Re: [Audyssey] More on shooting range

2011-03-25 Thread michael barnes

I myself enjoy the game.  However there is one question I have.
Does the game ever end?  It would be cool if you could add more stuff 
you got to shoot and not only shoot different kind of things.  Thanks 
for making this game keep up the great work.


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Re: [Audyssey] More on shooting range

2011-03-25 Thread Thomas Ward
Hi Michael,

No. there is no ending to the game. You basically keep shooting glass
bottles until you get tired of shooting them.

HTH


On 3/23/11, michael barnes c...@samobile.net wrote:
 I myself enjoy the game.  However there is one question I have.
 Does the game ever end?  It would be cool if you could add more stuff
 you got to shoot and not only shoot different kind of things.  Thanks
 for making this game keep up the great work.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] More on shooting range

2011-03-24 Thread Charles Rivard
He's making a list, and checking it twice.  Gonna find out I'm naughty and, 
well me thinks I'll quit at this point in the awful poetry before it gets 
like what you get when you cross Count Dracula with Rudyard Kipling.  It 
goes from bat to verse!


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 9:42 PM
Subject: Re: [Audyssey] More on shooting range



Thanks, those are good suggestions. I'm making a list.

On 3/23/2011 10:28 PM, Charles Rivard wrote:
I missed 3 out of 750 on my first attempt, and those were early on in the 
game.  It sounded like a bottle was launched, but two had been launched 
at or very near the same time from the same location, and I missed the 
second one.


What I would like to see down the road are the option to turn off the 
music, and a speed increase as you progress, or maybe different skill 
levels that work something like this:  Level 1:  No speed variance, and 
you can shoot as many times as you can before the bottle lands.  Level 2: 
The speed of the launching of the bottles increases after about 50, 100, 
150, and so on, and the bottles also fall faster with each increase, but 
you can still shoot as often as necessary.  Level 3:  Highest skill 
level:  Same as level 2, but only 1 shot per bottle is allowed.


I think this would be a cool game with these options.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 5:31 PM
Subject: Re: [Audyssey] More on shooting range



Well tom, that is going some indeed!

I do confess though i got a litle tired after around 100 bottles,   
obviously my attention span is not the equal of yours, ;D.


Beware the grue!

Dark.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 8:58 PM
Subject: Re: [Audyssey] More on shooting range



Hi Dark,

Yeah. Although, I've got you beat by a mile. I fired 500 shots and
only 3 misses.So the game definitely could use with more difficulty
the longer it plays. This way I could probably have fired 1,000 shots
and not missed hardly any bottles. Its a good game, but a tad bit too
easy.



On 3/22/11, dark d...@xgam.org wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn

off jaws warning at startup,  afterall I'm using Hal which you
certainly don't need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u 
could
considder adding some more to the game, for instance some methods of 
making

things harder.

thus far I find it a litle too easy, for instance here's my score and 
bare

in mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
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Re: [Audyssey] More on shooting range

2011-03-23 Thread burakyuksek
I think add levels to the game as supershot and I think add a bonus level 
between levels 9 and ten.

saygilar sevgiler.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, March 23, 2011 3:59 AM
Subject: [Audyssey] More on shooting range



I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn off jaws warning at startup,  afterall I'm using Hal which you 
certainly don't need to turn off.


Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of 
making things harder.


thus far I find it a litle too easy, for instance here's my score and bare 
in mind this was only my second game:


1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
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Re: [Audyssey] More on shooting range

2011-03-23 Thread Thomas Ward
Hi Dark,

Yeah. Although, I've got you beat by a mile. I fired 500 shots and
only 3 misses.So the game definitely could use with more difficulty
the longer it plays. This way I could probably have fired 1,000 shots
and not missed hardly any bottles. Its a good game, but a tad bit too
easy.



On 3/22/11, dark d...@xgam.org wrote:
 I've given shooting range another try.

 Firstly as I said, sounds are great,  though I'm less sure of the turn
 off jaws warning at startup,  afterall I'm using Hal which you
 certainly don't need to turn off.

 Other than that, as I said, I do like the sfx, however maybe yo0u could
 considder adding some more to the game, for instance some methods of making
 things harder.

 thus far I find it a litle too easy, for instance here's my score and bare
 in mind this was only my second game:

 1Misses. 127Hits. Shots: 128. Accuracy: 99%.

 Beware the Grue!

 Dark.
 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] More on shooting range

2011-03-23 Thread dark

Well tom, that is going some indeed!

I do confess though i got a litle tired after around 100 bottles,   
obviously my attention span is not the equal of yours, ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 8:58 PM
Subject: Re: [Audyssey] More on shooting range



Hi Dark,

Yeah. Although, I've got you beat by a mile. I fired 500 shots and
only 3 misses.So the game definitely could use with more difficulty
the longer it plays. This way I could probably have fired 1,000 shots
and not missed hardly any bottles. Its a good game, but a tad bit too
easy.



On 3/22/11, dark d...@xgam.org wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn

off jaws warning at startup,  afterall I'm using Hal which you
certainly don't need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could
considder adding some more to the game, for instance some methods of 
making

things harder.

thus far I find it a litle too easy, for instance here's my score and 
bare

in mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
---
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Re: [Audyssey] More on shooting range

2011-03-23 Thread Charles Rivard
I missed 3 out of 750 on my first attempt, and those were early on in the 
game.  It sounded like a bottle was launched, but two had been launched at 
or very near the same time from the same location, and I missed the second 
one.


What I would like to see down the road are the option to turn off the music, 
and a speed increase as you progress, or maybe different skill levels that 
work something like this:  Level 1:  No speed variance, and you can shoot as 
many times as you can before the bottle lands.  Level 2:  The speed of the 
launching of the bottles increases after about 50, 100, 150, and so on, and 
the bottles also fall faster with each increase, but you can still shoot as 
often as necessary.  Level 3:  Highest skill level:  Same as level 2, but 
only 1 shot per bottle is allowed.


I think this would be a cool game with these options.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 5:31 PM
Subject: Re: [Audyssey] More on shooting range



Well tom, that is going some indeed!

I do confess though i got a litle tired after around 100 bottles,   
obviously my attention span is not the equal of yours, ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 8:58 PM
Subject: Re: [Audyssey] More on shooting range



Hi Dark,

Yeah. Although, I've got you beat by a mile. I fired 500 shots and
only 3 misses.So the game definitely could use with more difficulty
the longer it plays. This way I could probably have fired 1,000 shots
and not missed hardly any bottles. Its a good game, but a tad bit too
easy.



On 3/22/11, dark d...@xgam.org wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn

off jaws warning at startup,  afterall I'm using Hal which you
certainly don't need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could
considder adding some more to the game, for instance some methods of 
making

things harder.

thus far I find it a litle too easy, for instance here's my score and 
bare

in mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
---
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Re: [Audyssey] More on shooting range

2011-03-23 Thread Casey Mathews

Thanks, those are good suggestions. I'm making a list.

On 3/23/2011 10:28 PM, Charles Rivard wrote:
I missed 3 out of 750 on my first attempt, and those were early on in 
the game.  It sounded like a bottle was launched, but two had been 
launched at or very near the same time from the same location, and I 
missed the second one.


What I would like to see down the road are the option to turn off the 
music, and a speed increase as you progress, or maybe different skill 
levels that work something like this:  Level 1:  No speed variance, 
and you can shoot as many times as you can before the bottle lands.  
Level 2:  The speed of the launching of the bottles increases after 
about 50, 100, 150, and so on, and the bottles also fall faster with 
each increase, but you can still shoot as often as necessary.  Level 
3:  Highest skill level:  Same as level 2, but only 1 shot per bottle 
is allowed.


I think this would be a cool game with these options.

---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 5:31 PM
Subject: Re: [Audyssey] More on shooting range



Well tom, that is going some indeed!

I do confess though i got a litle tired after around 100 bottles, 
  obviously my attention span is not the equal of yours, ;D.


Beware the grue!

Dark.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 8:58 PM
Subject: Re: [Audyssey] More on shooting range



Hi Dark,

Yeah. Although, I've got you beat by a mile. I fired 500 shots and
only 3 misses.So the game definitely could use with more difficulty
the longer it plays. This way I could probably have fired 1,000 shots
and not missed hardly any bottles. Its a good game, but a tad bit too
easy.



On 3/22/11, dark d...@xgam.org wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of 
the turn

off jaws warning at startup,  afterall I'm using Hal which you
certainly don't need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u 
could
considder adding some more to the game, for instance some methods 
of making

things harder.

thus far I find it a litle too easy, for instance here's my score 
and bare

in mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
---
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--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] More on shooting range

2011-03-23 Thread Hayden Presley
Hi,
While we're on the subject of shooting games, I thought I'd send the link to
a game I've had in the works for awhile now.
http://dl.dropbox.com/u/3515620/Shoot.zip

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Wednesday, March 23, 2011 9:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More on shooting range

Thanks, those are good suggestions. I'm making a list.

On 3/23/2011 10:28 PM, Charles Rivard wrote:
 I missed 3 out of 750 on my first attempt, and those were early on in 
 the game.  It sounded like a bottle was launched, but two had been 
 launched at or very near the same time from the same location, and I 
 missed the second one.

 What I would like to see down the road are the option to turn off the 
 music, and a speed increase as you progress, or maybe different skill 
 levels that work something like this:  Level 1:  No speed variance, 
 and you can shoot as many times as you can before the bottle lands.  
 Level 2:  The speed of the launching of the bottles increases after 
 about 50, 100, 150, and so on, and the bottles also fall faster with 
 each increase, but you can still shoot as often as necessary.  Level 
 3:  Highest skill level:  Same as level 2, but only 1 shot per bottle 
 is allowed.

 I think this would be a cool game with these options.

 ---
 Laughter is the best medicine, so look around, find a dose and take it 
 to heart.
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 23, 2011 5:31 PM
 Subject: Re: [Audyssey] More on shooting range


 Well tom, that is going some indeed!

 I do confess though i got a litle tired after around 100 bottles, 
   obviously my attention span is not the equal of yours, ;D.

 Beware the grue!

 Dark.
 - Original Message - From: Thomas Ward 
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 23, 2011 8:58 PM
 Subject: Re: [Audyssey] More on shooting range


 Hi Dark,

 Yeah. Although, I've got you beat by a mile. I fired 500 shots and
 only 3 misses.So the game definitely could use with more difficulty
 the longer it plays. This way I could probably have fired 1,000 shots
 and not missed hardly any bottles. Its a good game, but a tad bit too
 easy.



 On 3/22/11, dark d...@xgam.org wrote:
 I've given shooting range another try.

 Firstly as I said, sounds are great,  though I'm less sure of 
 the turn
 off jaws warning at startup,  afterall I'm using Hal which you
 certainly don't need to turn off.

 Other than that, as I said, I do like the sfx, however maybe yo0u 
 could
 considder adding some more to the game, for instance some methods 
 of making
 things harder.

 thus far I find it a litle too easy, for instance here's my score 
 and bare
 in mind this was only my second game:

 1Misses. 127Hits. Shots: 128. Accuracy: 99%.

 Beware the Grue!

 Dark.
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[Audyssey] More on shooting range

2011-03-22 Thread dark
I've given shooting range another try. 

Firstly as I said, sounds are great,  though I'm less sure of the turn off 
jaws warning at startup,  afterall I'm using Hal which you certainly don't 
need to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of making 
things harder. 

thus far I find it a litle too easy, for instance here's my score and bare in 
mind this was only my second game: 

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue! 

Dark.
---
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Re: [Audyssey] More on shooting range

2011-03-22 Thread Casey Mathews
Yes, I agree about the Jaws message. I hope to be able to do away with 
that eventually. I would also like to make the game get harder as you play.

Thanks for the comments.

On 3/22/2011 9:59 PM, dark wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the turn off 
jaws warning at startup,  afterall I'm using Hal which you certainly don't need 
to turn off.

Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of making 
things harder.

thus far I find it a litle too easy, for instance here's my score and bare in 
mind this was only my second game:

1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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http://www.mail-archive.com/gamers@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.



--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] More on shooting range

2011-03-22 Thread dark

Okay, I'll be interested to see what you add.

Beware the Grue!

Dark.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 3:40 AM
Subject: Re: [Audyssey] More on shooting range


Yes, I agree about the Jaws message. I hope to be able to do away with 
that eventually. I would also like to make the game get harder as you 
play.

Thanks for the comments.

On 3/22/2011 9:59 PM, dark wrote:

I've given shooting range another try.

Firstly as I said, sounds are great,  though I'm less sure of the 
turn off jaws warning at startup,  afterall I'm using Hal which you 
certainly don't need to turn off.


Other than that, as I said, I do like the sfx, however maybe yo0u could 
considder adding some more to the game, for instance some methods of 
making things harder.


thus far I find it a litle too easy, for instance here's my score and 
bare in mind this was only my second game:


1Misses. 127Hits. Shots: 128. Accuracy: 99%.

Beware the Grue!

Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



--


Casey Mathews
www.webfriendlyhelp.com


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list,
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