Re: [Audyssey] MOTA beta 14 confusion
Hi, My main concern is the obstacles. It will be impossible to tell how far away we are away from the obstccle without the view command. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 06, 2010 5:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 14 confusion As you say, it does sound weird, and it is probably because we're used to hearing the sounds change to reflect our movement through the game. If the sounds don't move as we have gotten used to, how can we accurately judge whether we're within range for our weapons to take effect? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 12:24 PM Subject: Re: [Audyssey] MOTA beta 14 confusion > hi Charles, > I don't think so. I just listened to Shaun's MOTA recording and it > sounds just fine to me. I think the problem is I'm use to the way > OpenAL positions sounds, so it doesn't sound weird to me, but for you > guys hearing it fir the first time it comes as a bit of a shock. I'm > going to try a couple of Phil's suggestions, but honestly I don't know > that it will sound exactly the same as DirectX. > So before we begin discussing new hardware and that sort of thing > let's tinker some more with the beta and see what's what. It may be > you guys will just have to accept the way sounds are positioned and > live with the way it is. I don't plan to go back to DirectX for any > amount of money so let's try and make do with what we have. > > On 10/6/10, Charles Rivard wrote: >> Tom: I have been playing the beta using speakers instead of a headset. >> Now, using a headset, I hear what everyone is talking about as far as >> where >> the sound is indicating that monsters, statues, ropes, and other stuff >> is. >> They stay right or left, don't move, and then jump to the center with one >> more step. I'm confused on something. Is this due to our sound cards >> and >> speaker configurations being old technology? If so, what do we need and >> what is the approximate cost of getting it? And, what about our >> operating >> systems and processors? I know that I am using old stuff. Windows XP >> home, >> a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that >> still >> works fine for my needs. I haven't tried the beta on my laptop PC as of >> yet, and really don't want to, because it is a work related machine. If >> something messes it up, that would be the pits, and not the fire pits of >> MOTA, either! >> >> --- >> Shepherds are the best beasts! >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 14 confusion
I think there's only one way to find out. Give it a try. (grin) --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 7:03 PM Subject: Re: [Audyssey] MOTA beta 14 confusion Hi Charles, Well, for the most part all of the guns can fire a long distance so you don't necessarily have to judge distance with those. The only close range weapons you have to worry about are fists, swords, the dagger, and so on. If a skeleton is trying to stab you with a sword/dagger then it is pretty safe to say you are in equal striking distance too. One thing I can do is set the roll-off for the volume to get louder when close up and more distant when far away which would work just as well. Maybe I can't render a "clean stereo pan" but possible we can get around this by tinkering with volume. What do you think? On 10/6/10, Charles Rivard wrote: As you say, it does sound weird, and it is probably because we're used to hearing the sounds change to reflect our movement through the game. If the sounds don't move as we have gotten used to, how can we accurately judge whether we're within range for our weapons to take effect? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 14 confusion
Hi Charles, Well, for the most part all of the guns can fire a long distance so you don't necessarily have to judge distance with those. The only close range weapons you have to worry about are fists, swords, the dagger, and so on. If a skeleton is trying to stab you with a sword/dagger then it is pretty safe to say you are in equal striking distance too. One thing I can do is set the roll-off for the volume to get louder when close up and more distant when far away which would work just as well. Maybe I can't render a "clean stereo pan" but possible we can get around this by tinkering with volume. What do you think? On 10/6/10, Charles Rivard wrote: > As you say, it does sound weird, and it is probably because we're used to > hearing the sounds change to reflect our movement through the game. If the > sounds don't move as we have gotten used to, how can we accurately judge > whether we're within range for our weapons to take effect? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 14 confusion
As you say, it does sound weird, and it is probably because we're used to hearing the sounds change to reflect our movement through the game. If the sounds don't move as we have gotten used to, how can we accurately judge whether we're within range for our weapons to take effect? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 06, 2010 12:24 PM Subject: Re: [Audyssey] MOTA beta 14 confusion hi Charles, I don't think so. I just listened to Shaun's MOTA recording and it sounds just fine to me. I think the problem is I'm use to the way OpenAL positions sounds, so it doesn't sound weird to me, but for you guys hearing it fir the first time it comes as a bit of a shock. I'm going to try a couple of Phil's suggestions, but honestly I don't know that it will sound exactly the same as DirectX. So before we begin discussing new hardware and that sort of thing let's tinker some more with the beta and see what's what. It may be you guys will just have to accept the way sounds are positioned and live with the way it is. I don't plan to go back to DirectX for any amount of money so let's try and make do with what we have. On 10/6/10, Charles Rivard wrote: Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear what everyone is talking about as far as where the sound is indicating that monsters, statues, ropes, and other stuff is. They stay right or left, don't move, and then jump to the center with one more step. I'm confused on something. Is this due to our sound cards and speaker configurations being old technology? If so, what do we need and what is the approximate cost of getting it? And, what about our operating systems and processors? I know that I am using old stuff. Windows XP home, a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still works fine for my needs. I haven't tried the beta on my laptop PC as of yet, and really don't want to, because it is a work related machine. If something messes it up, that would be the pits, and not the fire pits of MOTA, either! --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 14 confusion
hi Charles, I don't think so. I just listened to Shaun's MOTA recording and it sounds just fine to me. I think the problem is I'm use to the way OpenAL positions sounds, so it doesn't sound weird to me, but for you guys hearing it fir the first time it comes as a bit of a shock. I'm going to try a couple of Phil's suggestions, but honestly I don't know that it will sound exactly the same as DirectX. So before we begin discussing new hardware and that sort of thing let's tinker some more with the beta and see what's what. It may be you guys will just have to accept the way sounds are positioned and live with the way it is. I don't plan to go back to DirectX for any amount of money so let's try and make do with what we have. On 10/6/10, Charles Rivard wrote: > Tom: I have been playing the beta using speakers instead of a headset. > Now, using a headset, I hear what everyone is talking about as far as where > the sound is indicating that monsters, statues, ropes, and other stuff is. > They stay right or left, don't move, and then jump to the center with one > more step. I'm confused on something. Is this due to our sound cards and > speaker configurations being old technology? If so, what do we need and > what is the approximate cost of getting it? And, what about our operating > systems and processors? I know that I am using old stuff. Windows XP home, > a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still > works fine for my needs. I haven't tried the beta on my laptop PC as of > yet, and really don't want to, because it is a work related machine. If > something messes it up, that would be the pits, and not the fire pits of > MOTA, either! > > --- > Shepherds are the best beasts! > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 14 confusion
I don't think so. M laptop is only a little over a year old and it's got Vista on it. And I get the same deal. In fact last time I played the warning message for one of the firepits came at least one pace too early so that I died when I made the jump. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Wednesday, October 06, 2010 8:10 AM Subject: [Audyssey] MOTA beta 14 confusion Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear what everyone is talking about as far as where the sound is indicating that monsters, statues, ropes, and other stuff is. They stay right or left, don't move, and then jump to the center with one more step. I'm confused on something. Is this due to our sound cards and speaker configurations being old technology? If so, what do we need and what is the approximate cost of getting it? And, what about our operating systems and processors? I know that I am using old stuff. Windows XP home, a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still works fine for my needs. I haven't tried the beta on my laptop PC as of yet, and really don't want to, because it is a work related machine. If something messes it up, that would be the pits, and not the fire pits of MOTA, either! --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 14 confusion
Tom: I have been playing the beta using speakers instead of a headset. Now, using a headset, I hear what everyone is talking about as far as where the sound is indicating that monsters, statues, ropes, and other stuff is. They stay right or left, don't move, and then jump to the center with one more step. I'm confused on something. Is this due to our sound cards and speaker configurations being old technology? If so, what do we need and what is the approximate cost of getting it? And, what about our operating systems and processors? I know that I am using old stuff. Windows XP home, a 1.9 gig Pentium 4 processor on a machine that was built in 2002 that still works fine for my needs. I haven't tried the beta on my laptop PC as of yet, and really don't want to, because it is a work related machine. If something messes it up, that would be the pits, and not the fire pits of MOTA, either! --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.