Re: [Audyssey] for all developers, possible games to consider for the future?
Hi, Moosic is weird, I still have it. In fact you could just jump over the whole level without doing anything. You just would have to watch out where you come back down to finish the level. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Mon, 18 Oct 2010 16:34:56 +1300 Subject: Re: [Audyssey] for all developers, possible games to consider for the future? > actually there was a game now dead called moosic but I never got round that. > would be cool if the game used the spc nes files or something, or > mp3s of the nentendo files. > duckhunt sounds exactly like its game system. > At 11:24 a.m. 18/10/2010, you wrote: > >An audio Mario game was attempted but to be quite frank it was a > >flop since the developer went about it entirely the wrong way. He > >had it set up so that the enemies would make a sound five steps from > >you. So then you'd have to move four more steps in order to get > >close enough to kill them so the gameplay just didn't work. Then he > >made the mistake of using Midi music files which don't lend > >themselves well to use in games since they don't loop well. So when > >the Midi file for the current level ended there would be a brief > >pause while it reloaded and the game would hang during that time, > >usually just long enough for you to die. And if I'm not mistaken all > >the other ideas you've suggested have been attempted in some form or another. > >We are the Knights who say...Ni! > >- Original Message - From: "Chastity MORSE" > >To: "Gamers Discussion list" > >Sent: Sunday, October 17, 2010 1:09 PM > >Subject: [Audyssey] for all developers,possible games to consider > >for the future? > > > > > >>Hey, I've a few suggestions for those that are good at developing > >>games, which I'm not as I'm still working on learning the gaming code. > >>I am wondering if anyone has thought of trying some sort of > >>versions of the following in an audio format? > >> > >>Mario Brothers game, the original since its probably the easiest > >>you could still jump over the bad creatures and instead of stomping > >>on them to kill them, shoot them, gain different weapons through > >>different levels and accumulate points to gain extra lives. Collect > >>coins/gold for points, jump lava pits, climb ladders, I don't know > >>something like that > >> > >>checkers > >>basic checkers on standard square board where each person tries to > >>get to the other side of the board to get kinged and then they try > >>to take out the opponents pieces to win > >> > >>my yong/majong > >>I don't know how this is really spellt, but it's a tile game with > >>numbers and symbols in colors that have to be matched or something, > >>not to sure of the concept quite yet > >> > >>The last two might be good projects for kitchensink or spoonbill > >>software games? > >> > >>trivial pursuit > >>go around the board answering questions, but if you land on a pie > >>wedge question you have to guess that right to get your pie wedge > >>color and game continues until you fill your entire pie, can't > >>remember 5 or 6 slices. Questions are random, but divided into > >>categories like science, health, history and so on. Roll of dice > >>determines how far your piece moves over the board. Could use the > >>monopoly dice concept along with triva questions with multiple choice answers. > >> > >>Otholo > >>similar to checkers in basic concept in a square board divided into > >>squares. Each player has 32 pieces one person white, one black. > >>Haven't played in a while, but I think object is to get all your > >>pieces across to other side of board and turned over. > >> > >>backgammon > >>another board game with round pieces to move across, but can't > >>remember concept of this one, I think no dice though, so like > >>checkers in that way. > >> > >>oregon trail > >>remember the ole classroom game most of us probably played as kids, > >>well that's the one. This probably could be done with a mix of > >>text, sounds and action. Text for picking your equiptment and > >>reading the panels of what happens along the trail. Sound for the > >>nature, indians, guns shooting, horses and whatever else could make > >>sound. Action by shooting the deer, turkeys
Re: [Audyssey] for all developers
possible games to consider for the future? Hi Chastity, To make a trivial pursuit game one would need a large data base of trivia questions and answers. One could probably buy such a data base or if you had the trivial pursuit game and all of the different sets of cards and could read them and type them in. That is actually how I made the board games of Life and Monopoly. BFN Jim Data, you ARE fully functional, aren't you? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Yep, they unfortunately split up after making treasuremania, which was a great shame sinse they really had potential in what they were doing and every game they created got better. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, October 18, 2010 12:35 AM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? I don't even think Lighttech is developing anymore either. I've certainly heard nothing from them since I believe Blankblock. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 5:07 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles. Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:24 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for
Re: [Audyssey] for all developers, possible games to consider for the future?
Topspeed 2 would be cool with graphics. So many people look at audio games and see not a lot on the screen and wonder what on earth we're doing makes me laugh. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 18 October 2010 06:52 To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? SoundRTS you can play over a network, and it has graphics that can be turned on, so while not too sure how well it would work over the 'net, you could set up a form of LAN gaming with VI and sighted guys playing things like it and topspeed against each other...? Aside from that, there are so many versions of warcraft, starcraft, etc. etc. out there, and it's just relatively similar to one of the original warcrafts I played a long time ago. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Mike Reiser" To: "Gamers Discussion list" Sent: Monday, October 18, 2010 12:20 AM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? > What's the difference between sound rts and wow? I'd love to see online > playabilityeither with blind or sighted either one. > > Just ready for something different. > > Mike > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 5540 (20101017) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
I used to like the games that you could get for the old braille lites that Blazy made. They were cool. Mind you, I ended up taking most of them off because I didn't really know how to play solitaire and the chess thing. I did like hangman and the one where you shoot the monsters and stuff. I used to play those games all the time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 October 2010 03:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] for all developers, possible games to consider for the future? Hi, I actually have a copy of that one that runs under the Legacy notetakers from Blazie, though it seems to be impossible to shoot anything...either that, or I'm reaaallly slow. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 17, 2010 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? I must confess, I've never played it, but with all the talk about the game, i might see if I can dig out the doss version and see if I can get it to cooperate with xp the way games like fallthru do. beware the Grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 8:11 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? > Oregon trail would be a ton ton ton of fun. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Chastity MORSE > Sent: Sunday, October 17, 2010 2:10 PM > To: Gamers Discussion list > Subject: [Audyssey] for all developers,possible games to consider for the > future? > > Hey, I've a few suggestions for those that are good at developing games, > which I'm not as I'm still working on learning the gaming code. > I am wondering if anyone has thought of trying some sort of versions of > the > following in an audio format? > > Mario Brothers game, the original since its probably the easiest you could > still jump over the bad creatures and instead of stomping on them to kill > them, shoot them, gain different weapons through different levels and > accumulate points to gain extra lives. Collect coins/gold for points, jump > lava pits, climb ladders, I don't know something like that > > checkers > basic checkers on standard square board where each person tries to get to > the other side of the board to get kinged and then they try to take out > the > opponents pieces to win > > my yong/majong > I don't know how this is really spellt, but it's a tile game with numbers > and symbols in colors that have to be matched or something, not to sure of > the concept quite yet > > The last two might be good projects for kitchensink or spoonbill software > games? > > trivial pursuit > go around the board answering questions, but if you land on a pie wedge > question you have to guess that right to get your pie wedge color and game > continues until you fill your entire pie, can't remember 5 or 6 slices. > Questions are random, but divided into categories like science, health, > history and so on. Roll of dice determines how far your piece moves over > the > board. Could use the monopoly dice concept along with triva questions with > multiple choice answers. > > Otholo > similar to checkers in basic concept in a square board divided into > squares. > Each player has 32 pieces one person white, one black. Haven't played in a > while, but I think object is to get all your pieces across to other side > of > board and turned over. > > backgammon > another board game with round pieces to move across, but can't remember > concept of this one, I think no dice though, so like checkers in that way. > > oregon trail > remember the ole classroom game most of us probably played as kids, well > that's the one. This probably could be done with a mix of text, sounds and > action. Text for picking your equiptment and reading the panels of what > happens along the trail. Sound for the nature, indians, guns shooting, > horses and whatever else could make sound. Action by shooting the deer, > turkeys and fishing. > > there was another one, but can't think of it right now. > Anyway, thought I'd just mention these in case anyone's interested. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyss
Re: [Audyssey] for all developers, possible games to consider for the future?
SoundRTS you can play over a network, and it has graphics that can be turned on, so while not too sure how well it would work over the 'net, you could set up a form of LAN gaming with VI and sighted guys playing things like it and topspeed against each other...? Aside from that, there are so many versions of warcraft, starcraft, etc. etc. out there, and it's just relatively similar to one of the original warcrafts I played a long time ago. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Mike Reiser" To: "Gamers Discussion list" Sent: Monday, October 18, 2010 12:20 AM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
lighttech has been offline for ages though their site still exists. a pitty because some of their games were really cool. At 12:07 p.m. 18/10/2010, you wrote: also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles. Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:24 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.
Re: [Audyssey] for all developers, possible games to consider for the future?
I think you're talking a diffeent game. lol. Mahjong is a gambling game with tiles that you need to form certain combinations with. There are different symbols on each tile, and you need to form certai ncombinatons with them. Started out as a chinese form of gambling I believe... but it's spread far since. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 6:41 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? Hi Chastity, The correct spelling is mah jong. As for "Othello" properly spelled, you were almost correct. You're objective is actually to "flank" your opponents' pieces, thus flippint their pieces over. Admittedly, that one would be an interesting one in audio. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Sunday, October 17, 2010 3:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? oregon trails!! now don't tease. SMILES. I would love to see this one created into a windows platform with cool live realistic sound effects. It should be a online game though for a role playing game. Ron -- From: "Chastity MORSE" Sent: Sunday, October 17, 2010 3:09 PM To: "Gamers Discussion list" Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mai
Re: [Audyssey] for all developers, possible games to consider for the future?
actually there was a game now dead called moosic but I never got round that. would be cool if the game used the spc nes files or something, or mp3s of the nentendo files. duckhunt sounds exactly like its game system. At 11:24 a.m. 18/10/2010, you wrote: An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] for all developers, possible games to consider for the future?
Hi Chastity, The correct spelling is mah jong. As for "Othello" properly spelled, you were almost correct. You're objective is actually to "flank" your opponents' pieces, thus flippint their pieces over. Admittedly, that one would be an interesting one in audio. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Sunday, October 17, 2010 3:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? oregon trails!! now don't tease. SMILES. I would love to see this one created into a windows platform with cool live realistic sound effects. It should be a online game though for a role playing game. Ron -- From: "Chastity MORSE" Sent: Sunday, October 17, 2010 3:09 PM To: "Gamers Discussion list" Subject: [Audyssey] for all developers,possible games to consider for the future? > Hey, I've a few suggestions for those that are good at developing games, > which I'm not as I'm still working on learning the gaming code. > I am wondering if anyone has thought of trying some sort of versions of > the following in an audio format? > > Mario Brothers game, the original since its probably the easiest > you could still jump over the bad creatures and instead of stomping on > them to kill them, shoot them, gain different weapons through different > levels and accumulate points to gain extra lives. Collect coins/gold for > points, jump lava pits, climb ladders, I don't know something like that > > checkers > basic checkers on standard square board where each person tries to get to > the other side of the board to get kinged and then they try to take out > the opponents pieces to win > > my yong/majong > I don't know how this is really spellt, but it's a tile game with numbers > and symbols in colors that have to be matched or something, not to sure of > the concept quite yet > > The last two might be good projects for kitchensink or spoonbill software > games? > > trivial pursuit > go around the board answering questions, but if you land on a pie wedge > question you have to guess that right to get your pie wedge color and game > continues until you fill your entire pie, can't remember 5 or 6 slices. > Questions are random, but divided into categories like science, health, > history and so on. Roll of dice determines how far your piece moves over > the board. Could use the monopoly dice concept along with triva questions > with multiple choice answers. > > Otholo > similar to checkers in basic concept in a square board divided into > squares. Each player has 32 pieces one person white, one black. Haven't > played in a while, but I think object is to get all your pieces across to > other side of board and turned over. > > backgammon > another board game with round pieces to move across, but can't remember > concept of this one, I think no dice though, so like checkers in that way. > > oregon trail > remember the ole classroom game most of us probably played as kids, well > that's the one. This probably could be done with a mix of text, sounds and > action. Text for picking your equiptment and reading the panels of what > happens along the trail. Sound for the nature, indians, guns shooting, > horses and whatever else could make sound. Action by shooting the deer, > turkeys and fishing. > > there was another one, but can't think of it right now. > Anyway, thought I'd just mention these in case anyone's interested. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga
Re: [Audyssey] for all developers, possible games to consider for the future?
Hi, I actually have a copy of that one that runs under the Legacy notetakers from Blazie, though it seems to be impossible to shoot anything...either that, or I'm reaaallly slow. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 17, 2010 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] for all developers, possible games to consider for the future? I must confess, I've never played it, but with all the talk about the game, i might see if I can dig out the doss version and see if I can get it to cooperate with xp the way games like fallthru do. beware the Grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 8:11 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? > Oregon trail would be a ton ton ton of fun. > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Chastity MORSE > Sent: Sunday, October 17, 2010 2:10 PM > To: Gamers Discussion list > Subject: [Audyssey] for all developers,possible games to consider for the > future? > > Hey, I've a few suggestions for those that are good at developing games, > which I'm not as I'm still working on learning the gaming code. > I am wondering if anyone has thought of trying some sort of versions of > the > following in an audio format? > > Mario Brothers game, the original since its probably the easiest you could > still jump over the bad creatures and instead of stomping on them to kill > them, shoot them, gain different weapons through different levels and > accumulate points to gain extra lives. Collect coins/gold for points, jump > lava pits, climb ladders, I don't know something like that > > checkers > basic checkers on standard square board where each person tries to get to > the other side of the board to get kinged and then they try to take out > the > opponents pieces to win > > my yong/majong > I don't know how this is really spellt, but it's a tile game with numbers > and symbols in colors that have to be matched or something, not to sure of > the concept quite yet > > The last two might be good projects for kitchensink or spoonbill software > games? > > trivial pursuit > go around the board answering questions, but if you land on a pie wedge > question you have to guess that right to get your pie wedge color and game > continues until you fill your entire pie, can't remember 5 or 6 slices. > Questions are random, but divided into categories like science, health, > history and so on. Roll of dice determines how far your piece moves over > the > board. Could use the monopoly dice concept along with triva questions with > multiple choice answers. > > Otholo > similar to checkers in basic concept in a square board divided into > squares. > Each player has 32 pieces one person white, one black. Haven't played in a > while, but I think object is to get all your pieces across to other side > of > board and turned over. > > backgammon > another board game with round pieces to move across, but can't remember > concept of this one, I think no dice though, so like checkers in that way. > > oregon trail > remember the ole classroom game most of us probably played as kids, well > that's the one. This probably could be done with a mix of text, sounds and > action. Text for picking your equiptment and reading the panels of what > happens along the trail. Sound for the nature, indians, guns shooting, > horses and whatever else could make sound. Action by shooting the deer, > turkeys and fishing. > > there was another one, but can't think of it right now. > Anyway, thought I'd just mention these in case anyone's interested. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are arch
Re: [Audyssey] for all developers, possible games to consider for the future?
Hi Chastity, Well, those are definitely some interesting and good suggestions. Although, there are some of the games you suggested already out there. I know that Azobat software has a Checkeras/Drafts game as well as Backgammon. As for creating a Super Mario clone goes the developer would have to be careful in developing that game. I know that Nintendo is extremely pretective over there copyrights, but there have been retro remakes made that are like Mario. One memorable retro game similar to Mario that comes to mind is Super Tux. Although, it isn't accessible for us to play Super Tux is a free game for Linux that features the Linux pengwuine, Tux, in a side-scroller that is quite a lot like Mario. I've thought about grabbing the Super Tux source code and producing an accessible version of it for us to play. That would be close as we could get without over stepping the copyright bounds. As for Oregon Trail I use to love that game. That was definitely one of my favorite text adventures back in the day. As it happens I do have the original source code for it, and have had thoughts of converting it from Apple Basic to C++. On 10/17/10, Chastity MORSE wrote: > Hey, I've a few suggestions for those that are good at developing games, > which I'm not as I'm still working on learning the gaming code. > I am wondering if anyone has thought of trying some sort of versions of the > following in an audio format? > > Mario Brothers game, the original since its probably the easiest > you could still jump over the bad creatures and instead of stomping on them > to kill them, shoot them, gain different weapons through different levels > and accumulate points to gain extra lives. Collect coins/gold for points, > jump lava pits, climb ladders, I don't know something like that > > checkers > basic checkers on standard square board where each person tries to get to > the other side of the board to get kinged and then they try to take out the > opponents pieces to win > > my yong/majong > I don't know how this is really spellt, but it's a tile game with numbers > and symbols in colors that have to be matched or something, not to sure of > the concept quite yet > > The last two might be good projects for kitchensink or spoonbill software > games? > > trivial pursuit > go around the board answering questions, but if you land on a pie wedge > question you have to guess that right to get your pie wedge color and game > continues until you fill your entire pie, can't remember 5 or 6 slices. > Questions are random, but divided into categories like science, health, > history and so on. Roll of dice determines how far your piece moves over the > board. Could use the monopoly dice concept along with triva questions with > multiple choice answers. > > Otholo > similar to checkers in basic concept in a square board divided into squares. > Each player has 32 pieces one person white, one black. Haven't played in a > while, but I think object is to get all your pieces across to other side of > board and turned over. > > backgammon > another board game with round pieces to move across, but can't remember > concept of this one, I think no dice though, so like checkers in that way. > > oregon trail > remember the ole classroom game most of us probably played as kids, well > that's the one. This probably could be done with a mix of text, sounds and > action. Text for picking your equiptment and reading the panels of what > happens along the trail. Sound for the nature, indians, guns shooting, > horses and whatever else could make sound. Action by shooting the deer, > turkeys and fishing. > > there was another one, but can't think of it right now. > Anyway, thought I'd just mention these in case anyone's interested. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
You're kdding.. I'd love to play mahjong. That's the one aspect of my culture I always wanted to be proficient with. lol. Sadly, I have no windows 7 machine... so I wouldn't mind an accessible mahjong game. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 11:25 AM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? Hellow Chastity, Just to let you know, the mahjong game is already accessible if you are using windows 7. The games that are built into windows 7 are accessible with jaws. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 17 October 2010 20:10 To: Gamers Discussion list Subject: [Audyssey] for all developers, possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
I don't even think Lighttech is developing anymore either. I've certainly heard nothing from them since I believe Blankblock. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 5:07 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles. Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:24 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai
Re: [Audyssey] for all developers, possible games to consider for the future?
also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles. Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:24 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] for all developers, possible games to consider for the future?
Warcraft, was a series of stratogy games where you commanded peasants, knights, dragons etc and tried to defeate the enemy and take on various missions. sound rts is very similar, and in fact is getting more and more features with newer versions of the game for instance they've recently added scout and archer towers to hold your troops. World of warcraft is a massively multiplayer online graphical action/rpg game based upon the warcraft world. It has many quests, pvp, and cooperative raides pluss lots of exploring and crafting and the like, and nothing yet has been done in audio, though in discussions on the entombed list Jason has hinted that he may considder such a project at some point. There are however many accessible online rpgs played with text in brousers which offer quests, crafting, pvp etc, not to mention muds which are also real time. While neither of these is quite like world of warcraft, they do share some gameplay characteristics at the least. Hope this clears things up somewhat. Beware the Grue! Dark. - Original Message - From: "Mike Reiser" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:20 PM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another. We are the Knights who say...Ni! - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Sound RTS is very similar to original warcraft (or an even older game called something like Sun Tzu's Ancient Art of War), etc., and Time of conflict is similar enough to some later versions thereof. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Mike Reiser" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:52 PM Subject: Re: [Audyssey] for all developers, possible games to consider for the future? I would love to see something similar to World of War craft, or something similar to halo or call of duty. I'd love to have a taste of the excitement my sighted friends have with those types of games. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
I would love to see something similar to World of War craft, or something similar to halo or call of duty. I'd love to have a taste of the excitement my sighted friends have with those types of games. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
I must confess, I've never played it, but with all the talk about the game, i might see if I can dig out the doss version and see if I can get it to cooperate with xp the way games like fallthru do. beware the Grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 8:11 PM Subject: Re: [Audyssey] for all developers,possible games to consider for the future? Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Checkers aka draughts and backgamman are already available from azabat software. for others though i do admit trival persute would be cool as a game, though similar things have been done online with real audio by the uk audio network at www.pressakey.net. As to marrio brothers, unfortunately copywrite would get in the way of actually creating a game with the marrio name, but an audio platformer is certainly possible. Beware the Grue! Dark. - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 8:09 PM Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
oregon trails!! now don't tease. SMILES. I would love to see this one created into a windows platform with cool live realistic sound effects. It should be a online game though for a role playing game. Ron -- From: "Chastity MORSE" Sent: Sunday, October 17, 2010 3:09 PM To: "Gamers Discussion list" Subject: [Audyssey] for all developers,possible games to consider for the future? > Hey, I've a few suggestions for those that are good at developing games, > which I'm not as I'm still working on learning the gaming code. > I am wondering if anyone has thought of trying some sort of versions of > the following in an audio format? > > Mario Brothers game, the original since its probably the easiest > you could still jump over the bad creatures and instead of stomping on > them to kill them, shoot them, gain different weapons through different > levels and accumulate points to gain extra lives. Collect coins/gold for > points, jump lava pits, climb ladders, I don't know something like that > > checkers > basic checkers on standard square board where each person tries to get to > the other side of the board to get kinged and then they try to take out > the opponents pieces to win > > my yong/majong > I don't know how this is really spellt, but it's a tile game with numbers > and symbols in colors that have to be matched or something, not to sure of > the concept quite yet > > The last two might be good projects for kitchensink or spoonbill software > games? > > trivial pursuit > go around the board answering questions, but if you land on a pie wedge > question you have to guess that right to get your pie wedge color and game > continues until you fill your entire pie, can't remember 5 or 6 slices. > Questions are random, but divided into categories like science, health, > history and so on. Roll of dice determines how far your piece moves over > the board. Could use the monopoly dice concept along with triva questions > with multiple choice answers. > > Otholo > similar to checkers in basic concept in a square board divided into > squares. Each player has 32 pieces one person white, one black. Haven't > played in a while, but I think object is to get all your pieces across to > other side of board and turned over. > > backgammon > another board game with round pieces to move across, but can't remember > concept of this one, I think no dice though, so like checkers in that way. > > oregon trail > remember the ole classroom game most of us probably played as kids, well > that's the one. This probably could be done with a mix of text, sounds and > action. Text for picking your equiptment and reading the panels of what > happens along the trail. Sound for the nature, indians, guns shooting, > horses and whatever else could make sound. Action by shooting the deer, > turkeys and fishing. > > there was another one, but can't think of it right now. > Anyway, thought I'd just mention these in case anyone's interested. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
The Mario brothers one would be fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 17 October 2010 20:12 To: 'Gamers Discussion list' Subject: Re: [Audyssey] for all developers, possible games to consider for the future? Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Hellow Chastity, Just to let you know, the mahjong game is already accessible if you are using windows 7. The games that are built into windows 7 are accessible with jaws. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 17 October 2010 20:10 To: Gamers Discussion list Subject: [Audyssey] for all developers, possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] for all developers, possible games to consider for the future?
Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to consider for the future? Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] for all developers, possible games to consider for the future?
Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably the easiest you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that checkers basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win my yong/majong I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet The last two might be good projects for kitchensink or spoonbill software games? trivial pursuit go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers. Otholo similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over. backgammon another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way. oregon trail remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing. there was another one, but can't think of it right now. Anyway, thought I'd just mention these in case anyone's interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.