Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Kevin Weispfennig
Hi,

Moosic is weird, I still have it. In fact you could just jump over the 
whole level without doing anything. You just would have to watch out  
where you come back down to finish the level. 
Kevin
- Original Message -
From: shaun everiss 
To: Gamers Discussion list 
Date: Mon, 18 Oct 2010 16:34:56 +1300
Subject: Re: [Audyssey] for all developers, possible games to consider  for 
the future?

> actually there was a game now dead called moosic but I never got round 
that.
> would be cool if the game used the spc nes files or something, or 
> mp3s of the nentendo files.
> duckhunt sounds exactly like its game system.
> At 11:24 a.m. 18/10/2010, you wrote:
> >An audio Mario game was attempted but to be quite frank it was a 
> >flop since the developer went about it entirely the wrong way. He 
> >had it set up so that the enemies would make a sound five steps from 
> >you. So then you'd have to move four more steps in order to get 
> >close enough to kill them so the gameplay just didn't work. Then he 
> >made the mistake of using Midi music files which don't lend 
> >themselves well to use in games since they don't loop well. So when 
> >the Midi file for the current level ended there would be a brief 
> >pause while it reloaded and the game would hang during that time, 
> >usually just long enough for you to die. And if I'm not mistaken all 
> >the other ideas you've suggested have been attempted in some form or 
another.
> >We are the Knights who say...Ni!
> >- Original Message - From: "Chastity MORSE" 

> >To: "Gamers Discussion list" 
> >Sent: Sunday, October 17, 2010 1:09 PM
> >Subject: [Audyssey] for all developers,possible games to consider 
> >for the future?
> >
> >
> >>Hey, I've a few suggestions for those that are good at developing 
> >>games, which I'm not as I'm still working on learning the gaming code.
> >>I am wondering if anyone has thought of trying some sort of 
> >>versions of the following in an audio format?
> >>
> >>Mario Brothers game, the original since its probably the easiest
> >>you could still jump over the bad creatures and instead of stomping 
> >>on them to kill them, shoot them, gain different weapons through 
> >>different levels and accumulate points to gain extra lives. Collect 
> >>coins/gold for points, jump lava pits, climb ladders, I don't know 
> >>something like that
> >>
> >>checkers
> >>basic checkers on standard square board where each person tries to 
> >>get to the other side of the board to get kinged and then they try 
> >>to take out the opponents pieces to win
> >>
> >>my yong/majong
> >>I don't know how this is really spellt, but it's a tile game with 
> >>numbers and symbols in colors that have to be matched or something, 
> >>not to sure of the concept quite yet
> >>
> >>The last two might be good projects for kitchensink or spoonbill 
> >>software games?
> >>
> >>trivial pursuit
> >>go around the board answering questions, but if you land on a pie 
> >>wedge question you have to guess that right to get your pie wedge 
> >>color and game continues until you fill your entire pie, can't 
> >>remember 5 or 6 slices. Questions are random, but divided into 
> >>categories like science, health, history and so on. Roll of dice 
> >>determines how far your piece moves over the board. Could use the 
> >>monopoly dice concept along with triva questions with multiple choice 
answers.
> >>
> >>Otholo
> >>similar to checkers in basic concept in a square board divided into 
> >>squares. Each player has 32 pieces one person white, one black. 
> >>Haven't played in a while, but I think object is to get all your 
> >>pieces across to other side of board and turned over.
> >>
> >>backgammon
> >>another board game with round pieces to move across, but can't 
> >>remember concept of this one, I think no dice though, so like 
> >>checkers in that way.
> >>
> >>oregon trail
> >>remember the ole classroom game most of us probably played as kids, 
> >>well that's the one. This probably could be done with a mix of 
> >>text, sounds and action. Text for picking your equiptment and 
> >>reading the panels of what happens along the trail. Sound for the 
> >>nature, indians, guns shooting, horses and whatever else could make 
> >>sound. Action by shooting the deer, turkeys 

Re: [Audyssey] for all developers

2010-10-18 Thread Jim Kitchen

possible games to consider for the future?

Hi Chastity,

To make a trivial pursuit game one would need a large data base of trivia 
questions and answers.  One could probably buy such a data base or if you had 
the trivial pursuit game and all of the different sets of cards and could read 
them and type them in.  That is actually how I made the board games of Life and 
Monopoly.

BFN

Jim

Data, you ARE fully functional, aren't you?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread dark
Yep, they unfortunately split up after making treasuremania, which was a 
great shame sinse they really had potential in what they were doing and 
every game they created got better.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, October 18, 2010 12:35 AM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



I don't even think Lighttech is developing anymore either. I've certainly 
heard nothing from them since I believe Blankblock.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 5:07 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



also remember, that Dragonslayer games was run and the developement 
carried out by a pretty young starting developer.


it's entirely possible that he may have come up with a more realistic and 
playable version, and indeed some better constructed games after gaining 
some experience,  much the way both Lighttech interactive and rs 
games have, going from simple affairs to quite complex and extremely 
worth while titles.


Sadly, last I heard the chap from dragonslayer had pretty much packed in 
any thoughts of playing or developing audio games at all, so we'll 
probably have to wait on someone like Tom.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



An audio Mario game was attempted but to be quite frank it was a flop 
since the developer went about it entirely the wrong way. He had it set 
up so that the enemies would make a sound five steps from you. So then 
you'd have to move four more steps in order to get close enough to kill 
them so the gameplay just didn't work. Then he made the mistake of using 
Midi music files which don't lend themselves well to use in games since 
they don't loop well. So when the Midi file for the current level ended 
there would be a brief pause while it reloaded and the game would hang 
during that time, usually just long enough for you to die. And if I'm 
not mistaken all the other ideas you've suggested have been attempted in 
some form or another.

We are the Knights who say...Ni!
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for 
the future?



Hey, I've a few suggestions for those that are good at developing 
games, which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them to kill them, shoot them, gain different weapons through different 
levels and accumulate points to gain extra lives. Collect coins/gold 
for points, jump lava pits, climb ladders, I don't know something like 
that


checkers
basic checkers on standard square board where each person tries to get 
to the other side of the board to get kinged and then they try to take 
out the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with 
numbers and symbols in colors that have to be matched or something, not 
to sure of the concept quite yet


The last two might be good projects for kitchensink or spoonbill 
software games?


trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and 
game continues until you fill your entire pie, can't remember 5 or 6 
slices. Questions are random, but divided into categories like science, 
health, history and so on. Roll of dice determines how far your piece 
moves over the board. Could use the monopoly dice concept along with 
triva questions with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. Haven't 
played in a while, but I think object is to get all your pieces across 
to other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't remember 
concept of this one, I think no dice though, so like checkers in that 
way.


oregon trail
remember the ole classroom game most of us probably played as kids, 
well that's the one. This probably could be done with a mix of text, 
sounds and action. Text for 

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Topspeed 2 would be cool with graphics.  So many people look at audio games
and see not a lot on the screen and wonder what on earth we're doing makes
me laugh. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 18 October 2010 06:52
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

SoundRTS you can play over a network, and it has graphics that can be turned
on, so while not too sure how well it would work over the 'net, you could
set up a form of LAN gaming with VI and sighted guys playing things like it
and topspeed against each other...?

Aside from that, there are so many versions of warcraft, starcraft,
etc. etc. out there, and it's just relatively similar to one of the original
warcrafts I played a long time ago.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Mike Reiser" 
To: "Gamers Discussion list" 
Sent: Monday, October 18, 2010 12:20 AM
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?


>  What's the difference between sound rts and wow?  I'd love to see online
> playabilityeither with blind or sighted either one.
>
> Just ready for something different.
>
> Mike
>
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
I used to like the games that you could get for the old braille lites that
Blazy made. They were cool. Mind you, I ended up taking most of them off
because I didn't really know how to play solitaire and the chess thing. I
did like hangman and the one where you shoot the monsters and stuff. I used
to play those games all the time. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 October 2010 03:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

Hi,
I actually have a copy of that one that runs under the Legacy notetakers
from Blazie, though it seems to be impossible to shoot anything...either
that, or I'm reaaallly slow.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 17, 2010 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

I must confess, I've never played it, but with all the talk about the game, 
i might see if I can dig out the doss version and see if I can get it to 
cooperate with xp the way games like fallthru do.

beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Sunday, October 17, 2010 8:11 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?


> Oregon trail would be a ton ton ton of fun.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Chastity MORSE
> Sent: Sunday, October 17, 2010 2:10 PM
> To: Gamers Discussion list
> Subject: [Audyssey] for all developers,possible games to consider for the
> future?
>
> Hey, I've a few suggestions for those that are good at developing games,
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of 
> the
> following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest you could
> still jump over the bad creatures and instead of stomping on them to kill
> them, shoot them, gain different weapons through different levels and
> accumulate points to gain extra lives. Collect coins/gold for points, jump
> lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to
> the other side of the board to get kinged and then they try to take out 
> the
> opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers
> and symbols in colors that have to be matched or something, not to sure of
> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge
> question you have to guess that right to get your pie wedge color and game
> continues until you fill your entire pie, can't remember 5 or 6 slices.
> Questions are random, but divided into categories like science, health,
> history and so on. Roll of dice determines how far your piece moves over 
> the
> board. Could use the monopoly dice concept along with triva questions with
> multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into 
> squares.
> Each player has 32 pieces one person white, one black. Haven't played in a
> while, but I think object is to get all your pieces across to other side 
> of
> board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well
> that's the one. This probably could be done with a mix of text, sounds and
> action. Text for picking your equiptment and reading the panels of what
> happens along the trail. Sound for the nature, indians, guns shooting,
> horses and whatever else could make sound. Action by shooting the deer,
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyss

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Jacob Kruger

SoundRTS you can play over a network, and it has graphics that can be turned
on, so while not too sure how well it would work over the 'net, you could
set up a form of LAN gaming with VI and sighted guys playing things like it
and topspeed against each other...?

Aside from that, there are so many versions of warcraft, starcraft,
etc. etc. out there, and it's just relatively similar to one of the original
warcrafts I played a long time ago.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Monday, October 18, 2010 12:20 AM
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?



 What's the difference between sound rts and wow?  I'd love to see online
playabilityeither with blind or sighted either one.

Just ready for something different.

Mike

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread shaun everiss

lighttech has been offline for ages though their site still exists.
a pitty because some of their games were really cool.
At 12:07 p.m. 18/10/2010, you wrote:
also remember, that Dragonslayer games was run and the developement 
carried out by a pretty young starting developer.


it's entirely possible that he may have come up with a more 
realistic and playable version, and indeed some better constructed 
games after gaining some experience,  much the way both 
Lighttech interactive and rs games have, going from simple affairs 
to quite complex and extremely worth while titles.


Sadly, last I heard the chap from dragonslayer had pretty much 
packed in any thoughts of playing or developing audio games at all, 
so we'll probably have to wait on someone like Tom.


Beware the Grue!

Dark.
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to 
consider for the future?



An audio Mario game was attempted but to be quite frank it was a 
flop since the developer went about it entirely the wrong way. He 
had it set up so that the enemies would make a sound five steps 
from you. So then you'd have to move four more steps in order to 
get close enough to kill them so the gameplay just didn't work. 
Then he made the mistake of using Midi music files which don't lend 
themselves well to use in games since they don't loop well. So when 
the Midi file for the current level ended there would be a brief 
pause while it reloaded and the game would hang during that time, 
usually just long enough for you to die. And if I'm not mistaken 
all the other ideas you've suggested have been attempted in some 
form or another.

We are the Knights who say...Ni!
- Original Message - From: "Chastity MORSE" 
To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider 
for the future?



Hey, I've a few suggestions for those that are good at developing 
games, which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of 
versions of the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of 
stomping on them to kill them, shoot them, gain different weapons 
through different levels and accumulate points to gain extra 
lives. Collect coins/gold for points, jump lava pits, climb 
ladders, I don't know something like that


checkers
basic checkers on standard square board where each person tries to 
get to the other side of the board to get kinged and then they try 
to take out the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with 
numbers and symbols in colors that have to be matched or 
something, not to sure of the concept quite yet


The last two might be good projects for kitchensink or spoonbill 
software games?


trivial pursuit
go around the board answering questions, but if you land on a pie 
wedge question you have to guess that right to get your pie wedge 
color and game continues until you fill your entire pie, can't 
remember 5 or 6 slices. Questions are random, but divided into 
categories like science, health, history and so on. Roll of dice 
determines how far your piece moves over the board. Could use the 
monopoly dice concept along with triva questions with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided 
into squares. Each player has 32 pieces one person white, one 
black. Haven't played in a while, but I think object is to get all 
your pieces across to other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't 
remember concept of this one, I think no dice though, so like 
checkers in that way.


oregon trail
remember the ole classroom game most of us probably played as 
kids, well that's the one. This probably could be done with a mix 
of text, sounds and action. Text for picking your equiptment and 
reading the panels of what happens along the trail. Sound for the 
nature, indians, guns shooting, horses and whatever else could 
make sound. Action by shooting the deer, turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread clement chou
I think you're talking a diffeent game. lol. Mahjong is a gambling game with 
tiles that you need to form certain combinations with. There are different 
symbols on each tile, and you need to form certai ncombinatons with them. 
Started out as a chinese form of gambling I believe... but it's spread far 
since.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, October 17, 2010 6:41 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?




Hi Chastity,
The correct spelling is mah jong. As for "Othello" properly spelled, you
were almost correct. You're objective is actually to "flank" your 
opponents'

pieces, thus flippint their pieces over. Admittedly, that one would be an
interesting one in audio.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Sunday, October 17, 2010 3:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

oregon trails!!
now don't tease. SMILES.
I would love to see this one created into a windows platform with cool 
live

realistic sound effects.
It should be a online game though for a role playing game.
Ron

--
From: "Chastity MORSE" 
Sent: Sunday, October 17, 2010 3:09 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] for all developers,possible games to consider for the
future?


Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of
the following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on
them to kill them, shoot them, gain different weapons through different
levels and accumulate points to gain extra lives. Collect coins/gold for
points, jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out
the opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure 
of



the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and 
game



continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over
the board. Could use the monopoly dice concept along with triva questions
with multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into
squares. Each player has 32 pieces one person white, one black. Haven't
played in a while, but I think object is to get all your pieces across to
other side of board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that 
way.


oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds 
and



action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread shaun everiss

actually there was a game now dead called moosic but I never got round that.
would be cool if the game used the spc nes files or something, or 
mp3s of the nentendo files.

duckhunt sounds exactly like its game system.
At 11:24 a.m. 18/10/2010, you wrote:
An audio Mario game was attempted but to be quite frank it was a 
flop since the developer went about it entirely the wrong way. He 
had it set up so that the enemies would make a sound five steps from 
you. So then you'd have to move four more steps in order to get 
close enough to kill them so the gameplay just didn't work. Then he 
made the mistake of using Midi music files which don't lend 
themselves well to use in games since they don't loop well. So when 
the Midi file for the current level ended there would be a brief 
pause while it reloaded and the game would hang during that time, 
usually just long enough for you to die. And if I'm not mistaken all 
the other ideas you've suggested have been attempted in some form or another.

We are the Knights who say...Ni!
- Original Message - From: "Chastity MORSE" 
To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider 
for the future?



Hey, I've a few suggestions for those that are good at developing 
games, which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of 
versions of the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping 
on them to kill them, shoot them, gain different weapons through 
different levels and accumulate points to gain extra lives. Collect 
coins/gold for points, jump lava pits, climb ladders, I don't know 
something like that


checkers
basic checkers on standard square board where each person tries to 
get to the other side of the board to get kinged and then they try 
to take out the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with 
numbers and symbols in colors that have to be matched or something, 
not to sure of the concept quite yet


The last two might be good projects for kitchensink or spoonbill 
software games?


trivial pursuit
go around the board answering questions, but if you land on a pie 
wedge question you have to guess that right to get your pie wedge 
color and game continues until you fill your entire pie, can't 
remember 5 or 6 slices. Questions are random, but divided into 
categories like science, health, history and so on. Roll of dice 
determines how far your piece moves over the board. Could use the 
monopoly dice concept along with triva questions with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. 
Haven't played in a while, but I think object is to get all your 
pieces across to other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't 
remember concept of this one, I think no dice though, so like 
checkers in that way.


oregon trail
remember the ole classroom game most of us probably played as kids, 
well that's the one. This probably could be done with a mix of 
text, sounds and action. Text for picking your equiptment and 
reading the panels of what happens along the trail. Sound for the 
nature, indians, guns shooting, horses and whatever else could make 
sound. Action by shooting the deer, turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Hayden Presley
Hi Chastity,
The correct spelling is mah jong. As for "Othello" properly spelled, you
were almost correct. You're objective is actually to "flank" your opponents'
pieces, thus flippint their pieces over. Admittedly, that one would be an
interesting one in audio.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Sunday, October 17, 2010 3:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

oregon trails!!
now don't tease. SMILES.
I would love to see this one created into a windows platform with cool live 
realistic sound effects.
It should be a online game though for a role playing game.
Ron

--
From: "Chastity MORSE" 
Sent: Sunday, October 17, 2010 3:09 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] for all developers,possible games to consider for the 
future?

> Hey, I've a few suggestions for those that are good at developing games, 
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of 
> the following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest
> you could still jump over the bad creatures and instead of stomping on 
> them to kill them, shoot them, gain different weapons through different 
> levels and accumulate points to gain extra lives. Collect coins/gold for 
> points, jump lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to 
> the other side of the board to get kinged and then they try to take out 
> the opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers 
> and symbols in colors that have to be matched or something, not to sure of

> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software 
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge 
> question you have to guess that right to get your pie wedge color and game

> continues until you fill your entire pie, can't remember 5 or 6 slices. 
> Questions are random, but divided into categories like science, health, 
> history and so on. Roll of dice determines how far your piece moves over 
> the board. Could use the monopoly dice concept along with triva questions 
> with multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into 
> squares. Each player has 32 pieces one person white, one black. Haven't 
> played in a while, but I think object is to get all your pieces across to 
> other side of board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember 
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well 
> that's the one. This probably could be done with a mix of text, sounds and

> action. Text for picking your equiptment and reading the panels of what 
> happens along the trail. Sound for the nature, indians, guns shooting, 
> horses and whatever else could make sound. Action by shooting the deer, 
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Hayden Presley
Hi,
I actually have a copy of that one that runs under the Legacy notetakers
from Blazie, though it seems to be impossible to shoot anything...either
that, or I'm reaaallly slow.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 17, 2010 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

I must confess, I've never played it, but with all the talk about the game, 
i might see if I can dig out the doss version and see if I can get it to 
cooperate with xp the way games like fallthru do.

beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Sunday, October 17, 2010 8:11 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?


> Oregon trail would be a ton ton ton of fun.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Chastity MORSE
> Sent: Sunday, October 17, 2010 2:10 PM
> To: Gamers Discussion list
> Subject: [Audyssey] for all developers,possible games to consider for the
> future?
>
> Hey, I've a few suggestions for those that are good at developing games,
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of 
> the
> following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest you could
> still jump over the bad creatures and instead of stomping on them to kill
> them, shoot them, gain different weapons through different levels and
> accumulate points to gain extra lives. Collect coins/gold for points, jump
> lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to
> the other side of the board to get kinged and then they try to take out 
> the
> opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers
> and symbols in colors that have to be matched or something, not to sure of
> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge
> question you have to guess that right to get your pie wedge color and game
> continues until you fill your entire pie, can't remember 5 or 6 slices.
> Questions are random, but divided into categories like science, health,
> history and so on. Roll of dice determines how far your piece moves over 
> the
> board. Could use the monopoly dice concept along with triva questions with
> multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into 
> squares.
> Each player has 32 pieces one person white, one black. Haven't played in a
> while, but I think object is to get all your pieces across to other side 
> of
> board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well
> that's the one. This probably could be done with a mix of text, sounds and
> action. Text for picking your equiptment and reading the panels of what
> happens along the trail. Sound for the nature, indians, guns shooting,
> horses and whatever else could make sound. Action by shooting the deer,
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> All messages are arch

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Thomas Ward
Hi Chastity,
Well, those are definitely some interesting and good suggestions.
Although, there are some of the games you suggested already out there.
I know that Azobat software has a Checkeras/Drafts game as well as
Backgammon.
As for creating a Super Mario clone goes the developer would have to
be careful in developing that game. I know that Nintendo is extremely
pretective over there copyrights, but there have been retro remakes
made that are like Mario. One memorable retro game similar to Mario
that comes to mind is Super Tux.
Although, it isn't accessible for us to play Super Tux is a free game
for Linux that features the Linux pengwuine, Tux, in a side-scroller
that is quite a lot like Mario. I've thought about grabbing the Super
Tux source code and producing an accessible version of it for us to
play. That would be close as we could get without over stepping the
copyright bounds.
As for Oregon Trail I use to love that game. That was definitely one
of my favorite text adventures back in the day. As it happens I do
have the original source code for it, and  have had thoughts of
converting it from Apple Basic to  C++.

On 10/17/10, Chastity MORSE  wrote:
> Hey, I've a few suggestions for those that are good at developing games,
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of the
> following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest
> you could still jump over the bad creatures and instead of stomping on them
> to kill them, shoot them, gain different weapons through different levels
> and accumulate points to gain extra lives. Collect coins/gold for points,
> jump lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to
> the other side of the board to get kinged and then they try to take out the
> opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers
> and symbols in colors that have to be matched or something, not to sure of
> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge
> question you have to guess that right to get your pie wedge color and game
> continues until you fill your entire pie, can't remember 5 or 6 slices.
> Questions are random, but divided into categories like science, health,
> history and so on. Roll of dice determines how far your piece moves over the
> board. Could use the monopoly dice concept along with triva questions with
> multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into squares.
> Each player has 32 pieces one person white, one black. Haven't played in a
> while, but I think object is to get all your pieces across to other side of
> board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well
> that's the one. This probably could be done with a mix of text, sounds and
> action. Text for picking your equiptment and reading the panels of what
> happens along the trail. Sound for the nature, indians, guns shooting,
> horses and whatever else could make sound. Action by shooting the deer,
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread clement chou
You're kdding.. I'd love to play mahjong. That's the one aspect of my 
culture I always wanted to be proficient with. lol. Sadly, I have no windows 
7 machine... so I wouldn't mind an accessible mahjong game.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Sunday, October 17, 2010 11:25 AM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?




Hellow Chastity,
Just to let you know, the mahjong game is already accessible if you are
using windows 7. The games that are built into windows 7 are accessible 
with

jaws.
Hope this helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 20:10
To: Gamers Discussion list
Subject: [Audyssey] for all developers, possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the

following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them

to kill them, shoot them, gain different weapons through different levels
and accumulate points to gain extra lives. Collect coins/gold for points,
jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out 
the

opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over 
the

board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into 
squares.

Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side 
of

board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Bryan Peterson
I don't even think Lighttech is developing anymore either. I've certainly 
heard nothing from them since I believe Blankblock.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 5:07 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



also remember, that Dragonslayer games was run and the developement 
carried out by a pretty young starting developer.


it's entirely possible that he may have come up with a more realistic and 
playable version, and indeed some better constructed games after gaining 
some experience,  much the way both Lighttech interactive and rs games 
have, going from simple affairs to quite complex and extremely worth while 
titles.


Sadly, last I heard the chap from dragonslayer had pretty much packed in 
any thoughts of playing or developing audio games at all, so we'll 
probably have to wait on someone like Tom.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



An audio Mario game was attempted but to be quite frank it was a flop 
since the developer went about it entirely the wrong way. He had it set 
up so that the enemies would make a sound five steps from you. So then 
you'd have to move four more steps in order to get close enough to kill 
them so the gameplay just didn't work. Then he made the mistake of using 
Midi music files which don't lend themselves well to use in games since 
they don't loop well. So when the Midi file for the current level ended 
there would be a brief pause while it reloaded and the game would hang 
during that time, usually just long enough for you to die. And if I'm not 
mistaken all the other ideas you've suggested have been attempted in some 
form or another.

We are the Knights who say...Ni!
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the 
future?



Hey, I've a few suggestions for those that are good at developing games, 
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them to kill them, shoot them, gain different weapons through different 
levels and accumulate points to gain extra lives. Collect coins/gold for 
points, jump lava pits, climb ladders, I don't know something like that


checkers
basic checkers on standard square board where each person tries to get 
to the other side of the board to get kinged and then they try to take 
out the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with 
numbers and symbols in colors that have to be matched or something, not 
to sure of the concept quite yet


The last two might be good projects for kitchensink or spoonbill 
software games?


trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and 
game continues until you fill your entire pie, can't remember 5 or 6 
slices. Questions are random, but divided into categories like science, 
health, history and so on. Roll of dice determines how far your piece 
moves over the board. Could use the monopoly dice concept along with 
triva questions with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. Haven't 
played in a while, but I think object is to get all your pieces across 
to other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't remember 
concept of this one, I think no dice though, so like checkers in that 
way.


oregon trail
remember the ole classroom game most of us probably played as kids, well 
that's the one. This probably could be done with a mix of text, sounds 
and action. Text for picking your equiptment and reading the panels of 
what happens along the trail. Sound for the nature, indians, guns 
shooting, horses and whatever else could make sound. Action by shooting 
the deer, turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
also remember, that Dragonslayer games was run and the developement carried 
out by a pretty young starting developer.


it's entirely possible that he may have come up with a more realistic and 
playable version, and indeed some better constructed games after gaining 
some experience,  much the way both Lighttech interactive and rs games 
have, going from simple affairs to quite complex and extremely worth while 
titles.


Sadly, last I heard the chap from dragonslayer had pretty much packed in any 
thoughts of playing or developing audio games at all, so we'll probably have 
to wait on someone like Tom.


Beware the Grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?



An audio Mario game was attempted but to be quite frank it was a flop 
since the developer went about it entirely the wrong way. He had it set up 
so that the enemies would make a sound five steps from you. So then you'd 
have to move four more steps in order to get close enough to kill them so 
the gameplay just didn't work. Then he made the mistake of using Midi 
music files which don't lend themselves well to use in games since they 
don't loop well. So when the Midi file for the current level ended there 
would be a brief pause while it reloaded and the game would hang during 
that time, usually just long enough for you to die. And if I'm not 
mistaken all the other ideas you've suggested have been attempted in some 
form or another.

We are the Knights who say...Ni!
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the 
future?



Hey, I've a few suggestions for those that are good at developing games, 
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them to kill them, shoot them, gain different weapons through different 
levels and accumulate points to gain extra lives. Collect coins/gold for 
points, jump lava pits, climb ladders, I don't know something like that


checkers
basic checkers on standard square board where each person tries to get to 
the other side of the board to get kinged and then they try to take out 
the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers 
and symbols in colors that have to be matched or something, not to sure 
of the concept quite yet


The last two might be good projects for kitchensink or spoonbill software 
games?


trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and 
game continues until you fill your entire pie, can't remember 5 or 6 
slices. Questions are random, but divided into categories like science, 
health, history and so on. Roll of dice determines how far your piece 
moves over the board. Could use the monopoly dice concept along with 
triva questions with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. Haven't 
played in a while, but I think object is to get all your pieces across to 
other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't remember 
concept of this one, I think no dice though, so like checkers in that 
way.


oregon trail
remember the ole classroom game most of us probably played as kids, well 
that's the one. This probably could be done with a mix of text, sounds 
and action. Text for picking your equiptment and reading the panels of 
what happens along the trail. Sound for the nature, indians, guns 
shooting, horses and whatever else could make sound. Action by shooting 
the deer, turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
Warcraft, was a series of stratogy games where you commanded peasants, 
knights, dragons etc and tried to defeate the enemy and take on various 
missions.


sound rts is very similar, and in fact is getting more and more features 
with newer versions of the game for instance they've recently added scout 
and archer towers to hold your troops.


World of warcraft is a massively multiplayer online graphical action/rpg 
game based upon the warcraft world.


It has many quests, pvp, and cooperative raides pluss lots of exploring and 
crafting and the like, and nothing yet has been done in audio,  though 
in discussions on the entombed list Jason has hinted that he may considder 
such a project at some point.


There are however many accessible online rpgs played with text in brousers 
which offer quests, crafting, pvp etc, not to mention muds which are also 
real time. While neither of these is quite like world of warcraft, they do 
share some gameplay characteristics at the least.


Hope this clears things up somewhat.

Beware the Grue!

Dark.
- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:20 PM
Subject: Re: [Audyssey] for all developers, possible games to consider for 
the future?



 What's the difference between sound rts and wow?  I'd love to see online 
playabilityeither with blind or sighted either one.


Just ready for something different.

Mike

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Bryan Peterson
An audio Mario game was attempted but to be quite frank it was a flop since 
the developer went about it entirely the wrong way. He had it set up so that 
the enemies would make a sound five steps from you. So then you'd have to 
move four more steps in order to get close enough to kill them so the 
gameplay just didn't work. Then he made the mistake of using Midi music 
files which don't lend themselves well to use in games since they don't loop 
well. So when the Midi file for the current level ended there would be a 
brief pause while it reloaded and the game would hang during that time, 
usually just long enough for you to die. And if I'm not mistaken all the 
other ideas you've suggested have been attempted in some form or another.

We are the Knights who say...Ni!
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the 
future?



Hey, I've a few suggestions for those that are good at developing games, 
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them to kill them, shoot them, gain different weapons through different 
levels and accumulate points to gain extra lives. Collect coins/gold for 
points, jump lava pits, climb ladders, I don't know something like that


checkers
basic checkers on standard square board where each person tries to get to 
the other side of the board to get kinged and then they try to take out 
the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers 
and symbols in colors that have to be matched or something, not to sure of 
the concept quite yet


The last two might be good projects for kitchensink or spoonbill software 
games?


trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and game 
continues until you fill your entire pie, can't remember 5 or 6 slices. 
Questions are random, but divided into categories like science, health, 
history and so on. Roll of dice determines how far your piece moves over 
the board. Could use the monopoly dice concept along with triva questions 
with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. Haven't 
played in a while, but I think object is to get all your pieces across to 
other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't remember 
concept of this one, I think no dice though, so like checkers in that way.


oregon trail
remember the ole classroom game most of us probably played as kids, well 
that's the one. This probably could be done with a mix of text, sounds and 
action. Text for picking your equiptment and reading the panels of what 
happens along the trail. Sound for the nature, indians, guns shooting, 
horses and whatever else could make sound. Action by shooting the deer, 
turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
 What's the difference between sound rts and wow?  I'd love to see 
online playabilityeither with blind or sighted either one.


Just ready for something different.

Mike

---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Jacob Kruger
Sound RTS is very similar to original warcraft (or an even older game called 
something like Sun Tzu's Ancient Art of War), etc., and Time of conflict is 
similar enough to some later versions thereof.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 11:52 PM
Subject: Re: [Audyssey] for all developers, possible games to consider for 
the future?



 I would love to see something similar to World of War craft, or something 
similar to halo or call of duty.  I'd love to have a taste of the 
excitement my sighted friends have with those types of games.


Mike

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
 I would love to see something similar to World of War craft, or 
something similar to halo or call of duty.  I'd love to have a taste of 
the excitement my sighted friends have with those types of games.


Mike

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
I must confess, I've never played it, but with all the talk about the game, 
i might see if I can dig out the doss version and see if I can get it to 
cooperate with xp the way games like fallthru do.


beware the Grue!

Dark.
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, October 17, 2010 8:11 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?




Oregon trail would be a ton ton ton of fun.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the

following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out 
the

opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over 
the

board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into 
squares.

Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side 
of

board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
Checkers aka draughts and backgamman are already available from azabat 
software.


for others though i do admit trival persute would be cool as a game, though 
similar things have been done online with real audio by the uk audio network 
at www.pressakey.net.


As to marrio brothers, unfortunately copywrite would get in the way of 
actually creating a game with the marrio name, but an audio platformer is 
certainly possible.


Beware the Grue!

Dark.
- Original Message - 
From: "Chastity MORSE" 

To: "Gamers Discussion list" 
Sent: Sunday, October 17, 2010 8:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the 
future?



Hey, I've a few suggestions for those that are good at developing games, 
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of 
the following in an audio format?


Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on 
them to kill them, shoot them, gain different weapons through different 
levels and accumulate points to gain extra lives. Collect coins/gold for 
points, jump lava pits, climb ladders, I don't know something like that


checkers
basic checkers on standard square board where each person tries to get to 
the other side of the board to get kinged and then they try to take out 
the opponents pieces to win


my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers 
and symbols in colors that have to be matched or something, not to sure of 
the concept quite yet


The last two might be good projects for kitchensink or spoonbill software 
games?


trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and game 
continues until you fill your entire pie, can't remember 5 or 6 slices. 
Questions are random, but divided into categories like science, health, 
history and so on. Roll of dice determines how far your piece moves over 
the board. Could use the monopoly dice concept along with triva questions 
with multiple choice answers.


Otholo
similar to checkers in basic concept in a square board divided into 
squares. Each player has 32 pieces one person white, one black. Haven't 
played in a while, but I think object is to get all your pieces across to 
other side of board and turned over.


backgammon
another board game with round pieces to move across, but can't remember 
concept of this one, I think no dice though, so like checkers in that way.


oregon trail
remember the ole classroom game most of us probably played as kids, well 
that's the one. This probably could be done with a mix of text, sounds and 
action. Text for picking your equiptment and reading the panels of what 
happens along the trail. Sound for the nature, indians, guns shooting, 
horses and whatever else could make sound. Action by shooting the deer, 
turkeys and fishing.


there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Ron Kolesar
oregon trails!!
now don't tease. SMILES.
I would love to see this one created into a windows platform with cool live 
realistic sound effects.
It should be a online game though for a role playing game.
Ron

--
From: "Chastity MORSE" 
Sent: Sunday, October 17, 2010 3:09 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] for all developers,possible games to consider for the 
future?

> Hey, I've a few suggestions for those that are good at developing games, 
> which I'm not as I'm still working on learning the gaming code.
> I am wondering if anyone has thought of trying some sort of versions of 
> the following in an audio format?
>
> Mario Brothers game, the original since its probably the easiest
> you could still jump over the bad creatures and instead of stomping on 
> them to kill them, shoot them, gain different weapons through different 
> levels and accumulate points to gain extra lives. Collect coins/gold for 
> points, jump lava pits, climb ladders, I don't know something like that
>
> checkers
> basic checkers on standard square board where each person tries to get to 
> the other side of the board to get kinged and then they try to take out 
> the opponents pieces to win
>
> my yong/majong
> I don't know how this is really spellt, but it's a tile game with numbers 
> and symbols in colors that have to be matched or something, not to sure of 
> the concept quite yet
>
> The last two might be good projects for kitchensink or spoonbill software 
> games?
>
> trivial pursuit
> go around the board answering questions, but if you land on a pie wedge 
> question you have to guess that right to get your pie wedge color and game 
> continues until you fill your entire pie, can't remember 5 or 6 slices. 
> Questions are random, but divided into categories like science, health, 
> history and so on. Roll of dice determines how far your piece moves over 
> the board. Could use the monopoly dice concept along with triva questions 
> with multiple choice answers.
>
> Otholo
> similar to checkers in basic concept in a square board divided into 
> squares. Each player has 32 pieces one person white, one black. Haven't 
> played in a while, but I think object is to get all your pieces across to 
> other side of board and turned over.
>
> backgammon
> another board game with round pieces to move across, but can't remember 
> concept of this one, I think no dice though, so like checkers in that way.
>
> oregon trail
> remember the ole classroom game most of us probably played as kids, well 
> that's the one. This probably could be done with a mix of text, sounds and 
> action. Text for picking your equiptment and reading the panels of what 
> happens along the trail. Sound for the nature, indians, guns shooting, 
> horses and whatever else could make sound. Action by shooting the deer, 
> turkeys and fishing.
>
> there was another one, but can't think of it right now.
> Anyway, thought I'd just mention these in case anyone's interested.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
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> list,
> please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
The Mario brothers one would be fun.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 20:12
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

Oregon trail would be a ton ton ton of fun.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
Hellow Chastity,
Just to let you know, the mahjong game is already accessible if you are
using windows 7. The games that are built into windows 7 are accessible with
jaws.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 20:10
To: Gamers Discussion list
Subject: [Audyssey] for all developers, possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them
to kill them, shoot them, gain different weapons through different levels
and accumulate points to gain extra lives. Collect coins/gold for points,
jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Liam Erven
Oregon trail would be a ton ton ton of fun.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Chastity MORSE
Hey, I've a few suggestions for those that are good at developing games, which 
I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the 
following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them to 
kill them, shoot them, gain different weapons through different levels and 
accumulate points to gain extra lives. Collect coins/gold for points, jump lava 
pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to the 
other side of the board to get kinged and then they try to take out the 
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers and 
symbols in colors that have to be matched or something, not to sure of the 
concept quite yet

The last two might be good projects for kitchensink or spoonbill software games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and game 
continues until you fill your entire pie, can't remember 5 or 6 slices. 
Questions are random, but divided into categories like science, health, history 
and so on. Roll of dice determines how far your piece moves over the board. 
Could use the monopoly dice concept along with triva questions with multiple 
choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares. 
Each player has 32 pieces one person white, one black. Haven't played in a 
while, but I think object is to get all your pieces across to other side of 
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember concept 
of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well that's 
the one. This probably could be done with a mix of text, sounds and action. 
Text for picking your equiptment and reading the panels of what happens along 
the trail. Sound for the nature, indians, guns shooting, horses and whatever 
else could make sound. Action by shooting the deer, turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.