Re: [gentoo-user] Problems getting Neverwinter Nights to run

2003-06-21 Thread Jamie Dobbs
I found the problem - I wasn't running an up to date Neverwinter nights
version on my Windows system (which I used to copy the files from).
After updating to the latest version everything is A-OK.

On Sat, 2003-06-21 at 13:33, [EMAIL PROTECTED] wrote:
> On Fri, 20 Jun 2003 17:53:25 -0700
> Michael Wenk <[EMAIL PROTECTED]> wrote:
> 
> > On Friday 20 June 2003 03:43 pm, Jamie Dobbs wrote:
> > > Have downloaded the Linux binaries, copied over the relevant windows
> > > files and when try to run nwn I get this error:
> > >
> > > ./nwn
> > > mcop warning: user defined signal handler found for SIG_PIPE,
> > > overriding mcop warning: user defined signal handler found for
> > > SIG_PIPE, overriding Fatal signal: Segmentation Fault (SDL Parachute
> > > Deployed)
> > >
> > > Can anyone suggest what might be wrong?
> 
> It's a problem with the SDL libraries if I remember right. check
> the depends for frozenbubble (which uses the same libraries) if you
> don't have it emerged already. Also check the bioware site forums. I use
> a script to play the beta:
> 
> #!/bin/bash
> # sets up env for nwn mouse accel
> export SDL_MOUSE_RELATIVE=0
> cd /home/nealbirch/nwn
> ./nwn
> 
> because it sets up the SDL right. Had a few mouse problems. More info on
> SDL variables can be found at http://www.iceblink.org/sdl-env-vars
> 
> - 
> So little time, so little to do.
>   -- Oscar Levant
> 
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> 
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Re: [gentoo-user] Problems getting Neverwinter Nights to run

2003-06-20 Thread nealbirch
On Fri, 20 Jun 2003 17:53:25 -0700
Michael Wenk <[EMAIL PROTECTED]> wrote:

> On Friday 20 June 2003 03:43 pm, Jamie Dobbs wrote:
> > Have downloaded the Linux binaries, copied over the relevant windows
> > files and when try to run nwn I get this error:
> >
> > ./nwn
> > mcop warning: user defined signal handler found for SIG_PIPE,
> > overriding mcop warning: user defined signal handler found for
> > SIG_PIPE, overriding Fatal signal: Segmentation Fault (SDL Parachute
> > Deployed)
> >
> > Can anyone suggest what might be wrong?

It's a problem with the SDL libraries if I remember right. check
the depends for frozenbubble (which uses the same libraries) if you
don't have it emerged already. Also check the bioware site forums. I use
a script to play the beta:

#!/bin/bash
# sets up env for nwn mouse accel
export SDL_MOUSE_RELATIVE=0
cd /home/nealbirch/nwn
./nwn

because it sets up the SDL right. Had a few mouse problems. More info on
SDL variables can be found at http://www.iceblink.org/sdl-env-vars

- 
So little time, so little to do.
-- Oscar Levant

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Re: [gentoo-user] Problems getting Neverwinter Nights to run

2003-06-20 Thread Michael Wenk
On Friday 20 June 2003 03:43 pm, Jamie Dobbs wrote:
> Have downloaded the Linux binaries, copied over the relevant windows
> files and when try to run nwn I get this error:
>
> ./nwn
> mcop warning: user defined signal handler found for SIG_PIPE, overriding
> mcop warning: user defined signal handler found for SIG_PIPE, overriding
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
>
> Can anyone suggest what might be wrong?
>
> Cheers
>
> Jamie
>
>
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> [EMAIL PROTECTED] mailing list

I'm curious as to whether this is the server or client.  

Ive gotten the server to run w/o much of a problem.  I havent tried the client 
at all.  I would suggest using the bioware boards for help tho

Mike

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