Re: [Gimp-developer] Google Summer of Code 2011 - Project Ideas/Suggestions

2011-03-08 Thread Tobias Oelgarte
Am 08.03.2011 21:07, schrieb Bogdan Szczurek:
>> I really miss some basic vector functionality in Gimp. In my last
>> works i used Inkscape and Gimp together. Drawing sharp outlines in
>> Inkscape, exporting them to PNG and imported them into Gimp again, to
>> work with brushes and colors. Basically i used Inkscape to create
>> Alpha-Layers for accurate strokes. The exporting and importing was
>> some kind of pain. Just the ability to create basic shapes (Bezier
>> contours), would be a great improvement. It doesn't need to provide
>> anything. But it should be as simple as the Polygon-Tool and the
>> Node-Tool from Inkscape. That would basically all i would need.
>> Opening Inkscape, drawing a simple Shape (outline), exporting it,
>> importing it and then fill it in Gimp is not a comfortable way.
> Skippping back and forth from Inkscape to GIMP doesn't sound good to me
> either, but wasn't existing “path” tool sufficient in your case? Don't
> get me wrong, I'm just trying to understand the task you were up to do.
>
> My best!
> thebodzio
At first i have to note, that the usage of the current path tool in Gimp 
is a pain. Its really hard, needlessly complicated  to work with. The 
behavior of Inkscape is way superior, even if it is not perfect. Also it 
is hard to manage multiple paths at once. I won't say that Gimp is 
missing a feature you could use for the same things, but i just don't 
want to use it, since it takes me longer to work with it as Skipping 
back and forth between Inkscape and Gimp... (not a good sign for useability)
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Re: [Gimp-developer] GIMP vs Photoshop

2011-03-08 Thread Tobias Oelgarte
Who said this could not be done in Gimp? Some examples of Works i 
created with Gimp that are under CC:

Retouching:
* http://commons.wikimedia.org/wiki/File:Snow_leopard_portrait.jpg 
(Original)
* 
http://commons.wikimedia.org/wiki/File:Snow_leopard_portrait-2010-07-09.jpg 
(Retouched)
* 
http://commons.wikimedia.org/wiki/File:MarineCorpsCompany_F-2-24_KhalidiyahSandstorm_2008.jpg
 
(Original with wrong colors)
* 
http://commons.wikimedia.org/w/index.php?title=File:MarineCorpsCompany_F-2-24_KhalidiyahSandstorm_2008_edit.jpg
 
(Color Corrected version)
* 
http://commons.wikimedia.org/w/index.php?title=File:Rana_esculenta_on_Nymphaea_edit.JPG
 
(Original is linked on page)

Drawings (may contain nudity):
* 
http://commons.wikimedia.org/wiki/File:On_the_edge_-_free_world_version.jpg
* http://commons.wikimedia.org/w/index.php?title=File:Dojikko.png

Am 08.03.2011 20:29, schrieb Michael Grosberg:
> Øyvind Kolås  gimp.org>  writes:
>
>> On Tue, Mar 8, 2011 at 11:28 AM, Michael Grosberg
>>   gmail.com>  wrote:
>>> Olivier  gmail.com>  writes:
 2011/3/8 Michael Grosberg  gmail.com>
>> These concepts do transfer to GIMP, and if one is generally empowering
>> students with the ability to do manipulation on images.. teaching them
>> how to do it with GIMP gives them both a skill and an option of a tool
>> they can use without a fee; as well as have the freedom to improve in
>> the other ways free software does. Pointing out that some things work
>> better in Photoshop doesn't seem constructive in this discussion.
> You are forgetting what the discussion is about, I think :-)
> The original poster asked, among other things, for examples of GIMP being used
> for photo-retouching in the real world. I replied that perhaps it was better
> to look for places that use GIMP for video game art creation, and mentioned
> some reasons why GIMP isn't, to the best of my knowledge, used by photo
> retouching professionals. I did not intend to discourage the teaching of GIMP,
> only to point the OP in a direction where they are more likely to find a real
> professional who uses GIMP. It is, as you said, completely possible to teach
> the basic skills using GIMP. But "photo retouching" isn't the only thing GIMP
> can do, and I don't see why the need to focus on it. What about web graphics?
> digital painting? Texture art? I'm sure the artists who worked on Sintel would
> amaze the students with their Gimping skills.
>
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Re: [Gimp-developer] Google Summer of Code 2011 - Project Ideas/Suggestions

2011-03-08 Thread Tobias Oelgarte
I really miss some basic vector functionality in Gimp. In my last works 
i used Inkscape and Gimp together. Drawing sharp outlines in Inkscape, 
exporting them to PNG and imported them into Gimp again, to work with 
brushes and colors. Basically i used Inkscape to create Alpha-Layers for 
accurate strokes. The exporting and importing was some kind of pain. 
Just the ability to create basic shapes (Bezier contours), would be a 
great improvement. It doesn't need to provide anything. But it should be 
as simple as the Polygon-Tool and the Node-Tool from Inkscape. That 
would basically all i would need. Opening Inkscape, drawing a simple 
Shape (outline), exporting it, importing it and then fill it in Gimp is 
not a comfortable way.


Am 08.03.2011 20:23, schrieb Bogdan Szczurek:

On 2/13/11, LightningIsMyName wrote:


I'm starting this thread to list ideas for Google Summer of Code
2011, for the GIMP project. Since in the last year collecting ideas
was done partially by the mailing list, let's try it again this
year and keep most ideas here.

In 2009 and 2010 guiguru did GIMP related usability workshops that
haven't resulted in a spec yet (the 2008 one has), but some useful
material presumably is available:

- vector layers and drawing geometric primitives [1]

I'm not convinced of the notion of vector layers. Sure they can be nice
addition but I fear they'll end up being quite frustrating. I think so
because to make them as ellastic and usable as in vector graphics
editors one'd have to double such editor in GIMP. If one won't do that
then there's a danger of whole tool being not much more than a toy. I'm
not generally enemy of the idea, but I've got my fears and doubts if it
hase to be done that way.

I've got a dream about visual editing program consisting of different
components, each taking care of one of presentation aspects with one
underlaying rendering engine (target aware angine—I don't like cairo's
“I don't care what's on the end” attitude ;)). Such program would load
dynamically a set of editing tools if needed and only the needed. So if
one's editing vector there'll be full blown toolset for that–no
compromises, no implementation doubling. If one's to typeset a book,
there would be loaded typesetting engine loaded with all controls
available and so on. But I digress :).


- unification of selection tools (no reports from it, IIRC)

[1] http://blog.mmiworks.net/2009_07_01_archive.html

Could those be GSoC projects as well? At least unification of
selection tools could become a project to povide infrastructure for
gegl based selection tools (or am I missing an existing one?).

I think that could do some good :).


Another idea was, IIRC, an on-canvas iWarp implementation on top of
improved gegl op implemented last GSoC for cage transform so that it
worked out of cage.

I like that :).

Best regards!
thebodzio


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Re: [Gimp-developer] Google Summer of Code 2011 - Project Ideas/Suggestions

2011-03-08 Thread Tobias Oelgarte
I could think of fully hardware accelerated rendering. Most modern  hardware 
provides accelerated rendering and many tools could be speed up  significantly. 
The CPU just doesn't scale well when it comes to current  image resolutions and 
some brush types (smooth, smear, etc.). Also the  performance to display 
multiple layers or adjusting them could be much  faster.

Just remembering my last work (a drawing), that i barely could finish, since it 
got  very slow over time.

Am 08.03.2011 19:21, schrieb Alexandre Prokoudine:
> On 2/13/11, LightningIsMyName wrote:
>
>> I'm starting this thread to list ideas for Google Summer of Code 2011,
>> for the GIMP project. Since in the last year collecting ideas was done
>> partially by the mailing list, let's try it again this year and keep
>> most ideas here.
> In 2009 and 2010 guiguru did GIMP related usability workshops that
> haven't resulted in a spec yet (the 2008 one has), but some useful
> material presumably is available:
>
> - vector layers and drawing geometric primitives [1]
> - unification of selection tools (no reports from it, IIRC)
>
> [1] http://blog.mmiworks.net/2009_07_01_archive.html
>
> Could those be GSoC projects as well? At least unification of
> selection tools could become a project to povide infrastructure for
> gegl based selection tools (or am I missing an existing one?).
>
> Another idea was, IIRC, an on-canvas iWarp implementation on top of
> improved gegl op implemented last GSoC for cage transform so that it
> worked out of cage.
>
> Alexandre Prokoudine
> http://libregraphicsworld.org
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[Gimp-developer] Higher rate for smooth tool?

2010-12-21 Thread Tobias Oelgarte
Hello,

Im currently drawing a picture and i have a lot of selective smoothing 
going on. Using a selection and a filter every time is painfull. The 
smooth tool does the job. But if i have to smooth over large areas it 
looses its effect and does not smooth any further. Seams like the used 
kernel does not get any bigger and that the "size" has no effect. Maybe 
its an issue with the colordepth, and roundings produce the same result 
over and over again?

Any way to increase the bluring strength beyond 100? Otherwise i can't 
remove such "banding" as visible at the legs in this screenshot (NSFW, 
contains nudity): 
http://www.pic-upload.de/view-8216213/Bildschirmfoto-69.png.html

At least not the easy way...

Greatings Tobias Oelgarte
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