Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-12 Thread Bryan
I eventually figured that part out with trial and error. The thing I'm 
having trouble with now is that I'd like for one of the quests in my game to 
be for the player to clear a hoard of giant rats out of the cellar of the 
first inn in exchange for a reward. But I'm not certain how I'd go about 
working that in. I know that tocreate monsters you do it in the character 
creator, but yyou put Unknown for the gender. The problem is that if  wanted 
to have, say, twenty-five rats for the player to kill, I'd need a way to set 
it so that they don't all show up at once. I'm also having trouble with 
setting up character and enemy stats. I don't want either to be too strong 
for the other, so I'm not sure what a good setting would be. I'm also not 
clear on the stamina thing.I tested my adventure thus far, but when I type 
Status into the box to view my character's stats, instead of numbers for 
stamina i got a bunch of letters. This of course made no sense. Then I'm 
also playing an adventure that someone else wrote and it's really confusing. 
It's called The Demon Hunter, and I'm thoroughly stumped.
- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 12, 2006 8:57 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> Hello Rachel.
> Let me give you an example of a good conversation. Let's say you have
> three characters. Ben, Cathy, and Stacey. Ben has a computer and you
> found it in his room but you are asked for the password to use it. Of
> course you don't know the password but you need to find it out.
> Somewhere else in the house you find a piece of scrap paper in a box of
> Ben's and all it says on it is the word, "mom". You figure this is it,
> this is the password and you go type it in. Wrongo!, the word mom is not
> the password. Now, let's say you start asking characters around about
> ben. So, you find Cathy in a room and you type ask cathy about ben, she
> replies. "Ben is a nice guy, he's really close to his mom." OK, no help
> there. Now you find Stacey and when you ask stacey about ben you get the
> answer, "Ben is great, his mother Wendy is really nice too."
>
> What would you try for a password now?
>
> To make this work you would edit the character Stacey and in the subject
> edit box just type a single word, that word is "ben" so you would type
> ask stacey about ben. In the answer edit box you would put in what
> Stacey says above.  If you want the same answer for multiple subjects
> separate the words with comas. For example. One thing which I do in my
> games. If I have a character Stacey and you want to know more about her
> you would ask stacey about stacey. To me that sounds a little cheesy  so
> in the ask edit box I put the words stacey,herself. This way you get the
> same response whether you type:
>
> ask stacey about stacey
>
> or
>
> ask stacey about herself
>
> This is a little better English imho so sounds better. You can also make
> the response be different based on a task which might have happened. For
> example. Let's say that Stacey is mad at Cathy because she thinks Cathy
> stole her wallet. So, in the first answer edit box of the subject Cathy
> you would put something like, "I don't like her much, I think she stole
> my wallet." You then have a task which you would type to Stacey after
> finding the wallet of course like: tell stacey about wallet. In this
> case let's say you found the wallet under Stacey's own bed. Back in the
> subject line there is but if after task combo box. here you would choose
> the task tell Stacey about wallet. tab again and you are in a new edit
> box. This is the response to asking Stacey about Cathy but after you
> told Stacey about the Wallet. The answer here might be, "I feel bad for
> thinking Cathy stole my wallet, she really is a nice person."
>
> So, this way you get two different responses depending on if a certain
> task has been completed.
>
> Hope this helps.
>
>
> * Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
>> ah wow, sounds good! :)
>> with the conversations, when you are typing in a subject, is that
>> like a question the player would ask to the character, and then the
>> next feild is what the character would reply with?
>>  Cheers!
>
>
> -- 
> Then said he unto him, Because thou hast not obeyed the voice of
> the LORD, behold, as soon as thou art departed from me, a lion
> shall slay thee. And as soon as he was departed from him, a lion
> found him, and slew him.
> -- 1 Kings 20:36
> Raul A. Gallegos ... IliwSsmc
>
> _

Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-12 Thread Rachel D Keyte
Hi raul,
  thanks a lot for that.  It does make it a whole lot clearer.
it's certainly very powerful, as I say.
Cheers!
At 12:57 PM 13/10/2006, you wrote:

>Hello Rachel.
>Let me give you an example of a good conversation. Let's say you have
>three characters. Ben, Cathy, and Stacey. Ben has a computer and you
>found it in his room but you are asked for the password to use it. Of
>course you don't know the password but you need to find it out.
>Somewhere else in the house you find a piece of scrap paper in a box of
>Ben's and all it says on it is the word, "mom". You figure this is it,
>this is the password and you go type it in. Wrongo!, the word mom is not
>the password. Now, let's say you start asking characters around about
>ben. So, you find Cathy in a room and you type ask cathy about ben, she
>replies. "Ben is a nice guy, he's really close to his mom." OK, no help
>there. Now you find Stacey and when you ask stacey about ben you get the
>answer, "Ben is great, his mother Wendy is really nice too."
>
>What would you try for a password now?
>
>To make this work you would edit the character Stacey and in the subject
>edit box just type a single word, that word is "ben" so you would type
>ask stacey about ben. In the answer edit box you would put in what
>Stacey says above.  If you want the same answer for multiple subjects
>separate the words with comas. For example. One thing which I do in my
>games. If I have a character Stacey and you want to know more about her
>you would ask stacey about stacey. To me that sounds a little cheesy  so
>in the ask edit box I put the words stacey,herself. This way you get the
>same response whether you type:
>
>ask stacey about stacey
>
>or
>
>ask stacey about herself
>
>This is a little better English imho so sounds better. You can also make
>the response be different based on a task which might have happened. For
>example. Let's say that Stacey is mad at Cathy because she thinks Cathy
>stole her wallet. So, in the first answer edit box of the subject Cathy
>you would put something like, "I don't like her much, I think she stole
>my wallet." You then have a task which you would type to Stacey after
>finding the wallet of course like: tell stacey about wallet. In this
>case let's say you found the wallet under Stacey's own bed. Back in the
>subject line there is but if after task combo box. here you would choose
>the task tell Stacey about wallet. tab again and you are in a new edit
>box. This is the response to asking Stacey about Cathy but after you
>told Stacey about the Wallet. The answer here might be, "I feel bad for
>thinking Cathy stole my wallet, she really is a nice person."
>
>So, this way you get two different responses depending on if a certain
>task has been completed.
>
>Hope this helps.
>
>
>* Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
> > ah wow, sounds good! :)
> > with the conversations, when you are typing in a subject, is that
> > like a question the player would ask to the character, and then the
> > next feild is what the character would reply with?
> >  Cheers!
>
>
>--
>Then said he unto him, Because thou hast not obeyed the voice of
>the LORD, behold, as soon as thou art departed from me, a lion
>shall slay thee. And as soon as he was departed from him, a lion
>found him, and slew him.
> -- 1 Kings 20:36
>Raul A. Gallegos ... IliwSsmc
>
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>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.408 / Virus Database: 268.13.3/473 - Release Date: 12/10/2006


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-12 Thread Raul A. Gallegos
Hello Rachel.
Let me give you an example of a good conversation. Let's say you have 
three characters. Ben, Cathy, and Stacey. Ben has a computer and you 
found it in his room but you are asked for the password to use it. Of 
course you don't know the password but you need to find it out. 
Somewhere else in the house you find a piece of scrap paper in a box of 
Ben's and all it says on it is the word, "mom". You figure this is it, 
this is the password and you go type it in. Wrongo!, the word mom is not 
the password. Now, let's say you start asking characters around about 
ben. So, you find Cathy in a room and you type ask cathy about ben, she 
replies. "Ben is a nice guy, he's really close to his mom." OK, no help 
there. Now you find Stacey and when you ask stacey about ben you get the 
answer, "Ben is great, his mother Wendy is really nice too."

What would you try for a password now?

To make this work you would edit the character Stacey and in the subject 
edit box just type a single word, that word is "ben" so you would type 
ask stacey about ben. In the answer edit box you would put in what 
Stacey says above.  If you want the same answer for multiple subjects 
separate the words with comas. For example. One thing which I do in my 
games. If I have a character Stacey and you want to know more about her 
you would ask stacey about stacey. To me that sounds a little cheesy  so 
in the ask edit box I put the words stacey,herself. This way you get the 
same response whether you type:

ask stacey about stacey

or

ask stacey about herself

This is a little better English imho so sounds better. You can also make 
the response be different based on a task which might have happened. For 
example. Let's say that Stacey is mad at Cathy because she thinks Cathy 
stole her wallet. So, in the first answer edit box of the subject Cathy 
you would put something like, "I don't like her much, I think she stole 
my wallet." You then have a task which you would type to Stacey after 
finding the wallet of course like: tell stacey about wallet. In this 
case let's say you found the wallet under Stacey's own bed. Back in the 
subject line there is but if after task combo box. here you would choose 
the task tell Stacey about wallet. tab again and you are in a new edit 
box. This is the response to asking Stacey about Cathy but after you 
told Stacey about the Wallet. The answer here might be, "I feel bad for 
thinking Cathy stole my wallet, she really is a nice person."

So, this way you get two different responses depending on if a certain 
task has been completed.

Hope this helps.


* Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
> ah wow, sounds good! :)
> with the conversations, when you are typing in a subject, is that 
> like a question the player would ask to the character, and then the 
> next feild is what the character would reply with?
>  Cheers!


-- 
Then said he unto him, Because thou hast not obeyed the voice of
the LORD, behold, as soon as thou art departed from me, a lion
shall slay thee. And as soon as he was departed from him, a lion
found him, and slew him.
-- 1 Kings 20:36
Raul A. Gallegos ... IliwSsmc

___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
Oh OK thanks for that.
   wasn't quite clear on how that worked.
Cheers!
At 12:24 PM 12/10/2006, you wrote:

>Actually no. The reply with field is what the character would say in
>response to the subject. So the subject might be favor, so the player would
>type Ask insert character about favor, and the character would reply with
>whatever you typed into the reply box. For instance Elynthia, the first
>innkeeper in my game, will have a favor for you to clear the rats out of the
>cellar, in exchange for which she'll give yo some stuff to help you. So
>you'd type Ask Elynthia about favor and she'd tell you what she wanted from
>you.


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Actually no. The reply with field is what the character would say in 
response to the subject. So the subject might be favor, so the player would 
type Ask insert character about favor, and the character would reply with 
whatever you typed into the reply box. For instance Elynthia, the first 
innkeeper in my game, will have a favor for you to clear the rats out of the 
cellar, in exchange for which she'll give yo some stuff to help you. So 
you'd type Ask Elynthia about favor and she'd tell you what she wanted from 
you.
- Original Message - 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, October 11, 2006 7:02 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> ah wow, sounds good! :)
> with the conversations, when you are typing in a subject, is that
> like a question the player would ask to the character, and then the
> next feild is what the character would reply with?
> Cheers!
> At 10:51 AM 12/10/2006, you wrote:
>
>>Right now I'm working on an RPG type game called Onyx's Curse. You play as
>>Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
>>demanding tribute from the people for over twenty years. I've got part of
>>the first town created and I've at least got the groundwork laid for a few
>>other towns, but right now I'm just working on ironing out all the tasks 
>>and
>>things. I find that when you're traveling withi a town, it makes more 
>>sense
>>to make that part task driven. Si instead of typing North to go to a
>>particular shop, I'd create a task that says enter insert shop name here. 
>>So
>>for example when you start the game in the village of Anoth you'd type 
>>Enter
>>Traveler's Rest and you'd enter the inn. Then you could either talk to
>>people in the common room, go down to the cellar (assuming you get the 
>>key),
>>or head upstairs for a long-awaited nap to restore all your stamina.
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
ah wow, sounds good! :)
with the conversations, when you are typing in a subject, is that 
like a question the player would ask to the character, and then the 
next feild is what the character would reply with?
 Cheers!
At 10:51 AM 12/10/2006, you wrote:

>Right now I'm working on an RPG type game called Onyx's Curse. You play as
>Ehlana, an Elven warrior trying to rid the realm of a dragon who's been
>demanding tribute from the people for over twenty years. I've got part of
>the first town created and I've at least got the groundwork laid for a few
>other towns, but right now I'm just working on ironing out all the tasks and
>things. I find that when you're traveling withi a town, it makes more sense
>to make that part task driven. Si instead of typing North to go to a
>particular shop, I'd create a task that says enter insert shop name here. So
>for example when you start the game in the village of Anoth you'd type Enter
>Traveler's Rest and you'd enter the inn. Then you could either talk to
>people in the common room, go down to the cellar (assuming you get the key),
>or head upstairs for a long-awaited nap to restore all your stamina.


-- 
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Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/472 - Release Date: 11/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Right now I'm working on an RPG type game called Onyx's Curse. You play as 
Ehlana, an Elven warrior trying to rid the realm of a dragon who's been 
demanding tribute from the people for over twenty years. I've got part of 
the first town created and I've at least got the groundwork laid for a few 
other towns, but right now I'm just working on ironing out all the tasks and 
things. I find that when you're traveling withi a town, it makes more sense 
to make that part task driven. Si instead of typing North to go to a 
particular shop, I'd create a task that says enter insert shop name here. So 
for example when you start the game in the village of Anoth you'd type Enter 
Traveler's Rest and you'd enter the inn. Then you could either talk to 
people in the common room, go down to the cellar (assuming you get the key), 
or head upstairs for a long-awaited nap to restore all your stamina.
- Original Message - 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, October 11, 2006 5:13 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> Oh, thanks heaps for that Brian,
>   it will definitely save my frustrations.
> Cheers!
> At 08:52 AM 12/10/2006, you wrote:
>
>>Actually, if you press Alt to go to the menu bar, then W to go to the 
>>Window
>>menu, you can select which pane you want. If you click Rooms, you'll be in
>>the Rooms menu which ppears as a list view which can be accessed with the
>>normal PC cursor. Then just go to the room you want to edit and press 
>>Enter.
>>That should save you a lot of time and frustration. The one that gets me 
>>is
>>the Task system. Maybe it's just me but the manual confused me a bit on
>>that. I know you can have a character say something different if a
>>particular task is or is not completed, but I'm not sure how to create a
>>task really. I select what room I want the game to show the description 
>>for
>>as well as any additional messages, but it tells me I haven't selected any
>>rooms for the task to complete in. It makes no sense, but oh well. I'm 
>>also
>>still a bit confused on the battle system.
>>- Original Message -
>>From: "Rachel D Keyte" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, October 11, 2006 4:21 PM
>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>>
>>
>> > oh, it's just fantastic!  I consider myself somewhat computer
>> > iliterate and I thought, any game creation is going to be way over my
>> > head, but this is truly fabulous!  I can get over how powerful it is!
>> > we can create games as complicated or simple as we can. I'm starting
>> > off simple course. :)  I spent a while reading the very clear manual
>> > but was overwhelmed. there's definitely a lot to remember but I found
>> > that actually getting in there and doing my game is allowing me to
>> > learn a lot easier and faster.
>> >  The only real annoying issue I've had is that after i have created
>> > lots of rooms or characters or whatever, if I want to go back and
>> > edit a room or something, I will route jaws to PC cursor so I can
>> > find it, then I will press right mouse button, go down to edit, and
>> > it will be one of the rooms but, not the one I intended to edit.  but
>> > then I'll go to edit any other one and it will take me back to the
>> > same room.  Not sure if it's a jaws problem in it's interaction with
>> > the program or not but it can be very frustrating!
>> > Has anyone actually completed a game with adrift?  I've had to start
>> > over a few times unfortunately.
>> > Cheers!
>> > At 12:15 AM 12/10/2006, you wrote:
>> >
>> >>Adrift is more wizard driven. You don'thave to do actual coding. This 
>> >>of
>> >>course makes it so you can't customize certain things. However for the
>> >>non-programmer it's very good.
>> >>
>> >
>> >
>> > --
>> > No virus found in this outgoing message.
>> > Checked by AVG Free Edition.
>> > Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 
>> > 10/10/2006
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.o

Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
Oh, thanks heaps for that Brian,
   it will definitely save my frustrations.
Cheers!
At 08:52 AM 12/10/2006, you wrote:

>Actually, if you press Alt to go to the menu bar, then W to go to the Window
>menu, you can select which pane you want. If you click Rooms, you'll be in
>the Rooms menu which ppears as a list view which can be accessed with the
>normal PC cursor. Then just go to the room you want to edit and press Enter.
>That should save you a lot of time and frustration. The one that gets me is
>the Task system. Maybe it's just me but the manual confused me a bit on
>that. I know you can have a character say something different if a
>particular task is or is not completed, but I'm not sure how to create a
>task really. I select what room I want the game to show the description for
>as well as any additional messages, but it tells me I haven't selected any
>rooms for the task to complete in. It makes no sense, but oh well. I'm also
>still a bit confused on the battle system.
>- Original Message -
>From: "Rachel D Keyte" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, October 11, 2006 4:21 PM
>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>
>
> > oh, it's just fantastic!  I consider myself somewhat computer
> > iliterate and I thought, any game creation is going to be way over my
> > head, but this is truly fabulous!  I can get over how powerful it is!
> > we can create games as complicated or simple as we can. I'm starting
> > off simple course. :)  I spent a while reading the very clear manual
> > but was overwhelmed. there's definitely a lot to remember but I found
> > that actually getting in there and doing my game is allowing me to
> > learn a lot easier and faster.
> >  The only real annoying issue I've had is that after i have created
> > lots of rooms or characters or whatever, if I want to go back and
> > edit a room or something, I will route jaws to PC cursor so I can
> > find it, then I will press right mouse button, go down to edit, and
> > it will be one of the rooms but, not the one I intended to edit.  but
> > then I'll go to edit any other one and it will take me back to the
> > same room.  Not sure if it's a jaws problem in it's interaction with
> > the program or not but it can be very frustrating!
> > Has anyone actually completed a game with adrift?  I've had to start
> > over a few times unfortunately.
> > Cheers!
> > At 12:15 AM 12/10/2006, you wrote:
> >
> >>Adrift is more wizard driven. You don'thave to do actual coding. This of
> >>course makes it so you can't customize certain things. However for the
> >>non-programmer it's very good.
> >>
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006


-- 
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Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Bryan
Actually, if you press Alt to go to the menu bar, then W to go to the Window 
menu, you can select which pane you want. If you click Rooms, you'll be in 
the Rooms menu which ppears as a list view which can be accessed with the 
normal PC cursor. Then just go to the room you want to edit and press Enter. 
That should save you a lot of time and frustration. The one that gets me is 
the Task system. Maybe it's just me but the manual confused me a bit on 
that. I know you can have a character say something different if a 
particular task is or is not completed, but I'm not sure how to create a 
task really. I select what room I want the game to show the description for 
as well as any additional messages, but it tells me I haven't selected any 
rooms for the task to complete in. It makes no sense, but oh well. I'm also 
still a bit confused on the battle system.
- Original Message - 
From: "Rachel D Keyte" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, October 11, 2006 4:21 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> oh, it's just fantastic!  I consider myself somewhat computer
> iliterate and I thought, any game creation is going to be way over my
> head, but this is truly fabulous!  I can get over how powerful it is!
> we can create games as complicated or simple as we can. I'm starting
> off simple course. :)  I spent a while reading the very clear manual
> but was overwhelmed. there's definitely a lot to remember but I found
> that actually getting in there and doing my game is allowing me to
> learn a lot easier and faster.
>  The only real annoying issue I've had is that after i have created
> lots of rooms or characters or whatever, if I want to go back and
> edit a room or something, I will route jaws to PC cursor so I can
> find it, then I will press right mouse button, go down to edit, and
> it will be one of the rooms but, not the one I intended to edit.  but
> then I'll go to edit any other one and it will take me back to the
> same room.  Not sure if it's a jaws problem in it's interaction with
> the program or not but it can be very frustrating!
> Has anyone actually completed a game with adrift?  I've had to start
> over a few times unfortunately.
> Cheers!
> At 12:15 AM 12/10/2006, you wrote:
>
>>Adrift is more wizard driven. You don'thave to do actual coding. This of
>>course makes it so you can't customize certain things. However for the
>>non-programmer it's very good.
>>
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006
>
>
>
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> 


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Rachel D Keyte
oh, it's just fantastic!  I consider myself somewhat computer 
iliterate and I thought, any game creation is going to be way over my 
head, but this is truly fabulous!  I can get over how powerful it is! 
we can create games as complicated or simple as we can. I'm starting 
off simple course. :)  I spent a while reading the very clear manual 
but was overwhelmed. there's definitely a lot to remember but I found 
that actually getting in there and doing my game is allowing me to 
learn a lot easier and faster.
  The only real annoying issue I've had is that after i have created 
lots of rooms or characters or whatever, if I want to go back and 
edit a room or something, I will route jaws to PC cursor so I can 
find it, then I will press right mouse button, go down to edit, and 
it will be one of the rooms but, not the one I intended to edit.  but 
then I'll go to edit any other one and it will take me back to the 
same room.  Not sure if it's a jaws problem in it's interaction with 
the program or not but it can be very frustrating!
Has anyone actually completed a game with adrift?  I've had to start 
over a few times unfortunately.
Cheers!
At 12:15 AM 12/10/2006, you wrote:

>Adrift is more wizard driven. You don'thave to do actual coding. This of
>course makes it so you can't customize certain things. However for the
>non-programmer it's very good.
>


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.408 / Virus Database: 268.13.2/471 - Release Date: 10/10/2006



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-11 Thread Raul A. Gallegos
Adrift is more wizard driven. You don'thave to do actual coding. This of 
course makes it so you can't customize certain things. However for the 
non-programmer it's very good.

* Ken the Crazy <[EMAIL PROTECTED]> [061009 20:48]:
> How does it compare to TADS, which is sort of like programming in C?


-- 
So they gathered themselves together at Jerusalem in the third
month, in the fifteenth year of the reign of Asa.
-- 2 Chronicles 15:10
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-10 Thread shaun everiss
um ken you forgot the link.
At 03:47 p.m. 10/10/2006, you wrote:
>There is a free program called PDF text reader that allows you to convert
>PDF files to txt format--check it out.
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>- Original Message -
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: 
>Sent: Sunday, October 08, 2006 8:47 PM
>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>
>
> > It's the manual that I seem to be having problems with, not the program
> > itself. I load the manual in Adobe Reader and select whatever section I
> > want. I read the text like normal but then it just seems to cut off, like
> > there wasn't enough room on the screen. My first thought was that it's
> > something in my Adobe Reader. Right now I'm working on an adventure called
> > Onyx's Curse, where you play the role of Ehlana, a warrioress who's been
> > asked to help rid the kingdom of Menlari of a dragon who's been demanding
> > tribute for over twenty years. BTW, are you supposed to be able to set the
> > player's beginning stats? What about nemy stats?
> >
> >
> >
> > It ain't pretty when the pretty leaves you with no place to go.
> >
> >
> >
> >
> >
> >>From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> >>Reply-To: Gamers Discussion list 
> >>To: gamers@audyssey.org
> >>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
> >>Date: Sun, 8 Oct 2006 18:35:52 -0600
> >>
> >>It is a cool system. Unfortunately I don't know why your screen reader
> >>is not working with it. I'd be happy to help you. I'm currently writing
> >>my two games using Adrift 3.9 and although the manual is in pdf it's
> >>completely accessible to me using Window-Eyes. Also, the creation of
> >>things is equally accessible.
> >>
> >>
> >>* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
> >> > Hi,
> >> >   I just downloaded the Adrift text adventure creation system. While it
> >> > seems to work well with JAWS, I'm still a little confused. I'm
> >>attempting to
> >> > create an RPG style game, but creating rooms is a bit confusing. The
> >>manual
> >> > is in .pdf instead of text format and Adobe Reader doesn't seem to
> >>display
> >> > the entire section when I click on it. Any help would be appreciated.
> >> > It
> >> > seems like a really cool system.
> >> >
> >> >
> >>
> >>
> >>--
> >>And the LORD said unto Moses, Yet will I bring one plague more upon
> >>Pharaoh, and upon Egypt; afterwards he will let you go hence: when
> >>he shall let you go, he shall surely thrust you out hence altogether.
> >> -- Exodus 11:1
> >>Raul A. Gallegos ... IliwSsmc
> >>
> >>___
> >>Gamers mailing list .. Gamers@audyssey.org
> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>visit
> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>any subscription changes via the web.
> >
> > _
> > All-in-one security and maintenance for your PC. Get a free 90-day trial!
> > 
> http://clk.atdmt.com/MSN/go/msnnkwlo005001msn/direct/01/?href=http://www.windowsonecare.com/?sc_cid=msn_hotmail
> >
> >
> >
>
>
>
>
>
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
>
>
>
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006
>
>
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-09 Thread Ken the Crazy
There is a free program called PDF text reader that allows you to convert 
PDF files to txt format--check it out.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 08, 2006 8:47 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> It's the manual that I seem to be having problems with, not the program
> itself. I load the manual in Adobe Reader and select whatever section I
> want. I read the text like normal but then it just seems to cut off, like
> there wasn't enough room on the screen. My first thought was that it's
> something in my Adobe Reader. Right now I'm working on an adventure called
> Onyx's Curse, where you play the role of Ehlana, a warrioress who's been
> asked to help rid the kingdom of Menlari of a dragon who's been demanding
> tribute for over twenty years. BTW, are you supposed to be able to set the
> player's beginning stats? What about nemy stats?
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list 
>>To: gamers@audyssey.org
>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>>Date: Sun, 8 Oct 2006 18:35:52 -0600
>>
>>It is a cool system. Unfortunately I don't know why your screen reader
>>is not working with it. I'd be happy to help you. I'm currently writing
>>my two games using Adrift 3.9 and although the manual is in pdf it's
>>completely accessible to me using Window-Eyes. Also, the creation of
>>things is equally accessible.
>>
>>
>>* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
>> > Hi,
>> >   I just downloaded the Adrift text adventure creation system. While it
>> > seems to work well with JAWS, I'm still a little confused. I'm
>>attempting to
>> > create an RPG style game, but creating rooms is a bit confusing. The
>>manual
>> > is in .pdf instead of text format and Adobe Reader doesn't seem to
>>display
>> > the entire section when I click on it. Any help would be appreciated. 
>> > It
>> > seems like a really cool system.
>> >
>> >
>>
>>
>>--
>>And the LORD said unto Moses, Yet will I bring one plague more upon
>>Pharaoh, and upon Egypt; afterwards he will let you go hence: when
>>he shall let you go, he shall surely thrust you out hence altogether.
>> -- Exodus 11:1
>>Raul A. Gallegos ... IliwSsmc
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
> _
> All-in-one security and maintenance for your PC. Get a free 90-day trial!
> http://clk.atdmt.com/MSN/go/msnnkwlo005001msn/direct/01/?href=http://www.windowsonecare.com/?sc_cid=msn_hotmail
>
>
>





> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>





No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-09 Thread Ken the Crazy
How does it compare to TADS, which is sort of like programming in C?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 08, 2006 8:35 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> It is a cool system. Unfortunately I don't know why your screen reader
> is not working with it. I'd be happy to help you. I'm currently writing
> my two games using Adrift 3.9 and although the manual is in pdf it's
> completely accessible to me using Window-Eyes. Also, the creation of
> things is equally accessible.
>
>
> * Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
>> Hi,
>>   I just downloaded the Adrift text adventure creation system. While it
>> seems to work well with JAWS, I'm still a little confused. I'm attempting 
>> to
>> create an RPG style game, but creating rooms is a bit confusing. The 
>> manual
>> is in .pdf instead of text format and Adobe Reader doesn't seem to 
>> display
>> the entire section when I click on it. Any help would be appreciated. It
>> seems like a really cool system.
>>
>>
>
>
> -- 
> And the LORD said unto Moses, Yet will I bring one plague more upon
> Pharaoh, and upon Egypt; afterwards he will let you go hence: when
> he shall let you go, he shall surely thrust you out hence altogether.
> -- Exodus 11:1
> Raul A. Gallegos ... IliwSsmc
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.407 / Virus Database: 268.13.1/466 - Release Date: 10/7/2006
>
> 


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Don Voyles
Hi Bryan!

Where did you down load the adrift text adventure creation system?
It sounds interesting.

Thanks




- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 08, 2006 4:39 PM
Subject: [Audyssey] Adrift Text Adventure Creator...


> Hi,
>   I just downloaded the Adrift text adventure creation system. While it
> seems to work well with JAWS, I'm still a little confused. I'm attempting
to
> create an RPG style game, but creating rooms is a bit confusing. The
manual
> is in .pdf instead of text format and Adobe Reader doesn't seem to display
> the entire section when I click on it. Any help would be appreciated. It
> seems like a really cool system.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
> _
> Add fun gadgets and colorful themes to express yourself on Windows Live
> Spaces
>
http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.


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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread shaun everiss
oh.
Sounds like something I may test if I get the chance.
Right now no work is comming in from any project and has been like 
that for 3 months or so.
At 04:57 p.m. 9/10/2006, you wrote:
>I'd rather not say just yet but I can tell you the non-adult game has to
>do with accessible games for the blind.
>
>
>
>* shaun everiss <[EMAIL PROTECTED]> [061008 20:08]:
> > what are you writing raul?
> > I know you have an aif game but whats the other one?
> > I may write a game just because I am really bored.
> > And it will be free, don't have anywhere to put it but its probably
> > going to be cifi.
>
>
>--
>Raul A. Gallegos ... IliwSsmc
>
>___
>Gamers mailing list .. Gamers@audyssey.org
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Raul A. Gallegos
Amazingly enough, the first answer of google gave it to me.

www.adrift.org.uk.


* Mathew Menard <[EMAIL PROTECTED]> [061008 20:08]:
> Where can I get this adrift text adventure creater? I'd like to try creating
> a game too.


-- 
Whose fan is in his hand, and he will throughly purge his floor,
and gather his wheat into the garner; but he will burn up the chaff
with unquenchable fire.
-- Matthew 3:12
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Raul A. Gallegos
I'd rather not say just yet but I can tell you the non-adult game has to 
do with accessible games for the blind.



* shaun everiss <[EMAIL PROTECTED]> [061008 20:08]:
> what are you writing raul?
> I know you have an aif game but whats the other one?
> I may write a game just because I am really bored.
> And it will be free, don't have anywhere to put it but its probably 
> going to be cifi.


-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Raul A. Gallegos
I confess I have not played much with the battle system which seems that 
this game is using. I cannot help you there. Perhaps if Liam is up to it 
he can comment more on this.

* Bryan Peterson <[EMAIL PROTECTED]> [061008 18:52]:
> It's the manual that I seem to be having problems with, not the program 
> itself. I load the manual in Adobe Reader and select whatever section I 
> want. I read the text like normal but then it just seems to cut off, like 
> there wasn't enough room on the screen. My first thought was that it's 
> something in my Adobe Reader. Right now I'm working on an adventure called 
> Onyx's Curse, where you play the role of Ehlana, a warrioress who's been 
> asked to help rid the kingdom of Menlari of a dragon who's been demanding 
> tribute for over twenty years. BTW, are you supposed to be able to set the 
> player's beginning stats? What about nemy stats?



-- 
LORD, what is man, that thou takest knowledge of him! or the son
of man, that thou makest account of him!
-- Psalms 144:3
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Yohandy
ya know, I've been trying to find one of those, but there doesn't seem to be 
any good PDF to text converters. I got one that would convert every page and 
put it as a separate text document. that's as close as I've gotten.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, October 08, 2006 10:38 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


> Get a pdf to txt converter online.  A simple search should bring up some 
> apps for you to get.
>
>> - Original Message -
>>From: "Bryan Peterson" <[EMAIL PROTECTED]
>>To: gamers@audyssey.org
>>Date: Mon, 09 Oct 2006 00:47:25 +
>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>
>>It's the manual that I seem to be having problems with, not the program
>>itself.  I load the manual in Adobe Reader and select whatever section I
>>want.  I read the text like normal but then it just seems to cut off, like
>>there wasn't enough room on the screen.  My first thought was that it's
>>something in my Adobe Reader.  Right now I'm working on an adventure 
>>called
>>Onyx's Curse, where you play the role of Ehlana, a warrioress who's been
>>asked to help rid the kingdom of Menlari of a dragon who's been demanding
>>tribute for over twenty years.  BTW, are you supposed to be able to set 
>>the
>>player's beginning stats? What about nemy stats?
>
>
>
>>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>>From: "Raul A.  Gallegos" <[EMAIL PROTECTED]
>>>Reply-To: Gamers Discussion list >>To: gamers@audyssey.org
>>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>>>Date: Sun, 8 Oct 2006 18:35:52 -0600
>
>>>It is a cool system.  Unfortunately I don't know why your screen reader
>>>is not working with it.  I'd be happy to help you.  I'm currently writing
>>>my two games using Adrift 3.9 and although the manual is in pdf it's
>>>completely accessible to me using Window-Eyes.  Also, the creation of
>>>things is equally accessible.
>
>
>>>* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
>>>> Hi,
>>>>   I just downloaded the Adrift text adventure creation system.  While 
>>>> it
>>>> seems to work well with JAWS, I'm still a little confused.  I'm
>>>attempting to
>>>> create an RPG style game, but creating rooms is a bit confusing.  The
>>>manual
>>>> is in .pdf instead of text format and Adobe Reader doesn't seem to
>>>display
>>>> the entire section when I click on it.  Any help would be appreciated. 
>>>> It
>>>> seems like a really cool system.
>
>
>
>
>>>--
>>>And the LORD said unto Moses, Yet will I bring one plague more upon
>>>Pharaoh, and upon Egypt; afterwards he will let you go hence: when
>>>he shall let you go, he shall surely thrust you out hence altogether.
>>> -- Exodus 11:1
>>>Raul A.  Gallegos ...  IliwSsmc
>
>>>___
>>>Gamers mailing list ..  Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED]  You can
>>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>
>>_
>>All-in-one security and maintenance for your PC. Get a free 90-day trial!
>>http://clk.atdmt.com/MSN/go/msnnkwlo005001msn/direct/01/?href=http://www.windowsonecare.com/?sc_cid=msn_hotmail
>
>
>
>
>





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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread shaun everiss
what are you writing raul?
I know you have an aif game but whats the other one?
I may write a game just because I am really bored.
And it will be free, don't have anywhere to put it but its probably 
going to be cifi.
At 01:35 p.m. 9/10/2006, you wrote:
>It is a cool system. Unfortunately I don't know why your screen reader
>is not working with it. I'd be happy to help you. I'm currently writing
>my two games using Adrift 3.9 and although the manual is in pdf it's
>completely accessible to me using Window-Eyes. Also, the creation of
>things is equally accessible.
>
>
>* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
> > Hi,
> >   I just downloaded the Adrift text adventure creation system. While it
> > seems to work well with JAWS, I'm still a little confused. I'm 
> attempting to
> > create an RPG style game, but creating rooms is a bit confusing. 
> The manual
> > is in .pdf instead of text format and Adobe Reader doesn't seem to display
> > the entire section when I click on it. Any help would be appreciated. It
> > seems like a really cool system.
> >
> >
>
>
>--
>And the LORD said unto Moses, Yet will I bring one plague more upon
>Pharaoh, and upon Egypt; afterwards he will let you go hence: when
>he shall let you go, he shall surely thrust you out hence altogether.
> -- Exodus 11:1
>Raul A. Gallegos ... IliwSsmc
>
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Mathew Menard
Where can I get this adrift text adventure creater? I'd like to try creating
a game too.

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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, October 08, 2006 6:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Adrift Text Adventure Creator...

Hi,
  I just downloaded the Adrift text adventure creation system. While it 
seems to work well with JAWS, I'm still a little confused. I'm attempting to

create an RPG style game, but creating rooms is a bit confusing. The manual 
is in .pdf instead of text format and Adobe Reader doesn't seem to display 
the entire section when I click on it. Any help would be appreciated. It 
seems like a really cool system.



It ain't pretty when the pretty leaves you with no place to go.

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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread shaun everiss
I havn't tried it but yeah I may actually try.
The manual can be converted to text though.
Oh and its possible to make rooms and things without the use of 
anything bar menus.
At 12:39 p.m. 9/10/2006, you wrote:
>Hi,
>   I just downloaded the Adrift text adventure creation system. While it
>seems to work well with JAWS, I'm still a little confused. I'm attempting to
>create an RPG style game, but creating rooms is a bit confusing. The manual
>is in .pdf instead of text format and Adobe Reader doesn't seem to display
>the entire section when I click on it. Any help would be appreciated. It
>seems like a really cool system.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>_
>Add fun gadgets and colorful themes to express yourself on Windows Live
>Spaces
>http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
>
>
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>any subscription changes via the web.



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread david
Get a pdf to txt converter online.  A simple search should bring up some apps 
for you to get.

> - Original Message -
>From: "Bryan Peterson" <[EMAIL PROTECTED]
>To: gamers@audyssey.org
>Date: Mon, 09 Oct 2006 00:47:25 +0000
>Subject: Re: [Audyssey] Adrift Text Adventure Creator...

>It's the manual that I seem to be having problems with, not the program
>itself.  I load the manual in Adobe Reader and select whatever section I
>want.  I read the text like normal but then it just seems to cut off, like
>there wasn't enough room on the screen.  My first thought was that it's
>something in my Adobe Reader.  Right now I'm working on an adventure called
>Onyx's Curse, where you play the role of Ehlana, a warrioress who's been
>asked to help rid the kingdom of Menlari of a dragon who's been demanding
>tribute for over twenty years.  BTW, are you supposed to be able to set the
>player's beginning stats? What about nemy stats?



>It ain't pretty when the pretty leaves you with no place to go.





>>From: "Raul A.  Gallegos" <[EMAIL PROTECTED]
>>Reply-To: Gamers Discussion list >To: gamers@audyssey.org
>>Subject: Re: [Audyssey] Adrift Text Adventure Creator...
>>Date: Sun, 8 Oct 2006 18:35:52 -0600

>>It is a cool system.  Unfortunately I don't know why your screen reader
>>is not working with it.  I'd be happy to help you.  I'm currently writing
>>my two games using Adrift 3.9 and although the manual is in pdf it's
>>completely accessible to me using Window-Eyes.  Also, the creation of
>>things is equally accessible.


>>* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
>>> Hi,
>>>   I just downloaded the Adrift text adventure creation system.  While it
>>> seems to work well with JAWS, I'm still a little confused.  I'm
>>attempting to
>>> create an RPG style game, but creating rooms is a bit confusing.  The
>>manual
>>> is in .pdf instead of text format and Adobe Reader doesn't seem to
>>display
>>> the entire section when I click on it.  Any help would be appreciated.  It
>>> seems like a really cool system.




>>--
>>And the LORD said unto Moses, Yet will I bring one plague more upon
>>Pharaoh, and upon Egypt; afterwards he will let you go hence: when
>>he shall let you go, he shall surely thrust you out hence altogether.
>>  -- Exodus 11:1
>>Raul A.  Gallegos ...  IliwSsmc

>>___
>>Gamers mailing list ..  Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED]  You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.

>_
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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Bryan Peterson
It's the manual that I seem to be having problems with, not the program 
itself. I load the manual in Adobe Reader and select whatever section I 
want. I read the text like normal but then it just seems to cut off, like 
there wasn't enough room on the screen. My first thought was that it's 
something in my Adobe Reader. Right now I'm working on an adventure called 
Onyx's Curse, where you play the role of Ehlana, a warrioress who's been 
asked to help rid the kingdom of Menlari of a dragon who's been demanding 
tribute for over twenty years. BTW, are you supposed to be able to set the 
player's beginning stats? What about nemy stats?




It ain't pretty when the pretty leaves you with no place to go.






From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: Re: [Audyssey] Adrift Text Adventure Creator...
Date: Sun, 8 Oct 2006 18:35:52 -0600

It is a cool system. Unfortunately I don't know why your screen reader
is not working with it. I'd be happy to help you. I'm currently writing
my two games using Adrift 3.9 and although the manual is in pdf it's
completely accessible to me using Window-Eyes. Also, the creation of
things is equally accessible.


* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
> Hi,
>   I just downloaded the Adrift text adventure creation system. While it
> seems to work well with JAWS, I'm still a little confused. I'm 
attempting to
> create an RPG style game, but creating rooms is a bit confusing. The 
manual
> is in .pdf instead of text format and Adobe Reader doesn't seem to 
display

> the entire section when I click on it. Any help would be appreciated. It
> seems like a really cool system.
>
>


--
And the LORD said unto Moses, Yet will I bring one plague more upon
Pharaoh, and upon Egypt; afterwards he will let you go hence: when
he shall let you go, he shall surely thrust you out hence altogether.
-- Exodus 11:1
Raul A. Gallegos ... IliwSsmc

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visit

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any subscription changes via the web.


_
All-in-one security and maintenance for your PC.  Get a free 90-day trial!  
http://clk.atdmt.com/MSN/go/msnnkwlo005001msn/direct/01/?href=http://www.windowsonecare.com/?sc_cid=msn_hotmail



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Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Raul A. Gallegos
It is a cool system. Unfortunately I don't know why your screen reader 
is not working with it. I'd be happy to help you. I'm currently writing 
my two games using Adrift 3.9 and although the manual is in pdf it's 
completely accessible to me using Window-Eyes. Also, the creation of 
things is equally accessible.


* Bryan Peterson <[EMAIL PROTECTED]> [061008 17:40]:
> Hi,
>   I just downloaded the Adrift text adventure creation system. While it 
> seems to work well with JAWS, I'm still a little confused. I'm attempting to 
> create an RPG style game, but creating rooms is a bit confusing. The manual 
> is in .pdf instead of text format and Adobe Reader doesn't seem to display 
> the entire section when I click on it. Any help would be appreciated. It 
> seems like a really cool system.
> 
> 


-- 
And the LORD said unto Moses, Yet will I bring one plague more upon
Pharaoh, and upon Egypt; afterwards he will let you go hence: when
he shall let you go, he shall surely thrust you out hence altogether.
-- Exodus 11:1
Raul A. Gallegos ... IliwSsmc

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