Re: [Audyssey] Inquiry From Popular Mechanics
Hey Ashley, Just a quick note to say thanks for hooking us up with the final article. I don't check in here all that often so unfortunately missed the window to contribute, but can honestly say it's one of the least patronising reads I've come across. Great job man! Cheers Scott On 3/28/13, Ashley Taylor ashley.p.tay...@gmail.com wrote: Hello everyone, Here is a link to my articlehttp://www.popularmechanics.com/technology/gadgets/video-games/how-to-mak-a-video-game-for-the-blind-15277536?click=pm_latest. Thank you very much! Best wishes, Ashley On Tue, Mar 26, 2013 at 7:42 PM, Ashley Taylor ashley.p.tay...@gmail.comwrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hello everyone, Here is a link to my articlehttp://www.popularmechanics.com/technology/gadgets/video-games/how-to-mak-a-video-game-for-the-blind-15277536?click=pm_latest. Thank you very much! Best wishes, Ashley On Tue, Mar 26, 2013 at 7:42 PM, Ashley Taylor ashley.p.tay...@gmail.comwrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
thanks for the article ashly. this is quite good. At 11:19 AM 3/29/2013, you wrote: Hello everyone, Here is a link to my articlehttp://www.popularmechanics.com/technology/gadgets/video-games/how-to-mak-a-video-game-for-the-blind-15277536?click=pm_latest. Thank you very much! Best wishes, Ashley On Tue, Mar 26, 2013 at 7:42 PM, Ashley Taylor ashley.p.tay...@gmail.comwrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi, Just a minor correction to Mich's post below. Jim Kitchens website is http://www.kitchensinc.net in case Ashley or anyone wants to look it up. :D On 3/27/13, Mich mi...@eastlink.ca wrote: Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi Shaun, Thank you so much! Are you blind, and have you ever been able to see? I wonder because you seem to see the sighted perspective. Ashley On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote: Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.**org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Ashley Taylor Writer and journalist ashleyptaylor.com
Re: [Audyssey] Inquiry From Popular Mechanics
I was blind at birth aparently when I first was born I could see though I never remember it. At 07:45 PM 3/27/2013, you wrote: Hi Shaun, Thank you so much! Are you blind, and have you ever been able to see? I wonder because you seem to see the sighted perspective. Ashley On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote: Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.**org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, you could start by going to http://www.audiogames.net Secondly, everyone's ideas on this subject are going to be different and thirdly, there aren't as many, but there are audio games for the iPhone too. for information go to http://www.applevis.com Fred Olver Author of Dealing with Vision Loss http://www.dealingwithvisionloss.com - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 6:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, there are also game sites for the blind where folks can go online and play games with others. rsgames.org the vip gamezone and another quinton c's playroom. I believe there may be a couple more but that will get you started. I myself fancy myself to be a fairly good Monopoly player however none of the mainstream game sites are accessible to those of us who are blind. Well maybe I ought not to say that, but for me E.G. I would like to be able to play on pogo.com however no can do. Fred Olver - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 1:21 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Inquiry From Popular Mechanics
Hi, just this short notice, since I don't have much time right now. There actually is another site for blind gamers to play online. It's www.blindadrenaline.com and then the link enter the cardroom. Blind gamers can play Texas Holdem, Draw Poker, Hearts and other card games against each other. It's quite fun. And yes, I'm blind myself. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Mitch: Please be more careful in your typing, as it is important to give correct websites! Jim's games can be found at www.kitchensinc.net HTH with the article. More on me in another post. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Mich mi...@eastlink.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 12:11 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 7:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hello Ashley. I've been totally blind all my life and grew up playing text-based games which weren't designed for the blind at all. They taught me a great deal including how to type fast and use my screen-reader effectively. These days, such games are called interactive fiction. It seems that this type of game is experiencing a sort of revival. In 1996, I created the first Audyssey ezine in order to share my knowledge, hopes and experiences with computer games among blind people. There was no other publication dedicated to accessible games. Thanks to the efforts of many people and the support of game developers, the community of readers grew to encompass people from at least 14 countries at one point. The ezine itself has sadly sufferred from neglect for quite some time now. However, efforts are apparently underway to reforge Audyssey as an auditory game review portal. I'm not currently involved in this and leave it to those who are to elaborate. Thankfully, the community of enthusiastic gamers fostered by the original ezine has survived to this day. Welcome. I've had the equivalent of a front row view of the rise of audio games. Should you have any questions about past developments and events in blind gaming history, I'd be happy to answer them to the best of my ability. Regarding your current questions: What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? A good game for blind people must first and foremost actually be a good game. No amount of fancy audio work or accessibility will save an ill-conceived game from being thought of as such. In my opinion, a good game is one that either delivers a stellar one-time experience, or better yet, offers good reason to play it again even after victory has been achieved. To be accessible to blind people, games must make it possible for players to be aware of all important information in timely fashion. This is usually done via sound and speech. Also, the game's interface needs to be operable by blind people. No special hardware is necessary for this. Most audio games merely require a keyboard. Some like Swamp require a mouse. An increasing number of accessible games are being made and found in the appstore of ordinary iPHONES, iPODS and iPADS. Thanks to Voiceover and the audio capabilities of Apple's i devices, a whole new gaming platform has sprung up for blind gamers. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Three which instantly spring to mind are Super Deekout, ESP Pinball Classic, and Swamp. Super Deekout is a fun arcade-style game where you're in an open playfield gathering coins and avoiding an evil robot. The learning curve is well-considered and not too steep. New elements are introduced gradually and you mostly use the arrow keys for controlling your character. Sound is used to very good effect so that you're kept aware of what's happening around you. ESP Pinball Classic gives blind people the chance to have a reasonably authentic pinball experience. Again, good audio design makes it possible to become familiar with table layouts and have a sense of where the ball is rolling. There are two styles of interface giving players a choice between greater control or greater authenticity of experience at the cost of harder game mastery. Swamp offers blind people a fully emmersive first-person shooter experience. A good part of its pull is the community of players who you can help out, chat with, or join on missions. Given my navigation difficulties, I never thought I'd find it anywhere near as downright addictive as I have. What are some examples of games for the blind that I can play online? Swamp for starters. Also, there are the games at: www.allinplay.com Those have been designed for both blind and sighted players. A good place to learn about all of the games widely known about is: www.pcsgames.net There, you'll find lists of games including online games. Many online games weren't designed for blind players but are nonetheless accessible. A wonderful example of this would be Sryth. www.sryth.com What do you think is the most interesting factoid about games for the blind? I've been struck time and again by the barrier that simple ignorance presents. A great many games which could be made fully accessible remain out of reach due to a simple lack of awareness among sighted game developers of a potential blind audience. This is most stunning on the iPHONE where you have a fully accessible game like King of Dragon Pass but where you find that most similar but far less complex gamebooks are not fully accessible. On 3/27/13, Fred Olver goodfo...@charter.net wrote: Ashley, you could start by going to http://www.audiogames.net Secondly, everyone's ideas on this subject are going to be different and thirdly, there aren't as many, but there are audio games for the
Re: [Audyssey] Inquiry From Popular Mechanics
First, keep in mind that, just like gamers who can see, those who cannot will all have different opinions. Although a lot of people think so, we are not all alike. The only difference is that we cannot see. As a very dear friend of mine says, The eyes don't work, but the brain works fine. I think, for what it is worth, that one of your most reliable sources for the info you are looking for will be Thomas Ward. He develops games for the blind, and used to play games not designed for the blind, so he will know this subject from both sides of the coin. He knows what we have never experienced. I have been totally blind since birth, and have been playing audio games since roughly 1997. I will be 59 in May of this year. Due to a current lack of extra cash due to unemployment, which is a major and all too common situation for blind people (an unemployment rate of over 75 percent in the United States), I don't have the money to keep up with modern computer hardware and software. This can, and probably will, restrict the games I can play that will be taking advantage of newer equipment and software. I am using a 1.9 gig Intel Pentium 4 processor with 1 gig of RAM. While the computer cost around $600 when it was new, the screen reader (software that replaces the visual monitor) costs roughly $995. More info about my screen reader (JAWS for Windows) can be found at www.freedomscientific.com Now to get to your questions: What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Answer: A good computer game, whether for the blind or sighted, has to have good replay value. If you buy a game and can beat it within a day or so, you've just wasted your money. There are games that I have bought years ago that I still cannot successfully. This does not mean, however, that I have given up. I really still like to play them. In order for a game to work for a blind player, what the average person sees must be represented through sound. Examples are that there are objects for you to find, where they are in reference to the gamer's character, and motion of you and those objects. Enough information has to be given to the gamer through spoken text or other audio clues so that we know what's going on and around us. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Answer: I don't know what games for the sighted gamer these most resemble, as I have never played or possibly heard of their equivalents, but here goes: Lone Wolf is a World War II submarine simulation game. You command the sub, and must complete any of the missions you choose from a list presented at the beginning of the game, including some that have been written by those who play the game, rather than just the 17 that come with the original game package. Info, and a free demo, can be found at www.gmagames.com GMA Tank Commander, also found at the above URL is similar, in a way, in that you fight enemy tanks, soldiers, helicopters, and who knows what other evil beasties as you sequentially work your way through 6 missions to defeat the game. And if I am in the mood for some other forms of games, I play the following games from www.draconisentertainment.com 1: Three packs of pinball tables. They are a blast. 2: Alien Outback. As you scroll from left to right along the bottom of the screen, alien ships move across the top in various patterns. Shoot them before they land. As you progress through the game, the difficulty increases as you battle wave after wave of enemy ships. Some of them shoot back with devastating results. 3: Change Reaction. Coins are arranged in stacks across the screen. They are randomly placed, so no two games are alike. You are given a coin to drop onto a stack. If there are 3 coins that match the one in your hand either arranged horizontally or vertically, they explode and disappear. Try to clear all coins off of the board before time runs out. 4: The Ultimate Soundoku! Basically the game of Soduku presented audible. The last game I will mention is Sarah and the Castle of Witchcraft and Wizardry. I am a HUGE fan of the Harry Potter series, and this game takes place at Hogwarts during the summer. As Sarah, a witch, explore Hogwarts, you must encounter characters from the series and battle them. Make your way out onto the grounds of Hogwarts for other surprises. There are many other games I play that I won't mention here due to space. What are some examples of games for the blind that I can play online? Answer: One way to play online is through a voice chat site www.Out-Of-Sight.net People connect a mike to their computers and take part in team participation events (including but not only games). Jeopardy, Password, trivia games, music oriented games, and
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, I'm certain that you've received a lot of good feedback from others already, but I may be able to add some unique perspective: I'm not blind, but I run a large multiplayer role-playing game which caters to the blind. I've had to learn a lot in the last few years about how to convert an originally sighted game to VI friendly. The game server I run, Alter Aeon, is entirely text based by default, where a player types commands, and screen reader software reads back what is going on. The game originally started in the mid-90's, before screen readers were really that common, and it was almost by accident that we started to get blind players. The biggest hurdle we've run into regarding the blind is that screen readers, which read text to the player, are slow - sometimes very, very slow. It is hard to skim material, and it is hard to filter chaff text, something which is extremely easy for those with vision. In order to really be playable, and to be fun for the blind, we had to work very hard to limit and filter text. Another major improvement in the game came about when the special blind client, Mush-Z, was released by a blind player. This further speeds things up by replacing some lines of text with short sounds to further speed up the process. In a real time game, speed is king. From a more general standpoint, it's important to remember that audio data is linear, and it comes out of the speaker in a linear order. The player can't skip around in the stream as easily as a sighted person can skim a web page or glance at a geometric drawing. Text and story games are well suited to this. One other information channel that the blind have which most sighted players ignore is stereo or surround sound data from their speakers. When sound is most of your interface, you learn to notice little changes in the speaker balance, volume, and where sounds are coming from. Games like Swamp make extensive use of this for targetting zombies in a three dimensional world, and to help players find their way around. Similarly, the Mush-Z soundpack can also use stereo audio to indicate various real-time injury status. If you'd like to take a look at Alter Aeon for yourself, I've included the web page link below. If you're sighted, keep in mind that you'll be seeing something very different from what blind players see, but it should still help you understand how and why the game is so popular to blind players. I hope this helps you with some background for your article. Please post a link here when it's complete, I'm sure we'd all love to see it! Thanks, Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor ashley.p.tay...@gmail.com wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Coming up with quick interesting factoids is a tad tough. However, the history of audio game development is full of surprises. As editor of Audyssey, I had to eat my words many times. I thought I had a pretty good handle on what was happening and was likely to happen, what would work and what would not. People constantly asked me about the prospect for a multi-player racing game for blind people. It seemed that every blind gamer wanted the driving experience but other than a very basic single-player racing game Jim Kitchen cooked up, offerrings were non-existent. There were, however, a few very established developers who I thought would want to cash in on that unmet demand. Shurely, they had the most incentive and would be first out of the gate so to speak. It was therefore a tremendous shock to me when Playinginthedark, a European group of enthusiasts, released Topspeed2 which allowed for up to eight players to race each other. It was one of those magic moments for shure. I often wondered whether any sighted people might stumble on heated discussions between blind list members discussing the merits of cars and the difficulties of negotiating hairpin turns and freak out. Seeing a company like AllinPlay last all these years absolutely amazed me. Given the high unemployment in the blind gaming community, I simply didn't think the money was there to continue paying for subscription month after month. I thought they'd either fold or have to change their business model within the first year. That didn't happen though and I've long since stopped expecting it to. fold up like a bad hand of cards. I don't believe anybody's getting rich making games accessible to us. The economics just aren't there. However, people do seem to hang in there. On 3/27/13, Dennis Towne s...@xirr.com wrote: Ashley, I'm certain that you've received a lot of good feedback from others already, but I may be able to add some unique perspective: I'm not blind, but I run a large multiplayer role-playing game which caters to the blind. I've had to learn a lot in the last few years about how to convert an originally sighted game to VI friendly. The game server I run, Alter Aeon, is entirely text based by default, where a player types commands, and screen reader software reads back what is going on. The game originally started in the mid-90's, before screen readers were really that common, and it was almost by accident that we started to get blind players. The biggest hurdle we've run into regarding the blind is that screen readers, which read text to the player, are slow - sometimes very, very slow. It is hard to skim material, and it is hard to filter chaff text, something which is extremely easy for those with vision. In order to really be playable, and to be fun for the blind, we had to work very hard to limit and filter text. Another major improvement in the game came about when the special blind client, Mush-Z, was released by a blind player. This further speeds things up by replacing some lines of text with short sounds to further speed up the process. In a real time game, speed is king. From a more general standpoint, it's important to remember that audio data is linear, and it comes out of the speaker in a linear order. The player can't skip around in the stream as easily as a sighted person can skim a web page or glance at a geometric drawing. Text and story games are well suited to this. One other information channel that the blind have which most sighted players ignore is stereo or surround sound data from their speakers. When sound is most of your interface, you learn to notice little changes in the speaker balance, volume, and where sounds are coming from. Games like Swamp make extensive use of this for targetting zombies in a three dimensional world, and to help players find their way around. Similarly, the Mush-Z soundpack can also use stereo audio to indicate various real-time injury status. If you'd like to take a look at Alter Aeon for yourself, I've included the web page link below. If you're sighted, keep in mind that you'll be seeing something very different from what blind players see, but it should still help you understand how and why the game is so popular to blind players. I hope this helps you with some background for your article. Please post a link here when it's complete, I'm sure we'd all love to see it! Thanks, Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor ashley.p.tay...@gmail.com wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the
Re: [Audyssey] Inquiry From Popular Mechanics
Hi Ashley, I only lost my sight about 8 years ago and before that was a very keen gamer. I found when I first lost my sight I wanted to jump straight in and try quite complex audio games, but since I wasn't used to playing games with only my hearing instead of sight I found it quite hard to start with so began by trying more simpler games to get me used to audio games . I started with space invader type games where you have to wear headphones and as the alien ships come in from the sides the sound comes in from that side of the headphones and pans across to the other until you can hear the alien ship centered and then you know to shoot at that point. I think one of my favourite ones of these is called dark destroyer, I don't have the link so maybe someone else from the list can help out with that, if not since it is a small file I could email it to you off list if you want. I then worked my way up to more complex games and my favourite is a free first person zombie shooter called Swamp, in my opinion this is the audio game that to me feels like the closest thing to main stream games that I have come across. Interestingly swamp is played with a mouse to move around which adds to the mainstream game feel. Below is the link to 'Aprones sofware page where Swamp can be downloaded http://www.kaldobsky.com/audiogames/ From a main stream game point of view there was a project to make the popular PC game Quake fully accessible to the blind. to try an demonstrate that if main stream developers wanted to they could make standard games fully accessible. The audio quake game is the exact quake game and plays with the full graphics just as the standard game does but with modifications so that it can be played by a totally blind user. The link is below also there are many blind users from this group that although being blind still play many main stream games such as fighting games and others to. Quake link http://www.oatsoft.org/Software/agrip If you want to contact me for anything else please feel free to my email is paul.l...@sky.com regards Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley Taylor Sent: 26 March 2013 23:42 To: gamers@audyssey.org Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Thank you to everyone to answered my questions! Everyone's responses were thoughtful and must have taken some time. I've submitted a draft of my article, and I'll post a link to it when it is online. Best wishes, Ashley On Wed, Mar 27, 2013 at 3:16 PM, Paul Lemm paul.l...@sky.com wrote: Hi Ashley, I only lost my sight about 8 years ago and before that was a very keen gamer. I found when I first lost my sight I wanted to jump straight in and try quite complex audio games, but since I wasn't used to playing games with only my hearing instead of sight I found it quite hard to start with so began by trying more simpler games to get me used to audio games . I started with space invader type games where you have to wear headphones and as the alien ships come in from the sides the sound comes in from that side of the headphones and pans across to the other until you can hear the alien ship centered and then you know to shoot at that point. I think one of my favourite ones of these is called dark destroyer, I don't have the link so maybe someone else from the list can help out with that, if not since it is a small file I could email it to you off list if you want. I then worked my way up to more complex games and my favourite is a free first person zombie shooter called Swamp, in my opinion this is the audio game that to me feels like the closest thing to main stream games that I have come across. Interestingly swamp is played with a mouse to move around which adds to the mainstream game feel. Below is the link to 'Aprones sofware page where Swamp can be downloaded http://www.kaldobsky.com/audiogames/ From a main stream game point of view there was a project to make the popular PC game Quake fully accessible to the blind. to try an demonstrate that if main stream developers wanted to they could make standard games fully accessible. The audio quake game is the exact quake game and plays with the full graphics just as the standard game does but with modifications so that it can be played by a totally blind user. The link is below also there are many blind users from this group that although being blind still play many main stream games such as fighting games and others to. Quake link http://www.oatsoft.org/Software/agrip If you want to contact me for anything else please feel free to my email is paul.l...@sky.com regards Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley Taylor Sent: 26 March 2013 23:42 To: gamers@audyssey.org Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Inquiry From Popular Mechanics
smile thx tom for making that corection. it was really late when i wrote that :d. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 5:29 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hi, Just a minor correction to Mich's post below. Jim Kitchens website is http://www.kitchensinc.net in case Ashley or anyone wants to look it up. :D On 3/27/13, Mich mi...@eastlink.ca wrote: Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 7:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.