Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-21 Thread Cara Quinn
   Shaun, have you thought about getting into coding via modding AQ?  I say 
this as there are a lot of tutorials that will help you to learn QC, which 
in my opinion, can be a good way to get introduced to some object oriented 
concepts.  You can also see your results pretty much immediately in a 3D 
world.

   It's not as if you're starting off from scratch, but you also get the 
freedom to work with a language, with a simple, easy 
compiler.What do you think?...

Have a great weekend!...

Smiles,

Cara

At 09:14 AM 1/21/2007 +1300, you wrote:

Hi.
 When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't 
going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would 
do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators 
have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe 
adrift.
When and if I decide to be ready for something then hmm I will decide when 
that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but 
who knows.
Sounds good.


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Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-21 Thread shaun everiss
I havn't thought about aq coding really.
At 09:27 p.m. 21/01/2007, you wrote:
   Shaun, have you thought about getting into coding via modding AQ?  I say 
this as there are a lot of tutorials that will help you to learn QC, which 
in my opinion, can be a good way to get introduced to some object oriented 
concepts.  You can also see your results pretty much immediately in a 3D 
world.

   It's not as if you're starting off from scratch, but you also get the 
freedom to work with a language, with a simple, easy 
compiler.What do you think?...

Have a great weekend!...

Smiles,

Cara

At 09:14 AM 1/21/2007 +1300, you wrote:

Hi.
 When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't 
going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would 
do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators 
have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe 
adrift.
When and if I decide to be ready for something then hmm I will decide when 
that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but 
who knows.
Sounds good.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
That presupposes you could make games of equal quality with this thing. 
Considering the time pressures Richard and crew are facing, I wouldn't bank 
on that. There'll almost certainly be a substantial divide in quality. The 
moment you use an engine of any kind, you lose flexibility by default. Tom 
has the freedom and skill to actually custom-make his own engine. It's like 
working with Lego blocks. You're limited to what their shapes permit. One 
area that my initial glance at the manual raised was that it seems like the 
engine is geared for sort of action rpgs. I could easily be wrong about this 
but I can't imagine somebody making an Asteroids clone to rival what Nolan 
and Tom are working on. It'll help tremendously when I can try some of their 
sample games and get a better feel for things. At this stage though, I don't 
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi Everett,
 I think I am safe in saying you are not the only one who has worries
 about how the audio Game Maker software will effect our market. Instead
 of 5 or 10 developers we could have a hundred such devs most of them in
 the amature circle. Not that this is all bad I am afraid this might wind
 up like the Atari days with a dozen games being the same as the next
 guys with mods and changes thrown in.
 There is also a potential with such free software and a desire to make
 them some, or many users may choose to make or his her favorite games
 rather than waiting for the companies to develope them. This is good for
 the end user, but would be bad for the companies currently taking a
 income off the games they make. If that were to happen the pro dev
 companies may decide there is no money in it, and leave.
 Just some doom and gloom concerns I have if this becomes a popular item
 amoung blind users.
 Smile.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 any subscription changes via the web.


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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007 
 6:47 PM

 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Thomas Ward
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be 
limiting if you don't have the source and skills to mold it into what 
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world, 
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the 
dev on that game I could simply create a 3d array, and draw everything 
in that array according to true 3D dimensions and scale were I willing 
to do it.
It will be interesting to see what Audio Games Maker can and can not do, 
but it may not be able to match a fully skilled programmer as for as 
flexability and really making advanced games. Certainly no Raceway with 
physics mottling, ff game controllers, and that sort of thing I am 
hoping to build in to the game.



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used 
for one of those speeders? A shaver moving around in a glass bowl pitch 
shifted down a few notches! I recently did a captain hook thing with sfx for 
my job at school, and I spent five mins or so trying to get hook sounds from 
forks, knives, anything metal that would go shing!

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


I feel the good outweighs the bad in this situation. When something new is
 developed there's always the potential for misuse, but if we dwell only on
 that and not the good uses to which it could be put, we'd never get
 anywhere. As for sounds, they crop up in multiple audio games all the 
 time.
 Like it or not, sound effects aren't easy to come by when you're a blind 
 guy
 with not a whole lot of money, especially good quality ones. As for
 showcasing the games, you can always zip them and Email them to people. 
 And
 I think the AGM web site's going to host some.
 Bryan and his Girl Jenny


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I understand that this things gonna have limitations, but the point I'm 
trying to make is that there are gonna be some who are going to try putting 
out a game as soon as possible just so they can say whee! I did it! and 
that's not what this whole thing is about. I don't mean to be repetitive, 
but this really bugs me. I know we don't have a chance against someone who 
really knows their stuff as far as program because this thing is going to be 
a beta which screams yikes to me anyway. However, I just hope people push 
this thing to its limits instead of making a gae where you shoot the dogs 
and grab the apples for points. ... I suppose it's inevitable, but hmm.


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
but you can do lots of things with lego blocks.

Josh

- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 That presupposes you could make games of equal quality with this thing.
 Considering the time pressures Richard and crew are facing, I wouldn't 
 bank
 on that. There'll almost certainly be a substantial divide in quality. The
 moment you use an engine of any kind, you lose flexibility by default. Tom
 has the freedom and skill to actually custom-make his own engine. It's 
 like
 working with Lego blocks. You're limited to what their shapes permit. One
 area that my initial glance at the manual raised was that it seems like 
 the
 engine is geared for sort of action rpgs. I could easily be wrong about 
 this
 but I can't imagine somebody making an Asteroids clone to rival what Nolan
 and Tom are working on. It'll help tremendously when I can try some of 
 their
 sample games and get a better feel for things. At this stage though, I 
 don't
 think our developers need worry at all.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 19, 2007 11:34 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi Everett,
 I think I am safe in saying you are not the only one who has worries
 about how the audio Game Maker software will effect our market. Instead
 of 5 or 10 developers we could have a hundred such devs most of them in
 the amature circle. Not that this is all bad I am afraid this might wind
 up like the Atari days with a dozen games being the same as the next
 guys with mods and changes thrown in.
 There is also a potential with such free software and a desire to make
 them some, or many users may choose to make or his her favorite games
 rather than waiting for the companies to develope them. This is good for
 the end user, but would be bad for the companies currently taking a
 income off the games they make. If that were to happen the pro dev
 companies may decide there is no money in it, and leave.
 Just some doom and gloom concerns I have if this becomes a popular item
 amoung blind users.
 Smile.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 
 18/01/2007
 6:47 PM




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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yea, it sounds like audio game maker will have a lot of tools for us to work 
with. But, I think it's just like using visual basic or c plus plus. You can 
have all the tools, but if your intent is to throw a game together in a day 
and say yay, I did it, then your game won't be that good. On the other hand, 
use audio game maker to its fullest. get 3 or 4000 sound files ambients 
voices and such, and spend the time and put effort into really using audio 
game maker and I think we can crank out some really cool games with it.

Josh

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


I understand that this things gonna have limitations, but the point I'm
 trying to make is that there are gonna be some who are going to try 
 putting
 out a game as soon as possible just so they can say whee! I did it! and
 that's not what this whole thing is about. I don't mean to be repetitive,
 but this really bugs me. I know we don't have a chance against someone who
 really knows their stuff as far as program because this thing is going to 
 be
 a beta which screams yikes to me anyway. However, I just hope people push
 this thing to its limits instead of making a gae where you shoot the dogs
 and grab the apples for points. ... I suppose it's inevitable, but hmm.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi people!

I've been following this thread with much interest and I'm glad with many of 
your posts, both those filled with enthousiasm for our project as well as 
those questioning parts of it. Unfortunately I haven't got the time to reply 
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a 
bigger demand for audio games than there are audio games in existance. 
Another fact is that many people would like to have a go at making an audio 
game themselves but when faced with the challenges of game development, 
especially the the technical side to game development like programming, only 
a few brave souls make it. Audio Game Maker is intended as a solution for 
this problem and focus on the more fun side of game development, such as 
quickly turning your idea into a game. It is absolutely true that at some 
point you will have an idea for something in a game and that when you try to 
execute that idea in Audio Game Maker, you find that it isn't possible. In 
all of my experience with computers, I haven't encountered a single 
application where I couldn't think of something that would improve it. It's 
all the same for Audio Game Maker - there simply isn't an application which 
allows you to do everything. Not for game development, not for 
word-processing, not for audio-editing, etc. The only solution to execute 
your specific idea is to start writing your own game in code. Many people 
have already posted about this, so I won't press this issue. But I wanted to 
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in 
what you can build? I believe, even with the limitations of the application, 
that Audio Game Maker can contribute a great deal to the field of audio 
games. First of all, I think that 'limitation stimulates creativity'. Many 
ideas for audio games that I read here are based on existing games, with 
only a change of narrative, but which still incorporate the same game 
mechanics. Since Audio Game Maker might not feature the functionality that 
allows you to rebuilt exactly the same game functionality of another game so 
you are forced to either use a clever work-around or change your idea. And 
this might lead to an even better, more original idea which might even be 
more fun. Of course Audio Game Maker should allow you with enough 
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first 
time that something like this has been tried. So far I haven't heard of a 
similar project/product. I know about RPG Game Engine and Audio Adventure 
Engine and so forth (please see 
http://www.audiogames.net/page.php?pagefile=links under Audio Game 
Development Tools) but those focused on specific genres of games, so to 
say. Therefore it is still a big question what an 'audio game maker' should 
consists of (of which functionality). Time will tell and hopefully we can 
continue improving Audio Game Maker over the next couple of years. For this 
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how 
it will impact the field of audio games. I hope that the community will see 
through Audio Game Maker's initial flaws and get their teeth in. I hope that 
many people will start co-operating on making games and sharing games. I can 
already tell you that Sander and I are already working on online game 
sharing community-functionality either for www.audiogames.net or to 
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) 
. I personally don't think Audio Game Maker will put current audio game 
developers out of business. Instead, there will simply be professional 
games as well as home-made games, two categories that already exist for 
many years in this field.

What is boils down to is probably this: most folks here are interested in 
games as a form of entertainment, aimed to fill leisure time with an 
interactive activity that is fun and exciting. Audio Game Maker provides you 
with a variety of tools to build interactive activities that are fun and 
exciting. You have to add the fun and excitement yourself. Maybe not every 
interactive activity can be achieved - no: you cannot use a webcam, 
microphone, joystick, wiimote or mouse as an input device in Audio Game 
Maker, no: you cannot build realtime multiplayer games that work over the 
internet with Audio Game Maker, no: you cannot create real-time online 
hiscore tables for a website, no: the sound library will not contain a sound 
sample of everything that can be recorded, etc. - but you can certainly 
create a fun game, like yes: you can create a ghost world where you roam 
free and have to hunt down the 13 ghosts before the bell of the old church 
tolls ;)

Greets,

Richard






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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi 
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going 
anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do 
without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have 
existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that 
will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who 
knows.
Sounds good.
At 07:42 a.m. 21/01/2007, you wrote:
Hi people!

I've been following this thread with much interest and I'm glad with many of 
your posts, both those filled with enthousiasm for our project as well as 
those questioning parts of it. Unfortunately I haven't got the time to reply 
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a 
bigger demand for audio games than there are audio games in existance. 
Another fact is that many people would like to have a go at making an audio 
game themselves but when faced with the challenges of game development, 
especially the the technical side to game development like programming, only 
a few brave souls make it. Audio Game Maker is intended as a solution for 
this problem and focus on the more fun side of game development, such as 
quickly turning your idea into a game. It is absolutely true that at some 
point you will have an idea for something in a game and that when you try to 
execute that idea in Audio Game Maker, you find that it isn't possible. In 
all of my experience with computers, I haven't encountered a single 
application where I couldn't think of something that would improve it. It's 
all the same for Audio Game Maker - there simply isn't an application which 
allows you to do everything. Not for game development, not for 
word-processing, not for audio-editing, etc. The only solution to execute 
your specific idea is to start writing your own game in code. Many people 
have already posted about this, so I won't press this issue. But I wanted to 
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in 
what you can build? I believe, even with the limitations of the application, 
that Audio Game Maker can contribute a great deal to the field of audio 
games. First of all, I think that 'limitation stimulates creativity'. Many 
ideas for audio games that I read here are based on existing games, with 
only a change of narrative, but which still incorporate the same game 
mechanics. Since Audio Game Maker might not feature the functionality that 
allows you to rebuilt exactly the same game functionality of another game so 
you are forced to either use a clever work-around or change your idea. And 
this might lead to an even better, more original idea which might even be 
more fun. Of course Audio Game Maker should allow you with enough 
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first 
time that something like this has been tried. So far I haven't heard of a 
similar project/product. I know about RPG Game Engine and Audio Adventure 
Engine and so forth (please see 
http://www.audiogames.net/page.php?pagefile=links under Audio Game 
Development Tools) but those focused on specific genres of games, so to 
say. Therefore it is still a big question what an 'audio game maker' should 
consists of (of which functionality). Time will tell and hopefully we can 
continue improving Audio Game Maker over the next couple of years. For this 
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how 
it will impact the field of audio games. I hope that the community will see 
through Audio Game Maker's initial flaws and get their teeth in. I hope that 
many people will start co-operating on making games and sharing games. I can 
already tell you that Sander and I are already working on online game 
sharing community-functionality either for www.audiogames.net or to 
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) 

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
and although this will be limited if an idea is good enough you may be able to 
get it in the next release.
At 09:18 a.m. 21/01/2007, you wrote:
That's just what I've beenn trying to tell people. It'll be limited, sure, 
but that doesn't mean it won't still be cool! Even though she isn't blind i 
might get my girlfriend in on some of my projects. Shouldn't be too hard 
since she already sounds fascinated by it.
Bryan and his Girl Jenny
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
I would prefer to think of it as that Audio Game Maker has certain 
limitations instead of Audio Game Maker being limited - which are different 
things. I guess too much emphasis is now put on what you might not be able 
to do with Audio Game Maker instead of what you might be able to do with 
Audio Game Maker.

Ah, but yes, all the tension and anxiety, no?...  ;)


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 and although this will be limited if an idea is good enough you may be 
 able to get it in the next release.


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Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Both.
Bryan and his Girl Jenny
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 do you have to use sounds from the audiogamemaker library or do you have 
 the
 options of using your own sounds?

 thanks.

 regards,

 damien




 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 6:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker'
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know 
 how
 it will impact the field of audio games. I hope that the community will
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope
 that
 many people will start co-operating on making games and sharing games. I
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
Hi,

If there could be a paypal or credit card link on one of the sites I'd be 
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples 
games I want to do remakes of for the blind, I'm sure my version of a 
sighted person's game will be different and maybe even original.

Josh

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement yourself. Maybe not every
 interactive activity can be achieved - no: you cannot use a webcam

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Yohandy
I agree. they should definitely have a paypal button on their site.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi,

 If there could be a paypal or credit card link on one of the sites I'd be
 willing to donate to the project.
 And being blind all my life and not having played any of the sighted 
 peoples
 games I want to do remakes of for the blind, I'm sure my version of a
 sighted person's game will be different and maybe even original.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 1:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker'
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know 
 how
 it will impact the field of audio games. I hope that the community will
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope
 that
 many people will start co-operating on making games and sharing games. I
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread tim8275
I love the concept of this game engine because it seems like an easy or 
relatively easy way to make games.


Tim Kilgore 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yeah it sounds good to me too. I didn't get rid of all my programming stuff. 
I just uninstalled it. The installers are sitting around on one of my other 
hard drives.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi.
 When I started programming i had big ideas.
 maybe to big.
 I studdied and passed papers that would skill me in programming terms.
 This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
 sapi and directx sdks.
 I also got manuals.
 And there is where it has stopped.
 I intended to get into something, but I am a lazy guy at heart.
 I doodled around and eventually realised that I had everything but wasn't 
 going anywhere with it.
 In fact I was not going anywhere and in fact was thinking of what I would 
 do without thinking about all the work this would entail.
 This year I have decided to be realistic.
 Will I be bothered programming like the serious devs out there.
 Probably not, I doubt I will ever write stuff, maybe not.
 This audio game maker thing is not new in the sence that game generators 
 have existed outside and indeed within games that sighted use.
 So its not new.
 myself I have trouble remembering code bits.
 My goal is to stick with game generators like audio game maker and maybe 
 adrift.
 When and if I decide to be ready for something then hmm I will decide when 
 that will be.
 This generator will mean people and more people can write games.
 its probably not going to be as good as writing your own stuff in c but 
 who knows.
 Sounds good.
 At 07:42 a.m. 21/01/2007, you wrote:
Hi people!

I've been following this thread with much interest and I'm glad with many 
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to 
reply
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an 
audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, 
only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try 
to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. 
It's
all the same for Audio Game Maker - there simply isn't an application 
which
allows you to do everything. Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted 
to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited 
in
what you can build? I believe, even with the limitations of the 
application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game 
so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under Audio Game
Development Tools) but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' 
should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For 
this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Well I hope we can use our own sounds although having the agm library will be 
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
do you have to use sounds from the audiogamemaker library or do you have the 
options of using your own sounds?

thanks.

regards,

damien




- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement yourself. Maybe not every
 interactive activity can be achieved - no: you cannot use a webcam,
 microphone, joystick, wiimote or mouse

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi

Thank you very much for your idea for financial support. Our foundation 
never does that sort of thing (I don't know if we're allowed legally, since 
this is a funded project already ;)  but I'll discuss it with my boss. Even 
so, a followup project requires quite a bit of money. I expect that our 
regular (more professional) way of getting money (funding) is more likely to 
get the amount we need. At the end of the day that's what funding is for: to 
support projects like ours.

Instead of a Paypal button and your money, we would prefer something else: 
your support. This effort called Audio Game Maker is for you. And only with 
you it can become a success. So when it's released we hope you and the whole 
of the community support it. Even if there are a few bugs in the beginning, 
even if there's this one missing building block, etc. You can help us by 
posting your feedback on our forum or on this list and tell us your 
complaints, ideas and experiences concerning Audio Game Maker. That is worth 
more to us than money. Such feedback is proof that there is indeed a 
community out there that craves a tool such as Audio Game Maker and that 
desperately wants more games. Such feedback we can then use to ask for money 
for a follow-up project. So when AGM is released, let's hear it!

Greets,

Richard




- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi,

 If there could be a paypal or credit card link on one of the sites I'd be
 willing to donate to the project.
 And being blind all my life and not having played any of the sighted 
 peoples
 games I want to do remakes of for the blind, I'm sure my version of a
 sighted person's game will be different and maybe even original.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 1:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
We will be able to use our own sounds. 

Josh


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-19 Thread Bryan Peterson
I feel the good outweighs the bad in this situation. When something new is 
developed there's always the potential for misuse, but if we dwell only on 
that and not the good uses to which it could be put, we'd never get 
anywhere. As for sounds, they crop up in multiple audio games all the time. 
Like it or not, sound effects aren't easy to come by when you're a blind guy 
with not a whole lot of money, especially good quality ones. As for 
showcasing the games, you can always zip them and Email them to people. And 
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi Everett,
 I think I am safe in saying you are not the only one who has worries
 about how the audio Game Maker software will effect our market. Instead
 of 5 or 10 developers we could have a hundred such devs most of them in
 the amature circle. Not that this is all bad I am afraid this might wind
 up like the Atari days with a dozen games being the same as the next
 guys with mods and changes thrown in.
 There is also a potential with such free software and a desire to make
 them some, or many users may choose to make or his her favorite games
 rather than waiting for the companies to develope them. This is good for
 the end user, but would be bad for the companies currently taking a
 income off the games they make. If that were to happen the pro dev
 companies may decide there is no money in it, and leave.
 Just some doom and gloom concerns I have if this becomes a popular item
 amoung blind users.
 Smile.


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