[Audyssey] Birthday wishes (was: Re: silly game idea)
Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine... smile. - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 31 Jan 2007 10:50:21 -0600 Subject: Re: [Audyssey] silly game idea I agree. It sounds like it would be a good birthday present for someone. Speaking of birthdays, I'm 34 today. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 10:11 AM Subject: Re: [Audyssey] silly game idea ok. another thing, while you are smashing up the house he (or it???) tries to destract you. with, say, pots and pans, he throws them at you. no matter if it hits you or not, it will land on the floor. and, you guessed it... you can pick them up. and then you can use the things he throws at you as weapons! in the living room is a fireplace, so he will try to use it as an advantage, burning objects and throwing them. your best bet is to avoid them, otherwize he will go for them again and throw them again, and the flames are hot, and they basicly stun you for different amounts of time depending on the difficulty level. i'm not too sure what else to say, if anyone has any questions don't hesitate to ask and i will try and answer them. lol, if you want you could even try your hand at this game. oh and one more thing. i recommend making this a freebie. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea)
Hehehe, i totally agree with you, since i am not a fan of cakes as well. I ment it just generally, smiles. No worries, i can't be easily offended. - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 31 Jan 2007 12:30:45 -0600 Subject: Re: [Audyssey] OT Birthday wishes (was: Re: silly game idea) No offense, but I'll take a pass on the cake. I'm not a cake fan. I usually either get a pizza for my birthday, or make homemade brownies. Brownies are the only thing I'll eat that's close to cake. - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 11:34 AM Subject: [Audyssey] Birthday wishes (was: Re: silly game idea) Wow! Happy birthday! Cakes, drinks, gifts, everything you can imagine... smile. - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Wed, 31 Jan 2007 10:50:21 -0600 Subject: Re: [Audyssey] silly game idea I agree. It sounds like it would be a good birthday present for someone. Speaking of birthdays, I'm 34 today. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 10:11 AM Subject: Re: [Audyssey] silly game idea ok. another thing, while you are smashing up the house he (or it???) tries to destract you. with, say, pots and pans, he throws them at you. no matter if it hits you or not, it will land on the floor. and, you guessed it... you can pick them up. and then you can use the things he throws at you as weapons! in the living room is a fireplace, so he will try to use it as an advantage, burning objects and throwing them. your best bet is to avoid them, otherwize he will go for them again and throw them again, and the flames are hot, and they basicly stun you for different amounts of time depending on the difficulty level. i'm not too sure what else to say, if anyone has any questions don't hesitate to ask and i will try and answer them. lol, if you want you could even try your hand at this game. oh and one more thing. i recommend making this a freebie. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
If it is rpg, scifi or fantasy, i'm up for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Mon, 15 Jan 2007 10:25:14 -0500 Subject: Re: [Audyssey] star wars sounds I guess the only other option then is just to quietly work on it and hope we won't get caught. By the way, how many lord of the rings fans are there on this list, or dungeon siege? Since we already have two people working on some star wars games, maybe I should give them the sounds, and hold off on makeing one so I don't accidentally rip off someone else's ideas. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:11 PM Subject: Re: [Audyssey] star wars sounds Hi David, The sad thing here is that both Paramount and Lucasfilm have extremely inflated concepts of what there sounds, stories, etc should cost. In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so horrably out ragious I could have baught a new house and a car for what it would cost me to legally write Jedi Strike. Why? Well, Lucasfilm obviously deals with million dollar contracts, and if you are a small time developer they basically tell you to buzz off and light somewhere else. The Lucasfilm games devision Lucas Arts also doesn't seam to be that interested in making accessible PC Ggames are focussing in PS2 and Xbox titles now which are not all that accessible. I don't have answer for this one, but something has to give. Either we give up with our tails between our legs, we fight it in court, or we quietly work on it and hope we don't get caught. That is the only choices available. As you pointed out the sound effects are very specific to that show or movie. Lacking them you might as well not even work on the game. The sound effects are what for us makes the movie and or game so real. david wrote: I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Well i guess the real bugs will appear when the hundreds of people will download it and will make games with it, so i think a beta release is extremely ok. I've just listened to the short preview, it sounds awesome. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Date: Mon, 15 Jan 2007 19:24:49 +0100 Subject: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] phrogram development question : kids programminglanguage .
Not true, he only sent a Carbon Copy (cc) to the list. - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Mon, 15 Jan 2007 20:02:21 - Subject: Re: [Audyssey] phrogram development question : kids programminglanguage . lol you've just emailed the audyssey list ... regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lite battles
When the game comes to a betatesting stage, probably we'll need betatesters, yeah. Currently, its not in that stage, yet. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 15:12:38 +1300 Subject: Re: [Audyssey] lite battles are you people looking for testers? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] to proove my point about game developers - Re: sarah
Well, in my opinion you should search for a feature comparison which can tell you which version is the best for you. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:22:28 -0500 Subject: Re: [Audyssey] to proove my point about game developers - Re: sarah does the vb-xpress come with help files or some sort of built-in reference guide? If I would have known this six months ago I wouldn't have spent tons of time downloading vb6 pro. So does this mean I can delete vb6 pro off my machine? because I do not need vb6 pro to write games, just the free xpress edition? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dragon Warriors
Maybe he thinks he can fool the others with the sounds, and he can get money for it. I am just interested how will he able to generate license keys for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:18:50 -0500 Subject: Re: [Audyssey] Dragon Warriors yes I agree. Why doesn't he get creative and use his own sounds and not copy someone else's game? What's the use of haveing two of the same game out there? but under different names? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
This is not decided yet, we have to consider the copyrighted sounds and everything. One possibility is that it would be free, and we'll sell other games just for a small price which covers the money which we invested into the projects. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:22:17 +0200 Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Demo on BlindCoolTech
Yes, they removed it. - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Date: Sun, 14 Jan 2007 14:42:48 -0500 Subject: [Audyssey] Demo on BlindCoolTech Hi everyone; Maybe I missed it, but I don't see the demo of Iven's game on the BlindCoolTech website. Did they take it down? I would have liked to see it, and just see how close it is to SL. Thanks! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] visual basic express
Hello Josh, Jaws doesn't support vb 2005, it means by default no vb 2005 scripts are installed when you install it. However there are scripts written for it. I don't know how bad or good they are. As far as i know vb 2005 Xpress edition won't allow you to compile your project into a .exe file. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 16:48:13 -0500 Subject: [Audyssey] visual basic express Hi, Before downloading visual basic express 2005 I read my jaws7 help file. It said that jaws level of support includes only through vb6 and that levels of support for other versions may vary. So wil visual basic express work with jaws? can visual basic express make .exe files? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] visual basic express
If you consider my opinion, vb6 pro is way better than the express edition, for now you'll use it for game development, but who knows what things you'll need later. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:03:42 -0500 Subject: Re: [Audyssey] visual basic express so then I guess I should keep my vb6.0 edition then. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 5:00 PM Subject: Re: [Audyssey] visual basic express Hello Josh, Jaws doesn't support vb 2005, it means by default no vb 2005 scripts are installed when you install it. However there are scripts written for it. I don't know how bad or good they are. As far as i know vb 2005 Xpress edition won't allow you to compile your project into a .exe file. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 16:48:13 -0500 Subject: [Audyssey] visual basic express Hi, Before downloading visual basic express 2005 I read my jaws7 help file. It said that jaws level of support includes only through vb6 and that levels of support for other versions may vary. So wil visual basic express work with jaws? can visual basic express make .exe files? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] tecno shock
I think the url is posted for at least three times, but here it is: http://www.tiflocomp.ru/games/ts/index.php?lang=en Regards, Rob - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:04:23 -0500 Subject: Re: [Audyssey] tecno shock hi all where can one download this game? many thanks. - Original Message - From: Karl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:29 PM Subject: Re: [Audyssey] tecno shock Hi, S P O I L E R In the room with the mosquito robot, there is also a toilet which will restore a large chunk of your health. Simply walk up to it, and press enter. You will lose a small amount of health from the robot, but you will gain much more than you lose getting out of there. Karl - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 4:06 PM Subject: Re: [Audyssey] tecno shock Hi Nicol. You'll find the insect spray in level 2. You just have to leave the room in level one before the mosquito robot arived. I don't know what it comes from, but just leave the room after you have picked up the items. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, January 14, 2007 7:33 PM Subject: [Audyssey] tecno shock HI all The manual says you can only shoot the mosquito robot with insect spray. But I can't find the insect spray anywhere. Has anyone find it? It seems like no other weapon works on the mosquito robot. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1978 (20070114) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] visual basic express
It seems i had a misunderstanding here. I talked about vb6Pro and vb6 express edition, while i didn't realize that the express edition (in subject) is vb 2005's. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 23:13:49 -0500 Subject: Re: [Audyssey] visual basic express Hi Rob, I really do disagree with that. There are many reasons I can look to, but VB 6 Pro is not a great choice. XP and Vista are moving to a net-centric platform, and VB 6 is being dropped and unsupported by Microsoft. Another reason is modern programming design is all oop-centric moddled after fully oop languages such as Java, C#.NET, VB.NET, and VB 6's oop features are laughable. The VB.NET Express 2005 IDE and compiler is actually quite good. It certainly is able to do allot, and if you get the .NET Framework 2.0 documentation that comes with the SDK you'll find out you can do allot with it. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi Thom, 3d, 3d environment means 3d audio in this case. The movement won't be full 3d, since you won't be able to look up or down as you mentioned. Jumping will also work. Sorry if i was not clear enough. Rob - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 21:24:34 -0500 Subject: Re: [Audyssey] star wars sounds Hi Rob, Shades of Doom is not a 3D game. It is a 2D game with a 3D audio sound environment So when you say 3D is your movement fully 3d, or is just the audio 3D. I'd like make it fully clear before you advertise something is not really the case. For example, in the 3d Star Wars games I have played take Mysteries of the Sith Mara Jade could jump through Windows on buildings and on to roof tops in the Imperial city, and you'd have to shoot down or up and enemies as well as your fforward, back, and left and right directions. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] lite battles
Hello Josh, Light battles is renamed to jedi quest, as you can read on our news page. It is under a slow development, due to the fact that we have to rewrite it from scratch. It'll use a full 3d environment, so it'll be much realistic than the previous one was (only 3 positions, left right center when you had to fight against a sith, and a sidescroller against troopers and droids). Also it won't contain levels. I think it'll take aproximatly one year, but this can varry depending on various things (bugs, sounds and coding time) We had to take that step because other than the saber movement it wasn't realistic (star wars like). we'll post more information as the development of the game progresses. Rob --- Lighttech Interactive http://www.lighttechinteractive.com - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sat, 13 Jan 2007 11:16:11 -0500 Subject: [Audyssey] lite battles Hi, Just wanting to ask how the development of lite-battles is coming along? That's the game I've been most waiting for from light-tech--interactive. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jedi quake
I don't know the exact number of the maps, but i know that you have more than one episode, i believe 3 or 4, each episode has about 7 maps. Regarding the impulses, there are two rtf documents in jq's folder which tells you in great detail the impulses, and what they do. Rob On Fri, 12 Jan 2007 08:33:59 -0500, Josh wrote: Hi, Once I manage to get jedi-quake installed and working, how many maps are there to the game? And how do I turn on and off certain impulses like to turn on and off light-sabers and taunt messages etcetera? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ***---*** Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jedi quake
Yes, it'll play the same demo, but actually you can use other weapons other than the first nine. You won't notice changes in the actual quake (e.g. other footsteps sound), because jq is not a full quake modification, it is like an extension, it allows you to use different weapons, like light saber, stun gun, saber dart, and others. When you're in quake, press your console key to activate your console, then you can try the new mod, by typing 'dm', that'll start a deathmatch (with bots and you), and here you can use the different weapons/additions, and you can see how they work. The latest version won't work with the single player mode, due to sound precaching problems. I believe jq 3.8 has a sp and dm version (single player/death match), which you can use with sp mode. You install it as you did before with jq 4, and then just choose jq 3.8 sp. Of course, the new modifications won't be available which you can find in jq4, because it is an earlier version. Rob On Fri, 12 Jan 2007 12:04:18 -0500, Josh wrote: Hi, Ok I set the console toggle to be f2. Now that I have access to the console, and I also put the jedi quake folder inside the shareware quake folder. When I go into audio quake and press m for mods press enter till I'm on jedi-quake, and then press p and enter to play it it still plays the same quake demo as it did before. How do I make it play jedi quake? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ***---*** Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quake maps in the full game
Maybe they're a bit difficult to navigate, especially because the walls are really close to each other. For me its ok, however sometimes i have to use the jetpack because i am lazy to find the bridge (sp, ep 1) On Fri, 12 Jan 2007 08:05:35 -0500, Josh wrote: Hi, Why aren't the other quake maps very navigable? Is it that they're just too confusing? Or don't the accessibility features work in the other maps such as the radar? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] The Horse Racing Game
Hello Cara, A big thanks for the bug report. It was our first project, and since we're more experienced than we were, sometimes when we (or other people, like you) finds a bug, it is curious why we did this, and that. I'll see what i can do to fix it. THRG uses: a speech output (jaws, microsoft's speech api, or window eyes), directX 8 (or higher), ComAudio (which is installed by the game if you don't have it installed before) and direct show (which can cause troubles if you have problems with your mp3 directshow filter). From these, you said you have DX installed, so that part is ok. ComAudio (if light locater works) is also ok, however you never know, it is not really stable. If you're using sapi, the speech part must be ok, but i don't think so you have troubles with it, since Audio Quake tests it every day *big smile* If you've played with judgment day, your mp3 directshow filter is right as well. Right now, it seems the requirements for the game are filled, however these are only my guesses, since i do not know your systtem, and if it works on one computer, nothing ensures that it will work on another (usually it does). If it seems everything is ok, please contact me off-list, and i'll send you a copy which maybe can help us to debug it. (debug edition, smile) Happy gaming, Rob On Wed, 10 Jan 2007 22:25:37 -0800, Cara Quinn wrote: Hello to Rob from Light Tech Interactive. Have a quickie lil bug report for THRG. I have it installed and have all of the necessary components installed to run it properly, and can run other Light Tech games, but THRG just chokes like you wouldn't believe when I bring it up. The window seems to continue to try to open and then close again, so it basically keeps coming up and going down repeatedly very quickly, many times a second. It seems as if it's having trouble initializing something but that's just a guess... Anyway, I shut the program down via the task manager and it shuts down without incident but I thought I'd let you know. I can run Light Cars and will download Light Locator to see how that one goes as well... I have the latest Direct X and .net framework 2.0 and am running win XP... Anyway, just thought you should know... Smiles, Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.8/621 - Release Date: 1/9/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] winboard for jfw and online chess
Hello, As far as i know the version which jfw works with supports online play, but it is impossible to check that radiobutton, probably it is a bug. In the latest version of winboard the bug is fixed, and it is possible to play, but it doesn't work with jfw. The winboard for jfw was a modified winboard executable, which used the JfwApi interface. As far as i know, there is no update for Winboard for JFW, which would include the latest winboard executable. So, though virtualy Winboard for jfw supports online play, it is not possible to play due to a radiobutton. It is possible that i am not right, and if it is the case, please correct me (maybe somebody found out a trick to check the radiobutton in the game selection dialog). On Thu, 28 Dec 2006 17:48:12 +0100, Daan Staes wrote: hello, I have a question about winboard for jfw. Is it possible to play online chess matches with this program? I read the read-me but I didn't found good information to play online. Can someone help me? Greetings Daan ***---*** Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Judgement Day
: 7.1.409 / Virus Database: 268.15.22/590 - Release Date: 12/16/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hello, and a quick intro...
Hello and welcome to this list. Personally, i think you made a great job with the jediquake modifications, so regarding that, all i can say is: cheers. I hope you'll enjoy us, and will have a great period of time with us. Have a nice holiday, Rob (the timerobber, smiles) Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Introducing Myself
Hello John, Welcome to this list, i hope you'll enjoy reading it, just as we do, smile. Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Introduction stuff
Hello, The background image has been removed. Let me know if you still have problems reading the page. Thanks On Mon, 11 Dec 2006 10:01:41 +0100, Adam Pecillo wrote: On 12/10/06, Rob [EMAIL PROTECTED] wrote: Hello, Thank you for the greetings, smile. Lighttech Interactive is making audiogames for the blind and visually impaired, for more information, you can visit us on the web at: http://www.lighttechinteractive.com Regards, Rob Hey Rob, I had a look at your site. Would it be possible to skip the background image on http://www.lighttechinteractive.com/webpage/index.php, it makes it pretty unreadable for us seeing people. Black text on dark background won't work for people that need high contrasts to see. Regards, Adam http://wormhole.se ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Rob Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.