Re: [Audyssey] Early Survey Results
Hi Dark, Sure. However, with a game like Entombed you really do need Sapi support for the simple fact of speaking character names and things like that there is no way you can prerecord those unless you basically come up with a name list to select from. That might be ok, but lacks a greater degree of choice. As far as free voices goes there aren't that many that sound as good as Scansoft Daniel or Scansoft Tom. Most are robotic and inhuman sounding like Microsoft Sam and ESpeak. Although, Microsoft Anna sounds decent, and those users upgrading to Windos 7 will have at least one decent voice to play with. So were I to go with Sapi support I'd have to document where to buy better quality voices, or tell them to upgrade to Windows 7. Not a great solution, but if people are truly interested in the products they might pay for the better voices. On 2/26/10, dark wrote: > Funnily enough Tom, I don't think I've ever actually quit hal for a game, I > just flick the voice and/or keys off as needed. In fact, I've frequently > used pause time in a game to go and do something like check E-mails, > or, especially in the case of entombed, leave the game running in the > background while I either check facts in game or answer questions and rive > reports on how I'm doing, which I obviously write with Hal. > > Thus Sapi support is doubly handy for me, sinse I don't even use the sapi > voice to speak in Hal (though i could). > > > the ownly downer I can see with sapi, as in fact i said to Jason over > screen reader support in entombed, is that when jo technical newby blogs > switches on a game, he's not going to be too chuffed to hear the microsoft > voices rather than his favourite screen reader voice which, these days > is probably a good quality proprietory one such as realspeak. > > This might put him off playing games, which would be a shame. possibly > though this is an issue which developers could solve with adequate > documentation the way both Jim and indeed Ian humphries have, by explaining > the relationship of the ms voices, and offering links and instructions to > download and run the best free voices available alongside their games. > > I must confess I used ms sam for a while and stil played the games, but then > again I've been using Hal long enough to remember the first versions of > orphius, not to mention devices like the old talking calculators or > braille and speaks, which had the worst synth voices imaginable, so I'm > probably not the best person to give opinions on voice quality, pluss > all this being said, I now stil have scansoft daniel for my sapi voice, and > wouldn't be overly keen to go back to the microsoft ones. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi, Exactly. There is always some misconception that writing these games is free or doesn't cost anything to produce. Nothing could be further from the truth. They usually cost a lot to produce when you add up money spend on professional sound effects, music, voice acting, web space to say the least about the developers time and training. Even though the developer might be doing it purely for fun as I do it still costs time and money to complete. So yes developers deserve to get some money back for developing it. On 2/28/10, Ryan Smith wrote: > Hi Muhammed, > Producing audiogames is NOT always free. Developers need to pay for web > hosting, sound effects, voice actors, background music, and depending on the > game: a VPS, dedicated server or sound library. If someone puts lots of > time and energy into something, they should get pay for it. If you think > programming is just clicking around, then I suggest trying it yourself. > Thanks. > -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Muhammed, Producing audiogames is NOT always free. Developers need to pay for web hosting, sound effects, voice actors, background music, and depending on the game: a VPS, dedicated server or sound library. If someone puts lots of time and energy into something, they should get pay for it. If you think programming is just clicking around, then I suggest trying it yourself. Thanks. -Ryan On Sun, Feb 28, 2010 at 8:07 AM, Muhammed Deniz wrote: > Then if they do it as a hobby, why do they sell the games?. > The best sight for games is, audio games! > Go to. > www.audiogames.net > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Probably because, as long as they can get a bit of money for doing something they enjoy doing, why not? It's like people who give guitar lessons because they enjoy doing. Why shouldn't they charge for their services? No reason at all. --- In God we trust! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 3:07 AM Subject: Re: [Audyssey] Early Survey Results Then if they do it as a hobby, why do they sell the games?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: "dark" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Sunday, February 28, 2010 1:02 PM Subject: Re: [Audyssey] Early Survey Results > Nice notion indeed Charlese, afterall we players have to remember > that most audio game devs do it as a hobby not a main job, and thus have > their own preferences to considder as well as hours. > > Beware the Grue! > > Dark. > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Sunday, February 28, 2010 9:50 AM > Subject: Re: [Audyssey] Early Survey Results > > >> Know what I'd like to see, out of interest? A survey similar to this >> one, >> only from the standpoint of game developers. What games would you like >> to >> produce that were listed on this survey? What speech scheme would be >> easiest for you to work with when producing games? That sort of stuff. >> We've seen it from the gamer's side, I'd like to see it from the >> manufacturing side, too. I think it would be interesting. >> --- >> In God we trust! >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Thursday, February 25, 2010 3:01 PM >> Subject: [Audyssey] Early Survey Results >> >> >> Hello everyone, >> I thought many of you, especially game developers, might be interested >> to know what the audio games community had to say regarding the >> marketing survey posted yesterday. The results are pretty interesting, >> and gives a good idea of where gamer's interests are as well as what >> hardware and software they have. Here is the early results of the >> survey thus far. >> >> Age: >> >> The youngest person polled was 11-years old and the oldest member was >> 55-years old. The average age of our target market is between 18 and >> 31. >> >> Operating Systems: >> >> The number one operating system prefered by our target market is >> Windows XP followed by Windows Vista. The least amount of votes was >> for Mac OS. >> Although, nearly everyone surveyed liked the idea of games being >> created for Mac or Linux using Cider or Cedega as long as they got the >> same features as on Windows, but most prefered to stick with Windows >> XP themselves. >> >> Input Devices: >> >> The most popular input device is the keyboard with a few requesting >> better joystick support. Nearly everyone polled felt that adding a >> joystick with force feedback support would be a good selling point for >> the game, and something they'd like to see done. Especially, in the >> case of a racing game or flight game where force feedback enabled >> stearing wheels and flightsticks adds extra realism for the game. >> >> Speech Output: >> >> Regarding speech out put the survey was split pretty equally between >> those that wanted prerecorded speech and those who would rather have >> Sapi support. All of those in favor of prerecorded speech mentioned >> they'd like to see more human voices, voice acting, etc rather than >> just prerecorded clips of TTS voices. Those in favor of Sapi were less >> concerned about speech quality and were in favor of the ability to >> select a voice, speed, volume, and customize the voice using their >> favorite Sapi speech engine/voice. A couple were in favor of using >> their screen reader instead, but weren't enough to really consider >> that an option compared to the other two alternatives. >> >> Game Genres: >> >> The number one response to wwhich type of game people liked to play >> was all of the above which included: arcade, side-scroller, first >> person, sports, and text adventure. Several expressed an interest in >> arcade games. Many also expressed an interest in side-scrollers, and >> wanted to see more games like Mysteries of the Ancients. A few >> s
Re: [Audyssey] Early Survey Results
To pay for hosting, sound libraries and the innumerable things needed to actually produce games, and most of all, to compensate them for their time, effort and hard work! Saying "well it's a hobby so you shouldn't be paid" would be like saying to J.k. rowling "well you wanted to write the harry potter books, therefore you shouldn't be paid!" Just because something is a creative enterprise, doesn't mean it didn't take time trouble and effort, and, to not acknolidge that is down right selfish. Beware the Grue! Dark. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 1:07 PM Subject: Re: [Audyssey] Early Survey Results Then if they do it as a hobby, why do they sell the games?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: "dark" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Sunday, February 28, 2010 1:02 PM Subject: Re: [Audyssey] Early Survey Results Nice notion indeed Charlese, afterall we players have to remember that most audio game devs do it as a hobby not a main job, and thus have their own preferences to considder as well as hours. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 9:50 AM Subject: Re: [Audyssey] Early Survey Results Know what I'd like to see, out of interest? A survey similar to this one, only from the standpoint of game developers. What games would you like to produce that were listed on this survey? What speech scheme would be easiest for you to work with when producing games? That sort of stuff. We've seen it from the gamer's side, I'd like to see it from the manufacturing side, too. I think it would be interesting. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 25, 2010 3:01 PM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many
Re: [Audyssey] Early Survey Results
One guess would be that if I put the time and energy into making a game why not get some paybak for it? - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 8:07 AM Subject: Re: [Audyssey] Early Survey Results Then if they do it as a hobby, why do they sell the games?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: "dark" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Sunday, February 28, 2010 1:02 PM Subject: Re: [Audyssey] Early Survey Results > Nice notion indeed Charlese, afterall we players have to remember > that most audio game devs do it as a hobby not a main job, and thus have > their own preferences to considder as well as hours. > > Beware the Grue! > > Dark. > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Sunday, February 28, 2010 9:50 AM > Subject: Re: [Audyssey] Early Survey Results > > >> Know what I'd like to see, out of interest? A survey similar to this >> one, >> only from the standpoint of game developers. What games would you like >> to >> produce that were listed on this survey? What speech scheme would be >> easiest for you to work with when producing games? That sort of stuff. >> We've seen it from the gamer's side, I'd like to see it from the >> manufacturing side, too. I think it would be interesting. >> --- >> In God we trust! >> - Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Thursday, February 25, 2010 3:01 PM >> Subject: [Audyssey] Early Survey Results >> >> >> Hello everyone, >> I thought many of you, especially game developers, might be interested >> to know what the audio games community had to say regarding the >> marketing survey posted yesterday. The results are pretty interesting, >> and gives a good idea of where gamer's interests are as well as what >> hardware and software they have. Here is the early results of the >> survey thus far. >> >> Age: >> >> The youngest person polled was 11-years old and the oldest member was >> 55-years old. The average age of our target market is between 18 and >> 31. >> >> Operating Systems: >> >> The number one operating system prefered by our target market is >> Windows XP followed by Windows Vista. The least amount of votes was >> for Mac OS. >> Although, nearly everyone surveyed liked the idea of games being >> created for Mac or Linux using Cider or Cedega as long as they got the >> same features as on Windows, but most prefered to stick with Windows >> XP themselves. >> >> Input Devices: >> >> The most popular input device is the keyboard with a few requesting >> better joystick support. Nearly everyone polled felt that adding a >> joystick with force feedback support would be a good selling point for >> the game, and something they'd like to see done. Especially, in the >> case of a racing game or flight game where force feedback enabled >> stearing wheels and flightsticks adds extra realism for the game. >> >> Speech Output: >> >> Regarding speech out put the survey was split pretty equally between >> those that wanted prerecorded speech and those who would rather have >> Sapi support. All of those in favor of prerecorded speech mentioned >> they'd like to see more human voices, voice acting, etc rather than >> just prerecorded clips of TTS voices. Those in favor of Sapi were less >> concerned about speech quality and were in favor of the ability to >> select a voice, speed, volume, and customize the voice using their >> favorite Sapi speech engine/voice. A couple were in favor of using >> their screen reader instead, but weren't enough to really consider >> that an option compared to the other two alternatives. >> >> Game Genres: >> >> The number one response to wwhich type of game people liked to play >> was all of the above which included: arcade, side-scroller, first >> person, sports, and text adventure. Several expressed an interest in >> arcade games. Many also expressed an interest in side-scrollers, and >> wanted to see more games like Mysteries of the Ancients. A few >> specifically mentioned an interest in first person as well, but not as >> many as the other two catagories. >> >> Conclusion: >> >&
Re: [Audyssey] Early Survey Results
Then if they do it as a hobby, why do they sell the games?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: "dark" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Sunday, February 28, 2010 1:02 PM Subject: Re: [Audyssey] Early Survey Results Nice notion indeed Charlese, afterall we players have to remember that most audio game devs do it as a hobby not a main job, and thus have their own preferences to considder as well as hours. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 9:50 AM Subject: Re: [Audyssey] Early Survey Results Know what I'd like to see, out of interest? A survey similar to this one, only from the standpoint of game developers. What games would you like to produce that were listed on this survey? What speech scheme would be easiest for you to work with when producing games? That sort of stuff. We've seen it from the gamer's side, I'd like to see it from the manufacturing side, too. I think it would be interesting. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 25, 2010 3:01 PM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audys
Re: [Audyssey] Early Survey Results
Nice notion indeed Charlese, afterall we players have to remember that most audio game devs do it as a hobby not a main job, and thus have their own preferences to considder as well as hours. Beware the Grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, February 28, 2010 9:50 AM Subject: Re: [Audyssey] Early Survey Results Know what I'd like to see, out of interest? A survey similar to this one, only from the standpoint of game developers. What games would you like to produce that were listed on this survey? What speech scheme would be easiest for you to work with when producing games? That sort of stuff. We've seen it from the gamer's side, I'd like to see it from the manufacturing side, too. I think it would be interesting. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 25, 2010 3:01 PM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Ga
Re: [Audyssey] Early Survey Results
My thoughts are, let the parents parent, and if they don't, it's their fault. Produce what you want to, or what you hope will sell the best. If people don't like it, don't buy it, and hopefully give you feedback as to why, then you can change your market strategy. If people do like what you produce, and they do buy it, so much the better. If gamers play games that corrupt their character, they can't accurately blame it on the game, because it's not the game that makes them what they become. They are to blame, and nobody else, unless it is the fault of their parents as well as themselves for allowing the corruption in the first place. Games with an adult theme don't interest me, and I don't play them. It's a personal opinion, though. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 9:01 AM Subject: Re: [Audyssey] Early Survey Results Hi Darren, Yeah, I know. However, the sad thing is that the mainstream game industry has come up with a decent game rating system E for Everyone, T for Teen, M for Mature, etc and some parents don't even look at the rating on the game. They just buy it not carring about what their child is being exposed to. For example, my wife likes watching all these reality TV shows like Nanny 911 and the Super Nanny. I can remember a case in point where on one show the Nanny asked the kid what he was playing and he showed her. It turned out he was 7-years old and playing a game with a mature rating. When the Nanny showed this kid's mother the game the mom was clueless about the types of games her kids were playing, and was surprised to find out she had been buying mature rated titles for her kids that were ages 4 and 7. Definitely not too bright if you ask me. Anyway, I gues I just don't want to feel responsible for exposing kids to content that isn't more or less age appropriate. Yeah, I know it really isn't my problem, and parent should be on the look out for what content their kids are buying and downloading from the internet. However, there are a lot that don't, and that bothers me. I don't like to contribute to the problem if I can help it. Plus there is the matter of image. I want USA Games to be a safe, family oriented, business our customers can trust. If we got into making adult oriented games then parents might not want their kids browsing our web site and downloading our products. Although, the majority of people who have filled out the survey are over the age of 18 so are target market is of the right age for that type of game. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Know what I'd like to see, out of interest? A survey similar to this one, only from the standpoint of game developers. What games would you like to produce that were listed on this survey? What speech scheme would be easiest for you to work with when producing games? That sort of stuff. We've seen it from the gamer's side, I'd like to see it from the manufacturing side, too. I think it would be interesting. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 25, 2010 3:01 PM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Very well put! - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, February 26, 2010 10:25 AM Subject: Re: [Audyssey] Early Survey Results Hi Thomas, I totally agree with you. However if a child happens to play your game as sad as it is, it's not your responsibility. It's the responsibility of the parent who's allowing that to happen by not being vigilant enough. Not that I'm into those sorts of games not even remotely as you've seen from my answers to your survey. All I'm saying that should you wish to go down that road I wouldn't be put off by that. As for people taking offence to such things, well no disrespect to anybody but firstly people tend to take offence too quickly these days. They are even encouraged to do that which I think is personally detrimental to the individual and quite honestly sad because it just spoils things in the long run. Secondly, they don't have to purchase your product. God gave us brains and the ability to make sound choices in our lives. If you purchase a product that you know is going to offend you then what is the purpose behind setting yourself up to be offended? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Funnily enough Tom, I don't think I've ever actually quit hal for a game, I just flick the voice and/or keys off as needed. In fact, I've frequently used pause time in a game to go and do something like check E-mails, or, especially in the case of entombed, leave the game running in the background while I either check facts in game or answer questions and rive reports on how I'm doing, which I obviously write with Hal. Thus Sapi support is doubly handy for me, sinse I don't even use the sapi voice to speak in Hal (though i could). the ownly downer I can see with sapi, as in fact i said to Jason over screen reader support in entombed, is that when jo technical newby blogs switches on a game, he's not going to be too chuffed to hear the microsoft voices rather than his favourite screen reader voice which, these days is probably a good quality proprietory one such as realspeak. This might put him off playing games, which would be a shame. possibly though this is an issue which developers could solve with adequate documentation the way both Jim and indeed Ian humphries have, by explaining the relationship of the ms voices, and offering links and instructions to download and run the best free voices available alongside their games. I must confess I used ms sam for a while and stil played the games, but then again I've been using Hal long enough to remember the first versions of orphius, not to mention devices like the old talking calculators or braille and speaks, which had the worst synth voices imaginable, so I'm probably not the best person to give opinions on voice quality, pluss all this being said, I now stil have scansoft daniel for my sapi voice, and wouldn't be overly keen to go back to the microsoft ones. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
hmmm gona have to look at the music folder. I have pulled all the stuff from www.queststudios.com last year but to be honest I havn't really listened to every track and hardly listened to it all. gota start doing that. At 08:37 a.m. 27/02/2010, you wrote: >Some of the music was pretty cool, especially when you did something right >like picked up an important item. Tere was a little fanfare. I remember one >scene where you could put on this dancer's dress and dance on a stage and >people would throw money up to you. You could dance without the dress but if >you did you would literally die of embarrassment. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Friday, February 26, 2010 12:05 PM >Subject: Re: [Audyssey] Early Survey Results > > >>Hi Bryan, >>Now, that is a blast from the past alright. I remember my dad playing >>those old Leisure Suit Larry games back in the early to mid 1990's. >>Those were pretty funny. >> >> >>On 2/26/10, Bryan Peterson wrote: >>>That almost reminds me of those old Leisure Suit Larry computer games. My >>>dad, brother and sister used to play those. >>>Homer: Hey, uh, could you go across the street and get me a slice of pizza? >>>Vender: No pizza. Only Khlav Kalash. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
well hmph its not like its hard. even moovies have this stuf ao, pgr g and m I think. g stuff is everyone pgr is medium or I always say medium since i watch that. m, well that mature. ao is adults and I usually don't watch that type unless there is a good title because I know its gona be serious. At 08:01 a.m. 27/02/2010, you wrote: >Hi Darren, >Yeah, I know. However, the sad thing is that the mainstream game >industry has come up with a decent game rating system E for Everyone, >T for Teen, M for Mature, etc and some parents don't even look at the >rating on the game. They just buy it not carring about what their >child is being exposed to. >For example, my wife likes watching all these reality TV shows like >Nanny 911 and the Super Nanny. I can remember a case in point where on >one show the Nanny asked the kid what he was playing and he showed >her. It turned out he was 7-years old and playing a game with a mature >rating. When the Nanny showed this kid's mother the game the mom was >clueless about the types of games her kids were playing, and was >surprised to find out she had been buying mature rated titles for her >kids that were ages 4 and 7. Definitely not too bright if you ask me. >Anyway, I gues I just don't want to feel responsible for exposing kids >to content that isn't more or less age appropriate. Yeah, I know it >really isn't my problem, and parent should be on the look out for what >content their kids are buying and downloading from the internet. >However, there are a lot that don't, and that bothers me. I don't like >to contribute to the problem if I can help it. >Plus there is the matter of image. I want USA Games to be a safe, >family oriented, business our customers can trust. If we got into >making adult oriented games then parents might not want their kids >browsing our web site and downloading our products. Although, the >majority of people who have filled out the survey are over the age of >18 so are target market is of the right age for that type of game. > >Smile. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
on that note go to www.queststudios.com I think they have all the soundtracks on there clicking the misc soundtracks link I was able to get everything I could see its about 2.3gb in size though all of it. server is fast. so you can remember the game music. At 07:29 a.m. 27/02/2010, you wrote: >That almost reminds me of those old Leisure Suit Larry computer games. My dad, >brother and sister used to play those. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Friday, February 26, 2010 11:15 AM >Subject: Re: [Audyssey] Early Survey Results > > >>Hi Muhammed, >>That definitely wasn't the purpose of the survey. The reason we asked >>you your age is to find out the average age of our target market, and >>what types of games apeal to that age group. >>As far as game ratings goes I always try to create games with a family >>friendly E-Rating. That way I'm not selling games that are adult >>oriented to kids under 18 or creating games that might be very >>offensive to some of our customers. That may change in the future, but >>for now we try not to cross the line too far. >>A case in point.My fellow co-moderator, Raul, wrote a text adventure >>called Last Week Before the Wedding that was very sexually explicit. I >>beta tested that game, and had a lot of fun playing it. However, I'm >>an adult so nobody is going to think twice about a guy playing a game >>where you try and have as many sexual encounters as you can with the >>ladies in town, collect their panties, all before you get married. A >>game like that is fine for an adult player, but isn't appropriate for >>a child. >> >>On 2/26/10, Muhammed Deniz wrote: >>>Hi, >>>You said the survay was between the ages 13 and 36, does that mean that I >>>can't play any of your games?. I never get scared of action games, and I >>>will play them. >>>Usually how ever, I hate the age bits of certain films, and games. So I >>>will play the games, even if its for elder ages, I will still play them. >>>I'm not the type of people that take it seriously and get guns and what >>>ever, I just take them as fake. >>> >>>Best of luck, >>>Muhammed. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
email me off list, I can probably send you a reg fix. you will have to delete voices from the registry. however as I said usually I just reformat, there is another way but its lenghty and takes ages to do. At 07:02 a.m. 27/02/2010, you wrote: >Yeah but my sapi is broken. > >Best of luck, >Muhammed. >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Friday, February 26, 2010 5:51 PM >Subject: Re: [Audyssey] Early Survey Results > > >>Hi Dark, >>Yeah, I got a lot of really good info from this survey so far. I >>wasn't aware that so many people actually liked direct Sapi support. >>Although, I can understand the reasons people gave when they answered >>the question which all comes down to user preferences and the ability >>to change speech settings on the fly. It makes sense. >>Only a small handful, about three or four people, answered they wanted >>to use their screen reader instead. It is possible they are aware of >>the bug with Jaws and DirectInput, and know that would have caused >>conflicts and problems for those users. Plus not all screen readers >>can be directly supported. With Jaws and Window-Eyes it is a simple >>enough matter to wrap the JFW API or GW Speak library and send >>information directly to the screen reader. I don't even know if a >>developer can do that with Hal. Then, screen readers ar TSR >>applications that use up a lot of background resources. This isn't >>quite the problem it use to be in times gone by, but still why keep it >>active in memory if you can give those resources back to the system to >>run the game faster, smoother, and better. So in the end Sapi really >>probably is the better solution all around. >>As for special game controllers I have to agree. Only a handful of >>games like Topspeed actually have force feedback support, and there >>are none that support Wii Motes and things like that yet. These kinds >>of controllers would be awesome to use in accessible games, but since >>they aren't well supported why buy them. So people don't have them >>because they aren't supported. Some developers either don't know how >>to support them or don't own them so don't want to support them. >>Definitely a chicken and egg situation. >> >>Cheers! >> >>On 2/25/10, dark wrote: >>>Most interesting Tom. >>> >>>I would've thought more people would've gone for screen reader support, >>>sinse though I personally would go for sapi second only to pre-recorded >>>human speech, that's generally because Hal support isn't as forthcoming in >>>games, nice to know this is an option. >>> >>>Also, as I said myself, I think the joystick force feedback business is >>>rather a chicken and egg scenario. If games supported it more people would >>>be likely to buy them, but people (or at least me), don't because games >>>don't. >>> >>>this survey does show that that circle may be closing however, which is a >>>good thing. >>> >>>i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY >>>GENRE IN THE LIST you provided which doesn't appeal to me as much is >>>sports, there really I suppose I'm easy to please, and even if >>>it's not personally my thing I'll always give any new sports game a try just >>>in case, Railracer wouldn't have been my first choice game wise from a >>>description, but I've deffinately enjoyed playing it. >>> >>>Beware the grue! >>> >>>Dark. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
well sapi is smaller and to get the game faster hmmm. On the other hand sapi can break and you can't always interupt it in some cases. The other thing is that I have good voices on here some will not. However at the same time sapi breaking is a pain. Once I had sapi do that after a failed voice install. it required me hacking the registry and another computer to get sam working and then reinstalling everything. Most probably would just have reformatted I would have to bar my disk being one of those cds with loads of visuals. still I wouldn't to have people having issue like that. At 06:51 a.m. 27/02/2010, you wrote: >Hi Dark, >Yeah, I got a lot of really good info from this survey so far. I >wasn't aware that so many people actually liked direct Sapi support. >Although, I can understand the reasons people gave when they answered >the question which all comes down to user preferences and the ability >to change speech settings on the fly. It makes sense. >Only a small handful, about three or four people, answered they wanted >to use their screen reader instead. It is possible they are aware of >the bug with Jaws and DirectInput, and know that would have caused >conflicts and problems for those users. Plus not all screen readers >can be directly supported. With Jaws and Window-Eyes it is a simple >enough matter to wrap the JFW API or GW Speak library and send >information directly to the screen reader. I don't even know if a >developer can do that with Hal. Then, screen readers ar TSR >applications that use up a lot of background resources. This isn't >quite the problem it use to be in times gone by, but still why keep it >active in memory if you can give those resources back to the system to >run the game faster, smoother, and better. So in the end Sapi really >probably is the better solution all around. >As for special game controllers I have to agree. Only a handful of >games like Topspeed actually have force feedback support, and there >are none that support Wii Motes and things like that yet. These kinds >of controllers would be awesome to use in accessible games, but since >they aren't well supported why buy them. So people don't have them >because they aren't supported. Some developers either don't know how >to support them or don't own them so don't want to support them. >Definitely a chicken and egg situation. > >Cheers! > >On 2/25/10, dark wrote: >> Most interesting Tom. >> >> I would've thought more people would've gone for screen reader support, >> sinse though I personally would go for sapi second only to pre-recorded >> human speech, that's generally because Hal support isn't as forthcoming in >> games, nice to know this is an option. >> >> Also, as I said myself, I think the joystick force feedback business is >> rather a chicken and egg scenario. If games supported it more people would >> be likely to buy them, but people (or at least me), don't because games >> don't. >> >> this survey does show that that circle may be closing however, which is a >> good thing. >> >> i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY >> GENRE IN THE LIST you provided which doesn't appeal to me as much is >> sports, there really I suppose I'm easy to please, and even if >> it's not personally my thing I'll always give any new sports game a try just >> in case, Railracer wouldn't have been my first choice game wise from a >> description, but I've deffinately enjoyed playing it. >> >> Beware the grue! >> >> Dark. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Thomas, Yes I see your point. However I would still say that it's up to the parents to make themselves aware of what is and what isn't child friendly material. Ratings are there for a reason which is very true, if the parent knows that the child is going to be interested in computer games which of course most kids are then they need to be aware of what's out there rather than just playing at being the innocent party. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Some of the music was pretty cool, especially when you did something right like picked up an important item. Tere was a little fanfare. I remember one scene where you could put on this dancer's dress and dance on a stage and people would throw money up to you. You could dance without the dress but if you did you would literally die of embarrassment. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 12:05 PM Subject: Re: [Audyssey] Early Survey Results Hi Bryan, Now, that is a blast from the past alright. I remember my dad playing those old Leisure Suit Larry games back in the early to mid 1990's. Those were pretty funny. On 2/26/10, Bryan Peterson wrote: That almost reminds me of those old Leisure Suit Larry computer games. My dad, brother and sister used to play those. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
What channel could I wach those 2 shows?. And what day is it on?. I might have a laugh. Best of luck, Muhammed. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 7:01 PM Subject: Re: [Audyssey] Early Survey Results Hi Darren, Yeah, I know. However, the sad thing is that the mainstream game industry has come up with a decent game rating system E for Everyone, T for Teen, M for Mature, etc and some parents don't even look at the rating on the game. They just buy it not carring about what their child is being exposed to. For example, my wife likes watching all these reality TV shows like Nanny 911 and the Super Nanny. I can remember a case in point where on one show the Nanny asked the kid what he was playing and he showed her. It turned out he was 7-years old and playing a game with a mature rating. When the Nanny showed this kid's mother the game the mom was clueless about the types of games her kids were playing, and was surprised to find out she had been buying mature rated titles for her kids that were ages 4 and 7. Definitely not too bright if you ask me. Anyway, I gues I just don't want to feel responsible for exposing kids to content that isn't more or less age appropriate. Yeah, I know it really isn't my problem, and parent should be on the look out for what content their kids are buying and downloading from the internet. However, there are a lot that don't, and that bothers me. I don't like to contribute to the problem if I can help it. Plus there is the matter of image. I want USA Games to be a safe, family oriented, business our customers can trust. If we got into making adult oriented games then parents might not want their kids browsing our web site and downloading our products. Although, the majority of people who have filled out the survey are over the age of 18 so are target market is of the right age for that type of game. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Bryan, Now, that is a blast from the past alright. I remember my dad playing those old Leisure Suit Larry games back in the early to mid 1990's. Those were pretty funny. On 2/26/10, Bryan Peterson wrote: > That almost reminds me of those old Leisure Suit Larry computer games. My > dad, brother and sister used to play those. > Homer: Hey, uh, could you go across the street and get me a slice of pizza? > Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Darren, Yeah, I know. However, the sad thing is that the mainstream game industry has come up with a decent game rating system E for Everyone, T for Teen, M for Mature, etc and some parents don't even look at the rating on the game. They just buy it not carring about what their child is being exposed to. For example, my wife likes watching all these reality TV shows like Nanny 911 and the Super Nanny. I can remember a case in point where on one show the Nanny asked the kid what he was playing and he showed her. It turned out he was 7-years old and playing a game with a mature rating. When the Nanny showed this kid's mother the game the mom was clueless about the types of games her kids were playing, and was surprised to find out she had been buying mature rated titles for her kids that were ages 4 and 7. Definitely not too bright if you ask me. Anyway, I gues I just don't want to feel responsible for exposing kids to content that isn't more or less age appropriate. Yeah, I know it really isn't my problem, and parent should be on the look out for what content their kids are buying and downloading from the internet. However, there are a lot that don't, and that bothers me. I don't like to contribute to the problem if I can help it. Plus there is the matter of image. I want USA Games to be a safe, family oriented, business our customers can trust. If we got into making adult oriented games then parents might not want their kids browsing our web site and downloading our products. Although, the majority of people who have filled out the survey are over the age of 18 so are target market is of the right age for that type of game. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
I want to get the repair program, but I don't know how to turn off sofos. With firefox it doesn't work, but with explorer it should. Best of luck, Muhammed. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, February 26, 2010 6:26 PM Subject: Re: [Audyssey] Early Survey Results Yup that's like saying I can't use my screen reader. So learn to use it then. However I would say that having a multiple choice of output options could be proodent. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 26 February 2010 18:21 To: Gamers Discussion list Subject: Re: [Audyssey] Early Survey Results Hi Muhammed, That's not really the point. If your Sapi support gets broken that's not the developer's problem, or the fault of the game. It is your computer, and you need to fix it. Cheers! On 2/26/10, Muhammed Deniz wrote: Yeah but my sapi is broken. Best of luck, Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
That almost reminds me of those old Leisure Suit Larry computer games. My dad, brother and sister used to play those. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 11:15 AM Subject: Re: [Audyssey] Early Survey Results Hi Muhammed, That definitely wasn't the purpose of the survey. The reason we asked you your age is to find out the average age of our target market, and what types of games apeal to that age group. As far as game ratings goes I always try to create games with a family friendly E-Rating. That way I'm not selling games that are adult oriented to kids under 18 or creating games that might be very offensive to some of our customers. That may change in the future, but for now we try not to cross the line too far. A case in point.My fellow co-moderator, Raul, wrote a text adventure called Last Week Before the Wedding that was very sexually explicit. I beta tested that game, and had a lot of fun playing it. However, I'm an adult so nobody is going to think twice about a guy playing a game where you try and have as many sexual encounters as you can with the ladies in town, collect their panties, all before you get married. A game like that is fine for an adult player, but isn't appropriate for a child. On 2/26/10, Muhammed Deniz wrote: Hi, You said the survay was between the ages 13 and 36, does that mean that I can't play any of your games?. I never get scared of action games, and I will play them. Usually how ever, I hate the age bits of certain films, and games. So I will play the games, even if its for elder ages, I will still play them. I'm not the type of people that take it seriously and get guns and what ever, I just take them as fake. Best of luck, Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Deran, Agreed with that. Best of luck, Muhammed. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Friday, February 26, 2010 6:25 PM Subject: Re: [Audyssey] Early Survey Results Hi Thomas, I totally agree with you. However if a child happens to play your game as sad as it is, it's not your responsibility. It's the responsibility of the parent who's allowing that to happen by not being vigilant enough. Not that I'm into those sorts of games not even remotely as you've seen from my answers to your survey. All I'm saying that should you wish to go down that road I wouldn't be put off by that. As for people taking offence to such things, well no disrespect to anybody but firstly people tend to take offence too quickly these days. They are even encouraged to do that which I think is personally detrimental to the individual and quite honestly sad because it just spoils things in the long run. Secondly, they don't have to purchase your product. God gave us brains and the ability to make sound choices in our lives. If you purchase a product that you know is going to offend you then what is the purpose behind setting yourself up to be offended? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Yup that's like saying I can't use my screen reader. So learn to use it then. However I would say that having a multiple choice of output options could be proodent. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 26 February 2010 18:21 To: Gamers Discussion list Subject: Re: [Audyssey] Early Survey Results Hi Muhammed, That's not really the point. If your Sapi support gets broken that's not the developer's problem, or the fault of the game. It is your computer, and you need to fix it. Cheers! On 2/26/10, Muhammed Deniz wrote: > Yeah but my sapi is broken. > > Best of luck, > Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hello Thomas, Those games are actually quite funny. Taking gurlys pants in the game, is actually funny, lol! Though for children, I could see where you are comeing from. I will play games like that, but unles if its not to far. But the actual problem is with 7 or 8 year old kids. They go like this play the game, and understand its rude and then go to there parents and this is what happens mummy, daddy, this guy named what ever has written rude games. His name is Thomas Ward, and it goes like that. And you know what?. You will get flaimed. Oh I know you wouldn't do stuff like that, I just gave a little example. Best of luck, Muhammed. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 6:15 PM Subject: Re: [Audyssey] Early Survey Results Hi Muhammed, That definitely wasn't the purpose of the survey. The reason we asked you your age is to find out the average age of our target market, and what types of games apeal to that age group. As far as game ratings goes I always try to create games with a family friendly E-Rating. That way I'm not selling games that are adult oriented to kids under 18 or creating games that might be very offensive to some of our customers. That may change in the future, but for now we try not to cross the line too far. A case in point.My fellow co-moderator, Raul, wrote a text adventure called Last Week Before the Wedding that was very sexually explicit. I beta tested that game, and had a lot of fun playing it. However, I'm an adult so nobody is going to think twice about a guy playing a game where you try and have as many sexual encounters as you can with the ladies in town, collect their panties, all before you get married. A game like that is fine for an adult player, but isn't appropriate for a child. On 2/26/10, Muhammed Deniz wrote: Hi, You said the survay was between the ages 13 and 36, does that mean that I can't play any of your games?. I never get scared of action games, and I will play them. Usually how ever, I hate the age bits of certain films, and games. So I will play the games, even if its for elder ages, I will still play them. I'm not the type of people that take it seriously and get guns and what ever, I just take them as fake. Best of luck, Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Thomas, I totally agree with you. However if a child happens to play your game as sad as it is, it's not your responsibility. It's the responsibility of the parent who's allowing that to happen by not being vigilant enough. Not that I'm into those sorts of games not even remotely as you've seen from my answers to your survey. All I'm saying that should you wish to go down that road I wouldn't be put off by that. As for people taking offence to such things, well no disrespect to anybody but firstly people tend to take offence too quickly these days. They are even encouraged to do that which I think is personally detrimental to the individual and quite honestly sad because it just spoils things in the long run. Secondly, they don't have to purchase your product. God gave us brains and the ability to make sound choices in our lives. If you purchase a product that you know is going to offend you then what is the purpose behind setting yourself up to be offended? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Muhammed, That's not really the point. If your Sapi support gets broken that's not the developer's problem, or the fault of the game. It is your computer, and you need to fix it. Cheers! On 2/26/10, Muhammed Deniz wrote: > Yeah but my sapi is broken. > > Best of luck, > Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Muhammed, That definitely wasn't the purpose of the survey. The reason we asked you your age is to find out the average age of our target market, and what types of games apeal to that age group. As far as game ratings goes I always try to create games with a family friendly E-Rating. That way I'm not selling games that are adult oriented to kids under 18 or creating games that might be very offensive to some of our customers. That may change in the future, but for now we try not to cross the line too far. A case in point.My fellow co-moderator, Raul, wrote a text adventure called Last Week Before the Wedding that was very sexually explicit. I beta tested that game, and had a lot of fun playing it. However, I'm an adult so nobody is going to think twice about a guy playing a game where you try and have as many sexual encounters as you can with the ladies in town, collect their panties, all before you get married. A game like that is fine for an adult player, but isn't appropriate for a child. On 2/26/10, Muhammed Deniz wrote: > Hi, > You said the survay was between the ages 13 and 36, does that mean that I > can't play any of your games?. I never get scared of action games, and I > will play them. > Usually how ever, I hate the age bits of certain films, and games. So I > will play the games, even if its for elder ages, I will still play them. > I'm not the type of people that take it seriously and get guns and what > ever, I just take them as fake. > > Best of luck, > Muhammed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Yeah but my sapi is broken. Best of luck, Muhammed. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 5:51 PM Subject: Re: [Audyssey] Early Survey Results Hi Dark, Yeah, I got a lot of really good info from this survey so far. I wasn't aware that so many people actually liked direct Sapi support. Although, I can understand the reasons people gave when they answered the question which all comes down to user preferences and the ability to change speech settings on the fly. It makes sense. Only a small handful, about three or four people, answered they wanted to use their screen reader instead. It is possible they are aware of the bug with Jaws and DirectInput, and know that would have caused conflicts and problems for those users. Plus not all screen readers can be directly supported. With Jaws and Window-Eyes it is a simple enough matter to wrap the JFW API or GW Speak library and send information directly to the screen reader. I don't even know if a developer can do that with Hal. Then, screen readers ar TSR applications that use up a lot of background resources. This isn't quite the problem it use to be in times gone by, but still why keep it active in memory if you can give those resources back to the system to run the game faster, smoother, and better. So in the end Sapi really probably is the better solution all around. As for special game controllers I have to agree. Only a handful of games like Topspeed actually have force feedback support, and there are none that support Wii Motes and things like that yet. These kinds of controllers would be awesome to use in accessible games, but since they aren't well supported why buy them. So people don't have them because they aren't supported. Some developers either don't know how to support them or don't own them so don't want to support them. Definitely a chicken and egg situation. Cheers! On 2/25/10, dark wrote: Most interesting Tom. I would've thought more people would've gone for screen reader support, sinse though I personally would go for sapi second only to pre-recorded human speech, that's generally because Hal support isn't as forthcoming in games, nice to know this is an option. Also, as I said myself, I think the joystick force feedback business is rather a chicken and egg scenario. If games supported it more people would be likely to buy them, but people (or at least me), don't because games don't. this survey does show that that circle may be closing however, which is a good thing. i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY GENRE IN THE LIST you provided which doesn't appeal to me as much is sports, there really I suppose I'm easy to please, and even if it's not personally my thing I'll always give any new sports game a try just in case, Railracer wouldn't have been my first choice game wise from a description, but I've deffinately enjoyed playing it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Hi Dark, Yeah, I got a lot of really good info from this survey so far. I wasn't aware that so many people actually liked direct Sapi support. Although, I can understand the reasons people gave when they answered the question which all comes down to user preferences and the ability to change speech settings on the fly. It makes sense. Only a small handful, about three or four people, answered they wanted to use their screen reader instead. It is possible they are aware of the bug with Jaws and DirectInput, and know that would have caused conflicts and problems for those users. Plus not all screen readers can be directly supported. With Jaws and Window-Eyes it is a simple enough matter to wrap the JFW API or GW Speak library and send information directly to the screen reader. I don't even know if a developer can do that with Hal. Then, screen readers ar TSR applications that use up a lot of background resources. This isn't quite the problem it use to be in times gone by, but still why keep it active in memory if you can give those resources back to the system to run the game faster, smoother, and better. So in the end Sapi really probably is the better solution all around. As for special game controllers I have to agree. Only a handful of games like Topspeed actually have force feedback support, and there are none that support Wii Motes and things like that yet. These kinds of controllers would be awesome to use in accessible games, but since they aren't well supported why buy them. So people don't have them because they aren't supported. Some developers either don't know how to support them or don't own them so don't want to support them. Definitely a chicken and egg situation. Cheers! On 2/25/10, dark wrote: > Most interesting Tom. > > I would've thought more people would've gone for screen reader support, > sinse though I personally would go for sapi second only to pre-recorded > human speech, that's generally because Hal support isn't as forthcoming in > games, nice to know this is an option. > > Also, as I said myself, I think the joystick force feedback business is > rather a chicken and egg scenario. If games supported it more people would > be likely to buy them, but people (or at least me), don't because games > don't. > > this survey does show that that circle may be closing however, which is a > good thing. > > i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY > GENRE IN THE LIST you provided which doesn't appeal to me as much is > sports, there really I suppose I'm easy to please, and even if > it's not personally my thing I'll always give any new sports game a try just > in case, Railracer wouldn't have been my first choice game wise from a > description, but I've deffinately enjoyed playing it. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
The survey was just about average age of players, not about who can play what, in fact such matters are usually best left up to parents or the individual themselves rather than the developer. Beware the Grue! Dark. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 3:27 PM Subject: Re: [Audyssey] Early Survey Results Hi, You said the survay was between the ages 13 and 36, does that mean that I can't play any of your games?. I never get scared of action games, and I will play them. Usually how ever, I hate the age bits of certain films, and games. So I will play the games, even if its for elder ages, I will still play them. I'm not the type of people that take it seriously and get guns and what ever, I just take them as fake. Best of luck, Muhammed. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 1:01 AM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gam
Re: [Audyssey] Early Survey Results
Hi, You said the survay was between the ages 13 and 36, does that mean that I can't play any of your games?. I never get scared of action games, and I will play them. Usually how ever, I hate the age bits of certain films, and games. So I will play the games, even if its for elder ages, I will still play them. I'm not the type of people that take it seriously and get guns and what ever, I just take them as fake. Best of luck, Muhammed. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 1:01 AM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Early Survey Results
Most interesting Tom. I would've thought more people would've gone for screen reader support, sinse though I personally would go for sapi second only to pre-recorded human speech, that's generally because Hal support isn't as forthcoming in games, nice to know this is an option. Also, as I said myself, I think the joystick force feedback business is rather a chicken and egg scenario. If games supported it more people would be likely to buy them, but people (or at least me), don't because games don't. this survey does show that that circle may be closing however, which is a good thing. i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY GENRE IN THE LIST you provided which doesn't appeal to me as much is sports, there really I suppose I'm easy to please, and even if it's not personally my thing I'll always give any new sports game a try just in case, Railracer wouldn't have been my first choice game wise from a description, but I've deffinately enjoyed playing it. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 26, 2010 1:01 AM Subject: [Audyssey] Early Survey Results Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
[Audyssey] Early Survey Results
Hello everyone, I thought many of you, especially game developers, might be interested to know what the audio games community had to say regarding the marketing survey posted yesterday. The results are pretty interesting, and gives a good idea of where gamer's interests are as well as what hardware and software they have. Here is the early results of the survey thus far. Age: The youngest person polled was 11-years old and the oldest member was 55-years old. The average age of our target market is between 18 and 31. Operating Systems: The number one operating system prefered by our target market is Windows XP followed by Windows Vista. The least amount of votes was for Mac OS. Although, nearly everyone surveyed liked the idea of games being created for Mac or Linux using Cider or Cedega as long as they got the same features as on Windows, but most prefered to stick with Windows XP themselves. Input Devices: The most popular input device is the keyboard with a few requesting better joystick support. Nearly everyone polled felt that adding a joystick with force feedback support would be a good selling point for the game, and something they'd like to see done. Especially, in the case of a racing game or flight game where force feedback enabled stearing wheels and flightsticks adds extra realism for the game. Speech Output: Regarding speech out put the survey was split pretty equally between those that wanted prerecorded speech and those who would rather have Sapi support. All of those in favor of prerecorded speech mentioned they'd like to see more human voices, voice acting, etc rather than just prerecorded clips of TTS voices. Those in favor of Sapi were less concerned about speech quality and were in favor of the ability to select a voice, speed, volume, and customize the voice using their favorite Sapi speech engine/voice. A couple were in favor of using their screen reader instead, but weren't enough to really consider that an option compared to the other two alternatives. Game Genres: The number one response to wwhich type of game people liked to play was all of the above which included: arcade, side-scroller, first person, sports, and text adventure. Several expressed an interest in arcade games. Many also expressed an interest in side-scrollers, and wanted to see more games like Mysteries of the Ancients. A few specifically mentioned an interest in first person as well, but not as many as the other two catagories. Conclusion: So far what the survey results show is that a commercial developers largest market is users running Windows XP, between the ages of 18 and 31, and they would like to see features such as force feedback that are really only supported through DirectX. Many would like to have Sapi support so they can have control over the speech settings, and others want more realistic human voices if it is possible. As far as any specific genre of game any type of game will do, will find a market, but arcade games and side-scrollers seam to have the most specific interest at the moment. On behalf of USA Games Interactive I want to thank everyone who filled out the survey, and wish you all the best. The survey is officially continuing, but I think we now have a pretty good idea of where the market is, and what people are interested in. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.