Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Dakotah Rickard
I have noticed that too, that some zombies pan while others,
reguardless of their type, don't. I've had dogs pan, I've had them
not. I think it's all related, the rep bug and the panning, because
it's to do with updating properly, or rather not updating properly.

I don't kinow much at all about how the game is put together, but it
seems to me that updating correctly is at the heart of all of the
bugs. if an update is processed, items are donated, repuation is
gained, zombies pan, and we can buy stuff properly. Is there enough
error checking from client to server?

Also, in the next update, or another future one, I'd like to see a way
to resynchronize a connection, given that the connection was
interrupted for a brief period. I was running around, heading for the
safe zone, when my wireless went down for about three seconds or so.
THe game said "connection interrupted" and I couldn't make it
resynchronize. I lost a pretty good amount of stuff.

The reason I bring it up here is that it's somewhat related. Updating,
connection stability, etc.

Good luck with it all, fellows.

Signed:
Dakotah Rickard

On 12/5/11, Jeremy Kaldobsky  wrote:
> Actually that does seem like the case, but the foot steps aren't looped but
> are separate events as each foot lands.  It's overkill, but each foot is
> actually tracked individually in 2D and they move and step around the body
> following a set of rules to try to make them match how a person positions
> their feet when they walk, turn, and change direction.  Yes overkill I know,
> haha!  A looping sound would have probably worked just as well since most
> people never realize there is anything more to Swamp's footstep sounds than
> a loop.
>
> The zombie growls and the ambient noises are both separate sound events
> which are tracked to update them as things move.  I suspect the panning bugs
> and the ambient noises that never turn off are related, and that for some
> reason they stop updating.  I haven't been able to get it to happen to
> myself so it's making it very hard to track down the actual problem.
>
>> The footsteps are a continuously
>> updating looped sound.  The zombie growl is
>> a discrete event that might not be finished when we begin
>> turning so it
>> continues from the start position.  That would be
>> consistent with what I've
>> experienced, and with the zombies who keep growling after
>> they've splatted.
>> I can't explain why it doesn't happen consistently,
>> sometimes zombie growls
>> track properly, sometimes they don't.  Footsteps seem
>> to always track
>> properly.
>>
>>     Christopher Bartlett
>
>
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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Actually that does seem like the case, but the foot steps aren't looped but are 
separate events as each foot lands.  It's overkill, but each foot is actually 
tracked individually in 2D and they move and step around the body following a 
set of rules to try to make them match how a person positions their feet when 
they walk, turn, and change direction.  Yes overkill I know, haha!  A looping 
sound would have probably worked just as well since most people never realize 
there is anything more to Swamp's footstep sounds than a loop.

The zombie growls and the ambient noises are both separate sound events which 
are tracked to update them as things move.  I suspect the panning bugs and the 
ambient noises that never turn off are related, and that for some reason they 
stop updating.  I haven't been able to get it to happen to myself so it's 
making it very hard to track down the actual problem.

> The footsteps are a continuously
> updating looped sound.  The zombie growl is
> a discrete event that might not be finished when we begin
> turning so it
> continues from the start position.  That would be
> consistent with what I've
> experienced, and with the zombies who keep growling after
> they've splatted.
> I can't explain why it doesn't happen consistently,
> sometimes zombie growls
> track properly, sometimes they don't.  Footsteps seem
> to always track
> properly.
> 
>     Christopher Bartlett


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Thanks Steady, this helps a lot!  This could actually explain why I haven't 
found the problem yet, because I may have been looking in entirely the wrong 
section.  I will try looking in to the mouse steering to see if anything is out 
of the ordinary.

> Hi Jeremy, my wild guess is the
> problem might not be a panning sound bug. I find that my
> mouse movement control isn't as smooth as the previous
> version. sometimes when zombies are towards one side and i
> try to turn, i am still facing the same direction. that
> might make players feel that is the panning problem. When
> that happens, usually moving back a few steps the mouse will
> work again.
> As for the ambient sounds keep playing after we leave that
> place, it happens when that area has many bees all around,
> many zombies foot steps and growling at the same time.
> 锦发/Steady Goh


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Christopher Bartlett
The footsteps are a continuously updating looped sound.  The zombie growl is
a discrete event that might not be finished when we begin turning so it
continues from the start position.  That would be consistent with what I've
experienced, and with the zombies who keep growling after they've splatted.
I can't explain why it doesn't happen consistently, sometimes zombie growls
track properly, sometimes they don't.  Footsteps seem to always track
properly.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, December 05, 2011 1:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning sounds Re: ammo in swamp

yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.
At 12:11 a.m. 5/12/2011 -0500, you wrote:

>Hi.
>Personally, that's not how it's happening for me. If a zombie growls, and
>I realize by the growl that I need to take it out before it gets me, I
>will try to aim for the growl while it's still growling. Let's imagine it
>growls directly to my left. Now I turn left to face it. I might hear the
>footsteps come around to in front of me then go over to the right as the
>zombie notices me and begins to run toward me, but the growl sound, still
>playing the same sound having not stopped yet, continues to play from my
>left ear while the zombie about to start hitting me from my right side.
>Now when the growl sound comes  to it's end and the zombie growls again,
>the growl will come from the right.
>
>This bug is happening a little less frequently than before, but it's not
>as consistant. Before it was just a couple of zombies that always did it,
>and it was those particular types. Now it seems any zombie can do it, but
>it doesn't happen all the time with those. I've had a dog not pan.
>
> > Hi Jeremy, my wild guess is the problem might not be a panning sound
bug.
> > I
> > find that my mouse movement control isn't as smooth as the previous
> > version.
> > sometimes when zombies are towards one side and i try to turn, i am
still
> > facing the same direction. that might make players feel that is the
> > panning
> > problem. When that happens, usually moving back a few steps the mouse
will
> > work again.
> > As for the ambient sounds keep playing after we leave that place, it
> > happens
> > when that area has many bees all around, many zombies foot steps and
> > growling at the same time.
> > é"¦å'/Steady Goh
> > - Original Message -
> > From: "Jeremy Kaldobsky" 
> > To: "Gamers Discussion list" 
> > Sent: Monday, December 05, 2011 7:37 AM
> > Subject: Re: [Audyssey] ammo in swamp
> >
> >
> >>I was also thinking of Shift + R.  Well I've had a few people asking
when
> >>the next update will be posted so I should bring it up here.  As many of
> >>you know I worked double shifts all last week and will be working double
> >>shifts each day this week as well.  This has totally destroyed any
> >> chances
> >>of me working on code except on the weekends for right now.  I've been
> >>working to fix the several reported bugs, but I'm still trying to figure
> >>out why some people are getting a bug with the panning sounds, zombies,
> >> and
> >>ambient noises.  I believe all 3 are related, but so far I haven't
> >> spotted
> >>the problem.  The other bug reports are all fixed as far as I know, so
> >> I'm
> >>really just waiting to solve this last one before I upload the update.
> >>
> >>
> >>> I'd actually prefer Shift + R. Keeps
> >>> the commands on one hand.
> >>>
> >>> Kai
> >>
> >>
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> gamers-unsubscr...@audyssey.org.
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> >> http://www.mail-archive.com/gamers@audyssey.org.
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> >> list,
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> >
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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread shaun everiss
yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.

At 12:11 a.m. 5/12/2011 -0500, you wrote:


Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

> Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
> I
> find that my mouse movement control isn't as smooth as the previous
> version.
> sometimes when zombies are towards one side and i try to turn, i am still
> facing the same direction. that might make players feel that is the
> panning
> problem. When that happens, usually moving back a few steps the mouse will
> work again.
> As for the ambient sounds keep playing after we leave that place, it
> happens
> when that area has many bees all around, many zombies foot steps and
> growling at the same time.
> é"¦å'/Steady Goh
> - Original Message -
> From: "Jeremy Kaldobsky" 
> To: "Gamers Discussion list" 
> Sent: Monday, December 05, 2011 7:37 AM
> Subject: Re: [Audyssey] ammo in swamp
>
>
>>I was also thinking of Shift + R.  Well I've had a few people asking when
>>the next update will be posted so I should bring it up here.  As many of
>>you know I worked double shifts all last week and will be working double
>>shifts each day this week as well.  This has totally destroyed any
>> chances
>>of me working on code except on the weekends for right now.  I've been
>>working to fix the several reported bugs, but I'm still trying to figure
>>out why some people are getting a bug with the panning sounds, zombies,
>> and
>>ambient noises.  I believe all 3 are related, but so far I haven't
>> spotted
>>the problem.  The other bug reports are all fixed as far as I know, so
>> I'm
>>really just waiting to solve this last one before I upload the update.
>>
>>
>>> I'd actually prefer Shift + R. Keeps
>>> the commands on one hand.
>>>
>>> Kai
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

> Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
> I
> find that my mouse movement control isn't as smooth as the previous
> version.
> sometimes when zombies are towards one side and i try to turn, i am still
> facing the same direction. that might make players feel that is the
> panning
> problem. When that happens, usually moving back a few steps the mouse will
> work again.
> As for the ambient sounds keep playing after we leave that place, it
> happens
> when that area has many bees all around, many zombies foot steps and
> growling at the same time.
> 锦发/Steady Goh
> - Original Message -
> From: "Jeremy Kaldobsky" 
> To: "Gamers Discussion list" 
> Sent: Monday, December 05, 2011 7:37 AM
> Subject: Re: [Audyssey] ammo in swamp
>
>
>>I was also thinking of Shift + R.  Well I've had a few people asking when
>>the next update will be posted so I should bring it up here.  As many of
>>you know I worked double shifts all last week and will be working double
>>shifts each day this week as well.  This has totally destroyed any
>> chances
>>of me working on code except on the weekends for right now.  I've been
>>working to fix the several reported bugs, but I'm still trying to figure
>>out why some people are getting a bug with the panning sounds, zombies,
>> and
>>ambient noises.  I believe all 3 are related, but so far I haven't
>> spotted
>>the problem.  The other bug reports are all fixed as far as I know, so
>> I'm
>>really just waiting to solve this last one before I upload the update.
>>
>>
>>> I'd actually prefer Shift + R. Keeps
>>> the commands on one hand.
>>>
>>> Kai
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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[Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread Steady Goh
Hi Jeremy, my wild guess is the problem might not be a panning sound bug. I 
find that my mouse movement control isn't as smooth as the previous version. 
sometimes when zombies are towards one side and i try to turn, i am still 
facing the same direction. that might make players feel that is the panning 
problem. When that happens, usually moving back a few steps the mouse will 
work again.
As for the ambient sounds keep playing after we leave that place, it happens 
when that area has many bees all around, many zombies foot steps and 
growling at the same time.

锦发/Steady Goh
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, December 05, 2011 7:37 AM
Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when 
the next update will be posted so I should bring it up here.  As many of 
you know I worked double shifts all last week and will be working double 
shifts each day this week as well.  This has totally destroyed any chances 
of me working on code except on the weekends for right now.  I've been 
working to fix the several reported bugs, but I'm still trying to figure 
out why some people are getting a bug with the panning sounds, zombies, and 
ambient noises.  I believe all 3 are related, but so far I haven't spotted 
the problem.  The other bug reports are all fixed as far as I know, so I'm 
really just waiting to solve this last one before I upload the update.




I'd actually prefer Shift + R. Keeps
the commands on one hand.

Kai



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