Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sarah
Will we be able to use the keyboard as well for those of us who don't have 
mice?>

Hi gang,
>   I have been away from the list for a while working on the Rail
> Racer multi player code, but I am back now with some good news for
> all you adrenaline junkies out there.
>   A whole lot of features have been added to the game since my last
> update here, and I am going to give a full listing of features in
> about a week after the active beta testers and I polish off some of
> the code. Additionally, I will be offering a pre purchase with a
> discount for those that are interested.  The full release will be 38
> dollars U.S., and the pre purchase will be 33, more details to come
>  next week. In the meantime, here are some of the major features:
> Force fields and loops and hurdles, oh my:  This isn't your typical
> racing game, as your racer is equipped with jump jets so you can jump
> over hurdles in the track.  This has to be timed just right so you
> don't waste time in the air by jumping too high, but you have to make
> sure your altitude is high enough to get you over the jump.
>   Loops will test your ability to make quick and accurate shifts, as
> you will first have to climb the first half of the loop and then
> quickly shift up as you come out of the loop.
>   Force fields can be placed on a track, forcing you to slow down
> before the field.  Try and take the field too fast, and you are gonna
> come to a screeching halt, but again, you don't want to slow down too
> much, or you waste valuable time and speed.  Delicate driving baby,
> delicate driving.
>
>   Mouse control:  Besides the standard keyboard and joystick support,
> you can drive your racer with the good old mouse, pushing up to
> accelerate, pulling down to slow, and leaning left and right.  Mouse
> buttons will shift you through the gears.  The mouse is a great way
> to control accessible games, and along with Liam's new shooter, I
> hope to see more and more games take advantage of it.
>
>   Damage management:  Your racer will take damage in the higher skill
> levels if you take a curve badly or crash into a hurdle or force
> field.  If this happens, do you burn the time fixing it in the pits,
> or try to finish the race with your damanged and therefore slower
> racer?  It is all up to you little buddy.  Along with fuel
> management, deciding when or if to pit can be the difference between
> entering the winners circle or crying in your beer.
>
>   Web posting: All Tracks have their own web page on the Blind
> Adrenaline web site, so you can post your times and see how you stack
> up to the competition.
>
>   Career play: You will earn money as you win races, as well as
> accumulate points for bragging rights.  The money can be used to
> upgrade your racer as you become more successful.  These upgrades
> include a superCharger to boost acceleration, nitros and extra nitro
> ports for a sudden burst of speed, and a gravity puller to get your
> racer back on the track quickly after a successful jump.
>   Also, as you accumulate more points, you will open up more and more
> tracks that get progressively harder and more complex to race.
>
>   Track editor: I know, you are thinking, wow, those loops and force
> fields sound pretty cool, wish I could make my own tracks with that
> stuff.  Well you are in luck my racing friend, because Rail Racer
> comes with a track creator that will allow you to create and race
> your very own tracks, setting section lengths, curve placement and
> peppering your tracks with force fields, loops, hurdles and cheering
> crowds to your hearts content.  If you build a true masterpiece, send
> it to me and if it is worthy, I will include it online so others can
> race it both in single player mode and online against other players.
>
>   Tweak your ride: Like fiddling with your racer to get the best
> speeds possible? Once again you have come to the right place.  In the
> garage, you have the ability to adjust your gear ratios and wing
> angle to achieve the perfect balance of control, speed and
> acceleration.  Some tracks will require quick acceleration for tight
> turns and lots of loops and jumps. Others will go hand in hand with a
> high gear ratio and low wing angle to get to your highest speed.
> Fiddle around a bit and see what settings work the best for your
> favorite tracks.
>
>   Multi player code running on a dedicated server:  What this means
> is you can jump right into a online race with your friends and
> enemies right from the game, no swapping of IP addresses to find a
> server.  The dedicated server is blazingly fast as well, so no lag
>   issues to worry about. You will be able to place bets before an
> online race on yourself against any of the other racers in the game.
> If you beat them, you will receive that amount of money, and they
> will lose that amount, that is of course if they agree to the bet.
> This money can be used to upgrade your racer as mentioned before.
>   Currently I am pr

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sylvester Thomas
Hi Sarah!  I'm not chee but I can tell you that the game does allow you to 
choose keyboard or mouse for playing the game.  HTH!  Sly!
- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 8:51 PM
Subject: Re: [Audyssey] Rail Racer news


> Will we be able to use the keyboard as well for those of us who don't have
> mice?>
>
> Hi gang,
>>   I have been away from the list for a while working on the Rail
>> Racer multi player code, but I am back now with some good news for
>> all you adrenaline junkies out there.
>>   A whole lot of features have been added to the game since my last
>> update here, and I am going to give a full listing of features in
>> about a week after the active beta testers and I polish off some of
>> the code. Additionally, I will be offering a pre purchase with a
>> discount for those that are interested.  The full release will be 38
>> dollars U.S., and the pre purchase will be 33, more details to come
>>  next week. In the meantime, here are some of the major features:
>> Force fields and loops and hurdles, oh my:  This isn't your typical
>> racing game, as your racer is equipped with jump jets so you can jump
>> over hurdles in the track.  This has to be timed just right so you
>> don't waste time in the air by jumping too high, but you have to make
>> sure your altitude is high enough to get you over the jump.
>>   Loops will test your ability to make quick and accurate shifts, as
>> you will first have to climb the first half of the loop and then
>> quickly shift up as you come out of the loop.
>>   Force fields can be placed on a track, forcing you to slow down
>> before the field.  Try and take the field too fast, and you are gonna
>> come to a screeching halt, but again, you don't want to slow down too
>> much, or you waste valuable time and speed.  Delicate driving baby,
>> delicate driving.
>>
>>   Mouse control:  Besides the standard keyboard and joystick support,
>> you can drive your racer with the good old mouse, pushing up to
>> accelerate, pulling down to slow, and leaning left and right.  Mouse
>> buttons will shift you through the gears.  The mouse is a great way
>> to control accessible games, and along with Liam's new shooter, I
>> hope to see more and more games take advantage of it.
>>
>>   Damage management:  Your racer will take damage in the higher skill
>> levels if you take a curve badly or crash into a hurdle or force
>> field.  If this happens, do you burn the time fixing it in the pits,
>> or try to finish the race with your damanged and therefore slower
>> racer?  It is all up to you little buddy.  Along with fuel
>> management, deciding when or if to pit can be the difference between
>> entering the winners circle or crying in your beer.
>>
>>   Web posting: All Tracks have their own web page on the Blind
>> Adrenaline web site, so you can post your times and see how you stack
>> up to the competition.
>>
>>   Career play: You will earn money as you win races, as well as
>> accumulate points for bragging rights.  The money can be used to
>> upgrade your racer as you become more successful.  These upgrades
>> include a superCharger to boost acceleration, nitros and extra nitro
>> ports for a sudden burst of speed, and a gravity puller to get your
>> racer back on the track quickly after a successful jump.
>>   Also, as you accumulate more points, you will open up more and more
>> tracks that get progressively harder and more complex to race.
>>
>>   Track editor: I know, you are thinking, wow, those loops and force
>> fields sound pretty cool, wish I could make my own tracks with that
>> stuff.  Well you are in luck my racing friend, because Rail Racer
>> comes with a track creator that will allow you to create and race
>> your very own tracks, setting section lengths, curve placement and
>> peppering your tracks with force fields, loops, hurdles and cheering
>> crowds to your hearts content.  If you build a true masterpiece, send
>> it to me and if it is worthy, I will include it online so others can
>> race it both in single player mode and online against other players.
>>
>>   Tweak your ride: Like fiddling with your racer to get the best
>> speeds possible? Once again you have come to the right place.  In the
>> garage, you have the ability to adjust your gear ratios and wing
>> angle to achieve the perfect balance of control, speed and
>> acceleration.  Some tracks will require quick acceleration for tight
&

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sarah
Way cool. I can't wait to hear what this game sounds like. Take care all.

SA&G

> Hi Sarah!  I'm not chee but I can tell you that the game does allow
> you to choose keyboard or mouse for playing the game.  HTH!  Sly!


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Re: [Audyssey] Rail Racer news

2006-12-05 Thread Che
  Yup, joysticks, keyboard,  steering wheels, and mice, all the lovely toys.
  Though you can get a mouse for like 5 bucks, plug it in and away ya go.
  Rock.
  Che


- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 10:51 PM
Subject: Re: [Audyssey] Rail Racer news


> Will we be able to use the keyboard as well for those of us who don't have
> mice?>
>
> Hi gang,
>>   I have been away from the list for a while working on the Rail
>> Racer multi player code, but I am back now with some good news for
>> all you adrenaline junkies out there.
>>   A whole lot of features have been added to the game since my last
>> update here, and I am going to give a full listing of features in
>> about a week after the active beta testers and I polish off some of
>> the code. Additionally, I will be offering a pre purchase with a
>> discount for those that are interested.  The full release will be 38
>> dollars U.S., and the pre purchase will be 33, more details to come
>>  next week. In the meantime, here are some of the major features:
>> Force fields and loops and hurdles, oh my:  This isn't your typical
>> racing game, as your racer is equipped with jump jets so you can jump
>> over hurdles in the track.  This has to be timed just right so you
>> don't waste time in the air by jumping too high, but you have to make
>> sure your altitude is high enough to get you over the jump.
>>   Loops will test your ability to make quick and accurate shifts, as
>> you will first have to climb the first half of the loop and then
>> quickly shift up as you come out of the loop.
>>   Force fields can be placed on a track, forcing you to slow down
>> before the field.  Try and take the field too fast, and you are gonna
>> come to a screeching halt, but again, you don't want to slow down too
>> much, or you waste valuable time and speed.  Delicate driving baby,
>> delicate driving.
>>
>>   Mouse control:  Besides the standard keyboard and joystick support,
>> you can drive your racer with the good old mouse, pushing up to
>> accelerate, pulling down to slow, and leaning left and right.  Mouse
>> buttons will shift you through the gears.  The mouse is a great way
>> to control accessible games, and along with Liam's new shooter, I
>> hope to see more and more games take advantage of it.
>>
>>   Damage management:  Your racer will take damage in the higher skill
>> levels if you take a curve badly or crash into a hurdle or force
>> field.  If this happens, do you burn the time fixing it in the pits,
>> or try to finish the race with your damanged and therefore slower
>> racer?  It is all up to you little buddy.  Along with fuel
>> management, deciding when or if to pit can be the difference between
>> entering the winners circle or crying in your beer.
>>
>>   Web posting: All Tracks have their own web page on the Blind
>> Adrenaline web site, so you can post your times and see how you stack
>> up to the competition.
>>
>>   Career play: You will earn money as you win races, as well as
>> accumulate points for bragging rights.  The money can be used to
>> upgrade your racer as you become more successful.  These upgrades
>> include a superCharger to boost acceleration, nitros and extra nitro
>> ports for a sudden burst of speed, and a gravity puller to get your
>> racer back on the track quickly after a successful jump.
>>   Also, as you accumulate more points, you will open up more and more
>> tracks that get progressively harder and more complex to race.
>>
>>   Track editor: I know, you are thinking, wow, those loops and force
>> fields sound pretty cool, wish I could make my own tracks with that
>> stuff.  Well you are in luck my racing friend, because Rail Racer
>> comes with a track creator that will allow you to create and race
>> your very own tracks, setting section lengths, curve placement and
>> peppering your tracks with force fields, loops, hurdles and cheering
>> crowds to your hearts content.  If you build a true masterpiece, send
>> it to me and if it is worthy, I will include it online so others can
>> race it both in single player mode and online against other players.
>>
>>   Tweak your ride: Like fiddling with your racer to get the best
>> speeds possible? Once again you have come to the right place.  In the
>> garage, you have the ability to adjust your gear ratios and wing
>> angle to achieve the perfect balance of control, speed and
>> acceleration.  Some tracks will require

Re: [Audyssey] Rail Racer news

2006-12-06 Thread Tommy Carroll
Fantastic? Outstanding? Amazing? Maybe revolutionary? I can't decide which 
is the best word for this game!
You can consider this game purchased and on my computer which is a pretty 
large accomplishment due to the fact that I don't buy many games. I think 
the game would have been awesome if it were released a few months back 
without some of the features, but now? Totally excited...




~Tommy~





>From: "Che" <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: "Gamers Discussion list" 
>Subject: [Audyssey] Rail Racer news
>Date: Tue, 5 Dec 2006 19:09:53 -0600
>
>   Hi gang,
>   I have been away from the list for a while working on the Rail Racer 
>multi
>player code, but I am back now with some good news for all you adrenaline
>junkies out there.
>   A whole lot of features have been added to the game since my last update
>here, and I am going to give a full listing of features in about a week
>after the active beta testers and I polish off some of the code.
>Additionally, I will be offering a pre purchase with a discount for those
>that are interested.  The full release will be 38 dollars U.S., and the pre
>purchase will be 33, more details to come next week.
>  In the meantime, here are some of the major features:
>Force fields and loops and hurdles, oh my:  This isn't your typical racing
>game, as your racer is equipped with jump jets so you can jump over hurdles
>in the track.  This has to be timed just right so you don't waste time in
>the air by jumping too high, but you have to make sure your altitude is 
>high
>enough to get you over the jump.
>   Loops will test your ability to make quick and accurate shifts, as you
>will first have to climb the first half of the loop and then quickly shift
>up as you come out of the loop.
>   Force fields can be placed on a track, forcing you to slow down before 
>the
>field.  Try and take the field too fast, and you are gonna come to a
>screeching halt, but again, you don't want to slow down too much, or you
>waste valuable time and speed.  Delicate driving baby, delicate driving.
>
>   Mouse control:  Besides the standard keyboard and joystick support, you
>can drive your racer with the good old mouse, pushing up to accelerate,
>pulling down to slow, and leaning left and right.  Mouse buttons will shift
>you through the gears.  The mouse is a great way to control accessible
>games, and along with Liam's new shooter, I hope to see more and more games
>take advantage of it.
>
>   Damage management:  Your racer will take damage in the higher skill 
>levels
>if you take a curve badly or crash into a hurdle or force field.  If this
>happens, do you burn the time fixing it in the pits, or try to finish the
>race with your damanged and therefore slower racer?  It is all up to you
>little buddy.  Along with fuel management, deciding when or if to pit can 
>be
>the difference between entering the winners circle or crying in your beer.
>
>   Web posting: All Tracks have their own web page on the Blind Adrenaline
>web site, so you can post your times and see how you stack up to the
>competition.
>
>   Career play: You will earn money as you win races, as well as accumulate
>points for bragging rights.  The money can be used to upgrade your racer as
>you become more successful.  These upgrades include a superCharger to boost
>acceleration, nitros and extra nitro ports for a sudden burst of speed, and
>a gravity puller to get your racer back on the track quickly after a
>successful jump.
>   Also, as you accumulate more points, you will open up more and more 
>tracks
>that get progressively harder and more complex to race.
>
>   Track editor: I know, you are thinking, wow, those loops and force 
>fields
>sound pretty cool, wish I could make my own tracks with that stuff.  Well
>you are in luck my racing friend, because Rail Racer comes with a track
>creator that will allow you to create and race your very own tracks, 
>setting
>section lengths, curve placement and peppering your tracks with force
>fields, loops, hurdles and cheering crowds to your hearts content.  If you
>build a true masterpiece, send it to me and if it is worthy, I will include
>it online so others can race it both in single player mode and online
>against other players.
>
>   Tweak your ride: Like fiddling with your racer to get the best speeds
>possible? Once again you have come to the right place.  In the garage, you
>have the ability to adjust your gear ratios and wing angle to achieve the
>perfect balance of control, speed and acceleration.  Some tracks will
>require quick acceleration for tight turns and lots of loops and jumps.
>Others will go hand in hand with a high gear ratio and low wing angle to 
>get
>to your highest speed.  Fiddle around a bit and see what settings work the
>best for your favorite tracks.
>
>   Multi player code running on a dedicated server:  What this means is you
>can jump right into a online race with your friends and enemies right from
>the game, no swappin

Re: [Audyssey] Rail Racer news

2006-12-06 Thread Thomas Ward
Hi Sarah,
Yes, there is built in keyboard support. That said though in RR mouse 
support gives you greater control over your racer than does the keyboard.
There is a bit of a trick learning to being an effective mouse player in 
RR, but it is worth learning as you will have greater control and better 
laptimes if you choose the mouse.


Sarah wrote:
> Will we be able to use the keyboard as well for those of us who don't have 
> mice?>
>   


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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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