Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread Thomas Ward
Hi Will,
Doo keep in mind that the Montezuma's Revenge engine was for the most 
part suppose to mimic or emulate the original game to a degree. If I 
would have added lots of randomness or other modern features into it the 
purests would have had a fit.
I am developing a totally new side-scroller now, and since it is not 
suppose to be based on any specific game I can think about some random 
features, or do things differently.
Maybe not randomly place every item in the game or monster but things 
like attack damage, health power ups, etc would make a big difference 
already.
Here is an example of a side-scroller trap that was used and made the 
game challenging. In the original Megaman, a side-scroller from the 
1980's, there was this area where Megaman had to jump across these 
colored blocks. One would appear and you would have to jump on it. Then, 
when the next one appeared jump onto it as the one you were standing on 
vanished. Because the blocks appeared and disappeared at random 
intervals you never knew when the one you were standing on would vanish 
and the next one would appear. Sometimes you might have to jump back a 
colored block or face being killed by the vanishing block you were 
standing on. I use to get killed all the time on those stupid blocks, it 
was hard, but took a while to get across them.
To say every side-scroller is boring and too easy is simply not true. 
The problem is no blind accessible side-scroller has lived up to the 
hkind of challenges in Megaman and other games of that era that made 
gaming history.

will lomas wrote:
> but that's what is annoying. why are we making these dull side  
> scrollers, they old crap technology no randomness, no interactions  
> jsut walk forward and backwards, that's why i completed super laim in  
> an hour
>   


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Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread shaun everiss
I think we need to look at this in prospective, we don't have programming teams 
as such, big companies and things.
Heck we don't even have the tech.
No big multiplayer servers, no major companies or networks.
We have 1 or 2 big gaming foundations, including several universitities.
Several 1 man bands, and a few things with directx.
Due to dx changing to xna we may not even have that for much longer.
Sure I'd like  a 3 d game over a shitty side scroler but we are lagging behind.
Lets see.
A couple are on python, some are on autoit.
most of the devs out here are still using vb6.
Some use dotnet c# and vb, one or so use java.
We don't have oodles of bandwidth either.
I always hope it will get better.
But heck we are only operating off home computers really.
Its not like we can aford anything flash well at least most of us can't.
A few can though.
This is beside the point.
Will there be 3d games.
Oh yeah there will be.
How long will we have to have crappy games?
probably for a bit.
Oh we must remember that there will be people including me that have not played 
the old crappy games.
So We have to start from the low end.
I want to know how crappy the games are that were before I advance otherwise 
there is no point.
We try to stay modern without going back to the past.
I'd still like old games with the origional sounds, etc.
There are just not enough of us to go round.
I'm not saying slack off by any means I am just saying that for now we have 
what we have.
If the community grows up to fast it will fall on its face and well I don't 
want that to happen.
So are we ready for more advanced games?
As has been shown on here some of us are not.
And thats fine.
I think there should be more hybrid style games.
With old and new things.
sdm has 3 themes.
And whilst thats real hard to make it means that we will have to battle our way 
to more interesting things.
A trophy system would also be good.
One of the sighted games my friends play is myst, you click icons is what I am 
described and do things.
Not sure how it would work on the blind games but there are vary few point and 
click games.
Not sure if thats possible.
I'd like another hybrid like teraformas.
I'd also like more sighted people to get on board, but accept that may take a 
while.
At 05:09 p.m. 23/03/2008, you wrote:
>but that's what is annoying. why are we making these dull side  
>scrollers, they old crap technology no randomness, no interactions  
>jsut walk forward and backwards, that's why i completed super laim in  
>an hour
>
>On 22 Mar 2008, at 17:14, Thomas Ward wrote:
>
>> Hi Charles,
>> Well, part of the problem here in the blind audio games market is  
>> there
>> isn't enough developers to provide for every single platform and genre
>> of game imaginable. For some people they are into retro remakes of old
>> Atari and Nintendo games. Others are into remakes of modern FPS and  
>> RPG
>> games they have heard about or tried playing for XBox, Play Station,  
>> and
>> so on. As a result a game developer may wind up specializing in one
>> style or another.
>> I have seen a number of posts saying side-scrollers are boring. I  
>> don't
>> believe it is the side-scroller format itself that is boring, but the
>> game itself. I personally find SL sort of boring, but that is just
>> because the game doesn't apeal to me. I can name several side- 
>> scrollers
>> I really loved because they were challenging like Megaman, Double
>> Dragon, and Castlevania.
>> However, in recent years like my sighted peers I too have been drawn  
>> to
>> the more modern full 3D thing. Games like Tomb Raider, Jedi Knight,  
>> Doom
>> III, and so on have a lot more to offer in terms of game play and  
>> realism.
>> For example, one game I play a lot, or try to, Tomb Raider Angel of
>> Darkness is like playing a part in a movie. There are lots of full
>> motion vidios, cut scenes, between the levels were characters interact
>> and set up the plot for the level you are about to play.
>> For example, the first two cut scenes in Angel of Darkness sets up the
>> plot for the game where the monstroms murder Von Croy and then frame
>> Lara Croft for the murder. It then shifts to Lara's escape from Von
>> Croy's apartment, and ends with her standing in a back alley of Paris.
>> Open level 1 where you, as Lara, must escape from the police, and get
>> into a near by apartment building.
>> Unless you have played these newer 3D style games complete with full
>> motion vidio etc you will never know how much game technology has
>> changed since the 1982 game of Pitfall or the 1984 game of Montezuma's
>> Revenge. Personally, new games blow them away in every sense of the  
>> word
>> imaginable.
>>
>>
>> Charles Wrote:
>>> As to why some people want to move ahead to the 3D games and some  
>>> people
>>> want side scrollers, the answer is very simple.  Let me ask you, do  
>>> you want
>>> only 1 type of game?, or would you be willing to have different  
>>> types of
>>> games on your P

Re: [Audyssey] sidescrollers and third games

2008-03-24 Thread Ryan Smith
I don't think side scrollers are boring at all. What I'm trying to do
in SDM is put a side-scroller, not really easy, and when your done
with that, a mini 3D hunt to find the boss I definitely agree
there aren't enough developers to provide every type of game on the
market. That's why I constantly encourage people to start programming,
even if it's just Print statements in JustBasic. Randomize it, use
some Input commands, you got a small interactive fiction. Add some
sounds, it's a bit more interesting. I was taking a look at my old
idea/rsg notes from some time ago, looking at the complex ideas I had
in mind. Is anyone still up for the Sims?  It's technically a 3D
Game/Strategy. (In Air, On Ground, Forward, Backwords, Left, Right)
(They give a list of things for you to do.)

-Ryan

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Re: [Audyssey] sidescrollers and third games

2008-03-23 Thread will lomas
but that's what is annoying. why are we making these dull side  
scrollers, they old crap technology no randomness, no interactions  
jsut walk forward and backwards, that's why i completed super laim in  
an hour

On 22 Mar 2008, at 17:14, Thomas Ward wrote:

> Hi Charles,
> Well, part of the problem here in the blind audio games market is  
> there
> isn't enough developers to provide for every single platform and genre
> of game imaginable. For some people they are into retro remakes of old
> Atari and Nintendo games. Others are into remakes of modern FPS and  
> RPG
> games they have heard about or tried playing for XBox, Play Station,  
> and
> so on. As a result a game developer may wind up specializing in one
> style or another.
> I have seen a number of posts saying side-scrollers are boring. I  
> don't
> believe it is the side-scroller format itself that is boring, but the
> game itself. I personally find SL sort of boring, but that is just
> because the game doesn't apeal to me. I can name several side- 
> scrollers
> I really loved because they were challenging like Megaman, Double
> Dragon, and Castlevania.
> However, in recent years like my sighted peers I too have been drawn  
> to
> the more modern full 3D thing. Games like Tomb Raider, Jedi Knight,  
> Doom
> III, and so on have a lot more to offer in terms of game play and  
> realism.
> For example, one game I play a lot, or try to, Tomb Raider Angel of
> Darkness is like playing a part in a movie. There are lots of full
> motion vidios, cut scenes, between the levels were characters interact
> and set up the plot for the level you are about to play.
> For example, the first two cut scenes in Angel of Darkness sets up the
> plot for the game where the monstroms murder Von Croy and then frame
> Lara Croft for the murder. It then shifts to Lara's escape from Von
> Croy's apartment, and ends with her standing in a back alley of Paris.
> Open level 1 where you, as Lara, must escape from the police, and get
> into a near by apartment building.
> Unless you have played these newer 3D style games complete with full
> motion vidio etc you will never know how much game technology has
> changed since the 1982 game of Pitfall or the 1984 game of Montezuma's
> Revenge. Personally, new games blow them away in every sense of the  
> word
> imaginable.
>
>
> Charles Wrote:
>> As to why some people want to move ahead to the 3D games and some  
>> people
>> want side scrollers, the answer is very simple.  Let me ask you, do  
>> you want
>> only 1 type of game?, or would you be willing to have different  
>> types of
>> games on your PC.
>>
>
>
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Re: [Audyssey] sidescrollers and third games

2008-03-22 Thread shaun everiss
Ok I do want different types of games.
I suppose though the 3d games probably are my main type I want to play, arcade 
being second to that, card, casino board games being third, side scrolers are 
probably the last of the things I probably would like, I don't mind them but 3d 
is my prefured style if that is anything to go on.
At 06:24 a.m. 23/03/2008, you wrote:
>As to why some people want to move ahead to the 3D games and some people 
>want side scrollers, the answer is very simple.  Let me ask you, do you want 
>only 1 type of game?, or would you be willing to have different types of 
>games on your PC.
>
>---
>Laughter is the best medicine.  Look around you and find a dose.
>- Original Message - 
>From: <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, March 22, 2008 5:06 AM
>Subject: [Audyssey] sidescrollers and third games
>
>
>> Hello Thomas.  What I don't get is that people want more advanced games, 
>> but they just want sidescroller games.  I myself want rpg games and more 
>> advanced games.  I know that some people may not like three d games, but 
>> isn't that a part of what makes the games fun?  there may be some 
>> frusteration, but thats all a part of the game.  I really want to see 
>> these tomb hunter games come to life that you are making.  Please don't 
>> discontinue your game making because of a few people that can't appreciate 
>> them.  I really like the demo of monty.  I'm sorry that the copyright 
>> issue got in the way, it would have been a great game.  Keep up the good 
>> work.  Have a blessed easter.  Ron.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> [EMAIL PROTECTED]
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>
>
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Re: [Audyssey] sidescrollers and third games

2008-03-22 Thread Thomas Ward
Hi Charles,
Well, part of the problem here in the blind audio games market is there 
isn't enough developers to provide for every single platform and genre 
of game imaginable. For some people they are into retro remakes of old 
Atari and Nintendo games. Others are into remakes of modern FPS and RPG 
games they have heard about or tried playing for XBox, Play Station, and 
so on. As a result a game developer may wind up specializing in one 
style or another.
I have seen a number of posts saying side-scrollers are boring. I don't 
believe it is the side-scroller format itself that is boring, but the 
game itself. I personally find SL sort of boring, but that is just 
because the game doesn't apeal to me. I can name several side-scrollers 
I really loved because they were challenging like Megaman, Double 
Dragon, and Castlevania.
However, in recent years like my sighted peers I too have been drawn to 
the more modern full 3D thing. Games like Tomb Raider, Jedi Knight, Doom 
III, and so on have a lot more to offer in terms of game play and realism.
For example, one game I play a lot, or try to, Tomb Raider Angel of 
Darkness is like playing a part in a movie. There are lots of full 
motion vidios, cut scenes, between the levels were characters interact 
and set up the plot for the level you are about to play.
For example, the first two cut scenes in Angel of Darkness sets up the 
plot for the game where the monstroms murder Von Croy and then frame 
Lara Croft for the murder. It then shifts to Lara's escape from Von 
Croy's apartment, and ends with her standing in a back alley of Paris. 
Open level 1 where you, as Lara, must escape from the police, and get 
into a near by apartment building.
Unless you have played these newer 3D style games complete with full 
motion vidio etc you will never know how much game technology has 
changed since the 1982 game of Pitfall or the 1984 game of Montezuma's 
Revenge. Personally, new games blow them away in every sense of the word 
imaginable.


Charles Wrote:
> As to why some people want to move ahead to the 3D games and some people 
> want side scrollers, the answer is very simple.  Let me ask you, do you want 
> only 1 type of game?, or would you be willing to have different types of 
> games on your PC.
>   


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Re: [Audyssey] sidescrollers and third games

2008-03-22 Thread Charles Rivard
As to why some people want to move ahead to the 3D games and some people 
want side scrollers, the answer is very simple.  Let me ask you, do you want 
only 1 type of game?, or would you be willing to have different types of 
games on your PC.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, March 22, 2008 5:06 AM
Subject: [Audyssey] sidescrollers and third games


> Hello Thomas.  What I don't get is that people want more advanced games, 
> but they just want sidescroller games.  I myself want rpg games and more 
> advanced games.  I know that some people may not like three d games, but 
> isn't that a part of what makes the games fun?  there may be some 
> frusteration, but thats all a part of the game.  I really want to see 
> these tomb hunter games come to life that you are making.  Please don't 
> discontinue your game making because of a few people that can't appreciate 
> them.  I really like the demo of monty.  I'm sorry that the copyright 
> issue got in the way, it would have been a great game.  Keep up the good 
> work.  Have a blessed easter.  Ron.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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[Audyssey] sidescrollers and third games

2008-03-22 Thread rrhopkins
Hello Thomas.  What I don't get is that people want more advanced games, but 
they just want sidescroller games.  I myself want rpg games and more advanced 
games.  I know that some people may not like three d games, but isn't that a 
part of what makes the games fun?  there may be some frusteration, but thats 
all a part of the game.  I really want to see these tomb hunter games come to 
life that you are making.  Please don't discontinue your game making because of 
a few people that can't appreciate them.  I really like the demo of monty.  I'm 
sorry that the copyright issue got in the way, it would have been a great game. 
 Keep up the good work.  Have a blessed easter.  Ron.

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