part of the game, but I'm thinking that if I could 
get mapping down I could really start to have fun.  I've got my dungeon 
view set to the top view.  Is the first person text view better?


=--Bill

- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 8:00 AM
Subject: Re: [Audyssey] Sryth Forum



Here's a tip:
http://www.getfirrefox.com
is a more "direct" URL for everything Firefox, and to grab the latest
version.
Hope this helps!


--
From: "Bryan Peterson" <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2008 8:20 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sryth Forum


My suggestion is to either Email the Gamemaster, which you can do from
within the game, and have him help you wih that. Or you can download
Mozilla Firefox if you don't already have it. There's an add-on for
Firefox that was designed to dal with just that situation. It's called 
Web

Visum. Firefox can be found at www.mozilla.com. THe plug-in can be
downloaded from www.webvisum.com. I personally recommend that way 
because
sometimes the GM can be difficult to contact, A because he's got a 
family
outside Sryth and B his Spam filter sometimes gets in the way. If you 
need
help wih this you can write me offlist and I'll try to help you get 
going.
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 16, 2008 7:01 AM
Subject: [Audyssey] Sryth Forum




I'm trrying to register an account on the Sryth Forum, but of course 
I'm
halted by the visual security key thing.  Are there any Sryth players 
who

who use the forum and how do you go about getting your account?

--Bill


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Re: [Audyssey] Need pointer with planet of the spiders

2008-06-25 Thread Grace
Hi,
Sorry for the bad url!
Grace
- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 5:47 AM
Subject: Re: [Audyssey] Need pointer with planet of the spiders


> It's www.ffproject.com
> On Jun 25, 2008, at 2:57 AM, Darren Harris wrote:
>
>> Doesn't for me either the site could be down thus why I never posted
>> straight away
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of ian mcnamara
>> Sent: 25 June 2008 07:34
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Need pointer with planet of the spiders
>>
>>
>> i typed www.ffproject.org and it does not work
>> - Original Message -
>> From: "ian mcnamara" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, June 24, 2008 10:50 PM
>> Subject: Re: [Audyssey] Need pointer with planet of the spiders
>>
>>
>>> how do i get this game?
>>> - Original Message -
>>> From: "Grace" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 24, 2008 5:43 AM
>>> Subject: [Audyssey] Need pointer with planet of the spiders
>>>
>>>
>>>> Hi,
>>>> If anyone is playing this game on ffproject.org I am really stuck. I
>>>> can kill the spider queen, but am unable to get past the rose bush
>>>> no
>>
>>>> matter what I do. I think I have to meet some plant and find out
>>>> it's
>>
>>>> name, but I really can't figure out how to do so.
>>>> Any help would be appreciated.
>>>> Have a nice day,
>>>> Grace
>>>>
>>>>
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>>
>>>> list, please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>>
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>>
>>
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>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.523 / Virus Database: 270.4.1/1516 - Release Date:
>> 24/06/2008 07:53
>>
>>
>> No virus found in this outgoing message.
>> Checked by AVG.
>> Version: 7.5.523 / Virus Database: 270.4.1/1516 - Release Date:
>> 24/06/2008 07:53
>>
>>
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[Audyssey] Need pointer with planet of the spiders

2008-06-23 Thread Grace
Hi,
If anyone is playing this game on ffproject.org I am really stuck.
I can kill the spider queen, but am unable to get past the rose bush no 
matter what I do. I think I have to meet some plant and find out it's name, 
but I really can't figure out how to do so.
Any help would be appreciated.
Have a nice day,
Grace 


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Re: [Audyssey] Sryth old cathedral

2007-03-08 Thread Grace
Hi,
S
P
O
I
L
E
R
This map is a 7 by seven map.
All you need to do is go around the perimeter of the first level. When you 
find any passage that branches off from the perimeter, simply follow the 
passage, and fight the enemy at the end. There are four such passages, so 
you just find them, as you go around.
When you've found the fourth enemy which is the skeletal arch priest, a 
hatch will be opened at location 6-7.
Go down stairs, follow the passage, and you'll get to the last room.
Have a nice day,
Grace
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, March 08, 2007 11:33 AM
Subject: [Audyssey] Sryth old cathedral


> Hi Everyone,
> Do to the advice of a friend of mine. I restarted my charictor. I need 
> some advice on how to get through the old cathedral or some kind of map. I 
> went to the wiki site and the map is not available in text mode. any help 
> would be appreciated thank you all very much.
> Sincerely,
> Steve Cullen
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> Version: 7.5.446 / Virus Database: 268.18.8/714 - Release Date: 3/8/2007 
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>
> 


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Re: [Audyssey] why can't I get on wiki

2007-03-07 Thread Grace
Hi,
You really don't need a password to view stuff, you only need it if you want 
to contribute.
I forget what the password is, but if you are on the forums, it's under 
January 2007 random chat.
Have a nice day,
Grace
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, March 07, 2007 11:58 AM
Subject: [Audyssey] why can't I get on wiki


> Hi Everyone,
> thanks to who ever sent the wiki site for sryth. I tried filling out the 
> sign up form. every time I try and log in the site tells me that my 
> password is in correct. I hope someone can help with my problem thanks a 
> lot everyone.
> Sincerely,
> Steve Cullen
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> Version: 7.5.446 / Virus Database: 268.18.7/713 - Release Date: 3/7/2007 
> 9:24 AM
>
> 


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Re: [Audyssey] sryth what about mazes

2007-03-03 Thread Grace
Hi,
If you have problems with mazes, simply use excel to make yourself a map.
That way you can make sure you hit every little spot.
Later,
Grace
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, March 03, 2007 3:30 AM
Subject: Re: [Audyssey] sryth what about mazes


> Hi Everett and all,
> I find that the map drives me crazy I tend to just follow my own instinct
> when confronting a maze. If your good at mobility then you should really
> have no problem with the mazes. at this point I have finished all the
> proving ground events and all of the current adventures I have a melee
> rating of 85 and a stamina of 92. I hope this helps.
> Sincerely,
> Steve Cullen
> - Original Message - 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "gamers audyssey." 
> Sent: Thursday, January 11, 2007 12:31 AM
> Subject: [Audyssey] sryth what about mazes
>
>
>> Hi,
>> Another question.
>> Do you guys have any special ways of keeping up where your going? I know
>> theres a text map sometimes, but when you're hopelessly lost in a maze, 
>> do
>> you just wander? pfff guess that's a stupid way of putting it.
>>
>>
>> Spirit. In every language in all the Realms, surface and Underdark, in
>> every time
>> and every place, the word has a ring of strength and determination. It is
>> the
>> hero's strength, the mother's resilience, and the poor man's arm. It
>> cannot be
>> broken, and it cannot be taken away.
>> This I must believe.
>> -Drizzt Do'Urden
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
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>> any subscription changes via the web.
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Re: [Audyssey] sryth jaws short keys

2007-03-02 Thread Grace
I do a couple of things to make my game playing quicker.
If you use the letter B for buttons you can move between buttons quickly.
In some adventures, I will place a bookmark on a certain part of the page, 
for instance I placed one at move to the center of the clearing for the 
statues quest.
You can do this by pressing control shift K and adding one in the place you 
desire. To get back to it press K.
Finally hitting F3 and using the find command is great for long lists of 
things.
Hope this helps,
Grace 


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Re: [Audyssey] Sryth question

2007-02-27 Thread Grace
Hi,
go to sryth.pbwiki.com. There are directions there.
Have a nice day,
Grace
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, February 27, 2007 12:03 PM
Subject: Re: [Audyssey] Sryth question


Any hints about where this temple might be?  I'm feeling like a nomad in a
swamp. *grin*

Ron

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, February 27, 2007 1:18 PM
Subject: Re: [Audyssey] Sryth question


It didn't used to. NOw you just can't gain EXP.
Bryan and Jennie
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 26, 2007 11:25 PM
Subject: Re: [Audyssey] Sryth question


I mean: Do you know other differences if you have marks of death and if you
don't have marks of death? I have only heard you can't train your powers and
skills if you have marks of death, but it works.
I don't think there is other differences.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 26, 2007 8:51 PM
Subject: Re: [Audyssey] Sryth question


What are you talking about? Differences between what?
Bryan and Jennie
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 26, 2007 11:19 AM
Subject: Re: [Audyssey] Sryth question


But do you know the difference? I haven't never heard about other
differences.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 26, 2007 6:32 PM
Subject: Re: [Audyssey] Sryth question


I've noticed that as well.
Bryan and Jennie
- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, February 26, 2007 10:23 AM
Subject: Re: [Audyssey] Sryth question


Hi.

I think my carrictoris very strange: I have a lot of marks of death, but I
can still train my skills and powers. I have never had problems with
training. So I don't understand what the difference is, if you have marks of
death and if you don't have.

I hope someone can explain it just little bit more.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: "MissWings" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list"

Sent: Monday, February 26, 2007 7:12 AM
Subject: Re: [Audyssey] Sryth question


> Interesting ... is that the only thing you're having trouble training?
> You
> might want to check your marks of death, since if you have any you can't
> train anything.  That's the best I can think of at the moment.
>
> MissWings
>
> At 10:18 PM 2/25/2007, Bryan Peterson wrote:
>
>>No clue. Never seen that before, unless you don't have enough experience?
>>Bryan and Jennie
>>- Original Message -
>>From: "Everett Elam" <[EMAIL PROTECTED]>
>>To: "gamers audyssey." 
>>Sent: Friday, January 05, 2007 9:04 PM
>>Subject: [Audyssey] Sryth question
>>
>>
>> > Why is there a b in front of my diplomacy? I'm unable to train it. Is
>> > there a reason for this?
>> >
>> >
>> > Spirit. In every language in all the Realms, surface and Underdark, in
>> > every time
>> > and every place, the word has a ring of strength and determination. It
>> > is
>> > the
>> > hero's strength, the mother's resilience, and the poor man's arm. It
>> > cannot be
>> > broken, and it cannot be taken away.
>> > This I must believe.
>> > -Drizzt Do'Urden
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
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>>visit
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>>any 

Re: [Audyssey] Sryth and Mapping

2007-01-15 Thread Grace
Hello,
A really great way to map is to use excel.
That's what I do and it works great!
Have a nice day,
Grace
- Original Message - 
From: "ShadowDragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 14, 2007 1:45 PM
Subject: Re: [Audyssey] Sryth and Mapping


> Being a dungeon master of Sryth I have to say Daggerspire is one of the
> easier dungeons in the game, not even worth manual mapping. You could get 
> by
> just fine using the text map overview most likely. I'm not sure how easy
> dungeon navigation is for you, but I personally have been through 
> Stoneback
> hill even without using a map, I just go on instinct. Daggerspire is
> basically straight passages, with a few side branches. As long as you keep
> track of where you are and where you've been and are good at retracing 
> your
> steps, you should be able to explore each level no problem. Its been a 
> while
> since I played the dungeon, but I'd be willing to wager each level is
> between 15 and 30 rooms, nothing to get stressed over. Have fun, and good
> luck. If you're still having problems I might be able to think of 
> something
> more. But for now that's about all the advice I can offer.
> - Original Message - 
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 14, 2007 12:53 PM
> Subject: [Audyssey] Sryth and Mapping
>
>
>> Okay, I am in Daggerspire and I am trying tacks and cardboard as a map 
>> but
>> the problem is that my map always gets bunched up and looks like squares.
>> I had someone look at the graphical map and he said that the map was 
>> drawn
>> on a 10x10 grid and that walls were represented on the grid but not on my
>> map.  He said that if I continued mapping I would just get a big grid of
>> tacks.  Please help.  I am now lost in the second level of daggerspire.
>>
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
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