The game I am referring to is Sryth which is a single player RPG played
in a web browser.
Enjoy if you do end up giving it a try,
Grace
On 3/12/2015 12:35 AM, englishride...@gmail.com wrote:
Grace, what MUD are you referring to? I'd like to expand my horizons, and since
I tend to get lost in MUDs very very easily, the one you mentioned sounds
intriguing.
Thanks,
Ari
On Dec 2, 2015, at 3:04 AM, Grace <ar...@hailmail.net> wrote:
I used to really like being able to get a lot of experience carving on
equipment or just random things I found around the game. It was good to be able
to go down to the troll caves and pick up heaps of human heads, drag them back
to a location, and carve on them while having conversations with my clan mates
or just other Alter players in general. I find that myself and others are a lot
less social now that carving items isn't really worth doing experience wise. I
cannot participate in conversations while navigating around the world or
keeping track of what is going on in battles.
The other issue I have mentioned previously is being completely lost once
transitioning to the mainland. I have recently gone back to playing another
role playing game with a big world and lots of quests that does a few things to
make navigation easier. The first tool that is available is a list of all
unfinished quests and their location. Alter does have a list of quests but
figuring out where they are on the mainland can be quite difficult. The next
tool that we have access to is a reference to how to get to any important
realm, town, or large city. This has a further benefit of assisting me to
understand how the world is laid out as well as the obvious one of knowing
where locations are on a day to day basis. The final thing that has been done
is to make all dungeons on a grid using only the four cardinal directions. This
is really useful because it allows people to make maps using Excel
spreadsheets. As far as I know, maps can be made in MushZ however, there is no
way to actua
lly explore these maps like you can in Excel.
I think having a list of quests and where to access them, a list of fame mobs
and where you access them, and directions to places in the Alter Aeon world
would be incredibly useful! After all, just because you know where a quest or
mob is doesn't mean you have the strategies to complete or beat it.Maybe these
resources exist and I just don't know about them and if this is the case I
apologize. As for asking other players for help, I find most people hoard
information and only really want to help out those in their clan.
I think that Alter is a lot of fun and there is a lot to do and discover.
Unfortunately due to the player/clan culture as well as not having the
resources available to find quests, important mobs, and locations people who
have trouble understanding and retaining spacial information are missing out.
Kind regards,
Grace
On 2/12/2015 9:48 AM, Dennis Towne wrote:
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones <atreides...@gmail.com> wrote:
Take, for instance, the change where lightcatchers will now have a
chance to break when they are used. Why? Why has Dentin felt the need
to make this adjustment? There is no call to do this?
Actually, there was a simpler reason for the light catcher change:
experience. It's been two years since druid was added, and the amount
of druid class and skill exp is still half what it should be. One of
the reasons for this is because people carve one set of suncatchers,
then never make any more of them. Carving was always meant to be a
big part of the exp that druids were capable of getting, and without
carving exp there's not really any way for me to properly balance the
class so it's on par with the others.
One question: how many lightcatchers have you broken so far, since
the change went in? The rate of breakage is really low, and I'd be
surprised if it's happened to you yet.
-dentin
Alter Aeon MUD
http://www.alteraeon.com
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