Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
I did hear back from them and the last thing I heard was that they wanted to
use beta testers in the UK first.  No biggy I guess but I really wanted to
beta test as I'm sure many of you did. I don't really care as long as they
come out with a mind blowing game.  On another note, I heard that you have
to use vibration as well as binaural sound to navigate in the game. Problem
is I don't have an iPhone so I hope it works on the iPod touch. That doesn't
have vibration 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 2:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

The thing is I signed up for beta testing months ago and I got accepted and
they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo mmaslo1...@swbell.net wrote:
 IPhones rock and so blind friendly not only for simple phone usage but 
 games which I can play with it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of dark
 Sent: Tuesday, November 30, 2010 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Well you never know, maybe if the average jo enjoys this sort of thing 
 we'll

 se him/her on audiogames.net or similar.

 It's things like this that actually make me want to get an I phone.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 10:32 PM
 Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or 
 so playing PS a couple of weeks ago, and it looked like being pretty 
 close to releasable to me, plus the project manager seemed intent on 
 a release before Christmas.
 We spent the hour with him listening to me take on the game 
 (interestingly, the guy really did seem to listen as much as he 
 watched), then going over a few accessibility tweaks that, while they 
 weren't absolutely necessary, would make the menu system of the game 
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off 
 unless you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was 
 absolutely top notch. The biggest issue I encountered in the levels I 
 played was telling the difference between something being behind you 
 or in front of you, hopefully by release they'll have found a way to 
 make that more obvious. It was a lot of fun to play, but I would 
 advise you all to remember that this is a slightly odd situation, in 
 that the game is audio-only, but being marketted to average Joe. The 
 upshot seemed to be that, although the sound design was brilliant, 
 the actual challenges and tasks were easy for someone who's used to 
 navigating environments based entirely in audio. That said, I haven't 
 seen the whole game, and even if the difficulty doesn't pick up, I'd 
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you 
 boys should've got me to sign an NDA if you really didn't want any 
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give 
 us another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things 
 then
 dec.14 it will be release. when i hear from Paul again I will let 
 everyone on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.


 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Oriol Gómez
hmm, it should. I have the iPhone4, but I also have the iTouch 3g so I
guess I'll try it out. Anyway I thought the iTouch 4g had vibration?

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 I did hear back from them and the last thing I heard was that they wanted to
 use beta testers in the UK first.  No biggy I guess but I really wanted to
 beta test as I'm sure many of you did. I don't really care as long as they
 come out with a mind blowing game.  On another note, I heard that you have
 to use vibration as well as binaural sound to navigate in the game. Problem
 is I don't have an iPhone so I hope it works on the iPod touch. That doesn't
 have vibration

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Oriol Gómez
 Sent: Wednesday, December 01, 2010 2:22 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 The thing is I signed up for beta testing months ago and I got accepted and
 they never emailedme any more info.
 Sorry just had to bring that up.

 On 12/1/10, Mike Maslo mmaslo1...@swbell.net wrote:
 IPhones rock and so blind friendly not only for simple phone usage but
 games which I can play with it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of dark
 Sent: Tuesday, November 30, 2010 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Well you never know, maybe if the average jo enjoys this sort of thing
 we'll

 se him/her on audiogames.net or similar.

 It's things like this that actually make me want to get an I phone.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 10:32 PM
 Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on
 a release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off
 unless you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant,
 the actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give
 us another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things
 then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Phil Vlasak

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling 
stories of the good old days.

He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your
cell phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Darren Duff
You forgot it's gotta be in binaural sound! Lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, December 01, 2010 7:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Games we'd heard about and imagine what they could be.
papa sangre.
Old papa sangre is sitting in his rocking chair on the front porch telling
stories of the good old days.
He falls asleep and horse flies start buzzing around his head.
Your job as his younger relative is to whack those flies with your cell
phone as they zoom past his head.
If you hit a fly, your cell phone will vibrate from the impact.
Was I close?
Smiles,
Phil


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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Mike Maslo
Me either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Wednesday, December 01, 2010 1:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo mmaslo1...@swbell.net wrote:
 IPhones rock and so blind friendly not only for simple phone usage but
games
 which I can play with it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, November 30, 2010 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Well you never know, maybe if the average jo enjoys this sort of thing
we'll

 se him/her on audiogames.net or similar.

 It's things like this that actually make me want to get an I phone.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 10:32 PM
 Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone
 on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave

Re: [Audyssey] News from papa sangre

2010-12-01 Thread Scott Chesworth
Hi Darren,

Nope, didn't have the foresight to record it I'm afraid. You wouldn't
have gotten much out of a recording in any case, all of the testing
was done with us both wearing headphones.

Hmmm, I didn't see anything where vibration was used. Then again, I
didn't see the entire game either so it's possible.

Scott

On 12/1/10, Darren Duff duff...@gmail.com wrote:
 Well, guess that's good enough for me... You didn't happen to record that
 little session now did you? Evil grin!

 Can't wait for this one guys. I've been looking out for it for a long old
 time!

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Scott Chesworth
 Sent: Tuesday, November 30, 2010 5:33 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or so
 playing PS a couple of weeks ago, and it looked like being pretty close to
 releasable to me, plus the project manager seemed intent on a release before
 Christmas.
 We spent the hour with him listening to me take on the game (interestingly,
 the guy really did seem to listen as much as he watched), then going over a
 few accessibility tweaks that, while they weren't absolutely necessary,
 would make the menu system of the game and the transitions between levels
 easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless you
 fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I played
 was telling the difference between something being behind you or in front of
 you, hopefully by release they'll have found a way to make that more
 obvious. It was a lot of fun to play, but I would advise you all to remember
 that this is a slightly odd situation, in that the game is audio-only, but
 being marketted to average Joe. The upshot seemed to be that, although the
 sound design was brilliant, the actual challenges and tasks were easy for
 someone who's used to navigating environments based entirely in audio. That
 said, I haven't seen the whole game, and even if the difficulty doesn't pick
 up, I'd happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you boys
 should've got me to sign an NDA if you really didn't want any public
 mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give
 us another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


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 ---
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Re: [Audyssey] News from papa sangre

2010-12-01 Thread Hayden Presley
Hi,
I don't know--if I had the thing just for calling people, that would be a
complete waste; long live the Land line!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Maslo
Sent: Tuesday, November 30, 2010 9:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] News from papa sangre

IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let 
 everyone
 on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 This message was checked by NOD32 antivirus system http://www.eset.com




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 ---
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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Oriol Gómez
sounds good, but they said it was going to be released in september,
so I wouldn't put too much hope into it.

On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Hi.

 This is the latest from the blog on papa sangre, an audio only game for the
 iPhone and iPod touch. Some of us have been following this very closely and
 I just wanted to post it here as well.

 November 29th, 2010

 Hello.

 El Papa is about to make an important statement about his proximity to the
 land of the living.

 Very close.

 Very, very, very close.

 Cross your fingers for some iTunes vouchers this holiday season .



 This is very cool indeed! go to http://www.papasangre.com


 to learn more about this awesome game.


 Darren Duff.

 Drummer for The Overflow worship band!

 Band web site http://www.theoverflowband.com
 http://www.theoverflowband.com/

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype contact duffman31279


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread michael barnes
I email Paul Benit and he told me that if apple aproves of things then 
dec.14 it will be release. when i hear from Paul again I will let 
everyone on the list know.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Darren Duff
Sweet! Are you friends with him or something? I wish they would give us
another teaser as I am sure things have changed much... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 30, 2010 9:56 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] News from papa sangre

I email Paul Benit and he told me that if apple aproves of things then
dec.14 it will be release. when i hear from Paul again I will let everyone
on the list know.

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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Scott Chesworth
Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or
so playing PS a couple of weeks ago, and it looked like being pretty
close to releasable to me, plus the project manager seemed intent on a
release before Christmas.
We spent the hour with him listening to me take on the game
(interestingly, the guy really did seem to listen as much as he
watched), then going over a few accessibility tweaks that, while they
weren't absolutely necessary, would make the menu system of the game
and the transitions between levels easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless
you fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I
played was telling the difference between something being behind you
or in front of you, hopefully by release they'll have found a way to
make that more obvious. It was a lot of fun to play, but I would
advise you all to remember that this is a slightly odd situation, in
that the game is audio-only, but being marketted to average Joe. The
upshot seemed to be that, although the sound design was brilliant, the
actual challenges and tasks were easy for someone who's used to
navigating environments based entirely in audio. That said, I haven't
seen the whole game, and even if the difficulty doesn't pick up, I'd
happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you
boys should've got me to sign an NDA if you really didn't want any
public mumblings at all!

Scott

On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let everyone
 on the list know.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread dark
Well you never know, maybe if the average jo enjoys this sort of thing we'll 
se him/her on audiogames.net or similar.


It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre



Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or
so playing PS a couple of weeks ago, and it looked like being pretty
close to releasable to me, plus the project manager seemed intent on a
release before Christmas.
We spent the hour with him listening to me take on the game
(interestingly, the guy really did seem to listen as much as he
watched), then going over a few accessibility tweaks that, while they
weren't absolutely necessary, would make the menu system of the game
and the transitions between levels easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless
you fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I
played was telling the difference between something being behind you
or in front of you, hopefully by release they'll have found a way to
make that more obvious. It was a lot of fun to play, but I would
advise you all to remember that this is a slightly odd situation, in
that the game is audio-only, but being marketted to average Joe. The
upshot seemed to be that, although the sound design was brilliant, the
actual challenges and tasks were easy for someone who's used to
navigating environments based entirely in audio. That said, I haven't
seen the whole game, and even if the difficulty doesn't pick up, I'd
happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you
boys should've got me to sign an NDA if you really didn't want any
public mumblings at all!

Scott

On 11/30/10, Darren Duff duff...@gmail.com wrote:

Sweet! Are you friends with him or something? I wish they would give us
another teaser as I am sure things have changed much...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 30, 2010 9:56 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] News from papa sangre

I email Paul Benit and he told me that if apple aproves of things then
dec.14 it will be release. when i hear from Paul again I will let 
everyone

on the list know.

--
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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Ian McNamara
yep i am getting an ipod touch after christmas some time. i can't wait. 

Ian McNamara

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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Darren Duff
Well, guess that's good enough for me... You didn't happen to record that
little session now did you? Evil grin! 

Can't wait for this one guys. I've been looking out for it for a long old
time!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Tuesday, November 30, 2010 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Hi chaps,

Well, not a teaser as such but I can tell you that I spent an hour or so
playing PS a couple of weeks ago, and it looked like being pretty close to
releasable to me, plus the project manager seemed intent on a release before
Christmas.
We spent the hour with him listening to me take on the game (interestingly,
the guy really did seem to listen as much as he watched), then going over a
few accessibility tweaks that, while they weren't absolutely necessary,
would make the menu system of the game and the transitions between levels
easier to navigate with VoiceOver.
During actual game play, you'll still need VoiceOver turned off unless you
fancy doing a lot of unnecessary doubletapping.

For what it's worth, my impressions were that the sound design was
absolutely top notch. The biggest issue I encountered in the levels I played
was telling the difference between something being behind you or in front of
you, hopefully by release they'll have found a way to make that more
obvious. It was a lot of fun to play, but I would advise you all to remember
that this is a slightly odd situation, in that the game is audio-only, but
being marketted to average Joe. The upshot seemed to be that, although the
sound design was brilliant, the actual challenges and tasks were easy for
someone who's used to navigating environments based entirely in audio. That
said, I haven't seen the whole game, and even if the difficulty doesn't pick
up, I'd happily splurge a few quid on it.

Hope sending this doesn't tread on any toes at Somethin' Else, you boys
should've got me to sign an NDA if you really didn't want any public
mumblings at all!

Scott

On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give 
 us another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let 
 everyone on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.


 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at 
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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Mike Maslo
IPhones rock and so blind friendly not only for simple phone usage but games
which I can play with it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 30, 2010 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] News from papa sangre

Well you never know, maybe if the average jo enjoys this sort of thing we'll

se him/her on audiogames.net or similar.

It's things like this that actually make me want to get an I phone.

Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:32 PM
Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let 
 everyone
 on the list know.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] News from papa sangre

2010-11-30 Thread Oriol Gómez
The thing is I signed up for beta testing months ago and I got
accepted and they never emailedme any more info.
Sorry just had to bring that up.

On 12/1/10, Mike Maslo mmaslo1...@swbell.net wrote:
 IPhones rock and so blind friendly not only for simple phone usage but games
 which I can play with it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, November 30, 2010 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] News from papa sangre

 Well you never know, maybe if the average jo enjoys this sort of thing we'll

 se him/her on audiogames.net or similar.

 It's things like this that actually make me want to get an I phone.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 30, 2010 10:32 PM
 Subject: Re: [Audyssey] News from papa sangre


 Hi chaps,

 Well, not a teaser as such but I can tell you that I spent an hour or
 so playing PS a couple of weeks ago, and it looked like being pretty
 close to releasable to me, plus the project manager seemed intent on a
 release before Christmas.
 We spent the hour with him listening to me take on the game
 (interestingly, the guy really did seem to listen as much as he
 watched), then going over a few accessibility tweaks that, while they
 weren't absolutely necessary, would make the menu system of the game
 and the transitions between levels easier to navigate with VoiceOver.
 During actual game play, you'll still need VoiceOver turned off unless
 you fancy doing a lot of unnecessary doubletapping.

 For what it's worth, my impressions were that the sound design was
 absolutely top notch. The biggest issue I encountered in the levels I
 played was telling the difference between something being behind you
 or in front of you, hopefully by release they'll have found a way to
 make that more obvious. It was a lot of fun to play, but I would
 advise you all to remember that this is a slightly odd situation, in
 that the game is audio-only, but being marketted to average Joe. The
 upshot seemed to be that, although the sound design was brilliant, the
 actual challenges and tasks were easy for someone who's used to
 navigating environments based entirely in audio. That said, I haven't
 seen the whole game, and even if the difficulty doesn't pick up, I'd
 happily splurge a few quid on it.

 Hope sending this doesn't tread on any toes at Somethin' Else, you
 boys should've got me to sign an NDA if you really didn't want any
 public mumblings at all!

 Scott

 On 11/30/10, Darren Duff duff...@gmail.com wrote:
 Sweet! Are you friends with him or something? I wish they would give us
 another teaser as I am sure things have changed much...

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: Tuesday, November 30, 2010 9:56 AM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] News from papa sangre

 I email Paul Benit and he told me that if apple aproves of things then
 dec.14 it will be release. when i hear from Paul again I will let
 everyone
 on the list know.

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