[Audyssey] audio quake Questions
Hi gamers I have a question regarding Audio Quake, which I'm starting to get to grips with ok now. Is there any way of... 1. Enabling the mouse for more fluid movement. 2. enabling the look up and look down functionality as obtaining some of the items in single player require you to shoot or find things above your head. Also, some of the monsters are on higher ledges and can pick you off easily if you're not able to look up and fire back at them. also, it would be handy in deathmatch mode to be on a high shooting position and look down to pick off your mates. 3. some of the secrets in the levels require you to shoot a red disc, or some other simlar instruction...any way around this without wasting ammo? I think that'll do for now. Oh, one more thing. Enabling the swim up and swim down function. Cheers Darren --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio quake Questions
a load of what you ask involves on editing start.pl. to get rid of the mouse issue search for something that says -nomouse and delete it. Not sure about the rest. At 04:00 a.m. 27/03/2008, you wrote: Hi gamers I have a question regarding Audio Quake, which I'm starting to get to grips with ok now. Is there any way of... 1. Enabling the mouse for more fluid movement. 2. enabling the look up and look down functionality as obtaining some of the items in single player require you to shoot or find things above your head. Also, some of the monsters are on higher ledges and can pick you off easily if you're not able to look up and fire back at them. also, it would be handy in deathmatch mode to be on a high shooting position and look down to pick off your mates. 3. some of the secrets in the levels require you to shoot a red disc, or some other simlar instruction...any way around this without wasting ammo? I think that'll do for now. Oh, one more thing. Enabling the swim up and swim down function. Cheers Darren --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio quake Questions
Hi I deleted three lines from the start.pl file that contained the nomouse element, saved the file and then the game would load. I'm glad I copied the file first, lol. Cheers Darren - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 26, 2008 5:49 PM Subject: Re: [Audyssey] audio quake Questions a load of what you ask involves on editing start.pl. to get rid of the mouse issue search for something that says -nomouse and delete it. Not sure about the rest. At 04:00 a.m. 27/03/2008, you wrote: Hi gamers I have a question regarding Audio Quake, which I'm starting to get to grips with ok now. Is there any way of... 1. Enabling the mouse for more fluid movement. 2. enabling the look up and look down functionality as obtaining some of the items in single player require you to shoot or find things above your head. Also, some of the monsters are on higher ledges and can pick you off easily if you're not able to look up and fire back at them. also, it would be handy in deathmatch mode to be on a high shooting position and look down to pick off your mates. 3. some of the secrets in the levels require you to shoot a red disc, or some other simlar instruction...any way around this without wasting ammo? I think that'll do for now. Oh, one more thing. Enabling the swim up and swim down function. Cheers Darren --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio quake Questions
sorry, that was meant to be, the game wouldn't load. Darren - Original Message - From: Darren H [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 26, 2008 6:09 PM Subject: Re: [Audyssey] audio quake Questions Hi I deleted three lines from the start.pl file that contained the nomouse element, saved the file and then the game would load. I'm glad I copied the file first, lol. Cheers Darren - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 26, 2008 5:49 PM Subject: Re: [Audyssey] audio quake Questions a load of what you ask involves on editing start.pl. to get rid of the mouse issue search for something that says -nomouse and delete it. Not sure about the rest. At 04:00 a.m. 27/03/2008, you wrote: Hi gamers I have a question regarding Audio Quake, which I'm starting to get to grips with ok now. Is there any way of... 1. Enabling the mouse for more fluid movement. 2. enabling the look up and look down functionality as obtaining some of the items in single player require you to shoot or find things above your head. Also, some of the monsters are on higher ledges and can pick you off easily if you're not able to look up and fire back at them. also, it would be handy in deathmatch mode to be on a high shooting position and look down to pick off your mates. 3. some of the secrets in the levels require you to shoot a red disc, or some other simlar instruction...any way around this without wasting ammo? I think that'll do for now. Oh, one more thing. Enabling the swim up and swim down function. Cheers Darren --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio quake questions
hello Cara. I thought you might be able to help me with this one, --- thanks! Appologies for the late reply, I've been horribly, unbelieveably busy and haven't been able to try audio quake for a couple of days. the map command now works, i feel like an absolute fool sinse I was missing the space off, lol! A friend of mine might even have the original game Cd knocking around somewhere, which would be nice. Reguarding the 9th tutorial map, something very weerd indeed seems to happen there. when I try to load it I get: couldn't load sound/enforcer/enfire/wav couldn't load sound/enforcer/enfstop/wav the required model file laser/progs/mdl could not be found or downloaded, you may need to download or perchice a id1 client pack in order to play on this server. this is why i thought the full version of quake was necessary to play on that tutorial map. any help would again be appreciated. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio quake questions
Hey Dark, glad you enjoyed the game, or at least what you've played of it!… smile Firstly, as far as changing maps goes, try typing the following when you start the game. map e1m1 and then press enter. This should get you to the first single player map. map e1m2 -will get you to the second map in the single player series, and so on… to change to other maps you have in your maps folder in your ID1 folder, simply type map in the console, followed by a space, as in the above, and then follow it with the map name without its extension. I believe you can go up to e1m4 or e1m6 with the shareware. So this takes me to your next question; the sharware gives you more maps (up to e4 - episode 4 and approx 6 to 8 maps in each). You can find all of these maps online and I believe you may even be able to find them at the ID1 site, (the makers of the original game) along with the full source code and such as well as much, much more… Now, in regard to your other question about user created maps, my answer is a resounding YES There is a vast, and I do mean VAST user community to this day on the web and oceans of maps, models, sounds and skins for the game… Google is your friend and there are also many centralized sites that can lead you to much more… Now, as for the tutorials having trouble at 9 or so, this seems odd to me; were you by chance, running the JQ mod when this happened?… If you were, then try running the tuts without it. There is currently a sound precaching issue while running the JQ mod, with the game engine itself, where the game's resources for each map are preset and cannot be changed by the user, or a mod, aside from editing / recompiling the engine code itself. I believe I've tracked the error down quite nicely, however, I can't seem to currently find a way to recompile the engine on Windows so alas, cannot test with it. My apologies and rest assured that this is extremely high on my priority list for AQ. Anyway, I sure hope this helps and have a terrific weekend!… Smiles, Cara :) On Feb 8, 2008, at 10:24 AM, Dark wrote: Hi. well I've been trying out Audio quake this afternoon, - finally! thus far, I've played through the first 8 tutorial levels (the game seemed to encounter problems at level 9 which seemed to need the full version of quake), and I've tried a deathmatch with bots, which was fun, if rather hechtic, and I stil haven't fully got used to the enemy targiting in the game so got myself fragged more times than i got the bots (I was able to axe murder one of them though, which was fun). I've also had a go at the first shareware episode, but am running into several problemsdue to the complexity of the soundscape, but i'm guessing I just need to practice here and get used to how the audio works. I do have some questions, especially as reguards buying the full game. firstly, have other people designed levels for the game, maps with monsters etc for the players to go through. Secondly, what extras do you actually get with the full version of quake? how necessary is it? then, i'm having problems inputting any commands to choose maps. I can type tut for the tutorial, but not get to the individual tutorial maps, nor can I get to the individual game maps. I do believe I've managed to start deathmatches on different maps, but as I wasn't paying much attention to the layout, I can't be sure. Is there a way of knowing what game maps there are installed? Any advice and pointers on audio quake would be very handy. thanks in advance, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] audio quake questions
Hi. well I've been trying out Audio quake this afternoon, - finally! thus far, I've played through the first 8 tutorial levels (the game seemed to encounter problems at level 9 which seemed to need the full version of quake), and I've tried a deathmatch with bots, which was fun, if rather hechtic, and I stil haven't fully got used to the enemy targiting in the game so got myself fragged more times than i got the bots (I was able to axe murder one of them though, which was fun). I've also had a go at the first shareware episode, but am running into several problemsdue to the complexity of the soundscape, but i'm guessing I just need to practice here and get used to how the audio works. I do have some questions, especially as reguards buying the full game. firstly, have other people designed levels for the game, maps with monsters etc for the players to go through. Secondly, what extras do you actually get with the full version of quake? how necessary is it? then, i'm having problems inputting any commands to choose maps. I can type tut for the tutorial, but not get to the individual tutorial maps, nor can I get to the individual game maps. I do believe I've managed to start deathmatches on different maps, but as I wasn't paying much attention to the layout, I can't be sure. Is there a way of knowing what game maps there are installed? Any advice and pointers on audio quake would be very handy. thanks in advance, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]