Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread dark

Actually, it's mysteries of the ancients.

Mysteries of the Aztecs was the name of a very early alpha where the game 
stil had some resemblance to montizuma's revenge.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 12:55 AM
Subject: Re: [Audyssey] drastic change needed for audio games


Okay... never mind then. I just figured that because of the fact that it 
was subtitled Mysteries of the Aztecs...
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:04 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Not anymore. It used to be but that was changed fairly early on.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 8:16 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by 
japanese
companies that Katanas or martial arts are almost inevitable. Although, 
I
think Japanese cultures also mesh wel with games, particularly the 
swords

and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game 
with
say a roman gladus as Dark said, an aztec macuhitl, which is a club 
lined
with obsidian as a kind of sword. The lattor could even be an addition 
to

Mota, since it's about aztecs. Again, just my opinion.
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Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread Hayden Presley
Hi,
Um...I must ask. What was the last MOTA Beta yo played?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Monday, May 31, 2010 1:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Thanks for the recomendation! Although I'm curious t know... the last time I

played the game, everything was at the same point every time. There was no 
random factor.. has that changed? It was a bit teedious when I could expect 
what was coming. lol.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 8:13 PM
Subject: Re: [Audyssey] drastic change needed for audio games


 Hi,
 Ah, I see. Well, maybe you might want to try beta 13 when it comes
 out. I just revamped a load of stuff including level 1 since beta 12
 came out.

 Smile.

 On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Doesn't change how much I look forward to it. lol. Yeah, I've been 
 terribly
 out of the loop lately. Just been trying to catch up on t many things.

 ---
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Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread Thomas Ward
Hi Clement,
Yes, there are random items and random monsters in the game. That
feature has been around since mid 2008 or so. I really suggest you try
beta 12 or wait for beta 13 and play  the demo. It sounds to me like
you haven't touched the game in at least two years and the game has
totally changed from what you remember. Most of your questions would
be answered by actually trying the current demo.

HTH


On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Thanks for the recomendation! Although I'm curious t know... the last time I
 played the game, everything was at the same point every time. There was no
 random factor.. has that changed? It was a bit teedious when I could expect
 what was coming. lol.

---
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Re: [Audyssey] drastic change needed for audio games

2010-06-01 Thread clement chou
Wel, I guess I'l give it a go and see what happens. Can't wait for the full 
thing t come out though, judging by the amount of hype.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 10:48 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Clement,
Yes, there are random items and random monsters in the game. That
feature has been around since mid 2008 or so. I really suggest you try
beta 12 or wait for beta 13 and play  the demo. It sounds to me like
you haven't touched the game in at least two years and the game has
totally changed from what you remember. Most of your questions would
be answered by actually trying the current demo.

HTH


On 5/31/10, clement chou chou.clem...@gmail.com wrote:
Thanks for the recomendation! Although I'm curious t know... the last 
time I
played the game, everything was at the same point every time. There was 
no
random factor.. has that changed? It was a bit teedious when I could 
expect

what was coming. lol.


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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
Okay... never mind then. I just figured that because of the fact that it was 
subtitled Mysteries of the Aztecs...
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:04 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Not anymore. It used to be but that was changed fairly early on.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 8:16 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by 
japanese

companies that Katanas or martial arts are almost inevitable. Although, I
think Japanese cultures also mesh wel with games, particularly the swords
and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game 
with

say a roman gladus as Dark said, an aztec macuhitl, which is a club lined
with obsidian as a kind of sword. The lattor could even be an addition to
Mota, since it's about aztecs. Again, just my opinion.
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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
Yeah, I submit to not having been very updated lately But I stand corrected. 
lol. Appologies!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:54 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
Right. Mysteries of the Ancients is set in an ancient Greek
underground tomb, and has nothing to do with Aztecs.  Although, I know
where someone might get confused if they haven't read the updated
storyline since Mysteries of the Ancients came out in beta. I assume
that he is still thinking of Montezuma's Revenge which has been gone
for two entire years.

On 5/29/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden


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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread Thomas Ward
Hi Clement,
Wow! You are really out of the loop. The title Mysteries of the Aztecs
was a temperary name I stuck on the game to get out from under the
copyright issues with the original copyright holders. Eventually,
though I renamed it Mysteries of the Ancients which was better suited
to the new game and storyline.

On 5/30/10, clement chou chou.clem...@gmail.com wrote:
 Okay... never mind then. I just figured that because of the fact that it was
 subtitled Mysteries of the Aztecs...

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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
Doesn't change how much I look forward to it. lol. Yeah, I've been terribly 
out of the loop lately. Just been trying to catch up on t many things.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 3:36 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Clement,
Wow! You are really out of the loop. The title Mysteries of the Aztecs
was a temperary name I stuck on the game to get out from under the
copyright issues with the original copyright holders. Eventually,
though I renamed it Mysteries of the Ancients which was better suited
to the new game and storyline.

On 5/30/10, clement chou chou.clem...@gmail.com wrote:
Okay... never mind then. I just figured that because of the fact that it 
was

subtitled Mysteries of the Aztecs...


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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread Thomas Ward
Hi,
Ah, I see. Well, maybe you might want to try beta 13 when it comes
out. I just revamped a load of stuff including level 1 since beta 12
came out.

Smile.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:
 Doesn't change how much I look forward to it. lol. Yeah, I've been terribly
 out of the loop lately. Just been trying to catch up on t many things.

---
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Re: [Audyssey] drastic change needed for audio games

2010-05-31 Thread clement chou
Thanks for the recomendation! Although I'm curious t know... the last time I 
played the game, everything was at the same point every time. There was no 
random factor.. has that changed? It was a bit teedious when I could expect 
what was coming. lol.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 8:13 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
Ah, I see. Well, maybe you might want to try beta 13 when it comes
out. I just revamped a load of stuff including level 1 since beta 12
came out.

Smile.

On 5/31/10, clement chou chou.clem...@gmail.com wrote:
Doesn't change how much I look forward to it. lol. Yeah, I've been 
terribly

out of the loop lately. Just been trying to catch up on t many things.


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Re: [Audyssey] drastic change needed for audio games

2010-05-30 Thread Thomas Ward
Hi,
Right. Mysteries of the Ancients is set in an ancient Greek
underground tomb, and has nothing to do with Aztecs.  Although, I know
where someone might get confused if they haven't read the updated
storyline since Mysteries of the Ancients came out in beta. I assume
that he is still thinking of Montezuma's Revenge which has been gone
for two entire years.

On 5/29/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I must correct you, MOTA has nothing to with Aztecs.
 Best Regards,
 Hayden

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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Lisa Hayes
dark You speak wisdom here and don't forget it's not just American and 
British law it's world wide, Australian Indian and the rest.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 12:53 AM
Subject: Re: [Audyssey] drastic change needed for audio games


yep, it is an arse, and even digital publication is severely limited 
because of the stupid law over here.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games


Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that 
law you quote involving books only exists in the united states. In 
Britain up until 2005, the government did bugger all about access to 
books, and any charity had to perchice the publication writes streight 
out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it 
is in an accessible format,  however none of the charities really 
want to cross the publishers on this point, so if the industry says no! 
we want blind people to buy an abridged copy at ten times the price 
that is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, 
in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread clement chou
Hi Tom. I think you have a point... so many games are released by japanese 
companies that Katanas or martial arts are almost inevitable. Although, I think 
Japanese cultures also mesh wel with games, particularly the swords and 
fighting styles.

I also have an interest in history and mythology though, and think the Katana 
is getting somewhat overused. I wouldn't complain about a game with say a roman 
gladus as Dark said, an aztec macuhitl, which is a club lined with obsidian as 
a kind of sword. The lattor could even be an addition to Mota, since it's about 
aztecs. Again, just my opinion.
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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Hayden Presley
Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by japanese
companies that Katanas or martial arts are almost inevitable. Although, I
think Japanese cultures also mesh wel with games, particularly the swords
and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game with
say a roman gladus as Dark said, an aztec macuhitl, which is a club lined
with obsidian as a kind of sword. The lattor could even be an addition to
Mota, since it's about aztecs. Again, just my opinion.
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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Bryan Peterson

Not anymore. It used to be but that was changed fairly early on.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 8:16 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by japanese
companies that Katanas or martial arts are almost inevitable. Although, I
think Japanese cultures also mesh wel with games, particularly the swords
and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game with
say a roman gladus as Dark said, an aztec macuhitl, which is a club lined
with obsidian as a kind of sword. The lattor could even be an addition to
Mota, since it's about aztecs. Again, just my opinion.
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[Audyssey] drastic change needed for audio games

2010-05-28 Thread Josh

Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a company, 
not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free game 
or two, asking for donations to your company.
4. two people may work on writing game engines, another may work on just 
getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together on 
games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably charge 
more for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the liberty 
to make games for the blind, we gotta hammer the nfb and ACB to change 
the video game law so it states.
any sounds, graphics, and music characters and storyLines which exist in 
video games for sighted people, may be coppied and redistributed, as 
long as the game is in a specialized format for people with 
disabilities. in other words lets do what we do with games, like we 
already do withh books. books in braille and audio nls books and daisy 
are specialised formats for blind people. so lets apply that to video 
games. lets change the law so that we can make games using sounds music, 
characters stories from the original game company's game, but since the 
game is in a specialised format for disabled folks, it therefore is 
legal to use said sounds music stories and characters in the audio game. 
since essentially an audio game is a tye of video game, in a specialised 
format, for folks with disabilities, so they can enjoy games as well.


Josh


--
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark

Hi Josh.

Quite some organization planned there methinks,  especially sinse there 
with probably only 15 or 20 currently working developers of audio games 
tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that law 
you quote involving books only exists in the united states. In Britain up 
until 2005, the government did bugger all about access to books, and any 
charity had to perchice the publication writes streight out, or persuade the 
publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it is 
in an accessible format,  however none of the charities really want to 
cross the publishers on this point, so if the industry says no! we want 
blind people to buy an abridged copy at ten times the price that is what 
happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Lots of luck getting that to happen. It'll probably take a lot more money to 
persuade mainstream game developers to allow that. Books are one thing but 
games are quite another.

We are the Knights who say...Ni!
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:28 AM
Subject: [Audyssey] drastic change needed for audio games



Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a company, 
not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free game or 
two, asking for donations to your company.
4. two people may work on writing game engines, another may work on just 
getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together on 
games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably charge more 
for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the liberty 
to make games for the blind, we gotta hammer the nfb and ACB to change the 
video game law so it states.
any sounds, graphics, and music characters and storyLines which exist in 
video games for sighted people, may be coppied and redistributed, as long 
as the game is in a specialized format for people with disabilities. in 
other words lets do what we do with games, like we already do withh books. 
books in braille and audio nls books and daisy are specialised formats for 
blind people. so lets apply that to video games. lets change the law so 
that we can make games using sounds music, characters stories from the 
original game company's game, but since the game is in a specialised 
format for disabled folks, it therefore is legal to use said sounds music 
stories and characters in the audio game. since essentially an audio game 
is a tye of video game, in a specialised format, for folks with 
disabilities, so they can enjoy games as well.


Josh


--
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that law 
you quote involving books only exists in the united states. In Britain up 
until 2005, the government did bugger all about access to books, and any 
charity had to perchice the publication writes streight out, or persuade 
the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it is 
in an accessible format,  however none of the charities really want to 
cross the publishers on this point, so if the industry says no! we want 
blind people to buy an abridged copy at ten times the price that is what 
happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
yep, it is an arse, and even digital publication is severely limited because 
of the stupid law over here.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games


Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that 
law you quote involving books only exists in the united states. In 
Britain up until 2005, the government did bugger all about access to 
books, and any charity had to perchice the publication writes streight 
out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it 
is in an accessible format,  however none of the charities really 
want to cross the publishers on this point, so if the industry says no! 
we want blind people to buy an abridged copy at ten times the price that 
is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


---
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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss

grin
I aggree with you on all points there.
Unfortunately it won't happen.
firstly the only good programmers that exist here are phill vlasic 
tom ward, dave greenwood, jayson allon and hmmm

Well jim kitchen though he has said his code is a bit weird looking.
Over that, we have the pkb guys.
But most of those are autoit hackers and I really don't think there 
are a lot of us that could do c++ well unless we are not showing it.

Who am I to judge?
oh we have liam but he has a job so does jayson.
Over that we have a few opensource  projects via audiogames.net
Even if we have the 5 we have, I doubt we would be able to  make any 
real difference.

Next there is that law there probably is no way to shift it.
Our market is real small.
Our type of games needs to change.
we have simple arcade,  some action and sports games.
some multiplayer games to.
to be frank.
We have several engines.
oh forgot to add draconis into the mix they also do good programs.
as I said we have bgt, in development.
by blastbay phil benefall is also a good programmer so we have 
roughly 7 main guys probably could work.

we have bgt in beta, gma in development but engine is not in general public.
we have the genisus 3d system in development and not released.
Out of all that we have one engine actually that can be used gma.
and bgt I suppose 2.
Out of that, gma is in vb6 and is probably not going to exist in that 
form come the next windows versions.

that also rules out jim kitchen unless he goes dotnet
straight away  we go down to 6 programmers.
g3d is I think going to c++ I think and so maybe its ok bgt is ok its current.
so maybe if gma gets updated whenever it is then we have 3 engines.
Could it work?
Ok so we probably have enough to go round.
What is this community like?
Well its ok though most of use are just players, some testers, a few 
script and general program hackers but not many programmers unless 
there are lurkers.
I myself can do some sounds and voiceovers, and maybe some hacking of 
scripts in autoit maybe some html and simple java script, and batch 
programming.

maybe pascal, possibly but not much.
I also can test.
but thats it.
Our community is not that close really, there are some I really don't 
care about and others, hmmm
I don't we really have a relationship as such, I know mostly I read 
casually through the messages, I used to voice exactly what I think 
but these days its not come that far.

at any rate  we seem to tolerate eachother until the next war of sorts,
The only time I even try to message like really message is when 
something like this comes out or a new game comes up.


At 01:28 a.m. 29/05/2010, you wrote:

Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a 
company, not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free 
game or two, asking for donations to your company.
4. two people may work on writing game engines, another may work on 
just getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together 
on games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably 
charge more for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the 
liberty to make games for the blind, we gotta hammer the nfb and ACB 
to change the video game law so it states.
any sounds, graphics, and music characters and storyLines which 
exist in video games for sighted people, may be coppied and 
redistributed, as long as the game is in a specialized format for 
people with disabilities. in other words lets do what we do with 
games, like we already do withh books. books in braille and audio 
nls books and daisy are specialised formats for blind people. so 
lets apply that to video games. lets change the law so that we can 
make games using sounds music, characters stories from the original 
game company's game, but since the game is in a specialised format 
for disabled folks, it therefore is legal to use said sounds music 
stories and characters in the audio game. since essentially an audio 
game is a tye of video game, in a specialised format, for folks with 
disabilities, so they can enjoy games as well.


Josh


--
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss

also there is this issue with organisation.
I have some basic marketing and management papers but its really not my thing.
Its not like most of us me included put our outside lives on the list.
I used to belong to a chat list and for a while it was really good.
but that list dried out of content.
granted for me it took 4 years but thee is only so much you can say.

At 01:39 a.m. 29/05/2010, you wrote:

Hi Josh.

Quite some organization planned there methinks,  especially 
sinse there with probably only 15 or 20 currently working developers 
of audio games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. 
that law you quote involving books only exists in the united states. 
In Britain up until 2005, the government did bugger all about access 
to books, and any charity had to perchice the publication writes 
streight out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as 
it is in an accessible format,  however none of the charities 
really want to cross the publishers on this point, so if the 
industry says no! we want blind people to buy an abridged copy at 
ten times the price that is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first 
option, in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss

well at least you guys have it so described tv and movies will work.
in here in nz there is no law to make it so you can get described tv 
or anything.
There was talk about making a subscription  service here to kurb 
piracy of things which I am all for.

THe issue now is you can get movies form the net which i often do.
however no support if something goes bad and the quality is not always there.
Imported dvds you buy or borrow are ok but I'd like some digital 
service especially if you could pull it from a local server or something.


yep, it is an arse, and even digital publication is severely limited 
because of the stupid law over here.


Beware the grue!

Dark.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Exactly my thoughts. And the book thing makes me glad I don't live in the UK.
We are the Knights who say...Ni!
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially 
sinse there with probably only 15 or 20 currently working 
developers of audio games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. 
that law you quote involving books only exists in the united 
states. In Britain up until 2005, the government did bugger all 
about access to books, and any charity had to perchice the 
publication writes streight out, or persuade the publishers to 
give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long 
as it is in an accessible format,  however none of the 
charities really want to cross the publishers on this point, so if 
the industry says no! we want blind people to buy an abridged 
copy at ten times the price that is what happens.


Getting back to games though, i'd be pretty much willing to bet 
game producers would knock such a law on the head the second it 
was proposed,  remember, access is hardly game producers first 
option, in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Thomas Ward
Hi Josh,
Yeah, I've heard you say that we need to change the law about three or
four times on this thread already, but you haven't yet come up with a
way to exactly do that. Getting laws passed isn't as easy as showing
up at the Capital building in Washington DC and asking Congress to
create a new law for you. It usually requires a lot of time and money
and a lobbiest to bring your case before the House of Representatives
and the Senate.  Either that or you have to try it in court and take
the case all the way upt to the Supreme Court which will make a
constitutional ruling on the matter. In either case it could take you
years just to have your case heard by someone in a position to do
something about it. So I'm eager to hear your ideas how to do this.
As for finding partners to write games I'll freely admit I'm generally
not the partner type. I've spent several years on my own, doing things
my own way, and I'd say it would be hard for me to work together as a
team with someone else. Especially, if the game happens to be my idea
and I want to do it one way and he/she wants to do it another. Fact of
the matter is I program these games for my own interests, my own
enjoyment, and I don't especially want someone else messing around
with my code and changing things I want done my way. That sounds
selfish, I know, but cooperation is key to any kind of teamwork.
That is not even considering how you will split the money between you.
Let's say you make $5,000 on a game. If you have five team members
split five ways it is $1,000 a piece. That's okay, I guess, but I'd
rather have the full $5,000 myself if it was my idea and I did most of
the work creating it. If nothing else the money would have to be split
based on the amount of work done by each member, and is editing sound
effects worth as much as the guy spending the time programming the
game?



HTH

On 5/28/10, Josh jkenn...@gmail.com wrote:
 Hi

 Here  is what I think the problem is.
 First, game developers on this list should decide on starting a company,
 not just one person, but maybe 4 or 5 people, or more.
 2. persons involved in the game company should decide on a standard
 programming language because if you each choose a language, it won't work.
 3. once decided upon, stick to that language, each person should be
 assigned a task. for starters you may set up a website with a free game
 or two, asking for donations to your company.
 4. two people may work on writing game engines, another may work on just
 getting sound effects, another or maybe all of them work on game plots.
 5. with more than one programmer say 4 or 5 people working together on
 games, the games will be great, and take less time to create.
 6. If you doo make a really cool game, then you could probably charge
 more for it. but then there's the issue of copyright.
 Hmmm lets back up here a minute. maybe before we really have the liberty
 to make games for the blind, we gotta hammer the nfb and ACB to change
 the video game law so it states.
 any sounds, graphics, and music characters and storyLines which exist in
 video games for sighted people, may be coppied and redistributed, as
 long as the game is in a specialized format for people with
 disabilities. in other words lets do what we do with games, like we
 already do withh books. books in braille and audio nls books and daisy
 are specialised formats for blind people. so lets apply that to video
 games. lets change the law so that we can make games using sounds music,
 characters stories from the original game company's game, but since the
 game is in a specialised format for disabled folks, it therefore is
 legal to use said sounds music stories and characters in the audio game.
 since essentially an audio game is a tye of video game, in a specialised
 format, for folks with disabilities, so they can enjoy games as well.

 Josh

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
Actually sean, there is no law saying tv must be described, there are just 
literally 6 rather dedicated people at the audio description office who are 
keen on what they are doing.


They frequently have to hit film and tv producers over the head, and do 
ridiculous things like record one description for release in cinema and a 
different one for dvd release because of copywrite,  oh, and then of 
course the cinemas themselves aren't actually great at putting the audio 
described versions of the film on sinse they say it will destract others 
(though sinse you only here the audio description while wearing wireless 
headphones,  I don't know where they get this from).


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 8:04 PM
Subject: Re: [Audyssey] drastic change needed for audio games



well at least you guys have it so described tv and movies will work.
in here in nz there is no law to make it so you can get described tv or 
anything.
There was talk about making a subscription  service here to kurb piracy of 
things which I am all for.

THe issue now is you can get movies form the net which i often do.
however no support if something goes bad and the quality is not always 
there.
Imported dvds you buy or borrow are ok but I'd like some digital service 
especially if you could pull it from a local server or something.



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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Hayden Presley
Hi Thomas,
And I will say the same thing I said for the law in regards to
accessibility--what one person considers most of the work is in another
dimension to whatsomeone else say is doing most of the work.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, May 28, 2010 3:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Josh,
Yeah, I've heard you say that we need to change the law about three or
four times on this thread already, but you haven't yet come up with a
way to exactly do that. Getting laws passed isn't as easy as showing
up at the Capital building in Washington DC and asking Congress to
create a new law for you. It usually requires a lot of time and money
and a lobbiest to bring your case before the House of Representatives
and the Senate.  Either that or you have to try it in court and take
the case all the way upt to the Supreme Court which will make a
constitutional ruling on the matter. In either case it could take you
years just to have your case heard by someone in a position to do
something about it. So I'm eager to hear your ideas how to do this.
As for finding partners to write games I'll freely admit I'm generally
not the partner type. I've spent several years on my own, doing things
my own way, and I'd say it would be hard for me to work together as a
team with someone else. Especially, if the game happens to be my idea
and I want to do it one way and he/she wants to do it another. Fact of
the matter is I program these games for my own interests, my own
enjoyment, and I don't especially want someone else messing around
with my code and changing things I want done my way. That sounds
selfish, I know, but cooperation is key to any kind of teamwork.
That is not even considering how you will split the money between you.
Let's say you make $5,000 on a game. If you have five team members
split five ways it is $1,000 a piece. That's okay, I guess, but I'd
rather have the full $5,000 myself if it was my idea and I did most of
the work creating it. If nothing else the money would have to be split
based on the amount of work done by each member, and is editing sound
effects worth as much as the guy spending the time programming the
game?



HTH

On 5/28/10, Josh jkenn...@gmail.com wrote:
 Hi

 Here  is what I think the problem is.
 First, game developers on this list should decide on starting a company,
 not just one person, but maybe 4 or 5 people, or more.
 2. persons involved in the game company should decide on a standard
 programming language because if you each choose a language, it won't work.
 3. once decided upon, stick to that language, each person should be
 assigned a task. for starters you may set up a website with a free game
 or two, asking for donations to your company.
 4. two people may work on writing game engines, another may work on just
 getting sound effects, another or maybe all of them work on game plots.
 5. with more than one programmer say 4 or 5 people working together on
 games, the games will be great, and take less time to create.
 6. If you doo make a really cool game, then you could probably charge
 more for it. but then there's the issue of copyright.
 Hmmm lets back up here a minute. maybe before we really have the liberty
 to make games for the blind, we gotta hammer the nfb and ACB to change
 the video game law so it states.
 any sounds, graphics, and music characters and storyLines which exist in
 video games for sighted people, may be coppied and redistributed, as
 long as the game is in a specialized format for people with
 disabilities. in other words lets do what we do with games, like we
 already do withh books. books in braille and audio nls books and daisy
 are specialised formats for blind people. so lets apply that to video
 games. lets change the law so that we can make games using sounds music,
 characters stories from the original game company's game, but since the
 game is in a specialised format for disabled folks, it therefore is
 legal to use said sounds music stories and characters in the audio game.
 since essentially an audio game is a tye of video game, in a specialised
 format, for folks with disabilities, so they can enjoy games as well.

 Josh

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