Re: [Audyssey] Kitchensinc games.

2017-02-27 Thread Tyler Zahnke
As far as I know, there hasn't really been anyone remaking Jim's
games, but agarchive.net has a page with the old games in the
Developers section.

On 2/27/17, Nail Alimzhanov  wrote:
> Hi guys. I was wandering where i can now find kitchensinc games and has
> there been any work going on on further developing new versions of those?
>
>
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Tyler Zahnke
It is; it's supposed to be kind of a mind puzzle, where you need to
make sure you have all the required items to be in certain areas..

On 1/28/17, brennenki...@gmail.com  wrote:
> Mightt be kind of kool but if this is the game i am thinking of its kind of
> hard to play
>
> Sent from my iPhone
>
>> On Jan 28, 2017, at 5:49 PM, ma...@kidfriendlysoftware.com wrote:
>>
>> I found a copy of this game out on the internet, and I can get it running
>> as an audio game with dictation on the iphone and ipad with a week or two
>> of work.
>> Here's a wiki about the game.  Many of you have probably played it - it's
>> the grandfather of adventure games.
>>
>> Let me know if you think that's a good idea.
>>
>> https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
>>
>> --Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Tyler Zahnke
I think you can do what you wish with this classic game; I expect to
see it on as many platforms as possible, since it is one of the best
games in existence.

On 1/28/17, ma...@kidfriendlysoftware.com  wrote:
> I found a copy of this game out on the internet, and I can get it running as
> an audio game with dictation on the iphone and ipad with a week or two of
> work.
> Here's a wiki about the game.  Many of you have probably played it - it's
> the grandfather of adventure games.
>
> Let me know if you think that's a good idea.
>
> https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
>
> --Marty
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Re: [Audyssey] a copy of the Dark Room game please

2016-12-31 Thread Tyler Zahnke
It wasn't that either; you're thinking of the In The Dark game that
was designed for a contest, but since the creator didn't win the
contest, it didn't get finished. The Dark Room Sex Game is a rhythm
game with no plot, just a rhythmic pattern, and it can be multiplayer.
Tyler Z


On 12/31/16, dark  wrote:
> Hi charlse.
>
> the game Tyler is looking for isn't "A dark room" the rpg for ios, but the
> dark room sex game, released for pc. It was an experiment in psychology and
>
> sexual education I think, some sort of short interactive drama type thing. I
>
> don't think it was that long, but I'm not entirely sure since I never played
>
> it.
>
> Either way no it's not the rpg for ios, despite a similar name.
>
> all the best,
>
> Dark.
>
>
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Re: [Audyssey] a copy of the Dark Room game please

2016-12-30 Thread Tyler Zahnke
I'd send a link to an article about it, but that article has more
explicit references and I'm not sure I can do that on this list since
it is an adult-themed game.
Tyler Z


On 12/30/16, Charles Rivard  wrote:
> There is a game for iDevices by that name that can be found in the app
> store.  That's the only one that I am aware of.  HTH.
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -Original Message-
> From: Tyler Zahnke
> Sent: Friday, December 30, 2016 1:10 AM
> To: gamers@audyssey.org
> Subject: [Audyssey] a copy of the Dark Room game please
>
> I would like a copy of the Dark Room game please; I believe it was one
> of the first games to be on the more adult-themed side before Jim
> Kitchen really went there.
> Tyler Z
>
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Re: [Audyssey] a copy of the Dark Room game please

2016-12-29 Thread Tyler Zahnke
I know, it isn't, that's why I would like someone who got it a long
time ago to make a zip file of it and upload it somewhere, like
Dropbox.
Tyler Z


On 12/30/16, ivan soto  wrote:
> I don't think the game is even available anymore.
>
> Sent from my iPhone
>
>> On Dec 30, 2016, at 01:10, Tyler Zahnke  wrote:
>>
>> I would like a copy of the Dark Room game please; I believe it was one
>> of the first games to be on the more adult-themed side before Jim
>> Kitchen really went there.
>> Tyler Z
>>
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[Audyssey] a copy of the Dark Room game please

2016-12-29 Thread Tyler Zahnke
I would like a copy of the Dark Room game please; I believe it was one
of the first games to be on the more adult-themed side before Jim
Kitchen really went there.
Tyler Z

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Re: [Audyssey] making a mod of an unsupported Draconis game

2016-12-24 Thread Tyler Zahnke
Okay, so my copy of ESP Whoop Ass and the mod Christmas Whoop Ass came
from agarchive.net, so is agarchive.net legal? I'm pretty sure it is.
And the clips I use are Shaye Saint John (look it up on YouTube, it is
weird!), and one of the results is a short documentary on the subject,
narrated by Carl Crew, who worked with the producer when the producer
was alive, and Carl Crew thinks it's okay to use Shaye Saint John
clips. And back to Jim Kitchen; Awesome Homer and Homer on a Harley
didn't just sample The Simpsons; they were about The Simpsons! And
Shaye Saint John is indie, The Simpsons is a big hit series! So mine
should be okay since it's just indie Shaye Saint John, and Carl Crew
who worked with the producer of Shaye thinks it's okay. I wonder if
the rule of modding this falls under the same law as abandonware,
since Draconis doesn't seem to have that game anywhere these days.
Tyler Zahnke
Mini Nifty Media


On 12/24/16, john  wrote:
> Hi Tyler,
> As a rule, licenses apply to a product for decades after the author's death
> (I believe texts such as books are 70 years). Therefore,
> its safe to presume that whatever license is listed still applies.
> Just because a product isn't supported doesn't mean it can be distributed
> for free. This said, since we're working with free titles
> in the first place, you're probably less likely to get sued than if you were
> distributing a modded version of say time of conflict.
> If you want to be license safe, distribute your mod as a zip file. Include
> the sound files that you've changed, and have your users
> extract those files into the game's folder.
> Do keep in mind that since you're dealing with movie clips, those clips are
> probably under copyright, and the media industry is
> notorious for suing everyone and everything they can. I'm no expert on fair
> use laws, so can't comment on whether or not your
> project would fall in that category, but I'd suspect that if someone
> complains to film producer x, they may send you a polite
> message asking you to take the mod down.
> On the other hand, Jim Kitchen's games included a huge amount of small clips
> like this, so the question here is really one of theory
> versus practice.
>
> Best,
> John
>
> --
> From: "Tyler Zahnke" 
> Sent: Friday, December 23, 2016 12:59
> To: 
> Subject: [Audyssey] making a mod of an unsupported Draconis game
>
> I put a support ticket into Draconis about this a long time ago, but
> they never answered, possibly because they don't talk about
> unsupported games on their support line, for obvious reasons. But I am
> making a mod of ESP Whoop Ass. One day, I looked at the material I had
> gathered during my visit to AGArchive, and I noticed that ESP Whoop
> Ass and Christmas Whoop Ass were really the same computer program
> packaged with different files, so I figured I'd make my own mod using
> clips from a movie I like. Now, the game comes with a license, but how
> does that license apply since ESP Whoop Ass doesn't seem to be
> supported these days? Can I legally distribute my mod of this game for
> free?
> Tyler Z
> Mini Nifty Media
>
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[Audyssey] making a mod of an unsupported Draconis game

2016-12-23 Thread Tyler Zahnke
I put a support ticket into Draconis about this a long time ago, but
they never answered, possibly because they don't talk about
unsupported games on their support line, for obvious reasons. But I am
making a mod of ESP Whoop Ass. One day, I looked at the material I had
gathered during my visit to AGArchive, and I noticed that ESP Whoop
Ass and Christmas Whoop Ass were really the same computer program
packaged with different files, so I figured I'd make my own mod using
clips from a movie I like. Now, the game comes with a license, but how
does that license apply since ESP Whoop Ass doesn't seem to be
supported these days? Can I legally distribute my mod of this game for
free?
Tyler Z
Mini Nifty Media

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[Audyssey] a game request

2016-12-10 Thread Tyler Zahnke
Does anybody have a complete copy of that Dark Room game, one of the
first more explicit games? Someone on the Audiogames forum had the
Java shell of the game but not the sound files, and all the old links
to the game are broken now. Can anyone help?

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[Audyssey] the Dark Room game

2016-12-01 Thread Tyler Zahnke
Does anybody have a copy of the Dark Room game, one of the early
adult-content games to come onto the scene?
Tyler Z

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Re: [Audyssey] Jim's dungeon master game

2015-06-09 Thread Tyler
Oh, and use the Ardrana world! You can't have a Dungeons & Dragons game without 
the land of 
Semmarch or an elven wizard named Meriel Laelitha RowanStaff, in my opinion!
Tyler Z
On Fri, 29 May 2015 11:42:08 -0400, Phil Vlasak wrote:


>Hi Thomas,
>I didn't write Dungeons and Dragons
>type game, I wrote,
>Dungeons and Dragons
>game. A game with sounds of dungeons and dragons.
>Yeah, it wouldn't be a role playing character generating D and D game that I 
>like to play.
>It would be a turn based text adventure.
>Phil
>
>- Original Message - 
>From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Friday, May 29, 2015 11:05 AM
>Subject: Re: [Audyssey] Jim's dungeon master game
>
>
>>Hi Phil,
>>
>>That would have to be some pretty significant mod to turn Dungeon
>>Master into a Dungeons and Dragons type game. I do not see any remote
>>comparison between the two.
>>
>>Cheers!
>>
>>
>>On 5/29/15, Phil Vlasak  wrote:
>>>Hi Dark,
>>>Except, Jim could mod his dungeon master game into a Dungeons and Dragons
>>>game.
>>>Just replace the girl's growning wave files with sounds of monsters, 
>>>trolls,
>>>
>>>and asorted nasty creatures.
>>>Of course, he would have to replace the feathers and whipped cream with
>>>swords and magic wands.
>>>smiles,
>>>Phil
>>
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>>-
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>>Checked by AVG - www.avg.com
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>>
>
>
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[Audyssey] Dungeons & Dragons for the blind

2014-05-27 Thread Tyler
Hello! Tell me all the blind-accessible Dungeons & Dragons games you know of. I 
know 
of the live one they talk about on pcsgames.net. But pretend I don't know a 
thing about blind 
d&d.
Tyler Z

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Re: [Audyssey] charlotte's web vidio game.

2014-04-13 Thread Tyler
Even the trivia games on braillebug.com are better with the blind (and there is 
a 
Charlotte-related one on there), but they are slightly visual. If you listen to 
the names of the 
graphics as JAWS says them, you'll eventually decode it.
Tyler Z
On Sun, 13 Apr 2014 20:39:08 -0400, Thomas Ward wrote:


>Hi Lisa,
>
>Well, if you get an accessible Apple II emulator you can probably play
>the old trivia game Bryan is speaking of. I never played it myself so
>don't know anything about it other than if you want to play the trivia
>game  on a PC you'll need an Apple emulator.
>
>On 4/13/14, Lisa Hayes  wrote:
>>And can we get this for our p.cs? thanks.
>>Lisa Hayes
>>
>>
>>
>>
>>www.nutrimetics.com.au/lisahayes
>
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Re: [Audyssey] OT: For Dark - acoustic version of song about Grue

2014-04-01 Thread Tyler
I'm actually planning a whole album dedicated to songs about text adventures. 
Songs about 
XYZZY and grues and even MUD bots; I will write them all.
Tyler Z
On Tue, 1 Apr 2014 20:18:23 +0200, Jacob Kruger wrote:


>Yup.
>
>Got original one here as well, and like the lyrics, but, this other version 
>is just rather differently executed/performed.
>
>In terms of recording, depending on what you actually want to record, in 
>terms of instruments, recording equipment like microphones, etc., you can 
>record pretty well using something like audacity, and mix audio tracks 
>together in terms of alignment, volume level boosting, etc., but really 
>depends on how well/professionally you really want the recording to come 
>out.
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>"Roger Wilco wants to welcome you...to the space janitor's closet..."
>
>- Original Message - 
>From: "dark" 
>To: "Gamers Discussion list" 
>Sent: Tuesday, 01 April, 2014 6:52 PM
>Subject: Re: [Audyssey] OT: For Dark - acoustic version of song about Grue
>
>
>>Hi jacob.
>>
>>I've actually known about this one for a while, the original can be heard 
>>on http://www.youtube.com/watch?v=4nigRT2KmCE
>>
>>I do rather like the words and references, most of which I gotand it's 
>>interesting to here it sort of sung instead of rapped.
>>
>>It actually makes me want to finish my Grue folk song and see about some 
>>sort of recording.
>>
>>All the best,
>>
>>Dark.
>>- Original Message - 
>>From: "Jacob Kruger" 
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, April 01, 2014 8:30 AM
>>Subject: [Audyssey] OT: For Dark - acoustic version of song about Grue
>>
>>
>>>This is a live, acoustic cover version of the MC Frontalot song relating 
>>>to gaming, being eaten by a Grue, etc. - and, this had me, literally, 
>>>laughing out loud...
>>>
>>>https://www.youtube.com/watch?v=tzAJ4S__23g
>>>
>>>Jacob Kruger
>>>Blind Biker
>>>Skype: BlindZA
>>>"Roger Wilco wants to welcome you...to the space janitor's closet..."
>>>---
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>>
>>
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Re: [Audyssey] Beware the Grue.

2014-01-03 Thread Tyler
We know. We're just making a little joke.
Tyler Z
On Fri, 3 Jan 2014 02:16:45 -0500, Thomas Ward wrote:


>Hi Phil:
>
>Lol! That's interesting, but not the reason for Dark's tagline. Dark's
>tagline has to do with the grue found in the old Infocom games that
>showed up in dark rooms.
>
>Cheers@!
>
>
>On 1/2/14, Phil Vlasak  wrote:
>>Hi Dark,
>>I just heard a story on the radio about Grue. Now I know why you always
>>print Beware the Grue as your tag line.
>>In 2008 the US Supreme Court ruled that a potato prison paste called grue
>>should be banned. Grue is made of vegetable oil, tomato paste, powdered milk
>>
>>and dehydrated potato flakes.
>>http://www.npr.org/blogs/thesalt/2014/01/02/256605441/punishing-inmates-with-the-loaf-persists-in-the-u-s
>>
>>
>>---
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>
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Re: [Audyssey] Beware the Grue.

2014-01-02 Thread Tyler
Lol, that's a good one! Sounds like it's just as bad as the grue monsters from 
the Zork games!
Tyler Z
On Thu, 2 Jan 2014 06:00:26 -0500, Phil Vlasak wrote:


>Hi Dark,
>I just heard a story on the radio about Grue. Now I know why you always 
>print Beware the Grue as your tag line.
>In 2008 the US Supreme Court ruled that a potato prison paste called grue 
>should be banned. Grue is made of vegetable oil, tomato paste, powdered milk 
>and dehydrated potato flakes.
>http://www.npr.org/blogs/thesalt/2014/01/02/256605441/punishing-inmates-with-the-loaf-persists-in-the-u-s
>
>
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Re: [Audyssey] Harry Potter muds

2013-12-20 Thread Tyler
Hello! I am a person that doesn't usually play MUD'S, so I'm not sure if you'll 
get 
good advice from me, but there is one MUD, just one, that I like playing. The 
server is, 
ifmud.port4000.com
If you don't want to create an account right away, you can type guest for the 
username, guest for the 
password, or connect guest guest would be the command in a command line-based 
MUD client. It's mostly 
a chatsite and less a MUD, but there is a toyshop you can use things in, there 
is a subdimensional 
world, if you get beaten up by Mike Tyson in one of the levels, you die, and 
you can will yourself back 
to life with the life command, or check out heaven and hell. Some scenes are 
funny, some dramatic, and some 
very one-dimensional. But I like it. Not as much as I used to, because I've 
seen most of IFMUD, but for 
those with accounts, it's like social networking. And it's a real treat for 
people in the text adventure game 
scene; that's why it's called IFMUD; Interactive Fiction MUD.
Tyler Z
On Fri, 20 Dec 2013 02:02:25 -0600, lenron brown wrote:


>Thanks also would anyone also know of a few good muds I should try.
>Any kind would be nice.
>
>On 12/20/13, loriduncan  wrote:
>>Yes, if you know the server address and port, just go to add new and enter
>>the detales and the mud should appeare in the list.
>>
>>-Original Message-
>>From: lenron brown
>>Sent: Friday, December 20, 2013 3:04 AM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Harry Potter muds
>>
>>is it possible to play muds that or not listed in vip mud
>>
>>On 12/19/13, Shannon Dyer  wrote:
>>>Hi, all.
>>>
>>>I've visited
>>>www.mudconnector.com
>>>and have seen several listings for Harry Potter-themed muds. However,
>>>none
>>>of them seems workable. When I try to log onto any of them, I get a blank
>>>screen.
>>>
>>>So, can anyone recommend a good Harry Potter mud? If so, can you provide
>>>the
>>>connection info, as what's listed online doesn't seem to be working.
>>>
>>>Thanks in advance.
>>>
>>>Shannon
>>>---
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>>
>>
>>--
>>Lenron Brown
>>Cell: 985-271-2832
>>Skype: ron.brown762
>>
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>
>
>-- 
>Lenron Brown
>Cell: 985-271-2832
>Skype: ron.brown762
>
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Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-16 Thread Tyler
Some creeps browse mailing list archives. Not that all archive browsers are 
creeps.
Tyler Z
On Mon, 16 Dec 2013 19:11:45 -0500, Thomas Ward wrote:


>Hi Ken,
>
>I noticed that as well. Whoever is behind these attacks is very
>familiar with our list and the people who frequently send posts to
>this list. Had I not known any better the faked moderator messages
>appeared to be from me, but of course I knew for 100% sure they
>weren't from me, but the fact is as fakes they were certainly
>believable. The person took time and lots of thought of attempting to
>imitate my grammar, style, and accuracy. I guess this person is on
>this list or has been a member for some time to pick up that kind of
>detailed information about his intended victims.
>
>Cheers!
>
>
>On 12/16/13, Ken Downey  wrote:
>>Yet they aren't so insane as to be unable to, to some degree, accurately
>>emulate posters. I recently did a games we wouldn't like to play post, and
>>that was used, and he tries to emulate the gramatical ecumen of posters, so
>>
>>when he writes as tom he writes full-length, well-punctuate sentences. He is
>>
>>a very sick individual, whoever he may be.
>>Check out my games at
>>www.ThePionEar.net
>>and my music, and that of my band, at
>>www.ThePionEar.net/BlindLabyrinth.html .
>>Also, check out, "The Believer and Skeptic Show," at iTunes!
>>If you want to reach me, you can call 419-744-0517, friend me on Facebook,
>>(KenWDowney,) or write me at kenwdow...@me.com .
>
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[Audyssey] Did you play the wave of text adventures released in late September?

2013-12-15 Thread Tyler
Hello! Did any of you play the text adventures in the IF Comp this year?
http://www.ifcomp.org/comp13
Tyler Z

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Re: [Audyssey] Moderator Notice: Recent Mesages

2013-12-15 Thread Tyler
I think it's because the people who make games for the blind don't include 
video. When I first heard about 
games for the blind, I imagined a video game where you don't need the video 
part, but it's there. Like a 
mainstream game that sighted people play that also has accessible features. So 
sighted games leave blind people 
out, but blind games leave sighted people out. Some games are in between; they 
are video games, but have a lot of 
audio cues. So they're upset because the happy medium is hardly ever reached.
Tyler Z
On Sun, 15 Dec 2013 14:57:15 -0700, Bryan Peterson wrote:


>Probably because they have no life and can think of nothing better to do 
>with their time. That and they're just perverted.
>
>
>
>They're coming to take me away, ha-haaa!
>-Original Message- 
>From: loriduncan
>Sent: Sunday, December 15, 2013 2:49 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Moderator Notice: Recent Mesages
>
>Why do they like doing it though, it doesn't make sense to me at all.
>
>-Original Message- 
>From: Ulysses Garcia
>Sent: Sunday, December 15, 2013 9:04 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Moderator Notice: Recent Mesages
>
>I know someone from the playroom who had similar mannerisms. I forgot
>his user name, but he said he was Steve and he was forty--two. He liked
>crashing everyone's screen readers.
>On 12/15/2013 1:00 PM, Sky Mundell wrote:
>>I wouldn't be surprised if it was Ivan Fegunduz. Remember that man who 
>>tried
>>to take Liams game and pass it off as his own a few years ago?
>>
>>-Original Message-
>>From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
>>Sent: Sunday, December 15, 2013 12:54 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Moderator Notice: Recent Mesages
>>
>>Sopme folk are just criminals.
>>Lisa Hayes
>>
>>
>>
>>
>>www.nutrimetics.com.au/lisahayes
>>
>>- Original Message -
>>From: "Thomas Ward" 
>>To: "Gamers Discussion list" 
>>Sent: Monday, December 16, 2013 1:50 AM
>>Subject: Re: [Audyssey] Moderator Notice: Recent Mesages
>>
>>
>>>Hi Lisa,
>>>
>>>The same jackass who has been sending all the other trash. He sent a
>>>load of messages pretending to be Ken, Philip, Cara, etc and then turn
>>>around and sent at least three moderator messages pretending to be me
>>>saying we are working on it. For the record I didn't even know about
>>>this mess until 6:30 this morning when I got out of bed and saw the
>>>mess. All the other messages supposedly sent by me were sent when I
>>>wasn't even home or was fast asleep in bed.
>>>
>>>Cheers!
>>>
>>>
>>>On 12/15/13, Lisa Hayes  wrote:
>>>>Now i am confused you didn't send that thomas? who the dickens did/
>>>>Lisa Hayes
>>>>
>>>>
>>>>
>>>>
>>>>www.nutrimetics.com.au/lisahayes
>>>---
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Re: [Audyssey] business games

2013-12-15 Thread Tyler
There's also Reign, but that's more like running a country, but basically the 
same thing.
http://www.reign.ws
Tyler Z
On Sun, 15 Dec 2013 11:14:43 -, dark wrote:


>Indeed Lisa, in fact you mentioning truckers reminded me of trucking sim 
>which can also be found on whitestick's directory.
>
>There is then also Mississippi (though I wasn't as keen on that one, however 
>I think this was specifically a request for information about online games.
>
>Beware the Grue!
>
>Dark.
>
>
>- Original Message - 
>From: "Lisa Hayes" 
>To: "Gamers Discussion list" 
>Sent: Sunday, December 15, 2013 11:11 AM
>Subject: Re: [Audyssey] business games
>
>
>>and even starmule and trucker too.
>>Lisa Hayes
>>
>>
>>
>>
>>www.nutrimetics.com.au/lisahayes
>>
>>- Original Message - 
>>From: "dark" 
>>To: "Gamers Discussion list" 
>>Sent: Sunday, December 15, 2013 10:08 PM
>>Subject: Re: [Audyssey] business games
>>
>>
>>>Hi.
>>>
>>>Well there are  a couple listed over on the games to play online page at 
>>>www.whitestick.co.uk. These including the game perfect competition, and 
>>>the scifi business mud Federation Ii, (set in a sf universe but very much 
>>>economics based).
>>>
>>>Indeed, in terms of business it's also worth remembering that several 
>>>rpgs have fairly deep business systems. Torn city for example has a full 
>>>stock market, detailed company employment and ownership system, real 
>>>estate developement and a lot more, indeed there are players who don't do 
>>>any of the fighting side of the game but just play for the business. 
>>>Alien adoption agency even makes this a full time thing, though since the 
>>>game is being reconstructed after being off line for a significantly long 
>>>period I don't know how much of the higher finance made it back into the 
>>>game.
>>>
>>>heck, even core exiles has some fairly complex management and economics, 
>>>though it's not primarily a business type game.
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>
>>>---
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>>
>>
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>
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Re: [Audyssey] Old accessible computer games.

2013-12-03 Thread Tyler
I remember the game Adventure (also known as Advent or Colossal Cave 
Adventure). It 
was the first adventure game, and the first interactive fiction. It has been 
redone for Z-code and web 
browser. Also, Infocom games were interactive fiction, including Zork. They 
were originally written 
for Z-code back when only Infocom could write for Z-code; of course, in the 
late 80s and 
early 90s IF programmers reverse engineered the Z-code program so that people 
could program for it 
once again. But the old Infocom games are available on Amazon, I believe. I 
think there are 
free versions on ifarchive.org.
Tyler Z
On Wed,  4 Dec 2013 01:37:38 +, Lindsay Cowell wrote:


>What old accessible computer games do people remember? Where are they 
>available 
>from? What do you need to play them nowadays?
>
>Lindsay Cowell  
>
>
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Re: [Audyssey] new games?

2013-12-01 Thread Tyler
I know that, through competitions and such, there are a lot of text adventure 
games. Competitions such as 
ifcomp.org, the one that just ended. The games will be available from now on. 
There was also a Halloween 
Ectocomp this year, and a Spring Thing, all for text adventure games.
Tyler Z
On Sat, 30 Nov 2013 10:26:00 -0800, Teresa Cochran wrote:


>Theres Papa sangre II and freeq for IOs. Those are all I can tell you about 
>since I dont use a PC.
>
>HtH,
>Teresa
>
>"Everything is interesting if you go into it deeply enough."--Richard P. 
>Feynman
>
>On Nov 30, 2013, at 10:21 AM, Jess Varnell  wrote:
>
>>hi list. I've been out of commission for the past month or so. Can anyone 
>>tell 
>>me if any new games have been released recently for the pc or iPhone? Thanks.
>>
>>jess
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Re: [Audyssey] Moderator Important Message

2013-11-15 Thread Tyler Wood

Hi there,
I agree. Or perhaps, make both available? I like using googlegroups 
myself. Ultimately though, whatever is easiest for you.


Tyler
 - On 11/14/2013 9:23 PM, Danielle Antoine wrote:

I vote for yahoogroups or googlegroups.

On 11/14/13, Thomas Ward  wrote:

Hello, List:

I know a number of you have been having technical issues with the
Audyssey Mailing List ever since we changed servers a few months back.
Some of you have been unsubscribed from the list without warning or
notification, some of your accounts were automatically put on no mail
by Mailman, some of you could get list mail but were unable to post
messages,  and some of you haven't had any problems at all. Despite
numerous attempts to uncover the root of all these problems no one as
yet has found out what is causing these and other technical issues.

Just this afternoon another list member has come to me with problems
with his subscription. As usual I have turned it over to the server
admins in hopes that a solution may finally be found. If not then I
think it might be in our best interests to think about a different
solution. What I mean by that is simply this.

I know that many of you are here because you would prefer a mailing
list over a forum. However, it seems for whatever reason Mailman, the
software we use to run the list, is having problems making it a hassle
for many list members, the admins, and myself to keep this going as
is. If we can not resolve the technical problems in the next few days
I wonder how many of you would strongly object to me replacing this
list with an Audyssey forum similar to what Audiogames.net has now.
Alternatively if you strongly object to a forum I suppose we could go
back to Yahoo Groups or try Google Groups instead. Any thoughts?

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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[Audyssey] For those of you who like text adventure games, IF Comp has started!

2013-09-29 Thread Tyler
Hello! For those of you who want to play brand new (and I mean just released 
within the past day) text 
adventure games, check out the Interactive Fiction Competition. This is the 
19th annual one, and 
they never missed a year like some of the other more amateur text adventure 
competitions. You can vote in 
IF Comp, as it's referred to by many, right now. You'll need a user name and 
password, but you can do it. 
Are you ready for some text adventures?
http://www.ifcomp.org
Tyler Z

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[Audyssey] Is it another Audyssey-like list, or something completely different?

2013-08-20 Thread Tyler
Hello! I don't know what is with me, but sometimes, when I'm looking for 
mailing lists, I search 
mailing list-specific websites like Mail-archive and Yahoo Groups. Well, when I 
searched 
Yahoo Groups for words like "blindness" and "games" and "blind games", I found 
a mailing list with the 
following email address (because this list is publicly archived, I've replaced 
the at sign and the 
period with the words "at" and "dot."
blindgamers at yahoogroups dot com
I am thinking one of four things:
1. Worst news, but most likely: Another place to discuss blind-accessible 
games. Audyssey 
rip-off.
2. A list for discussing developing, as opposed to playing, like this mailing 
list. More 
programming-oriented.
3. It's devoted to a specific kind of game; d&d-style RPG, for example. Or 
maybe it's more video-game oriented as opposed to blind-specific games like 
PCSGAMES makes.
4. This is the old Audyssey.
Which one is true about blindgamers at yahoogroups?
Tyler Z

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Re: [Audyssey] games and the Braillenote

2013-08-08 Thread Tyler
Easter egg is exactly what they called it.
Tyler Z
On Fri, 09 Aug 2013 16:22:39 +1200, shaun everiss wrote:


>cool, an easter egg.
>who'd have thunk it.
>
>At 08:48 AM 8/9/2013, you wrote:
>>You just reminded me! Anyone with a Braillenote who likes Tetris, 
>>there's a secret! Go to the
>>Utilities menu, press K for key management, press E. When it asks 
>>for a product key,
>>type the word playtime. This is Braille Display Tetris. And you can 
>>only access it through this hidden
>>method.
>>Tyler Z
>>On Thu, 8 Aug 2013 21:41:00 +0100, Nick Adamson wrote:
>>
>>
>>>Hi.
>>>If you put the Braillenote in to terminal mode and connect it to a 
>>pc then you
>>>can play Dotris, a tetris like game played on a Braille display.
>>>Www.ndadamson.com for more info.
>>>Thamks
>>>Nick.
>>>
>>>On 8 Aug 2013, at 19:23, Tyler  wrote:
>>>
>>>>I am a member of a Braillenote users group, and they have been 
>>talking about
>>>>games. I'm wondering,
>>>>what games (such as text-based roleplay and HTML frame-based MUD clients
>>>>without Ajax)
>>>>can be played on the Braillenote? We know the modern Braillenotes 
>>have a Z-code
>>>>interpreter for
>>>>interactive fiction (oh, how nice an interactive fiction mailing 
>>list would
>>>>be). But we also found
>>>>Dark Grimoire, which is a text MMORPG. Almost a MUD, but with 
>>more links. So
>>>>I'm wondering
>>>>if there are any web-based games that work with the Braillenote. 
>>That means, no
>>>>EXE files, no
>>>>Java, no Flash, no Ajax; HTML or JavaScript-based Dark Grimoire-style
>>>>stuff. They claim Urban Dead is one.
>>>>Tyler Z
>>>>
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>

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Re: [Audyssey] games and the Braillenote

2013-08-08 Thread Tyler
Some of the Braillenote users mailing list members are hackgeeks, and they 
probably picked it up from 
the underground user community who viewed the registry or something.
Tyler Z
On Thu, 08 Aug 2013 21:47:32 -0400, Josh Kennedy wrote:


>how did you find out about that?
>
>
>On 8/8/2013 4:48 PM, Tyler wrote:
>>You just reminded me! Anyone with a Braillenote who likes Tetris, there's a 
>>secret! Go to the
>>Utilities menu, press K for key management, press E. When it asks for a 
>>product 
>>key,
>>type the word playtime. This is Braille Display Tetris. And you can only 
>>access 
>>it through this hidden
>>method.
>>Tyler Z
>>On Thu, 8 Aug 2013 21:41:00 +0100, Nick Adamson wrote:
>>
>>
>>>Hi.
>>>If you put the Braillenote in to terminal mode and connect it to a pc then 
>>>you
>>>can play Dotris, a tetris like game played on a Braille display.
>>>Www.ndadamson.com for more info.
>>>Thamks
>>>Nick.
>>>
>>>On 8 Aug 2013, at 19:23, Tyler  wrote:
>>>
>>>>I am a member of a Braillenote users group, and they have been talking about
>>>>games. I'm wondering,
>>>>what games (such as text-based roleplay and HTML frame-based MUD clients
>>>>without Ajax)
>>>>can be played on the Braillenote? We know the modern Braillenotes have a 
>>>>Z-code
>>>>interpreter for
>>>>interactive fiction (oh, how nice an interactive fiction mailing list would
>>>>be). But we also found
>>>>Dark Grimoire, which is a text MMORPG. Almost a MUD, but with more links. So
>>>>I'm wondering
>>>>if there are any web-based games that work with the Braillenote. That 
>>>>means, no
>>>>EXE files, no
>>>>Java, no Flash, no Ajax; HTML or JavaScript-based Dark Grimoire-style
>>>>stuff. They claim Urban Dead is one.
>>>>Tyler Z
>>>>
>>>>---
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>>>>gamers-unsubscr...@audyssey.org.
>>>>You can make changes or update your subscription via the web, at
>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>>>http://www.mail-archive.com/gamers@audyssey.org.
>>>>If you have any questions or concerns regarding the management of the list,
>>>>please send E-mail to gamers-ow...@audyssey.org.
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>>

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Re: [Audyssey] games and the Braillenote

2013-08-08 Thread Tyler
You just reminded me! Anyone with a Braillenote who likes Tetris, there's a 
secret! Go to the 
Utilities menu, press K for key management, press E. When it asks for a product 
key, 
type the word playtime. This is Braille Display Tetris. And you can only access 
it through this hidden 
method.
Tyler Z
On Thu, 8 Aug 2013 21:41:00 +0100, Nick Adamson wrote:


>Hi. 
>If you put the Braillenote in to terminal mode and connect it to a pc then you 
>can play Dotris, a tetris like game played on a Braille display. 
>Www.ndadamson.com for more info. 
>Thamks
>Nick. 
>
>On 8 Aug 2013, at 19:23, Tyler  wrote:
>
>>I am a member of a Braillenote users group, and they have been talking about 
>>games. I'm wondering, 
>>what games (such as text-based roleplay and HTML frame-based MUD clients 
>>without Ajax) 
>>can be played on the Braillenote? We know the modern Braillenotes have a 
>>Z-code 
>>interpreter for 
>>interactive fiction (oh, how nice an interactive fiction mailing list would 
>>be). But we also found 
>>Dark Grimoire, which is a text MMORPG. Almost a MUD, but with more links. So 
>>I'm wondering 
>>if there are any web-based games that work with the Braillenote. That means, 
>>no 
>>EXE files, no 
>>Java, no Flash, no Ajax; HTML or JavaScript-based Dark Grimoire-style 
>>stuff. They claim Urban Dead is one.
>>Tyler Z
>>
>>---
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[Audyssey] games and the Braillenote

2013-08-08 Thread Tyler
I am a member of a Braillenote users group, and they have been talking about 
games. I'm wondering, 
what games (such as text-based roleplay and HTML frame-based MUD clients 
without Ajax) 
can be played on the Braillenote? We know the modern Braillenotes have a Z-code 
interpreter for 
interactive fiction (oh, how nice an interactive fiction mailing list would 
be). But we also found 
Dark Grimoire, which is a text MMORPG. Almost a MUD, but with more links. So 
I'm wondering 
if there are any web-based games that work with the Braillenote. That means, no 
EXE files, no 
Java, no Flash, no Ajax; HTML or JavaScript-based Dark Grimoire-style 
stuff. They claim Urban Dead is one.
Tyler Z

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[Audyssey] Ardrana

2013-07-11 Thread Tyler
All of you Dungeons & Dragons Ardrana players past and present, what do/did you 
think? What is your opinion on Ardrana, or the official style of D & D used 
with 
Ardrana players?
Tyler Z

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[Audyssey] IF Comp for short text adventure games

2013-06-26 Thread Tyler
Hello, everybody! Text adventure game creator? Time to start working on the new 
game, because the 
19th annual IF Comp is starting! Get registered today, click the button to tell 
them you're 
an author, and get busy on your short, playable-under-two-hours text adventure 
game. 
Remember, this must be a game you create just for the competition. Sign up and 
read about it here.
http://www.ifcomp.org
Tyler Z

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Re: [Audyssey] rpg, what does it mean?

2013-06-21 Thread Tyler
In cooking, a "really peppery gravy."
Tyler Z
On Fri, 21 Jun 2013 04:46:53 -0500, Keith wrote:


>or a rocket propelled grenade (if you aren't interested in the game aspect 
>of the initials)
>- Original Message - 
>From: "Jacob Kruger" 
>To: "Gamers Discussion list" 
>Sent: Friday, June 21, 2013 3:46 AM
>Subject: Re: [Audyssey] rpg, what does it mean?
>
>
>>role-playing-game - assume since this is a gamers list that's what you're 
>>referring to:
>>http://en.wikipedia.org/wiki/Role-playing_game
>>
>>Jacob Kruger
>>Blind Biker
>>Skype: BlindZA
>>'...fate had broken his body, but not his spirit...'
>>
>>- Original Message - 
>>From: "Chris H" 
>>To: "Gamers Discussion list" 
>>Sent: Friday, June 21, 2013 10:04 AM
>>Subject: [Audyssey] rpg, what does it mean?
>>
>>
>>>Hello everyone, this is Chris here.
>>>The subject says it all.
>>>What exactly is rpg?
>>>Any responses greatly appreciated. Thanks!
>>>
>>>-- 
>>>
>>>Chris
>>>
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>>>
>>
>>
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>
>
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Re: [Audyssey] rpg, what does it mean?

2013-06-21 Thread Tyler
Role playing game. Kind of like Ardrana on PCS Games.
Tyler Z
On Fri, 21 Jun 2013 09:04:04 +0100, Chris H wrote:


>Hello everyone, this is Chris here.
>The subject says it all.
>What exactly is rpg?
>Any responses greatly appreciated. Thanks!
>
>-- 
>
>Chris
>
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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
What about web browser games in a compiled language like Java? I heard that 
Java applets were 
pretty big; they were in 2006, and I haven't seen much change. Web browsers are 
changing, but I 
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


>Hi Josh,
>
>Sure there is a market. How big it is I can't say, but there is enough
>of a market there to consider cross-platform games. There are several
>people who now have Mac OS X, and the last time I checked the Orca
>list has a couple hundred blind members. I don't know for sure how
>many blind Linux users there are for sure because the community is
>spread out over the Vinux list, Ubuntu accessibility list, Speakup
>List, the Orca List, etc and there are bound to be people on more than
>one fudging the results of just looking at the number of members.
>However, there is a market there, and besides there is more to it than
>just dollars and cents. Some people like me use the OS and want some
>games to play so I of all people have a vested interest in making
>Linux games even if I didn't sell one game.
>
>Cheers!
>
>On 6/5/13, Josh Kennedy  wrote:
>>is there really a market for going cross platform though? more and more
>>people do use linux but most use windows, IOS or android. and I think
>>many are still using windows xp servicepack2.
>
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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
Regarding that cross-platform comment: When I first taught myself computer 
programming, I used a 
language called JavaScript. This is still the one I primarily use. It is 
interesting because, being 
interpreted instead of compiled, you write it, and anyone can run it. Most 
people who download audio 
games (or text adventures) are probably online anyway, and 99.99% of the 
browsers can read 
JS out of the box. The user probably doesn't need to know a thing about JS! The 
browser just runs it.
Tyler Z
On Wed, 05 Jun 2013 11:16:23 -0400, Josh Kennedy wrote:


>is there really a market for going cross platform though? more and more 
>people do use linux but most use windows, IOS or android. and I think 
>many are still using windows xp servicepack2.
>
>On 6/5/2013 10:30 AM, Thomas Ward wrote:
>>Hi James,
>>
>>Considering you are a beginner that sounds like the right choice. To
>>be perfectly honest if it weren't for the issue of cross-platform
>>support I have strongly been considering buying and using BGT myself.
>>There simply isn't an easier and better tool on the market for an
>>audio game developer for Windows right now.
>>
>>Cheers!
>>
>>On 6/5/13, James Bartlett  wrote:
>>>Hello Jim
>>>
>>>Sorry I can't remember if I ansered this email yet. I've been cleaning
>>>out my email and came across this one. So if I did then just ignore me. for
>>>
>>>now I plan on learning the bgt toolkit. It sounds eazy to learn.
>>>
>>>bfn
>>>James
>>
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Re: [Audyssey] playing Reign

2013-06-02 Thread Tyler
Wow! You knew about Reign?
Tyler Z
On Sun, 2 Jun 2013 14:32:03 -0400, Dakotah Rickard wrote:


>I used to play reign a long time ago, a year or more ago. I used to
>play it on my Windows Mobile phone. Firefox is nicer to it than
>internet explorer, but hey. It works, and it's pretty fun.
>
>Signed:
>Dakotah Rickard
>
>On 6/1/13, Bogdan Muresan  wrote:
>>What about this game? What genre it is?
>>
>>-Original Message-
>>From: Tyler
>>Sent: Saturday, June 01, 2013 9:58 PM
>>To: gamers@audyssey.org
>>Subject: [Audyssey] playing Reign
>>
>>How many of you have played Reign? I know it appears visual at first;
>>there's a symbol for oil
>>next to the amount of oil, a money symbol next to the amount of money; but
>>once you read the
>>tutorial/manual, you pretty much figure out what the numbers mean by what
>>order they appear
>>in.
>>http://www.reign.ws
>>Tyler Z
>>
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Re: [Audyssey] programming games

2013-06-01 Thread Tyler
There have been XYZZY Award-winners that were programmed in something as simple 
as Inform 7.
Tyler Z
On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote:


>Hi James,
>
>I don't know about Jim, but for what it is worth I think you would
>probably be better off starting with BGT. While learning a full blown
>programming language like C++, C#, or Visual Basic .NET has their
>advantages BGT is really designed to get you up and developing quickly
>without a lot of complicated overhead which makes it an ideal choice
>for a beginner like yourself.
>
>For example, in BGT the engine wraps DirectInput, DirectSound, and
>SAPI in such a way you can begin using those components right away
>without knowing how they work. If you decide to take on a language
>like VB .NET you will have to download and install SlimDX, read
>documentation on how to use DirectX with VB .NET, and will have to
>learn how to handle Com components like SAPI separately. You can't
>just pick them up and use them without learning a good deal of the
>language first. Therefore from a point of view of ease of use and
>simplicity BGT is really the ideal choice.
>
>However, if you are thinking of developing games for Mac OS, Linux,
>iOS, etc then you'll probably want to learn a full blown programming
>language like C++ to begin with. Same goes for if you are thinking of
>writing other software besides games. It all depends on what you
>intend to do with your skills. :D
>
>Cheers!
>
>On 6/1/13, James Bartlett  wrote:
>>Hi Jim
>>
>>Sorry I don't remamber if I ansered this question yet. I don't know yet
>>
>>I've been turning and turning that question myself. Do you have and outlook
>>
>>on this?
>>
>>bfn
>>James
>
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[Audyssey] playing Reign

2013-06-01 Thread Tyler
How many of you have played Reign? I know it appears visual at first; there's a 
symbol for oil 
next to the amount of oil, a money symbol next to the amount of money; but once 
you read the 
tutorial/manual, you pretty much figure out what the numbers mean by what order 
they appear 
in.
http://www.reign.ws
Tyler Z

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Re: [Audyssey] Wiki

2013-05-07 Thread Tyler
Sites like www.editthis.info will allow you to give your site a name, fill out 
a captcha, and 
presto! Free Mediawiki with admin control!
Tyler Z
On Tue, 7 May 2013 13:08:51 -0400, Phil Vlasak wrote:


>Dakota,
>I'm not sure as my friend John deals witht the on-line posting and changes 
>to Ardrana.
>Phil
>
>
>- Original Message - 
>From: "Dakotah Rickard" 
>To: "Gamers Discussion list" 
>Sent: Tuesday, May 07, 2013 12:58 PM
>Subject: Re: [Audyssey] Off Topic: Wiki
>
>
>>Unfortunately, we don't run our own server or site, officially, so i'm
>>not sure that we could use the application, though it does look very
>>promising. If I'm mistaken, and you don't have to host the wiki
>>yourself, please let me know.
>>
>>Signed:
>>Dakotah Rickard
>>
>>On 5/7/13, Phil Vlasak  wrote:
>>>Dakota,
>>>For Wiki software that is accessible in writing and reading try,
>>>MediaWiki
>>>http://www.mediawiki.org/wiki/MediaWiki
>>>Our Dungeons and Dragons site Ardrana uses it.
>>>http://wiki.ardrana.net/index.php?title=Main_Page
>>>
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>>
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>>
>>-
>>No virus found in this message.
>>Checked by AVG - www.avg.com
>>Version: 10.0.1432 / Virus Database: 3162/5805 - Release Date: 05/07/13
>>
>
>
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Re: [Audyssey] From a newby to the list!

2013-05-06 Thread Tyler
Thanks for subscribing! I'm glad that I didn't join alone.
Tyler Z
On Mon, 6 May 2013 22:34:54 -0700, Cara Quinn wrote:


>Hi Shirley! nice to have you with us!
>
>Have a lovely day and happy gaming!
>
>Smiles,
>
>Cara :)
>---
>View my Online Portfolio at:
>
>http://www.onemodelplace.com/CaraQuinn
>
>Follow me on Twitter!
>
>https://twitter.com/ModelCara
>
>On May 6, 2013, at 12:32 PM, Shirley and guide dog nitro 
> wrote:
>
>I'm new. My name is Shirley and I live in Ireland. I am just getting into 
>computer games. I use my iphone for playing games a lot and have a few for the 
>iphone. Clever clues is one of my favourites, now if only I was good at 
>solving 
>the clues! I also like hanging with friends! I am 32 years old. I look forward 
>to meeting you all!
>Shirley
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Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Tyler
What? I think you better send me a link. Whatever's in your address bar when 
the captcha comes up, 
so I can see it. I, the developer, don't believe it.
Tyler Z
On Sun, 5 May 2013 23:32:07 -0400, Thomas Ward wrote:


>Hi,
>
>I experienced the same issue. I just finished playing a few training
>sessions with the tapes when that CAPCHA came up and it was definitely
>not fun having it come up in the middle of a game.
>
>On 5/5/13, Sarah Haake  wrote:
>>Hi,
>>
>>the game looks interesting, but maybe another site would have been better. I
>>
>>just tried it and after some time a site pops up saying that there is a hit
>>
>>limit on the site and I have to solve a captcha to continue. Not nice for
>>blind gamers, and not nice to have the game regularly interrupted by such a
>>
>>annoying thing.
>>
>>Best regards
>>Sarah
>>
>>
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Re: [Audyssey] The Magic Cassette.

2013-05-05 Thread Tyler
Yes, the XYZZY game awards air on May 11th. Guess what? I'm not even eligible! 
Because 
I finished writing this game late!
Tyler Z
On Sun, 5 May 2013 09:30:05 -0400, Nicole white wrote:


>Wow! Tyler, that is really good. i actually love adventures games and am 
>glad that you have created that.
>It's in my foavorites menu on this computer.
>Also, i have heard about Wikki, however, i don't have the slightest clue 
>what that particular engine doesn. 
>
>
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[Audyssey] Magicassette, new text adventure game, out now

2013-05-04 Thread Tyler
Hello! This is Tyler Zahnke; musician, programmer, gamer, writer. My new game, 
Magicassette, is out now, and can be played in a browser with no additional 
software. It is a text 
adventure game, but it's a little more choose-your-own-adventure than the 
old-time Infocom games. It 
was designed using Mediawiki, the same software that runs Wikipedia, Ifwiki, 
Ardrana, and many 
other sites you guys may be familiar with.
http://magicassette.editthis.info
Tyler Z

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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-24 Thread Tyler Wood

At the moment, racing and rock battle.
I'm wolfman1360 on racing - that's the one that I've been sort of 
diddling with for the last year or so.

On 1/24/2013 10:27 PM, ryan chou wrote:

just out of curiosity what games are you playing?

On 1/24/13, Tyler Wood  wrote:

Hi,

Well, if anyone else can shed some light on this it would be greatly
appreciated.
The reason I would like to transfer is because the 4s would be a lot
less sluggish at moving around the screen. The 3gs is more my secondary
character but I have no idea how to get to the settings.

I, to be quite honest, can't remember the date I created my character.

Tyler
On 1/24/2013 5:51 PM, ryan chou wrote:

well I've been thinking of turning off the intro video for world war
on my phone, but I'm not gonna restore my account because now that I
check out the money podcast I'm actually not doing too well income
wise, and units I have bunch of stuff I won't need if I stick to the
method that's being used in this podcast, which is to keep only the
strongest units

On 1/24/13, Tyler Wood  wrote:

Hi,

I can't find it either. I listened to the entire first podcast and
skimmed through the second.

On 1/24/2013 12:48 AM, ryan chou wrote:

just wondering where is all the settings info? I kinda skimmed through
both as I know most o the mechanics to these games, but I never found
the settings information

On 1/23/13, Raul A. Gallegos  wrote:

Hi, some S8 games have an inaccessible settings link. I describe how
to
find it in my S8 podcasts located in the following links, however if
you
still can't find them, then you can install another S8 game which has
the accessible settings link and transfer it that way. Lastly, you can
write supp...@storm8.com and let them know your old device id, the new
device id, and the name of the character, character code, approximate
experience and income and the new device id and they should be able to
help you. However the first way will be much faster. The audio links
follow.

https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


--
Raul A. Gallegos
Never have more children than you have car windows. - Erma Bombeck
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 1/22/2013 11:30 PM, Tyler Wood wrote:

Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to my
4s. However, following storm8's website guide isn't helping. I can't
find the settings tab no matter how hard I try on either device.

Has anyone had any luck with this?

thanks
Tyler

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Re: [Audyssey] a little article

2013-01-24 Thread Tyler Wood

Hi,

Just my two cents here.
I like playing mainstream games on iOS, android, etc as well - lets not 
leave that out of the equation. I like seeing mainstream companies have 
voiceover or talkback access and, to be quite frank, any game I find 
that does turn out to have it I will 99 percent of the time email the 
company and tell them how much I appreciate this. Am I the only one? I 
have bought at least one game from audiogame companies - I think when 
someone puts the effort into developing one for our rather smaller 
community I will do what I can to contribute.


On 1/24/2013 1:24 PM, Thomas Ward wrote:

Hi James,

Same here. Although I own a Wii and a Play Station the only reason I
do is because I have a wife and son that can really enjoy them..
Although, I can get buy playing Wii Sports or whatever I wouldn't have
purchased the console and games for myself as I'm not one to sit
around trying  to memorize how to play this or that mainstream game.
I'd much rather pay for a game from Draconis, GMA, or whatever that I
know to be fully accessible out of the box.

On 1/24/13, James Bartlett  wrote:

Yes I know what you are saying. The only reason I have any game systom at
all is for my kids. I much rather spend my money on one of these cool auteo

games that we have on the computer.



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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-24 Thread Tyler Wood

Hi,

Well, if anyone else can shed some light on this it would be greatly 
appreciated.
The reason I would like to transfer is because the 4s would be a lot 
less sluggish at moving around the screen. The 3gs is more my secondary 
character but I have no idea how to get to the settings.


I, to be quite honest, can't remember the date I created my character.

Tyler
On 1/24/2013 5:51 PM, ryan chou wrote:

well I've been thinking of turning off the intro video for world war
on my phone, but I'm not gonna restore my account because now that I
check out the money podcast I'm actually not doing too well income
wise, and units I have bunch of stuff I won't need if I stick to the
method that's being used in this podcast, which is to keep only the
strongest units

On 1/24/13, Tyler Wood  wrote:

Hi,

I can't find it either. I listened to the entire first podcast and
skimmed through the second.

On 1/24/2013 12:48 AM, ryan chou wrote:

just wondering where is all the settings info? I kinda skimmed through
both as I know most o the mechanics to these games, but I never found
the settings information

On 1/23/13, Raul A. Gallegos  wrote:

Hi, some S8 games have an inaccessible settings link. I describe how to
find it in my S8 podcasts located in the following links, however if you
still can't find them, then you can install another S8 game which has
the accessible settings link and transfer it that way. Lastly, you can
write supp...@storm8.com and let them know your old device id, the new
device id, and the name of the character, character code, approximate
experience and income and the new device id and they should be able to
help you. However the first way will be much faster. The audio links
follow.

https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


--
Raul A. Gallegos
Never have more children than you have car windows. - Erma Bombeck
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 1/22/2013 11:30 PM, Tyler Wood wrote:

Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to my
4s. However, following storm8's website guide isn't helping. I can't
find the settings tab no matter how hard I try on either device.

Has anyone had any luck with this?

thanks
Tyler

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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-24 Thread Tyler Wood

Hi,

I can't find it either. I listened to the entire first podcast and 
skimmed through the second.


On 1/24/2013 12:48 AM, ryan chou wrote:

just wondering where is all the settings info? I kinda skimmed through
both as I know most o the mechanics to these games, but I never found
the settings information

On 1/23/13, Raul A. Gallegos  wrote:

Hi, some S8 games have an inaccessible settings link. I describe how to
find it in my S8 podcasts located in the following links, however if you
still can't find them, then you can install another S8 game which has
the accessible settings link and transfer it that way. Lastly, you can
write supp...@storm8.com and let them know your old device id, the new
device id, and the name of the character, character code, approximate
experience and income and the new device id and they should be able to
help you. However the first way will be much faster. The audio links
follow.

https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


--
Raul A. Gallegos
Never have more children than you have car windows. - Erma Bombeck
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 1/22/2013 11:30 PM, Tyler Wood wrote:

Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to my
4s. However, following storm8's website guide isn't helping. I can't
find the settings tab no matter how hard I try on either device.

Has anyone had any luck with this?

thanks
Tyler

---
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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-23 Thread Tyler Wood

Hi,

Thanks so much!  Exactly what I was looking for.  I'm in the process of 
downloading both of those podcasts now.


I'm going to completely kill the spelling, but prestige points in 
racing, for example, must you pay for them or is there a free 
alternative to getting them? I'm sure you'll answer this in your 
podcasts because they're always in depth, but just thought I'd ask here 
because a 2 kb file is easier to send than a 72 mb one downloading at 30 
kbps.


thanks again
Tyler

On 1/23/2013 10:39 PM, Raul A. Gallegos wrote:
Hi, some S8 games have an inaccessible settings link. I describe how 
to find it in my S8 podcasts located in the following links, however 
if you still can't find them, then you can install another S8 game 
which has the accessible settings link and transfer it that way. 
Lastly, you can write supp...@storm8.com and let them know your old 
device id, the new device id, and the name of the character, character 
code, approximate experience and income and the new device id and they 
should be able to help you. However the first way will be much faster. 
The audio links follow.


https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


--
Raul A. Gallegos
Never have more children than you have car windows. - Erma Bombeck
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 1/22/2013 11:30 PM, Tyler Wood wrote:

Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to my
4s. However, following storm8's website guide isn't helping. I can't
find the settings tab no matter how hard I try on either device.

Has anyone had any luck with this?

thanks
Tyler

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[Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-22 Thread Tyler Wood

Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to my 
4s. However, following storm8's website guide isn't helping. I can't 
find the settings tab no matter how hard I try on either device.


Has anyone had any luck with this?

thanks
Tyler

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Re: [Audyssey] now that its official

2009-03-10 Thread TYLER WOOD
Hi

I've ran into another problem.
It seems that one of the systems is going to have RF output, instead of AV. I 
could use AV, but that would cost more than its worth - 5 bucks for the cable, 
that's in US dollars, about 8 canadian. Plus 30 or so shipping. 
Not sure what to use, now. 
Sure, I'll email that guy and see what I can arange. 

thanks

- Original Message -
From: shaun everiss 
Date: Tuesday, March 10, 2009 2:00 am
Subject: Re: [Audyssey] now that its official
To: Gamers Discussion list 

> I'd be interested.
> further more, I know a guy that is on tbrn that may be interested.
> just email a...@andrelouis.com  if you want to put this out 
> on the station the guy has 2 hours and a further 3 with onj.
> At 01:49 p.m. 10/03/2009, you wrote:
> >Hi
> >
> >So, its almost a given that anywhere from 4 to 5 days I'll be 
> getting a sega genesis, cd, and dreamcast, all in one nice 
> little package. 
> >Now, I'd like to do a podcast on each - both game wise and the 
> systems themselves. (history, or something like that, if anyone 
> would even be interested).
> >I'd like to record games both by microphone and by a patch 
> cable or some such.
> >What I mean is, for the person who doesn't know much about a 
> game, I'll give a brief intro, or maybe explain what I'll be 
> doing during loading times (sega cd comes to mind there where 
> that will mostly be taken advantage of).
> >Finally, how would I go about recording the real deal - the 
> person who just wants to hear the game in action?
> >And how would you recommend seperating that from the part where 
> I record using a microphone? (parts of the podcast, or would you 
> rather I do it all in one big chunk instead of part 1 and part 
> 2)? I guess I could do miriani-like -  have 3, part 1, part 
> 2, and the full version parts 1 and 2 combined? 
> >What I'd technically like to do is play the game while 
> recording with a microphone and also with some sort of cable, 
> but not sure how that will be done, since the cable has to be 
> plugged into the headphone jack (on my stario) and line in jack 
> on a computer, because what I orriginally wanted to do was do 
> each thing seperately. BUt the conflict there is if I said 
> something like wow, that was a great fatality, but I didn't do 
> it while recording with line in, people might be confused. 
> >So how would I go about doing this? I can't wait to start podcasting.
> >Well actually, one thing I could do...lol, is not even use a 
> tv. Just bring the systems downstairs to my room, hook it up to 
> a computer and somehow listen to the game through speakers while 
> recording it via line in?
> >I'm still confused as to how that would work, though.
> >
> >I'm probably repeating myself here, so will stop.
> >
> >Anyone have any ideas?
> >
> >thanks
> >- Tyler
> >---
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Re: [Audyssey] Important change of e-mail address.

2008-12-15 Thread TYLER WOOD
Ah, thanks for that info. By the way - do you mind emailing me privately- I'm 
curious to know how you do that?


- Original Message -
From: Thomas Ward 
Date: Monday, December 15, 2008 2:34 pm
Subject: [Audyssey] Important change of e-mail address.
To: Gamers Discussion list 

> Hello everyone,
> Do to problems with the USA games mail server I just want to let
> everyone know from now on I will be using my Google web mail account
> as my default e-mail address. For those who do not yet have it saved
> in their address books this e-mail address is
> thomasward1...@gmail.com
> and it will be my primary e-mail address from now on.
> For those of you who use the
> i...@usagames.us
> address and the
> tw...@usagames.us
> address they should continue to work after my web host resolves the
> problems with my mail server, but I will be using them as mail
> forwarding addresses only. What this means is I will change the
> account settings for those e-mail accounts to automatically redirect
> all mail sent to those addresses directly to the
> thomasward1...@gmail.com
> address rather than being full e-mail accounts with their own inbox
> etc on my mail server.
> Thanks.
> 
> ---
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Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-13 Thread TYLER WOOD
All I gotta say is, raa!

I can't wait to actually get home and try this. Thanks!


- Original Message -
From: Leonard de Ruijter <[EMAIL PROTECTED]>
Date: Thursday, November 13, 2008 3:00 pm
Subject: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!
To: Audyssey gamers discussion list 

> 
> 
> Exactly four years after the first public release of Top Speed 
> 1.1, an updated version of Top Speed 2 is available for testing. 
> Top Speed 2.1 has some bug fixes compared to 2.0 aswell as some 
> minor new features:
> 
> the menu has been rearranged 
> some new sounds, tracks and cars 
> more realistic physics model 
> support for custom tracks in multiplayer 
> Known issues: 
> In the menu, two sounds won't be playing simultaneously anymore, 
> except in the local internet game selection menu, where this 
> issue can still occur. 
> The ReadMe contains some 'empty' sections. This will be fixed in 
> the final release. 
> Sometimes the game crashes when you leave the assign keys 
> section of the options menu 
> The X-Sight Interactive TS2 Utility Pack also could contain some 
> bugs or problems. As this pack isn't a product of Playing in the 
> dark, you can send your bug reports or questions to [EMAIL PROTECTED]
> sight-interactive.net 
> We would like to thank Davy Kager from Ducktail Games for the 
> programming assistance. A special thanks to Damien Sadler for 
> contributing the TS2Pack. Also a thank you for Arjan Tool, 
> Melanie van Egmond, Axel Vugts and Florian Bijers for the 
> initial testing. 
> Note: This is a release candidate version, which means that the 
> game could still contain some bugs and issues. Please mail your 
> bug reports (with the tracing.txt file attached) to 
> [EMAIL PROTECTED] 
> 
> Happy racing, Davy, Bram, Pieter and Leonard
> 
> 
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Re: [Audyssey] Accessible Game Devices

2008-11-04 Thread Tyler Littlefield
I think the ps3 could handle it, and the xbox. If they can run a cut down 
version of their OS, anyway.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 02, 2008 10:54 AM
Subject: Re: [Audyssey] Accessible Game Devices



Sounds good but would the hardware cope with it? I don't think so.

--
Chris Hallsworth
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klango: chrishallsworth
- Original Message - 
From: "Marvin Hunkin" <[EMAIL PROTECTED]>

To: 
Sent: Sunday, November 02, 2008 3:01 AM
Subject: [Audyssey] Accessible Game Devices



Hi.
was wondering, as i had sight when i was younger, and played the arcade
style and the console based games, like Galaxian on the atari, mario
brothers, 1942, asteroids on the seiger, nintendo , etc.
so was wondering, would it be possible to have a external or internal 
text

to speech screen reader on these consoles like the x box, play station 3,
psp, nintendo wii, ds, etc.
what do you think about this?
cheers Marvin.



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Re: [Audyssey] News about the Sarah game

2008-11-04 Thread Tyler Littlefield

mm. Bugs, gotta love those.
David needs to hurry up and get that bug spray out and get to exterminating! 
:)



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Sunday, November 02, 2008 8:49 AM
Subject: Re: [Audyssey] News about the Sarah game



Hi Charles,
Is your Uh, oh.
a comment on the delay, the novel or the proposed added features of the 
Sarah game?



- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 02, 2008 12:41 PM
Subject: Re: [Audyssey] News about the Sarah game



Uh, oh.




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Re: [Audyssey] miriani question

2008-11-02 Thread Tyler Littlefield
um, if your using a script that uses com, you actually need jfwapictrl.dll, 
not jfwapi.dll


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 29, 2008 1:30 PM
Subject: Re: [Audyssey] miriani question


Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there
generally. comaudio is used in miriani6 to play the sounds. If you want to
support window-eyes you need gwspeaks.dll, found on the gwmicro site.
http://gwmicro.com under the support section.
- Original Message - 
From: "matheus" <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: "constantine \(on laptop\)" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "matheus" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-11-02 Thread Tyler Littlefield

hello matheus,
If there is some interest, I can set up an announcements list for messages 
to be sent across with updates on vv, but I'll give you a bit of a rundown 
on what's going on.
For the past few years, I've been experimenting with a mud, which was called 
Vertigo.
It switched themes a few times, and even code bases, in my attempt to find 
somewhere where I could start developing comfortably.
I would add bits and pieces, and then end up rewriting them because I didn't 
feel good about the way things were written, and how they were put together.
I've finally found a builder who I can work really well with, and we've 
turned vertigo into VV, (Violence and violation). I'm copying some code from 
vertigo, but the biggest part of it is being rewritten to fit the scheme 
we're trying to put together.

Currently, I'm rewriting main frameworks such as mobs, etc.
Currently there isn't a whole lot of anything to test--combat is being 
worked on as we get ideas, and frameworks are being built for the game.
I will post a message here, and on the announcement list if interest is 
shown about when it's going to be open for public.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Matheus" <[EMAIL PROTECTED]>

To: 
Cc: "Gamers Discussion list" 
Sent: Monday, October 27, 2008 3:25 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



hi tyler:
you forget to say the host and port of your mud in creation, i want
enter and test it if possible.
thanks,
Matheus
-Mensagem original-
De: "Tyler Littlefield" <[EMAIL PROTECTED]>
Para: <[EMAIL PROTECTED]>,"Gamers Discussion list" 


Data: Segunda, 27 de Outubro de 2008 11:52
Assunto: Re: [Audyssey] HumanityMOO Temporarily Down

I'll address the questions, though they may have been retorical.
The mud I'm developing will more than likely end up creating it's own 
player

base.
With the builder I have, lots of thought is being put in to it, so I 
expect

it will spread via word of mouth, and as our actions as an admin, and not
off some other list with angry people.
As for the player base, I'm not cadering specifically to the blind. I am
making it a playable game, and won't be relying on maps and etc, but I 
don't

expect it to be a blind-only mud; I will work for other player bases, and
incorperate ideas that will gain more players.
As a result, if people decide not to connect because of my comments about
humanity, that's their perogative. I probably shouldn't have said 
everything

I did, but it was said anyway. There is a difference here, and off-list.
Here, Mike is the civilized human being that others would like him to be.
Off list, he's threatened me with tons of stuff, like being hacked, etc. 
I'm

not particularly worried about it, as apparently my internet connection
still stays. His antics extend to flaming me (with massive amounts of 
chars
on other games) etc etc. Now that that's out of the way, and I'm sure 
we'll
get messages from all his friends denying it all, what was said was more 
out

of anger than an attempt to kill off another coder in the community.
That's all for me on this thread.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message -
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, October 27, 2008 11:34 AM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi tyler you are developing a mud right now. You want players and need
players to make it worth while and make you feel your hard work was worth
it. However if when it does come out people are continueing to spread
negative comments about your project with no feedback given  to improve
your project how would you feel? Also how do you suggest you attract
players when you are making one of the player bases upset at you? 
Everyone

has opinion of a lot of things. However why bite the hand that feeds you?
You need this community and we need developers even if it means you dont
like or disagree with the project they are working on. The negativity is
so old and ridiculous. Respect other people and treat them the way you
want to be treated.

-original message-
Subject: Re: [Audyssey] HumanityMOO Temporarily Down
From: "Ryan Strunk" <[EMAIL PROTECTED]>
Date: 26/10/2008 10:57 AM

How about a constructive suggestion, Tyler?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 25, 2008 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefi

Re: [Audyssey] HumanityMOO Temporarily Down

2008-11-02 Thread Tyler Littlefield

Sean,
This is just me, but IMO you don't release a game for alpha when there's so 
many bugs.

Get a select few people to test the small things, and run from there.
If you just say hey, it's open, come on in, the first appearance is going to 
kill things.
If I log on and see 10 bugs it's not going to give me a very good idea of 
the game, actually I'd be more likely to quit and never return again.:)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, October 27, 2008 3:22 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down


On the subject of dissaggreeing with games there are games that I really 
don't like.
And to me they really suck, however the games are not the issue, its just 
that for me they are not the right ones.
ie light tech interactive boppit or sonic invadors,  and a couple others 
for sertain reasons are just not my type and therefore I don't play them 
although I do try to try every game but I don't complain about them.
on the subject of the humanity moo, I do aggree it is crappy right now but 
what people are forgetting in the heat of the moment is that the game is 
still alpha.

So if its crappy thats why, its still in its first stages.
At 12:22 a.m. 28/10/2008, you wrote:

Hello Tyler,
If you had read my warning, which is apparent you have not, what you said 
was neither constructive nor kind. It is one thing to disagree, dislike, 
or not want to involve yourself with a certain game or project, and quite 
another to publically insult or put down game developers that are creating 
what they personally like to create. Regardless of what you feel about the 
project it is always better to give constructive criticism/feedback which 
might over time improve the game rather than outright negativity.
Perhaps you feel you are in the right in what you said, but as 
co-moderator of this list I feel what you said was not constructive. I 
feel it was a bit of an insult and a put down to Michael, and that is not 
allowed on this list. So please cease with the negativity.

Thanks.

Tyler Littlefield wrote:

it was extremely constructive.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005



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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-27 Thread Tyler Littlefield

I'll address the questions, though they may have been retorical.
The mud I'm developing will more than likely end up creating it's own player 
base.
With the builder I have, lots of thought is being put in to it, so I expect 
it will spread via word of mouth, and as our actions as an admin, and not 
off some other list with angry people.
As for the player base, I'm not cadering specifically to the blind. I am 
making it a playable game, and won't be relying on maps and etc, but I don't 
expect it to be a blind-only mud; I will work for other player bases, and 
incorperate ideas that will gain more players.
As a result, if people decide not to connect because of my comments about 
humanity, that's their perogative. I probably shouldn't have said everything 
I did, but it was said anyway. There is a difference here, and off-list. 
Here, Mike is the civilized human being that others would like him to be. 
Off list, he's threatened me with tons of stuff, like being hacked, etc. I'm 
not particularly worried about it, as apparently my internet connection 
still stays. His antics extend to flaming me (with massive amounts of chars 
on other games) etc etc. Now that that's out of the way, and I'm sure we'll 
get messages from all his friends denying it all, what was said was more out 
of anger than an attempt to kill off another coder in the community.

That's all for me on this thread.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, October 27, 2008 11:34 AM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down


Hi tyler you are developing a mud right now. You want players and need 
players to make it worth while and make you feel your hard work was worth 
it. However if when it does come out people are continueing to spread 
negative comments about your project with no feedback given  to improve 
your project how would you feel? Also how do you suggest you attract 
players when you are making one of the player bases upset at you? Everyone 
has opinion of a lot of things. However why bite the hand that feeds you? 
You need this community and we need developers even if it means you dont 
like or disagree with the project they are working on. The negativity is 
so old and ridiculous. Respect other people and treat them the way you 
want to be treated.


-original message-
Subject: Re: [Audyssey] HumanityMOO Temporarily Down
From: "Ryan Strunk" <[EMAIL PROTECTED]>
Date: 26/10/2008 10:57 AM

How about a constructive suggestion, Tyler?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 25, 2008 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 25, 2008 5:18 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi,
Just wanted to let you all that Humanity MOO is back up and running 
thanks

to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will be
a
major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an
energy
system, which will make eating/drinking a necessity. Any other 
suggestions

would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it 
can

be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will
need
to find a new place to host. I may have a place to host it temporarily 
but

it may move again, so it may be a few days before its playable again.
Sorry
for the inconvenience.



Mike

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-26 Thread Tyler Littlefield

I'll do the first two. VV is in the works.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "James Homuth" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, October 26, 2008 10:10 AM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



If you don't like the game idea, don't play the game. If you think you can
do better, go for it. If you just wanna cry about it, do us all a favour 
and

cancel the internet.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: October 26, 2008 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

it was extremely constructive.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message -
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, October 26, 2008 9:56 AM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



How about a constructive suggestion, Tyler?

-----Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 25, 2008 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 25, 2008 5:18 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi,
Just wanted to let you all that Humanity MOO is back up and running
thanks
to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will 
be

a
major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an
energy
system, which will make eating/drinking a necessity. Any other
suggestions
would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it
can
be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will
need
to find a new place to host. I may have a place to host it temporarily
but
it may move again, so it may be a few days before its playable again.
Sorry
for the inconvenience.



Mike

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-26 Thread Tyler Littlefield

it was extremely constructive.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Ryan Strunk" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, October 26, 2008 9:56 AM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



How about a constructive suggestion, Tyler?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 25, 2008 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 25, 2008 5:18 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi,
Just wanted to let you all that Humanity MOO is back up and running 
thanks

to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will be
a
major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an
energy
system, which will make eating/drinking a necessity. Any other 
suggestions

would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it 
can

be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will
need
to find a new place to host. I may have a place to host it temporarily 
but

it may move again, so it may be a few days before its playable again.
Sorry
for the inconvenience.



Mike

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-25 Thread Tyler Littlefield

I've got a suggestion.
@recycle #1
;shutdown()


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Saturday, October 25, 2008 5:18 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



Hi,
Just wanted to let you all that Humanity MOO is back up and running thanks
to James for the hosting.

Host: nova.the-jdh.com
Port: 4000

As far as progress goes, I'll be coding a new space system, which will be 
a

major project. It'll lose the Miriani feel and have more of a realistic
interface and concept similar to Slipgate (the concept of a wide open,
sectorless space with full 3D movement). I also plan to implement an 
energy

system, which will make eating/drinking a necessity. Any other suggestions
would be appreciated.


Regards,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of James Homuth
Sent: Tuesday, October 21, 2008 3:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] HumanityMOO Temporarily Down

If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it can
be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will 
need

to find a new place to host. I may have a place to host it temporarily but
it may move again, so it may be a few days before its playable again. 
Sorry

for the inconvenience.



Mike

---
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Re: [Audyssey] Learning to MUD

2008-10-24 Thread Tyler Littlefield

thieves are baller. I'm a thief, and I love it.
Mush is cool, with the plugin, ust disable everything except the menubar in 
view.

my friend and I are on skype, if you use that.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, October 24, 2008 9:58 PM
Subject: Re: [Audyssey] Learning to MUD


No problem; and I haven't paid for VIP yet.  I'm trying to decide if I 
want

to MUD at all.  When I was MUSHing, I used SimpleMU, and loved it.  It
didn't require any JAWS scripting, or anything special except silencing 
the

status bar, which I did with a frame.

I haven't tried MUSHclient in years, though many of my friends swore by it
while we were MUSHing.

I'll see if I can poke at the Disc help before then, to get some of the
basic questions out of the way.  Any recommendations on a good character
type to start with?



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Friday, October 24, 2008 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Learing to MUD

I can probably do that--my choice would probably be disc. I'm not sure how
VIP works--I never seen the point in paying for something mush does 1
times better, but I can try to help out.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message -
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, October 24, 2008 9:37 PM
Subject: [Audyssey] Learing to MUD



Hi,

I've downloaded VIP Mud, and I'm looking to get into a good MUD.  I have
all
day Sunday to learn.

If there's anyone out there willing to show me the ropes, pick your MUD 
of

choice, and drop me a line with the address and port.  Thus far, I've
found
the whole MUDDing experience a bit confusing; I've had trouble even going
up
one level, and want to learn what options will make the game interesting.

I come from a MUSHing background, and the approach seems very different.

Let me know if anyone wants to show a newbie around on Sunday.

Lora

PS:  I'm in Denver, Colorado, so U.S> Mountain time.


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Re: [Audyssey] Learing to MUD

2008-10-24 Thread Tyler Littlefield
I can probably do that--my choice would probably be disc. I'm not sure how 
VIP works--I never seen the point in paying for something mush does 1 
times better, but I can try to help out.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, October 24, 2008 9:37 PM
Subject: [Audyssey] Learing to MUD



Hi,

I've downloaded VIP Mud, and I'm looking to get into a good MUD.  I have 
all

day Sunday to learn.

If there's anyone out there willing to show me the ropes, pick your MUD of
choice, and drop me a line with the address and port.  Thus far, I've 
found
the whole MUDDing experience a bit confusing; I've had trouble even going 
up

one level, and want to learn what options will make the game interesting.

I come from a MUSHing background, and the approach seems very different.

Let me know if anyone wants to show a newbie around on Sunday.

Lora

PS:  I'm in Denver, Colorado, so U.S> Mountain time.


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Re: [Audyssey] audio games that can be played online

2008-10-22 Thread Tyler Littlefield
nah, it's insessant complaints about having exactly x amount of whitespace 
drove me away. Good luck, though. it's a powerfull language.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Wednesday, October 22, 2008 9:39 AM
Subject: Re: [Audyssey] audio games that can be played online



Hi Tyler!
Interesting!
I'm currently learning Python.
Maybe you or one of the other people know it or have coded in Python?
Best regards,
Claudio.

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Re: [Audyssey] AddictMUD

2008-10-22 Thread Tyler Littlefield

I'm going to take a guess at rom. that's how they ran.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Tuesday, October 21, 2008 1:30 PM
Subject: Re: [Audyssey] AddictMUD



Hi.
Do you know what if any this mud is bassed on? Is it a dicu or smaug?
- Original Message - 
From: "Patrick Brown" <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, October 21, 2008 10:50 AM
Subject: [Audyssey] AddictMUD



Greetings,

AddictMUD has been around for 12+ years and has a very stable code
base, robust areas and a simple interface. It is based somewhat on the
Dragaera novels by Stephen Brust. There are many other areas in the
game dedicated to many different genres, some examples being Olympus,
Rome, Ender's Game, Dragonlance, Japan, Narnia and many, many more,
including unique areas. In terms of playability for the blind, I don't
know from personal experience, however a couple of my blind friends
have tried it and said it was easy to play using a screen reader. You
can play two characters at once, and create any number of characters.
There is pretty much no ceiling on how much you can improve your
character through leveling and remorting (going back to level one at a
certain level and gaining stats/extra equipment slots/special
abilities). There are also quests, both immortal run and integrated, a
bazaar system to buy and sell equipment and many other features. The
game is a non-PK game, there is no player versus player involved
except for the very occasional Total Carnage, in which the game is
backed up and people are allowed to kill and loot each other with no
drawback, as the game is restored afterward. There aren't a TON of
players, but there is a stable community of very helpful, nice people.
I think that anyone looking for a fun, ever-changing environment, they
should check out AddictMUD. Check out addictmud.org

Here is the address and port to the game itself:

game.addictmud.org port: 4000

Regards,
Patrick

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-21 Thread Tyler Littlefield
shocking. server like it's coders, they change faster than I change my 
pants.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Tuesday, October 21, 2008 1:10 PM
Subject: [Audyssey] HumanityMOO Temporarily Down



Hi,

Because of server problems, Humanity MOO is temporarily down, and will 
need

to find a new place to host. I may have a place to host it temporarily but
it may move again, so it may be a few days before its playable again. 
Sorry

for the inconvenience.



Mike

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Re: [Audyssey] AddictMUD

2008-10-21 Thread Tyler Littlefield
VV (my mud) will be incorperating crafting, by the time it's open for beta. 
You can't just log in and start crafting, you'll need to level the skills, 
but I like the idea. We're just going by skill and rating--no levels. I 
haate starting over from level 1 again and killing the same thing 5-6 times 
(same areas), gets really really boring after a while.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "MICHAEL MASLO" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Tuesday, October 21, 2008 1:34 PM
Subject: Re: [Audyssey] AddictMUD



Hi is there crafting available to the player? What else is there to do but
kill now and again. How do you get levels etc?

Any more information will be helpful. I am looking for a mud that offers
some type of player or mob killing now and again but I do not want a mud
that in order to get from level 1-40 that I have to kill.

I want a mud that at level 1 I could start with crafting and making things
etc.

If there is anyone else on this list that knows a mud like this I would be
interested in it. Also that is newbie friendly for I am not that good with
muds.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Patrick Brown
Sent: Tuesday, October 21, 2008 9:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] AddictMUD

Greetings,

AddictMUD has been around for 12+ years and has a very stable code
base, robust areas and a simple interface. It is based somewhat on the
Dragaera novels by Stephen Brust. There are many other areas in the
game dedicated to many different genres, some examples being Olympus,
Rome, Ender's Game, Dragonlance, Japan, Narnia and many, many more,
including unique areas. In terms of playability for the blind, I don't
know from personal experience, however a couple of my blind friends
have tried it and said it was easy to play using a screen reader. You
can play two characters at once, and create any number of characters.
There is pretty much no ceiling on how much you can improve your
character through leveling and remorting (going back to level one at a
certain level and gaining stats/extra equipment slots/special
abilities). There are also quests, both immortal run and integrated, a
bazaar system to buy and sell equipment and many other features. The
game is a non-PK game, there is no player versus player involved
except for the very occasional Total Carnage, in which the game is
backed up and people are allowed to kill and loot each other with no
drawback, as the game is restored afterward. There aren't a TON of
players, but there is a stable community of very helpful, nice people.
I think that anyone looking for a fun, ever-changing environment, they
should check out AddictMUD. Check out addictmud.org

Here is the address and port to the game itself:

game.addictmud.org port: 4000

Regards,
Patrick

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Re: [Audyssey] cheats of Pipe2

2008-10-20 Thread Tyler Littlefield
well, I earned them by reading the message. ;) but there are other places 
where these are listed, so I'm sure no top secret info was leaked.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, October 20, 2008 5:51 PM
Subject: Re: [Audyssey] cheats of Pipe2


Hmm.  Aren't these supposed to be earned by gamers rather than to be spread
around?  That's why you only get them by scoring well enough.  Just a
thought.  Thanks.

---
Pretty is as pretty does.
- Original Message - 
From: "Angellko21" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, October 20, 2008 7:18 AM
Subject: [Audyssey] cheats of Pipe2


Hello, friends,
I defeat Pipe2 on Normal and I got 2786650 points.There is cheat codes for
you. I don.t know, if you can play You don.t defeat a game, but i am happy.
***Pipe 2 Blast Chamber Easter Eggs

When you use an easter egg or cheat, you cannot post the score from that
game to the score charts, or go past level 14.

Type the following at the game's main menu before starting a game:
457scroller: makes all levels sidescrollers
778Crazy: makes you have to hammer pipes many more times
699hit: causes thugs to have to be hit more before they die
123special: start game with more special items
fastWalk: increases walking speed on sidescroller levels
superjump: extreme airtime on sidescroller levels

***Pipe 2 Blast Chamber Cheats
The following cheats are to be used during actual game play:
Type 779ammo while a toolbox is active for unlimitted ammo
Type 889 at a toolbox for unlimitted welding kits
Type fl at stairs to get a flame thrower. Press F on a steam level to use it
and destroy the closest barrel or sewer
While at a trashcan, press spacebar for an interesting message
Type Dan while a thug is active to get a new gun
Type 999 while at the transition between levels to have the next boolbox
unlocked automatically for you
Type off while you are supposed to be twisting the water valve to shut off
the pipe water
Type 399 while at a trashcan, then press S on any pipe or electricity level
to create stairs there
Type 2279 while the game is paused to get a ton of flashlights, which have
the added effect of destroying electricity on electricity levels
Type 70grenade on the first pipe of a pipe or electricity level to cause
your toolbox to have just one pipe, and pipes only require one hammer hit

Lukáš Kakara


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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield
if there's a public server, both can connect, and play that way. if the 
client is able to act as client-server, just use the internal ip as said in 
a previous post.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 9:04 PM
Subject: Re: [Audyssey] audio games that can be played online



Hi.
yes it can. You might actually have to go out to that public server and 
then come back in, though. I'm not sure, but I can't imagine why it 
wouldn't work is why I bothered to say yes.
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 6:54 PM
Subject: Re: [Audyssey] audio games that can be played online


Can sound RTS be played using a lan rather than a public server? I've 
played it over the internet several times, but not over a local network.


Aiden
- Original Message - 
From: "Terrence van Ettinger AKA Angus MacLaren" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 10:55 PM
Subject: Re: [Audyssey] audio games that can be played online



Also SoundRTS has a multiplayer feature.

Terrence

--
From: "Tyler Littlefield" <[EMAIL PROTECTED]>
Sent: Sunday, October 19, 2008 11:14 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] audio games that can be played online

audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones 
I know of are rail racer, Acefire and top speed. Am I missing any 
here?


Aiden
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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield

I didn't know he was asking about languages, maybe I missed something.
Here's the rundown, from my perspective, though.
I like c# because it's fast, and easy to code in.
c++ and c are both lower level, and are pretty much cross-platform.
Mono is supposed to work in linux, but I've never had much luck with it, so 
I just consider c#/the .net languages a microsoft thing.
I'd stay away from high level languages until after you've mastered one of 
the c-like languages, c#,c++,c.
Php is good too, because it's OOP and follows the c structure pretty 
closely.
I've learned that with the high level languages, especially those that 
aren't strictly-typed you end up learning how to shoot yourself in the foot, 
and recovery is brutle.
c++/c/php/c# (php less than the others) teach you a lot about coding, and if 
you really wanna learn the fun stuff, asm will help you along the root to 
those bald spots (pulling your hair out).
HTH, and if ya need assistance feel free to use any of the contact methods 
listed in my sig.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Louis Bryant" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 6:03 PM
Subject: Re: [Audyssey] audio games that can be played online


Claudio, have you thought about Visual Basic.net or C#? They are free. 
There is also C/C++ and many others, like Power BASIC, or Euphoria. HTH.


- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:04 PM
Subject: Re: [Audyssey] audio games that can be played online



asm,c#,php,moo,c++/c and a few others.
I'm just starting to play with asm now. it's painfull on the brain, but 
fun.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 2:02 PM
Subject: Re: [Audyssey] audio games that can be played online



Hello Tyler!
Wich programming languages are you using?
Best regards,
Claudio.

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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield

I assume so, if it doesn't require connecting to one single server.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 4:54 PM
Subject: Re: [Audyssey] audio games that can be played online


Can sound RTS be played using a lan rather than a public server? I've 
played it over the internet several times, but not over a local network.


Aiden
- Original Message - 
From: "Terrence van Ettinger AKA Angus MacLaren" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 10:55 PM
Subject: Re: [Audyssey] audio games that can be played online



Also SoundRTS has a multiplayer feature.

Terrence

--
From: "Tyler Littlefield" <[EMAIL PROTECTED]>
Sent: Sunday, October 19, 2008 11:14 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] audio games that can be played online

audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones 
I know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Re: [Audyssey] World Building Games

2008-10-19 Thread Tyler Littlefield

sound rts.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, October 19, 2008 2:33 PM
Subject: [Audyssey] World Building Games



Hi,

Are there any good world building games out there right now?  For 
instance,

something similar to Civilization, where you have to build your economy,
agriculture, technological developments, etc.

I'm willing to pay if the game is good.  I use JAWS.

Thanks for any advice.


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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield

asm,c#,php,moo,c++/c and a few others.
I'm just starting to play with asm now. it's painfull on the brain, but fun.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 2:02 PM
Subject: Re: [Audyssey] audio games that can be played online



Hello Tyler!
Wich programming languages are you using?
Best regards,
Claudio.

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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Tyler Littlefield

I was refering to the building a spacecraft.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
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- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 4:00 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


Actually, it is not Phil's humor.  It is true.  Gamers who always complain 
are scheduled to be the first passengers in the beta capsule.


---
Pretty is as pretty does.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 12:55 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



I'm going to assume that was phil's humor. :)


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Tyler Littlefield
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- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly 
to the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little 
about what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can 
fly to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: "Demetry Yousifidou" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:
I think what he's trying to ask is why have GMA stopped developing 
SOD
and Tank Commander, I think he wants them to carry on developing 
them,

as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield

yup, you. and I did, just before I read this one. :p

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- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 2:32 PM
Subject: Re: [Audyssey] audio games that can be played online



did someone mensioned Sound RTS?
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 8:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones I 
know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Pobierz >> http://link.interia.pl/f1f39

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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield
oo. forgot about galaxy. there's also that stratigy one.. I forget the name. 
rts something.


Thanks,
Tyler Littlefield
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Visit for quality software and web design.
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- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:28 PM
Subject: Re: [Audyssey] audio games that can be played online


Galaxy ranger.  You can also use the shareware version of quake to play 
online with audio quake.


VIPGamesZone, I think, al their games are multiplayable.
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:25 PM
Subject: Re: [Audyssey] audio games that can be played online


there's some battleship, it used to ship with freedomcrap. ur... freedom 
chat, not sure where that went off to, though.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
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Visit for quality software and web design.
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- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:19 PM
Subject: Re: [Audyssey] audio games that can be played online


Oh yeah, forgot about audio quake, but haven't got a copy of quake to 
put the modification into. any others i've missed? Is it just me, or 
have we got games that could do with online playability? I'd say some of 
Jim Kitchen's games would be ausum with online multi-player modes in 
them, not that they aren't brilliant even without it.


Aiden
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 8:14 PM
Subject: Re: [Audyssey] audio games that can be played online


audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones 
I know of are rail racer, Acefire and top speed. Am I missing any 
here?


Aiden
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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield
there's some battleship, it used to ship with freedomcrap. ur... freedom 
chat, not sure where that went off to, though.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:19 PM
Subject: Re: [Audyssey] audio games that can be played online


Oh yeah, forgot about audio quake, but haven't got a copy of quake to put 
the modification into. any others i've missed? Is it just me, or have we 
got games that could do with online playability? I'd say some of Jim 
Kitchen's games would be ausum with online multi-player modes in them, not 
that they aren't brilliant even without it.


Aiden
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 8:14 PM
Subject: Re: [Audyssey] audio games that can be played online


audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones I 
know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tyler Littlefield
audioquake and all in play, but all in play costs after a trial. not worth 
it IMO, for me anyway because I'd only play when I got tired of coding, 
which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
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Visit for quality software and web design.
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- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones I 
know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield
it's kinda like ur... ok, a previous poster said. O, it was tom--excuse the 
ramblings, it's 10:30 and coffee doesn't seem to be doing the trick. It's 
finally disapointed me for the first time in my Life, how sad.

Anyway, returnning from the tangeant,
It's unlikely that david would be able to make a large proffit off of more 
versions of shades of doom, or gtc as he's already sold the first copppies.
It would have to be set up so they paid an upgrade fee, which would not be 
much of a net proffit, considering how much the games cost anyway.
Basically, the proffit output may not offset the time and effort needed to 
provide music, more sounds, and most of all the research and development 
that would go in to a game like this.



Thanks,
Tyler Littlefield
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Visit for quality software and web design.
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- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 10:35 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


demitry is right though in a way, we have doom 1 and then 2 then 3 
although there are reasons why david may not choose to do this and I am 
sure he has thought about it in detail I have wandered if there would be a 
sod2 sod 3 and gtc 2 and 3.
I'd really like a tank game with more missions and the ability to put in 
unlimited missions.


At 08:39 a.m. 19/10/2008, you wrote:

Hi,
There is a lot of reasons why GMA might not  want to expand upon GTC and 
SOD. Making games is a matter of time, money, and interest.
The first thing to keep in mind is money. If a company hopes to sell a 
game after they sell x copies of a game they will reach a point where they 
will saturate the market and won't make any more money off it. Since GMA 
offers all or most upgrades for free GMA isn't making any money off 
continuing SOD or GTC any further.
Then, there is the matter of time. Every software developer needs to 
decide how he/she is going to spend their time. Are they going to spend x 
hours on an all new revolutionary game they can sell, or they going to 
spend it making upgrades for a game that has already sold as many copies 
as they can sell. It is smarter to make the new game from that point of 
view.
Finally, you have to consider the developers personal interests here. 
Perhaps David Greenwood feels GTC and Shades of Doom are complete products 
now. In that case he would have little to know interest in expanding or 
continuing development on either game since he thinks of them as finished 
products.

Cheers.


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield

um, what was the point in that?
nice negativity, though. That's what we need.

Thanks,
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- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 18, 2008 9:23 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



if i cant see no body else should have the right to  either.
**BUY Indiana Jones and the Kingdom of the Crystal Skull on 
DVD

today!
(http://pr.atwola.com/promoclk/10075x1209326865x1200539441/aol?redir=http://www.indianajones.com/site/index.html)
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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield

I'm going to assume that was phil's humor. :)


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- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly to 
the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little about 
what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can fly 
to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: "Demetry Yousifidou" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:

I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Tyler Littlefield

you've totally lost me.
What is your question? Only bit out of that I got is that shades of doom and 
gtc are 3+ years old.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Demetry Yousifidou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 4:33 PM
Subject: [Audyssey] To develop the idea from GMA?



Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

--
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
I think I posted them in a response to tom. I'll see if I can find that 
message.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
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- Original Message - 
From: "K. Matthew" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, October 17, 2008 10:37 AM
Subject: Re: [Audyssey] sounds archives



Well.  Send me a list of needed sounds.

And I see what I can whip up for you.  What kind of music you are needing,
style, and so forth.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Friday, October 17, 2008 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

I'm more in the market for sounds, but those who can contribute will be
first on the list for beta testers. :)

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "K. Matthew" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, October 17, 2008 10:17 AM
Subject: Re: [Audyssey] sounds archives



Hi Tylor.  I have a sound studio right here.  Need anything let me know.
I
be willing to help bug catch for you as well.  I'm already beta testing 3
games at the moment, but can add another.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Friday, October 17, 2008 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if
you'd want them.

Aiden
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives



As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something,
with



a GTA blend.
I'm looking for people or places that would be willing to help with
sounds



and music.
It's going to be freeware, so nothing in return, just the thought you
helped, and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
I'm more in the market for sounds, but those who can contribute will be 
first on the list for beta testers. :)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "K. Matthew" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, October 17, 2008 10:17 AM
Subject: Re: [Audyssey] sounds archives


Hi Tylor.  I have a sound studio right here.  Need anything let me know. 
I

be willing to help bug catch for you as well.  I'm already beta testing 3
games at the moment, but can add another.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of aiden gardiner
Sent: Friday, October 17, 2008 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sounds archives

Tylor,

I can't help with music, but i'd be willing to act as a tester for you if
you'd want them.

Aiden
- Original Message - 
From: "Tyler Littlefield" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] sounds archives



As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with



a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds



and music.
It's going to be freeware, so nothing in return, just the thought you
helped, and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
yeah, I'm just going for a bit of their style. don't want to get smacked 
with copyright laws.


Thanks,
Tyler Littlefield
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web: tysdomain-com
Visit for quality software and web design.
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- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 12:51 AM
Subject: Re: [Audyssey] sounds archives


not sure how legal this is but I have the soundtracks to halo, but I 
suspect they are copywrited so I can't actually share these.

At 07:48 p.m. 17/10/2008, you wrote:

Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I 
can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] sounds archives

2008-10-17 Thread Tyler Littlefield
that'd be great. I'm looking to start off with some ambient type music, 
calm, combat, etc.
Also a couple different gun sounds, machine gun, pistol, a grenade sound, 
swinging a knife, an oof, when someone gets hit, something for death, and 
footsteps.
That's just the generalized list, for you and anyone else who might want to 
help out, I think I might have some of the music.
I'm going to get basic combat set up, and get the rooms planned out, and 
then I can start adding more.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 12:48 AM
Subject: Re: [Audyssey] sounds archives



Hi Tyler,
Sounds great. A Halo style clone would rock. As far as sound effects go I 
can probably help out with that depending on what exactly you need.


Tyler Littlefield wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, 
with a GTA blend.
I'm looking for people or places that would be willing to help with 
sounds and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-17 Thread Tyler Littlefield
I've used c# and c++ extensively in the past, and have experience with 
others, php, AutoIt, etc.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 1:00 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
What programming languages are you sskilled in. Raceway was originally 
written in VB 6 by James North, but I have been slowly porting it over to 
C# .NET 2008. Although, my actual version is going to be quite a bit 
different than his design.
Although, programming isn't really were I need the help at this point. 
What I really need is good sound effects, music, and other things that 
will make it sound good. I can have a great engine, that runs great, but 
if the sounds are crap the game isn't up to my personal specs.



Tyler Littlefield wrote:

Tom,
I'd be willing to help out, if your using a language I know, for 
non-proffit. I'd be willing to do it both for the experience, and the 
possibility of using you as a reference later on when I apply for a job 
in the field.



Thanks,



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Re: [Audyssey] sounds archives

2008-10-16 Thread Tyler Littlefield
awesome. I assume your the anonymous dude who just sent me an msn message. 
I'll catch ya on msn tomorrow at some point. finishing up a 5 page essay, 
then I'm going to try to sleep. got up at 2 to get hw done, so I'm kinda 
zonked at the moment.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 9:15 PM
Subject: Re: [Audyssey] sounds archives



yeah.
I'll help, I don't have many freeware libs, all my stuff came from sighted 
games my friends have or now dead servers on the net, as well as sites 
like the recordest.
Due to game security, dead servers, etc and a few other things I have not 
as many sounds as I'd like, I have some royalty sfx disks that I 
lagitimately grabbed but I havn't intigrated these into my database as 
yet.

At 03:19 p.m. 17/10/2008, you wrote:

As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with 
a GTA blend.
I'm looking for people or places that would be willing to help with sounds 
and music.
It's going to be freeware, so nothing in return, just the thought you 
helped, and your names engraved on the credits page.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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[Audyssey] sounds archives

2008-10-16 Thread Tyler Littlefield
As mentioned before, I was thinking about making a game.
I'd like to see a first-person shooter, similar to halo or something, with a 
GTA blend.
I'm looking for people or places that would be willing to help with sounds and 
music.
It's going to be freeware, so nothing in return, just the thought you helped, 
and your names engraved on the credits page.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Tyler Littlefield

Tom,
I'd be willing to help out, if your using a language I know, for 
non-proffit. I'd be willing to do it both for the experience, and the 
possibility of using you as a reference later on when I apply for a job in 
the field.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Thursday, October 16, 2008 8:00 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi,
Well, keep in mind Raceway is being written on a shuestring budget so the 
first release might be not quite fully up to sighted game standards.  A 
lot of it is going to depend on how much I can afford to buy and add to 
the game. I've run into a similar issue with MOTA. I have run out of 
operating capital, but there are sound effects and music I really want to 
buy and add to the game.
As for releasing Monte as freeware I will, but it is with the 
understanding I'm completely done with that game. No bug fixes, updates, 
and I'm certainly not leaving it on my web site for public download.


shaun everiss wrote:

yeah maybe you should release that thing as freeware.
I am looking forward to the raceway title though, I mean this is where we 
are far behind.

All the sighties have it over us.
Ok we have mach1 topspeed and railracer but these games are really crap 
compaired to the ones our sighted cousins have.
I mean full rock tracks, crashes, actual car noises, radio comentary, 
radio station things and a load of other things.





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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-16 Thread Tyler Littlefield

great, take it up with an admin.
- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Thursday, October 16, 2008 12:59 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Well Tom, I think that's understandable, I just wasn't sure of the whole
story. And Tyler, I think that was uncalled for.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, October 15, 2008 7:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge

Hi Michael,
That's right. I did change the name to Montezuma's Return, but unknown
to me Utopia Software had created a game with a similar title in the mid
90's which was a sequel to Montezuma's Revenge. In the end they
requested that I remove the game from my web site, and I did so in
keeping with U.S. copyright law.
The second reason I took the beta down is I discovered a huge, huge,
huge bug in the engine that couldn't be fixed by editing a few lines,
changing the name, and reposting the game. As a result I have been
forced to rewrite a good majority of the engine plus all of the levels
to correct the problem. I figured while I am involved in such an
extensive rewrite I should make the levels different, make other changes
here and there, etc to insure any copyright issues never come up again.
As far as not getting pushed around and so on that is easy to say when
you aren't the one being threatened with the suit. Legally enforceble or
not I took it seriously, and chose to do the right thing by removing
anything ddealing with their copyrights.
As far as the new title, Mysteries of the Ancients, goes I think it will
come out pretty well in the end. It features my main character Angela
Carter, and it will still have a definite treasure hunting feel. It will
still be a 2D side-scroller, there will be lava pits, fire pits,
skeleton warriors, healing potions, and so on. Kind of a cross between
Montezuma's Revenge, which everyone paid for, and Tomb Raider Prophecy
which is one of my favorite side-scrollers for the Gameboy Advanced.




Michael Forzano wrote:

I don't understand how making an audio version of Montezuma's Revenge is
infringement of copyright. If the name is, why can't you just change it?
Which you did. I sorta lost track after that, I thought it became
Montezuma's Return because of copyright issues, so why couldn't you

release

it. And also the levels aren't exactly the same due to the nature of the
audiogame version...So Thomas, I don't think you should let people push

you

around like this, in my opinion, it isn't a valid lawsuit anyway. And

also,

this game is being made so us blind people can play, not for the purposes

of

copying.

Thanks,
Mike




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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-15 Thread Tyler Littlefield
mike, are you going to pay for the lawsuit when he gets hit in the ass with 
it?

great, I thought not.
Second, character names, titles, etc could be patented.

Thanks,
Tyler Littlefield
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- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Wednesday, October 15, 2008 10:15 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



I don't understand how making an audio version of Montezuma's Revenge is
infringement of copyright. If the name is, why can't you just change it?
Which you did. I sorta lost track after that, I thought it became
Montezuma's Return because of copyright issues, so why couldn't you 
release

it. And also the levels aren't exactly the same due to the nature of the
audiogame version...So Thomas, I don't think you should let people push 
you
around like this, in my opinion, it isn't a valid lawsuit anyway. And 
also,
this game is being made so us blind people can play, not for the purposes 
of

copying.

Thanks,
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, October 13, 2008 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge

Hi,
Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot
of personal grief and misery for me. I've had my reputation marred, I've
been verbally insulted, I've been called a thief, I've stayed up late
trying to get this or that done,  and it has just been one bad thing
after another. To ice the cake, so to speak, my apartment management had
us out of our apartment for four months, and unfortunately I didn't have
everything with me to work on the games. As a result I've gotten the
blame for that too, because people want to know why the game wasn't
finished asap.
However, on the bright side of this I really think I can pull a couple
of good games out of the hat. No MOTA won't exactly be Montezuma's
Revenge, but it still will be a side scroller, will be a treasure
hunting adventure, have fire pits to jump over, avoid spike traps, lots
of baddies to fight, and should at least give the person the feeling of
a NES or Atari game.



Michael Feir wrote:

In my judgement, Tom has found the most fair approach in this tricky
situation. It all started out because he wanted to save those of us
who had waited ages for James North to finish Raceway and Montezuma's
Revenge from the crushing disappointment we faced when he decided to
pack it in. That attempted good deed has brought him no end of grief
since. Everyone has had to compromise somewhat. We, the customers,
won't be getting precisely what we originally paid for. However, Tom
is going to give us a new and improved platformer so we'll at long
last end up with a good one of those which is fully accessible. I've
long felt that this genre would be spectacularly suited to blind
people and be helpful to people just getting used to computer games as
opposed to a fully 3d adventure. I'm profoundly grateful to Tom for
deciding to do this. It wasn't an easy decision for him to reach and I
know he has his own dreams he'd rather be working on. Although he has
a lot of creative latitude now, I believe he would rather work on
fully 3d games. Ultimately, I believe we'll end up with a spectacular
platformer as long as we give Tom the patience and good will that he
needs and deserves.

Due to this whole episode, I don't believe we'll see any developer put
a game up for pre-ordering again. Too much distrust and damage was
done to the whole concept for it to work in this gaming community. It
can work for the sighted gaming world because the companies producing
their games have the financial backing to handle things if projects go
bad on them. For us, we're just too much at the mercy of the personal
life circumstances of our developers. That's a sad thing because it
could have helped established developers finance better assets such as
sound effects and music to put in to their final products. I've just
begun working on an accessible game which I believe will take me
something like four years to create. I'm engaged to be married in
around a year's time to a wonderful woman I've had the good fortune to
find. Anticipating tougher economics after we're married, I decided to
purchase royalty-free music while I still have my own source of
income. That way, she's not going to have to sink any of her income
into what is essentially my dream. In total, I've spent a little under
$400 on the music. During my last attempt to create a game, I spent
around the same on the SFX kit from So

Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

knock on wood. Good luck with it.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 10:23 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
Unfortunately, the game exists. It was litterally about 2 or three weeks 
out from a final 1.0 release when I was forced to stop production. If I 
wasn't sure I could deliver it soon I wouldn't have put it up for 
pre-order. I was certain it would be out in two or three weeks so I put it 
up for sale, and then that's when someone took notice and came gunning for 
me.
What I find amazing is Star Trek, STFC, has been on my web sight for three 
and a half years and no one from Paramount has said anything about it. I 
put Montezuma's Revenge up for sale for about two weeks and I found myself 
in deep crap.




Tyler Littlefield wrote:
I wasn't trying to be unfair, I'd heard about the game, but didn't erally 
know who wrote it. I was just stating that pre-ordering a game that 
doesn't exist is, for lack of a better term not the brightest idea. 
Nothing intended against you at all.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

always assuming he can pull the cash out.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
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- Original Message - 
From: "Jason Allen" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 10:03 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge


It isn't unfair. If someone bought a license for the game and you were 
then

contacted to remove the title (actually, all you'd really need to do is
re-name it) you should have refunded everyone's purchase. Not give them
something else that they may or may not want. That's just how business 
goes.

It would have been the professional way to handle a bad situation - in my
opinion.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield
I wasn't trying to be unfair, I'd heard about the game, but didn't erally 
know who wrote it. I was just stating that pre-ordering a game that doesn't 
exist is, for lack of a better term not the brightest idea. Nothing intended 
against you at all.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
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- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 4:35 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Tyler,
You know that is so unfair. We were a couple of weeks from final release 
when the Montezuma's Revenge copywrite holders sacked us with a order to 
cease and desist or face a lawsuit. If it had been a USA Games original 
title rather than based on a commercial product by the same name it would 
not have been sacked in the first place. The game would have been released 
months ago. Instead we got sacked, and were forced unwillingly to rewrite 
it or refund everyone their money. If I had thought more clearly back then 
I would have just refunded the pre-orders and been done with it, but since 
I no longer have those funds I have to do the rewrite, and that is going 
to take months to complete.



Tyler Littlefield wrote:

moral of the story: don't buy licences for games that aren't out yet. :)


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

that sounds painfull. good luck with the whole thing.

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
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skype: st8amnd127
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- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Sunday, October 12, 2008 4:29 PM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Demetry,
Let me explain what has happened in regards to that title. Many of those 
who get our monthly news letter are aware of what happened to us, but I 
will recap the important points for you now.
Back in December, shortly before Christmas, we were approaching a final 
release with Montezuma's Revenge, and put it on pre-order. However, 
unknown to us by putting it on pre-order status someone braught it to the 
attention of the company that holds the current commercial copywrites for 
Montezuma's Revenge and Montezuma's Return, and then they contacted us by 
email. They specifically requested an immediate cease and desist of 
selling that title. If we refused they threatened us with a lawsuit to pay 
for copywrite infringement damages.
I know enough about U.S. copywrite law to know it was a serious enough 
issue, and my best legal recourse was to stop selling the product, remove 
all copies from my web site, and create a new product to give to those 
customers who already paid for the game over the Christmas holidays.
So what we are doing right now is we are rewriting the game under the 
title Mysteries of the Ancients. It is still a side-scroller, has some of 
the same kinds of traps, puzzles, game play, etc but we are creating it in 
such a way that there can be no doubt we are not infringing on the 
Montezuma's Revenge copywrites.
Unfortunately for us back in April my apartment management started 
remottling our apartment building which took about five months to complete 
I did not really have a lot of time to work on Mysteries of the Ancients 
over the late spring and summer. So I've basically for all intents and 
purposes just started on the rewrite around the last week of August. So 
far the rewrite is going well, but I don't expect anything substantial 
until Christmas time or so.

Hope that explains what is going on.
Cheers.


Demetry Yousifidou wrote:

Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.





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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-12 Thread Tyler Littlefield

moral of the story: don't buy licences for games that aren't out yet. :)


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: "Demetry Yousifidou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 3:02 PM
Subject: [Audyssey] To the developers of Montezuma's Revenge



Hello,

who knows meanwhile what it looks with Montezuma's Revenge? What's the
stage of development? And, what's the last version? When there's a good
chance after over one year for a final version? Already I had had bought
the license shortly before Christmas 2007 at that time and one still can
for the game wait? Who can give me more information about that?

Thanks in advance.

--
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Tyler Littlefield
awakenedworld has that, and depending on which route we go with VV, I'll 
implament that. I'm thinking either modern or futuristic.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
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- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 12, 2008 9:29 AM
Subject: Re: [Audyssey] Humanity MOO




I would like to see a cyberpunk component.  So you could have an operation 
to put sockets in your brain for insertable skill chips.  Drugs that would 
increase your skills for a short time. Things like that.



--Bill


- Original Message - 
From: "Michael Forzano" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 11, 2008 7:28 PM
Subject: [Audyssey] Humanity MOO



Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just 
like

to clear up a few things. First, the moo isn't a Miriani clone. Though it
has some of the same concepts, lets face it, a lot of the same concepts, 
it
will be much expanded. For example, I have coded a combat system, and I 
will

have weapons etc. The most important thing, though, is that its under
development. From what I've heard, MOOs take years to develop and though 
I
feel I've made considerable progress it is still a work in development. 
For

example, the fact of the similar messages, I made it this way so that the
game would work with my Miriani soundpack for testing purposes. I will 
most
likely have a name change. But the reason this thread was posted was to 
ask
for ideas and suggestions of things you guys would like to see in a moo 
that
aren't in current moos. Of course, if there any MOO coders out there, I'd 
be

glad to have your help. The moo address is jaybird.no-ip.info port .
Remember though, that anything you see is subject to change and I hope 
you

will give the game a chance even if you don't like what you see at this
moment. Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this 
game
but in reality it has been in existence for only 6 months. However, it 
may

turn out that some of you may actually like the game. In any case,
suggestions/ideas are welcome.



Regards,

Mike

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