Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark

Alex, peasants don't harvist from farms, it's farmers who do that.

If you've got too much, just reassign a couple of farmers elsewhere.

Beware the grue!

dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Saturday, July 16, 2011 11:53 PM
Subject: [Audyssey] farm management in castaways



Hi list.
Just another suggestion, but I think there should be an option on farms to 
stop peasants harvesting from them.
as I have had a few situations in this current game, where I have had say 
100 flower and over a hundred vegetables.
obviously that is quite a lot, and I don't need more of said materials for 
a long time.
so it would be nice to be able to shut down particular types or indeed all 
types of farms, in order that peasants can do more useful things.
the close option doesn't apply to farms as they don't need supplies, so I 
would like to see some way to shut farms down.


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Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark

Hi alex.

To fix vinyards, just look at how many barrels and peasants you have.

If you've got no barrels, you need to look at lumber production and jmaybe 
another barrel maker. if you've got plenty of barrels, then go through your 
farmers indivdiually and see how many are harvesting wine, and if not enough 
are, assign another.


If you've checked both of these and both are fine, it's probably the 
peasants!


Beware the grue!

Dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 1:45 AM
Subject: Re: [Audyssey] farm management in castaways



Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry on 
producing vegetables etc.
I think perhaps it would be better if you could assign farmers for 
specific types of farm.


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Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis

Hi dark,
that's the point, you can reassign farmers sure, but you can't control 
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are 
wasting effort grabbing vegetables etc, when you would rather all 
farmers concentrate on wine production instead of gathering weat or 
vegetables.

my point is I think the farmer needs to be much more flexible.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis

Hi aproan,
I only just saw your post saying you were planning to allow the closure 
of farms, that's cool.

is that feature in the currently available version?

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark
Hmmm, well now aprone has introduced closing of farms that will probably 
make things much less of a problem, sinse if you want all your farmers to 
produce wine, ju8st close all your other farms.


We'll have to see how it works.

Beware the grue!

Dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:44 AM
Subject: Re: [Audyssey] farm management in castaways



Hi dark,
that's the point, you can reassign farmers sure, but you can't control 
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are 
wasting effort grabbing vegetables etc, when you would rather all farmers 
concentrate on wine production instead of gathering weat or vegetables.

my point is I think the farmer needs to be much more flexible.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
I've just changed the code so that in the next version, the opening and closing 
of farms will stop farmers from harvesting their crops.  This will also work on 
vineyards.  Hopefully this will give you the extra control you're seeking sir.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Don't forget, the farm closing thing isn't available in version 1.1.  It works 
on my computer, but I'm running the yet unreleased version 1.2.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Bryan Peterson
Yeah. Because in the last couple games I've been playing I've actally been 
trying to make more use of wine and things like that. But they kept focusing 
on veetables and wheat. My problem is that by the time I get a steady food 
supply coming in the gobblins have gotten too close for me to have enough 
time to forge enough metal bars for te barracks, so no soldiers to defend 
everybody, let alone any knights. I guess I just haven't figured out a 
workable order yet. BTW, what's the real difference between a knight and a 
soldier, aside from the fact that knights can't have other jobs?

We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 8:20 AM
Subject: Re: [Audyssey] farm management in castaways


I've just changed the code so that in the next version, the opening and 
closing of farms will stop farmers from harvesting their crops.  This will 
also work on vineyards.  Hopefully this will give you the extra control 
you're seeking sir.


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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Knights are about 5 times more powerful in combat, and have a reduced chance 
that they will be injured in the fight, due to their armor.  Personally I only 
use soldiers if I'm desperate.  Once I'm able to train some Knights, they 
become my defenders and I bring the remaining soldiers back to do other jobs.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Valiant8086

Hi.
For me, I have found myself wishing the same thing, but I really didn't 
want to stop any of the farmers because I wanted them working on the 
whine. I finally tried to settle the issue by stopping everyone who 
wasn't creating whine.
Sent with Thunderbird 3.1.10 portable. I don't really know if it worked 
as I wanted it to or not, since I stopped paying attention to that, but 
I still got enough whine anyway.



On 7/16/2011 6:53 PM, alex wallis wrote:

Hi list.
Just another suggestion, but I think there should be an option on 
farms to stop peasants harvesting from them.
as I have had a few situations in this current game, where I have had 
say 100 flower and over a hundred vegetables.
obviously that is quite a lot, and I don't need more of said materials 
for a long time.
so it would be nice to be able to shut down particular types or indeed 
all types of farms, in order that peasants can do more useful things.
the close option doesn't apply to farms as they don't need supplies, 
so I would like to see some way to shut farms down.


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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Christopher Bartlett
The ability to close wheat and vegetable farms will solve this problem quite
nicely.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, July 17, 2011 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] farm management in castaways

Hi.
For me, I have found myself wishing the same thing, but I really didn't 
want to stop any of the farmers because I wanted them working on the 
whine. I finally tried to settle the issue by stopping everyone who 
wasn't creating whine.
Sent with Thunderbird 3.1.10 portable. I don't really know if it worked 
as I wanted it to or not, since I stopped paying attention to that, but 
I still got enough whine anyway.


On 7/16/2011 6:53 PM, alex wallis wrote:
 Hi list.
 Just another suggestion, but I think there should be an option on 
 farms to stop peasants harvesting from them.
 as I have had a few situations in this current game, where I have had 
 say 100 flower and over a hundred vegetables.
 obviously that is quite a lot, and I don't need more of said materials 
 for a long time.
 so it would be nice to be able to shut down particular types or indeed 
 all types of farms, in order that peasants can do more useful things.
 the close option doesn't apply to farms as they don't need supplies, 
 so I would like to see some way to shut farms down.

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[Audyssey] farm management in castaways

2011-07-16 Thread alex wallis

Hi list.
Just another suggestion, but I think there should be an option on farms 
to stop peasants harvesting from them.
as I have had a few situations in this current game, where I have had 
say 100 flower and over a hundred vegetables.
obviously that is quite a lot, and I don't need more of said materials 
for a long time.
so it would be nice to be able to shut down particular types or indeed 
all types of farms, in order that peasants can do more useful things.
the close option doesn't apply to farms as they don't need supplies, so 
I would like to see some way to shut farms down.


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Re: [Audyssey] farm management in castaways

2011-07-16 Thread Jeremy Kaldobsky
Couldn't you just reassign the farmers to do other jobs?  Or are you trying to 
keep vineyards running?

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Re: [Audyssey] farm management in castaways

2011-07-16 Thread alex wallis

Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry 
on producing vegetables etc.
I think perhaps it would be better if you could assign farmers for 
specific types of farm.


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Re: [Audyssey] farm management in castaways

2011-07-16 Thread Jeremy Kaldobsky
It think what I'll do, because it is a little easier, is make the farm's open 
and close feature affect harvesting.  Right now, opening or closing a farm does 
nothing because they don't need supplies.  I'll just make that affect whether 
farmers harvest those crops.

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