[Audyssey] audio quake Questions

2008-03-26 Thread Darren H
Hi gamers

I have a question regarding Audio Quake, which I'm starting to get to grips 
with ok now.

Is there any way of...

1.  Enabling the mouse for more fluid movement.

2.  enabling the look up and look down functionality as obtaining some of the 
items in single player require you to shoot or find things above your head.  
Also, some of the monsters are on higher ledges and can pick you off easily if 
you're not able to look up and fire back at them.

also, it would be handy in deathmatch mode to be on a high shooting position 
and look down to pick off your mates.

3.  some of the secrets in the levels require you to shoot a red disc, or some 
other simlar instruction...any way around this without wasting ammo?

I think that'll do for now.

Oh, one more thing.

Enabling the swim up and swim down function.

Cheers
Darren


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Re: [Audyssey] audio quake Questions

2008-03-26 Thread shaun everiss
a load of what you ask involves on editing start.pl.
to get rid of the mouse issue search for something that says -nomouse and 
delete it.
Not sure about the rest.
At 04:00 a.m. 27/03/2008, you wrote:
Hi gamers

I have a question regarding Audio Quake, which I'm starting to get to grips 
with ok now.

Is there any way of...

1.  Enabling the mouse for more fluid movement.

2.  enabling the look up and look down functionality as obtaining some of the 
items in single player require you to shoot or find things above your head.  
Also, some of the monsters are on higher ledges and can pick you off easily if 
you're not able to look up and fire back at them.

also, it would be handy in deathmatch mode to be on a high shooting position 
and look down to pick off your mates.

3.  some of the secrets in the levels require you to shoot a red disc, or some 
other simlar instruction...any way around this without wasting ammo?

I think that'll do for now.

Oh, one more thing.

Enabling the swim up and swim down function.

Cheers
Darren


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Re: [Audyssey] audio quake Questions

2008-03-26 Thread Darren H
Hi

I deleted three lines from the start.pl file that contained 
the nomouse element, saved the file and then the game would 
load.

I'm glad I copied the file first, lol.

Cheers
Darren
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 26, 2008 5:49 PM
Subject: Re: [Audyssey] audio quake Questions


a load of what you ask involves on editing start.pl.
 to get rid of the mouse issue search for something that 
 says -nomouse and delete it.
 Not sure about the rest.
 At 04:00 a.m. 27/03/2008, you wrote:
Hi gamers

I have a question regarding Audio Quake, which I'm 
starting to get to grips with ok now.

Is there any way of...

1.  Enabling the mouse for more fluid movement.

2.  enabling the look up and look down functionality as 
obtaining some of the items in single player require you 
to shoot or find things above your head.  Also, some of 
the monsters are on higher ledges and can pick you off 
easily if you're not able to look up and fire back at 
them.

also, it would be handy in deathmatch mode to be on a high 
shooting position and look down to pick off your mates.

3.  some of the secrets in the levels require you to shoot 
a red disc, or some other simlar instruction...any way 
around this without wasting ammo?

I think that'll do for now.

Oh, one more thing.

Enabling the swim up and swim down function.

Cheers
Darren


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Re: [Audyssey] audio quake Questions

2008-03-26 Thread Darren H
sorry, that was meant to be, the game wouldn't load.

Darren
- Original Message - 
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 26, 2008 6:09 PM
Subject: Re: [Audyssey] audio quake Questions


 Hi

 I deleted three lines from the start.pl file that 
 contained
 the nomouse element, saved the file and then the game 
 would
 load.

 I'm glad I copied the file first, lol.

 Cheers
 Darren
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 26, 2008 5:49 PM
 Subject: Re: [Audyssey] audio quake Questions


a load of what you ask involves on editing start.pl.
 to get rid of the mouse issue search for something that
 says -nomouse and delete it.
 Not sure about the rest.
 At 04:00 a.m. 27/03/2008, you wrote:
Hi gamers

I have a question regarding Audio Quake, which I'm
starting to get to grips with ok now.

Is there any way of...

1.  Enabling the mouse for more fluid movement.

2.  enabling the look up and look down functionality as
obtaining some of the items in single player require you
to shoot or find things above your head.  Also, some of
the monsters are on higher ledges and can pick you off
easily if you're not able to look up and fire back at
them.

also, it would be handy in deathmatch mode to be on a 
high
shooting position and look down to pick off your mates.

3.  some of the secrets in the levels require you to 
shoot
a red disc, or some other simlar instruction...any way
around this without wasting ammo?

I think that'll do for now.

Oh, one more thing.

Enabling the swim up and swim down function.

Cheers
Darren


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Re: [Audyssey] audio quake questions

2008-02-12 Thread Dark
hello Cara.

I thought you might be able to help me with this one, --- thanks! Appologies 
for the late reply, I've been horribly, unbelieveably busy and haven't been 
able to try audio quake for a couple of days.

the map command now works,  i feel like an absolute fool sinse I was 
missing the space off, lol!

A friend of mine might even have the original game Cd knocking around 
somewhere, which would be nice.

Reguarding the 9th tutorial map, something very weerd indeed seems to happen 
there. when I try to load it I get:

couldn't load sound/enforcer/enfire/wav
couldn't load sound/enforcer/enfstop/wav
the required model file laser/progs/mdl could not be found or downloaded, 
you may need to download or perchice a id1 client pack in order to play on 
this server.

this is why i thought the full version of quake was necessary to play on 
that tutorial map.

any help would again be appreciated.

all the best,

Dark. 


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Re: [Audyssey] audio quake questions

2008-02-08 Thread Cara Quinn
   Hey Dark, glad you enjoyed the game, or at least what you've played  
of it!…  smile

   Firstly, as far as changing maps goes, try typing the following  
when you start the game.

map e1m1

and then press enter.  This should get you to the first single player  
map.

map e1m2

   -will get you to the second map in the single player series, and so  
on…

   to change to other maps you have in your maps folder in your ID1  
folder, simply type map in the console, followed by a space, as in the  
above, and then follow it with the map name without its extension.

   I believe you can go up to e1m4 or e1m6 with the shareware.

   So this takes me to your next question; the sharware gives you more  
maps (up to e4 - episode 4 and approx 6 to 8 maps in each).

   You can find all of these maps online and I believe you may even be  
able to find them at the ID1 site, (the makers of the original game)  
along with the full source code and such as well as much, much more…

   Now, in regard to your other question about user created maps, my  
answer is a resounding YES There is a vast, and I do mean VAST  
user community to this day on the web and oceans of maps, models,  
sounds and skins for the game…  Google is your friend and there are  
also many centralized sites that can lead you to much more…

   Now, as for the tutorials having trouble at 9 or so, this seems odd  
to me; were you by chance, running the JQ mod when this happened?…  If  
you were, then try running the tuts without it.  There is currently a  
sound precaching issue while running the JQ mod, with the game engine  
itself, where the game's resources for each map are preset and cannot  
be changed by the user, or a mod, aside from editing / recompiling the  
engine code itself.

   I believe I've tracked the error down quite nicely, however, I  
can't seem to currently find a way to recompile the engine on Windows  
so alas, cannot test with it.  My apologies  and rest assured that  
this is extremely high on my priority list for AQ.

   Anyway, I sure hope this helps and have a terrific weekend!…

Smiles,

Cara  :)


On Feb 8, 2008, at 10:24 AM, Dark wrote:

 Hi.

 well I've been trying out Audio quake this afternoon, - finally!

 thus far, I've played through the first 8 tutorial levels (the game  
 seemed to encounter problems at level 9 which seemed to need the  
 full version of quake), and I've tried a deathmatch with bots, which  
 was fun, if rather hechtic,  and I stil haven't fully got used  
 to the enemy targiting in the game so got myself fragged more times  
 than i got the bots (I was able to axe murder one of them though,  
 which was fun).

 I've also had a go at the first shareware episode, but am running  
 into several problemsdue to the complexity of the soundscape, but  
 i'm guessing I just need to practice here and get used to how the  
 audio works.
 I do have some questions, especially as reguards buying the full game.

 firstly, have other people designed levels for the game,  maps  
 with monsters etc for the players to go through.

 Secondly, what extras do you actually get with the full version of  
 quake? how necessary is it?

 then, i'm having problems inputting any commands to choose maps. I  
 can type tut for the tutorial, but not get to the individual  
 tutorial maps, nor can I get to the individual game maps. I do  
 believe I've managed to start deathmatches on different maps, but as  
 I wasn't paying much attention to the layout, I can't be sure. Is  
 there a way of knowing what game maps there are installed?

 Any advice and pointers on audio quake would be very handy.

 thanks in advance,

 Dark.
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[Audyssey] audio quake questions

2008-02-08 Thread Dark
Hi. 

well I've been trying out Audio quake this afternoon, - finally! 

thus far, I've played through the first 8 tutorial levels (the game seemed to 
encounter problems at level 9 which seemed to need the full version of quake), 
and I've tried a deathmatch with bots, which was fun, if rather hechtic,  
and I stil haven't fully got used to the enemy targiting in the game so got 
myself fragged more times than i got the bots (I was able to axe murder one of 
them though, which was fun). 

I've also had a go at the first shareware episode, but am running into several 
problemsdue to the complexity of the soundscape, but i'm guessing I just need 
to practice here and get used to how the audio works. 
I do have some questions, especially as reguards buying the full game. 

firstly, have other people designed levels for the game,  maps with 
monsters etc for the players to go through. 

Secondly, what extras do you actually get with the full version of quake? how 
necessary is it? 

then, i'm having problems inputting any commands to choose maps. I can type tut 
for the tutorial, but not get to the individual tutorial maps, nor can I get to 
the individual game maps. I do believe I've managed to start deathmatches on 
different maps, but as I wasn't paying much attention to the layout, I can't be 
sure. Is there a way of knowing what game maps there are installed? 

Any advice and pointers on audio quake would be very handy. 

thanks in advance, 

Dark.
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