Re: [Audyssey] The Nightjar,now in the US iPhone app store.

2013-04-25 Thread Petr Bláha
Hello,
in the Czech App Store the game appeared as well,
i played it for a while and it seems to be the best game title on mobile 
platform.
Hope there will be more levels than in Papa sangre - smiles.

25. 4. 2013 v 14:46, "dark" :

> Hi Phil.
> 
> Even for people like myself who already own the nightjar, I'm looking forward 
> to seeing the newsound updates. There even seems to be one for pappa, 
> presumably a bug fix though i can't download it at the moment due to lack of 
> wifi access.
> 
> Beware the Grue!
> 
> Dark.
> - Original Message - From: "Phil Vlasak" 
> To: "Gamers Discussion list" 
> Sent: Thursday, April 25, 2013 12:41 PM
> Subject: [Audyssey] The Nightjar,now in the US iPhone app store.
> 
> 
>> The Nightjar, Version 1.2
>> You've been stranded on a dying spacecraft, spiralling into
>> a black hole . and then your problems really start. "The Nightjar" is an 
>> incredible 'video game with no video,' featuring the voice of Benedict 
>> Cumberbatch.
>> 
>> You'll have to see with your ears, using only sound to survive all that deep 
>> space has to throw at you
>> The Nightjar" has world-beating sound design and incredible 3D audio 
>> technology. From the moment the crew of the Nightjar run for their lives 
>> (leaving you behind in a malfunctioning airlock), you'll find yourself 
>> immersed in one of the most realistic game worlds ever created.
>> 
>> Requires headphones
>> 
>> Rated 12+ for the following:
>> 
>> Frequent/Intense Cartoon or Fantasy Violence
>> Frequent/Intense Horror/Fear Themes
>> 
>> Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, 
>> iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th 
>> generation)
>> and iPad. Requires iOS 5.0 or later.
>> 
>> $4.99
>> Released: Apr 24, 2013
>> Size: 46.5 MB
>> Language: English
>> Seller: Somethin' Else
>> https://itunes.apple.com/gb/app/the-nightjar/id431598741?mt=8
>> 
>> 
>> 
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Re: [Audyssey] What happens with Jeremy?

2013-01-24 Thread Petr Bláha
Do you plan to release new Swamp version? I have to say that this accessible 
game is the best one i ve ever played, and i hope that its developement didnt 
stop and players community will grow up.

Odesláno z iPhonu

25. 1. 2013 v 4:36, Jeremy Kaldobsky :

> I'm still around.  I've just been continuing work on Swamp, and a few other 
> projects.  I just don't check audyssey as often these days, because I don't 
> have anything I need to post on here.
> 
> - Aprone
> 
>> Hi all,
>> I haven't hurd from Jeremy Kaldobsky for ages. I wrote to
>> him a few days ago but he is nowhere to be seen. Is
>> everything ok with him, or may be he is disappointed that we
>> don't discuss so much about his games as we used to before?
>> Best!
>>   Miloš Pržic
>> msn: milos.pr...@gmail.com
>> skype: Milosh-hs
> 
> 
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Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread Petr Bláha
Yes, i absolutely agree Milos. But stupid blind people who thing that 
world is cycling around them are everywhere.

I know lots of them in Czech republic as well.
They can't imagine how much tame it takes to look after family, for 
children, earn money to make life better etc etc.


On 20.7.2011 13:17, Milos Przic wrote:
  I am sorry to hear this. All this is a kind of big crap because of 
many things that happen and that have happened. I respect the 
relatively new developer here, Jeremy, for his work. And I will 
continue to respect him. I respect David and Jim too. I respect Tom 
for his work, and his knowledge and his opinions he expressed by time. 
Yes, he likes to express himself in a way of long messages and such, 
and yes, he progresses slowly, but he progresses. And Che promissed a 
fighting game a year or two before. There is no trace of it. So he is 
the one that doesn't have the right to say what he have said about Tom.
  Here at us there is a stereotype that the Americans are generally 
stupid. Tom, Jeremy and some others made me think it's only a 
stereotype, but most of the other Americans I have met over Internet 
and other ways confirmed the stereotype. So the american stupidity 
combined with the blind selfishness would make me react like Tom. So 
Jeremy, Jim, David (if David is reading this), keep up the good work. 
Tom, I respect your decision and am not going to blaim you as you are 
right to do this. Others, or most of others, shame on you.

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message ----- From: "Petr Bláha" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 20, 2011 1:02 PM
Subject: Re: [Audyssey] I'm Leaving the List


Some blind people and their oppinions forced James Nord to leave this 
list, and now, after a few years Thomas Ward had to do the same.
Many people here should think of their behaviour and should leave 
this list instead of Thomas.
I get many mails from this list per day and in about 80 percent i 
have say that it is - just a rubbish.
Mesages from Thomas and the few other members belongs to that 20 
percent which are useful and it is not waste of time to read them.
So im seriously thinking of leave this list to, cause i am 
very busy with my job, with mi family, and i don't have a time to 
read only bullshits.


On 20.7.2011 12:10, Thomas Ward wrote:

Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

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Re: [Audyssey] I'm Leaving the List

2011-07-20 Thread Petr Bláha
Some blind people and their oppinions forced James Nord to leave this 
list, and now, after a few years Thomas Ward had to do the same.
Many people here should think of their behaviour and should leave this 
list instead of Thomas.
I get many mails from this list per day and in about 80 percent i have 
say that it is - just a rubbish.
Mesages from Thomas and the few other members belongs to that 20 percent 
which are useful and it is not waste of time to read them.
So im seriously thinking of leave this list to, cause i am very 
busy with my job, with mi family, and i don't have a time to read only 
bullshits.


On 20.7.2011 12:10, Thomas Ward wrote:

Hi everyone,

I just wanted to say effective immediately I am leaving the Audyssy
list, am resigning as comoderator for reasons of my last post, and
will likely be closing USA Games for a few months. I've reached a
point where I can not exist on this list or any other list with
certain members of this community, and I've been pushed personally
beyond my ability to put up with the crap. I tried doing my best to
give helpful information, to take extra time and energy to design the
games the best I can, and apparently my best isn't good enough for a
lot of people so its time to put away my keyboard and leave this
community.

Its time to say some of the things I have not said before, but they
need said. I have worked as often as I can, as much as I can on MOTA
and Raceway, but it is a long and tedious process for me. I don't
always have time to work on them, and you have no idea how many family
reunions, cookouts, etc this summer I've skipped to work on those
games. For quite some time now I've spent so much time working on the
games my marriage has been strained and stressed adding even more
stress to trying to complete these games. Having the community e-mail
me off list now and then asking me when will game x be done over and
over again is bad enough.

However, Che's e-mail was the braking point for me. I've always tried
my best to give helpful suggestions, opinions of what programming
languages and tools to use based on nearly 12 years experience in the
business. Having been college educated in VB, C++, Java, etc I have at
the very least an educated opinion for why I say what I say and do
what I do. I've tried my best not to insult other developers, be fair
when giving my opinions, but apparently Che and others decided to take
it personally, in return insulted me, and that I can not and will not
put up with. So I'm leaving. Either Che goes or I go, but we can not
coexist on this list without killing each other first. So I'm leaving.

So long and fair well.

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Re: [Audyssey] gaming with Wine under the linux

2011-06-25 Thread Petr Bláha
Hi Thomas, thank you, i will try it and we'll see if i'll be successful 
or not.
By the way, when you mentioned opensapi, i tried it with acapela voices, 
but when i install new voice i can't see it. I still see only microsoft 
voices anna, sam and mike.
I tried to install sapi 4 and sapi 5 voices, but i still can't see them 
in voice selection, what i might do to run it?


On 25.6.2011 17:03, Thomas Ward wrote:

Hi Petr,

Storm Dragon and I are working on a faq/howto on this subject, but
playing games under wine is problematic at best. Certain games such as
Shades of Doom have technical problems playing under wine. For
instance in Shades of Doom if you press enter to open a door the game
will crash. I've experienced similar difficulties with Sarah under
wine as well. Other games like Jim Kitchens games work alright
provided you get all the necessary packages installed. Here is a basic
list of things you need if you want to run games under wine.

* Install wine 1.3 or newer. The newer the version of wine you have
the less problems you will encounter.
* Using winetricks install vb6run, vcruntime2005, vcruntime 2008,
dinput, directmusic, directplay, directsound, xaudio, xact, and
xinput. This should setup up most of the basic dependencies you will
need.
* Download and install Open Sapi for wine from sourceforge. Do not let
it update or change your speech-dispatcher configuration or it will
cause issues with Orca.
* Install Jim Kitchen's winkit which will help add missing
dependencies as well as give you the basic menu system for his games.
* Install games you want to play or test under wine.

That's basically the procedure in a nutshell. However, I will say
though if you are running pulse audio you might have to make some
configuration changes in order to make wine run better with pulse
audio. The other option is to install the alsa-oss package and do
something like
"aoss wine gtc.exe"
to launch something like tank commander with wine and using alsa-oss
as the default sound driver.

HTH






On 6/25/11, Petr Bláha  wrote:

Hi list,
few weeks ago, i have missed the discussion here, about games and it's
functionalyty under the linux with wine emulator.
Did you tried any games like shades of doom, gma tank commander, three d
velocyty, topspeed, monkey busyness, alien outback and so on, with wine?
And were you successfull or not?
I thing that thomas ward wrote something about package which is
necessery to install to force these titles work under the wine, but - i
have read that mail in hurry so im not sure whether i understood
properly or not.



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[Audyssey] gaming with Wine under the linux

2011-06-25 Thread Petr Bláha

Hi list,
few weeks ago, i have missed the discussion here, about games and it's 
functionalyty under the linux with wine emulator.
Did you tried any games like shades of doom, gma tank commander, three d 
velocyty, topspeed, monkey busyness, alien outback and so on, with wine? 
And were you successfull or not?
I thing that thomas ward wrote something about package which is 
necessery to install to force these titles work under the wine, but - i 
have read that mail in hurry so im not sure whether i understood 
properly or not.




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[Audyssey] latest version of Night of parasite game

2011-06-25 Thread Petr Bláha

Hi list,
i would like to ask you, where can i download the latest version of 
Night of parasite.
I have instalation with three chapters of game, but i have heart 
something about whersion which contains one more chapter, but i've 
probably missed the ling that someone sent here.

Can anyone send it dirrectly to me or to this list?
Thanks a lot for your answers.


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Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Petr Bláha

Hi Thomas,
nice to hear about the new version of mota.
But when i look at your site, i see only the Windows version.
What about the linux one? Do you plann to release it?

On 1.2.2011 18:20, Thomas Ward wrote:

Hello gamers,

At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.

What's New

* Added joystick and mouse support.
* Added a custom joystick profiler.
* Made a few changes in keyboard asignments.
* Redesigned level 1.
* Replaced the old random item and monster generator with a newer and
smarter random generator.
* Items and monsters are now randomly generated before the level loads.
* Replaced the leather whip with an enchanted spear.
* Added Lamia as a boss enemy for level 1.
* Added vanishing platform to level 1.
* Updated end user documentation.


Download:
http://www.usagamesinteractive.com/mota.php

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] how can i destroy targets in updated version of 3D velocity?

2010-12-07 Thread Petr Bláha
Yeah, i tried it for many times and the result is still the same - 
unfortunately.


Dne 7.12.2010 0:37, Hayden Presley napsal(a):

Hi Petr,
Tried restarting? I found that when I tried it the first time, I got the
same results. HTH!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Petr Bláha
Sent: Monday, December 06, 2010 1:48 PM
To: gamers@audyssey.org
Subject: [Audyssey] how can i destroy targets in updated version of 3D
velocity?

Hello all, i updated 3D velocyty today and now i am not able to destroy
targets by missiles usualy i destroyed as many targets as possible like
sam batteries, enemy battleship, guard towers, etc, but now it is not
possible, only with cruise missile.
So what is the problem? Can anyone tell me? Thanks for your hinds.


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[Audyssey] how can i destroy targets in updated version of 3D velocity?

2010-12-06 Thread Petr Bláha
Hello all, i updated 3D velocyty today and now i am not able to destroy 
targets by missiles usualy i destroyed as many targets as possible like 
sam batteries, enemy battleship, guard towers, etc, but now it is not 
possible, only with cruise missile.

So what is the problem? Can anyone tell me? Thanks for your hinds.


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[Audyssey] off topic - iphone forum

2010-11-25 Thread Petr Bláha
Hello all, i just wanted to ask you if there is any forum or mailing 
list for blind, respectively visuali impaired users of iphone mobile 
phone where are discussed topics like Voice over, accessible games and 
other applications, etc.

Thank your for your answers and sorry for off topic.




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[Audyssey] OT - how to work with MacOS

2010-11-14 Thread Petr Bláha
Hello all, sorry for this off topic, but i have no idea, whoom may i 
contact in this thing, so im trying this community.
Yesterday, a friend of mine borrowed me the Mac Mini with MacOS 10.5 
installed in it. There is Voice over, which allows blind users to work 
with this OS.
But i absolutely don't know how to do that. I need to know some basic 
hotkeys, commands, etc.

Does anyone of you use Mac? And can help me?
If yes, please contact me on mail hammet...@seznam.cz or skype hammet.pb 
or icq 166522051.

Thanks very much for your answers.


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Re: [Audyssey] Max Shrapnell

2010-10-19 Thread Petr Bláha

 Yeah, absolutely agree with this point of view.

Dne 18.10.2010 23:29, Thomas Ward napsal(a):

Hi,
I have no idea what happened to James North aftr he closed up shop. I
haven't talked to the man by phone or via e-mail in four years. So
really have nothing more to say on that subject.
Although, I admit Monkey Business was to say the least interesting.
The storyline was a bit off the wall, but the various settings like
the jungle, Aztec temple, wild west, etc were all cool ideas.


On 10/18/10, Petr Bláha  wrote:

   Hello Thomas, and do you know what happened with James Nord? I loved
monkey busyness and alien outback, especialy monkey busyness was one of
the best games with lots of interesting ideas - although the story was -
hm - how to say that - poor. But maps like astec temple, or surf'n turf,
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games
for the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that
he is not present on any mailing list of blind gamers community.

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Re: [Audyssey] Max Shrapnell

2010-10-18 Thread Petr Bláha
 Hello Thomas, and do you know what happened with James Nord? I loved 
monkey busyness and alien outback, especialy monkey busyness was one of 
the best games with lots of interesting ideas - although the story was - 
hm - how to say that - poor. But maps like astec temple, or surf'n turf, 
were full of interesting ideas - areas etc.
So i thing that it is realli pity that james no longer develope games 
for the blind gamers community.
On the other hand, there was lot of flaming on him, so i understand that 
he is not present on any mailing list of blind gamers community.


Dne 18.10.2010 20:30, Thomas Ward napsal(a):

Hi Nicol,
No, Max Shrapnell was never released, and it definitely isn't for
order any more. So far as anyone knows there wasn't even a version
under development. Although, it is probable James North was working on
an early Alpha of the software, but never put out a demo of the
product. If there were private test releases no one has come forward
with any.

On 10/18/10, NIcol  wrote:

HI list
Where can I download Max Shrapnell?
There is no link on audiogames.net and pcsgames.net.
Is it still available for purchase?
If it is abandon whare, and if James  North gave permission to distribute it
for free,  is it possible to download it somewhere?
Many thanks for any help.


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Re: [Audyssey] for Thomas, very great news.

2010-10-13 Thread Petr Bláha
 10.10 really rocks, especialy when you install it on clean partition, 
i tried to upgrade 10.04 to 10.10 first, via the do-release-upgrade -d 
command but i wasn't successful, so i decided to completely reinstall 
linux from the cd and now it is really faster, even orca response and so 
on.On 13.10.2010 23:31, Thomas Ward wrote:

Hi Petr,
I'm glad to hear it. Although, I am still running 10.04 here on my
laptop and the keyboard reaction was always pretty fast. Now, beta 15
runs even better since I have updated the input system.

Cheers!


On 10/13/10, Petr Bláha  wrote:

   Hi Thomas,
yesterday i have installed the latest Ubuntu version 10.10 mawerick
meerkat.
Now i have tried to play Mota beta 14 under it, and i have found that
problem with slow keyboard reactions disappeared. Now game under linux
has the same speed like in windows.
Hope it is not only in my case.


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[Audyssey] for Thomas, very great news.

2010-10-12 Thread Petr Bláha

 Hi Thomas,
yesterday i have installed the latest Ubuntu version 10.10 mawerick meerkat.
Now i have tried to play Mota beta 14 under it, and i have found that 
problem with slow keyboard reactions disappeared. Now game under linux 
has the same speed like in windows.

Hope it is not only in my case.


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Re: [Audyssey] finally mota in linux

2010-10-07 Thread Petr Bláha
 Okay, now i understand, so Beta 14 seems to be a good beginning in 
Linux for mota and all the versions which will follow will be better and 
better


Dne 8.10.2010 6:19, Thomas Ward napsal(a):

Hi Petr,
As I said it isn't your hardware or your keyboard driver but my first
attempt at a cross-platform input system at fault here. I'm working on
a fix, and I believe running should not only be faster but a bit
smoother in beta 15.
The other issue I'm trying to fix is besides input there are some
other processes running on the main thread that is causing some
conflicts with keyboard input. I'm attempting to move those to
separate threads, but thus far attempting to do so has resulted in the
game locking up altogether. As I am still quite new to SFML etc it is
going to take me a while to figure out how to do things properly and
make the game run as smooth and as well as the Windows release which
was mostly debugged and stable by beta 13. Now, we are set back a few
steps debugging the engine again.

Smile.


On 10/7/10, Petr Bláha  wrote:

   Oops, strange problem.
But it is not your mystake. You couldn't know that it happens.
Do you thing that there will be any solution of this, maybee some months
later? Or any other keyboard driver?

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Re: [Audyssey] finally mota in linux

2010-10-07 Thread Petr Bláha

 Oops, strange problem.
But it is not your mystake. You couldn't know that it happens.
Do you thing that there will be any solution of this, maybee some months 
later? Or any other keyboard driver?


Dne 8.10.2010 0:24, Thomas Ward napsal(a):

Hi Petr,
No, it is not your hardware. It is do to the fact I wrote the SFML
keyboard input system using an event driven system using
sf::Window::Event. I'm in the process of rewriting keyboard input
using sf::Window::Input which hopefully will resolve the problem. If
not I don't know what to tell people.


On 10/7/10, Petr Bláha  wrote:

Hello, i adder Ubuntu Mawerick repositories where i have found sfml
components, so now i am able to play mota under the linux - great.
Only thing i have noticed which seems to be bug, is, that mota is quite
slow. When i run by pressing right arrow, it is really slow movement,
not running at all.
I thing it is not caused by my hardware cause i have Dell latitude
laptot which is equippet with core 2 duo t9600 processor running on 2,8
Ghz and 4 gigs of ram DDR II on 800 Mhz FSB.
So what could be the problem?


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[Audyssey] finally mota in linux

2010-10-07 Thread Petr Bláha
Hello, i adder Ubuntu Mawerick repositories where i have found sfml 
components, so now i am able to play mota under the linux - great.
Only thing i have noticed which seems to be bug, is, that mota is quite 
slow. When i run by pressing right arrow, it is really slow movement, 
not running at all.
I thing it is not caused by my hardware cause i have Dell latitude 
laptot which is equippet with core 2 duo t9600 processor running on 2,8 
Ghz and 4 gigs of ram DDR II on 800 Mhz FSB.

So what could be the problem?


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[Audyssey] how to install sfml libraries

2010-10-07 Thread Petr Bláha
Hi, i have just downloaded sfml sdk from official site, but off course, 
there is no deb package, just folders like lips, etc, so i don't know 
how to compile and install it. Can someone help me, or is there a deb 
package made by tomas awaylable?
Sorry for such a trivial questions, but i am a linux beginner, so that's 
the reason. smiles.


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Re: [Audyssey] MOTA Beta 14 Released!

2010-10-07 Thread Petr Bláha

Hm, situation seems to be quite bat.
Maybee only hope for us is, that wine will be better sometimes later, 
and it won't be run windows accessible games under it.
Cause when i would know it will work, i won't regred to install all the 
things you mentionet, even i had to ask someone not blind for help.


Dne 6.10.2010 05:40, Thomas Ward napsal(a):

Hi Petr,
Well, emulating Windows games under Linux is pretty much a hit or miss
thing. There is an awesome commercial game emulator for Linux created
by Transgaming called Cedega which supports a number of the leading
games for Windows. They have a sistercommercial emulator for Mac
called Cider. While Cedega and Cider are highly recommended products
for serious Linux and Mac gamers they can't run everything. As it so
happens most accessible games fall into that catagory.
You see the problem is that a game emulator like Cedega attempts to
emulate the Win32 API and DirectX, but it has no emulation for the
Visual Basic 6 runtime environment or Sapi 5. So You couldn't just
take one of Jim Kitchens Sapi text to speech games and run it because
there is no emulation for Visual Basic programs let alone Sapi itself.
So we definitely couldn't use Cedega for emulation.
Well, that leaves us with wine. It is possibl to get Visual Basic 6
programs to run using Wine, but it is a major undertaking to get
working. In order to get a game like Jim's games to work under Linux
you have to install the official Microsoft Win32 API libraries by
copying them from
c:\Windows\System32
and installing them in the Wine System 32 directory and registering them.
Next you have to install the Visual Basic 6 runtime which Orca can't
read the setup for because it doesn't support ATK and the various
other Linux accessibility libraries.
After that you need to install Microsoft DirectX 9 which again will
require sighted asistance because Orca can't read the setup under
Wine.
After that you would want to head over to Jim Kitchen's website and
download and install Sapi 5.1 full install for Windows 2000/XP which
again needs more sighted asistance.
Assuming all that went well and all of it works you could now install
Jim Kitchen's games and hopefully they will work under Wine.
Unfortunately running Windows applications under Wine usually isn't
that great. I did get one game running under Wine a while back, but
after doing all the grunt work of getting everything installed and
working the games ran really slow and crashed a lot. So Wine is still
not a perfect solution for Linux gamers wanting to play Shades of
Doom, Tank Commander, or anything else like that.
Finally, as for recompiling Visual Basic software on Linux you can
forget it. Visual Basic is 100% a Microsoft only language and
technology. Proprietary to the max. The Mono Project has cloned their
C# .Net language, and Microsoft has been fighting the open source
community ever since all the while screaming that creating a
cross-platform .Net Framework and IDE somehow violates their
copyrights.  So its no wonder nobody wants to come up with an open
source Visual Basic compiler and runtime environment for Linux and
Mac. Besides there are plenty of better solutions such as Java,
Python, Ruby, etc that don't require fighting Microsoft over. Most
people serious about writing Linux and Mac software tell Microsoft to
take their proprietary software, programming languages, and stick it
where the sun don't shine.


Cheers!


On 10/5/10, Petr Bláha  wrote:
   

Hi Thomas, yeah, thats fact which i forgot -that lot of games for the
blind are based on VB6. What about any possibility of compiling them? If
you have source code you can compile your game as you wish - can't you.
To be honest i have to say that im not a programmer, i have quite good
knowledge of hardware, but programming etc, it is area i am not too
familiar with.
Or maybee another solution except compiling could be possible - maybee,
what about to create some kind of emulator - like the vine is?
My idea is based on theory that when there are mostly no graphics in the
games for the blind, it would be much more easy to develop the emulator
for them, or maybee create some scripts for existing emulator - i mean
wine off course.
Yesterday i was talking with the friend of mine, and he told me that his
coleague run most of windows games (not games for the blind), cause he
wrote a bunch of script where he told which libraries may or may not be
used and it worked.
Sorry for this, but i just want to find any solution, that's the reason
why i am still thinking about it.
 

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If

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the 
blind are based on VB6. What about any possibility of compiling them? If 
you have source code you can compile your game as you wish - can't you.
To be honest i have to say that im not a programmer, i have quite good 
knowledge of hardware, but programming etc, it is area i am not too 
familiar with.
Or maybee another solution except compiling could be possible - maybee, 
what about to create some kind of emulator - like the vine is?
My idea is based on theory that when there are mostly no graphics in the 
games for the blind, it would be much more easy to develop the emulator 
for them, or maybee create some scripts for existing emulator - i mean 
wine off course.
Yesterday i was talking with the friend of mine, and he told me that his 
coleague run most of windows games (not games for the blind), cause he 
wrote a bunch of script where he told which libraries may or may not be 
used and it worked.
Sorry for this, but i just want to find any solution, that's the reason 
why i am still thinking about it.

Dne 6.10.2010 03:16, Thomas Ward napsal(a):

Hi Petr,
That would totally rock if more game developers were willing to do
that, but unfortunately the large majority of VI game developers are
all Visual Basic 6 programmers. They'd all have to learn something
more cross-platform compatible such as C++, Python, or maybe Java to
begin thinking of creating non-Windows games.
Anyway, as it happens STFC 2.0 and USA Raceway both will be Linux
compatible as well. I have ports planned for both of them, but right
now I'm trying to get the new engine stable and get MOTA out the door
first. Once that's done I don't see why I can't port STFC and Raceway
over using all the new cross-platform stuff I have created for that
purpose. Of course, Raceway will be tricky because in order to take
advantage of force feedback I might have to  use DirectX for the
Windows builds because SFML's joystick support is ok, but no where as
good as DirectX yet.

Cheers!


On 10/5/10, Petr Bláha  wrote:
   

   I thing that all the developers of accessible games should thing of
porting their products to linux or mac as well. Cause there is large
community of blind users who have linux installed and i thing that
community becomes larger and larger.
So maybe Phil, David and others should thing of it, i have to say that
it would be nice to play Shades of doom or time of conflict under the
linux - smiles.
By the way - how about STFC Thomas? Do you work on porting it to linux?
Or you want to finnish work on MOTA first?
 

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Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
 I thing that all the developers of accessible games should thing of 
porting their products to linux or mac as well. Cause there is large 
community of blind users who have linux installed and i thing that 
community becomes larger and larger.
So maybe Phil, David and others should thing of it, i have to say that 
it would be nice to play Shades of doom or time of conflict under the 
linux - smiles.
By the way - how about STFC Thomas? Do you work on porting it to linux? 
Or you want to finnish work on MOTA first?


Dne 5.10.2010 20:18, Thomas Ward napsal(a):

Hi Zack,
Thanks for saying so. It is always nice to know someone else actually
shares my opinions.
As for going back to Windows I don't see that realistically happening.
For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it
isn't very accessible to boot, and I'd much rather use open source
development tools like MinGW and Codeblocks rather than return
Microsoft's over priced, increasingly less accesible ones, just to
produce games for a platform I no longer use daily.
Besides that I'm sure we can produce something fairly decent with the
engine we now have. It is just a matter of debugging certain issues
like the crashes on exit, maybe adjust some settings in OpenAL to try
and get a more natural sounding pan effect, find a better way to
handle input, whatever. I'm sure it all can be done with what we have
once we test and debug it a bit. I don't think we really have to go
back to DirectX etc to produce a good commercially viable game.

On 10/5/10, Zachary Kline  wrote:

Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones I reported, and am quite happy with
the sound panning as it currently stands.
I would be disappointed, to say the least, if you were pushed into returning
to Windows-only.
Just my two cents.
Best,
Zack.

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[Audyssey] unable to install mota to my linux

2010-10-04 Thread Petr Bláha

Hello Thomas and all,
i am just trying to install mota to my ubuntu 10.4 but im not able to 
download the libsfml packages. When i try to download them via the 
apt-get i tells me cannot find and when i want to download them from 
usagames site it tells me 404  not found.
So what may i do? Is there any repository which can i add to my ubuntu 
repositories, where can i get it?

Thanks for your help.

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[Audyssey] playing time of conflict with window-eyes

2010-09-29 Thread Petr Bláha
 Hello gamers, i have problem with window-eyes in time of conflict 
game.
Window-eyes doesn't tell me what is happening during the game. Only when 
i press insert + a and switch speech all on, but it repeads all the 
messages, but i just want to hear onli actual message which appears. 
With jaws there is no problem and when i was playing beta of TOC, 
window-eyes was also telling exactly what i needed, but now it doesn't.

Is there any solution of this problem?
Thanks a lot for your answers.


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Re: [Audyssey] MOTA Linux Installation Methods

2010-09-27 Thread Petr Bláha
 Hi Thomas, just notice that i have Ubuntu installed on my dell laptop 
and vinux implemented in it.
I rather install classic, usual distribution than the modifiet one, 
cause i exactly know what it contains and what it doesn't contain. So i 
installed Ubuntu and then found the way how to install vinux into it and 
it works.
And my opinion is, that ubuntu linux is the best way for the people, who 
would like to use Linux with GUI cause they are familiar with windows 
and don't want to write commands via the console - it is my case by the way.
Anyway, some things i rather make via the console - for example 
upgrading linux etc, but most of my linux work is based on it's GUI.



Dne 28.9.2010 0:00, Thomas Ward napsal(a):

Hi Petr,
You are probably right about that. I've noticed since Ubuntu started
producing an accessible Linux distribution out of the box quite a lot
of the VI Linux users started using Ubuntu. Then, when Vinix came out
several more went that route because Vinux offers a few extras Ubuntu
doesn't such as Speakup precompiled and ready to go.  There are
perhaps two or three I know that run Debian itself, but most of the
Debian users went Ubuntu or Vinux last I heard. As a result there is
probably a high percentage that would like a *.deb package for Ubuntu
10.04 and Vinux 3.0. I know of one guy running Suse, and perhaps three
or four running Fedora Linux, but those seam to be the minority now
days.


Cheers!



On 9/27/10, Petr Bláha  wrote:

   Hi thomas, i am very happy to hear such a great news from you.
My preferred installation method is the first one, or eventually the
thirt one.
And i thing that most of the blind users uses Ubuntu or other debian
based linux distribution so they would prefer the first method as well.

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Re: [Audyssey] MOTA Linux Installation Methods

2010-09-27 Thread Petr Bláha

 Hi thomas, i am very happy to hear such a great news from you.
My preferred installation method is the first one, or eventually the 
thirt one.
And i thing that most of the blind users uses Ubuntu or other debian 
based linux distribution so they would prefer the first method as well.

Dne 26.9.2010 22:04, Thomas Ward napsal(a):

Hi everyone,
For the past two months or so I have been engaged in modifying the
Genesis Engine, and have created a cross-platform version called Open
G3D which is Mac OS and Linux compatible. So as a result as of
Mysteries of the Ancients beta 14 there will be an official Linux
version of the game. The only question left to decide upon is what you
would prefer to have in terms of an installation method for the game.
The first possibility is to use a packaging tool like dpkg. The
advantage here is that I could create an official *.deb package for
Debian, Ubuntu, and Vinux distributions of Linux. The advantage here
is that by running a command like
sudo dpkg -i mota-0.14-i386.deb
the package would install everything for you, and would check for
dependencies such as SFML, OpenAL, etc. It would be a surefire way of
knowing if the system requirements were met before installing.
The disadvantage of using a specific package manager like dpkg is that
not every Linux distribution out there uses dpkg. I happen to know a
few who are fans of Fedora Linux which uses rpm instead. Suse Linux
has a different package manager. So if I created a deb package the end
user would likely have to use something like alient to convert it if
they were using a non-Debian based Linux distribution. That's not
quite as good as having a package specifically built for your own
distribution of Linux.
The second possibility is to write a custom installer such as a bash
shell script that simply copies all the libraries, files, and
documentation into the directories where they belong. This way is
obviously the least distribution specific, and would work on just
about any Linux distribution out there with the required dependencies.
The only problem I have with this way is that unlike with a package
manager like dpkg there really isn't a good way to check if all the
requirements are met to install the program.
The final possibility is to do what RS Games does and just create a
zip file of the game, and have the end user extract it into his/her
home directory. This is the absolutely easiest possible installation
method out there, but is also kind of messy too. This method takes the
least amount of work for me, but like I said it is kind of messy.
Generally Linux programs are installed to /usr, /usr/local, or /opt
and are not directly installed to someone's home directory. So this
method of installation is really up to you guys and if you don't mind
creating a Games folder in your home directory to install USA Games
titles.
So if any of you are Linux users and plan to download and run the
Linux version of MOTA beta 14 I'd like to know in advance what is your
prefered installation method. I am willing and able to do any of these
options.

Thanks.

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[Audyssey] for Thomas, one more idea about gaming in Linux

2010-08-27 Thread Petr Bláha

Hi Thomas,
you mentioned some games which are and which are not playable in linux.
But what about Audioquake game?
I thing it is partially based on linux, so it might not be problem to 
play it under this OS - what do you thing?



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Re: [Audyssey] games playable under the linux

2010-08-27 Thread Petr Bláha

Hi Thomas,
i was hoping that specially you will answer my question, so thanks very 
much for your answers and all the information you gave to me.
And i  i am very looking forward to stfc under the linux, cause this 
game i play the most often nowadays - smiles.

Tomb hunter will be also very nice if it would be under this OS.
By the way - can you give me any instant messaging contact to you - i 
mean skype or ICQ or facebook - maybee we can discull some other topics 
about the linux and you can give me some more information important for 
me as the linux beginner. Off course only if you are not too busy.
My address is hammet...@seznam.cz, there you can send me some contact 
information if you decide to do that.

Bye for now and once again, thanks very much for your help.

On 28.8.2010 06:26, Thomas Ward wrote:

Hi Petr,
Yes, there are some accessible games for Linux. If you are in to text
adventures there is a free frotz interpretor called, frotz, that will
allow you to play a number of ZCode games like the old Infocom games
under Linux. There is also an accessible Adrift Runner called Scare
that will allow you to play a number of Adrift text adventures as
well. If you are into muds there is an accessible mud client,
gnome-mud, that will allow you to play all the usual muds everyone
talks about on the list.
If you are looking for something more serious try FreeCiv. I've found
it mostly accessible and works fairly well with Orca so far. FreeCiv
is basically an accessible free clone of the old game Civilization.
SoundRTS can be played on Linux too, but configuring it is a pain
because it requires a number of older Python and PyGame packages that
conflicts with the native Python packages that ship with Ubuntu,
Vinux, and Debian, etc these days. So SoundRTS is problematic.
In addition I am also working on Linux ports of STFC, MOTA, etc but
those are far behind the Windows releases as these ports are primarily
created for myself, but sooner or later once the Linux ports catch up
with the
Windows releases I'll be adding them to my products page as well. I've
also got a number of text games I wrote a few years ago such as
Blackjack, Yatzi, Uno, etc that were created for Linux and I
eventually want to upgrade them and put them up for download as well.
So Linux gaming is not only possible I have plans to add to what is
out there fore Linux personally.
As for using Wine to play Windows games forget it. It doesn't have all
the dependencies you need and you pretty much have to install and
register several dlls to get something like one of GMA's games to
play. Even then the games are not stable, will crash, or run
sluggishly. I did it one time with Shades of Doom, and setting Wine up
to do it was a frickin' nightmare, and the end result sucked. So I
don't consider Wine an option for a Linux gamer.

Cheers!

On 8/27/10, Petr Bláha  wrote:
   

Hi all,
i would like to ask you, if there are any accessible games, which are
playable under the linux operation system.
I use linux more and more, so entertainment is one part of my computer
using, which i would like to try in linux as well.
I have got an idea that games which are equipped by self voicing could be
played under the wine  - windows emulation programm, but i don
t know if this is possible. And what about the other ones which are not self
voiced?
Thanks for your answers.
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[Audyssey] games playable under the linux

2010-08-27 Thread Petr Bláha
Hi all,
i would like to ask you, if there are any accessible games, which are playable 
under the linux operation system.
I use linux more and more, so entertainment is one part of my computer using, 
which i would like to try in linux as well.
I have got an idea that games which are equipped by self voicing could be 
played under the wine  - windows emulation programm, but i don
t know if this is possible. And what about the other ones which are not self 
voiced?
Thanks for your answers.
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Re: [Audyssey] Linux and Gaming was debates that go nowhere

2010-07-11 Thread Petr Bláha
Yeah, i agree that busyness mottle you mentioned is not suitable for 
such a small companies like the USA games is.
And as i said, i won't regred to pay for your games, even if they will 
be developed under the linux.Cause these games are good quality - sound, 
environment, good ideas and so on.
I won't pay money for text games or the games like poker and so on, but 
for the action games, arcades, symulators, no problem for me to pay 35 
or 40 or 60 USD for them.
And there are also people who prefer different kinds of games and would 
have no problem with paying for them.
So i thing that developing games cross platform which will be playable 
under the windows, linux, mac, and want money from customers, 
respectively players, is absolutely fair and i have nothing against it.
Maybee one or two years later, when linux will be more popular players 
will be interested in accessible games running under it so you will 
seriously thing of developing your games in both systems - win and linux.
But as you said, today blind users of computers are using mostly 
windows, only a few percent of them uses linux or mac, so making linux 
versions of your games is still quite - useless.


  Dne 11.7.2010 18:32, Thomas Ward napsal(a):

Hi Petr,
Well, there are ways to make money with open source products like
Linux, but the business mottle Red Hat, ubuntu, Suse, Debian, etc use
wouldn’t work for a company like USA Games. The way the open source
business mottle essentially works is that the Linux Company downloads
the source from the maintainers/developers, compile, and package the
software and the company makes it available on the internet as a free
download or a boxed product with a cd and printed manual. They can
charge for the boxed copy you buy at Best Buy or other computer stores
because of the printed manual and cd as that is the physical media,
but the software is regarded as free. They also make most of their
money through technical support services, and have certified Linux
engineers set up Linux servers, networks, etc for companies which
helps bring in money for the Linux developers and maintainers.
All of that is well and good if you are are large Linux company who
are mostly selling technical support by phone/e-mail, offer onsite
setup services, etc to a company to maintain there network servers
etc. It is quite another when you are a small game company like USA
Games who makes all of our sales on internet downloads. In order for
us to make money using the open source business mottle it would go
something like this.
When we release a game we would post the game and the source code on
our website for free with no technical support, maybe a text version
of the manual, and nothing else. Then, we’d have a shopping cart link
where you could order it on cd with a Braille or audio manual and one
year of technical support.  As you might guess there is a lot of
problems with this business mottle. For one thing if someone can get
something for free they’ll download the game and source and try and
figure it out before paying $35 for the physical media, tech support,
and manuals.  People won’t pay for something if they don’t have to.
So for me to offer cd installations, Braille manuals, etc that will
cost me even more to produce those materials as I have to buy the
disks, burn them, to say nothing about the cost of Braille paper these
days.  Plus we have the added cost of shipping and handling worldwide.
It is just not a practical business mottle for a small company who
can’t depend on technical support phone calls, onsite setup and
printed books, etc to help raise money for the company. As I said you
can make good money with open source products, but only through
selling support services, books, physical media, putting adds on their
websites, and other things they do to make money for the company.
That’s why even though I like Linux, wish more software would go open
source, etc I also know the reality is that a software developer who
can’t make money by selling his products is a poor programmer living
on the street. So even if I do make Linux versions of my games
available they’ll use a standard commercial business mottle as that
happens to be the one that works in most cases. The more I earn on the
sales from my games the more money I have to invest in sounds, music,
acting, license libraries like
FMOD for Linux, whatever.

Smile.


On 7/11/10, Petr Bláha  wrote:
   

Hello Thomas,
thank you for your describtion,
now everything is clear for me and i have to agree with you that i would
rather purchase game which is compiled directly for linux than emulation
of the windows one.
I also agree that the way of all the software for free is absolutely
unreal. And my opinion is that developement of good and useful software
should be payed. Also programmers have to live. And unfortunately -
money is quite important thing for living nowadays (smiles).
Off course, there is way how to earn money and have the sof

Re: [Audyssey] Linux and Gaming was debates that go nowhere

2010-07-11 Thread Petr Bláha
it is just one more piece of software to add to
the dependency list.

Cheers!



On 7/10/10, Petr Bláha  wrote:
   

Hello Thomas, I agree with you that the creating games for linux is not
too difficult, as it looks and it is also true that you can't hope that
users of it will pay money, cause they use linux, therefore apps in it
and even whole operating system, is free.
So - maybee easier way could be run accessible games via the Wine
emulator. Do you know why it isn't possible? And is there any way how to
make it possible?
I am quite familiar with computers, especialy hardware, but programming
is quite unknown and ununderstandable area for me and i am too busy to
learn that.
So that' the reason why i am asking you these questions about Wine.
And back to scanning - i use Finereader 10 in windows, which i consider
to be very good OCR software and results from it are high quality ones -
i scanned lots of books in finereader so i thing i can say that.
But in linux, there is nothing like that.
I have heard some information that FineReader for the linux is being
developed, but - im not sure whether it is any fake, or hoak, or not.
And when there will be OCR with the same quality of recognising, as the
Finereader has, i will seriously thing of crossing from windows to linux.
 

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Re: [Audyssey] Linux and Gaming was debates that go nowhere

2010-07-10 Thread Petr Bláha
Hello Thomas, I agree with you that the creating games for linux is not 
too difficult, as it looks and it is also true that you can't hope that 
users of it will pay money, cause they use linux, therefore apps in it 
and even whole operating system, is free.
So - maybee easier way could be run accessible games via the Wine 
emulator. Do you know why it isn't possible? And is there any way how to 
make it possible?
I am quite familiar with computers, especialy hardware, but programming 
is quite unknown and ununderstandable area for me and i am too busy to 
learn that.

So that' the reason why i am asking you these questions about Wine.
And back to scanning - i use Finereader 10 in windows, which i consider 
to be very good OCR software and results from it are high quality ones - 
i scanned lots of books in finereader so i thing i can say that.

But in linux, there is nothing like that.
I have heard some information that FineReader for the linux is being 
developed, but - im not sure whether it is any fake, or hoak, or not.
And when there will be OCR with the same quality of recognising, as the 
Finereader has, i will seriously thing of crossing from windows to linux.


Dne 10.7.2010 21:41, Thomas Ward napsal(a):

Hi Petr,
Yeah, I am also running Ubuntu 10.4.  I agree that in terms of
accessibility it is still the best Linux solution for someone
interested in accesibility out of the box. Especially, if you have to
perform a talking installation from scratch using Orca which blows
Windows away right there.
However, you are also right that Linux is great when it comes to using
Open Office, Firefox, Evolution, etc for work, but is a bit lax in the
entertainment area. Wine might be alright for running some Windows
programs, but really fails when it comes to gaming. That is why I am
so excited about the Cedega Project by Transgaming. It might be a
commercial product, but it also is slowly beginning to attract more
mainstream game developers to the platform, and they at least seam
interested in giving it a try. That would be good, because if
mainstream game developers begin getting in on the act, so to speak,
there will be more advanced game APIs created and there will be more
Linux drivers for a much wider range of game controllers available for
the platform. What we have here is potential to go far, but we need
someone to break the ice.
As I briefly mentioned in my earlier e-mail there is no real reason we
couldn't create accessible games like Mysteries of the Ancients,
Shades of Doom, Q9, or whatever other than there isn't a lot of money
in it. I could certainly build an engine using LibSDL for input and
use OpenAL for virtual 3d audio support. I could even use Libvorbus to
decompress ogg files and then pass them to OpenAL for playback and
positioning. That's not really any big deal if there is some financial
backing to make it worthwhile.  Unfortunately, that is where the
problem lies, because most Linux users are use to having free and open
source software unhindered by commercial licenses.
That, of course, is why it is hard to find something like Openbook or
K1000 for Linux. The accessibility technology companies don't want to
touch it, because they don't think they will make any money off their
products. Many open source developers don't have a disibility so there
isn't a huge demand for something equal to Openbook or K1000 for them.
Although, I have thought several times of trying to write my own OCR
package for Linux that is a clone of something like Openbook.
Although, I'm not quite sure how I should license something like that
since I believe that software like that should be free, but yet it
wouldn't hurt to be paid something for my time and energy creating it.
Anyway, I agree with you that things by and large are getting better
for those of us who do use Linux. That's why eventually once Mysteries
of the Ancients is released I want to do more research into creating
platform specific games for Linux. I already know how to create games
for Windows, but creating games for Linux requires different
libraries, APIs, etc and is a new ball game.  So it certainly takes
more time and energy to do the proper research and development for
that.

Smile.


On 7/10/10, Petr Bláha  wrote:
   

Hi thomas, thank you for the great article about the gaming under the
linux operating system.
I am user of whidows seven, but of Linux Ubuntu 10.4 as well.
I can say that this version of ubuntu is the most usable one for the
blind users, who want's to use the grafic environment in linux.
I can use wifi conncetion, mail client, instant messaging client, file
manager, text editor, lot of software which is necessary for my work.
Situation is worst in entertainment area.
I tried to run some games via WINE emulation, but unfortunately, i
wasn't successful.
Another thing which is annoing is, that the scanning is not possible in
Linux, i mean scanning which h

Re: [Audyssey] Linux and Gaming was debates that go nowhere

2010-07-10 Thread Petr Bláha
Hi thomas, thank you for the great article about the gaming under the 
linux operating system.

I am user of whidows seven, but of Linux Ubuntu 10.4 as well.
I can say that this version of ubuntu is the most usable one for the 
blind users, who want's to use the grafic environment in linux.
I can use wifi conncetion, mail client, instant messaging client, file 
manager, text editor, lot of software which is necessary for my work.

Situation is worst in entertainment area.
I tried to run some games via WINE emulation, but unfortunately, i 
wasn't successful.
Another thing which is annoing is, that the scanning is not possible in 
Linux, i mean scanning which has the same quality as in the windows 
operating system, and that's the main reason for me, why i am not 
planning to stop use the windows.

Cause i love books and i scann them - from time to time.
But as i said, now i can use Linux for mi work without any problems.
Web browsing, text processing, e-mails sending and writting, no problem.
So i believe, situation will become better and better also with the 
entertainment area.

By the way - which distribution of linux do you use?

Dne 10.7.2010 18:12, Thomas Ward napsal(a):

Hi Charles,
Ah, as for the the Linux name that is a simple enough answer. Back in
1994 a computer programmer in Finland by the name of Linus Torvalds
wanted to create a low cost Unix-like operating system that could run
on a home PC rather than a big corporate or college network server. So
Linus began writing his own free Unix-like operating system and since
he couldn’t call it UNIX he took his first name, Linus, and crossed it
with Unix, and came up with Linux as the name of his new operating
system.
Within a year or so of the first release of Linux various programmers
around the world began developing their own distributions of the
software and began marketing to companies, home users, etc. One of
these small outfits was owned by a Husband and wife team Debi and Ian
and they called there distribution Debian. Another outfit formed up,
took a corporate mottle, and called themselves Red Hat. Over the years
dozens of small and large Linux outfits have come and gone, but there
are some like Debian, Red Hat, Suse, Ubuntu, etc that have remained
and become leaders in the Linux community.
I think one of the greatest and saddest chapters in Linux history is
what happened to Loki Games. A programmer named Sam Latinga and a few
other programmers got together and founded a game company called Loki
Games. They purchased the Quake Engine, Doom Engine, and various other
engines from mainstream software companies like ID Software and began
creating ports of Doom, Quake, Civilization, and other big game titles
to the Linux platform. They also single-handedly created and started a
DirectX-like API for Linux called SDL that is now released under the
GPL, but was initially a private game API owned by Loki Games. All of
that was a great idea, might have done well now, but back then the
general public wasn’t that interested in Linux. So Loki Games went
bankrupt, went out of business, and they released SDL and some of
there original projects into the general open source community. While
their legacy lives on through software like SDL their failure has
pretty much scared companies like ID Software and other companies they
held licenses with into believing that Linux products are doomed to
fail commercially.
Personally, I believe what went wrong with Loki Games is that they
were doing the right thing at the wrong time. They had the right idea
to increase the Linux user base by porting big name titles to the
Linux platform, but during the late 90’s Linux support wasn’t as big
as it is today. Not many home users actually used it, and the main
supporters of Linux back then were computer techs and your all around
computer geeks like me. It wasn’t a household product, and most people
didn’t even know it existed when Loki Games was around which doomed
them to failure more than anything else. I don’t think anyone quite
realized how much Linux would grow in the past ten to twelve years.
These days Linux is a highly graphical user environment with your
choice of desktop Gnome, KDE, etc. I’ve been told that the KDE 4
desktop is easily equal to Windows XP in terms of graphics and
animation and is the desktop many sighted Linux users tend to pick.
Although, Gnome isn’t bad with graphics and animation either, and
happens to be screen reader friendly. So right there Linux is able to
compete with XP in terms of a highly functional and decent looking
graphical user interface.
Then, Linux does have equal gaming potential with Windows. The OpenGL
graphics library alone is an easy match for Microsoft’s Direct3D
technology and has been used to render some extremely detailed
graphics in games like Doom 3. The OpenAL library has virtual 3d
support for 5.1 and 7.1 sound cards so easily can compete with
DirectSound or XAudio2. With these two gaming libraries alone Linux is
primed

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-21 Thread Petr Bláha
Yeah i understand David's statement, this kind of messages is quite 
annoying. :))
That's fine to know, that GMA games is still alive and that they are 
working on "something"

Thanks for the info, Phill.
Dne 19.12.2009 13:07, Phil Vlasak napsal(a):

Hi Petr,
David Greenwood is beta testing a new game that he announced on his 
list but I will not describe it as it is too early in development and 
he does not want to get swamped with messages asking when is it ready.
I think he intends to eventually work on the Loan Wolf upgrade but has 
not written about it in a while.

I think the new game is his priority number one.
Phil

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Re: [Audyssey] Lone Wolf Sound Pack

2009-12-18 Thread Petr Bláha
Hello thomas, i remember some of your lonewolf mission, Midway and 
jamatomusashi ones, have you created some more LW missions? Seems that 
oyu are quite interested in world war two and cold war, so your missions 
were quite realistic, in lonewolf's conditions and possibilities off course.
By the way - what has happened with David Greenwood and GMA games? There 
were some planc for improoving Lonewolf, adding of new functions, etc.

Dne 13.12.2009 21:40, Thomas Ward napsal(a):

Hi Ryan,
Sure can. My LW sound pack can be gotten at
http://www.usagamesinteractive.com/downloads/gma-games/

HTH


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Re: [Audyssey] new chapter added to the game night of parasite

2009-12-03 Thread Petr Bláha
I have beaten first three chapters, now i am looking forward to beat the 
fourth one.


shaun everiss napsal(a):

thats cool news, I however have never beaten the game.
hmph I'll look at both of these files, I may  create another multilang 
installer again with innosetup 3.6 if I know where I may host the file 
perminantly.

  

hey everyone!
i'm just posting this message to inform you that Francis Wolf (the
developer of the night of parasite game) as just released the version
3.1, translated to english, with a new chapter added.
i'll first send the link to dropbox,without the installer of the game,
because it seems to be having problems with some antivirus (avast,
avg,etc). but if you prefer to download from the original site, i'll
include the link as well.
so,here are the links:
(game without the installer):
http://dl.dropbox.com/u/1652003/Night%20of%20Parasite.zip
(game with the installer):
http://www.xldmrw.cn/up/updown/NOP31.exe
enjoy,and happy gaming!

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Re: [Audyssey] new chapter added to the game night of parasite

2009-12-02 Thread Petr Bláha
That's great, go on Francis, go on. Night parasite is the best free game 
i have ever played.


matheus napsal(a):

hey everyone!
i'm just posting this message to inform you that Francis Wolf (the
developer of the night of parasite game) as just released the version
3.1, translated to english, with a new chapter added.
i'll first send the link to dropbox,without the installer of the game,
because it seems to be having problems with some antivirus (avast,
avg,etc). but if you prefer to download from the original site, i'll
include the link as well.
so,here are the links:
(game without the installer):
http://dl.dropbox.com/u/1652003/Night%20of%20Parasite.zip
(game with the installer):
http://www.xldmrw.cn/up/updown/NOP31.exe
enjoy,and happy gaming!

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[Audyssey] development of Night of parasite game.

2009-12-01 Thread Petr Bláha
Hello al, my name is Petr and i am from the Czech republic.
I didn't watch this forum for a very long time, but now i subscribed again 
cause i have some questions to all of you who are familiar with all things 
happening in the world of accessible games.
First, i would like to ask what is the state of the developement of Night of 
Parasite game. Is it finished, or is there a chance that we will be able to 
download any new version, somewhere in the future?
I would like to run this game on the windows 7 system, which seems very 
problematic for now, cause game is rapidly slowing down after a few minutes of 
running, so i thing it needs a patch to be supported od windows 7 operating 
system.
And off course, i would like to play more than cthree chapters, awaylable in 
the last release. To be honest, i have to say that it was quite difficult to 
beat the thirt chapter, but - when i done it, i started to ask - "what next?" 
What will be the next chapter? Will it be more difficult, or will we meet any 
new charracters, creatures, or what else?"
Thanks for your answers, hope i will get some.
Best regards,
Petr.
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Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread Petr Bláha
I vote for FPS games. Playing of games such as Jedi knight etc would be 
something absolutely amazing.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


> Hi all,
> Over the weekend I've been doing allot of thinking about the Monty game
> engine which I had design to be generic enough to be applied to new
> side-scrollers. However, it seams that many of you are really into the
> FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
> I know years ago side-scrollers were hugely popular in the sighted
> gaming market and has produced some of the most popular games of all
> time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
> etc...
> I know from working on Monty they are relatively easy to make, adapt to
> audio, and generally easy to learn and play.
> However, as sighted game technology has advanced the First Person
> Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
> very popular, and for the most part many sighted games are usually some
> sort of FPS game and side-scrollers aren't what they use to be.
> So my question is when I complete Montezuma's Revenge and Raceway would
> you like me to continue to produce side-scrollers using the Monty 2D
> game engine, or update the Monty engine to support more 3D FPS styles of
> play.
> If we go with side-scrollers I can concieve of many clones of classic
> side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
> In addition since there is more or less an engine I could create new
> interesting side-scrollers like a Star Wars one where you explore the
> death star kill storm troopers, gather items for points, and battle it
> out with Vader or the Emperor. Just an idea like that.
> If we go with FPS, (First Person Shooters,) then we can have games that
> are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
> Obviously things are more realistic, and navigation is harder to get
> since we visually can't see it. Though, it seams games like Sarah and
> SOD are hugely popular, and I'm uncertain as to which type of style the
> community really likes best.
> Do you guys like FPS better or side-scrollers.
> Cheers.
>
>
>
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Re: [Audyssey] A STFC suggestion

2006-05-25 Thread Petr Bláha
When i press v key in status menu, i hear name of active ship or starbase.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 25, 2006 8:46 AM
Subject: Re: [Audyssey] A STFC suggestion


> Hi, Ron.
> That doesn't sound like it would be to hard to add. Although, currently
> I believe full status will announce the active starship or starbase I
> realise few want to listen to the entire status report just for a ship
> name. I'll see what I can do.
>
>
>
> Ron Schamerhorn wrote:
>> Hi Tom
>>
>>   After playing around a fair bit with stfc I was wondering if it's at 
>> all
>> possible to implament a keystroke in the game to tell you which ship/base
>> you are presently playing.  Since part of the game is indeed strategy
>> something like this could be useful.
>>
>>
>> A thought
>> Ron
>>
>>
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Re: [Audyssey] Monty review feature.

2006-04-26 Thread Petr Bláha
Hi Thomas, i thing that it would be better with this restriction. Game 
is much more interesting when you go through a map and absolutely don't know 
who or what is waiting for you in the next room.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 26, 2006 9:44 PM
Subject: [Audyssey] Monty review feature.


> Hello listers,
> In the prier demo, the one put out by Alchemy, you could use the
> shift-arrows to review not only the room you were in but could search
> the entire temple. In one way this was good as you could be standing at
> 2-2 and review the entire temple before getting involved with the game.
> However, the more I look at it seams to be a cheat. Part of what made
> games like Monty fun to play at first was learning to find out where you
> are suppose to go, and where ladder, ropes, etc lead.
> So my question for you guys would you rather me restrict the review mode
> keys to just the room where the character is? This would allow you to
> only see what monsters and items where in that room, and nowhere else.
>
>
>
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