[hlcoders] Incorrect Game.dll

2006-07-15 Thread Jose Luis Gonzalez
Hi, i recently compiled my Mod in linux and works well in local.

But, when i upload to a linux dedicated server, i have some problems. The major 
problem is in the start, that shows:

Game.dll loaded for Half-life 2 Deathmatch

instead of:

Game.dll loaded for MyMod

What's the problem?. Is related to GCLIB or GCC versions of the linux 
compilation?.

Thanks.

 Mensaje original 
 De: Marcel [EMAIL PROTECTED]
 Enviado: viernes, 14 de julio de 2006 18:47
 Para: hlds_linux@list.valvesoftware.com
 Asunto: Re: [hlds_linux] alfred: steam client trying to update from filtered 
 steam content servers

 Hi,

 I also had the same problem with my windows steam client on my pc (but
 not only with csarena servers). It just didn't update the client (the
 Jul 5 update).
 I just tried it several times and did a tcpdump on my router. I saw some
 packets to the csarena steam servers, but also some other steam servers
 which I don't remember any more. Sadly I haven't checked if they were
 filtered servers.

 - Marcel

 Alfred Reynolds schrieb:
  We will look into this, thanks for the info.
 
  Timo Hilbertz wrote:
  hi alfred,
 
  this is my first time posting in this list, i'm not sure if this is
  the
  right place for my question, but i did not find any other adequate
  list.
  since two days our cs/css/dods servers try to update from steam
  content
  servers located at cs-arena.com. as you can see in the steam content
  servers
  status page at
  http://www.steampowered.com/status/content_servers.html ,
  these servers are filtered - so it's impossible for our servers to
  get an
  update. the only solution was to edit our hosts files so all request
  pointing at cs-arena.com are redirected to unfiltered servers from
  other
  providers located in germany.
 
  it seems that this problem is not limited to us as we also tried to
  update
  temp servers located in other data centers which are not related to
  us. our assumption is that steam clients simply do not know that
  content servers
  from cs-arena are filtered and block all update requests from servers
  that
  do not belong to the cs-arena IP pool. can you confirm that? can you
  tell
  somebody to fix it? :o)
 
  by the way: we'd like to get our own steam content servers (bandwidth
  is no problem), is there any way to speed up the application?
 
  kind regards,
  timo
  XG1.net
 
 
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Re: [hlcoders] Incorrect Game.dll

2006-07-15 Thread Scott Loyd
--
[ Picked text/plain from multipart/alternative ]
find  const char *GetGameDescription()  in *_client.cpp.

On 7/15/06, Jose Luis Gonzalez [EMAIL PROTECTED] wrote:

 Hi, i recently compiled my Mod in linux and works well in local.

 But, when i upload to a linux dedicated server, i have some problems. The
 major problem is in the start, that shows:

 Game.dll loaded for Half-life 2 Deathmatch

 instead of:

 Game.dll loaded for MyMod

 What's the problem?. Is related to GCLIB or GCC versions of the linux
 compilation?.

 Thanks.

  Mensaje original 
  De: Marcel [EMAIL PROTECTED]
  Enviado: viernes, 14 de julio de 2006 18:47
  Para: hlds_linux@list.valvesoftware.com
  Asunto: Re: [hlds_linux] alfred: steam client trying to update from
 filtered steam content servers
 
  Hi,
 
  I also had the same problem with my windows steam client on my pc (but
  not only with csarena servers). It just didn't update the client (the
  Jul 5 update).
  I just tried it several times and did a tcpdump on my router. I saw some
  packets to the csarena steam servers, but also some other steam servers
  which I don't remember any more. Sadly I haven't checked if they were
  filtered servers.
 
  - Marcel
 
  Alfred Reynolds schrieb:
   We will look into this, thanks for the info.
  
   Timo Hilbertz wrote:
   hi alfred,
  
   this is my first time posting in this list, i'm not sure if this is
   the
   right place for my question, but i did not find any other adequate
   list.
   since two days our cs/css/dods servers try to update from steam
   content
   servers located at cs-arena.com. as you can see in the steam content
   servers
   status page at
   http://www.steampowered.com/status/content_servers.html ,
   these servers are filtered - so it's impossible for our servers to
   get an
   update. the only solution was to edit our hosts files so all request
   pointing at cs-arena.com are redirected to unfiltered servers from
   other
   providers located in germany.
  
   it seems that this problem is not limited to us as we also tried to
   update
   temp servers located in other data centers which are not related to
   us. our assumption is that steam clients simply do not know that
   content servers
   from cs-arena are filtered and block all update requests from servers
   that
   do not belong to the cs-arena IP pool. can you confirm that? can you
   tell
   somebody to fix it? :o)
  
   by the way: we'd like to get our own steam content servers (bandwidth
   is no problem), is there any way to speed up the application?
  
   kind regards,
   timo
   XG1.net
  
  
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 please visit:
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Re: [hlcoders] CUtlLinkedList overflow

2006-07-15 Thread John Sheu
On Tuesday 11 July 2006 10:21 pm, John Sheu wrote:
 On Tuesday 11 July 2006 8:56 pm, Alfred Reynolds wrote:
  Loading the minidump in windbg shows the assert coming out of
  client+0x67db62, so that would be your code (perhaps it comes from one
  of the libraries that you link with, in particular the VGUI2 one?) The
  call is inside the SolveTraverse() VGUI2 logic so it is applying scheme
  settings, doing the OnThink() calls and working out dialog positioning
  on the screen (which is separate to the rendering pass).  Check your
  ApplySchemeSettings() and OnThink() VGUI2 calls.

 Whoops, wrong dump.  And I conveniently can't find the right one.  I'll
 post up the new one when I get it again.

Very strange.  The crash I referred to occured in animation code, doing some
slerps.  And yet, I took the hint and moved some CreateTextureID calls out of
ApplySchemeSettings and into the constructor, and the crashes disappeared.

So I guess CreateTextureID doesn't belong in there.  All's well that ends
well.  Thanks for the tip.

-John Sheu

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[hlcoders] Can't load lump 8, allocation of 5983321 bytes failed!!!

2006-07-15 Thread bloodykenny
I just did a steam update about 12 hours ago:
...
Updating 'Half-Life 2 Deathmatch' from version 16 to version 17
...

and now this error popped up soon after:

Can't load lump 8, allocation of 5983321 bytes failed!!!

The exclamation points are part of the actual message of the pop-up message.  
The stack trace seems unrelated to mod code.

It's worth noting that every time the map changes, the vmsize goes up by about 
1 megabyte.  Possibly a new memory leak?

   ntdll.dll!7c90eb94()
user32.dll!77d49418()
user32.dll!77d5e2a2()
user32.dll!77d561c6()
user32.dll!77d6a92e()
engine.dll!0db7f560()
ntdll.dll!7c90e10e()
kernel32.dll!7c80a42b()
tier0.dll!008955b5()
engine.dll!0d9acdcf()
dedicated.dll!10012d86()
ntdll.dll!7c9106eb()
tier0.dll!008a38e7()
tier0.dll!008a38ec()
tier0.dll!008a38ec()
tier0.dll!008a3909()
tier0.dll!008a3934()
tier0.dll!00894798()
ntdll.dll!7c910732()
ntdll.dll!7c910732()
ntdll.dll!7c9106ab()
ntdll.dll!7c9106eb()
engine.dll!0dc0a28f()
engine.dll!0dc0aa41()
engine.dll!0dc0a517()
engine.dll!0dc0aa90()
ntdll.dll!7c91056d()
dedicated.dll!100b1792()
dedicated.dll!1008e5ca()
user32.dll!77d6a294()
tier0.dll!00897c55()
tier0.dll!008910b8()
tier0.dll!00894180()
tier0.dll!008945bf()
tier0.dll!00894780()
dedicated.dll!1000d3e2()
tier0.dll!00897c55()
tier0.dll!008910b8()
tier0.dll!00894701()
dedicated.dll!10015066()
dedicated.dll!1001524d()
dedicated.dll!10015272()
user32.dll!77d95fbb()
user32.dll!77d96060()
user32.dll!77d80577()
user32.dll!77d8052f()
engine.dll!0dabb11b()
ntdll.dll!7c9106eb()
ntdll.dll!7c911538()
ntdll.dll!7c911596()
ntdll.dll!7c9106eb()
materialsystem.dll!00d1fd7a()
dedicated.dll!1000a9cf()
materialsystem.dll!00d0d4e2()
ntdll.dll!7c90fb6c()
ntdll.dll!7c90fb71()
ntdll.dll!7c90d4ea()
ntdll.dll!7c92812f()
ntdll.dll!7c9106eb()
ntdll.dll!7c911dac()
ntdll.dll!7c910eca()
materialsystem.dll!00d115de()
materialsystem.dll!00d115de()
materialsystem.dll!00d11edf()
tier0.dll!0089c405()
materialsystem.dll!00cd7936()
ntdll.dll!7c91056d()
tier0.dll!008a3b4f()
tier0.dll!008a3b54()
tier0.dll!008a3b54()
tier0.dll!0089482a()
engine.dll!0da35fba()
engine.dll!0d995154()
ntdll.dll!7c9106eb()
tier0.dll!008a38e7()
tier0.dll!008a38ec()
tier0.dll!008a38ec()
tier0.dll!008a3909()
tier0.dll!008a3934()
tier0.dll!00894798()
engine.dll!0da35b00()
engine.dll!0da3b578()

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