Re: [Audyssey] My Opinion of Q9

2009-11-19 Thread william lomas

does the game register online when you enter key?

On 16 Nov 2009, at 04:17, Michael Feir wrote:

I second Tom's opinion having just purchased the game. Very well  
done indeed. The combat works quite well and so do the bonus items.  
You've thought your game mechanics through rather nicely indeed.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: "Thomas Ward" >

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 10:21 PM
Subject: [Audyssey] My Opinion of Q9



Hi Philip,
I want to commend you on an outstanding product. This side-scroller  
reminds me a lot of the classic side-scrollers I use to play on the  
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much  
better than those given the random enemies, extra strength, extra  
lives, good voiceover work you did, high quality sounds, and good  
music. It is well worth the $25.00 to $30.00 you plan to charge for  
it.





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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Thomas Ward

Hi Dark,
So true. In terms of gaming the handful of game developers we do have 
haven't began to really scratch the surface of what is out there for the 
mainstream markets. When it comes to side-scrollers we have Super Liam, 
Mysteries of the Ancients, and of course Q9. All are different, unique 
games, and there is no reason a gamer could not own more than one of the 
titles above. That's not even a drop in the bucket compared to the 
number of side-scrollers out there for the mainstream market.
Just in the 80's alone when Nintendo was getting started there were 
hundreds of side-scrollers out there that were nothing alike. You had 
your typical beat-m-up games like Double Dragon and Bad Dudes that were 
the forerunners of games like Street Fighter. You had your Sci-Fi games 
like Total Recall and Megaman. You had your super hero games like Batman 
and Spiderman. You had your Halloween and horror type games such as 
Castlevania. Regardless of what you liked there were plenty of games to 
choose from.
When we come to the accessible games market we mainly have card and 
board games. There are also plenty of the Space Invader type games. 
However, when we talk about side-scrollers, FPS titles, accessible RPG 
games, etc they are few and far between. So there really isn't any need 
for accessible game developers to fight over copyrights, ideas, or be in 
direct competition as our mainstream counterparts do. There is plenty f 
roomfor all of us to create new and more interesting games.



dark wrote:
And from a customers perspective,  there areally aren't enough 
accessible games released to require people to make massive amounts of 
choice to buy one over another.


There are a couple of instances,  like Che's blind adrenaline card 
room vs all in play, - of games where having both at once really 
wouldn't be advantageous,  but usually, if two devs produce side 
scrollers,   they're different enough for the customer to want both!


I've bought q9, and enjoy it,  but this will certainly not stop me 
from buying Mota.


Beware the grue


Dark.



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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread dark
And from a customers perspective,  there areally aren't enough 
accessible games released to require people to make massive amounts of 
choice to buy one over another.


There are a couple of instances,  like Che's blind adrenaline card room 
vs all in play, - of games where having both at once really wouldn't be 
advantageous,  but usually, if two devs produce side scrollers,   
they're different enough for the customer to want both!


I've bought q9, and enjoy it,  but this will certainly not stop me from 
buying Mota.


Beware the grue1


Dark.
- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Monday, November 16, 2009 5:34 PM
Subject: Re: [Audyssey] My Opinion of Q9



Hi Charles,
Actually I don't think of my fellow accessible game developers as 
competition. I think of them in terms of colleagues rather than my 
competitors. I never got into game development for the money, as you and 
others know, so my only financial stake in it is to make sure I can cover 
development expenses and if I get a little extra that's alright by me. I 
can always use a little spending cash now and then.
Around 2006 several of us created a mailing list and wiki for the agdev 
community. Although there was some interest and we got along well enough 
there wasn't enough interest to keep the agdev site going. However, my 
point is those of us who do accessible gaming as a hobby generally treated 
each other as colleagues rather than the competition.


Smile.

Charles Rivard wrote:
We, the gamers who buy games, get this from the competition??  Heh heh 
heh. Good post, Tom.  This is high praise, indeed.

---
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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Andy
  I find that pressing up arrow, letting up on it, then jabbing the 
irght arrow like a crazy man brigs me through just fine.


Mike Reiser wrote:
Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol.  


Mike
On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote:

  

I'm liking this game myself. Fun stuff.
 - Original Message - 
 From: Thomas Ward 
 To: Charles Rivard ; Gamers Discussion list 
 Sent: Monday, November 16, 2009 12:34 PM

 Subject: Re: [Audyssey] My Opinion of Q9


 Hi Charles,
 Actually I don't think of my fellow accessible game developers as 
 competition. I think of them in terms of colleagues rather than my 
 competitors. I never got into game development for the money, as you and 
 others know, so my only financial stake in it is to make sure I can 
 cover development expenses and if I get a little extra that's alright by 
 me. I can always use a little spending cash now and then.
 Around 2006 several of us created a mailing list and wiki for the agdev 
 community. Although there was some interest and we got along well enough 
 there wasn't enough interest to keep the agdev site going. However, my 
 point is those of us who do accessible gaming as a hobby generally 
 treated each other as colleagues rather than the competition.


 Smile.

 Charles Rivard wrote:

We, the gamers who buy games, get this from the competition??  Heh heh heh. 
Good post, Tom.  This is high praise, indeed.

---
In God we trust!

  

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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Mike Reiser
Definitely like this game, now if I can just figure out the trick to jumping 
over these pits that'll be great lol.  

Mike
On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote:

> I'm liking this game myself. Fun stuff.
>  - Original Message - 
>  From: Thomas Ward 
>  To: Charles Rivard ; Gamers Discussion list 
>  Sent: Monday, November 16, 2009 12:34 PM
>  Subject: Re: [Audyssey] My Opinion of Q9
> 
> 
>  Hi Charles,
>  Actually I don't think of my fellow accessible game developers as 
>  competition. I think of them in terms of colleagues rather than my 
>  competitors. I never got into game development for the money, as you and 
>  others know, so my only financial stake in it is to make sure I can 
>  cover development expenses and if I get a little extra that's alright by 
>  me. I can always use a little spending cash now and then.
>  Around 2006 several of us created a mailing list and wiki for the agdev 
>  community. Although there was some interest and we got along well enough 
>  there wasn't enough interest to keep the agdev site going. However, my 
>  point is those of us who do accessible gaming as a hobby generally 
>  treated each other as colleagues rather than the competition.
> 
>  Smile.
> 
>  Charles Rivard wrote:
>> We, the gamers who buy games, get this from the competition??  Heh heh heh. 
>> Good post, Tom.  This is high praise, indeed.
>> ---
>> In God we trust!
>> 
> 
> 
>  ---
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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Valiant8086
I'm liking this game myself. Fun stuff.
  - Original Message - 
  From: Thomas Ward 
  To: Charles Rivard ; Gamers Discussion list 
  Sent: Monday, November 16, 2009 12:34 PM
  Subject: Re: [Audyssey] My Opinion of Q9


  Hi Charles,
  Actually I don't think of my fellow accessible game developers as 
  competition. I think of them in terms of colleagues rather than my 
  competitors. I never got into game development for the money, as you and 
  others know, so my only financial stake in it is to make sure I can 
  cover development expenses and if I get a little extra that's alright by 
  me. I can always use a little spending cash now and then.
  Around 2006 several of us created a mailing list and wiki for the agdev 
  community. Although there was some interest and we got along well enough 
  there wasn't enough interest to keep the agdev site going. However, my 
  point is those of us who do accessible gaming as a hobby generally 
  treated each other as colleagues rather than the competition.

  Smile.

  Charles Rivard wrote:
  > We, the gamers who buy games, get this from the competition??  Heh heh heh. 
  > Good post, Tom.  This is high praise, indeed.
  > ---
  > In God we trust!
  >   


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Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Thomas Ward

Hi Charles,
Actually I don't think of my fellow accessible game developers as 
competition. I think of them in terms of colleagues rather than my 
competitors. I never got into game development for the money, as you and 
others know, so my only financial stake in it is to make sure I can 
cover development expenses and if I get a little extra that's alright by 
me. I can always use a little spending cash now and then.
Around 2006 several of us created a mailing list and wiki for the agdev 
community. Although there was some interest and we got along well enough 
there wasn't enough interest to keep the agdev site going. However, my 
point is those of us who do accessible gaming as a hobby generally 
treated each other as colleagues rather than the competition.


Smile.

Charles Rivard wrote:
We, the gamers who buy games, get this from the competition??  Heh heh heh. 
Good post, Tom.  This is high praise, indeed.

---
In God we trust!
  



---
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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Michael Feir
I second Tom's opinion having just purchased the game. Very well done 
indeed. The combat works quite well and so do the bonus items. You've 
thought your game mechanics through rather nicely indeed.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 10:21 PM
Subject: [Audyssey] My Opinion of Q9



Hi Philip,
I want to commend you on an outstanding product. This side-scroller 
reminds me a lot of the classic side-scrollers I use to play on the 
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better 
than those given the random enemies, extra strength, extra lives, good 
voiceover work you did, high quality sounds, and good music. It is well 
worth the $25.00 to $30.00 you plan to charge for it.





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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Charles Rivard
We, the gamers who buy games, get this from the competition??  Heh heh heh. 
Good post, Tom.  This is high praise, indeed.
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2009 5:21 PM
Subject: [Audyssey] My Opinion of Q9


Hi Philip,
I want to commend you on an outstanding product. This side-scroller
reminds me a lot of the classic side-scrollers I use to play on the
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better
than those given the random enemies, extra strength, extra lives, good
voiceover work you did, high quality sounds, and good music. It is well
worth the $25.00 to $30.00 you plan to charge for it.




---
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Re: [Audyssey] My Opinion of Q9

2009-11-15 Thread Philip Bennefall
Thank you Thomas for those very kind words. Much appreciated! It is letters 
like these that make it worth the hundreds of hours that is spent making a 
game which you, of course, would be very much aware of.


Thanks again!

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, November 16, 2009 4:21 AM
Subject: [Audyssey] My Opinion of Q9



Hi Philip,
I want to commend you on an outstanding product. This side-scroller
reminds me a lot of the classic side-scrollers I use to play on the
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better
than those given the random enemies, extra strength, extra lives, good
voiceover work you did, high quality sounds, and good music. It is well
worth the $25.00 to $30.00 you plan to charge for it.




---
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[Audyssey] My Opinion of Q9

2009-11-15 Thread Thomas Ward

Hi Philip,
I want to commend you on an outstanding product. This side-scroller 
reminds me a lot of the classic side-scrollers I use to play on the 
Nintendo like Donkey Kong, Super Mario, etc. In a way it is much better 
than those given the random enemies, extra strength, extra lives, good 
voiceover work you did, high quality sounds, and good music. It is well 
worth the $25.00 to $30.00 you plan to charge for it.





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