Re: [Audyssey] Miner STFC News.

2006-09-08 Thread Thomas Ward
Hi David,
At the moment there is only two different bridge paterns. One  for ops 
and one for the Enterprise. No others has been created to date.


david wrote:
> Exactly what bridge sounds are you doing?
>   


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Re: [Audyssey] Miner STFC News.

2006-09-08 Thread david
Exactly what bridge sounds are you doing?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, September 07, 2006 9:51 PM
Subject: Re: [Audyssey] Miner STFC News.


> Hi Chris,
> Yes, I does make things sound better having differing sounds. The full
> release of STFC 1.0 also will have the new bridge sounds. It won't be
> long before I put 1.0 out, and I can move on to working on STFC 2.0.
> Which I am kind of working on both branches at the same time.
>
>
>
> Chris Frahm wrote:
>> I amreally reallyk glad about the bridge sound.  That one looped sound is
>> cool but everyone's bridge sounds different...different size/equipment 
>> etc.
>> WTG!
>> Chris
>>
>
>
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Re: [Audyssey] Miner STFC News.

2006-09-07 Thread Thomas Ward
Hi Chris,
Yes, I does make things sound better having differing sounds. The full 
release of STFC 1.0 also will have the new bridge sounds. It won't be 
long before I put 1.0 out, and I can move on to working on STFC 2.0. 
Which I am kind of working on both branches at the same time.



Chris Frahm wrote:
> I amreally reallyk glad about the bridge sound.  That one looped sound is 
> cool but everyone's bridge sounds different...different size/equipment etc.
> WTG!
> Chris
>   


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Re: [Audyssey] Miner STFC News.

2006-08-29 Thread Chris Frahm
I amreally reallyk glad about the bridge sound.  That one looped sound is 
cool but everyone's bridge sounds different...different size/equipment etc.
WTG!
Chris


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Re: [Audyssey] Miner STFC News.

2006-08-29 Thread Raul A. Gallegos
Wow, I feel good now. Glad I was able to help and I know next to nothing 
about programming unless it's some perl and/or bash scripting. Learning 
php now but that is nothing like programming in VB or .net or what ever 
else .

* Thomas Ward <[EMAIL PROTECTED]> [060828 22:50]:
> Hi Raul,
> I had you in mind when I began working on the new dynamic menu UI. In 
> fact I learned something by applying your suggestions I had never 
> thought about. Instead of coding lots of exceptions why a station for 
> example can't go to warp simply remove the item, and me, the programmer, 
> never has to write an error message, error exception, or bypass that 
> command some other way.
> Your suggestion has just saved me loads of programming time just by 
> removing options that aren't needed for ship or station x.


-- 
A total abstainer is one who abstains from everything but abstention,
and especially from inactivity in the affairs of others.
-- Ambrose Bierce, "The Devil's Dictionary"
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Miner STFC News.

2006-08-29 Thread david
Ah. I think you answered the question already. Sorry about that.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, August 28, 2006 11:51 PM
Subject: Re: [Audyssey] Miner STFC News.


> Hi David,
> Huh? Your question seams like you only wrote down half of it. I am
> afraid I can't figure out what you are asking.
>
> david wrote:
>> did you use?
>>
>
>
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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi David,
Huh? Your question seams like you only wrote down half of it. I am 
afraid I can't figure out what you are asking.

david wrote:
> did you use?
>   


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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi David,
I am sure I can. However, in general torpedoes on Star Trek are fired in 
groups of 5. Of course, they can fire a specific amount as well.
See my prier post, but in 2.x you will only be able to fire up to a 
maximum of 30 torpedoes in any case. I don't see any problem making a 
dialog allowing you to fire everything from 1 to 30 torpedoes.


david wrote:
> What about specifying the exact amount of torpedoes. Let's say I want to 
> fire 42 quantums. Could you do a spin box or edit field for that?
>   


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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi Raul,
I had you in mind when I began working on the new dynamic menu UI. In 
fact I learned something by applying your suggestions I had never 
thought about. Instead of coding lots of exceptions why a station for 
example can't go to warp simply remove the item, and me, the programmer, 
never has to write an error message, error exception, or bypass that 
command some other way.
Your suggestion has just saved me loads of programming time just by 
removing options that aren't needed for ship or station x.

Raul A. Gallegos wrote:
> Hi. This is great news and definitely an answer to a feature I asked for 
> back in June. I cannot wait to try it out.
>   


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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Thomas Ward
Hi Allan,
Well, at the moment no the number of torpedoes in the menus doesn't 
reflect the number of torpedoes the ship can fire. Although, now that 
you mentioned it would make allot of sence to have it stop when you 
reached the maximum number of torpedoes.
Although, I will say right off I didn't mention this in the announcement 
firing photon and quantum torpedoes is quite a bit different in the 2.0 
branch from the 1.0 version.
You see, on Star Trek the most that can realistically be fired at once 
is 30 torpedoes. Some ships like Defiant can only fire 15 in a full 
spread at one time.
Well, if we were using the values from v1.0 of STFC it wouldn't get very 
far. However, in 2.0 all the photons and quantums pack a huge amount of 
fire power. So if you fired say 15 quantums it would totally knock a 
standard enemies shields down, but not enough to destroy that ship. 
Follow that with a phaser blast and that dude is heavily damaged if not 
toast.
 So STFC 2.0 will allow you to fire upwards to 30 torpedoes, and the 
values have been calculated for that amount of torpedoes. Firing 30 in 
2.0 is like firing 300 in 1.0.
However, you still have 300 torpedoes so you have basically 10 times  
the firepower in 2.0 than in 1.0.

Allan Thompson wrote:
> Hi Tom,
> The dynamic menus sound great, I am lloiking forward to  using them to kill 
> some borgs with extreme predjudice. grin.
> One question, and forgive me if you had mentioned this somewhere else. I was 
> wondering if the weapons  firing choices will reflect the remaining left 
> number of torpedoes or energy that might be available.
> For instance, a player has three hundred quantums and fires 150 of them. 
> When he goes to fire a second salvo using quantums, will the amount of 
> quantums left, in this case 150,  be reflected in the choose number of 
> quantums to fire menu?
> Currently, these numbers aren't made available when choosing, but rather 
> every ship has a standard choice to launch, I think a max of three hundred, 
> even though the player might not have that amount available.
> thanks, and I hope I asked that question right, grin.
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
>   


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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread david
did you use?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 28, 2006 3:02 PM
Subject: [Audyssey] Miner STFC News.


>
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has
> dynamic rather than static menus. What does this mean?
> With the new dynamic menu systems in the ships and stations menu,
> formally the vessels menu, destroyed ships will no longer show up in the
> list of options. That way only ships or stations that remain in your
> fleet will be listed.
> Another new change with dynamic menus is your status menus, weapons
> menus, and even your main menu will be customised to that specific ship
> or station.
> For example, if you are currently Deep Space 9 you will have no options
> for impulse drive, autopilot, warp, etc because it is a station not a
> ship. The new menu system is smart enough to realise that and removes
> certain navigational options from stations, but leaves them in for ships.
> Likewise your weapons menu will change to reflect the ship or station
> you are commanding. If you are playing for example, Defiant, you will
> have an option for a cloaking device. If you then switch to Enterprise
> the Ccloaking device option will be removed from your weapons menu.
> The status menu is also similar to the weapons menus. You will not be
> able to check status for something that does not exist for that ship. If
> you are Defiant or Sal Paulo you can check the status of the cloaking
> device. If you are anyone else the cloaking device will not be in the
> status menu. Since stations don't have warp drives that will not be in
> the menu when commanding a station.
> Another nice feature with the dynamic menus is when you end up on the
> main menu it will first announce the ship you are commanding followed by
> the prompt to select and command. This should help players remember
> which ship or station is currently being commanded
> One other new change is the bridge ambience is slightly changed
> depending on the type of starship or station you are commanding. This
> should help identify if you are commanding say a starship or a starbase,
> and also breaks up the constant sound of the same  ambience over and
> over again.
>
> Thomas Ward
> USA Games Entertainment
>
>
>
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> Gamers mailing list .. Gamers@audyssey.org
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread david
What about specifying the exact amount of torpedoes. Let's say I want to 
fire 42 quantums. Could you do a spin box or edit field for that?
- Original Message - 
From: "Allan Thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, August 28, 2006 3:30 PM
Subject: Re: [Audyssey] Miner STFC News.


> Hi Tom,
> The dynamic menus sound great, I am lloiking forward to  using them to 
> kill
> some borgs with extreme predjudice. grin.
> One question, and forgive me if you had mentioned this somewhere else. I 
> was
> wondering if the weapons  firing choices will reflect the remaining left
> number of torpedoes or energy that might be available.
> For instance, a player has three hundred quantums and fires 150 of them.
> When he goes to fire a second salvo using quantums, will the amount of
> quantums left, in this case 150,  be reflected in the choose number of
> quantums to fire menu?
> Currently, these numbers aren't made available when choosing, but rather
> every ship has a standard choice to launch, I think a max of three 
> hundred,
> even though the player might not have that amount available.
> thanks, and I hope I asked that question right, grin.
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, August 28, 2006 4:02 PM
> Subject: [Audyssey] Miner STFC News.
>
>
>>
>> Hi all,
>> Just a quick news report about STFC. As the subject states STFC now has
>> dynamic rather than static menus. What does this mean?
>> With the new dynamic menu systems in the ships and stations menu,
>> formally the vessels menu, destroyed ships will no longer show up in the
>> list of options. That way only ships or stations that remain in your
>> fleet will be listed.
>> Another new change with dynamic menus is your status menus, weapons
>> menus, and even your main menu will be customised to that specific ship
>> or station.
>> For example, if you are currently Deep Space 9 you will have no options
>> for impulse drive, autopilot, warp, etc because it is a station not a
>> ship. The new menu system is smart enough to realise that and removes
>> certain navigational options from stations, but leaves them in for ships.
>> Likewise your weapons menu will change to reflect the ship or station
>> you are commanding. If you are playing for example, Defiant, you will
>> have an option for a cloaking device. If you then switch to Enterprise
>> the Ccloaking device option will be removed from your weapons menu.
>> The status menu is also similar to the weapons menus. You will not be
>> able to check status for something that does not exist for that ship. If
>> you are Defiant or Sal Paulo you can check the status of the cloaking
>> device. If you are anyone else the cloaking device will not be in the
>> status menu. Since stations don't have warp drives that will not be in
>> the menu when commanding a station.
>> Another nice feature with the dynamic menus is when you end up on the
>> main menu it will first announce the ship you are commanding followed by
>> the prompt to select and command. This should help players remember
>> which ship or station is currently being commanded
>> One other new change is the bridge ambience is slightly changed
>> depending on the type of starship or station you are commanding. This
>> should help identify if you are commanding say a starship or a starbase,
>> and also breaks up the constant sound of the same  ambience over and
>> over again.
>>
>> Thomas Ward
>> USA Games Entertainment
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Raul A. Gallegos
Hi. This is great news and definitely an answer to a feature I asked for 
back in June. I cannot wait to try it out.


* Thomas Ward <[EMAIL PROTECTED]> [060828 14:08]:
> 
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has 
> dynamic rather than static menus. What does this mean?
> With the new dynamic menu systems in the ships and stations menu, 
> formally the vessels menu, destroyed ships will no longer show up in the 
> list of options.

-- 
People need good lies.  There are too many bad ones.
-- Bokonon, "Cat's Cradle" by Kurt Vonnegut, Jr.
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Miner STFC News.

2006-08-28 Thread Allan Thompson
Hi Tom,
The dynamic menus sound great, I am lloiking forward to  using them to kill 
some borgs with extreme predjudice. grin.
One question, and forgive me if you had mentioned this somewhere else. I was 
wondering if the weapons  firing choices will reflect the remaining left 
number of torpedoes or energy that might be available.
For instance, a player has three hundred quantums and fires 150 of them. 
When he goes to fire a second salvo using quantums, will the amount of 
quantums left, in this case 150,  be reflected in the choose number of 
quantums to fire menu?
Currently, these numbers aren't made available when choosing, but rather 
every ship has a standard choice to launch, I think a max of three hundred, 
even though the player might not have that amount available.
thanks, and I hope I asked that question right, grin.

The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 28, 2006 4:02 PM
Subject: [Audyssey] Miner STFC News.


>
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has
> dynamic rather than static menus. What does this mean?
> With the new dynamic menu systems in the ships and stations menu,
> formally the vessels menu, destroyed ships will no longer show up in the
> list of options. That way only ships or stations that remain in your
> fleet will be listed.
> Another new change with dynamic menus is your status menus, weapons
> menus, and even your main menu will be customised to that specific ship
> or station.
> For example, if you are currently Deep Space 9 you will have no options
> for impulse drive, autopilot, warp, etc because it is a station not a
> ship. The new menu system is smart enough to realise that and removes
> certain navigational options from stations, but leaves them in for ships.
> Likewise your weapons menu will change to reflect the ship or station
> you are commanding. If you are playing for example, Defiant, you will
> have an option for a cloaking device. If you then switch to Enterprise
> the Ccloaking device option will be removed from your weapons menu.
> The status menu is also similar to the weapons menus. You will not be
> able to check status for something that does not exist for that ship. If
> you are Defiant or Sal Paulo you can check the status of the cloaking
> device. If you are anyone else the cloaking device will not be in the
> status menu. Since stations don't have warp drives that will not be in
> the menu when commanding a station.
> Another nice feature with the dynamic menus is when you end up on the
> main menu it will first announce the ship you are commanding followed by
> the prompt to select and command. This should help players remember
> which ship or station is currently being commanded
> One other new change is the bridge ambience is slightly changed
> depending on the type of starship or station you are commanding. This
> should help identify if you are commanding say a starship or a starbase,
> and also breaks up the constant sound of the same  ambience over and
> over again.
>
> Thomas Ward
> USA Games Entertainment
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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