Re: [Audyssey] Adon

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
Wow!  I'd be interested in the sound pack & links for Adom; I have played 
Nethack on my Linux box, squinting; it'd be great to have a setup like 
you're talking about.


Thanks,
Terrence

--
From: "Ken" 
Sent: Sunday, January 18, 2009 11:28 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Adon

I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: "dark" 

To: 
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] Adon

2009-01-19 Thread tomasz tworek
What is this game? and where can i fond it Dark? and what about
soundpack... please write something more if you can.

Greets.

2009/1/19, dark :
> Hi Ken.
>
> Unfortunately I've not got a braille display at all, but the sound pack
> sounds very helpful indeed. Could you please upload it to sendspace or
> similar?
>
> Btw, do I need the nhaccess1 file? I remember when I tried nethack before I
> had to do some random copying and pasting of values from the dos to windows
> version sinse the nhaccess file wasn't included with the windows package.
>
> Any advice would be appreciated.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Ken" 
> To: "Gamers Discussion list" 
> Sent: Monday, January 19, 2009 8:28 AM
> Subject: Re: [Audyssey] Adon
>
>
>>I have a sound pack for Nethack which helps make it very accessible.  If
>>you can send me a link I'll put it somewhere.  There is also a version of
>>it for the PM, and I've modified the ascii values so that walls and
>>flooring look like they might on a map.  This could also be used on a PC
>>with a braille display--just get the PC version, hook up the display, load
>>the braille map file in place of the default.nh file and there you
>>go--accessible net hack. The sounds help a lot too.  Just never ever ever
>>use wizard debug mode--it'll ruin the game forever.
>> - Original Message -
>> From: "dark" 
>> To: 
>> Sent: Thursday, January 15, 2009 5:47 AM
>> Subject: [Audyssey] Adon
>>
>>
>>> Hi.
>>>
>>> Well I'm trying out Adom. I must admit my ability to see coloured text is
>>>
>>> helping, but actually imho it's got some of the nicest roguelike features
>>>
>>> ever, in particular the examine command which gives you a curser you can
>>> wander around the screen with and look at objects around your character.
>>>
>>> The only thing that makes things quite difficult for me,  and would
>>> make things a regular pest for access without use of the screen is that
>>> everything and everyone in the game moves around each time your character
>>>
>>> does, and there is absolutely no way of tracking them without using your
>>> look command to wander the hole screen.
>>>
>>> I haven't for example found been able to find the village elder at all,
>>> and only once have I found the sherrif.
>>>
>>> It would be really useful if a basic coordinate system could be added
>>> which would alert you of the relative coordinates of objects around you,
>>> specifically monsters, items, doors and stairways, also a coordinates
>>> system for when using the look command.
>>>
>>> Just my thoughts. I might well contact the dev on this, sinse compared to
>>>
>>> my nethack experience adom is incredibly accessible.
>>>
>>> Beware the Grue!
>>>
>>> DArk.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Adon

2009-01-19 Thread dark

Hi Ken.

Unfortunately I've not got a braille display at all, but the sound pack 
sounds very helpful indeed. Could you please upload it to sendspace or 
similar?


Btw, do I need the nhaccess1 file? I remember when I tried nethack before I 
had to do some random copying and pasting of values from the dos to windows 
version sinse the nhaccess file wasn't included with the windows package.


Any advice would be appreciated.

Beware the Grue!

Dark.
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Monday, January 19, 2009 8:28 AM
Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: "dark" 

To: 
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

---
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Re: [Audyssey] Adon

2009-01-19 Thread Ken
I have a sound pack for Nethack which helps make it very accessible.  If you 
can send me a link I'll put it somewhere.  There is also a version of it for 
the PM, and I've modified the ascii values so that walls and flooring look 
like they might on a map.  This could also be used on a PC with a braille 
display--just get the PC version, hook up the display, load the braille map 
file in place of the default.nh file and there you go--accessible net hack. 
The sounds help a lot too.  Just never ever ever use wizard debug 
mode--it'll ruin the game forever.
- Original Message - 
From: "dark" 

To: 
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

---
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Re: [Audyssey] Adon

2009-01-15 Thread Ron Schamerhorn
Hi Dark

  Ancient Domains was one of my first accessible rpg's that I played. 
Granted there is a steep learning curve as to the commands and all the 
different symbols.
*snip*
there is absolutely no way of tracking them without using your look command 
to wander the hole screen.
*snip*
Very true this is especially annoying when you are attempting to track a few 
of the villagers.  I've sometimes used the JFW curser to track them instead 
of the look command.
*snip*
I haven't for example been able to find the village elder at all, and only 
once have I found the sherrif.
*snip*
The elder is in a small building with a door facing [I'm guessing here] 
south.  As for the sheriff he's one of those wandering '@' signs.  I know of 
two other quests in the village.  There is one you can get from a child, and 
also a baby dragon though I don't know as these show in each game.
*snip*
It would be really useful if a basic coordinate system could be added which 
would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates system 
for when using the look command.
*snip*
  I'd also like to see Thomas Bisup implement a 'go to' command like Nethack 
has, it would make getting to an exit much simpler.

*snip*
Just my thoughts. I might well contact the dev on this, sinse compared to my 
nethack experience adom is incredibly accessible.
*snip*
 He does seem quite open to suggestion for improving the game from what I've 
seen.  I've spent many hours with it over the years.

All the best
Ron


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[Audyssey] Adon

2009-01-15 Thread dark
Hi. 

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features ever, 
in particular the examine command which gives you a curser you can wander 
around the screen with and look at objects around your character. 

The only thing that makes things quite difficult for me,  and would make 
things a regular pest for access without use of the screen is that everything 
and everyone in the game moves around each time your character does, and there 
is absolutely no way of tracking them without using your look command to wander 
the hole screen. 

I haven't for example found been able to find the village elder at all, and 
only once have I found the sherrif. 

It would be really useful if a basic coordinate system could be added which 
would alert you of the relative coordinates of objects around you, specifically 
monsters, items, doors and stairways, also a coordinates system for when using 
the look command. 

Just my thoughts. I might well contact the dev on this, sinse compared to my 
nethack experience adom is incredibly accessible. 

Beware the Grue! 

DArk.

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