Re: [Audyssey] the switching of the voice in MOTA beta 10
Either that, or you could make an object or a sub or what ever it would be called that handled the speech, and call it using one line or something seemingly easy from everywhere in the code. You'd still have to change all the speech to use the new code though. I'm satisfied with the voice files still myself. We're talking about auto it in my case, but The voiceover script that I wrote and then used in that dice program uses speech files if it can find matching files, otherwise it uses sapi. It's pretty cool in my biased oppinion. Correct though, if sapi isn't working and it has to resort to that... - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, December 12, 2009 11:55 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the wav > files, they could turn on SAPI support in the options menu. Personally, I > think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091213-0, 12/13/2009 Tested on: 12/14/2009 2:49:08 AM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Problem is it can be quite easy for an average computer schmoe to accidentally break something without even being aware of it until the next time they try to run a program dependent on the broken component. I myself have done this more times than I care to remember. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 5:36 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you wrote: Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems to be comparitively small there would undoubtedly be more as time went on. And as he's also pointed out, using an OS' native speach API would probably make making the game cross platform, at least without a lot of extra work. It may be possible but I'm not enough of a programming whiz to know. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 4:24 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you wrote: >Well Thomas would have to leave the sound files unencripted which can be a >recipe for a lot of trouble with people stealing his sounds and things like >that. At least with Sapi they can use their own voices, but then you have the >problem of some people's broken Sapis. And while the number seems to be >comparitively small there would undoubtedly be more as time went on. And as >he's also pointed out, using an OS' native speach API would probably make >making the game cross platform, at least without a lot of extra work. It may >be possible but I'm not enough of a programming whiz to know. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - From: >To: "Gamers Discussion list" >Sent: Sunday, December 13, 2009 4:24 PM >Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 > > >>I have thought about it a bit more and i still think wave files will do the >>job. If anyone doesnt like the voice or cant follow the language quickly, >>they can just make new voice files. >> >>-original message- >>Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 >>From: Thomas Ward >>Date: 13/12/2009 8:52 pm >> >>Hi Jim, >>Yeah, but if I go ahead and put in Sapi support I'm not going to use wav >>files any more for speech. That's just too much work supporting both. >>Keep in mind here I'm preparing to convert my code to C++ and while I am >>at it I could go ahead and rewrite the speech functions to use Sapi >>instead. I'm not going to do both. It is one way or the other. Not both. >> >>*Smile* >> >>Jim Kitchen wrote: >>>Hi Thomas, >>> >>>You know adding the sapi5 support would be the easy part of speech. >>>It is using wave files that takes so much programming. For Basic it >>>could be as easy as >>> >>>if sapi = true then >>>say StuffToSay variable >>>else >>>do the wave file speech stuff >>>end if >>> >>>I actually have two say sub routines. One waits for the speech to be >>>done and the other doesn't. They are just sub say(a$) and say2(a$) >>>And look like >>> >>>Sub say(a$) >>>Voice.Speak a$ >>>End Sub >>> >>>Sub say2(a$) >>>Voice.Speak a$, SVSFlagsAsync >>>End Sub >>> >>>That would be pretty easy to add I would think. >>> >>>BFN >>> >>>Jim >>> >>>Kitchen's Inc, for games that are up to 110 percent funner to play. >>> >>>j...@kitchensinc.net >>>http://www.kitchensinc.net >>>(440) 286-6920 >>>Chardon Ohio USA >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns r
Re: [Audyssey] the switching of the voice in MOTA beta 10
Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems to be comparitively small there would undoubtedly be more as time went on. And as he's also pointed out, using an OS' native speach API would probably make making the game cross platform, at least without a lot of extra work. It may be possible but I'm not enough of a programming whiz to know. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 4:24 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: > Hi Thomas, > > You know adding the sapi5 support would be the easy part of speech. > It is using wave files that takes so much programming. For Basic it > could be as easy as > > if sapi = true then > say StuffToSay variable > else > do the wave file speech stuff > end if > > I actually have two say sub routines. One waits for the speech to be > done and the other doesn't. They are just sub say(a$) and say2(a$) > And look like > > Sub say(a$) > Voice.Speak a$ > End Sub > > Sub say2(a$) > Voice.Speak a$, SVSFlagsAsync > End Sub > > That would be pretty easy to add I would think. > > BFN > > Jim > > Kitchen's Inc, for games that are up to 110 percent funner to play. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Thomas, I just meant that if you already have the wave file speech stuff done, it would be very easy to add the sapi5 speech. BFN - Original Message - Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim C. E. O. Kitchen's Inc. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
wav files for the win -Mensagem original- De: "Hayden Presley" Para: "'Gamers Discussion list'" Data: Domingo, 13 de Dezembro de 2009 08:41 Assunto: Re: [Audyssey] the switching of the voice in MOTA beta 10 In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Liam, Yeah, I know that, and I pretty much said the same thing to Hayden in a prier message. Though I'd rather just decide either on Sapi or wav files. Makes my job a lot easier since I'm going to start on converting my code Monday. *Smile* Liam Erven wrote: I don't know c++ but here's my vb equivalent It's kinda psuto code as it's Saturday night, and I'm not abou tto go look everything up. 'somewhere we'd have a variable called sapi that's set for whether or not we use sapi Function speak(text as string) If sapi = true then 'use sapi to speak it Else 'use what ever sound engine and waves and such End function Then in your game you could just be all like. Speaktext ("Lobsters") I'd also make another function for if sapi is off that can check for strings, and then play wave files base donthose strings. My head hurts now. Too much thinking for one day. I'm certainly not questioning your programming abilities, but sometimes it helps to bounce ideas off a second person. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Liam, Oh, believe me I have several handy functions in my engine that I call to perform speaking of status and whatever. It is all nicely designed modularly, but the fact still remains it is still more work. I have to have an if statement to either load a wav file or wav files or send a message to Sapi. I'm not sure I want to put that much work into it it is all. Liam Erven wrote: It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
I don't know c++ but here's my vb equivalent It's kinda psuto code as it's Saturday night, and I'm not abou tto go look everything up. 'somewhere we'd have a variable called sapi that's set for whether or not we use sapi Function speak(text as string) If sapi = true then 'use sapi to speak it Else 'use what ever sound engine and waves and such End function Then in your game you could just be all like. Speaktext ("Lobsters") I'd also make another function for if sapi is off that can check for strings, and then play wave files base donthose strings. My head hurts now. Too much thinking for one day. I'm certainly not questioning your programming abilities, but sometimes it helps to bounce ideas off a second person. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: Personally, I think it should be optional; if someone doesn't like the wav files, they could turn on SAPI support in the options menu. Personally, I think the wav files and voice are fine, but... Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Personally, I think it should be optional; if someone doesn't like the wav files, they could turn on SAPI support in the options menu. Personally, I think the wav files and voice are fine, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 9:43 PM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Charles and all, Well, the primary reason I got rid of Acapela Heather and replaced her with Scansoft Karen is because Heather made a lot of verbal mistakes. There were several words like enter, control, wall, Centaur, etc that Heather couldn't say correctly no matter what i did. I had to constantly tinker with the spellings to get several words to sound more or less correct. With karen I just typed the words in Text Aloud and Karen said them correctly without alternative spellings and all that stuff. Plus I have always loved Karen's Australian accent which is why I happen to like that voice so well. I'm perfectly happy with the voice, but I have gotten a number of requests begging me to take the voice out of the game. Honestly I have no idea what to do here. First, let's deal with your suggestion of putting Sapi support in the game. There are two problems associated with this option. Neither I happen to like. If you remember back when I was developing Montezuma's Revenge I had Sapi 5 support in that game. I had a few users that filed bug reports, and after some investigation it turned out they had broken Sapi installs on their system. As they had purchased that game they naturally wanted me to help them fix Sapi, which I did, but I really didn't want to troubleshoot everyones Sapi problems for them. They really should have called Microsoft, since it is their product that was broken, but I also know that can cost quite a lot of money since Microsoft tech support isn't free. So I felt somewhat obligated to help them resolve their Sapi problems so they could enjoy my game. Even though the actual number of cases was perhaps 20 or so, much less than the 200 or so who purchased the game, it still was something of an unexpected and unwanted problem. One that would likely come up again sooner or later if I go back to using Sapi. Second, I know there are several people out there who aren't native English speaking people. As a result I've used wav files for the primary fact they could always modify the voice files so they could create a language pack for their own language. If I use Sapi we lose that ability. I don't know how many people who have actually created their own language packs, but currently that ability exists. Third, not everyone has a high quality Sapi compatible voice. It is true several do thanks to the AT&T voices, the Scansoft voices, etc but there are still plenty of people who don't. A few people wanted me to include a better voice with the game since they didn't like Microsoft Sam which I can't blame them there. I hate Microsoft Sam with a passion myself. Finally, there is the issue of cross-platform support to think about. I've been thinking of ways to create a somewhat cross-platform version of the Genesis Engine, and using wav files for speech is certainly a very portable way of doing so. If I decided to use native speech APIs like Sapi, Speech-Dispatcher, etc I then have to write a lot more abstract interfaces to be able to support these various APIs. It isn't hard, but something to think about. Anyway, I am not objecting to adding Sapi support to the game, but I do feel in a way using pre-recorded speech files has several advantages. I'd be interested to hear others thoughts and comments on this. Since I have decided to convert MOTA to C++ anyway it might be helpful to know if several others are truly in favor of having Sapi back as well. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Charles and all, Well, the primary reason I got rid of Acapela Heather and replaced her with Scansoft Karen is because Heather made a lot of verbal mistakes. There were several words like enter, control, wall, Centaur, etc that Heather couldn't say correctly no matter what i did. I had to constantly tinker with the spellings to get several words to sound more or less correct. With karen I just typed the words in Text Aloud and Karen said them correctly without alternative spellings and all that stuff. Plus I have always loved Karen's Australian accent which is why I happen to like that voice so well. I'm perfectly happy with the voice, but I have gotten a number of requests begging me to take the voice out of the game. Honestly I have no idea what to do here. First, let's deal with your suggestion of putting Sapi support in the game. There are two problems associated with this option. Neither I happen to like. If you remember back when I was developing Montezuma's Revenge I had Sapi 5 support in that game. I had a few users that filed bug reports, and after some investigation it turned out they had broken Sapi installs on their system. As they had purchased that game they naturally wanted me to help them fix Sapi, which I did, but I really didn't want to troubleshoot everyones Sapi problems for them. They really should have called Microsoft, since it is their product that was broken, but I also know that can cost quite a lot of money since Microsoft tech support isn't free. So I felt somewhat obligated to help them resolve their Sapi problems so they could enjoy my game. Even though the actual number of cases was perhaps 20 or so, much less than the 200 or so who purchased the game, it still was something of an unexpected and unwanted problem. One that would likely come up again sooner or later if I go back to using Sapi. Second, I know there are several people out there who aren't native English speaking people. As a result I've used wav files for the primary fact they could always modify the voice files so they could create a language pack for their own language. If I use Sapi we lose that ability. I don't know how many people who have actually created their own language packs, but currently that ability exists. Third, not everyone has a high quality Sapi compatible voice. It is true several do thanks to the AT&T voices, the Scansoft voices, etc but there are still plenty of people who don't. A few people wanted me to include a better voice with the game since they didn't like Microsoft Sam which I can't blame them there. I hate Microsoft Sam with a passion myself. Finally, there is the issue of cross-platform support to think about. I've been thinking of ways to create a somewhat cross-platform version of the Genesis Engine, and using wav files for speech is certainly a very portable way of doing so. If I decided to use native speech APIs like Sapi, Speech-Dispatcher, etc I then have to write a lot more abstract interfaces to be able to support these various APIs. It isn't hard, but something to think about. Anyway, I am not objecting to adding Sapi support to the game, but I do feel in a way using pre-recorded speech files has several advantages. I'd be interested to hear others thoughts and comments on this. Since I have decided to convert MOTA to C++ anyway it might be helpful to know if several others are truly in favor of having Sapi back as well. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Thomas tried that way back in the days of Monte. The problem with that is that people kept having issues getting Sapi to work on their machines. I'm sure Thomas remembers all too well the number of Emails about that. Besides, if the game's ever going to become cross platform at some point that wouldn't be feasible since Mac or Linux or whatever don't use Sapi. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Charles Rivard" To: "audyssey gamers group" Sent: Saturday, December 12, 2009 5:54 PM Subject: [Audyssey] the switching of the voice in MOTA beta 10 In short, yuck. I very much prefer the voice in beta 9. I can't stand hearing stuff like "entuh" instead of "enter" Even better would be the ability to use the SAPI voice of our choice. Could this be a feature of the full game by chance?, or would that be too much work. Thanks. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the switching of the voice in MOTA beta 10
In short, yuck. I very much prefer the voice in beta 9. I can't stand hearing stuff like "entuh" instead of "enter" Even better would be the ability to use the SAPI voice of our choice. Could this be a feature of the full game by chance?, or would that be too much work. Thanks. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.