Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
No. MK is not known for exhibitting any kind of real martial arts... if you want that kind of thing, Tekken is your game to look for. Though grappling arts like jujitsu and the like are not very common. At 07:21 AM 08/04/2011, you wrote: Does the game have any jujitsu moves? - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, April 08, 2011 7:10 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? The point wasn't to talk about him being angry. lol. It was just to express his feelings about what, to him, is pretty much a useless feature in a game that has recently become known for those things. Scott, while we're at it... let me mention close combat and freefall from MK Vs. DC. Though freefall was kinda cool... klose kombat just should not have been in there. lol. At 11:06 PM 07/04/2011, you wrote: Hi Scot, There is no point of being angry. I mean, on the field of battle, you can't think that your angry. You might only have a fraction of a second to work out your move out next. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, April 07, 2011 5:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF,
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Does the game have any jujitsu moves? - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, April 08, 2011 7:10 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? The point wasn't to talk about him being angry. lol. It was just to express his feelings about what, to him, is pretty much a useless feature in a game that has recently become known for those things. Scott, while we're at it... let me mention close combat and freefall from MK Vs. DC. Though freefall was kinda cool... klose kombat just should not have been in there. lol. At 11:06 PM 07/04/2011, you wrote: Hi Scot, There is no point of being angry. I mean, on the field of battle, you can't think that your angry. You might only have a fraction of a second to work out your move out next. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, April 07, 2011 5:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack but
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
The point wasn't to talk about him being angry. lol. It was just to express his feelings about what, to him, is pretty much a useless feature in a game that has recently become known for those things. Scott, while we're at it... let me mention close combat and freefall from MK Vs. DC. Though freefall was kinda cool... klose kombat just should not have been in there. lol. At 11:06 PM 07/04/2011, you wrote: Hi Scot, There is no point of being angry. I mean, on the field of battle, you can't think that your angry. You might only have a fraction of a second to work out your move out next. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, April 07, 2011 5:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I du
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Hi Scot, There is no point of being angry. I mean, on the field of battle, you can't think that your angry. You might only have a fraction of a second to work out your move out next. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, April 07, 2011 5:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers ma
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Some of the Ex-Rays I've scene could actually be fatalities, too, which makes me wonder if they should've just stick to the over the top moves for fatalities and all the other alities they're are. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Apr 7, 2011, at 3:19 PM, The Addictor wrote: > These games sound awesome. I just wish they had versions for the PC. I have > heard that they have Wii versions, but one of the kids broke our Wii. Sad face > > Ken Downey > The Addictor > www.TheAddictor.com > > - Original Message - From: "Scott Chesworth" > > To: "Gamers Discussion list" > Sent: Thursday, April 07, 2011 12:25 PM > Subject: Re: [Audyssey] anyone got anny suggestions for the next > versionofbattlezone? > > >> Hi Clement, >> >> I'll fess up now and say that I totally intend to get you started on >> x-ray moves. I'm wondering whether we think the same thing. >> >> I actually pulled off my first ever X-ray move by accident. Oh the >> joys of button mashing! >> >> Having learned how to execute them intentionally now, they've started >> to really irritate me. Essentially I think the problem is, while they >> sound and by all accounts look great, they totally break the constant >> pressure of the fight. Things like mega long combos or chains of >> attacks make me panic when I'm on the receiving end or exhilerated >> when I'm the one dealing them out, but X-ray doesn't manage to do >> that. I think the problem is that once the sequence has started, so >> far as I can tell there's no way to break it, so the person on the >> receiving end just sits there hopelessly. The sequences take so long >> that I have time to be angry that someone's x-rayed me, sad that my >> character is having a bad day internally all of a sudden, but then >> there's also time to consider what to do next. On the other end of the >> equation, they're not satisfying to be the person who's dishing them >> out either. I think that's because they aren't hard enough to execute, >> so there's no big sense of achievement, just the break in the rhythm >> of the fight. That disruption has put me off my stride enough that >> I've almost lost matches I was comfortably winning before throwing an >> X-ray into the mix. >> >> Is that what you meant by broken? To me, they just seem like a gimick. >> Sad part is that they didn't need to be there. It's hard to tell how >> deep this new engine is just from the characters in the demo, but to >> me, it definitely feels like an improvement from MK VS DC. It's all >> subjective of course, but that would've been enough for me I think >> without the new gimick. >> >> Scott >> >> On 4/7/11, Clement Chou wrote: >>> Simple mode lets you chain three hit combos... but nothing more than >>> that. Personally, I don't see what the problem with six buttons is. >>> It's simply three punches and three kicks.. at different strengths. >>> Is it that hard to get that? Again I don't want to sound >>> antagonizing, but it doesn't take a genius to figure that out... I >>> happen to agree with the upper-level fighting game community, that >>> while four buttons in this game is okay, you're taking out so much of >>> the learning curve that it almost seems like there's nothing to >>> learn. Supers I don't mind since that's the way they've always been >>> done in the vs. series... since those and Street Fighter games are >>> completely different entities. MK's definition of accessibility is >>> having almost the same startup chain of attacks to cancel into other >>> moves. Unlike SF and tekken that require a lot of timing, MK, at >>> least from the demo seems like you'll be able tochain attacks >>> together without too much effort. And x-ray moves... don't even get >>> me started on those. Gory and cool, yes... but a bit broken as a lot >>> of people will point out to you. But I won't get into that now... I'm >>> excited for the game, and want to save any griping for if and when I >>> find things to gripe about. lol. >>> >>> At 04:03 AM 07/04/2011, you wrote: >>>> I wonder what MK is doing so to speak to make it more >>>> accessible. Simple mode in my honest opinion in MVC3 is... good >>>> although it'll only get you to Galactus. It only let's you do two >>>> sp
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
These games sound awesome. I just wish they had versions for the PC. I have heard that they have Wii versions, but one of the kids broke our Wii. Sad face Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, April 07, 2011 12:25 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hi Clement, I'll fess up now and say that I totally intend to get you started on x-ray moves. I'm wondering whether we think the same thing. I actually pulled off my first ever X-ray move by accident. Oh the joys of button mashing! Having learned how to execute them intentionally now, they've started to really irritate me. Essentially I think the problem is, while they sound and by all accounts look great, they totally break the constant pressure of the fight. Things like mega long combos or chains of attacks make me panic when I'm on the receiving end or exhilerated when I'm the one dealing them out, but X-ray doesn't manage to do that. I think the problem is that once the sequence has started, so far as I can tell there's no way to break it, so the person on the receiving end just sits there hopelessly. The sequences take so long that I have time to be angry that someone's x-rayed me, sad that my character is having a bad day internally all of a sudden, but then there's also time to consider what to do next. On the other end of the equation, they're not satisfying to be the person who's dishing them out either. I think that's because they aren't hard enough to execute, so there's no big sense of achievement, just the break in the rhythm of the fight. That disruption has put me off my stride enough that I've almost lost matches I was comfortably winning before throwing an X-ray into the mix. Is that what you meant by broken? To me, they just seem like a gimick. Sad part is that they didn't need to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou wrote: Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't take a genius to figure that out... I happen to agree with the upper-level fighting game community, that while four buttons in this game is okay, you're taking out so much of the learning curve that it almost seems like there's nothing to learn. Supers I don't mind since that's the way they've always been done in the vs. series... since those and Street Fighter games are completely different entities. MK's definition of accessibility is having almost the same startup chain of attacks to cancel into other moves. Unlike SF and tekken that require a lot of timing, MK, at least from the demo seems like you'll be able tochain attacks together without too much effort. And x-ray moves... don't even get me started on those. Gory and cool, yes... but a bit broken as a lot of people will point out to you. But I won't get into that now... I'm excited for the game, and want to save any griping for if and when I find things to gripe about. lol. At 04:03 AM 07/04/2011, you wrote: I wonder what MK is doing so to speak to make it more accessible. Simple mode in my honest opinion in MVC3 is... good although it'll only get you to Galactus. It only let's you do two specials, which is stupid. I like the less buttons approach to things, a four button layout rather than six. It makes normal mode in MVC3 easy to grasp than, say, SF, and I was able to remember the control skeme as to what attack was what and could focus on moves. Also, people may have problems with this but I personally like the way supers are performed in this game. A motion followed by two attack buttons, doesn't matter what they are it would appear. That also applies to moves, all you really have to know is the motion and you can use any attack depending on how damaging you want the combo to be. Allowing simple mode online sure causes cheating though. I dunno if you can even chain combos with simple mode, because once I was playing online with this dude and he pointed out that I really sucked at chaining combos; I wanted to test out Simple Mode and see if it was what the devs say it is, that you need skill and whatnot, but you also need the wrest of the characters moves... Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
I'm not asking for a three or two-step boundary cue. One step, like in mota, is perfectly fine. Hey, how about this: the kidnappers know you're a blind gamer that likes excessive cues, so he puts gravel under a silently swinging blade! LOL Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 8:43 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Clement, I think you missed the sarcasm in my email. we're talking here a pit that's like 3 steps wide. even if your jumping isn't spot on, if you hit the right or left arrow fast enough after the jump chances are you'll get across it. there's no need to practice a dozen times. I got it within my first 2 tries. in a game like MOTA, sure. have some boundary sounds. because that game you have a lot more to worry about than simply the jump itself. like the analog jumping system and the running jumps for instance. but in something like battle zone, it's just ridiculous to have a pit sound. and I understand mainstream games have cues. so does battle zone. you hear the wind noise to indicate a pit. so why do we also need even more noises to tell the gamer ok, this is exactly where you must jump, thus defeating the whole point of pits in the first place? this is a reason I always speed run through super Liam. I constantly keep the run button held down and dive over pits most of the time with no fail. there's absolutely no challenge in that. sighted gamers don't have this color coated spot on the ground that tells them when to jump you know. they see a pit, they judge a good jumping distance, and go for it. blind people should use their ears the same way. if the devs add a jump boundary sound to pits, should they also add distinctive noises when fireballs are too close so you can duck in time? a targeting sound when enemies are in range? how about a sound to indicate you're getting too close to some blades? how far do we take the dumb it down approach? - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 6:40 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make things sound different so there's no concrete way to measure distances simply by relying on that sound. And saying to a blind gamer just learn by falling in that pit is like telling a sighted gamer to figure out how to do supers and ultras in Street Fighter or any other game that has them. All those games have command lists for that one reason... so people can look at things for quick reference and get to the real meat of the game. Same thing here. If you spend all your time dying in pits, how are you going to beat the game with a high score? Even judging distance takes time, and that detracts from your time bonus. At 08:28 AM 06/04/2011, you wrote: It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone in particular, but to the group as a whole. why do most blind gamers shy away from challenge? This isn't even a Battlezone issue specifically. whenever there's something a little challenging in a game, people are always trying to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Most walkthroughs are spoiler free though... unless you mean spoiling as in what you're actually supposed to do in a game. In that case, I agree. At 06:46 PM 06/04/2011, you wrote: then that gamer has more money than sense. lol. if I get a game I want to thoroughly enjoy it. why on earth would I want everything spoiled with a walkthrough? unless I'm renting the game for 3 days or something and I want to get everything I can out of it in that amount of time. in that case that'll work. plus you can do this with mainstream games, because there are games coming out daily and the average sighted gamer wouldn't need to play the same game over and over unless they really enjoy it. audio games on the other hand are quite limited, and the last thing I'd want is to have it completely spoiled by a walkthrough - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:34 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hmm. That depends on who you ask. You have no idea the amount of sighted gamers who will refuse to play a game until they've read walkthroughs and can blast through it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
then that gamer has more money than sense. lol. if I get a game I want to thoroughly enjoy it. why on earth would I want everything spoiled with a walkthrough? unless I'm renting the game for 3 days or something and I want to get everything I can out of it in that amount of time. in that case that'll work. plus you can do this with mainstream games, because there are games coming out daily and the average sighted gamer wouldn't need to play the same game over and over unless they really enjoy it. audio games on the other hand are quite limited, and the last thing I'd want is to have it completely spoiled by a walkthrough - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:34 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Hmm. That depends on who you ask. You have no idea the amount of sighted gamers who will refuse to play a game until they've read walkthroughs and can blast through it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
To be fair, Yohandy has a point... most gamers learn that way. The people who I mention who will not play a game until they've read a complete walkthrough are in the minority. And I agree with this point as well... part of the fun in the games is learning how to conquer something, whether it be a puzzle, a particular type of enemy, whatever. At 06:40 PM 06/04/2011, you wrote: Hi Clement, Jumping over pits? Lol...no. I'm saying that having to die in order to figure something out is ridiculous. Notice I said "having". Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, April 06, 2011 8:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Um... not sure what you mean there. Jumping over pits in a game is not ridiculous. lol. At 06:33 PM 06/04/2011, you wrote: >Hi, >Bt the same token, you should not have to die to figure out how to do >something; that, to put it simply, is blatantly ridiculous. > >Best Regards, >Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Hi Clement, Jumping over pits? Lol...no. I'm saying that having to die in order to figure something out is ridiculous. Notice I said "having". Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, April 06, 2011 8:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Um... not sure what you mean there. Jumping over pits in a game is not ridiculous. lol. At 06:33 PM 06/04/2011, you wrote: >Hi, >Bt the same token, you should not have to die to figure out how to do >something; that, to put it simply, is blatantly ridiculous. > >Best Regards, >Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Um... not sure what you mean there. Jumping over pits in a game is not ridiculous. lol. At 06:33 PM 06/04/2011, you wrote: Hi, Bt the same token, you should not have to die to figure out how to do something; that, to put it simply, is blatantly ridiculous. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Hmm. That depends on who you ask. You have no idea the amount of sighted gamers who will refuse to play a game until they've read walkthroughs and can blast through it. At 06:32 PM 06/04/2011, you wrote: except that when crossing a street in real life, there is no trial and error. if you make an error you're gone. lol. there's a huge difference. the whole point of games apart from having fun is to die and learn from your mistakes. it's not to pick it up and immediately know how to play and complete it perfectly. From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:10 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? As crazy as that analogy is, it's pretty accurate... sounds like what you're wanting is for people to do it by trial and error until they get it. lol. At 05:48 PM 06/04/2011, you wrote: oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 6:52 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Hi, Bt the same token, you should not have to die to figure out how to do something; that, to put it simply, is blatantly ridiculous. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, April 06, 2011 8:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? except that when crossing a street in real life, there is no trial and error. if you make an error you're gone. lol. there's a huge difference. the whole point of games apart from having fun is to die and learn from your mistakes. it's not to pick it up and immediately know how to play and complete it perfectly. From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:10 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? > As crazy as that analogy is, it's pretty accurate... sounds like what > you're wanting is for people to do it by trial and error until they get > it. lol. > > At 05:48 PM 06/04/2011, you wrote: >>oh yeah sure. because when you get hit by a car in real life you have some >>extra lives remaining and can just press start to continue. let's get >>serious here guys. >> >> >> >>- Original Message - From: "Bryan Peterson" >> >>To: "Gamers Discussion list" >>Sent: Wednesday, April 06, 2011 6:52 PM >>Subject: Re: [Audyssey] anyone got anny suggestions for the next >>versionofbattlezone? >> >> >>>It's like telling a blind person to learn to cross a street safely by >>>getting hit by a few cars. That's the thought that popped into my mind. >>>We are the Knights who say...Ni! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
except that when crossing a street in real life, there is no trial and error. if you make an error you're gone. lol. there's a huge difference. the whole point of games apart from having fun is to die and learn from your mistakes. it's not to pick it up and immediately know how to play and complete it perfectly. From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:10 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? As crazy as that analogy is, it's pretty accurate... sounds like what you're wanting is for people to do it by trial and error until they get it. lol. At 05:48 PM 06/04/2011, you wrote: oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 6:52 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
As crazy as that analogy is, it's pretty accurate... sounds like what you're wanting is for people to do it by trial and error until they get it. lol. At 05:48 PM 06/04/2011, you wrote: oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 6:52 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can just press start to continue. let's get serious here guys. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 6:52 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's like telling a blind person to learn to cross a street safely by getting hit by a few cars. That's the thought that popped into my mind. We are the Knights who say...Ni! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 4:40 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? While I sympathize, I also feel the need to point out that mainstream games, again, do give cues and warnings as well... all be it most of them are visual. And how do you judge pit distances? In most games, there's a wind sound to rely on Sure. But you have to realize that headphones make things sound different so there's no concrete way to measure distances simply by relying on that sound. And saying to a blind gamer just learn by falling in that pit is like telling a sighted gamer to figure out how to do supers and ultras in Street Fighter or any other game that has them. All those games have command lists for that one reason... so people can look at things for quick reference and get to the real meat of the game. Same thing here. If you spend all your time dying in pits, how are you going to beat the game with a high score? Even judging distance takes time, and that detracts from your time bonus. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
Really? Do I sound like the guy that backs away from a challenge--me, the one that likes unbeatable games? Hardly! But I've had hearing problems for the last five years, and judging distance gets a little tricky. So put the cue in, but add a few more hazards. For instance, has anybody thought of snipers? Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 11:28 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone in particular, but to the group as a whole. why do most blind gamers shy away from challenge? This isn't even a Battlezone issue specifically. whenever there's something a little challenging in a game, people are always trying to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:33 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Easy there buddy. You have to realize... mainstream games give visual warnings for pitfalls and things like that such as ledges or whatever. It isn't always possible to judge a pit's distance by measuring in your stereo field. If you don't want cues, just don't listen for them. That simple. At 08:33 AM 05/04/2011, you wrote: no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*. To: "Gamers Discussion list" Sent: Monday, April 04, 2011 7:11 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? No sorry! I meant that happened and it need a bug fix there. I could also be an actor. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, April 04, 2011 6:59 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone? Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone here soon and are looking for suggestions. the ones we have come up with are 1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people? Please reply to all so that key is full will receeve them as well. Thanks, Shane Lowe Game madness enteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
I agree with Clement. We are the Knights who say...Ni! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 9:28 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? It's definitely possible to judge distance in this game. so why would we need a warning to know if we're close to a pit? just fall in the pit a few dozen times and you'll eventually learn to jump. why must so many blind gamers insist everything is spoon-fed to them? I'm not referring to anyone in particular, but to the group as a whole. why do most blind gamers shy away from challenge? This isn't even a Battlezone issue specifically. whenever there's something a little challenging in a game, people are always trying to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:33 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Easy there buddy. You have to realize... mainstream games give visual warnings for pitfalls and things like that such as ledges or whatever. It isn't always possible to judge a pit's distance by measuring in your stereo field. If you don't want cues, just don't listen for them. That simple. At 08:33 AM 05/04/2011, you wrote: no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*. To: "Gamers Discussion list" Sent: Monday, April 04, 2011 7:11 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? No sorry! I meant that happened and it need a bug fix there. I could also be an actor. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, April 04, 2011 6:59 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone? Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone here soon and are looking for suggestions. the ones we have come up with are 1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people? Please reply to all so that key is full will receeve them as well. Thanks, Shane Lowe Game madness enteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If yo
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
I think we have two mind readers on this list. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:33 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*. To: "Gamers Discussion list" Sent: Monday, April 04, 2011 7:11 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? No sorry! I meant that happened and it need a bug fix there. I could also be an actor. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, April 04, 2011 6:59 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone? Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone here soon and are looking for suggestions. the ones we have come up with are 1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people? Please reply to all so that key is full will receeve them as well. Thanks, Shane Lowe Game madness enteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?
wELL, THE REASON FOR THIS IS QUITE OBVIOUS ACTUALLY. i KNOW ONE PERSON ON THIS LIST WHO ONLY HEARS OUT OF ONE EAR, AND OTHERS WHO HAVE DIFFERENT HEARING TROUBLE. iT IS FOR THEM THAT i WOULD CONCUR ON THIS MATTER. wE DON'T NEED SHOUTS LIKE "PIT! pIT!" BUT THE ROCKS SOUND FOR PITS, LIKE IN mota IS VERY HELPFUL. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:33 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? no step boundaries for pits! please don't include that. why do audiogamers need sounds for every little thing? use your ears guys! if you're close to a pit, jump. why do you need a dumb sound to indicate this? are some of you playing with mono speakers or headphones? *sighs in frustration*. To: "Gamers Discussion list" Sent: Monday, April 04, 2011 7:11 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? No sorry! I meant that happened and it need a bug fix there. I could also be an actor. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, April 04, 2011 6:59 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version of battlezone? Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone here soon and are looking for suggestions. the ones we have come up with are 1. Make the game more realistic. Such as booby traps effect bolders by at-least slowing them down a bit, You can move while ducked, enimies can shoot you when your ducked and in the air, and when the blades are retracted you can jump without getting harmed. 2. At the end of a level if say you were one step from the portal and a bonis item falls and you step forward without catching it it would play an extreamly anoying tone in your left ear, and you can't here your statis without getting a headake. 3. When you use a bomb can the 20 enimies that you kill just shut-up because there dead? When you use one the enimies are still talking they just don't do anything. 4. Can you make it possible to set a booby trap for the cop cars and it will damage them but then the cops could get out and attack just like the other people? Please reply to all so that key is full will receeve them as well. Thanks, Shane Lowe Game madness enteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audys