Re: [Audyssey] Angela poisoned in MOTA

2010-12-03 Thread Ben
Sorry but you know what I mean.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 November 2010 19:18
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

HI Ben,

Ummm..No offense, but do keep in mind purchasing quality acting,
sounds, etc costs money. we've already ran way over our budget for
this title. You want more screams etc then you need to start donating
cash to the production of this title. We have already spent all we can
spend and then some on Mysteries of the Ancients. Sorry, but the
reality is we are lucky to break even with this title as is.


On 11/8/10, Ben gamehead...@aol.co.uk wrote:
 Just a thing... the standard death and also the others have the same
scream
 in common... a few other screams may be usefull and what does the
 death_trapped or whatever it is refer too?

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Re: [Audyssey] Angela poisoned in MOTA

2010-11-09 Thread Bryan Peterson
I'm with you on that. We've helped postpone the release long enough, and 
that's not even including all the other setbacks he's experienced that we've 
had little or nothing to do with. Quite frankly if I was in this position 
and had a game on my desk that I'd been working on for four years I'd put my 
foot down. No more feature requests unless and until the game is someday 
updated.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 08, 2010 7:07 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA



Hi,
Personally, I really think we should just let Thomas release this thing.
Before you know it we'll have tons of feature requests.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, November 08, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

Hi Thomas,
I was not saying record new voices, I was saying combine two that you
already have so that she does not do heavy breathing and groaning at the
same time.
In other words add the grown in at the end of the heavy breathing as one
file.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 08, 2010 2:21 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA



Hi Phil,

Umm..I don't know. Remember we are dealing with limited resources
right now. All the money for sounds, music, etc has already been
spent. All the money I was paid for preordering is long gone, and the
game isn't near done. I need some more capital to really do this up
right.

On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
Sorry I meant the heavy breathing sound.
Of course if you add the poisoning grown, it would have to work with the
heavy breathing.
I imagine you could have three sounds, a heavy breathing below 50 
percent



of
health.
A grown below 75 percent of health if poisoned, and a mix of the two 
when

the poison and other attacks drop health below 50 percent.


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Re: [Audyssey] Angela poisoned in MOTA

2010-11-09 Thread Thomas Ward
Hi Phil,

Oh, I see what you mean. That makes sense.

Cheers!


On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I was not saying record new voices, I was saying combine two that you
 already have so that she does not do heavy breathing and groaning at the
 same time.
 In other words add the grown in at the end of the heavy breathing as one
 file.
 Phil

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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
Hi Phil,

What heartbeat sound? When her health is low Angela starts breathing
hard, but no heartbeat sound that I know of.

Anyway, I could probably have her gasp or something every few seconds
or so to let you know she is losing health. As I recall I had that
feature in Montezuma's Revenge and that would be, relatively speaking,
pretty easy to do.



On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 It would be good to hear Angela  grown every minute or two when poisoned or
 when her health is being gradually adjusted down.
  Right now the only way to tell is when the heartbeat sound kicks in.
 Phil


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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Bryan Peterson

Yeah. I remember that. Whenever one of the spiders bit you.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 08, 2010 7:26 AM
Subject: Re: [Audyssey] Angela poisoned in MOTA



Hi Phil,

What heartbeat sound? When her health is low Angela starts breathing
hard, but no heartbeat sound that I know of.

Anyway, I could probably have her gasp or something every few seconds
or so to let you know she is losing health. As I recall I had that
feature in Montezuma's Revenge and that would be, relatively speaking,
pretty easy to do.



On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
It would be good to hear Angela  grown every minute or two when poisoned 
or

when her health is being gradually adjusted down.
 Right now the only way to tell is when the heartbeat sound kicks in.
Phil


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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Clement Chou
I was about to ask the same question. I don't remember heartbeats... 
and I just played a game. lol. So unless I'm missing something...


At 06:26 AM 08/11/2010, you wrote:

Hi Phil,

What heartbeat sound? When her health is low Angela starts breathing
hard, but no heartbeat sound that I know of.

Anyway, I could probably have her gasp or something every few seconds
or so to let you know she is losing health. As I recall I had that
feature in Montezuma's Revenge and that would be, relatively speaking,
pretty easy to do.



On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 It would be good to hear Angela  grown every minute or two when poisoned or
 when her health is being gradually adjusted down.
  Right now the only way to tell is when the heartbeat sound kicks in.
 Phil


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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak

Hi Thomas,
Sorry I meant the heavy breathing sound.
Of course if you add the poisoning grown, it would have to work with the 
heavy breathing.
I imagine you could have three sounds, a heavy breathing below 50 percent of 
health.
A grown below 75 percent of health if poisoned, and a mix of the two when 
the poison and other attacks drop health below 50 percent.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 08, 2010 9:26 AM
Subject: Re: [Audyssey] Angela poisoned in MOTA



Hi Phil,

What heartbeat sound? When her health is low Angela starts breathing
hard, but no heartbeat sound that I know of.

Anyway, I could probably have her gasp or something every few seconds
or so to let you know she is losing health. As I recall I had that
feature in Montezuma's Revenge and that would be, relatively speaking,
pretty easy to do.



On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
It would be good to hear Angela  grown every minute or two when poisoned 
or

when her health is being gradually adjusted down.
 Right now the only way to tell is when the heartbeat sound kicks in.
Phil


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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Ben
Just a thing... the standard death and also the others have the same scream
in common... a few other screams may be usefull and what does the
death_trapped or whatever it is refer too?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 08 November 2010 14:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

Hi Phil,

What heartbeat sound? When her health is low Angela starts breathing
hard, but no heartbeat sound that I know of.

Anyway, I could probably have her gasp or something every few seconds
or so to let you know she is losing health. As I recall I had that
feature in Montezuma's Revenge and that would be, relatively speaking,
pretty easy to do.



On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 It would be good to hear Angela  grown every minute or two when poisoned
or
 when her health is being gradually adjusted down.
  Right now the only way to tell is when the heartbeat sound kicks in.
 Phil


 ---
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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
HI Ben,

Ummm..No offense, but do keep in mind purchasing quality acting,
sounds, etc costs money. we've already ran way over our budget for
this title. You want more screams etc then you need to start donating
cash to the production of this title. We have already spent all we can
spend and then some on Mysteries of the Ancients. Sorry, but the
reality is we are lucky to break even with this title as is.


On 11/8/10, Ben gamehead...@aol.co.uk wrote:
 Just a thing... the standard death and also the others have the same scream
 in common... a few other screams may be usefull and what does the
 death_trapped or whatever it is refer too?

---
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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Thomas Ward
Hi Phil,

Umm..I don't know. Remember we are dealing with limited resources
right now. All the money for sounds, music, etc has already been
spent. All the money I was paid for preordering is long gone, and the
game isn't near done. I need some more capital to really do this up
right.

On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Sorry I meant the heavy breathing sound.
 Of course if you add the poisoning grown, it would have to work with the
 heavy breathing.
 I imagine you could have three sounds, a heavy breathing below 50 percent of
 health.
 A grown below 75 percent of health if poisoned, and a mix of the two when
 the poison and other attacks drop health below 50 percent.

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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread william lomas
or you could just check your health regularly?

On Nov 8, 2010, at 7:21 PM, Thomas Ward wrote:

 Hi Phil,
 
 Umm..I don't know. Remember we are dealing with limited resources
 right now. All the money for sounds, music, etc has already been
 spent. All the money I was paid for preordering is long gone, and the
 game isn't near done. I need some more capital to really do this up
 right.
 
 On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Sorry I meant the heavy breathing sound.
 Of course if you add the poisoning grown, it would have to work with the
 heavy breathing.
 I imagine you could have three sounds, a heavy breathing below 50 percent of
 health.
 A grown below 75 percent of health if poisoned, and a mix of the two when
 the poison and other attacks drop health below 50 percent.
 
 ---
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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Phil Vlasak

Hi Thomas,
I was not saying record new voices, I was saying combine two that you 
already have so that she does not do heavy breathing and groaning at the 
same time.
In other words add the grown in at the end of the heavy breathing as one 
file.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 08, 2010 2:21 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA



Hi Phil,

Umm..I don't know. Remember we are dealing with limited resources
right now. All the money for sounds, music, etc has already been
spent. All the money I was paid for preordering is long gone, and the
game isn't near done. I need some more capital to really do this up
right.

On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
Sorry I meant the heavy breathing sound.
Of course if you add the poisoning grown, it would have to work with the
heavy breathing.
I imagine you could have three sounds, a heavy breathing below 50 percent 
of

health.
A grown below 75 percent of health if poisoned, and a mix of the two when
the poison and other attacks drop health below 50 percent.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.864 / Virus Database: 271.1.1/3244 - Release Date: 11/08/10 
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Re: [Audyssey] Angela poisoned in MOTA

2010-11-08 Thread Hayden Presley
Hi,
Personally, I really think we should just let Thomas release this thing.
Before you know it we'll have tons of feature requests.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, November 08, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angela poisoned in MOTA

Hi Thomas,
I was not saying record new voices, I was saying combine two that you 
already have so that she does not do heavy breathing and groaning at the 
same time.
In other words add the grown in at the end of the heavy breathing as one 
file.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 08, 2010 2:21 PM
Subject: Re: [Audyssey] Angela poisoned in MOTA


 Hi Phil,

 Umm..I don't know. Remember we are dealing with limited resources
 right now. All the money for sounds, music, etc has already been
 spent. All the money I was paid for preordering is long gone, and the
 game isn't near done. I need some more capital to really do this up
 right.

 On 11/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Sorry I meant the heavy breathing sound.
 Of course if you add the poisoning grown, it would have to work with the
 heavy breathing.
 I imagine you could have three sounds, a heavy breathing below 50 percent

 of
 health.
 A grown below 75 percent of health if poisoned, and a mix of the two when
 the poison and other attacks drop health below 50 percent.

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