Re: [Audyssey] swamp tide damage thought
Johnny, are you sure your shots were landing on the zombie? Even with the adjustments, it sounds like you were doing more than enough to kill them. Lowering weapon damage should only require 1 or possibly 2 extra shots to kill a zombie. From: Johnny Tai To: 'Gamers Discussion list' Sent: Monday, September 2, 2013 2:39 AM Subject: [Audyssey] swamp tide damage thought While I can agree that as a zombie, it is annoying to be killed in just a few shots, I am finding the new damage reduction rather atrocious from a human player point of view. Here are these zombies, they spawn limitlessly, they hit super hard, they run super fast, and they can track you down even when you stand still, and now I can't even hardly ever kill one...tonight, I loaded with a browning shotgun, a zombie came at me, I fired both shots, it was still coming, I reloaded, two more shots, it still was coming, reloaded, one shot, and it reached me, and before my next shot, I was dead lol. Next round, I loaded with benelli, a zombie came at me, I fired all eight shots, it still kept on coming, again, by the time I reloaded, I was dead. Okay then, one more round, this time with glock. Zombie came at me, I fired the clip dry, reloaded, fired it dry again, reloaded, dead...and that's when I exited the game in frustration lol. Am I whining? Yes I am, very loudly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Tide
S, i use that as my master plan, trigger off my voice, a player moves to help me, and pow pow pow, got um!!! -Original Message- From: Johnny Tai Sent: Sunday, August 18, 2013 5:48 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp Tide Heh even as a zombie, when I trigger a voice command it still does my human voice :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Tide
Heh even as a zombie, when I trigger a voice command it still does my human voice :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Tide
Wow, am just trying this out, it's so cool being a zombie, butwhat I don't understand is why i can't stay one as long as I like. Is there a way to switch between zombie and human in an update? Thanks from Lori. -Original Message- From: john Sent: Sunday, August 18, 2013 1:29 PM To: Jeremy Kaldobsky ; Gamers Discussion list Subject: Re: [Audyssey] Swamp Tide Wow. I haven't (and won't for a while) had time to check this out, but it sounds totally awesome. Would there be any chance you could add something where when somebody wins a match, their character on the actual game gets a random item? I feel like that would give players some long-term incentive for winning. - Original Message - From: Jeremy Kaldobsky http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Tide
Wow. I haven't (and won't for a while) had time to check this out, but it sounds totally awesome. Would there be any chance you could add something where when somebody wins a match, their character on the actual game gets a random item? I feel like that would give players some long-term incentive for winning. - Original Message - From: Jeremy Kaldobsky TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight! As you guys may remember, it only took me half a day out of the 2 days I set aside for repairing the Swamp records. I used the other day and a half, plus a bit of debugging tonight, to put together a little add-on game for Swamp. This little game uses the Swamp sounds and map files, but it plays a bit differently. I present to you, the rough stress-test beta of Swamp Tide. Just toss this file into your existing Swamp folder and run it. Eventually this will be sort of tied into the Swamp client, but for now this will work. When you run the program it will automatically connect you, using the last name you signed in to Swamp with. No worrying about your hard earned equipment, because it won't be going with you into Swamp Tide. Everything will be waiting for you when you get back. For this test, only the most basic mechanics are working. When players join the server, you spawn as a zombie. Elsewhere there will be humans that you must hunt down and kill. Any zombies that die will simply respawn again, but any humans that die will respawn as zombies themselves! Once there is only 1 human left, or none if someone disconnects, the game match ends and the server starts up a new one. Every player is spawned as a human, equipped with a random weapon. There will be 1 starting zombie who is the winner of the last match, or randomly chosen if the winner disconnected. Any humans who have melee weapons will find that they swing much slower than in normal Swamp, and any humans with guns will be limited to precious little ammunition. Make each round count soldier! Zombies will randomly growl, and humans will randomly say phrases, but it is much less likely than growling. This is a fun way to give away your position to anyone within ear shot, hehe. Randomly swinging your melee weapon as you walk is not as good of an idea in Swamp Tide, since the noise pretty much tells every zombie player where to find their next meal. Chat and whispers won't work between species, so the opposing team can not hear what you type. Have fun, and hopefully the stress goes well. I can pretty easily add in the other features once I know these are working. Other features include zombie upgrades so that you grow into the stronger zombies as you kill humans, other random weapons for humans to start with, and ways for humans to get extra ammo. www.kaldobsky.com/audiogames/tidetest.zip Enjoy. P.S. I forgot to mention that the game requires 3 people to function properly. So if you happen to get on and there are less than 3 players, it won't end the match to start up a new one. It will start playing the matches as soon as a 3rd person joins though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Tide
on that note jeremy. I'd like a way to set your char when you die, I'd like a way to choose my resporn point when I die. right now I tried to get to map2. That was fine, I mostly got there, but died in the sewers. I ended up on map 2. However I really want to be back on map1, because I really don't want to stay on map2 all day long. I don't have the power to force myself back to map1 however, I never made it to map2, in fact it would be good if you never made it to somewhere you died back in the map you came from since I was still in the sewers. right now if at all possible I'd like to have my char crashmaster resporn back at map1 when I next load, until I can find a way to get to map2 without going down big time and get the courage to navigate the sewers, well. You could just empty my char records and I can restart that char I guess. At 07:47 PM 8/18/2013, you wrote: I'm going to do a stress test of some code during the night as I sleep. Special thanks goes out to Saul, Jessicat, and TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight! As you guys may remember, it only took me half a day out of the 2 days I set aside for repairing the Swamp records. I used the other day and a half, plus a bit of debugging tonight, to put together a little add-on game for Swamp. This little game uses the Swamp sounds and map files, but it plays a bit differently. I present to you, the rough stress-test beta of Swamp Tide. Just toss this file into your existing Swamp folder and run it. Eventually this will be sort of tied into the Swamp client, but for now this will work. When you run the program it will automatically connect you, using the last name you signed in to Swamp with. No worrying about your hard earned equipment, because it won't be going with you into Swamp Tide. Everything will be waiting for you when you get back. For this test, only the most basic mechanics are working. When players join the server, you spawn as a zombie. Elsewhere there will be humans that you must hunt down and kill. Any zombies that die will simply respawn again, but any humans that die will respawn as zombies themselves! Once there is only 1 human left, or none if someone disconnects, the game match ends and the server starts up a new one. Every player is spawned as a human, equipped with a random weapon. There will be 1 starting zombie who is the winner of the last match, or randomly chosen if the winner disconnected. Any humans who have melee weapons will find that they swing much slower than in normal Swamp, and any humans with guns will be limited to precious little ammunition. Make each round count soldier! Zombies will randomly growl, and humans will randomly say phrases, but it is much less likely than growling. This is a fun way to give away your position to anyone within ear shot, hehe. Randomly swinging your melee weapon as you walk is not as good of an idea in Swamp Tide, since the noise pretty much tells every zombie player where to find their next meal. Chat and whispers won't work between species, so the opposing team can not hear what you type. Have fun, and hopefully the stress goes well. I can pretty easily add in the other features once I know these are working. Other features include zombie upgrades so that you grow into the stronger zombies as you kill humans, other random weapons for humans to start with, and ways for humans to get extra ammo. www.kaldobsky.com/audiogames/tidetest.zip Enjoy. P.S. I forgot to mention that the game requires 3 people to function properly. So if you happen to get on and there are less than 3 players, it won't end the match to start up a new one. It will start playing the matches as soon as a 3rd person joins though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.