Re: [hlcoders] FP charging

2001-12-29 Thread Neale Roberts

Actually, the GSI staff *do* get paid, as do some of the Planet*.com
webmasters.

- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 3:28 PM
Subject: Re: [hlcoders] FP charging


 ive been away for most of the day so i didnt get back in on this stuff
till
 now.

 but anyway, thats basically what im saying. the services now are almost
 exactly the same as they were before, 9x out of 10 theres one free mirror,
 and 2 personal servers on stuff that used to have 3 mirrors.

 so again, i re-iterate. i will not pay to download the free things. also
 phantom, as you said al ittle while ago. gsi staff dosent get paid.
neither
 does phl or any of the other planet workers.
 well, jeh and LI might. cuz i know back when hl.net went down they offered
 shirow a buncha money to work for them, even tho he declined.

 -omega
 Blackened Interactive
 http://www.nofadz.com/blackened
 IRC: irc.gamesnet.net channel: #blackened-interactive
 Assistant Coder, Underhive (http://www.underhive.com)

 - Original Message -
 From: Andrew Foss [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, December 28, 2001 8:35 PM
 Subject: Re: [hlcoders] FP charging


  Has anyone ever tired to get the Counter-Strike patch on it's release?
The
  same time 1.1.0.8 came out? I had wait times of 850 minutes. at 1000
 logins
  allowed per server, two servers. and two 90mb files. that's not
economics.
  that's scalping. FP lowered it's max connects to make room for the
 personal
  servers. all you get is a unique U/P to connect to the FP servers. it
 costs
  them nothing but a little time to do.  FP is basically a monopoly. hard
to
  believe, eh? they used to be good, but now they are a spammy, slow, lame
 FTP
  site, with long lines. /rant
 
  - Original Message -
  From: _Phantom_
  To: [EMAIL PROTECTED]
  Sent: Friday, December 28, 2001 4:43 PM
  Subject: Re: [hlcoders] FP charging
 
 
  That's not really ethics, it's economics (sp?), those who can afford to
 buy
  the space and the speed will, those who cant wont.
  - Original Message -
  From: Dynerman David M
  To: [EMAIL PROTECTED]
  Sent: Saturday, December 29, 2001 12:36 AM
  Subject: RE: [hlcoders] FP charging
 
 
  Right.
 
  Both your points are right on.
 
  However, thinking more in the realistic sense - I've seen wait times of
 700
  minutes for a download during peak times.
 
  So the ethical question again arises; sure you can wait several hours to
  download that 2 megabyte mod, or you can dish out the $7.
 
  david
 
  -Original Message-
  From: John Newfield [mailto:[EMAIL PROTECTED]]
  Sent: Friday, December 28, 2001 5:31 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] FP charging
 
  It would be selling your work ONLY if they said that the only way to get
 the
  file would be to own a personal server.
 
  I actually love fileplanet.. the queue system works great. Instead of a
 lot
  of people having slow downloads, a portion of them can have really fast
  downloads while the rest wait. I have never waited too long for
 something...
  - Original Message -
  From: _Phantom_
  To: [EMAIL PROTECTED]
  Sent: Friday, December 28, 2001 5:40 PM
  Subject: Re: [hlcoders] FP charging
 
  But, the point is, they are not selling your work, they are selling a
 faster
  download (either speed, or not having to queue or both) the fact that
it's
  something you want to download is inmaterial (sp?).
  Also, in the case of FLF it's a HL mod, which, by the nature of the EULA
 you
  are not allowed to charge for, now, if you tried to make FP pay u some
  money, you break the EULA coz you are making money from the MOD.
  FP on the other hand are not charging for the mod, they are charging for
 the
  service used to get the mod, yes, but not the mod it's self.
 
  This is an intresting area, because this is the first time something
like
  this has happened as far as I know (a company opionaly charging for the
  method of getting the files and not the files its self), and as you can
 see
  from my above arguement it's a very gray area.
  - Original Message -
  From: Dynerman David M
  To: [EMAIL PROTECTED]
  Sent: Friday, December 28, 2001 9:13 PM
  Subject: RE: [hlcoders] FP charging
 
  Well of course I won't complain - I want people to be able to download
my
  mod.
 
  Additionally, the law isn't reactive like you're implying. With large
  corporations such as GSI, I shouldn't have to patrol FP looking for
  violations - they should not be breaking the law in the first place.
 
  What we're discussing is the ethical implications of FP essentially
making
  money off our work.
 
  david
 
  -Original Message-
  From: _Phantom_ [mailto:[EMAIL PROTECTED]]
  Sent: Friday, December 28, 2001 2:10 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] FP charging
 
  If you have a problem with it, complain to them, as it yours you have
the
  right to do that.
 
  - Original 

[hlcoders] Triapi clipping?

2001-12-29 Thread Tom

ive been doing some stuff using triapi, but now im stuck on one thing -
clipping. Both for particles and triapi models. Ive looked at some of the
opengl tutorials and they all seem to baffle me.

One idea was to create a map with brushes where the triapi stuff was going
to be drawn, then make them invisiable. (like using gensurf but then making
it all invisiable so it didnt render but I would still get the benifit of
clipping). Would this still create alot of fps drop in hl or would it be
fine?

thanks
tom

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Re: [hlcoders] UTIL_FindEntityByClassname

2001-12-29 Thread botman

 No, this wont work.

 UTIL_FindEntityByClassname() searches the entity list for the classname
 starting with the entity you pass as the first parameter.

 Since each time through the loop, you're telling
 UTIL_FindEntityByClassname() to start from the beginning, it'll always
 find the same entity (and loop infinitely, unless there are no
 scientists)

 A quick fix for this would be to setup an initial case:

 --- CODE SNIPPET

 GEnt = (CBaseMonster *)UTIL_FindEntityByClassname(NULL,
 monster_scientist);

 //now we have our first entity, loop until we're all out
 while((GEnt = (CBaseMonster *)UTIL_FindEntityByClassname(GEnt,
 monster_scientist)) != NULL) {
 iHost++;
 if(!GEnt-IsAlive())
 iHostDead+;
 }

Actually that won't work either.  You'll miss the first one since you don't
do anything with GEnt after the very first UTIL_FindEntityByClassname.  You
really want something like this instead...

int iHost = 0;
int iHostDead = 0;
CBaseMonster *GEnt = NULL;

while ((GEnt = (CBaseMonster*)UTIL_FindEntityByClassname(GEnt,
   monster_scientist)) != NULL)
{
   iHost++;
   if (!GEnt-IsAlive())
  iHostDead++;
}

Jeffrey botman Broome

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Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Tom



microsoft didnt have the source for the win2k drivers did 
they?



  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Saturday, December 29, 2001 1:49 
  PM
  Subject: Re: [hlcoders] What 
  causes/caused the overflow error w/ATI cards
  
  Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant 
  no more drivers, but also if you looked around a little it was easy enough to 
  find slightly modified hacked Windows 2000 drivers put out by the 3rd party so 
  it is only logical to say that Microsoft could have edited to 2000 drivers 
  themselves if they wanted support for the Voodoo series.
  
  Lakario
  
  
- Original Message -
From: 
Tom
Sent: Saturday, December 29, 2001 5:52 
AM
To: 
[EMAIL PROTECTED]
Subject: Re: [hlcoders] What 
causes/caused the overflow error w/ATI cards
actually, it aint micrsofts fault. When voodoo went bust, 
all the driverswent (I think a company (nvidia?) bought the rights to 
them or something)and so no new XP drivers couldnt be written.So 
actually its voodoos fault :)- Original Message 
-From: "Tim Holt" [EMAIL PROTECTED]To: 
[EMAIL PROTECTED]Sent: Friday, December 28, 2001 
7:43 PMSubject: Re: [hlcoders] What causes/caused the overflow error 
w/ATI cards I, and 30713.616 people now hate you 
:^) Nathan Taylor wrote:  I'm sorry, the 
truth can't be helped... 
I had a Voodoo 5 until Xmas, on which I got my GeForce 3 Ti200, love 
at  first site. The Voodoo 5 doesn't work with Windows XP, 
its extremely  incompatible and it's just plain ugly. I 
mean I haven't seen the Voodoo  3 but the Voodoo 5 is a monster 
of a card, about 10 inches long with 2  fans and it requires 
it's own power supply whereas the Geforce 3 is  about 5 inches 
long, one fan and twice the functionality.   
  Granted, there are plenty of users with the Voodoo series 
and they  should be tended to, but look at Microsoft, they 
didn't shive gits about  the Voodoo series when they released 
Windows XP, maybe it's about time  that the rest of the 
development community to follow.   
  Now I am not saying it is necessary to have a massively 
1337 system, I  am only saying that it may be about time for 
people to upgrade to thetimes.   
  -Lakario   Master of Slashdot 
Fodder
 - Original Message - 
  From: Tim Holt 
  Sent: Friday, December 28, 2001 
2:17 PM   To: 
[EMAIL PROTECTED]  
 Subject: Re: [hlcoders] What causes/caused the 
overflow error w/ATI  cards 

 I have a simple suggestion. Voodoo died, get a new card. 
  Nope - bad response. 
You just told 35,000 people "sorry, but wedon't 
 want to help you".  
 You've read Valve's hardware survey, haven't 
you? the one at  
http://valve.speakeasy.net/survey/ Read it - because it's 
notalways  what you expect. 
Eg, 50% of users have 128 MB of RAM or less. Only 
 about 15% of users have a 1 gig or faster 
box. Most ppl (22.5%) usea  
Riva TNT2. 5% use Voodoo 3. Only 52% use AGP (which means 48% 
arePCI  or what's on their mother 
board).   It would be great 
to design a game aimed at 1.5 gig boxes with 512MB 
 and Geforce 3 on AGPx4, and T3 connections - 
but it aint reality.   Now 
back to Voodoo 3/3k. You could just say "We don't 
supportVoodoo  3/3k" with a MOD, but 
let's do a little math first. 639867 people 
 answered the survey. 4.8% have Voodoo 3 
cards. That's 30,700people  
you just told were SOL. That's a lot of people.  
 Ah - crap. I think I just hijacked my own 
thread and turned it into  another 
slashdot worthy ramble :^/   
 
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Re: [hlcoders] FP charging

2001-12-29 Thread _Phantom_



The whole subject of online file distrubution now 
that the 'net free ride' is over is an intresting one, because its a fact that 
it costs money to host these files and supply the bandwidth so companys have to 
get income to do it from somewhere and there are very little places they can get 
it from now.

If FP goes strickly pay to download we have another 
intresting setup, I'm sure I'm not the only one who remember the PD Libarays of 
the 80s nad 90s for the Atari, Amiga and PC, where u paid for a disk (and 
towards the end a CD) of PD software or shareware and what u paid was ment to 
cover the costs of the disk. Now, if FP started running like this (ie no profit 
at all) then it would basical become a big PD libaray, however, in that 
situation is would have to seek permission to host files (regardless of where 
they came from).
If, however, they was making a profit of any sorts 
I belive I'm right in saying it would be illegal as (a) they would be making 
money from other ppl's work and (b) in the case of HL mod they are breaking the 
EULA which says you (and I guess anyone else) are not allowed to make money from 
the MOD without valves say so.
The reason why this would be different to the 
current setup is because, as u say, current the files are there for free 
download, u just pay for some perks, however if you _have_ to pay for them is no 
longer becomes paying for the perks but paying for the files.

  - Original Message - 
  From: 
  Tim 
  Faehnle 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, December 29, 2001 7:40 
  AM
  Subject: Re: [hlcoders] FP charging
  
  That's true. No one MUST pay for the 
  service.Files arethere to download for free. What 
  you're paying for when you sign up with one of those services is the immediate 
  access andmore bandwidth. As far as reserving more bandwidth for 
  their paying customers, that's their business choice. If they get less 
  people downloading freely (and therefore looking at their ads) because they're 
  routing all of their bandwidth to the payers, then maybe they're making more 
  money that way. Otherwise, itwould be a bad move.
  
  
  Linux is free, too. I can download it at 
  any of the servers. However, I can buy a distribution a little quicker, 
  but it costs money. (I know, I know. Linux is under GPL, but 
  the analogy is near enough without bringing copyright into it.)
  An interesting scenario is if File Planet goes strictly to 
  pay for download. Is it ethical (or legal) to charge for access to a 
  server (with no option for free download) full of other people's free 
  products? What if these people's work is only available on that 
  server? Does that mean that one must pay to download supposedly free 
  software? Suppose FilePlanet squelches the public access--so much so 
  that the only practical option is to pay for access? Legally, the public 
  access is still available. ...Sorry for the segue. It's an 
  interesting digression.
  
  -Tim Faehnle
  
- Original Message - 
From: 
_Phantom_ 
To: [EMAIL PROTECTED] 

Sent: Friday, December 28, 2001 6:43 
PM
Subject: Re: [hlcoders] FP 
charging

That's not really ethics, it's economics (sp?), 
those who can afford to buy the space and the speed will, those who cant 
wont.


Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts



Except that would be illegal under the DMCA.


  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Saturday, December 29, 2001 1:49 
  PM
  Subject: Re: [hlcoders] What 
  causes/caused the overflow error w/ATI cards
  
  Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant 
  no more drivers, but also if you looked around a little it was easy enough to 
  find slightly modified hacked Windows 2000 drivers put out by the 3rd party so 
  it is only logical to say that Microsoft could have edited to 2000 drivers 
  themselves if they wanted support for the Voodoo series.
  
  Lakario
  
  
- Original Message -
From: 
Tom
Sent: Saturday, December 29, 2001 5:52 
AM
To: 
[EMAIL PROTECTED]
Subject: Re: [hlcoders] What 
causes/caused the overflow error w/ATI cards
actually, it aint micrsofts fault. When voodoo went bust, 
all the driverswent (I think a company (nvidia?) bought the rights to 
them or something)and so no new XP drivers couldnt be written.So 
actually its voodoos fault :)- Original Message 
-From: "Tim Holt" [EMAIL PROTECTED]To: 
[EMAIL PROTECTED]Sent: Friday, December 28, 2001 
7:43 PMSubject: Re: [hlcoders] What causes/caused the overflow error 
w/ATI cards I, and 30713.616 people now hate you 
:^) Nathan Taylor wrote:  I'm sorry, the 
truth can't be helped... 
I had a Voodoo 5 until Xmas, on which I got my GeForce 3 Ti200, love 
at  first site. The Voodoo 5 doesn't work with Windows XP, 
its extremely  incompatible and it's just plain ugly. I 
mean I haven't seen the Voodoo  3 but the Voodoo 5 is a monster 
of a card, about 10 inches long with 2  fans and it requires 
it's own power supply whereas the Geforce 3 is  about 5 inches 
long, one fan and twice the functionality.   
  Granted, there are plenty of users with the Voodoo series 
and they  should be tended to, but look at Microsoft, they 
didn't shive gits about  the Voodoo series when they released 
Windows XP, maybe it's about time  that the rest of the 
development community to follow.   
  Now I am not saying it is necessary to have a massively 
1337 system, I  am only saying that it may be about time for 
people to upgrade to thetimes.   
  -Lakario   Master of Slashdot 
Fodder
 - Original Message - 
  From: Tim Holt 
  Sent: Friday, December 28, 2001 
2:17 PM   To: 
[EMAIL PROTECTED]  
 Subject: Re: [hlcoders] What causes/caused the 
overflow error w/ATI  cards 

 I have a simple suggestion. Voodoo died, get a new card. 
  Nope - bad response. 
You just told 35,000 people "sorry, but wedon't 
 want to help you".  
 You've read Valve's hardware survey, haven't 
you? the one at  
http://valve.speakeasy.net/survey/ Read it - because it's 
notalways  what you expect. 
Eg, 50% of users have 128 MB of RAM or less. Only 
 about 15% of users have a 1 gig or faster 
box. Most ppl (22.5%) usea  
Riva TNT2. 5% use Voodoo 3. Only 52% use AGP (which means 48% 
arePCI  or what's on their mother 
board).   It would be great 
to design a game aimed at 1.5 gig boxes with 512MB 
 and Geforce 3 on AGPx4, and T3 connections - 
but it aint reality.   Now 
back to Voodoo 3/3k. You could just say "We don't 
supportVoodoo  3/3k" with a MOD, but 
let's do a little math first. 639867 people 
 answered the survey. 4.8% have Voodoo 3 
cards. That's 30,700people  
you just told were SOL. That's a lot of people.  
 Ah - crap. I think I just hijacked my own 
thread and turned it into  another 
slashdot worthy ramble :^/   
 
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Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
I was sorta thinking that it might be illegal but umm err... What's DMCA stand for?   - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 9:41 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Except that would be illegal under the DMCA.   - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards  Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant no more drivers, but also if you looked around a little it was easy enough to find slightly modified hacked Windows 2000 drivers put out by the 3rd party so it is only logical to say that Microsoft could have edited to 2000 drivers themselves if they wanted support for the Voodoo series.  Lakario   - Original Message - From: Tom Sent: Saturday, December 29, 2001 5:52 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards actually, it aint micrsofts fault. When voodoo went bust, all the driverswent (I think a company (nvidia?) bought the rights to them or something)and so no new XP drivers couldnt be written.So actually its voodoos fault :)- Original Message -From: "Tim Holt" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Friday, December 28, 2001 7:43 PMSubject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards I, and 30713.616 people now hate you :^) Nathan Taylor wrote:  I'm sorry, the truth can't be helped... I had a Voodoo 5 until Xmas, on which I got my GeForce 3 Ti200, love at  first site. The Voodoo 5 doesn't work with Windows XP, its extremely  incompatible and it's just plain ugly. I mean I haven't seen the Voodoo  3 but the Voodoo 5 is a monster of a card, about 10 inches long with 2  fans and it requires it's own power supply whereas the Geforce 3 is  about 5 inches long, one fan and twice the functionality. Granted, there are plenty of users with the Voodoo series and they  should be tended to, but look at Microsoft, they didn't shive gits about  the Voodoo series when they released Windows XP, maybe it's about time  that the rest of the development community to follow. Now I am not saying it is necessary to have a massively 1337 system, I  am only saying that it may be about time for people to upgrade to thetimes. -Lakario   Master of Slashdot Fodder - Original Message -   From: Tim Holt   Sent: Friday, December 28, 2001 2:17 PM   To: [EMAIL PROTECTED]   Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI  cards  I have a simple suggestion. Voodoo died, get a new card.   Nope - bad response. You just told 35,000 people "sorry, but wedon't  want to help you".   You've read Valve's hardware survey, haven't you? the one at  http://valve.speakeasy.net/survey/ Read it - because it's notalways  what you expect. Eg, 50% of users have 128 MB of RAM or less. Only  about 15% of users have a 1 gig or faster box. Most ppl (22.5%) usea  Riva TNT2. 5% use Voodoo 3. Only 52% use AGP (which means 48% arePCI  or what's on their mother board).   It would be great to design a game aimed at 1.5 gig boxes with 512MB  and Geforce 3 on AGPx4, and T3 connections - but it aint reality.   Now back to Voodoo 3/3k. You could just say "We don't supportVoodoo  3/3k" with a MOD, but let's do a little math first. 639867 people  answered the survey. 4.8% have Voodoo 3 cards. That's 30,700people  you just told were SOL. That's a lot of people.   Ah - crap. I think I just hijacked my own thread and turned it into  another slashdot worthy ramble :^/___  To unsubscribe, edit your list preferences, or view the list  archives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download :http://explorer.msn.com  ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web.  FREE MSN Explorer download : http://explorer.msn.com


Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts



Digital Millenium Copyright Act. It outlaws reverse 
engineering and decompiling of any proprietary software (in the US at 
least)


  - Original Message - 
  From: 
  Nathan Taylor 

  To: HLCoders 
  Sent: Saturday, December 29, 2001 2:42 
  PM
  Subject: Re: [hlcoders] What 
  causes/caused the overflow error w/ATI cards
  
  I was sorta thinking that it might be illegal but umm err... What's 
  DMCA stand for?
  
  
- Original Message -
From: 
Neale Roberts
Sent: Saturday, December 29, 2001 9:41 
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] What 
causes/caused the overflow error w/ATI cards




Except that would be illegal under the 
DMCA.


  - Original Message - 
  From: 
  Nathan Taylor 
  
  To: HLCoders 
  Sent: Saturday, December 29, 2001 
  1:49 PM
  Subject: Re: [hlcoders] What 
  causes/caused the overflow error w/ATI cards
  
  Yes and no. Yes, nVidia bought all 3dfx assets and yes that 
  meant no more drivers, but also if you looked around a little it was easy 
  enough to find slightly modified hacked Windows 2000 drivers put out by 
  the 3rd party so it is only logical to say that Microsoft could have 
  edited to 2000 drivers themselves if they wanted support for the Voodoo 
  series.
  
  Lakario
  
  
- Original Message -
From: 
Tom
Sent: Saturday, December 29, 2001 
5:52 AM
To: 
[EMAIL PROTECTED]
Subject: Re: [hlcoders] What 
causes/caused the overflow error w/ATI cards
actually, it aint micrsofts fault. When voodoo went 
bust, all the driverswent (I think a company (nvidia?) bought the 
rights to them or something)and so no new XP drivers couldnt be 
written.So actually its voodoos fault :)- 
Original Message -From: "Tim Holt" 
[EMAIL PROTECTED]To: 
[EMAIL PROTECTED]Sent: Friday, December 28, 
2001 7:43 PMSubject: Re: [hlcoders] What causes/caused the overflow 
error w/ATI cards I, and 30713.616 people now hate you 
:^) Nathan Taylor wrote:  I'm sorry, 
the truth can't be helped...   
  I had a Voodoo 5 until Xmas, on which I got my GeForce 
3 Ti200, love at  first site. The Voodoo 5 doesn't 
work with Windows XP, its extremely  incompatible and it's 
just plain ugly. I mean I haven't seen the Voodoo  3 
but the Voodoo 5 is a monster of a card, about 10 inches long with 
2  fans and it requires it's own power supply whereas the 
Geforce 3 is  about 5 inches long, one fan and twice the 
functionality. 
Granted, there are plenty of users with the Voodoo series and 
they  should be tended to, but look at Microsoft, they 
didn't shive gits about  the Voodoo series when they 
released Windows XP, maybe it's about time  that the rest of 
the development community to follow.   
  Now I am not saying it is necessary to have a 
massively 1337 system, I  am only saying that it may be 
about time for people to upgrade to thetimes.  
   -Lakario   Master 
of Slashdot Fodder
 - Original Message - 
  From: Tim Holt 
  Sent: Friday, December 28, 
2001 2:17 PM   To: 
[EMAIL PROTECTED]  
 Subject: Re: [hlcoders] What causes/caused 
the overflow error w/ATI  
cards
  I have a simple 
suggestion. Voodoo died, get a new card.  
 Nope - bad response. You just 
told 35,000 people "sorry, but wedon't 
 want to help you".  
 You've read Valve's hardware survey, 
haven't you? the one at  
http://valve.speakeasy.net/survey/ Read it - because it's 
notalways  what you 
expect. Eg, 50% of users have 128 MB of RAM or less. 
Only  about 15% of users have a 1 
gig or faster box. Most ppl (22.5%) usea 
 Riva TNT2. 5% use Voodoo 3. 
Only 52% use AGP (which means 48% arePCI 
 or what's on their mother board). 
  It would be great to design a 
game aimed at 1.5 gig boxes with 512MB 
 and Geforce 3 on AGPx4, and T3 connections 
- but it aint reality.   
Now back to Voodoo 3/3k. You could just say "We don't 
supportVoodoo  3/3k" with a MOD, 
but let's do a little math first. 639867 people 
 answered the survey. 4.8% have Voodoo 
3 cards. That's 30,700people 
 you just told were SOL. That's a lot 
of people.   Ah - 
crap. I think I just hijacked my own thread and turned it 
into  another slashdot worthy ramble 
:^/
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RE: [hlcoders] UTIL_FindEntityByClassname

2001-12-29 Thread Dynerman David M

Botman's right, my apologies for the faulty code.

Botman's correction should work wonderfully - the first time through the
loop GEnt is null, so you start from the beginning of the list, and then
with subsequent iterations through the loop, you start the search at the
previously found entity.

david

-Original Message-
From: botman [mailto:[EMAIL PROTECTED]] 
Sent: Saturday, December 29, 2001 6:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UTIL_FindEntityByClassname

 No, this wont work.

 UTIL_FindEntityByClassname() searches the entity list for the
classname
 starting with the entity you pass as the first parameter.

 Since each time through the loop, you're telling
 UTIL_FindEntityByClassname() to start from the beginning, it'll always
 find the same entity (and loop infinitely, unless there are no
 scientists)

 A quick fix for this would be to setup an initial case:

 --- CODE SNIPPET

 GEnt = (CBaseMonster *)UTIL_FindEntityByClassname(NULL,
 monster_scientist);

 //now we have our first entity, loop until we're all out
 while((GEnt = (CBaseMonster *)UTIL_FindEntityByClassname(GEnt,
 monster_scientist)) != NULL) {
 iHost++;
 if(!GEnt-IsAlive())
 iHostDead+;
 }

Actually that won't work either.  You'll miss the first one since you
don't
do anything with GEnt after the very first UTIL_FindEntityByClassname.
You
really want something like this instead...

int iHost = 0;
int iHostDead = 0;
CBaseMonster *GEnt = NULL;

while ((GEnt = (CBaseMonster*)UTIL_FindEntityByClassname(GEnt,
   monster_scientist)) != NULL)
{
   iHost++;
   if (!GEnt-IsAlive())
  iHostDead++;
}

Jeffrey botman Broome

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Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
Ooo, coolness   - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 12:50 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards   Digital Millenium Copyright Act. It outlaws reverse engineering and decompiling of any proprietary software (in the US at least)   - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Saturday, December 29, 2001 2:42 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards  I was sorta thinking that it might be illegal but umm err... What's DMCA stand for?   - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 9:41 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Except that would be illegal under the DMCA.   - Original Message -  From: Nathan Taylor  To: HLCoders  Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards  Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant no more drivers, but also if you looked around a little it was easy enough to find slightly modified hacked Windows 2000 drivers put out by the 3rd party so it is only logical to say that Microsoft could have edited to 2000 drivers themselves if they wanted support for the Voodoo series.  Lakario   - Original Message - From: Tom Sent: Saturday, December 29, 2001 5:52 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards actually, it aint micrsofts fault. When voodoo went bust, all the driverswent (I think a company (nvidia?) bought the rights to them or something)and so no new XP drivers couldnt be written.So actually its voodoos fault :)- Original Message -From: "Tim Holt" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Friday, December 28, 2001 7:43 PMSubject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards I, and 30713.616 people now hate you :^) Nathan Taylor wrote:  I'm sorry, the truth can't be helped... I had a Voodoo 5 until Xmas, on which I got my GeForce 3 Ti200, love at  first site. The Voodoo 5 doesn't work with Windows XP, its extremely  incompatible and it's just plain ugly. I mean I haven't seen the Voodoo  3 but the Voodoo 5 is a monster of a card, about 10 inches long with 2  fans and it requires it's own power supply whereas the Geforce 3 is  about 5 inches long, one fan and twice the functionality. Granted, there are plenty of users with the Voodoo series and they  should be tended to, but look at Microsoft, they didn't shive gits about  the Voodoo series when they released Windows XP, maybe it's about time  that the rest of the development community to follow. Now I am not saying it is necessary to have a massively 1337 system, I  am only saying that it may be about time for people to upgrade to thetimes. -Lakario   Master of Slashdot Fodder - Original Message -   From: Tim Holt   Sent: Friday, December 28, 2001 2:17 PM   To: [EMAIL PROTECTED]   Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI  cards  I have a simple suggestion. Voodoo died, get a new card.   Nope - bad response. You just told 35,000 people "sorry, but wedon't  want to help you".   You've read Valve's hardware survey, haven't you? the one at  http://valve.speakeasy.net/survey/ Read it - because it's notalways  what you expect. Eg, 50% of users have 128 MB of RAM or less. Only  about 15% of users have a 1 gig or faster box. Most ppl (22.5%) usea  Riva TNT2. 5% use Voodoo 3. Only 52% use AGP (which means 48% arePCI  or what's on their mother board).   It would be great to design a game aimed at 1.5 gig boxes with 512MB  and Geforce 3 on AGPx4, and T3 connections - but it aint reality.   Now back to Voodoo 3/3k. You could just say "We don't supportVoodoo  3/3k" with a MOD, but let's do a little math first. 639867 people  answered the survey. 4.8% have Voodoo 3 cards. That's 30,700people  you just told were SOL. That's a lot of people.   Ah - crap. I think I just hijacked my own thread and turned it into  another slashdot worthy ramble :^/___  To unsubscribe, edit your list preferences, or view the list  archives, please visit:  http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download :http://explorer.msn.com  ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcoders  Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com   Get 

[hlcoders] Global functions

2001-12-29 Thread Yacketta, Ronald

Folks,

I have been searching for the right place to plop some code to
checkroundend.
I would like to keep it out of a specific gamerule, seeing that all will
use it
I would also like to be able to cal/use this function in other NON
gamerule
Related files like scientists.cpp etc.. To check for round end under
certain conditions

Any thoughts?

Regards,
Ron
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Re: [hlcoders] Global functions

2001-12-29 Thread Varlock

Put it in CHalfLifeMultiplay since it's the base gamerule for all the
others and if you declare the function as virtual, it will work in all the
inherited classes. If that doesn't work for you, make a global function.

- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 29, 2001 2:25 PM
Subject: [hlcoders] Global functions


 Folks,

 I have been searching for the right place to plop some code to
 checkroundend.
 I would like to keep it out of a specific gamerule, seeing that all will
 use it
 I would also like to be able to cal/use this function in other NON
 gamerule
 Related files like scientists.cpp etc.. To check for round end under
 certain conditions

 Any thoughts?

 Regards,
 Ron
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Re: [hlcoders] Global functions

2001-12-29 Thread Reedbeta

How about you just make a global function in some file somewhere:

void CheckRoundEnd ()
{
// blah
}

and then you can extern it wherever you need it, or just plop the prototype in
a header file somewhere.
If it needs to access the private vars of a class, then just have the class
declare it as a friend:

class Fubar
{
friend void CheckRoundEnd ();
private:
  // CheckRoundEnd can access these variables
  int a, b, c;
  float d, e, f;
// and so on..
};

--- Yacketta, Ronald [EMAIL PROTECTED] wrote:
 Folks,
 
 I have been searching for the right place to plop some code to
 checkroundend.
 I would like to keep it out of a specific gamerule, seeing that all will
 use it
 I would also like to be able to cal/use this function in other NON
 gamerule
 Related files like scientists.cpp etc.. To check for round end under
 certain conditions
 
 Any thoughts?
 
 Regards,
 Ron
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Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread andrew

well since i am l33t like this and was the person who found the ATI overflow
error i can tell you what causes it. When the new patch came out it had some
issues with the opengl.dll and the ATI cards would freak out when trying to
use it. So valve had to go back and change some stuff to make it work. So
the issue lies in the opengl.dll

Wacko
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 10:57 AM
Subject: [hlcoders] What causes/caused the overflow error w/ATI cards


 Enough N00b talk!

 OK so just what caused that overflow that ATI ppl had w/the last HL
 patch?  I'd like to get a better understanding over just what the issue
 is/was, plus what the fix was in a nut shell.

 I've been having that problem with a pre-released version of a certain
 mod who's members are reading this right now but don't seem to give my
 old Voodoo 3/3k much sympathy :^P

 Tim

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Re: [hlcoders] FP charging PHL Monopoly

2001-12-29 Thread andrew

I would have to agree with a little on the PHL subject, since they seem to
take over most of the MOD Coverage seen just because they get backing from
gamespy. they really seem to be picky on what they host and post about. It
really pisses me off when some of the little lesser know mods never get
there info posted on the site. About the FP charging issue, i have a
personal server thing myself and i can say when FP was in the shitter
because of the whole file hosting thing and setup this que it really screwed
over downloading from therem. When the new HL patch came out it was almost a
2000min wait that is BS and i in most cases do not like there system and i
think charging is lame and i agree with those who see the same in that sence

Wacko
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 29, 2001 7:24 PM
Subject: Re: [hlcoders] FP charging  PHL Monopoly


 See, I would be ok with Fileplanet letting people pay extra for Dedicated
 Servers if they didn't fuck their public ones. I never had a problem
before
 the que was setup, it was just alittle slow. Now its REALLY slow if you
take
 into account 15 min+ wait times. Also, if you haven't noticed, they have
ads
 which you cannot close in the wait window. $$$

 Also, is it just me, or does PlanetHL screw some mods and make other ones?
 It seems they have a fetish with some mediocre mods and leave some good
ones
 out.

 - Original Message -
 From: omega [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 29, 2001 4:17 AM
 Subject: Re: [hlcoders] FP charging


  if you read what i said, i did say that some do.
 
  -omega
  Blackened Interactive
  http://www.nofadz.com/blackened
  IRC: irc.gamesnet.net channel: #blackened-interactive
  Assistant Coder, Underhive (http://www.underhive.com)
 
  - Original Message -
  From: Neale Roberts [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, December 29, 2001 3:17 AM
  Subject: Re: [hlcoders] FP charging
 
 
   Actually, the GSI staff *do* get paid, as do some of the Planet*.com
   webmasters.
  
   - Original Message -
   From: omega [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, December 28, 2001 3:28 PM
   Subject: Re: [hlcoders] FP charging
  
  
ive been away for most of the day so i didnt get back in on this
stuff
   till
now.
   
but anyway, thats basically what im saying. the services now are
 almost
exactly the same as they were before, 9x out of 10 theres one free
  mirror,
and 2 personal servers on stuff that used to have 3 mirrors.
   
so again, i re-iterate. i will not pay to download the free things.
 also
phantom, as you said al ittle while ago. gsi staff dosent get paid.
   neither
does phl or any of the other planet workers.
well, jeh and LI might. cuz i know back when hl.net went down they
  offered
shirow a buncha money to work for them, even tho he declined.
   
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)
   
- Original Message -
From: Andrew Foss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 8:35 PM
Subject: Re: [hlcoders] FP charging
   
   
 Has anyone ever tired to get the Counter-Strike patch on it's
 release?
   The
 same time 1.1.0.8 came out? I had wait times of 850 minutes. at
1000
logins
 allowed per server, two servers. and two 90mb files. that's not
   economics.
 that's scalping. FP lowered it's max connects to make room for the
personal
 servers. all you get is a unique U/P to connect to the FP servers.
 it
costs
 them nothing but a little time to do.  FP is basically a monopoly.
  hard
   to
 believe, eh? they used to be good, but now they are a spammy,
slow,
  lame
FTP
 site, with long lines. /rant

 - Original Message -
 From: _Phantom_
 To: [EMAIL PROTECTED]
 Sent: Friday, December 28, 2001 4:43 PM
 Subject: Re: [hlcoders] FP charging


 That's not really ethics, it's economics (sp?), those who can
afford
  to
buy
 the space and the speed will, those who cant wont.
 - Original Message -
 From: Dynerman David M
 To: [EMAIL PROTECTED]
 Sent: Saturday, December 29, 2001 12:36 AM
 Subject: RE: [hlcoders] FP charging


 Right.

 Both your points are right on.

 However, thinking more in the realistic sense - I've seen wait
times
  of
700
 minutes for a download during peak times.

 So the ethical question again arises; sure you can wait several
 hours
  to
 download that 2 megabyte mod, or you can dish out the $7.

 david

 -Original Message-
 From: John Newfield [mailto:[EMAIL PROTECTED]]
 Sent: Friday, December 28, 2001 

Re: [hlcoders] Sci's with needles

2001-12-29 Thread Nathan Taylor
Sorry, to say that I can't help, but that sounds kinda funny :-D  - Original Message - From: Andrew Foss Sent: Sunday, December 30, 2001 12:20 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Sci's with needles I'm a fairly green n00b, when it comes to coding, so, I'll be brief:I'd like to make a scientist that, on being attacked, has a 50/50 chancethat he will interrupt the cower/run AI schedule, and charge you, with hisneedle out, stabbing you, and killing you, kinda like the GiveHealth anim,but only, taking it away, instead. I need two explanations:Adding an AI schedulehurting the player with a melee attack.TIA___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web.  FREE MSN Explorer download : http://explorer.msn.com