Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-18 Thread Ben
Thanks man, I've got a couple of others, but you may be involved later on as
well if you wish.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 18 March 2012 05:40
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Agree with this completely. Also, you should make sure that game design is
also good. A good idea on paper is all well and good, but it also has to
translate into a good game. This is where I think while you have a
programmer, and you to design, it's always good to have a max of one or two
other people on board. If you need help or need design ideas, email me
offlist. Music as well... if you need anyone else to do guitar tracks, I can
do that.
- Original Message -
From: Kevin Andrews kevin.andrew...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 16, 2012 2:34 PM
Subject: Re: [Audyssey] side scrolling robot game concept clarification... 
what are your thoughts


 Hi Ben,

 This is what I have to say for your developer.

 I think this game has a lot of potential. I think that, from what you 
 have told us, the logistics are down. I'd say go ahead with it. A few 
 pointers
 though: Make sure you use high-quality audio. This includes sounds and 
 vocals. Nothing detracts from the gameplay of an audio game quicker 
 than crappy or poorly produced audio. Depending on what you require 
 and the quantity of those requirements, sounds can get fairly 
 expensive but like I said it all depends on what you're looking for and
what you need.

 Once you've finished coding, get a good beta team. Test, test, test, test!

 Try to find as many bugs as you can before you release. Even though 
 you might not be able to find every single bug, users will respect you 
 if they know you took the time to continuously test for problems 
 rather than just compile and hope for the best.

 Good luck!



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4876 - Release Date: 03/17/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Ben
Finally someone replies!  I've been wanting thoughts an opinions and all I
get is one message...? whats going on! Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ivan Cardenas
Sent: 01 January 2000 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -, Ben wrote:


Hi listers,

If you've heard of real steel, and transformers, this idea, as it 
stands, might give you both.  Can't say too much right now but tell me 
what you
think: [this storyline is merely a paraphrasing of the full thing as it 
is currently, although as with everything that follows, it is subject 
to change]



You play a robot on the side of good, made so by the Japanese developer 
of high-grade military hardware Kendo ukasawa. in 21 15, going through 
the streets of futura city, you are tasked with recalibrating 
(killing) the evil meks that have rebelled against their human 
masters.  The meks were designed with the aim of making the humans 
live's easier, but that was only true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your 
way through the war-torn streets of futura in this action-packed side 
scroller, with quick-time events, a level designated as the active 
tutorial, and possibly other features.



The health system is what will be the most confusing probably, to most 
people.  You have 5 power cells, which reduce in halves - this is your 
health.  It will reduce obviously if you take damage.  You can have as 
many powe cells as you want collected on your way, but you can only 
plug a max of
4 in - because you can't lose all your power cells unless you get hit 
through all 5.  Take the scenario. You have half a cell left, you plug 
4 in, you press the I key (if you guys ever get to play it you'll see 
why that key is used), you'll have 4 and a half. And you can't have half
power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons 
(which need to be recharged after a number of shots), and your guns 
aren't limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't 
delete them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a 
reaction before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All 
questions are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at 
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at 
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list, please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread shaun everiss

been busy so had not the time to respond.
Its a good game.
I'd like it to be a 3d fps though not a scroler.
It sounds good so far.
At 08:38 a.m. 17/03/2012 +, you wrote:

Finally someone replies!  I've been wanting thoughts an opinions and all I
get is one message...? whats going on! Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ivan Cardenas
Sent: 01 January 2000 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts

Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -, Ben wrote:


Hi listers,

If you've heard of real steel, and transformers, this idea, as it
stands, might give you both.  Can't say too much right now but tell me
what you
think: [this storyline is merely a paraphrasing of the full thing as it
is currently, although as with everything that follows, it is subject
to change]



You play a robot on the side of good, made so by the Japanese developer
of high-grade military hardware Kendo ukasawa. in 21 15, going through
the streets of futura city, you are tasked with recalibrating
(killing) the evil meks that have rebelled against their human
masters.  The meks were designed with the aim of making the humans
live's easier, but that was only true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your
way through the war-torn streets of futura in this action-packed side
scroller, with quick-time events, a level designated as the active
tutorial, and possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as
many powe cells as you want collected on your way, but you can only
plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug
4 in, you press the I key (if you guys ever get to play it you'll see
why that key is used), you'll have 4 and a half. And you can't have half
power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns
aren't limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't
delete them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a
reaction before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All
questions are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4874 - Release Date: 03/16/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org

Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Thomas Ward


Hi Ben,

It sounds good. I like the idea. If your programming is up to the task I 
might even buy such a game, but I'd have to see it before really giving 
a full review on the matter. In any case what you have sounds good so far.


Cheers!

On 3/16/2012 5:26 PM, Ben wrote:

Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was only
true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side scroller,
with quick-time events, a level designated as the active tutorial, and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as many
powe cells as you want collected on your way, but you can only plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
you press the I key (if you guys ever get to play it you'll see why that key
is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a reaction
before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All questions
are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Thomas Ward


Hi Ben,

Well, I tend to catch up on mail during the weekend and although I post 
during the week its only the e-mails that are most urgent or of interest 
to me and everything else goes into a folder to be read and replied to 
later. So that's why I didn't get to your message until today. :D


Cheers!


On 3/17/2012 4:38 AM, Ben wrote:

Finally someone replies!  I've been wanting thoughts an opinions and all I
get is one message...? whats going on! Lol.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Ben
That's fine thom, don't worry.  But I would just like to clarify something:
although it is my idea and concept and eve3rything else, it will not be me
programming on this venture.  But he's already done one program through my
specifications, and who knows we're considering setting up a website of some
sort in the future.  Now do you still feel that you might buy the game?
Hahaha.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 17 March 2012 12:01
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification...
what are your thoughts


Hi Ben,

Well, I tend to catch up on mail during the weekend and although I post
during the week its only the e-mails that are most urgent or of interest to
me and everything else goes into a folder to be read and replied to later.
So that's why I didn't get to your message until today. :D

Cheers!


On 3/17/2012 4:38 AM, Ben wrote:
 Finally someone replies!  I've been wanting thoughts an opinions and 
 all I get is one message...? whats going on! Lol.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4875 - Release Date: 03/16/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4875 - Release Date: 03/16/12


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Thomas Ward


Hi Ben,

Well, I'd have to see the final product before making a decision to 
actually buy or not, but the storyline sounds good enough for a 
commercial game. That said, I'd have to play a demo before considering 
laying down my cash for certain.


Cheers!

On 3/17/2012 4:40 PM, Ben wrote:

That's fine thom, don't worry.  But I would just like to clarify something:
although it is my idea and concept and eve3rything else, it will not be me
programming on this venture.  But he's already done one program through my
specifications, and who knows we're considering setting up a website of some
sort in the future.  Now do you still feel that you might buy the game?
Hahaha.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-17 Thread Clement Chou
Agree with this completely. Also, you should make sure that game design is 
also good. A good idea on paper is all well and good, but it also has to 
translate into a good game. This is where I think while you have a 
programmer, and you to design, it's always good to have a max of one or two 
other people on board. If you need help or need design ideas, email me 
offlist. Music as well... if you need anyone else to do guitar tracks, I can 
do that.
- Original Message - 
From: Kevin Andrews kevin.andrew...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 16, 2012 2:34 PM
Subject: Re: [Audyssey] side scrolling robot game concept clarification... 
what are your thoughts




Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you have 
told us, the logistics are down. I'd say go ahead with it. A few pointers 
though: Make sure you use high-quality audio. This includes sounds and 
vocals. Nothing detracts from the gameplay of an audio game quicker than 
crappy or poorly produced audio. Depending on what you require and the 
quantity of those requirements, sounds can get fairly expensive but like I 
said it all depends on what you're looking for and what you need.


Once you've finished coding, get a good beta team. Test, test, test, test! 
Try to find as many bugs as you can before you release. Even though you 
might not be able to find every single bug, users will respect you if they 
know you took the time to continuously test for problems rather than just 
compile and hope for the best.


Good luck!




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-16 Thread Ben
Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]

 

You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was only
true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side scroller,
with quick-time events, a level designated as the active tutorial, and
possibly other features.

 

The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as many
powe cells as you want collected on your way, but you can only plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
you press the I key (if you guys ever get to play it you'll see why that key
is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.

 

Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.

 

 

I know what you said Thomas, but a project like this needs to see a reaction
before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All questions
are welcome, although you may not get a straight answer.

Ben.

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-16 Thread Kevin Andrews

Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you 
have told us, the logistics are down. I'd say go ahead with it. A few 
pointers though: Make sure you use high-quality audio. This includes 
sounds and vocals. Nothing detracts from the gameplay of an audio game 
quicker than crappy or poorly produced audio. Depending on what you 
require and the quantity of those requirements, sounds can get fairly 
expensive but like I said it all depends on what you're looking for and 
what you need.


Once you've finished coding, get a good beta team. Test, test, test, 
test! Try to find as many bugs as you can before you release. Even 
though you might not be able to find every single bug, users will 
respect you if they know you took the time to continuously test for 
problems rather than just compile and hope for the best.


Good luck!

On 3/16/2012 5:26 PM, Ben wrote:

Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was only
true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side scroller,
with quick-time events, a level designated as the active tutorial, and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as many
powe cells as you want collected on your way, but you can only plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
you press the I key (if you guys ever get to play it you'll see why that key
is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a reaction
before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All questions
are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


A man who never made a mistake never tried anything new.-Albert Einstein


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-16 Thread Michael Taboada

Hi Kevin and Ben,
I would quite agree with the below post. As for the audio, I would say you 
can get quite high quality audio from sounddogs.com. The reason I mostly use 
them is because they have a little known discount you can get. Also if you 
only add sounds that you found by searching for your keywords here _sdc 
you get a much higher discount. The way you get this discount is by having 
10 or more items in your cart, then email them or call them to ask for a 
discount on a custome virtual cd or something like that. It may take a few 
tries to get them to understand you're not trying to get custome produced 
sounds, but once you do they'll charge your card or send you a paypal 
invoice and you'll get your discount. Also I've noticed that the more amount 
of sounds/the higher the price of your total cart, the bigger the discount.

Good luck!
-Michael, MTGames.


-Original Message- 
From: Kevin Andrews

Sent: Friday, March 16, 2012 4:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrolling robot game concept clarification... 
what are your thoughts


Hi Ben,

This is what I have to say for your developer.

I think this game has a lot of potential. I think that, from what you
have told us, the logistics are down. I'd say go ahead with it. A few
pointers though: Make sure you use high-quality audio. This includes
sounds and vocals. Nothing detracts from the gameplay of an audio game
quicker than crappy or poorly produced audio. Depending on what you
require and the quantity of those requirements, sounds can get fairly
expensive but like I said it all depends on what you're looking for and
what you need.

Once you've finished coding, get a good beta team. Test, test, test,
test! Try to find as many bugs as you can before you release. Even
though you might not be able to find every single bug, users will
respect you if they know you took the time to continuously test for
problems rather than just compile and hope for the best.

Good luck!

On 3/16/2012 5:26 PM, Ben wrote:

Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was 
only

true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side 
scroller,

with quick-time events, a level designated as the active tutorial, and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as 
many
powe cells as you want collected on your way, but you can only plug a max 
of

4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 
in,
you press the I key (if you guys ever get to play it you'll see why that 
key

is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow 
developer.

[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a 
reaction

before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All 
questions

are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



--
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


A man who never made a mistake never tried anything new.-Albert Einstein


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers

Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts

2012-03-16 Thread Ivan Cardenas
Oh cool, kind of like the movie iRobot!
On Fri, 16 Mar 2012 21:26:08 -, Ben wrote:


Hi listers,

If you've heard of real steel, and transformers, this idea, as it stands,
might give you both.  Can't say too much right now but tell me what you
think: [this storyline is merely a paraphrasing of the full thing as it is
currently, although as with everything that follows, it is subject to
change]



You play a robot on the side of good, made so by the Japanese developer of
high-grade military hardware Kendo ukasawa. in 21 15, going through the
streets of futura city, you are tasked with recalibrating (killing) the
evil meks that have rebelled against their human masters.  The meks were
designed with the aim of making the humans live's easier, but that was only
true for 2 years.

Who is behind the transformation of these everyday robots?  Fight your way
through the war-torn streets of futura in this action-packed side scroller,
with quick-time events, a level designated as the active tutorial, and
possibly other features.



The health system is what will be the most confusing probably, to most
people.  You have 5 power cells, which reduce in halves - this is your
health.  It will reduce obviously if you take damage.  You can have as many
powe cells as you want collected on your way, but you can only plug a max of
4 in - because you can't lose all your power cells unless you get hit
through all 5.  Take the scenario. You have half a cell left, you plug 4 in,
you press the I key (if you guys ever get to play it you'll see why that key
is used), you'll have 4 and a half. And you can't have half power cells.

You'll have your fists, left/right, guns (2 of those) and your cannons
(which need to be recharged after a number of shots), and your guns aren't
limitless either - they must be reloaded.



Tell me what you think and I'll relay your thoughts to my fellow developer.
[note]: please keep this message and all subsequent replies - don't delete
them, as my friend isn't subscribed to this list.





I know what you said Thomas, but a project like this needs to see a reaction
before it goes ahead any further, in my opinion at least.

Thanks in advance for your help in this project, all of you.  All questions
are welcome, although you may not get a straight answer.

Ben.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.